#Nucleus Co-op error

32 messages · Page 1 of 1 (latest)

sharp sedge
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Hey guys, i'm currently trying the Nucleus Co-op software on Celeste to play with a friend, but the second opening of Celeste crashes, giving me an error log. Does anyone knows how i could fix it ?
here's the code btw: ```Celeste Error Log

Ver 1.4.0.0-fna [Everest: 4818-azure-8be6b]
06/17/2024 17:25:03
System.Exception: FMOD Failed: ERR_NOTREADY (Operation could not be performed because specified sound/DSP connection is not ready.)
at Celeste.Audio.CheckFmod(RESULT result) in /home/vsts/work/1/s/Celeste.Mod.mm/Patches/Audio.cs:line 42
at Celeste.AudioExt.CheckFMOD(RESULT result) in /home/vsts/work/1/s/Celeste.Mod.mm/Patches/Audio.cs:line 392
at Celeste.Audio.Banks.Load(String name, Boolean loadStrings) in /home/vsts/work/1/s/Celeste.Mod.mm/Patches/Audio.cs:line 337
at Celeste.Audio.Init() in /home/vsts/work/1/s/Celeste.Mod.mm/Patches/Audio.cs:line 79
at Celeste.GameLoader.LoadThread() in /home/vsts/work/1/s/Celeste.Mod.mm/Patches/GameLoader.cs:line 87
at Celeste.RunThread.RunThreadWithLogging(Action method) in /home/vsts/work/1/s/Celeste.Mod.mm/Patches/RunThread.cs:line 39

Ver 1.4.0.0-fna [Everest: 4818-azure-8be6b]
06/17/2024 17:17:53
System.Exception: FMOD Failed: ERR_NOTREADY (Operation could not be performed because specified sound/DSP connection is not ready.)
at Celeste.Audio.CheckFmod(RESULT result) in /home/vsts/work/1/s/Celeste.Mod.mm/Patches/Audio.cs:line 42
at Celeste.AudioExt.CheckFMOD(RESULT result) in /home/vsts/work/1/s/Celeste.Mod.mm/Patches/Audio.cs:line 392
at Celeste.Audio.Banks.Load(String name, Boolean loadStrings) in /home/vsts/work/1/s/Celeste.Mod.mm/Patches/Audio.cs:line 337
at Celeste.Audio.Init() in /home/vsts/work/1/s/Celeste.Mod.mm/Patches/Audio.cs:line 79
at Celeste.GameLoader.LoadThread() in /home/vsts/work/1/s/Celeste.Mod.mm/Patches/GameLoader.cs:line 87
at Celeste.RunThread.RunThreadWithLogging(Action method) in /home/vsts/work/1/s/Celeste.Mod.mm/Patches/RunThread.cs:line 39

lucid frigateBOT
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Something went wrong with the sound engine used by Celeste.

Possible fixes are:
Unplug/replug your speakers/headphones
Try a different set of speakers/headphones
Restart your audio drivers/your PC
Update your audio drivers

This can also sometimes be triggered by connecting a new audio device.

foggy mesa
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wait no; that's for output_init

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you probably have fmod live update enabled

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disable it by editing settings.celeste

sharp sedge
foggy mesa
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Saves/settings.celeste in your celeste files

sharp sedge
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do i edit randomly or somthing specific ?

foggy mesa
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look for FmodLiveUpdate

sharp sedge
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i edit it to false, right ?

foggy mesa
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or fmod at all

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yes

sharp sedge
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<LaunchWithFMODLiveUpdate>false</LaunchWithFMODLiveUpdate>

foggy mesa
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yeah

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save and launch

sharp sedge
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launching the game rn

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error again lol

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==========================================

