#Crash after dialog in chapter 6, I get this message at the end probably of it

22 messages · Page 1 of 1 (latest)

strange drum
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Celeste/Everest Version: 1.4.0.0-fna [Everest: 4533-azure-98a29]
Operating System: Microsoft Windows 10.0.22621 [win10-x64]
.NET Runtime Description: .NET 7.0.14
Presentation Parameters: 1920x1080 Color fullscreen vsync
Graphics Adapater: '\\.\DISPLAY1' [LC24RG50] 1920x1080 Color

Managed Heap Size: 206.50098MB (committed: 224.72656MB)
Total Memory Usage: private=1.2470703GB system=1.5400391MB virtual=264.21973GB physical=562.85547MB paged=1.2470703GB
Peak Memory Usage: virtual=264.21973GB physical=1011.5781MB paged=1.6220703GB
Available Memory: 47.817383GB

Loaded Mods
 - Everest: 1.4533.0-azure-98a29 [Celeste.Mod.Core.CoreModule]
 - Celeste: 1.4.0.0-fna
 - DialogCutscene: 1.0.0
 - UpdateChecker: 1.0.2
 - InfiniteSaves: 1.0.0
 - DebugRebind: 1.0.0
 - RebindPeriod: 1.0.0
 - HighFrameRateMod: 0.2.2 [Celeste.Mod.HighFrameRateMod.HighFrameRateModule]
 - SkinModHelper: 0.6.1 [SkinModHelper.Module.SkinModHelperModule]
 - TransBerry: 1.4.2 [TransBerry.TransBerryModule]
 - ConsistencyTracker: 2.5.6 [Celeste.Mod.ConsistencyTracker.ConsistencyTrackerModule]
 - PrideHearts: 1.4.3 [Celeste.Mod.PrideMod.PrideModModule]
 - SkinModHelperPlus: 0.10.0 [Celeste.Mod.SkinModHelper.SkinModHelperModule]
 - SpooookyAstolfoSkinMod: 1.0.5

Crash Exception: System.NullReferenceException: Object reference not set to an instance of an object.
   at Celeste.CS06_Campfire.Option.Render(Vector2 position, Single ease)
   at Celeste.CS06_Campfire.Render()
   at Monocle.EntityList.RenderOnly(Int32 matchTags)
   at Celeste.HudRenderer.RenderContent(Scene scene)
   at Celeste.HiresRenderer.Render(Scene scene)
   at Celeste.Level.Render()
   at Monocle.Engine.RenderCore()
   at Celeste.Celeste.RenderCore()
   at Monocle.Engine.Draw(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick() in /tmp/FNA/src/Game.cs:line 430
   at Microsoft.Xna.Framework.Game.RunLoop() in /tmp/FNA/src/Game.cs:line 877
   at Microsoft.Xna.Framework.Game.Run() in /tmp/FNA/src/Game.cs:line 416
   at Monocle.Engine.RunWithLogging() in /home/vsts/work/1/s/Celeste.Mod.mm/Patches/Monocle/Engine.cs:line 52

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> AMENDED INFORMATION <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

Encountered an additional error after the initial crash: Encountered an additional critical error
!!!!!!!!!!!!!!!!!!!! THIS IS NOT THE MAIN CRASH! !!!!!!!!!!!!!!!!!!!!
Exception: System.NullReferenceException: Object reference not set to an instance of an object.
   at Celeste.CS06_Campfire.Option.Render(Vector2 position, Single ease)
   at Celeste.CS06_Campfire.Render()
   at Monocle.EntityList.RenderOnly(Int32 matchTags)
   at Celeste.HudRenderer.RenderContent(Scene scene)
   at Celeste.HiresRenderer.Render(Scene scene)
   at Celeste.Level.Render()
   at Monocle.Engine.RenderCore()
   at Celeste.Celeste.RenderCore()
   at Monocle.Engine.Draw(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick() in /tmp/FNA/src/Game.cs:line 430
   at Microsoft.Xna.Framework.Game.RunLoop() in /tmp/FNA/src/Game.cs:line 875
   at System.RuntimeMethodHandle.InvokeMethod(Object target, Void** arguments, Signature sig, Boolean isConstructor)
   at System.Reflection.MethodInvoker.Invoke(Object obj, IntPtr* args, BindingFlags invokeAttr)

If i skip the cutscene I can play like normal

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Crash after dialog in chapter 6, i get this message at the end probably of it

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Crash after dialog in chapter 6, I get this message at the end probably of it

stray shale
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if i had to guess, i'd assume it's a skin mod issue

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if you disable the astolfo skin does it still happen?

strange drum
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ok i will try

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fixed thanks ❤️

stray shale
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@finite vector potential issue with the astolfo skinmod, seems to crash during the chapter 6 intro

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i think it's related to portraits in some way apparently it's actually a missing textbox image, see below

strange drum
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should I try it with just astolfo mod?

stray shale
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that'd be helpful ye

strange drum
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ok

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ok so it crashes with just astolfo mod and after madelaine says "okey" and instead of showing dialong options it crashes

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mod doesnt have to be disabled just the skin has just to be turned off to game working properly

stray shale
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can you send the whole log? there might be something in there that gives more info

strange drum
stray shale
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(01/05/2024 01:07:18) [Everest] [Warn] [Atlas] Requested texture that does not exist: textbox/madelineSpooookyAstolfoSkinMod_+_ask

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ohh it's the textbox texture that's missing

snow magnet
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Weird... SMH+ should have prevented this from happening and logged the warning.

snow magnet
snow magnet