In a custom map I am making I followed the github page instructions for fmod to import the music in this video, everything worked except for the fact that my music did not seem to show up without using the actual GUID associated with the music (as opposed to the event:/musicname format), and I don't know if this is a result of that but the music seems to reset upon madeline's death and upon every room transition (shown in the video). This also happens upon debug teleporting of any degree, but I simply do not know what I have done wrong.
#Custom Music Resets upon room transition/death
5 messages · Page 1 of 1 (latest)
@wary flower did you put the event in the rooms parameters ?
If yes, did you set a loop to you track in FMOD ?
Yes and yes, but as I mentioned before the event notation does not seem to recognize the song: I had to use the actual GUID string for it to appear ingame
I dont know how much different putting in the guid string is compared to the event:/ string, but I dont know how to get it to see the event:/ string regardless, it only works with the guid
Im also not home for another 11 hours now so I cannot provide screenshots of potential issue areas until then, but anyones got any ideas i will post as soon as I'm home