#Error when launching Everest

38 messages · Page 1 of 1 (latest)

keen geyser
naive ocean
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@grim stump destareline

naive ocean
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aka the pinned green version

brittle aurora
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I mean we want to find and fix issues with core

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try updating your graphics drivers

naive ocean
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well, true

keen geyser
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Ok gotta go to work, will try that after i come back, thanks!

grim stump
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Not exclusive fullscreen related

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IDXGIFactory::CreateSwapChain fails

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From the docs

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DXGI_ERROR_INVALID_CALL if pDesc or ppSwapChain is NULL

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That makes no sense

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Yeah I call graphics driver BS

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Unless there's another undocumented reason for which DXGI_ERROR_INVALID_CALL is returned

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Might be worth enabling the debug layer for

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Maybe it doesn't support DXGI_SWAP_EFFECT_FLIP_DISCARD, but that's really unlikely

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Actually, wait

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@keen geyser What version of Windows are you on? laugheline

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If it's Win7 we have found our culprit

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Direct3D 11: This enumeration value is supported starting with Windows 8.

keen geyser
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yes I'm using Windows 7

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if I install the stable version would that one work?

naive ocean
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@grim stump

brittle aurora
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try adding --graphics OpenGL to the everest-launch.txt file

grim stump
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Isn't there an everest env file?

brittle aurora
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yes, why?

grim stump
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I was thinking of this when coding the patch determineline

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Setting FNA3D_D3D11_NO_FLIP_MODEL to 1 also fixes this

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At least until I get around adding a proper support check to this

brittle aurora
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alright, add FNA3D_D3D11_NO_FLIP_MODEL=1 to the everest-env.txt file then

keen geyser
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where is everest-env.txt located?

brittle aurora
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in your celeste install folder

keen geyser
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i dont have that file, only everest-launch.txt

brittle aurora
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alright, create it then

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make sure you have file extensions enabled so you don't accidentally call it everest-env.txt.txt

keen geyser
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ok i'll try to launch the game now