#yo, my game crashed for the third time in a row when loading into the advanced lobby.

1 messages · Page 1 of 1 (latest)

wild valley
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i did have assist mode enabled because i was doing tectonic trenches, and got to the second last room without saving, and i really didn't want to go through the whole level from the beggining

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so i just invincibility and infinite dashes to get to the room

lost micaBOT
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Having too many large mods installed (especially collabs and mods with high resolution images) can cause out of memory errors, which can appear as crashes or texture corruptions.
This can be fixed by disabling any mods you aren't using, which you can do by toggling them in the Olympus mod menu, adding their filenames to the blacklist.txt file in the Mods folder, or if your game can launch, by turning them off in Mod Options.
If this doesn't fix the issue, either you haven't disabled enough mods, or (less likely), it's another type of error.

Note that Celeste is 32-bit on Windows systems, so only has access to around 4GB of memory. This means that out of memory errors can still happen even if you have plenty of memory free.
The only way around this limitation is to use an experimental core version of Everest (in the development version of Olympus these are the ones with "(core)" in their name), which converts it into a 64-bit application. Please read #modding_announcements message and #modding_announcements message for additional information about the core version.

wild valley
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why did it start happening only after i turned on assist mode?

burnt abyss
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assist has nothing to do with that youknowicattodoittoem

wild valley
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huh

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weird