#"Failed loading" my custom entity
20 messages · Page 1 of 1 (latest)
common entity loading pitfalls
- your mod isn't enabled
- your mod hasn't been compiled
- you havent saved your files before compiling
- your entity class does not have a
CustomEntityattribute - your
CustomEntityname and lönn plugin entity name do not match - your entity constructor does not have a compatible signature:
.ctor().ctor(Vector2).ctor(EntityData, Vector2).ctor(EntityData, Vector2, EntityID)
oh, maybe its the lönn naming, lemme see if thats it
just keep in mind that changing the entity name in the lönn plugin will also mean you have to change the existing placements in the map
hmmmmmm
that means your entity is loading 
thats so true
this quote is probably my favorite one so far
lmaoo
so uhhhh, idk whats doing that
it says smth in my mod at line 64, which is BGswitchImports.SetBGMode(true, false);
so im guessing i imported BGswitchImports wrong?
i got a different error now !!!!
this is true progress
which error
i figured that one out, it was that i tried to find the hurtbox of a non-existant madeline (she died)
yeah you might want to check whether the entity is not null