#Error when launching Everest
38 messages · Page 1 of 1 (latest)
@grim stump 
did you just get into modding? i'd recommend installing stable first
aka the pinned green version
I mean we want to find and fix issues with core
try updating your graphics drivers
well, true
Ok gotta go to work, will try that after i come back, thanks!
Not exclusive fullscreen related
IDXGIFactory::CreateSwapChain fails
From the docs
DXGI_ERROR_INVALID_CALL if pDesc or ppSwapChain is NULL

That makes no sense
Yeah I call graphics driver BS
Unless there's another undocumented reason for which DXGI_ERROR_INVALID_CALL is returned
Might be worth enabling the debug layer for
Maybe it doesn't support DXGI_SWAP_EFFECT_FLIP_DISCARD, but that's really unlikely
Actually, wait
@keen geyser What version of Windows are you on? 
If it's Win7 we have found our culprit
Direct3D 11: This enumeration value is supported starting with Windows 8.
@grim stump
try adding --graphics OpenGL to the everest-launch.txt file
Isn't there an everest env file?
yes, why?
I was thinking of this when coding the patch 
Setting FNA3D_D3D11_NO_FLIP_MODEL to 1 also fixes this
At least until I get around adding a proper support check to this
alright, add FNA3D_D3D11_NO_FLIP_MODEL=1 to the everest-env.txt file then
where is everest-env.txt located?
in your celeste install folder
i dont have that file, only everest-launch.txt
alright, create it then
make sure you have file extensions enabled so you don't accidentally call it everest-env.txt.txt
ok i'll try to launch the game now