#Crystalline's Time Crystals time stop flag + fix for lightning unloading?
57 messages · Page 1 of 1 (latest)


fun
btw while we're here, do you know how to get the "Entity Types To Ignore" field to work? I've tried to make it so lightning doesn't get stopped, but it still does and then it glitches and doesn't work if you move the camera.
hover over the tooltip
"list of entities for the entity to not affect, separated by commas", but i've tried adding commas too
given this says "entity types" i would put the fully qualified c# type name
for example the badeline chaser would be Celeste.BadelineOldsite
decompiling the game
https://github.com/EverestAPI/Resources/wiki/Making-Code-Mods explains how to do so
you can decompile mods in the same way as the game itself, just drag the mod dll to the decompiler of your choosing
if you have celestetas installed, you can see them by hovering over the entity with your mouse with the debug console open
so i still have the issue with the lightning unloading
Crystalline's Time Crystals time stop flag + fix for lightning unloading?
i added lightning but i tested it and it seems i'll still need to try and design around this 
i think you need to specify "LightningRenderer", which is a separate class from the lightning itself
it would be possible for me to do this but i don't particularly want to do celeste coding recently, crystalline helper is open source though so anyone could code it
@prime shadow can you please try this build?
when you'll place new time crystal it should have flag option
i tried using it but then it just doesn't load and forces me to download the normal build
ignore auto updates then
how do i do that
turn them off from olympus and everest
did it but still the same problem
there's no dll in this zip
no code either so i can't compile it
would it be possible to get the dll from the original crystalline? i'm so confused 
they cloned the crystalline repository, edited it to support what you want (presumably) and built it themselves
wot
except they did it incorrectly because the assembly straight up doesn't exist 
so true
Oops ig..
Iirc i made a fork on github
not sure
(Cant check nor recompile cuz not at home for a few weeks.. Also whoops ping , still unfamiliar with mobile discord)
thx
I just checked and there's fork with that commit
me reading the diff to make sure im not building a virus:
@prime shadow should be fixed
omg
