#Celeste crashing when I click on the vanilla version (Celeste) on Olympus

76 messages · Page 1 of 1 (latest)

crude light
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Everytime I click on the Celeste button next to the mod button I get an error log and won’t let me open the game and then deletes Everest that made me have to download. And it also crashes when I don’t have Celeste as OpenGL on steam

ripe herald
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can you show the crash log

crude light
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idk why it completley broke when i did it last time

ripe herald
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can you show the log please

crude light
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let me try to find it

ripe herald
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it's in error_log.txt

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or errorLog.txt, but that might not be where your vanilla crashes are saved

crude light
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where do i put that in

ripe herald
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just upload it here

crude light
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like where do i put errorLog.txt to find it

ripe herald
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ah

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its in your game files

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wherever celeste is installed

crude light
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its on steam

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local files???

ripe herald
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yes

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what i suspect is going on is as follows:

  • you had xna and installed everest
  • it backed up your xna install which crashes to orig
  • it converts your current install to fna, but orig is still xna
crude light
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whats xna

ripe herald
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xna is the framework celeste was originally developed on

crude light
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ohh yea i always see that it says like microsoft something

ripe herald
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it's deprecated, proprietary and 32-bit only among other things

crude light
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im still confused why it only works on opengl

ripe herald
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fna is the modern, open-source, cross-platform reimplementation on xna

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this is what the opengl ""beta"" uses

crude light
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ohh so i guess my computer cant run xna

ripe herald
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fna prevents that

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theres no real advantage to xna, it's pretty buggy

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anyway

crude light
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oh yea thats makes sense

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which file is the error logs

ripe herald
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error_log.txt or errorLog.txt

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the former one is for xna crashes

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the latter is for fna

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to run vanilla, verify game files, delete the orig folder, switch to the opengl branch and then install everest

crude light
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yea thats what i did after everything broke

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so do i keep it on opengl

ripe herald
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including deleting the orig folder?

crude light
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i think all i did was verify the files and it worked

ripe herald
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your vanilla might still be on xna

crude light
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i mean it works once i click on celeste in olympus

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would that mean its still on xna

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this is what i found when i put in error_log.txt

ripe herald
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oh hm

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so this is a different error than i was expecting

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but the fix should be technically the same

crude light
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it doesnt look like the same one tho

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when it crashed for me when i clicked celeste

ripe herald
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i mean the dates seem to match

crude light
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yea

ripe herald
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tl;dr it's looking for the steamworks dll but it can't find it

crude light
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oh yea i remember seeing that

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was it fixed by verifying the files

ripe herald
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probably yes

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is there CSteamworks.dll in the orig folder

crude light
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yes

ripe herald
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then it worked

crude light
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oh yay

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so i keep it on opengl right

ripe herald
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yeah

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everest forces you to run on opengl anyway

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because it converts celeste to run on 64-bit

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on xna that's simply not possible

crude light
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ohh ok ty i was always so confused why it didnt work without opengl cuz it was too janky

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the xna

ripe herald
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welcome to xna

crude light
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is xna like a renderer or

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it doesnt really matter since its fixed now yay

ripe herald
crude light
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ohhh ok

ripe herald
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you can read more on fna's website

crude light
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oh ok ty