I made a map where one of the features is jumping on a crumble block then hitting a kevin past the crumble block. After that the kevin would hit a wall and start going back and get stopped on the now-reformed crumble block. However, it just goes through it. Does anyone know how to stop this happening, and if I would need to code something for this?
#Kevin is being goofy
5 messages · Page 1 of 1 (latest)
I'm new so I'm not allowed to send videos but once I am I'll send one
you can send videos in #953393160464269402
i.e. here
i think kevin is just way stronger when going backwards (towards home), so he can go through stuff
i guess the devs didn't want to code in an edge case that won't happen in vanilla