#Everest crash issue
29 messages · Page 1 of 1 (latest)
your log.txt. hand it over.
If you have crashed, and are on Everest Core, there will be a log in the CrashLogs folder, which contains extra information that the regular logs do not. The Core crash handler will tell you the file name, and give you the option to open the folder.
Otherwise, in order to get Everest logs, open Olympus, and:
- Press the "Manage", under the "Installations" panel on the main menu
- Press "Browse" to open the Celeste folder
- Send the
log.txtfile from that folder (not theerror_log.txtor any log fromLogHistory)
Note, on both Everest versions, there are older logs in the LogHistory folder inside the Celeste folder, but these are not the relevant logs. The most recent one is directly in the Celeste folder (and in CrashLogs for Core users), and not in any other folders.
Everest logs contain paths to certain files and folders in your system (e.g.: active helpers) to help with diagnosing problems. Remember to censor any usernames in log files before uploading them.
(05/08/2024 09:06:53) [Everest] [Warn] [loader] Failed parsing everest.yaml in C:\Program Files (x86)\Steam\steamapps\common\Celeste\Mods\Too Much Purple: System.NullReferenceException: Object reference not set to an instance of an object.
at Celeste.Mod.EverestModuleMetadata.PostParse() in /home/vsts/work/1/s/Celeste.Mod.mm/Mod/Module/EverestModuleMetadata.cs:line 100
at Celeste.Mod.Everest.Loader.LoadDir(String dir) in /home/vsts/work/1/s/Celeste.Mod.mm/Mod/Everest/Everest.Loader.cs:line 377
--------------------------------
Detailed exception log:
--------------------------------
System.NullReferenceException: Object reference not set to an instance of an object.
at Celeste.Mod.Everest.Loader.LoadModDelayed(EverestModuleMetadata meta, Action callback) in /home/vsts/work/1/s/Celeste.Mod.mm/Mod/Everest/Everest.Loader.cs:line 470
at Celeste.Mod.Everest.Loader.LoadDir(String dir) in /home/vsts/work/1/s/Celeste.Mod.mm/Mod/Everest/Everest.Loader.cs:line 411
at Celeste.Mod.Everest.Loader.LoadAuto() in /home/vsts/work/1/s/Celeste.Mod.mm/Mod/Everest/Everest.Loader.cs:line 199
you might want to revise your mod's everest.yaml
do what now
you're making a mod called Too Much Purple, aren't you
yeah
its everest.yaml is wrong
looks like this
what do i do then
?
- you need 2 spaces at the beginning of the last two lines
- you forgot a : after Version
also the version should be 1.4771.0
and ig now see if everest loads?
it will load
the reason it didn't load is because you didnt fill in the dependencies field
it's like if you wanted to sit down at the table but the chair you were supposed to sit on just didn't exist
oh