Ver 1.4.0.0-fna [Everest: 4818-azure-8be6b]
06/17/2024 17:36:08
System.Exception: FMOD Failed: ERR_NOTREADY (Operation could not be performed because specified sound/DSP connection is not ready.)
   at Celeste.Audio.CheckFmod(RESULT result) in /home/vsts/work/1/s/Celeste.Mod.mm/Patches/Audio.cs:line 42
   at Celeste.AudioExt.CheckFMOD(RESULT result) in /home/vsts/work/1/s/Celeste.Mod.mm/Patches/Audio.cs:line 392
   at Celeste.Audio.Banks.Load(String name, Boolean loadStrings) in /home/vsts/work/1/s/Celeste.Mod.mm/Patches/Audio.cs:line 337
   at Celeste.Audio.Init() in /home/vsts/work/1/s/Celeste.Mod.mm/Patches/Audio.cs:line 79
   at Celeste.GameLoader.LoadThread() in /home/vsts/work/1/s/Celeste.Mod.mm/Patches/GameLoader.cs:line 87
   at Celeste.RunThread.RunThreadWithLogging(Action method) in /home/vsts/work/1/s/Celeste.Mod.mm/Patches/RunThread.cs:line 39


Ver 1.4.0.0-fna [Everest: 4818-azure-8be6b]
06/17/2024 17:25:03
System.Exception: FMOD Failed: ERR_NOTREADY (Operation could not be performed because specified sound/DSP connection is not ready.)
   at Celeste.Audio.CheckFmod(RESULT result) in /home/vsts/work/1/s/Celeste.Mod.mm/Patches/Audio.cs:line 42
   at Celeste.AudioExt.CheckFMOD(RESULT result) in /home/vsts/work/1/s/Celeste.Mod.mm/Patches/Audio.cs:line 392
   at Celeste.Audio.Banks.Load(String name, Boolean loadStrings) in /home/vsts/work/1/s/Celeste.Mod.mm/Patches/Audio.cs:line 337
   at Celeste.Audio.Init() in /home/vsts/work/1/s/Celeste.Mod.mm/Patches/Audio.cs:line 79
   at Celeste.GameLoader.LoadThread() in /home/vsts/work/1/s/Celeste.Mod.mm/Patches/GameLoader.cs:line 87
   at Celeste.RunThread.RunThreadWithLogging(Action method) in /home/vsts/work/1/s/Celeste.Mod.mm/Patches/RunThread.cs:line 39


Ver 1.4.0.0-fna [Everest: 4818-azure-8be6b]
06/17/2024 17:17:53
System.Exception: FMOD Failed: ERR_NOTREADY (Operation could not be performed because specified sound/DSP connection is not ready.)
   at Celeste.Audio.CheckFmod(RESULT result) in /home/vsts/work/1/s/Celeste.Mod.mm/Patches/Audio.cs:line 42
   at Celeste.AudioExt.CheckFMOD(RESULT result) in /home/vsts/work/1/s/Celeste.Mod.mm/Patches/Audio.cs:line 392
   at Celeste.Audio.Banks.Load(String name, Boolean loadStrings) in /home/vsts/work/1/s/Celeste.Mod.mm/Patches/Audio.cs:line 337
   at Celeste.Audio.Init() in /home/vsts/work/1/s/Celeste.Mod.mm/Patches/Audio.cs:line 79
   at Celeste.GameLoader.LoadThread() in /home/vsts/work/1/s/Celeste.Mod.mm/Patches/GameLoader.cs:line 87
   at Celeste.RunThread.RunThreadWithLogging(Action method) in /home/vsts/work/1/s/Celeste.Mod.mm/Patches/RunThread.cs:line 39


foggy mesa
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did you save the file before closing it

sharp sedge
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yep, made sure

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but cheking again won't cost me anything

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yep, still in false state

foggy mesa
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the stacktrace seems identical

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it might be that nucleus just doesn't play nice with fmod

sharp sedge
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too bad then

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thanks maddyGlad

foggy mesa
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you're free to try celestenet i suppose

opal mangoBOT
foggy mesa
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this assumes both of you have a copy

sharp sedge
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that was to play w/ my lil bro

foggy mesa
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ah