#Critical Everest Error
29 messages · Page 1 of 1 (latest)
i think this happens if you try to use the "roll" animation in a cutscene but you're not using the no-backpack madeline sprite
i was chnaging styleground with a custom blackhole from a helper
oh wait i think those other errors might be errors with the crash handler itself
(gimme a sec)
i got rid of the 'colours wild' option to see what they actually were and thats wat crashed it.
wait you just got rid of them?
got rid of the colours
yeah that sounds like it'd cause it
i got rid of colours wild
i got rid of colours mild
and nothing happened
but colours wild broke it
ok yeah looking at the code it makes sense, the number of "wild" colors can't be higher than the number of "mild" colors or else you'd get that crash
ohh
i dont even know wat the wild colours are
yeah you can't have fewer "wild" colors
those are used for when the blackhole background gets like more intense
yeah
thx
basically the game just kind of assumes that the two lists of colors will be the same length
and doesn't really do any validation to make sure that's the case, so you get weird behavior if they're not
ah yup