#general-feedback-discussion
1 messages · Page 593 of 1
Zombie utah
What
OG utah was god tier
@pine cape until you realise that birds are a heck of a lot smaller than most dinosaurs in TI, and copy-pasting a >30kg bird movement onto a multi-ton creature probably isn't the brightest idea
and not a Novaraptor wannabe
i like the body of old utah
the head/neck was meh
and the animations were quite mediocre
Which old Utah anims we talking abt tho
Talking about JP, I'm starting to dislike the spino model more and more. I think it's because I keep looking at the other one Jacob made. It's beautiful. 
the original utah
og utah
Old model, old anims?
or just the previous ones in legacy
the Region 2 time
I think it's the head being so upright which really gets me.
this utah
i hated the run animation
Fits velo who has it rn much better
irl utahs probably held their head and body much more level, leading to a less wonky shaped spine.
"but if It cant kill Rex It cant survive"
Literally every single Dino that cant fight Rex: really?
what
Talking about JP, I'm starting to dislike the spino model more and more. I think it's because I keep looking at the other one Jacob made. It's beautiful. :Holly_Cry:
Okay that I can get behind (assuming you mean the evrima spino)
New spino just lacks a lot of the aspects that makes Spinosaurus special
i like new spino except the sail
Is not even a spinosaurid anymore
Yeah the evrima spino, the other model jacob did is just 
but this
this wouldve been so much better
I still like the cursed spino idea where it started off fully realistic and living aquatic, then grows longer legs and loses its tail fin as it grows up moving onto land.
Just take real spino, bulk It Up and give It longer legs, but no, they prefered pasting a sail on a giga
I don't mind fictionalisation, but at some point a line is crossed and its just no longer the creature you're trying to depict
I don't mind fictionalisation, but at some point a line is crossed and its just no longer the creature you're trying to depict
@strange relic same
I still like the cursed spino idea where it started off fully realistic and living aquatic, then grows longer legs and loses its fin as it grows up moving onto land.
Intersting idea tbh. Amphibian metamorphosing Spino wen
gimme this plz
that spino model is so damn good
chad m sail vs virgin d sail
yeah i do prefer the m sail
At least only the sail is cursed
could change the sail though but it's still beautiful
At least only the sail is cursed
neck is pretty cursed too
and legs
Idc if its realistic or not
just looks bald
the short legs are realistic
Prefer the M sail personally.
And if that design were to be adapted into TI, they'll probably buff the legs a bit
IRL spino with longer limbs would work fine in the isle
Surprised they didnt go with the original concept though
Just bulkied Up longer legged real spino would be fine
Surprised they didnt go with the original concept though
@covert birch IKR, Tap's concept was literally perfect for TI
add oxalia as real spino then keep monster isle spino
What lol
Taps concept at least was something unique
the people who hate real spino don't have to ever play it
but then the texture, the anatomy, the skull got butchered somewhere along the line
wasnt oxalia and a few others merged with spino
Why even make a concept if you are going to ignore It completely?
Why even make a concept if you are going to ignore It completely?
@lilac swallow Dondi's JP fetish

they seem to be seperate again
Why even have concepto artist then? And is not even a good jp spino, at least that one looked like a baryonyx
they didnt ignore it
Both the concept and the model have subrex face
Not really, the A head's eye ridges are much less prominent. And the actual spino crest isn't a little virgin nub as it is currently.
And the differences in the B head are obvious
I mean look
The model and it share sub rex face and more croc tail and longer limbs
only real difference is the sail and the whole existence of a B head
seems like they just went for A head spino with smaller sail
and fatter tail
they significantly changed A head's anatomy
They removed the crest
other than that i dont see much changes
they made the head flatter
the bulbous tip got extended further back so that it's a smoother transition on the model
Postorbital eye ridge was heightened
does a proper side by side exist?
Alright so
sail/crest is shorter
arms now seem longer
tail is less spiky
and head is less fat
The M sail is the only sail, burn the D-sails they are a blasphemy and a sacrilege.(Having said that - the other Spinosaurus model made by Baardo is so absolutely stunning and beautiful that I didn't even notice it has the D-shaped sail that I despise and that speaks volumes about how good it has to be)
Speaking seriously: I agree with the statements made by Blue about the concept of the spinosaurus and its in game model. I'm also under the impression that the concept-art Spinosaurus is somewhat more stubby in how its built(which I like) although I think I might be wrong about that.
pancake legacy one had much better animations though
the concept art might've looked a little better but I'm still very content with the one we got
Yea the new spinosaurus is much better than the legacy one, the legacy model I really dislike.
I like the new one
But ill always be a big fan of larger sails
which is why sail customization options would be pretty epic
M sail, short sail, d sail maybe iptions
The Spino we do have right now is better imo but I wish it had the concept Spino's crest.
If D-sail spinosaurus is an option then i don't suggest picking it, I'm going to make them extinct or die trying.
m sail is the obvious superior option
Naturally it's the only choice for the people of culture.
D-sails for life ✊

Ok
D-sails for life ✊
perish
I stand by my words
Ok
I'd love this spino.
That one is awesome too but I really dislike the arms.
once they get funding to go dig up the arms should know what they really look like

