#Mod causing game crash on pause
7 messages · Page 1 of 1 (latest)
Update: I've determined it's definitely that mod since I turned it off and I can pause now
@eager quail
(i'm assuming you were the one who made this since you posted it in showcase, if not then apologies)
at NoMathExpectation.Celeste.ThinkTwiceBeforeRetry.PlayerExtension.<>c.<HasImportantCollectible>b__0_0(Follower follower)
at System.Linq.Enumerable.Any[TSource](IEnumerable`1 source, Func`2 predicate)
at NoMathExpectation.Celeste.ThinkTwiceBeforeRetry.LevelExtension.OnCreatePauseMenuButtons(Level level, TextMenu menu, Boolean minimal)
at Celeste.Mod.Everest.Events.Level.CreatePauseMenuButtons(Level level, TextMenu menu, Boolean minimal)
at Celeste.Level.Pause(Int32 startIndex, Boolean minimal, Boolean quickReset)```
Seems like this has also been discussed in #celeste message
I have fixed the bug and released 0.1.2, sorry for inconvenience!