there's a crash that only happens when connected to celestenet, and hair is always mentioned in it. the errorLog.txt mentions the gameplay renderer, procedureline, anonhelper, h2h, celeste renderCore, and procedureline again. the log.txt mentions failing to deserialize the session of crystallinehelper, and there are like 3 errors (this is at line 1528) and the hair log makes a reappearance at 3050. log.txt and errorlog.txt attached.
#hair crash that only happens when on celestenet
28 messages · Page 1 of 1 (latest)
how did you get a catastrophic error?
that just happens
jesus christ all i got were the regular errors
whenever i close my game
even w/o crash it just catastrophe's me
(even through the exit button on the title screen)
maybe i should see wtf the deal w/ that is
yeah i don't think this is hair anymore wow
also i've heard this is caused by w/e the hair mod is (hyperline?) but i dont think i had it on (as in it was blacklisted) when i was playing and the crashes happened so??
nah id believe it's hair still, at least for me
i get catastrophic errors whenever i close the game in any way
i made a post about the hair crashes too and apparently like no one knows why they happen
huh.
like people were saying that they were getting hair crashes with mention of hyperline without installing the mod itself
@carmine condor I don't suppose you've made any progress on this crash?
System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at (wrapper dynamic-method) Celeste.PlayerHair.DMD<Celeste.PlayerHair::Render>(Celeste.PlayerHair)
at Monocle.ComponentList.Render () [0x00025] in <d7b2abb405ec4c97954549f0a02e4a41>:0
at Monocle.Entity.Render () [0x00006] in <d7b2abb405ec4c97954549f0a02e4a41>:0
at Monocle.EntityList.RenderExcept (System.Int32 excludeTags) [0x00027] in <d7b2abb405ec4c97954549f0a02e4a41>:0
at Celeste.GameplayRenderer.Render (Monocle.Scene scene) [0x0001f] in <d7b2abb405ec4c97954549f0a02e4a41>:0
...
that might be a procedurline issue in fact, i just recently discovered + fixed something like that. if it is, i'll push an update tomorrow
the catastrophic errors on a normal close or the hair issue?
no, no one on the team has any idea what that might be, and all the ghost hair code looks bug free
the former
ah
btw, can you send an (error)Log.txt containing such a crash?
sure one sec
i could confirm if this is the issue then
wait sorry of the hair thing or the catastrophe
sorry
here's one of the catastrophe, it's the topmost log (the one at 22:45 i think)
that doesn't contain the actual exception 
seems like i would need a log.txt after the game exited