What is wrong with old carno animations? Seem to be a major upgrade to these "new ones"
The rigging
Most animals are in need of new rigging with carno included
and you cannot just slap old carno anims on a new rigging
yep the rigs of all animals being redone to work in the new system, which means the old animations won't work with them.
replicate it then. Dont give us something worse 😄
easier said than done to perfectly replicate them. good chance the new rigs might be quite different in many aspects and things just won't line up.
also I swear I remember a dev saying the animations were being designed to all be able to flow into each other. which is yet another challenge. (don't quote me on that though)
I mean I am not a animator by any means. This just seems to be such a downgrade its a bit shocking
They wanna make everything have bird like anims lookin at the other new anims
yeah honestly not a fan. but it's not as easy as just copy and pasting the old animations over
which i do agree doesnt work for carno
yes it looked very bird like and out of place
new run looks more like a dromeosaur run then a carno one
I liked how old carno looked like it had massive and powerful strides
These are still WIP? Hopefully they will take some of this feedback and adjust 😄
They did it with beipis run
lets hope same appens here
Isle, the Game where dinos look mostly reptile like but moves bird like, effectively making them just featherless giant chickens
^ words of wisdom
@old orbit the reason the head and body look larger is due to proportions
Camera angle lol
^
Rip the Carno animations
I’m all for fixing Carno and Rex, but you do realize these animations are just prototypes, right? They’ll be fixed over time
They asked for feedback, they're getting it
The old carno and animations will endure in legacy, we now move into a new era dominated by birds.
Dominated by worse animations*
are LODs in the game yet ? cause distant vegetation looks terrible
oh ok so they arre billboards right
once most performance issues have been sorted itll prolly be added
I just hope Allo’s animations will be up to code
I like the allo animations we have outside of how high up it goes
@covert birch Are you wanting any different from legacy in regards to carno?
I want an in between in stride length
and the head lowered moreso then it is in legacy while running
something like this would be badass
also making everything have bird like animations takes away personality from their runs
But what will it’s bite be like?
Less ridiculous hopefully
i hated legacy carno bite
having a head leaning foward like the hyper carno gif i posted can make it so it doesnt have to do that stupid lookin bite
I heard it’ll be able to knock over smaller dinos by ramming into them
yes
the position is anything but realistic
while the neck would be stiff yes, held in that position, especially while running, would prob hurt
Well, Punchpacket did say that it’s subject to change
^
WIP no critiques allowed 😄 Games in EA No critiques allowed 😄
Mentioning something is subject to change is literally the opposite of that. It's the perfect time for feedback.
yep
One might even say that it's the inherent function of the statement for that.
Im happy punch put the WIP thing so we know it isnt final animation but people are now just kinda using it as a way to deflect critcism of it.
Not all people of course but a couple.
Deflect?
yes lol
the amount of times someone has said its a WIP while people are complaining about it in #401464048610312195 is absurd
like we know
thats why we are giving feedback
to help it improve so the final product comes out nice
Oh
The idea is that the trails are man made hog
^^
@lost kite If I recall correctly, the devs said that the trails were only temporary.
np
I revoke my feedback
Yea that run animation looks more like the power walk you do when you cross the parking lot and car is waiting on you im not even trying to meme that the first thing that popped in my head
It’s a posh Carno. It struts around snooping and judging everyone and everything
if entrails do not hang from fighting then what’s the fucking point
?
@lethal silo About the tail bit, I think it will droop down when the new IK system is implemented. At the moment there isn't one though, so the dinosaurs don't align themselves to the terrain yet. 🙂
Yeah, I'm sure it'll be implemented at some point and that the devs are aware of it. I'm looking forward to it too 😄
@pale kiln lmao when you said that I scrolled back up it does look like that
if im not mistaken, the model for Carno hasnt been changed between Legacy and EVRIMA. ive noticed some peeps raising concerns about proportions?? but Carnotaurus has always had a teeny head when compared to its barrel-lookin' body, that's just how we understand the animal to have been. i understand the desire to exaggerate for the sake of... well, personal preference, i guess, but i don't see any need to. the larger-looking head in Carno's preview is just the result of forced perspective, its neck is bent towards the camera at an angle that suggests it to be beefier than the model is in reality.
@civic sparrow u gotta do another huge wall of text for a suggestion, but yeah would be cool
@civic sparrow u gotta do another huge wall of text for a suggestion, but yeah would be cool
@frigid cosmos I’m too brain dead for that right now DX
lmao
Utah is still quite easy to survive as
You can afk grow to sub adult, and from their on you can fight ai
Also cannibalism is a thing you can take advantage off quite well
Why are people saying the Carno animation is realistic when it clearly isn't?
Idk
AI generally wander from where they spawn which makes em harder to find
and they make noise extremely rarely
my problem is that it's just too inconsistent and promotes canibalism instead of bringing together dinos of the same species
last patch it was just fine
AI definitely needs some polishes
Imo ai should make a bit more noise if in groups
and that varies based on group size
what i mean is that i could atleast find ai if i looked hard enough, right now i walk for 40 mins and starve to death
other then that ai is fine outside of it always wandering away from the center of the map
and yea ai should make more noise
I understans finding food shouldn't be as easy as just going near a noise, but it shouldn't be so hard to a point where we nearly starve to death. Not to mention the map is pretty big and finding some player you can eat isn't always guaranteed.
Understand *
Well remember a massive issue is also a lack of players
Of course but even on big servers I've barely seen players.
yes
the issue is you can just camp and grow atm
Thing is, you can still sniff. Noises aren't your only way of tracking/finding something
movement is not promoted yet
Sniffing for ai footprints is 100000x better then noises n sight'
Most times i found ai was either through sight or sniffing
As we were traveling for food, we were sniffing nearly 80% of the time. But of course to no avail.
yep
Might just be bad luck but that's my personal experience.
AI seems to be a bit too random atm. I'm hoping that with the addition of new playables, bigger player caps and more variety of AI it'll fix this starvation issue that some are having
Like i find most ai around like the wall between the 2 southern swamps
And also in the forest to the west of that pond with the waterfall and cave
God if they added "mating" utah rpers would go wild.
So Yeagrr mind telling me what the issue is with my feedback?
I just don't agree with it.
Im not on about them sexing or some shit
lmao
I simply mean the little head rub littlefoot gives his grandparents when they see each other lol
multi player emotes are confirmed
nuzzling and pruning are part of those
And are part of this optional happiness systme
but it should not be tied with nesting whatsoever
Didn't the devs talk about fish style nesting though?
Just make it land fish as they said before
Fish style nesting?
Haunting, the cuddling that is confirmed has nothing to do with the fish style nesting
Female fish lay eggs
male fertilize them
ok
???
I just said I don't agree with it?
Nah, since we were talking about mating, I thought I'd bring that up
I dont and thats why i wont be doing the emote stuff
Its not uwu rp shit? Have you seen the sleep animation?
IS that uwu rp shit too?
The head rubbing is NORMAL thats what they did IRL MILLIONS of years ago!?
Sleep is not comparable to something like well
Cuddling nuzzling etc
Like what do you want? A simple "F1 TO ACCEPT F2 TO DECLINE!" I thought evrima is supposed to be realistic
Im not talking about cuddling or nuzzling
Very realistic yes
spinosaurus is a kaiju
beipiosaurus is a penguin
Don't forget hypos and neuros ;)
Like that man
Im not talking about cuddling or nuzzling
"basically how about adding some sort of cuddling? "
SOME SORT OF if you read that part
still cuddling
Still somewhat implying that same thing.
Again, it is already confirmed
and is optional
and has nothing to do with nesting
I dont see the problem
Anything can be considered rp uwu shit at this point
Truent
really depends on the player
all im saying tho
if i see docktahs doing that shit to erp imma purge em lol
Yeah, but I'm just saying that that isn't necessarily an exuce
What isnt an excuse?
I dislike the idea of cuddling or nuzzling, I see the isle as more of a predator and prey type game. Or survival game for short. Adding things like cuddling and nuzzling feels more rp type thing. If they add it, cool but it's not my cup of tea.
The rp shit
Is it an excuse for calling it rp shit
or an excuse for doing it
I dislike the idea of cuddling or nuzzling, I see the isle as more of a predator and prey type game. Or survival game for short. Adding things like cuddling and nuzzling feels more rp type thing. If they add it, cool but it's not my cup of tea.
@barren zephyr So why add nesting then?
Just respawn as juvie
Simple
nesting instantly brings people to your position
Nesting is different I guess.
It is
I'm talking about cuddling and nuzzling.
I'm mainly saying that any emote can and would be used by erp people, but that isn't really an excuse to ditch an emote entirely, just because some people will do dirty stuff with it. Unless I'm understanding something wrong here, it's late here
the benefit to nesting, where you create more group members
is not comparable to a realistic rp factor that nuzzling would bring
Tell me ONE single person who rather takes 20 minutes longer to grow to be instantly at someones place INSTEAD OF justing accepting to nest cuz you wanna be someones baby or want someone to be your baby
Sense 100
It is, in my opinion, something more rp related. Whereas nesting is just more groups members, etc. Although can still be seen as an rp thing. Just not as much as cuddling and stuff.
^
Oh my god do I literally need to remove the "some sort of cuddling" out of my feedback to make you guys stop calling it cuddling
I don't care for emotes much, so that's up to the others to decide
Im much more excited for other emotes mentioned ot be tied to this system tho
Like trike rubbing horns on trees to sharpen them
What other word would you like us to use
Goodluck I'm out =)
if it is not cuddling or nuzzling
I don't care if they add emotes, like I said. Just not my thing.
cuz the gif you had as an example was two sauropods who nuzzled their child lol
Yeah.
"Ignore the dumb kids putting an X under it, I asked why not and they said cuz it is too UWU rp shit, don't see the problem it's what dinosaurs did million of years ago" 
Don't appreciate being called a dumb kid because I didn't like your suggestion :/
I gave you feedback on your suggestion to, and said why I didn't like it.
Imagine being such a sperg that when people disagree with your already confirmed idea
You call them pissy idiots
This happens with feedback, no matter how much people like or dislike it, live iwth it
Pretty sure they already left
In case they come back, they'll see.

