Celeste/Everest Version: 1.4.0.0-fna [Everest: 4533-azure-98a29]
Operating System: Microsoft Windows 10.0.22621 [win10-x64]
.NET Runtime Description: .NET 7.0.14
Presentation Parameters: 1920x1080 Color fullscreen vsync
Graphics Adapater: '\\.\DISPLAY1' [LC24RG50] 1920x1080 Color
Managed Heap Size: 206.50098MB (committed: 224.72656MB)
Total Memory Usage: private=1.2470703GB system=1.5400391MB virtual=264.21973GB physical=562.85547MB paged=1.2470703GB
Peak Memory Usage: virtual=264.21973GB physical=1011.5781MB paged=1.6220703GB
Available Memory: 47.817383GB
Loaded Mods
- Everest: 1.4533.0-azure-98a29 [Celeste.Mod.Core.CoreModule]
- Celeste: 1.4.0.0-fna
- DialogCutscene: 1.0.0
- UpdateChecker: 1.0.2
- InfiniteSaves: 1.0.0
- DebugRebind: 1.0.0
- RebindPeriod: 1.0.0
- HighFrameRateMod: 0.2.2 [Celeste.Mod.HighFrameRateMod.HighFrameRateModule]
- SkinModHelper: 0.6.1 [SkinModHelper.Module.SkinModHelperModule]
- TransBerry: 1.4.2 [TransBerry.TransBerryModule]
- ConsistencyTracker: 2.5.6 [Celeste.Mod.ConsistencyTracker.ConsistencyTrackerModule]
- PrideHearts: 1.4.3 [Celeste.Mod.PrideMod.PrideModModule]
- SkinModHelperPlus: 0.10.0 [Celeste.Mod.SkinModHelper.SkinModHelperModule]
- SpooookyAstolfoSkinMod: 1.0.5
Crash Exception: System.NullReferenceException: Object reference not set to an instance of an object.
at Celeste.CS06_Campfire.Option.Render(Vector2 position, Single ease)
at Celeste.CS06_Campfire.Render()
at Monocle.EntityList.RenderOnly(Int32 matchTags)
at Celeste.HudRenderer.RenderContent(Scene scene)
at Celeste.HiresRenderer.Render(Scene scene)
at Celeste.Level.Render()
at Monocle.Engine.RenderCore()
at Celeste.Celeste.RenderCore()
at Monocle.Engine.Draw(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick() in /tmp/FNA/src/Game.cs:line 430
at Microsoft.Xna.Framework.Game.RunLoop() in /tmp/FNA/src/Game.cs:line 877
at Microsoft.Xna.Framework.Game.Run() in /tmp/FNA/src/Game.cs:line 416
at Monocle.Engine.RunWithLogging() in /home/vsts/work/1/s/Celeste.Mod.mm/Patches/Monocle/Engine.cs:line 52
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> AMENDED INFORMATION <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
Encountered an additional error after the initial crash: Encountered an additional critical error
!!!!!!!!!!!!!!!!!!!! THIS IS NOT THE MAIN CRASH! !!!!!!!!!!!!!!!!!!!!
Exception: System.NullReferenceException: Object reference not set to an instance of an object.
at Celeste.CS06_Campfire.Option.Render(Vector2 position, Single ease)
at Celeste.CS06_Campfire.Render()
at Monocle.EntityList.RenderOnly(Int32 matchTags)
at Celeste.HudRenderer.RenderContent(Scene scene)
at Celeste.HiresRenderer.Render(Scene scene)
at Celeste.Level.Render()
at Monocle.Engine.RenderCore()
at Celeste.Celeste.RenderCore()
at Monocle.Engine.Draw(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick() in /tmp/FNA/src/Game.cs:line 430
at Microsoft.Xna.Framework.Game.RunLoop() in /tmp/FNA/src/Game.cs:line 875
at System.RuntimeMethodHandle.InvokeMethod(Object target, Void** arguments, Signature sig, Boolean isConstructor)
at System.Reflection.MethodInvoker.Invoke(Object obj, IntPtr* args, BindingFlags invokeAttr)
If i skip the cutscene I can play like normal
