Hey guys, i'm currently trying the Nucleus Co-op software on Celeste to play with a friend, but the second opening of Celeste crashes, giving me an error log. Does anyone knows how i could fix it ?
here's the code btw: ```Celeste Error Log
Ver 1.4.0.0-fna [Everest: 4818-azure-8be6b]
06/17/2024 17:25:03
System.Exception: FMOD Failed: ERR_NOTREADY (Operation could not be performed because specified sound/DSP connection is not ready.)
at Celeste.Audio.CheckFmod(RESULT result) in /home/vsts/work/1/s/Celeste.Mod.mm/Patches/Audio.cs:line 42
at Celeste.AudioExt.CheckFMOD(RESULT result) in /home/vsts/work/1/s/Celeste.Mod.mm/Patches/Audio.cs:line 392
at Celeste.Audio.Banks.Load(String name, Boolean loadStrings) in /home/vsts/work/1/s/Celeste.Mod.mm/Patches/Audio.cs:line 337
at Celeste.Audio.Init() in /home/vsts/work/1/s/Celeste.Mod.mm/Patches/Audio.cs:line 79
at Celeste.GameLoader.LoadThread() in /home/vsts/work/1/s/Celeste.Mod.mm/Patches/GameLoader.cs:line 87
at Celeste.RunThread.RunThreadWithLogging(Action method) in /home/vsts/work/1/s/Celeste.Mod.mm/Patches/RunThread.cs:line 39
Ver 1.4.0.0-fna [Everest: 4818-azure-8be6b]
06/17/2024 17:17:53
System.Exception: FMOD Failed: ERR_NOTREADY (Operation could not be performed because specified sound/DSP connection is not ready.)
at Celeste.Audio.CheckFmod(RESULT result) in /home/vsts/work/1/s/Celeste.Mod.mm/Patches/Audio.cs:line 42
at Celeste.AudioExt.CheckFMOD(RESULT result) in /home/vsts/work/1/s/Celeste.Mod.mm/Patches/Audio.cs:line 392
at Celeste.Audio.Banks.Load(String name, Boolean loadStrings) in /home/vsts/work/1/s/Celeste.Mod.mm/Patches/Audio.cs:line 337
at Celeste.Audio.Init() in /home/vsts/work/1/s/Celeste.Mod.mm/Patches/Audio.cs:line 79
at Celeste.GameLoader.LoadThread() in /home/vsts/work/1/s/Celeste.Mod.mm/Patches/GameLoader.cs:line 87
at Celeste.RunThread.RunThreadWithLogging(Action method) in /home/vsts/work/1/s/Celeste.Mod.mm/Patches/RunThread.cs:line 39