In case they come back, they'll see.
They are still here, just ignore it and let it pass.
Was planning to leave it be anyways, I have homework to do.
Also, they reacted to their own suggestion with
. Big brain move right der
Btw to the whole
"it is what dinosaurs did millions of years ago"
The sauropod example they gave is quite false since sauropods were thought to have done what turtles do
Btw to the whole
"it is what dinosaurs did millions of years ago"
The sauropod example they gave is quite false since sauropods were thought to have done what turtles do
Also, they reacted to their own suggestion with
. Big brain move right der

Not to mention that gif is from a movie..
@distant storm i feel like using the old chonky TSL carno model the isle used to use would convey what you mean over the disneys dinosaur movie carno
LOL
Could we clear the channel of fighting and leave it for actual discussion on feedback given?
Just take it to DM to fight if that's what you all want to do.
Anyways- animations showing interactions between pack/herdmates is a good idea in theory although I don't know how well it would go in practice, particularly if those animations would lock you and another person out of doing other actions like eating. drinking, or attacking for the duration of them.
Tbh the new carno's head does seem a bit small. I don't know why
new carno head is the same as the old one
the model hasnt changed
The rigging is what changed
I don't know if it's the angle then
I think it looks okay, maybe just a weird angle
Most likely
Legacy used the same model right?
yes
The carno in the render image looks fine, it's just in the video
Yeah I see what you mean
It is the angle @ebon crypt, old animations had the carno's head more parallel with the back while in a full sprint or perhaps even lower, while the new one it is raised up a lot more. I'd have to look at the old one again, but that and the tail is primarily what changed
the head of the render image carno is so large specifically due to persepctive
head bounced much more in old anim
Yes
Yeah, must be perspective
Legacy carno run had more weight, and felt a lot heavier when you played it too
100%
Current evrima carno run reminds me of an ostrich lol
A lot of it is also the thigh too, all the new animations the thigh is very rigid and doesn't extend far back or take the rest of the leg with it.
Agreed
Reminder that beipis run heavily changed from the original wip anim b/c of lots of negative feedback
So the same may appen with carno
https://cdn.discordapp.com/attachments/401464048610312195/718780778833641572/video0.mov
https://cdn.discordapp.com/attachments/664914260648001555/743251011988357150/BeiAltRun1.mp4
The thigh and leg itself should move a lot farther back, since it's fast and normally should take larger steps. If it took small steps and ran really fast it would look funny
Yes!
🤢
First beipi looked constipated
looks like a gremlin
Then it was beautifully improved
Is it weird that I didn't instantly throw up watching the first animation?
I'm glad they look at feedback
yes
damn
ban danger
Anyone have a video of the evrima Utah run animation?
I don't but I was planning on taking one later today @barren zephyr, for making another feedback post on the utah's animations
add bigfoot
Alright
Why can't I react to Lexical's suggestion anymore

Guys playable bigfoot 😱
didnt realise the huge wall of text was about mating ok
Can the thigh/femur bone actually rotate farther back much more? I remember reading something about theropods being unable to move their femurs back much more than 90 degrees. Unless that's outdated info
IIRC that's outdated for smaller therapod dinosaurs, although larger ones like the rex would have had a bit shorter stride due to their weight. The musculature on smaller therapods would have a good deal of motion especially for particularly fast animals, because in order to build up and sustain that kind of speed, the leg does need to extend far to pull the body forward. It might not be able to go quite as far as say a roadrunner, who can pull it's leg almost parallel with the ground, but it still would have been much further than the current animation on the Carno and Utah
use utah like a whip 
Yes
it's actually not that far-fetched Cama has a really strong bite for a sauropod
stronger than carnotaurus
Fr? 😮
Carno 341 kg
Cama like 400 kg
Damnnn
cama is quite the chad
cama alt bite attack
Cama has a stronger bite than a Lions
That might be a bit more controversial lol
Though Elasmo in BoB has it. 
Angles would be good. Plus it would make the attack a bit more satisfying to use for aim, if a bit more challenging lol
A strong bite also adds another difference from Bronto/Apato if it ever gets added. Bronto (or any Diplodocid) would not have a strong bite lol
Also dinosaurs that try to hit u and run away will have more trouble cause camas bit will have a lil bit of reach to it
LMAO
lol rip
Also yeah- they're massive animals, and have massive muscles for chewing. Sauropods very likely may have fed on parts of branches along with the leaves, and would need the muscles do to so. I don't see biting being a big part of sauropod gameplay though as that'd probably be a very specific niche mechanic for attacking small animals that likely wouldn't be much of a threat to you once you're fully grown, and if you're still small enough you could use that, you'd likely be too small to put it to much use defending yourself
Yea also Cama could probably also use this to nip larger theropods too but it would be more dangerous since it makes the head vulnerable
^^^
Dragon I might use that gif in feedback
Rather than biting, i'd say have attacks for the sauropods be the stomps, tail whipping, and possibly slamming into threats to yourself.
It could be Cama's 4th attack, Teno has 4 too lol
and it's a bite 
that camel is getting its neck sliced just sayin 
That’s so sad :C
wait what, why ;_:
Probs for meat??
that weird red patch on its neck there
Idk
Poor Camel 
theres my fun fact 
Lmao who looked at a camel and thought "Yes, that looks like it tastes good"?
me
What emoji is that


god
Why's everyone against mating animations I want an immersive experience 

"I want my dino sex erp its really important to gameplay"
i love getting spotlights in peoples suggestions

Lmao who looked at a camel and thought "Yes, that looks like it tastes good"?
the same people who looked at a cow and asked "Yes, that looks like it tastes good"
Goat milk came first
@covert birch yes that's the one i want 
Thicc carno
If he don't look like bull rushing i dun want it
i dont know why people ask the question about the cow, we see beby cow do et, then we try, and we damn, that guuuud
@wise musk The Troodon isn't in any update we know of so its probably going to be update 5+ as it isn't needed to create the basic "ecosystem" the devs are going for with the updates. I'm sure it will be worked on.
I agree you take damage way too fast once you start to starve/dehydrate. It shouldn't be super slow, just not this fast.
Make people take starvation damage over about 5 minutes time
Should be enough time to allow someone to get some form of food
While not being so long people are able to be afk with ease while starving
they had their entire food bar to find food...why should they get an extra 5 minutes? May as well make the bar longer if you want more time
Maybe the starvation timer won't matter as much once there is more ai and different dinos to hunt. Right now the problem is that the map is just huge and sometimes you spawn pretty far from water or food. It would be nice if they interspersed some small water ponds in some of the dead areas.
wait, are yall discussing the actual game? Or dead legacy? Im kinda confused now 😄
I dont feel evrima is very large.
no, but it's not very populated for its size
well thats because no ones playing
Yes. So increasing ai levels would maybe help that?
make carni survival on a dead server viable.
Or fix the base mechanics of your game and cut off legacy so people will actually play your game and test it 😄
Well, I don't think they should get rid of legacy until there are a few more dinos and mechanics. People get bored with evrima right now and cutting off legacy won't change that.
They just won't play at all instead.
that is why I said fix the base mechanics first 😄 A huge amount of people stopped playing just due to the fact that it dont fucking work lol
true, lol. It works better now than at release at least. I can definitely see the improvement.
I am all for the addition of more dinos. Just wish the simple things worked consistently. I feel that should be the major focus
AI seems to only muddy the waters imo
I don't disagree, but adding more dinos, nesting, etc. will draw people back. So more people will play and can find those bugs.
ya, that may be true. Time shall tell
Well, I for one took and extended break until the dryo came out, lol.
I am on an extended break currently. Will prolly take cerato to pull me back in
@languid crown I get where your coming from that you would want stuff when its complete but idk how well it would be in the long run. Just hypsi would basically be more utah food making the fucker even more easy and would lack a predator like carno. If anything imo releasing hypsi earlier than the rest could delay the other dinos if it ends up being a bit fucked up on launch and they have to fix it. Also this method wouldn't fair well in upcoming updates that require certain things to be together and not dropped individually.
just use common sense when pushing builds and there wont be an issue, dont push deino without fish, dont push ovi without nests ect. playables like hypsi arnt dependent on feature like ai so why should we have to wait for it to be done?
cause without carno it would just make utahs even more abundant and easier
also who knows what could happen to it upon launch
it could be bugged af and then we would have to wait extra long for all the others than if done all at once
if its bugged up that means qa wasnt thorough enough, and it would of happened anyway
?
lots of bugged shit passes through QA
also even then. the update taking longer would give more time to test hypsi and avoid any potential bad bugs
what? they test it anyway as soon as its done
i get where you coming from. i do. but the pros of getting it earlier dont outway the potential cons of utah potentially being even more easy and hypsi having some bugs which can hold everything else back
what? they test it anyway as soon as its done
i doubt QA testing just completely stops for a dino once its mechanically complete and checked
cough dryos speed being bugged initially cough
just use common sense when pushing builds and there wont be an issue, dont push deino without fish, dont push ovi without nests ect. playables like hypsi arnt dependent on feature like ai so why should we have to wait for it to be done?
oh and regarding this personally i dont think ai should hold anything back tbh. it should just get its own card on the roadmap and so amarok can work on it without a deadline to make it good
like keep ai off to the side and we get it in whatever updates its ready by
as for utah being op, adding hypsi wouldnt change that
it basically gives it more food
eh
ive heard many people reporting a lack of ai dryos and them being hard af to catch or straight up killing them when found
iirc they just wander to the edges of the map
like pepegas

