#Game crashes due to not being able to use "{" in a name.

31 messages · Page 1 of 1 (latest)

hallow moonBOT
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There are two types of logs; crash logs and log.txt.

Crash logs are generated when you see an "Oooops! :(" crash handler screen. They contain extra information which regular logs don't.
To access those, there's a button that says Open log file folder, which should take you to where they're stored. Make sure to grab the latest one!

For more subtle issues, non-crashing problems or other miscellaneous stuff, log.txt is checked. To find it, do the following:

  • Open Olympus.
  • Press the Manage button in the Installations panel on Olympus' main menu. (it's to the left)
  • Press Browse to open the Celeste folder.
  • Look for the file named exactly log.txt inside that folder. Do not grab error_log.txt or look into the LogHistory folder as those are not the log.txt you're looking for.

Your username may sometimes show up in those logs. If you're concerned about that, remember to censor it before uploading. Every text editor should have a replace function, commonly opened with Ctrl+H.

swift hawk
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seems like a problem with a Sprites.xml file somewhere

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sending the full log might say which one

tardy sundial
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that's the same file as the one you sent earlier

ember belfry
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yeah

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the one i sent was the full one

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i think you have to download it

tardy sundial
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pretty sure youre supposed to send log.txt not errorLog.txt

ember belfry
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ohhhh

tough geyser
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can you send your vanilla Sprites.xml

ember belfry
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where do i find that

ember belfry
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Deleting the Portraits.xml in my map im making fixed it

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strange

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but idk how im gonna make a custom portrait because of that

tardy sundial
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send your portraits.xml maybe?

ember belfry
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yeah i was about top

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oh shit

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i missed 2 parts

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thats the issue

tardy sundial
ember belfry
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yeah i didnt see that

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whoops

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yeah this is resolved

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Game crashes due to not being able to use "{" in a name. [RESOLVED]

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wait

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but now this is causing issues
</portrait_Graphics/Atlases/Portraits/>

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Game crashes due to not being able to use "{" in a name.