#Flag to change Dark attribute in a room

5 messages · Page 1 of 1 (latest)

icy breach
#

Is there a way to use a flag or something to check/uncheck the Dark attribute for a room? Hoping for the room to remain dark until madeline hits a certain point, and then for everything to be illuminated.

loud garnet
#

probably "dark controller"? idk if it exists

narrow grove
#

I'd suggest to use the extended variants to modify the light alpha, but that doesn't play the Dark audios

icy breach
narrow grove
#

A fade trigger could work for a smoother effect, and you could play the audio event separatedly with a trigger stacked over it. Idk if there any kind of Darkness controllers as Dzhake said