If you find 1, you find a gazillion. And yeah they're fast, but they die off and drop like flies. Even I can catch one, and I'm not exactly good at hunting
Stumbled across them within 30 mins of spawning
it seems the ai has some wandering issue
See, I don't think they can wander too far. I could sit in 1 area and they kept spawning in 3s, and they'd die off within 10 mins without spreading at all
also something to mention although probably not that important is that a larger update probably would draw in more players than smaller ones which means more testing going on and more people playing in general
@daring nacelle I agree. I'd love to be able to rebind keys. At the moment it's impossible for me to get the Character menu since my keyboard doesn't have an Insert key.
and I can't go forward ... I don't know why. And since I tried to modify the keys: several keys are stuck on "w" and I cannot reset: so no evrima for me.
very basic problem, I hope it will be fixed quickly.
tried reinstalling?
@open sedge Youre good at drawing, i really like your dino idea 😄
@mighty island Thank, you for mentioning that. I would definitely like to see more environmental progress, as well as, of course, more playable dinos. I hope they add more diverse biomes, such as deserts, scrublands, chapparal, open woodland, deciduous forests, coniferous forests, and mangrove swamps
@open sedge yeah I rlly like the idea of more sauropod variety and I loved ur drawings!
@civic sparrow Thank you! I've suggested Andesaurus before but got little positive response. I guess suggestions just go down better when people can visualize the animal
@mighty island I'm also excited about Environmental features. Though I believe the silence on their front has more to do with them not prioritising the environmental stuff at the moment -which is more than fair.
I suspect we'll hear more about those mechanics you mention when they appear back on the Devs' immediate to-do list. For now I'm happy to wait to see what happens after they push everything else out.
AI calling out near you is a bad idea. AI doesn't have a death wish like in legacy anymore and it doesn't just serve as food. The AI spawns a bit randomly atm, but ffs just sniff and look for it with your eyeballs. Hearing it isn't your only way of tracking/finding something
I think ai spam calling like legacy is defo a bad idea, but they're also animals so they should make a little noise once in a while like players will.
Oh, of course they should. It's just that in the suggestion they said that the AI should call when you're near it
I know I read it xD
@open sedge Nice job on that Andesaurus idea. It’d be cool to have that in the game
@knotty sparrow Thank you, I'm surprised at how many people like it
shame its just cama 2 electric gigaloo
You’re welcome.
Really Skelebork?
I mean, I think the things stated in that suggestion would be much better for cama then a new addition
Since not really any fancy ways to make cama not just a smaller brachi
especially since the only real argument against camara doing similar stuff there is
"Andesaurus lived with giga and not camara and also camara irl couldnt do these things"
@open sedge First I was like ''Eh, it would be just a Camara Clone, what's interesting about that?'' but then I read the full abilitys and that stuff about it, from ur suggestion, and now, I don't think it isn't Cama clone anymore, I like it, especialy because it has (in my taste) unique attacks, and pros and weaknesss. But what I most like it, is that it is Sauropod + Titanosaur + Not Enormous. Btw, good dossier for Andesaurus
@dark pulsar. I think AI is still an issue, for over an hour i played as utah and couldn't find any ai..not even once. I think it should make some kind of sound when you are close to it since it is also hard to spot. I like the fact that its hard to catch, but because of this it shouldn't be hard to find. And the fact that utahs starve faster doesent help it at all. Also with a big group we werent able to find ai. in the end you end up starving all the time and it isn't much fun having to start all over again because of starvation.
Starving is a part of survival games
And again, if you're near AI, try sniffing.
while i agree that obviously starving is a part of survival games
a lack of prey isnt the way to do it, it should be making getting prey killed the thing that makes creatures starve
@barren zephyr Thank you! I'm really glad you had a change of mind. I've suggested Andesaurus before, and I've gotten plenty of the "Camara clone," responses, but I think this time the concept art really helped. I hope the devs like it
@covert birch It's not just that, Camara is physically incapable of those abilities due to its anatomy, like I said in my suggestion
There are a plethora of creatures in the isle who do thngs they are physically incapable of
Utah lunging itself 20 feet in the air
Magy galloping
etc
I feel like instead of putting resources into a new model n such
They can attribute some of these mechanics into camara who atm at least would just function as a smaller brachi
Well these dinosaurs were all genetically cloned by Apollo Engineering, so there’s plenty of reasons for why these dinosaurs can do certain things
Yes, and thats why cama having these things aint bad
I'm not against any idea, for dinosaur suggestion, if it's Sauropod (because my fav dino group) But, when it's clone, then I say no, but then new abilitys make a new dino better, such as Andesaurus, but I agree with you @covert birch that the abilitys could be given to Cama, but then the realismin, what Snakes_R_Boss explained, changed my mind about Andesaurus a lot. Aswell the weakness of Ande, that they are so like wide, helps other small and medium to get a bite
Mystery, the realism arguments dont really justify a creature due to the fact well
The game has a plethora of creatures who break said realistic boundaries
I didn't say Realismin says all, didn't I?
the fact you said
"but then the realismin, what Snakes_R_Boss explained, changed my mind about Andesaurus a lot."
Shows that realism was a large portion of your deciding factor
Just forget it
Camara should get some more Camara-unique abilities. Like being able to eat wood or deleted bushes because its teeth and jaws are so powerful. This would make Camara more like it's own thing than just copy and paste the abilities of a titanosaur
Or, camara can get these abilities
And some kind of bite attack similar to that gif of a camel since it is known to have a pretty strong bite
But what could it bite?
hell not even all of them
Im really only more of a fan of cama getting that stomp
But what could it bite?
@knotty sparrow things that attack it
Especially since brontomerus exists who is like similar to cama and was known for kicking mofos
Camara could get a kick, like Brontomerus
A kick is different from the side stomp. Camara would kick with its back legs like brontomerus
while Andesaurus stomps to the side with its front legs
Why not kick with both its front and back legs
then the bite can only be done while moving similar to tenontos
What’s about it’s tail, surely that can still be used
Andesaurus would just be more unique. Other abilites can be found for Camara to make it different from Brachi
give one

