#Cant turn off invincibility

38 messages · Page 1 of 1 (latest)

leaden cove
#

Entering map turns it on and says that i set it (orange color). Happens in every at least modded maps

livid copper
#

@austere nimbus is the code refactor meant to effect normal variants Confusedstare

leaden cove
#

it also sets back if i die with golden

austere nimbus
livid copper
#

maddyS unforseen consequences appearing suddenly

austere nimbus
#

Which map is that happening on?

#

(I know you said "almost every one of them" but what did you notice that on? laugheline)

leaden cove
#

strawberry jam int lobby: EAT GIRL, botany something; cave wish (which is my friend map, it is not uploaded anywhere)

austere nimbus
#

Also, are you actually invincible?

leaden cove
#

100%

#

it seems to affect only 1 save file

austere nimbus
#

And I'm guessing turning off the extended variants "master switch" in mod options fixes this?

austere nimbus
#

Can you send Saves/1.celeste too?

#

I'm not at PC today, but I can check what's happening tomorrow

leaden cove
leaden cove
austere nimbus
#

There's an "enabled" toggle in the extended variant mode section of mod options

leaden cove
#

i thought it enables whole mod

#

and turning off the mod fixed it yes

austere nimbus
#

I'll try replicating tomorrow, to see whether it's a mod conflict or a testing epic fail maddyS

austere nimbus
#

yeah that's some kind of mod conflict, now I just need to find which of the 52 strawberry jam dependencies is to blame here maddyS

#

... got it first try, isa grab bag

austere nimbus
#

yeah, seems like grab bag was the one reverting the variants because it didn't like what I did with the variants menu

#

that should be fixed in the next update laugheline

austere nimbus
#

just released determineline

wheat cradle
austere nimbus
#

I'm wondering if extended variants should "take over" with a map data processor or something ohnoshiro

wheat cradle
#

that's actually not the worst idea

austere nimbus
#

I've got a report that a variant enabled by the map was highlighted in orange, only because it was enabled by Isa's grab bag instead of extended variants

austere nimbus
wheat cradle
#

does grab bag have any features wrt variants that extvar couldn't replicate?

#

as long as extvar can replicate the grabbag behavior accurately, it shouldn't be an issue that extvar takes over if it's installed

austere nimbus
#

It could be an issue for session saving ohnoshiro

#

Isa variant triggers have two settings: the variant to change, and this

const variantMod = String[
    "Enabled",
    "Disabled",
    "EnabledPermanent",
    "DisabledPermanent",
    "EnabledTemporary",
    "DisabledTemporary",
    "Toggle",
    "SetToDefault"
]
wheat cradle