#Farming

1 messages · Page 1 of 1 (latest)

bronze wolf
#

There are multiple types of ways crops can grow. In the ground like carrots and potatoes, or on a vine like tomatoes. When growing a plant on a vine you need to support the vines with a structure made of sticks. There can also be bushes which similar to vines, can be harvested multiple times from a crop, but doesn't require being supported in order to grow (but also takes much longer to mature)

Plants require being watered once per day/night cycle in order for them to continue growing. If you forget to water a plant, therre is a chance it will take a little bit of damage, meaning the crop will produce less when harvested. Watering the plants twice in one day/night cycle (at least a few minutes apart) could maybe make the plant more resistant to damage.

If a plant recieves too much damage it will get infected, infections spread to other plants of the same type if not taken care of. Infected plants produce rotten food

There could be a composter which is where you put leftover plant like seeds, leaves, matter in order to make compost, and use can combine the compost with soil to make garden soil. Just as an idea there could be different qualities of compost too depending on whether the plant matter used to make it was rotten, made up of mostly leaves and seeds, or consists of crops

Garden soil, depending on its quality, will provide different buffs. One buff is that the crops planted on the soil would not need to be watered as often (or maybe takes much less damage if not watered), and the other buff could be that the plant grows quicker

These are all my best ideas for a farming system in a block game HOWEVER even if only a small degree of this was added i would be happy. Even with only one type of crop, or one type of compost/garden soil, even if the infection mechanic isn't added, I just wanna have a little garden. Thanks!

steel ginkgo
#

Omg I would love a farming aspect to this game. I live for farming and crafting games. Please add something like this!

fresh hill
#

@slate tangle:

A basic crop system. Goes along with adding hunger.

Wheat
-Wheat are gathered by putting cut grass into a grinding wheel to produce wheat seed of a lower quality.
-Planted in a field with slight watering, would take a few in game weeks to grow.
-Harvested with a scythe, and can be grided for wheat seed, which can be further grinded to flour.
-Leaves stalks to be made into hay.

Grinding Wheel
-Made with a large amount of stone, and a few logs.
-Placed atop a 3x3 slate of stone, taking up 3x3 itself.
-Grinds grain to make further resources, but must be manually grinded. (Windmill or waterwheels to fix that???)
-After long periods of use, will begin to break down.

Grass
-Grass is the basis of Wheat and Hay.
-Grass can be grinded in the wheel to make lower quality seeds.
-Grass can be also be put out in the sun to be turned into hay.

Hay
-Hay can be made from Grass and Stalks.
-Can be used as a fertilizer.
-Can be fed to animals.
-Can be used as a fire starter.
-Can be made into thatch and mud bricks.
-Can be used to make garden beds.

Seed Quality
-Pending on how you obtain the seeds, you can achieve higher qualities.
-High quality seeds grow faster, spoil less, and produce more crop.
-Growing seeds in the same fields combines their traits to improve or lower the qualities.
-Bad Qualities of seeds can also just not grow.
-Quality lower with time, the longer the seed is not planted, the lower the quality.

Corn
-Grown in semi moist fields.
-Cobs are picked off, leaving the stalks.
-The stalks can be harvested.
-Cobs can be cooked and eaten, or can be grinded for kernels.

Rice
-Grown in Incredibly Moist fields.
-Harvested the same way as wheat is.
-Can be cooked into rice bowls.

Gardens
-Gardens can grow herbs, spices, and smaller crops.
-Good for making better foods and more complicated recipes.

#

Cooking
-Stoves, Pots, and Pans.
-Cooked food is served in bowls, plates, and cups.
-Flour can be made into bread.
-Corn can be made into popped corn

#

Farming