#Level Music

1 messages · Page 1 of 1 (latest)

vernal ice
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So i'm working on the basic aspects of the next level in my map. But the music for City A side is constantly looping after just a small amount of beat and it's not playing the full song as it should, and I dont know if something I clicked is wrong. The B side version works perfectly on the B side map. If you need a video of whats going on just say something.

vernal ice
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if it has anything to do with the end level trigger is in that room, then i'll be surprised

vernal ice
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Is it possibly something with the music progress setting?

oblique pine
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I had a problem where after getting the cassette the music would stop completely.

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Maybe try removing the cassette

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@vernal ice

vernal ice
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Ok, I'll try thst

oblique pine
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i don't think it will do something but give it a try

vernal ice
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Nope didn't do anything

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Like there is music, it's just not playing, the main melody, or whatever it is

oblique pine
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The main melody is on "Music layer 1" but you have it on.

vernal ice
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I was told in audio production to try to increase the ambiance, so I'm gonna try that

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*music progress

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Not ambiance

oblique pine
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When i update a map with Music_City it stops the main melody until i enter another room or reset

vernal ice
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Yep it worked

oblique pine
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Good

vernal ice
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But when I enter the level again it doesn't work, which is annoying

oblique pine
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I made my map, but my music is set in Map Metadata not the level screen

vernal ice
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Would that mess with the music of the other levels in the campaign?

oblique pine
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If you have multiple chapters, no. If one chapter then yes

vernal ice
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I have multiple chapters with B sides as well,

oblique pine
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Thats ok then

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b sides also count as "diffrent levels" so thats good

vernal ice
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I didn't work when I set it in metadata

oblique pine
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can you send a picture of the room in lonn

vernal ice
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The meta data section?

oblique pine
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or multiple at once if thats the problem

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no

vernal ice
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this is currently the only room, cuz prologue A and B are still in development

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but i put in the shell for city to test things like mountain position and things

oblique pine
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intresting so no triggers

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maybe metadata?

vernal ice
oblique pine
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well sorry i dont know

vernal ice
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And unless I absolutely have to, I refuse to use the B sides music for the A sides unless there's absolutely no option

oblique pine
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wait can you change the music to something like summit to see if its a forsaken city music only issue?

vernal ice
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I'll try that after I make my eggs

oblique pine
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ok

vernal ice
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I broke my eggs when cracking them

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It looks like it's only for city

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But I didn't let summit play fully, cuz my toast popped out of the toaster

oblique pine
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ok if the main music plays then that music works intended

vernal ice
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Yeah, so idk why it doesn't with city

oblique pine
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what you got is what i get when i update the map with music_city

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basically music layer 1 temporairly disables (bad spelling i know)

vernal ice
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Don't worry about spelling, I'm even worse

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Well any suggestions on what I do?

oblique pine
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also this fixes after i reenter the map

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try that maybe?

vernal ice
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Ik, city likes to mess with people, so It may be a case of that

oblique pine
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So i went into another room and it fixes

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why does my screen recorder make so heavy videos??

vernal ice
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That's the issue, is I'm trying to get it where you don't have to reset to fix the music

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Though I guess I could do something that

oblique pine
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One more thing i dont know if it will work but you could put a music trigger on the spawn point that sets the music to music_city

vernal ice
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Nope that didn't work

oblique pine
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So either b side music or first screen broken

vernal ice
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I think I go with first screen broken, and just tie stuff into it

oblique pine
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yeah thats the best option you could also make it short so no one notices