I just said. Camara can eat woody plants like dead bushes and bark because of its strong jaws and teeth
that's not very unique. just kinda a normal diet thing
Also, like Bluedragonny said, Camara could kick with its clawed back legs like brontomerus
And do bleed
fulgore why the fuck is that pausechamp so blurry

that's better
K
ok snakes, lets entertain this idea, i can think of atleast 4 attacks to give camara currently that follow the same/similar system to the tenonto attacks, those 4 attacks are ontop of trample, locational damage, unique diets, nesting, etc etc all of those attacks and mechanics can be given to any other sauropod taller than it is long, andesaurus is just a less well known cama, it being a titanosaur doesnt change that its a clone, the best use for it is as a camara alt skin like carcha to giga or cory to para
In my ai suggestion, I wasn't proposing they called while near you, but that they make SOME noise like thd player dinos do to get you pointed in the right direction. From their, you know there is something around and you can look and sniff and chase.
i dont think they were talking about your suggestion
That's still a no from me, Wild
Ok, I see the other one they were talking about.
I’d prefer Andesaurus being a new sauropod, not a skin.
Same for Cory being a new separate hadrosaur. I want diversity, not add-ons
I mean, they are supposed to be real animals right? So a call or two every, say, 10-15 minutes? Nothing excessive like legacy, but just enough that if you wandering around in call range, you can slow down and look harder. Just like you do if you were hunting a player.
Carchar will still work as a skin for Giga though since they are similar in build
skins bad ngl
mega, cory is para with a different hat, ande is just like hypsi, a needless spending of thousands of dollars
If you’re gonna add a dinosaur, add it as a dinosaur rather than as some weird subspecies that only exists for visual purposes
So if they added an arboreal dino like microraptor, would they need whole new mechanics?
yes
micro is cool but it's small af
I agree with Ben
skins are fine for when the game is done
it allows them to have dinos that players want but not as a fully new playable
2040 moment
xddddd isle slow
Paras use their crests to amplify their vocals, Cory can’t do that with its small crest
@ripe pewter ye but you should actually be able to play the game not starve as soon as you reach adult or even juvie
Paras use their crests to amplify their vocals, Cory can’t do that with its small crest
So it makes different sounds, and?
Cory is not a worthwhile addition just cause its not as loud as para lmao
Don’t quote me 
Excuse me for wanting more crested Hadrosaurs than just Para
if its going to be a new playable dinosaurs, what can it do differently, this is the entire reason so many people are against hypsis addition when oro still has a model
There are other feathered arboreals that are bigger like Archeopteryx or Sinosaurypteryx, but if they need a whole new mechanic to add them, it's probably not worth discussing until the stuff they are already doing is done. Would be cool though.
changyuraptor is the only worthwhile arboreal animal, it can hunt and defend itself while giving a unique style of gameplay
Yes
last i checked velo doesnt have 4 wings
😐
Velos arent arboreal.
its a joke about how people want climbing velo
Arboreal velo 🤢
Probably because people don't know what a velo is and beasts of bermuda makes them arboreal, lol.
?
Or at least able to climb trees
I thought it was because velo needed a niche
^
^
That's why I want it
also pretty sure people know what velo is
Why not pick an actual dino from that niche then?
because velo is an already existing asset
^
How so?
cause they have a model
Oh, I haven't seen a velo model
you've never seen velo in legacy?
its the ai lil raptor
Unless you are talkimg the one from legacy
Looks like a melon
I thought they had to remake all the dinos and couldn't port them over?
Ok. Need to add feathers though. 🤣
no

