#Cant turn off invincibility
38 messages · Page 1 of 1 (latest)
@austere nimbus is the code refactor meant to effect normal variants 
it also sets back if i die with golden
It is supposed to, because vanilla variant triggers are a thing, but I struggled to set that up 
unforseen consequences appearing suddenly
Which map is that happening on?
(I know you said "almost every one of them" but what did you notice that on?
)
strawberry jam int lobby: EAT GIRL, botany something; cave wish (which is my friend map, it is not uploaded anywhere)
Though it is not supposed to do anything besides coloring the variants menu unless a vanilla variant is triggered
Also, are you actually invincible?
And I'm guessing turning off the extended variants "master switch" in mod options fixes this?
Can you send Saves/1.celeste too?
I'm not at PC today, but I can check what's happening tomorrow
there
also i dont quite understand where it is
There's an "enabled" toggle in the extended variant mode section of mod options
I'll try replicating tomorrow, to see whether it's a mod conflict or a testing epic fail 
yeah that's some kind of mod conflict, now I just need to find which of the 52 strawberry jam dependencies is to blame here 
... got it first try, isa grab bag
yeah, seems like grab bag was the one reverting the variants because it didn't like what I did with the variants menu
that should be fixed in the next update 
just released 
if you're ever really bored, you could port your variant handling to grabbag, the code in there is very jank
I'm wondering if extended variants should "take over" with a map data processor or something 
that's actually not the worst idea
I've got a report that a variant enabled by the map was highlighted in orange, only because it was enabled by Isa's grab bag instead of extended variants
The only (quite big) issue about that is that maps that depend on grab bag for variant triggers now depend on extended variants, or change when extended variants are also installed
does grab bag have any features wrt variants that extvar couldn't replicate?
as long as extvar can replicate the grabbag behavior accurately, it shouldn't be an issue that extvar takes over if it's installed
It could be an issue for session saving 
Isa variant triggers have two settings: the variant to change, and this
const variantMod = String[
"Enabled",
"Disabled",
"EnabledPermanent",
"DisabledPermanent",
"EnabledTemporary",
"DisabledTemporary",
"Toggle",
"SetToDefault"
]
ah yeah if extvar is enabled/disabled between s&qs