#general-feedback-discussion

1 messages · Page 587 of 1

cobalt compass
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@thorny crag f10 hides UI and projects in the top right corner the isle logo

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teno becomes drunken master?

thorny crag
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I just like to get rid of the ugly name tags. Idc how 😄

green cave
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@barren zephyr I like your Suggestion, it should be cool also see like Venomous or Drug Fungus

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Something like this ones that when you eat them they make you See Fuzzy for a couple of Time

zinc anvil
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something to have the herbi food look better

barren zephyr
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@barren zephyr you do realize it’s gonna be used a massive meme right?

sand oar
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You know that "enable Mods" isnt just activate a button.
The Programmer will need to go trough the old code and make a Dev Kit for a Version that will be gone in the future. 🤔

barren zephyr
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@barren zephyr you do realize it’s gonna be used a massive meme right?
@barren zephyr sounds funny

tepid gate
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It's probably too late for Bruhathka's suggestion although this might've been a good idea prior to starting the recode. I don't think that the argument that legacy will be gone in the future is that relevant - everything will be gone at some point in time that's not an argument not to do something with it. As it is I doubt that even the devs have a slightest idea when the legacy is going to be closing down.

Having said that it's most definitely too late to get back to legacy considering that the devs need every person working on the code to focus fully on Evrima.

sand oar
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Why wasting man power on something with no future that will not get any updates or be touched again. Remember there are only 2-3 Programmers.

tepid gate
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To keep the playerbase playing the game, the players themselves could create legacy's future for the time being.

sand oar
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Most of the playerbase are still playing Legacy as it is. The programmers are focusing on the future of the game not the past. It isnt easy to just "enable Mods" and would need a good amount of time.

cyan flame
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How about changing stats around?

sand oar
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Changing stats in Legacy?

cyan flame
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Yes?

tepid gate
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As I said, it's way too late to enable the mods now

cobalt compass
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how about, no

cyan flame
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You know, there's a few critters in legacy that really could need some stat changes

tepid gate
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That would've had to be something done prior to the recode.

cobalt compass
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yes, most of them. but legacy is a dead horse in the future

tepid gate
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Sacrificing any man-power to do that now is a terrible idea.

sand oar
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They already decide to not touch Legacy again when starting the Recode.

cyan flame
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So what Melo, currently playable, currently people playing, no reason not to pay it some attention you know

tepid gate
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The question is how distant that future is

cobalt compass
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there is no economic value in further developing legacy

cyan flame
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And really, changing stats/stuff like that shouldn't be that difficult, mods/actual changes to the code, yeah I get that wouldn't be a thing but that's not really what I'm asking

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It has nothing to do with that Melo.. I said stat changes, not further development

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It's.. a big difference there you know

cobalt compass
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that still require manpower that is simply not available

cyan flame
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Sure it is

cobalt compass
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sadly, not

tepid gate
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Or they could just delegate it to someone in the community

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Make that person responsible for balance and there you go(or preferably a group of people)

cyan flame
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You're seriously telling me no one in the team has a few hours of free time they could do something with, at all?

ebon crypt
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Isn't the problem that they literally don't have the legacy code anymore?

cyan flame
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Everyone has max work at all times, things that has to be done immediately?..

tepid gate
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I think what Rajing has mentioned might be the biggest issue

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from what I've heard it's literally impossible for the devs to do any changes in the legacy even if they wanted to

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but I've heard no confirmation of this from any dev

cyan flame
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That might be true Aken, in which case that's.. really weird to be honest

sand oar
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I dont think any of the new programmers has the old code

ebon crypt
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Ye, I've heard people say that the devs just don't have the code anymore

cobalt compass
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yes, im telling you from my experiences first handed from the qa team, people working so hard on evrima that there is simply no one open for this

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this is not like letting you buddy doing your homework

cyan flame
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Yeah, I'm gonna have to doubt that one Melo, sorry but you make no sense

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It's literally going in, changing a value from x to y

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You know, like change rex bite from 1200 to 1100?

cobalt compass
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you need to pay people for thing that have no future and keeping them away from work that is what they're bein hired for

cyan flame
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Unless that would somehow be immensely difficult, which is strange in it's on way, you can't be serious that it would take massive amount of time for it

sand oar
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Yea but first off you need to find where the value is located.

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Than make a new build and more

cyan flame
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So the code is so weird you can't actually make sense of it? Guess that might be true, also strange but possible, judging from the stories

cobalt compass
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also you'd need to check if its balanced, also putting in just estimated number is insane

cyan flame
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Sure, but nothing that takes the amount of time that you make it out to take

cobalt compass
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old code is like cooked spaghetti

sand oar
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You can ask some of the people who made mods in the past.