We should be getting a feathered option. Again, maybe
Need? No. But as an option, sure.
Utah probably had some feathers in reality as well. I realize this is a game and not meant to be "reality". But feathered raptors is ths name of the game, lol.
What is that last sentence
No, I mean, actually, what is that sentence
I mean, they are the way to go.
This Utah is genetically modified, which explains the lack of feathers
Just like JP... lol
Why else would it be able to jump? Real Utahs were too heavy to jump that high.
Camara is slim. Andesaurus is Wide Putin
But we are breaking away from the suggestions, sorry.
I like the feathered option thing, but knowing devs it will never ever happen.
ark alphas 🙂
POG
what does s-fps even mean
server fps
oh right
@tired wagon It means it’s already a feature that’s coming eventually
Oh epic
I can already picture a pack ganging up on a lone Para in the open, ramming it’s flanks to throw it off balance
Until para kicks carnos fat face in 
@covert birch wanna give a suggestion blue?
2 things
1: A ranged stun attack sounds extremely abuseable
2: A much less ridiculous ability imo for para would be like having 2 local chats, one of which is the regular old one and the other which if you type in it you 1 call, any para who can hear the 1 call can also see the message
yeah that's fair
Then just don’t make it too long ranged
If it is too small of a range its useless
if too large its abuseable
Blasting a a quick loud 4 call when something is right up on u that kind of hurts the attacker and is heard by he herd from a distance would be a decent asset to para
It would allow them to spread out ig with less fear
Blasting a loud 4 call when something is right up to you and warning the herd allowing you them to run away is plenty fine while you having to actually rely on seeing the pred before it gets an ambush is fine enough
Cuz this stun thing really just seems like a get out of jail free card and/or an abuseable mechanic
There was another idea i did for para which was basically making it be the bard of the game
and you can do a lil music thing with your calls and make ai follow you n such
But that just seems like a waste cuz well,
ai
So basically Disney princess para
i mean that was the idea i guess
I want para to have something to do with sound ANYTHING
having lil dryos n shit follow you and warn you if preds comes
and also be possible meat shields
i mean if you're next to a herbivore that isn't in your group and you see a predator coming at you. could use that ability and stun that other herb so you don't have to risk sticking around for the other carnivore
Para stun should be something u have to aim lmao. Not realistic but makes it a little less abusableb
which is why i say at the vocal point
Wtfffff feedback just disappeared
i still see it.
It didnt
dev's could have a sphere that's locked onto the para's mouth just dev gimmicks and it could calculate whether something is in your group or not. You hold that 4 call and the sphere activates and if the head of something is in that sphere. it'll be stunned for a quick sec or 2
Para stun when
and then
a herd of paras surround an animal and stunlock them
could always put a limit to how many times you can be stunned or give it a massive cd.
The stun doesn’t have to make something stay still. It can just shake ur screen and reduce hearing
And how does that provide much benefit
the whole idea is that it helps you get away
could make it to where a stunned animal can't get stunned again by said call if you've already been stunned having a timer for when you can get stunned again
Or, you can add less abusable mechanics instead of making convoluted systems which will most likely harm other creatures that also use stuns
Something not knowing what direction ur going because if temp vision/hearing reducing would help a para with escaping
I hope para has super cool calls
I wish they could use them real ones
The ones from that vid?
the ones done from the para crest sculpt yea
Ooo yessss. The last call was the coolest
yeah. like if you're caught off guard, use it as a panic button to give you a chance. also you've been in the forests of evrima right? unless you can hear 'em. you got no clue where they're going unless u sniff which again i think panic buttons have their values. also every mechanic is convoluted in some way.
That applies to animals which arent even near paras size taco
and before you even mention rex
that thing was crouched, and hidden specifically behind tall bushes
isn't tenonto half the size of para?
smaller
like ik but in game
I’m sure the devs would find a good way to implement a sound attack if they decided to
para stands as tall as stego.
Teno is less then half the weight
And even less then half the height
Para is a tall bean
and height is the main factor here
I love the spooky call in that scene
Why is acro so small
ig. i just like the idea of para getting something gimmicky ig
irrc
Acro along with a few other animals got bugged n oversized
Para is my fav dino so that’s the main reason I’m pushing a special ability
ig. i just like the idea of para getting something gimmicky ig
which is why the guitar hero bard para is chad
Sadly ai would need to be more extensive for that
legacy acro is weak but giant.
for no reason
mfw it takes the same amount of time to grow as it can heal
its giant due to a bug
same with alberto
and herera
oh yeah ik
then you have camma being like 30% too small.
I want para to be a risky hunt to allo and under
para should stand a chance against most mid tiers but shouldn't try to fight sucho acro and the apexes.
i mean if an allo can get to sauro size if that size mechanic ever becomes a thing then should be easier for allo
Sauro sizes??
im still in the boat of sauro being unique but it could also be regional gigantism. too fragmentary to tell.
para echolocation
so pretty much sauro is just a light acro
What did allo hunt anyways? Ik stego and campto but did it hunt any large agile herbis like para?
if allo is sauro sized it would have to be on the lower end becaus ethe 4.5 ton estimate is for a 45 ft long animal.
there weren't many large agile animals in the morrison.
camerasaurus
cama is not exactly agile.
no but allo was a sauropod hunter to an extent
pretty sure theres a camma species for every part of the formation.
not a unique one but some species existed at that time.
Didn’t allo and diplo coexist
yep
as far as we know the big three predators existed for the entirety of the formation.
there weren't many large agile animals in the morrison.
@vast wolf um.... sure lets go with that
being cerato allo and torvo.
@vast wolf um.... sure lets go with that
@strange wave feel free to name all the agile herbivores in the morrison above 1 ton.
oh agile
i just read large
and large is relative, do you consider camptosaurus and dryosaurus large, their larger than the average human
the chad gargoylosaurus
We are talking about large compared to allo
id consider cerato medium-large sized.
campto and dryo are both small.
gargoyle is small but weighs almost as much as cerato.
ok so we have no idea how agile most all of the large bodied animals are in the Morrison
either way look at all these chad animals, i omitted the bad ones
can safely say most sauropods and stego werent outrunning anything.
gargoyle may be small but it somehow survived with allo and torvo around.
running yes, but it was pretty clear stego rolled away from predators at a young age before it could fight
gargoyle may be small but it somehow survived with allo and torvo around.
@vast wolf i mean, allo and torvo had better things to eat
i love how scuffed the legs are in that one
With the weight a trex has, it would probably never be able to run like that
I had an idea like that for para a while back too, making him a CC utilizer with his calls and not putting that trumpet to waste would be nice
wasn't the egg stealing thing with ovi debunked?
coulda sworn i heard that somewhere
yes
Yeah but its going in the game anyways
yep
Seems like it. It seems like they want to keep it at least believable but they arent afraid to go beyond whats realistic to make a viable or cool dino
That could go both ways though too, a feathered utah would be more realistic and way cooler. But it's up the aesthetics of the devs.
^ and afaik they are making feathered options for dinos with feathers so we'll have that
Like a feather skin?
Yes
I'm torn. I like the idea of being able to choose that, but I also like all the dinosaurs looking the same within species.
with gender differences though.
I mean feather v skin wars will happen so just stick with your faction and treat the other like a dif dino
I imagine that's pretty far off though.
obviously
So it could always change.
its gonna be like gangs in the hood
The ones they're giving feathers immediately like the hypsi and ovi look pretty awesome though.
So how is ai coming along for the teno and Utah? Issues being fixed or still struggling a bit?
Pretty sure that the allo already has a grapple ability planed for it. @barren zephyr
Theri claws are for slashing not slicing LOL
@barren zephyr Good idea but I don't think Stego would be rearing lol. It most likely ate at ground level like other Stegosaurs, at best mid height.
Here's a picture as well to visual the feeding heights.
I feel like Shantu, Theri and Cama might feed at the same level. Bronto/Apato would feed higher and Brachi at the highest level.
That is a very good image! You get the idea 😄
Thank you for your feedback. I will still keep stego in my suggestion to see what others think about it
Stego seems a bit high.. not sure if it ever ate from trees instead of lower vegetation..
Good idea but yeah, stego not so much
Because I was bored I decided to try and scale/estimate a rough visualization on possible dinosaur feeding heights.
First image gives you a size scale comparison. Credit to Random, Hartman and GetAwayTrike for the skeletals used. Cama in Grey, Apato/Bronto is green.
Second is a chart I made with rough approximate feeding heights. For the most part, rearing height pretty much doubles standing height with the exception of Cama (though I may have gone too conservative there) which is more front-heavy and Theri which is already at full height. Stego is 4 tons or the estimated downsized version but I included the 6 ton largest Stegosaurs in the chart measurements.
https://imgur.com/w9YRpG6
https://imgur.com/KLIAQq1
Maybe not comepletely change the Anky skin and look, but at least let its back look round-ish again
I like.new anky design 😡😂don't change it devs pls. Before u make the decision just look at how many likes the anky got on the concept. Not everyone is going to like it but alot of people do. 😂he looks so unique/interesting now and still look hella similar imo
Rounded back anky is kinda boring and overused, the current back is interesting and pretty cool, if they’re gonna change it atleast make it flat or something like that
Like I said it is my personal opinion on the topic and I know many also disliked that it looked so skinny. I am not saying to delet the new design entylie, just make it rounder and maybe (big maybe) change the armadillo arms.
I agree with ATTLIA, no Ankylosaur or Nodosaur really had those Indian Rhino-like indentions and I'm not a fan of the design. I really hope they change it tbh.
Anky and Nodosaur are the dinosaur where we absolutly know how they looked like. I know they have problems with the animations which is why maybe a longer leged nodosaur would have been a great addition instead of a low legged anky and then fuse the animal with various other mamal animals.
One thing about the anky design is that we haven't seen it from the front yet, only from the side. So the new anky design might still be a lot wider than we originally thought. Personally, I think it's fine. I do agree that it could be a bit chunkier, but again, we haven't seen the front view yet
I like new anky. These aren't the real animals anyways. Yall seem to forget spino looks different from the actual real life counterpart and utahs and other raptors don't have feathers. Hypsi can spit. Troodon, dilo, have venom. Furthermore cannibals and mutated giant dinos are in this game 😂...with that being said. Devs don't change it. Work on other stuff. Anky looks unique in this stylized form.
They fictionalize but those aren't exactly always well-met choices either...
Subjective Opinioninated statement
It's subjective to state the fictionalized designs are controversial at times? Hard disagree.
Spino in particular still gets hate.
Yeah I know that they also changed Spino. But they did not fused 3 different animals together to create it. It looks like the 90s spino with spikes and ridges.
Utah without featers: Same.
We do not know how the animals lived so maybe they did spit, maybe they had venom.... we do not know this. So that is fine and makes for a fun gameplay.
If you like the new anky, that is cool for you. But let me state my opinion without telling ppl to just not listen to me and let anky as it is.
No you said. Their not "well met choices"...and i stated thats an opinion. Bc not everyone agrees with that statement.
I really dislike especially that they took inspiration from mammals in Ankys design. Its one thing if's from another Ankylosaur/Nodosaur but from a mammal? Bleh.
Well met choices in that most people like the design. I don't think you can say the fictionalized animals are the best liked designs, they are clearly not.
I think that the hard and thick skin on new anky, instead of full on armor, could work, but it definitely needs to be a little chunkier to resemble the original anky. Keep its longer legs for mobility, but I think that anky should still keep that beloved "round" look.
@dim umbra I didn't tell people to "NOT" listen to you i stated my OPINION bc this is the FEEDBACK discussion area of discord. I said what i said Already so u can take it however in all honesty. I was talking to the devs specifically to not change it bc idc about this...u cant continue to rant or discuss all u want really. I don't control u.
You are more then wellcome to tell ppl you do like the new anky and see it as a great addition. But going on and saying "Dev's do not change it" seems like "hey do not listen to this guy." to me. I would never tell anyone to do that.
It seemed to me that you implyed that. Maybe without even doing it willingfully
I am not ranting. I am discussing with you and the other ppl with feedback and opinions
" I don't think you can say the fictionalized animals are the best liked designs, they are clearly not."..thats an opinion. And i disagree. You can't tell me how to feel about their concepts bc it's my personal feelings. You're entitled to your opinion but im definitely entitled to mines as well
No one said you coulnd't
^it wasn't for you tho
It's not an opinion. I objectively think they are not the best-liked designs, but if you need more concrete proof we could always do a poll lol.
No. No need for that. Cus that's wasting too much energy for this subject. If you want to do it bronto. Go ahead. Im not wasting my energy on that.😂better things to do but basically i thought u were trying to get me to change my personal opinion.
Anywho im leaving the convo here. This too much going back and forth. I stated what i had to say really. Lol
lol no I wasn't trying to change your personal opinion, I meant the generic public opinion on the designs.
Hmm... it would be kinda interesting to do that though. Something like
Saurian Anky (realistic)
TSL Anky (conservative fictionalization)
TI Redesign Anky (extreme fictionalization)

