#Keybinds not working properly after changing to "Core" version

25 messages · Page 1 of 1 (latest)

tepid oasis
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I've recently changed to "Core" version since I was getting to many OutOfMemory errors, but in Core the keybinds I use for TASing seem to be interpretated differently. I use the 2 keys after "0", and in the stable vers it detects them fine (photo 1), but in Core, the first one works fine (although is interpretated as another key), but the second one is directly not registered when I try to use it (photo 2). What could be the solution here?

sand scarab
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That's an FNA issue, by default it doesn't pick up some keys

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You can add --use-scancodes to everest-launch.txt to change that, however that might screw up old bindings

tepid oasis
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If it's a solution, I might as well try it

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I wouldn't like to change what I used

sand scarab
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Yeah, that should fix it

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You'll probably have to rebind your keys though

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  • there might be weird interactions with keyboard layout changes / etc
sand scarab
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In the same folder as the Celeste executable

simple island
tepid oasis
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it worked :)

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It's registers them differently, but luckily it didn't screw up anything

simple island
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i'l mark this as resolved glumbsup

tepid oasis
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ok no wait sorry

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I've just noticed

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it's super buggy

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It changes the keybinds randomly

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huh...

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nvm I think I can live with it lol

slate plover
tepid oasis
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Yeah wait me one second

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So, to sum up:
Keybinds work fine. However, as soon as I put a breakpoint or a savestate anywhere, frame advance stops working, and "Start/Stop" and "Pause/Resume" swap keybinds. This only seems to go back to normal when I minimize Celeste and open it again, but it breaks every time I put a new breakpoint.

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In the video, at the start everything works fine until I put a breakpoint