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All they gonna say it wasnt easy

cyan flame
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Fair enough, I can buy that the code is a bit messy, but the workload, not really :p

tepid gate
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I've actually seen Dondi balance the game before and it didn't include locating the values from what I recall. All the stats where displayed in one place.

cobalt compass
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to bring up another perspective, maybe no one on the team wants to work with legacy as much as they need

sand oar
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If they are all located in on place it could be a DataTable

tepid gate
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I don't doubt that

cobalt compass
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like maintain servers

cyan flame
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Melo, that's fair, but that's.. a questionable attitude as far as I'm concerned

tepid gate
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I don't think the team should bother with the legacy - best case scenario would be allowing someone in the community to balance the game out if anything

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Possibly admins here on discord? Although they probably have their plates full already

cyan flame
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But yeah, community could do the balance, all you'd really need is someone to actually put it in there if so

cobalt compass
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see, there're many reasons why and why not legacy could be worked on for balancing

cyan flame
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Yes, but most of the reasons aren't good, the only valid one is "code is gone/can't actually be figured out anymore"

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Since that's an actual problem that can't be overcome without extreme time/effort, if at all

cobalt compass
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excuse my question, did you already finish school/highschool?

cyan flame
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Yes

cobalt compass
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okay, how many of the documentaries did you kept from that time?

cyan flame
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Documentaries? Going to have to say that's some language barrier there

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Do you mean finished work?

cobalt compass
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probably

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yes

cyan flame
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Because I right now can't really translate documentaries to something that makes sense to me

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Well, what I have done, I've saved, yes

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I don't quite know what you're getting at, I got old stories from when I was 10 if you're.. asking if I save stuff I've done? :p

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So either you mean something different, or that's a really strange question to me

cobalt compass
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mostly the point, you may have some or many of the old stuff

cyan flame
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Okay? I think I'm missing something here

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If you mean they didn't save the old code, then I would question why throw it out before the new one is in place and established

cobalt compass
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the old code is still there, if not, we were'nt able to play legacy

cyan flame
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But I also did say them not having the code/not being able to interpret it anymore is a valid reason for no changes at all, it was most of the other reasons I'm not buying

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So.. you're wondering if I could look at some of my old stuff and make sense of it then?

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I'm really not getting your point here :p

cobalt compass
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hmm, getting kinda tricky...🤣

cyan flame
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Sorry, maybe I'm just totally missing what you're trying to get at here

cobalt compass
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yeah, lets stick with "no people to work on it"

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best would be one of the devs could confirm said things

cyan flame
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Fair enough, but I don't see that, it's the same strange excuses I got last time, and they still make no logical sense

cobalt compass
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but i think they also dont wanna risk getting the legacy code into the wrong hands by handing it to someone from the community, since its still their property and said person had to sign nda and other docs that give them the security that this person dont use it for its own clone or else

tepid gate
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That's a fair point

cobalt compass
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but you can never be 100% sure that this not happens

tepid gate
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I remember the balancing very vaguely though and iirc it didn't include tinkering with the code

cyan flame
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Yeah, but that could be avoided by having the community council decide on the balance changes, and just have someone go in and put it in

tepid gate
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The issue with this would be that they would actually need to put the whole balancing effort into someone's hand and it can possibly backfire

cobalt compass
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community council?

tepid gate
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Maybe?

cyan flame
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That way the main work, as in taking time to figure legacy out, is done by community, like you QA, and the specifics of "adding it" is done by a dev/someone with access and all that

tepid gate
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If the balancing gets messed up it could kill the legacy which would be bad

cyan flame
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Sorry, just a made up term :p

tepid gate
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I think it could still be better than leaving it like this however

cobalt compass
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okay🤣

cyan flame
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The idea was just that community/trusted members could do that part, that way you avoid needing to give someone outside the access to the code

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Since that's a fair worry

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To be fair Aken, not as if legacy balance hasn't been this way or that before

cobalt compass
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sorry, but my online telepathy isnt that strong that i could read any of the devs thoughts

cyan flame
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And reset if it really goes bad

tepid gate
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I don't think a dev should have to worry about balancing of the old branch

cyan flame
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Nah, no one said that Melo, sorry if I came off claiming something like that :p

cobalt compass
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👌

cyan flame
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Can't really agree with that Aken

tepid gate
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Anything that takes any of them from working on what they have to do is bad for the most part

cyan flame
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But then my term as admin/crew for games gave me a different mindset

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So that's more on me I think

tepid gate
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I just don't think the devs are required to balance out the legacy

