#Kevin is being goofy

5 messages · Page 1 of 1 (latest)

blazing plover
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I made a map where one of the features is jumping on a crumble block then hitting a kevin past the crumble block. After that the kevin would hit a wall and start going back and get stopped on the now-reformed crumble block. However, it just goes through it. Does anyone know how to stop this happening, and if I would need to code something for this?

blazing plover
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I'm new so I'm not allowed to send videos but once I am I'll send one

nocturne sage
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i.e. here

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i think kevin is just way stronger when going backwards (towards home), so he can go through stuff
i guess the devs didn't want to code in an edge case that won't happen in vanilla