#Lönn crash when placing a nonexistent background tile

2 messages · Page 1 of 1 (latest)

floral shadow
#

This might already be a known issue but ml7Shrug

  • Open Lönn
  • Create a new map
  • Create a new room
  • Click on Background Tiles
  • Try placing something
Error

Editor version: 0.4.3
Love2d version: 11.4.0 - Mysterious Mysteries
Operating system: Windows

structs/smart_drawing_batch.lua:241: attempt to index local 'batch' (a nil value)


Traceback

[love "callbacks.lua"]:228: in function 'handler'
structs/smart_drawing_batch.lua:241: in function 'setColor'
celeste_render.lua:371: in function 'drawInvalidTiles'
brushes.lua:210: in function 'updateRender'
brushes.lua:216: in function 'placeTile'
utils/brush_tool.lua:68: in function 'handleActionClick'
tools/brush.lua:57: in function <tools/brush.lua:53>
input_device.lua:28: in function <input_device.lua:15>
scene_handler.lua:46: in function 'sendEvent'
input_handler.lua:54: in function <input_handler.lua:44>
main.lua:36: in function <main.lua:25>
[C]: in function 'xpcall'
formal kestrel
#

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