#Celeste crashing when I click on the vanilla version (Celeste) on Olympus
76 messages · Page 1 of 1 (latest)
can you show the crash log
i tried it again and it worked nothing went wrong this time so
idk why it completley broke when i did it last time
can you show the log please
let me try to find it
it's in error_log.txt
or errorLog.txt, but that might not be where your vanilla crashes are saved
where do i put that in
just upload it here
like where do i put errorLog.txt to find it
yes
what i suspect is going on is as follows:
- you had xna and installed everest
- it backed up your xna install which crashes to orig
- it converts your current install to fna, but orig is still xna
whats xna
xna is the framework celeste was originally developed on
ohh yea i always see that it says like microsoft something
it's deprecated, proprietary and 32-bit only among other things
im still confused why it only works on opengl
fna is the modern, open-source, cross-platform reimplementation on xna
this is what the opengl ""beta"" uses
ohh so i guess my computer cant run xna
because xna is jank and decides to crash
fna prevents that
theres no real advantage to xna, it's pretty buggy
anyway
error_log.txt or errorLog.txt
the former one is for xna crashes
the latter is for fna
to run vanilla, verify game files, delete the orig folder, switch to the opengl branch and then install everest
including deleting the orig folder?
i think all i did was verify the files and it worked
your vanilla might still be on xna
thats how you fix that
i mean it works once i click on celeste in olympus
would that mean its still on xna
this is what i found when i put in error_log.txt
oh hm
so this is a different error than i was expecting
but the fix should be technically the same
i mean the dates seem to match
yea
tl;dr it's looking for the steamworks dll but it can't find it
yes
then it worked
yeah
everest forces you to run on opengl anyway
because it converts celeste to run on 64-bit
on xna that's simply not possible
ohh ok ty i was always so confused why it didnt work without opengl cuz it was too janky
the xna
you can think of it as a graphics framework among other things
you can read more on fna's website
FNA is a reimplementation of the Microsoft XNA Game Studio 4.0 Refresh libraries.
oh ok ty
