#flag if multiple flags
13 messages · Page 1 of 1 (latest)
basically I'm making a red coin level with coins that deactivate flags and I want to open a flag switch gate once all 4 flags are off.
flag logic gate
That's a solution but only works with 2 flags and if I want more I need to put 3 triggers instead of 1
Flag logic gate entity from helping hand (I think there is a trigger one from flaglines and such
)