#Any map won't load

14 messages · Page 1 of 1 (latest)

wooden echo
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Hey, I made two Bumper resprites for my map. Following this math : objects/Bumper/ZKB/ZKB99trap/White/ and objects/Bumper/ZKB/[MapName]/Red/ and of course, I modified Sprites.xml
The 1st weird thing, after respriting White/ bumper, is that on the map, only frames 0-4 worked, the other ones were the vanilla bumper sprite.
But after respriting the Red/ bumper, I didn't succeed loading any map in Celeste, neither my map, nor the Vanilla maps.
Here's the error message, the log, and the mod's Sprites.xml

It's like if I modified a Vanilla stuff, but don't remember touching anything on Content/ thonkeline

thick reef
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what path is your custom Sprites.xml at?

wooden echo
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It was here since a long time and always worked

thick reef
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yeah that's the issue, it's overriding the vanilla Sprites.xml

wooden echo
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oh

thick reef
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it should be at Graphics/ZKB/modname/

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and then you need to set the path to it in map metadata

wooden echo
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I will try it !

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I does work !

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I have another question Kalobi

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I want one of my bumper sprites for a checkpoint of the map, and the 2nd one for the other checkpoint.
How can I use a path for some bumpers, and another one for the other bumpers ? I don't see any bumper entity allowing that (among my enabled helpers at least)

thick reef
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yeah that's not doable with just sprites.xml, so if there's no bumper entity with a texture field, the only ways I know would be sprite replace trigger from helen helper or entity respriter from game helper

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don't ask me how either of those work or what the differences are though