#"yet another helper" lightning strike trigger
29 messages · Page 1 of 1 (latest)
Having too many large mods installed (especially collabs and mods with high resolution images) can cause out of memory errors, which can appear as crashes or texture corruptions.
This can be fixed by disabling any mods you aren't using, which you can do by toggling them in the Olympus mod menu, adding their filenames to the blacklist.txt file in the Mods folder, or if your game can launch, by turning them off in Mod Options.
If this doesn't fix the issue, either you haven't disabled enough mods, or (less likely), it's another type of error.
Note that Celeste is 32-bit on Windows systems, so only has access to around 4GB of memory. This means that out of memory errors can still happen even if you have plenty of memory free.
The only way around this limitation is to use the core version of Everest, marked "(core)" in olympus, which converts it into a 64-bit application. Please read #modding_announcements message for additional information about the core version.
this ig??
i have no idea what is going on, but i see "system out of memory exception"
probably something is wrong with trigger/it's settings
like
and that crashed it for overloading memory
delay 0.1
delay 5?
what would that help
but why
oh wait, that's not a setting, that's just what happens
I see
I got the same problem a while ago and couldn't fix it, maybe that's an helper issue ?
the issue doesnt exist for room 1
and works fine for room 1
but for room 2 it does whatever that is
stack overflows my beloved
wtf
how does this even happen
did you send this to stack overflow?
https://en.m.wikipedia.org/wiki/Stack_overflow
In software, a stack overflow occurs if the call stack pointer exceeds the stack bound. The call stack may consist of a limited amount of address space, often determined at the start of the program. The size of the call stack depends on many factors, including the programming language, machine architecture, multi-threading, and amount of availab...