#Oshiro Doors
1 messages · Page 1 of 1 (latest)
looks like you'd have to use a Lua/C# cutscene for it, the cutscene does it like this:
foreach (ClutterDoor door in doors){
if (!door.IsLocked(level.Session)){
yield return door.UnlockRoutine();
}
}
where IsLocked checks both whether the oshiro_clutter_door_open flag is set, and oshiro_clutter_cleared_{color} where {color} is the number representation of the appropriate clutter "color" (from 0-3):
public enum Colors
{
Red,
Green,
Yellow,
Lightning
}
that's clutter doors, not oshiro doors
oshiro door is a different entity that's only used for the reception room at the start