#Celeste doesn't launch, System.InvalidOperationException

7 messages · Page 1 of 1 (latest)

wild ridge
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I have recently installed the CSR quick Install Bronze with Everest and after the installation of the depedencies, the game has crashed and I can't launch it anymore. Here is the message :

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Ver 1.4.0.0-xna [Everest: 4351-azure-a7826]
11/17/2023 17:30:27
System.InvalidOperationException: An unexpected error has occurred.
at Microsoft.Xna.Framework.Graphics.GraphicsDevice.DrawUserPrimitives[T](PrimitiveType primitiveType, T[] vertexData, Int32 vertexOffset, Int32 primitiveCount, VertexDeclaration vertexDeclaration)
at Celeste.GFX.DrawVertices[T](Matrix matrix, T[] vertices, Int32 vertexCount, Effect effect, BlendState blendState)
at Celeste.ScreenWipe.DrawPrimitives(VertexPositionColor[] vertices)
at Celeste.FadeWipe.Render(Scene scene)
at Monocle.RendererList.Render()
at Monocle.Scene.Render()
at Monocle.Engine.RenderCore()
at Celeste.Celeste.RenderCore()
at Monocle.Engine.Draw(GameTime gameTime)
at Microsoft.Xna.Framework.Game.DrawFrame()
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Monocle.Engine.RunWithLogging() in /home/vsts/work/1/s/Celeste.Mod.mm/Patches/Monocle/Engine.cs:line 40

livid pivotBOT
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To switch to the version of Celeste using the FNA framework, go to your Steam properties for Celeste and switch to the opengl beta.
If you have Everest, you will need to reinstall it after doing this.

ripe walrus
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classic xna jank

wild ridge
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Perfect ! Thx ! The game launch faster now

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Sorry for the post

ripe walrus
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no worries glumbsup