#when i launch my skin mod everest crashes

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eager bolt
crimson oracle
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Does the game crash when you don't have your skinmod enabled?

eager bolt
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hold on gonna check

crimson oracle
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Most likely your sprite id in sprites.xml doesnt match the id defined in the config file.

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Mind sending the skin mod?

eager bolt
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np isnt anything made yet just setting up structuring

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wait could it be?

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i have to change the xmls within the folder

crimson oracle
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Yes.

eager bolt
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gonna put this post on hold till ive tested launching with updated xmls

crimson oracle
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The crash happens because you haven't defined the no_backpack sprites in the SkinModHelperConfig.yaml.

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Quick question. Are you going to make no backpack sprites for all of the skins or are they going to be identical to the normal version?

eager bolt
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identical

crimson oracle
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In that case we can remove the no backpack sprites altogether from the mod, to tidy things up a bit.

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Add these 3 lines to every character's xml file.

eager bolt
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true that sounds good

crimson oracle
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Then copy the roll animation from the player_no_backpack folder to the player folder.

eager bolt
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is it also possible to remove the portrait xml and the secondary sprites xml

crimson oracle
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Then delete the player_no_backpack folder and you're done.

crimson oracle
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The secondary sprites.xml file is used to change the payphone cutscene and the binoculars. Don't delete it.

eager bolt
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k

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it works now

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just removed the second sprites xml anyways since i dont really need bino sprites

crimson oracle
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Okay