Three different ankies 🤔. Idk. Weird..idk what to say to that idea
That could be a fun experiment tbh
It's kinda a fictionalization scale lol. I'll prob try one later
thicc queen
cHONK
Fat.
Obese
As it should be 

Remember the saltasaurs from Dinosaur Planet?
That's just a fucking water balloon

me when cheeseburger
Sleep shouldnt be something forced since its basically just glorified a sitting system
Like if anything sleep should be an optional mechanic one can do for temporary buffs (and debuffs if done for too long)
So, any thoughts on my suggestion?
I like it in concept but I'm not sure how that'd work in game. So smaller corpses give diminishing returns as you grow, while larger corpses which give larger % become more valuable?
No, it was mainly that your max amount of food also increases with age, so smaller corpses give less when you are older because your total hunger went up too. Probably should've clarified better, sorry
Nah your fine, it's just hard for my pea brain to wrap around lol
Nah, I probably could've worded it better. It's basically a combination of both your metabolism slowing down and bigger stomach that slows down your hunger drain.
nobody wants to sit and stare at the screen while their dinosaur sleeps
what is the point of the sleep mechanic? To keep players from being too active? I don't get it... If you want there to be more consequence for running, hunting too much then simply increase food/stamina drain.
of course increasing food depletion would actually encourage more hunting.
Make sleeping a mechanic when punishment for being afk for too long is gonna be a thing 
the punishment for being afk is that you are an easy meal for something
And growth debuffs, pretty sure
perhaps right now it's not a thing because the ecosystem is not fully worked out
Plus other mechanics have yet to also be added
@ebon crypt overall I like your idea, I think it should work this way but I would say they MUST add more AI foods for younger dinosaurs, insects, reptiles and rodents for carnivores. Maybe roots, mushrooms and tubers for young herbivores. Each stage should provide you with 50% AI stuff you can sustain yourself with and maybe 50% can be PVP hunting/dodging. But I think the adult stage being able to go long periods without food is a great idea mainly for carnivores. Herbivores, the larger they are the more they would need to eat but their food should be readily available.
Game doesn't need lots of ai game needs smaller map and more dinos so people actually play and can actually find eachother
the problem with that sentiment is that this is great for carnivores but not herbivores. You have to understand that things that are a win/win for carnivores are typically the opposite for herbivores. The large maps exist to A) give herbivores a large area to roam and hide so their not under constant attack B) to provide an actual hunt experience for the carnivore. I think they could give us a little more in terms of tracking prey AND hiding once you're being hunted.
I think the larger map is better. It makes it so you can actually have seperate herds in multiple locations, and carnivores are more likely to actually hunt herds rather than just death matching each other over the herbivores (not that carni on carni is bad or anything). I just dont want there to be a situation where there is a small herd surrounded by huge packs of carnis like what we currently see in Legacy.
Overall the game should allow you to sustain yourself until fully grown with AI (in my opinion). You may not ever be full but you should be able to at least make it to adult without having to "get lucky" to find several players and succeed in killing them all without dying yourself. Once adult finding adequate AI should be much more sparse (similar to Hauntingdragons idea) you can go for a long time without eating but easy AI kills are much more rare, requiring you to hunt and eat players over long periods of play time.
In truth I think the map size could be lowered some, not to thenyaw levels, but smaller then it is and hopefully broken up into a few more biomes. That said I think rasing the player base up to 150ish would help as it enable there to be a more deverse ecosystem. I also blame AI for some of legacy's carni heavy problems. In truth there would be no where near as many apex's just walking around if AI didn't hand feed itself to players.
What they could do is have your smell sensory range go up/down with population of the server. If there are 10 players on map, you can get pings from much further away vs. when there are 50 players on same map.
@ebon crypt overall I like your idea, I think it should work this way but I would say they MUST add more AI foods for younger dinosaurs, insects, reptiles and rodents for carnivores. Maybe roots, mushrooms and tubers for young herbivores. Each stage should provide you with 50% AI stuff you can sustain yourself with and maybe 50% can be PVP hunting/dodging. But I think the adult stage being able to go long periods without food is a great idea mainly for carnivores. Herbivores, the larger they are the more they would need to eat but their food should be readily available.
I totally agree on the smaller AI bit, that's mainly why I said after the ecosystem is fleshed out more and we have more AI.
About the whole overeating and puking mechanic, I think that overall your food meter should effect your speed, at least by a little bit. If you're extremely full, you feel slower. To counteract this, you can puke up some of your food, which in exchange for a portion of your hunger you can get away safely. I just remember something like that in that one documentary. "The last dragon" I think it's called?
I'm not sure about the food reserves bit though. Depends on how fast those reserves deplete, but again, I think that overeating should effect your speed as well, at least by a little bit
Personally, I'd prefer the game just not let you eat when your food bar is full. Firstly, because while food is a critical mechanic, micromanaging a food bar is not particularly fun or engrossing. Food SHOULD encourage carnivores to hunt. For herbivores it's more of a distraction but a necessary one that keeps them from camping the whole time. The problem with the whole overeating and puking and slowing you down is that you'd then need to stop and calculate before each kill, is this gonna debuff me? I think what you are going for is to discourage carnivores from killing when full, which is understandable but I don't know if this is the way to do it.
In a perfect world I think giving herbivores better attack or defense so that they are tougher to kill could be a better all-around solution. If a carnivore is full and doesn't need to eat he's less likely to casually attack a herbivore that could kill him. I guess what I'm saying is this is more an issue of balancing rather than building in a new debuff for overeating. Also, consider the mother carnivore that is full killing to feed her young.
yeah pap, makes no sense when u get bit on ur back leg for example, then theres scratches on ur head, they might already be planning that in the future tho
@ripe pewter Gore will be in the game eventually. It is getting somewhat re-worked. With this you will have ai compies at gore and skulls as well.
But what happens if multiple of your memes get pinned?? 😳
I didn't even get to read the cripple mechanic.

