#Strawberry Jam 2021 Map Error
12 messages · Page 1 of 1 (latest)
(06/16/2023 03:59:27) [Everest] [Warn] [LevelLoader] Failed loading StrawberryJam2021/1-Beginner/NotYourBadeline
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Detailed exception log:
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System.Exception: Can't find sprite SJ2021/NotYourBadeline/blindline/normal with index 0
at Monocle.Sprite.GetFrames(String path, Int32[] frames)
at Monocle.Sprite.Add(String id, String path, Single delay, Chooser`1 into, Int32[] frames)
at Monocle.SpriteData.Add(XmlElement xml, String overridePath)
at Monocle.SpriteBank.orig_ctor(Atlas atlas, XmlDocument xml)
at Monocle.SpriteBank..ctor(Atlas atlas, String xmlPath) in /home/vsts/work/1/s/Celeste.Mod.mm/Patches/Monocle/SpriteBank.cs:line 36
at DMD<Celeste.LevelLoader::.ctor>(LevelLoader this, Session session, Nullable`1 startPosition)
That seems pretty weird, unless this is somehow an out-of-memory symptom 
Do you have any sort of StrawberryJam2021 folder in your Mods folder or only the .zip file(s) of it?
If you open the StrawberryJam2021.zip you should be able to locate a Graphics/Atlases/Portraits/SJ2021/NotYourBadeline/blindline/normal00.png and more PNGs in that folder
They've been there in previous versions and I see them in v1.0.8 of it
I only have a zip file and I can find the portraits in the zip file
You aren't loading many mods either, I think only the one collab, so OOM should be unlikely?
there's only 3 other mods than the collab
a stamina meter
something that changes the death animation
and a map I was making
hmm, do you maybe have a folder structure or Xml in your map that messes something up? Could be worth a try to remove/blacklist that temporarily 
I'll give it a try.
Although I feel like that should've somehow shown up in the log if it was that
It seems like there was something in there messing with it. I'm guessing it was the portraits file that went unused and was for some reason still in the map file. Thanks for the help.
Huh. At least it's solved
No problem :3