#Order of lua cutscene execution is confusing
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apparently setting offset to 100 also locks the camera and it stops moving 
and "removing the -10 it does the zoom then offsets +10"
(apparently +10 also locks the acmera)
so they aer trying to zoom to this point and it just kinda doesn't work? (it's in the room)
that's like the basic issue of this cutscene
this constantly updates the camera
also im psure you have to have "local engine = require("#monocle.engine")" at the top of the file
Would i put this at the top of the file ?
Ok
set the offset back to 0,0
(technically you can put this anywhere as long as its before you use engine.scene but it works well in the global tray)