But what happens if multiple of your memes get pinned?? 😳
@ebon crypt
meme god
I like the suggestion to the vommiting system, I'd suggest rather then having the over food capacity things start at the top it should start at the bottom. Then when you over eat it fills to the cap of 25% lowering over time. If you burn your stam bar alway the way the overfill then you vomit.
I feel Brian simply needs to return to his old style of animations, where weight was applied appropriately depending on how large the dinosaur is, and he added a specific character to each dinosaur's movements.. Now, all animations feel like copy-pastes of one another with restricted leg movement, floppy tails, and heads held up high.
I agree
I suppose he may think it's part of the realism? Or that's considered realism in his point of view. Don't know, but I really do hope he reverts to his old style.
@ashen elm What's that one called, sorry?
@pale sorrel What is what called?
You know how vile literal shit is. I don't want to see my fucking dinosaur take a massive shit on my screen.
it’d be funny
@barren zephyr NO!!!!!
why not :(
There's realism and then there's basing titanic creatures weighing several tons based on something that weighs less than 200.
I've ALWAYS felt as if dinosaurs never pull their thighs far enough back to propel dinosaurs forward, and so, there are extra frames of wobbly goodness in the ankle or dinosaurs simply appear to be shuffling around instead of walking.
I really hope Bryan reads the feedback and reverts his style back to his original style. The animations were appealing, though they still had wobbly leg issue and often did not pull their legs back far enough, they had character, they were unique, they had weight...
I just don't want all evrima dinosaur animations to look like copy-pastes, because that's all they are. In fact, I would love to see Kissen animate some locomotion for us, so we have something different.
God the idle animations from legacy were nice, especially the cerato and allo.
Same with the running and walking, weight and actual character..
@ripe pewter The grapple is a confirmed attack allo is getting
on the whole pick up smaller animals though they said they didnt want to limit players movement/have an easily abuseable mechanic such as that
@covert birch By pickup I mean pick up then bite their heads off or something
oh i mean, if ya grapple something small enough youll prolly just insta kill it yea
so itll auto pick up
Kinda like how indominus rex does
allo will likely be able to do that to things like dryo sized or so.
otherwise it will keep them from moving depending on size and be able to bite them a lot.
@ripe pewter Oh, how I await the belly sketti. Slorp.
I can't see a way for gamma-abusers to be put to a complete stop unless nighttime is pitch black. Anybody can tweak with the buttons on their monitor to change the gamma and brightness of their screen.
if they have a monitor*
I can't see a way for gamma-abusers to be put to a complete stop unless nighttime is pitch black. Anybody can tweak with the buttons on their monitor to change the gamma and brightness of their screen.
The black sphere surrounding your nightvision was another idea mentioned
Tbh if night vision was actually useful then people wouldn't be abusing gamma in the first place.
Yeah, the current night vision is pretty shitty
night in legacy is afk in a bush time unless your a dilo.
Legacy movement animations have always looked horrible, there I said it. Evrima's are so much more fluid and more enjoyable to watch. 
So weightless though, all looks the same imo.
Everyone has their different views on it though, which is fine
There are only 3. The others that have been shown aren't in the game yet, they aren't finalized. But even then, I don't buy the "they all look the same" stance at all. Utahraptor, dryosaurus, tenontosaurus, hyspilophodon, carnotaurus, allosaurus... none of them look identical. They all look very unique and suited to each dinosaur.
I feel like the carno animation preview just brought out this "ALL THE ANIMATIONS LOOK HORRIBLE NOW" stance that's really coming out full force the past few days.
I mean
The rex run animation
the spino run animation
The carno run animation
All share this lack of weight and this push for bird like runs
Which make the individual animals lose personality of sorts while also lookin ugly for such large animals
carno run especially since it looks like it runs slower then the old animations
at least it doesnt fit the whole
Run fast for a while type thing carno does
@ashen elm I meant this one, but after looking at image's title (Saltapotamus) I've seen it myself. Never mind! 😄 https://johnconway.art/images/medium/saltapotamus.jpeg
Also, @torn needle , maybe if they called the role "Memeolophosaurus bestii" instead?
@idle pulsar I'd change some things with the scent as well. For me, on a lot of occasions, because my FPS isn't the highest, I have no idea where the scent particles are coming from and even though there were green ones all around me, my dinosaur starved because I had no idea where they actually were. The particles appeared to just flicker in place, because of the framerate.
Honestly, the spinos run and walk aren't that bad now that I look at them a little more
Still feel like they could be improved
@narrow ingot not a bad suggestion but I do believe hatz was smaller than quetzal and therefore might be better. So it isn’t only the look of the creature that matters but the size as well. Why I think smaller is better is because terrestrials won’t have to feel dominated by flyers
I don't see that much of a difference between the two. They literally would be doing the same stuff so regardless these "terrestrials" you speak of in your words may "feel dominated" by regardless. ..and they look pretty similar. Im.just saying if the devs don't choose hatz...then give quetz that aesthetic tbh and make him.a little more fictionalized to play the role( also i did mention making sure he's well balanced) so it shouldn't be that much of an issue. .. because quetz would still be somewhat lightweight compared to others. Messing with something thats 1000+ weight would end in death for quetz or hatz so that's there choice..since he could be considered an apex flier just make him have a slow growth so it wont be as many flying around. Probably wouldn't be able to take on no more than a utah or two. And hatz was the one better designed for killing so if anything he may be more of the threat to these "terrrestrials". So...really if your a small animal you would have to hide from either one of them tbh. I was just giving devs another way to utilize quetz....which is giving him some or a little fictionalizion Tbh.
I dunno if these images really show how stocky Hatz was tbh
Theae two more like, though the second Azdarchid portrayed is an Arambourgiania
Idk. This is an artist interpretation and not the actual animal. Regardless, i still kind of stand behind my point. Still two giant flyers. In this game, both can be made to basically do the same thing. Quetz is still available and imo could still be used. the only scrapped animal publicly confirmed is pue. Which is why i was giving ideas for quetz since its still seemed to make the cut of confirmed animals
im begining to think the devs dont read these channels
They said they read through the feedback channel sometimes. Sometimes they even answer questions and concerns
Usually Punch though, it seems
I mean the only reason we have dryo atm is cause of people in feedback asking for it to be put into update 1
The utah pounce is all jacked up and i think it needs to go back to the way you had it. Before the hotfix
@covert pelican what is so jacked up about it?
Utah raptor's pounce will be jacked up for a bit. It will take time to get is smooth.
But how is it jacked up?
You get stuck thats whats wrong with it.
Stuck where?
No you just freeze and cant move then yoy get murdered by ehomever you was attacking
Previously it worked better
Do you realize Evrima is an entire new game with new bugs?
It should be obvious they are going to fix that, and not leave it like that
Every update will have new bugs that will affect the games state.
Oh god yes i realise that im just saying it worked better previously
In regards to the locked grazing, im not sure if it would be good to encourage the implementation of afk mechanics.
Has anyone reported the bug of logging into a random persons group example: logs in as a teno and I’m grouped with a Utah that can see my nameplate, exposing my position .
yes
Devs have said that first person view for dinos would be really hard to do because their heads move so much and there'd be clipping issues
Yeah thats not a thing they could implement easily and theyve got other priorities
Remove the files from the game altogether?
The devs literally can't change anything with legacy because the UE project for it was deleted.
To the devs, it doesn't exist anymore. And eventually to us too
Why would they need an Anti-Cheat for a game version that they dont use?
If u don’t want to die to the hypos then don’t play on the hacked servers
By the way first person dino POV is shit.
Why do you want first person pov for an animal. Do you know how bad your vision would be?
instead of first person view
allow the camera to be positioned on top of the animals head
lmao
oh god....
But why would you want to be maxed zoomed in the first place?
So you can see the thing your ambushing before your head starts poking out of the bushes
cuz rn you really cant without risking your body leaving the brush
hi

hi
@civic sparrow what is pela?
oh no
Wtf is it?
It's a giant seagull with teeth
sadly
@keen hawk
Been said many, many times that this won't be added in the extent you're asking for.
was gonna say something about that, seems you already have it covered
what 
There are other mediums to enjoy that certain... 'aspect'... of the genre. This is not the place and will never be the place.
Considering you were asking in the Merch discussion for adult themed material? Yes, I think I am.
It won't be an aspect of this game.
u

you asked for animated breeding
Peeps let saoul handle it haha
Alright. We're not doing this... I'm not explaining sex toys to you.
The rest of the discussion can return to normal.
omfg 
Rip
gone, reduced to atoms
💅
well anyways lets scram back here #401464048610312195 
I guess they forgot the "blending" part of the sentence
Or, they dislike the animation in its entirety and want it to be redone
Well I was suggesting more on the lines of a middle ground rather than an artist's vision vs community vision


