my (vanilla) celeste crashes upon launch, with tihs crash log:
Monocle Engine Error Log
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01/04/2024 09:00:07
System.NullReferenceException: Object reference not set to an instance of an object
at (wrapper managed-to-native) Microsoft.Xna.Framework.Graphics.FNA3D.FNA3D_PrepareWindowAttributes()
at Microsoft.Xna.Framework.SDL2_FNAPlatform.CreateWindow () [0x00000] in <1da441a83bdf4bb5b80df9bed1445171>:0
at Microsoft.Xna.Framework.Game..ctor () [0x000f1] in <1da441a83bdf4bb5b80df9bed1445171>:0
at Monocle.Engine..ctor (System.Int32 width, System.Int32 height, System.Int32 windowWidth, System.Int32 windowHeight, System.String windowTitle, System.Boolean fullscreen, System.Boolean vsync) [0x0000b] in <4a26f9ded6704c87a2f47e66d2d85163>:0
at Celeste.Celeste..ctor () [0x00012] in <4a26f9ded6704c87a2f47e66d2d85163>:0
at Celeste.Celeste.Main (System.String[] args) [0x0016c] in <4a26f9ded6704c87a2f47e66d2d85163>:0
i'm using i3wm on arch linux... what do i do to fix it? or atleast provide some more clarity as to whats happening