#Lönn, custom foreground tiles not working!
58 messages · Page 1 of 1 (latest)
can you send metadata screenshot and your .xml file?
cant see the entire thing but it says:
foreground: Graphics/Stuffo/WOC/ForegroundTiles.xml
bacground: Graphics/Stuffo/WOC/BackgroundTiles.xml
sprites: Graphics/Stuffo/WOC/Sprites.xml
You can use arrows (on keyboard) to move through text :)
but ig you are right
what about xml?
well the xml should be fine if thats what you mean
but i can check
wait
let me try something
nope didnt work either
i was gonna try adding the animated tiles because i just realised that i used some in this chapter.
but in the xml nothing seems to be wrong
can you try to re-add foreground tiles?
or you can't add then cuz they are not on the list?
the list?
uhh where you pick tilesets
I used a lot more tilesets since this is quite a big mod thats why there's so many
can you show folder with tilesets?
just want to be sure that path is not WOC (it's woc in xml)
seems fine
ig tilesets names are right
sad
it's always sad when everything seems fine but it doesn't work :[
it shouldn't be any syntax errors or stuff like that since it still works just fine in ahorn
yeah, sucks...
yeah
added a little stuff and saved
worked fine
lemme try to duplicate the bugged tileset
based on fact what it works in game but not in loenn i think i should ping loenn team
yeah, everything works fine, except for showing the tileset
<@&683773388321456184>
...btw i'm not sure if i'm in Vex's blacklist so probably nobody will answer 
why would you be?
aight
(i also have no idea why i'm in Cruor's blacklist, but i'm there
)
the xml has a spurious 9 just before the scifi tileset, which lönn's (somewhat bad) xml library can't handle
i expect deleting that 9 will fix it