#Crash at flag 14 in 7ag
28 messages · Page 1 of 1 (latest)
Dang it, sorry about the golden crash
This looks like something that could well be my fault, let me check out where in the code it happened
Wait I've looked at that line 503 before, was the other one you had the exact same stuff
Thanks Flames, I'm getting consistent so that doesn't matter but as I shared with you, it is happening occasionally for what looks to be the same reason
I'll check
Looks to be the same as on the 7th yeah
Ye, seems to be same as 2 days as well too, thought it was yesterday but was wrong
I don't mind about this in this case but could be worth noting. I don't think it saved my stats since last open, I could be wrong as I've only played clockwork and 7a this session but it started me in Strawberry Jam instead of Vanilla with 7a deaths around what I last remember
your version's 2.2.1 right?
Ye
trying to look into it 
@fleet bloom Could you replace your Celestenet.Client.zip with this one for testing? It literally just writes a whole bunch of stuff to the log in the place where it supposedly crashes, since I have no clue how anything there could go wrong
Your log file might explode in size if you play with this build for too long, but hopefully only in the dozens of megabytes maybe 
And then "hopefully" you can crash again, and we'll see if there's anything useful at the bottom of the log.txt 
nope that would overwrite my zip with the regular version
so no updating until you wanna undo the logging stuff I threw in
Okii
Oh right I'm gonna check Celestenet server logs, I'm wondering if someone was connect for some very brief amount or got disconnected weirdly to make this happen to your player list component... but at the same time, I'm guessing noone else crashed at the same time? Hard to know
Ye obviously not everyone crashed but idk if anyone else has for the same reason
are the logs INF 
I can send the other 3 times I have if you want to check those?
idk if that'd help, the stacktrace will probably say the same thing
Oki
yeah
@deep rune the stacktrace is weird, why are primitives boxed? have they always been this way? (referring to Boolean vs bool, Single vs float, etc)