#Overworld music mod loading order bug feat. CollabUtils2 (prod. Everest Team)

3 messages · Page 1 of 1 (latest)

upper solar
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I have hooks for EventDescription.createInstance and EventInstance.start, in those I create and play instances for the second FMOD System I made.

Expected behaviour:

  • Overworld music and ambience is playing in both systems

  • 2 instance created and 2 instance started log messages for ambience and music

  • If CollabUtils2 loads before my mod does, started messages from music and ambience don't show up, ambience plays but music doesn't (which is very weird imo)

  • If CollabUtils2 loads after, everything works as expected

Running Core 4406

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I can also send the AudioDeviceSelector mod if that'll help