#(FMOD) "Cannot load bank due to conflicting events!"

44 messages · Page 1 of 1 (latest)

gloomy karma
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I have a FMOD event loaded into my map, but when I open my map it will not play the event, and the log is saying the event is now found. Everything is correct name-wise, and I've tried re-opening everest and rebuilding bank. What is wrong here?

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here is log

sour ravine
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can you send your guids.txt?

gloomy karma
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yea

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heres an image of the file names

sour ravine
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hm yeah that seems fine

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and they're in an Audio folder?

gloomy karma
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yep

sour ravine
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yeah idk then, sorry

gloomy karma
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yeah im not either

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i mean i doubt that anything within fmod would cause the issue

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because even if the event was fucked, it would find the name

gloomy karma
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Ok so ive added another event to test it

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and its still not getting the event

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even tho its in the bank, the name and formatting is correct

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???

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ive reloaded and opened

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idk why its not reading this bank at all

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its in mod folder>Audio

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WAIT

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ok

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pig news

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found this like

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[Everest] [Warn] [Audio.IngestBank] Cannot load Audio/saltedsalmon_melvin due to conflicting events!

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in my log

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wait what

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ok it seems i have some buried sound somehwere i forgor to delete from my last map

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i cannot for the life of me find any conflicting events

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ok theres not a SINGLE even that overlaps in this

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so what else could conflicting events mean

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(FMOD) "Cannot load bank due to conflicting events!"

gloomy karma
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The FMOD doesnt share any event names or anything

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theres 0 overlap

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ive checked every corner

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i have 0 clue why this is happening

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I exported my GUIDS and build my bank

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i did everything as i always do

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idk where tf its getting confused

gloomy karma
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Ok, somehow, i literally got it to work by creating a new bank with a different name

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i have no.... idea

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but SURE