#CommunalHelper crashing my game
37 messages · Page 1 of 1 (latest)
@pine elk
@drifting yoke please send your full log.txt:
If you have crashed, and are on Everest Core, there will be a log in the CrashLogs folder, which contains extra information that the regular logs do not. The Core crash handler will tell you the file name, and give you the option to open the folder.
Otherwise, in order to get Everest logs, open Olympus, and:
- Press the "Manage", under the "Installations" panel on the main menu
- Press "Browse" to open the Celeste folder
- Send the
log.txtfile from that folder (not theerror_log.txt)
Note, on both Everest versions, there are older logs in the LogHistory folder inside the Celeste folder, but these are not the relevant logs. The most recent one is directly in the Celeste folder (and in CrashLogs for Core users), and not in any other folders.
Everest logs contain paths to certain files and folders in your system (e.g.: active helpers) to help with diagnosing problems. Remember to censor any usernames in log files before uploading them.
look at the error below though
oh huh just noticed the times
might be a mod conflict then
well i guess that doesn't help since it wouldn't include the other mod in the conflict (if that's what's happening)
all it does is just insert a delegate
yea it crashes in cursor.GotoNext(MoveType.After, instr => instr.OpCode == OpCodes.Ldloc_S && instr.Operand == loc);
i'm guessing it can't find a ldloc.s V_7
uhhhh what's weird is I updated erroneously because the buildaction in github was dumb
that being said i didn't change that code at all
oh yea communalhelper had an invalid everest.yaml
did you see that
aka it was a case of /zip
yea its still the case

also it's a build action wtf happened
good question
fuckin cmon
like, i have the .zip fixed right
but now we've got this error
@drifting yoke can you see if this just fixes the issue? (sending copy in a minute, look down a bit)
@twilit sierra @median moth also im working around the IL crash by making a weaker check