#Critical Everest Error

29 messages · Page 1 of 1 (latest)

wind gull
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i was testing and changing my map at the same time in everest. This is for UrbanCollab so if anything gets revealed through this log.txt plz keep it to urself.

steady egret
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i think this happens if you try to use the "roll" animation in a cutscene but you're not using the no-backpack madeline sprite

wind gull
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i was chnaging styleground with a custom blackhole from a helper

steady egret
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oh wait i think those other errors might be errors with the crash handler itself

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(gimme a sec)

wind gull
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i got rid of the 'colours wild' option to see what they actually were and thats wat crashed it.

steady egret
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wait you just got rid of them?

wind gull
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got rid of the colours

steady egret
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yeah that sounds like it'd cause it

wind gull
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i got rid of colours wild

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i got rid of colours mild

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and nothing happened

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but colours wild broke it

steady egret
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ok yeah looking at the code it makes sense, the number of "wild" colors can't be higher than the number of "mild" colors or else you'd get that crash

wind gull
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ohh

steady egret
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or wait

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it might be the other way around

wind gull
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i dont even know wat the wild colours are

steady egret
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yeah you can't have fewer "wild" colors

steady egret
wind gull
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ill just make them the same as wild

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*mild

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is it fine if theyre the same

steady egret
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yeah

wind gull
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thx

steady egret
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basically the game just kind of assumes that the two lists of colors will be the same length

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and doesn't really do any validation to make sure that's the case, so you get weird behavior if they're not

wind gull
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ah yup