#New to game, need to replace an asset

21 messages · Page 1 of 1 (latest)

fleet wigeon
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or if you want i could maybe put something together real quick

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btw i feel like you may also want to be aware that there's another part later in the game that might be even more bothersome

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if you don't mind being spoiled on what that part looks like i could see if you'd also want to replace that texture as well

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it's not that complicated to do but it might be a little tedious

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mostly since every individual animation frame of every sprite is its own image file

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there aren't really spritesheets

weak sable
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one moer thing

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you probably might have to edit chapter 5 a lot

fleet wigeon
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yea chapter 5 was the part i was referring to

weak sable
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so keep that in mind when playing through

fleet wigeon
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if you do want to do it yourself, you may want to know that the ch3 trigger dust sprites are in Gameplay/danger/triggertentacle in the graphics dump

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and the potentially problematic texture in ch5 is the tentacles sprites in the danger folder

fleet wigeon
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frogeline nice

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uhh that would require custom code i think

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since the sprites are tinted dynamically via the code

split dawn
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you can learn how to read the game's code on this page
you might be interested classes starting with Dust

GitHub

Celeste modding resources collected and maintained by the community. Feel free to submit a PR or edit the wiki. - EverestAPI/Resources

fleet wigeon
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i believe the actual class involved is TriggerSpikes which seems to get colors defined in the DustStyles class

split dawn
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i never looked at TriggerSpikes and was just going off DustEdges snip_embarrassed