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This could be done by some part of the community, the issue would be choosing who that could be

cobalt compass
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in the end someone from the team had to verify the changes, but that takes time and manpower

vestal rune
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keep in mind, alot of the balance was meant to come with new mechanics/dinosaurs, you may not be able to reach proper balance without those, and putting in the effort to add those would be a huge waste of time

cyan flame
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Well no, we can go with what we have, but it would be nice to see para being a bit faster, and cera/pachy have some better bleed resist, they do need some help :p

tepid gate
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You can absolutely reach proper balance without additional mechanics in the legacy

cobalt compass
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yea, that'd be nice. para is a beauty

cyan flame
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It does Melo, I guess we just disagree with how much time/effort and how important that is vs what they would otherwise do, and depending on who does it and all that

tepid gate
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a lot of issues can be solved in a rather simple manner, like increasing Sucho's trot speed slightly

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Or Making Para's bleed healing somewhat better

cyan flame
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And yeah, no new mechanics/additions, that's not what I'm asking for, that's clearly a bad idea

tepid gate
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Of course you can't do wonders and increase the trot/running speed too much because that could break the animation

cyan flame
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I just wish they'd kept the ability to do balance changes, since there's some critters that were left in the shit more or less :p

tepid gate
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But slight changes here and there could help the game out

cobalt compass
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🤔 how do i convice you that its not that easy...

vestal rune
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ye but I don't think the fact that some animals are bad is a huge issue, and wouldn't really be worth the effort to fix

cyan flame
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No idea Melo, from what we've seen, it doesn't seem that hard, so you'd probably have to explain it all in detail :p

vestal rune
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I mean, you'd have to test all the changes and get the devs to approve of them

cyan flame
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Fair enough Fire, by now it's probably no real point, but it would have been nice back then at least, a lesson to learn perhaps, if we ever need another recode xD

vestal rune
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I hope we don't lol

cobalt compass
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^

cyan flame
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Would have been far better if we didn't need one in the first place so yes, hopefully this time it works out

cobalt compass
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ohh i look with a smile into the future😎

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i like the things we test in qa
swooshes away

cyan flame
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Honestly Melo, I think our difference in how we see this just comes down to me feeling there's a lack of.. flexibility in how people work I guess :p

sand oar
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Well its not just changing Value there is more work behind it

cyan flame
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Such as?

sand oar
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Set up the old game to work in the Editor, changing the Values, make a new build, uploading the build in steam

cyan flame
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Fair enough, any estimate on the time that would take/effort (if you can judge that)?

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Like.. a few hours of work, a few days?

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If you could actually give me something to work with, I'll be able to decide a lot easier if any argument makes sense or not :p

sand oar
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It would take time to make all these step and there are still more steps to do.
Before all that the guy who would work on that would need an NDA and all the steps need to be verified and i dont think Dondi would let you get access to the Branch and upload an update on it without any tests.

cyan flame
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You said time, but that doesn't help, do you have an estimate? And why would you need an NDA if you're just the one giving balance input? I'm not talking about giving someone new access to legacy, in case you missed that.

sand oar
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I dont have an estimate because its hard to say. If we just giving balance input who would make the changes then?

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Someone who has enough expierience with UE4 to do all these steps. (Programmers)

mental sleet
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I mean, to be honest since they don't care about legacy, you could literally toss this version to someone trusted and say ''have fun''.
I'd say the problem might come with the difference in the legacy UE4 build and current, which might take some time for the programmers to take a look at and not worth it considering how much people want stuff at the moment.

tepid gate
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^

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Exactly my thoughts, just expressed more clearly perhaps

cyan flame
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Fair enough you two, that does bring it back to "hard to make sense of", and that's a valid reason, though I can't say I agree with the fact that we ended up here in the first place :p

mental sleet
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If the old shitkit hadn't been shot and butchered, perhaps that coulve been taken and used to make that version.

cyan flame
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True

bleak atlas
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@night sleet ty

stark solstice
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@barren zephyr

inner orbit
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@twin burrow great idea

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I like it a lot

twin burrow
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I might change it so, carrying corpses in it's forelimbs would slowly drain it's stamina

inner orbit
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It’s quite unique

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Mechanics wise

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I’d like it to be implemented

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Though one day I hope this is used

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It would be a cool hyper megaraptorid

twin burrow
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I think that is not a species sadly

inner orbit
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Oh ye

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The concept was originally for a fictional megaraptorid

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If megaraptorids were added that concept could be repurposed

languid crown
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Mods arnt a togglable feature.. it actually needs work to become compatible

barren zephyr
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@novel siren you'd have to make you're own server and make that a rule but atm it wouldn't be a great idea

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especially since AI is very limited in legacy and is still getting heavily worked on in Evrima

frigid cosmos
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exactly, pvp is part of survival

novel siren
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Maybe in the near future

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They can?

barren zephyr
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well it would have to be in the far future

frigid cosmos
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almost 0% chance they will do that within a year

barren zephyr
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i imagine you could do options like that but like i said those options aren't even in

random imp
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Kai, if you have an ability that you use to avoid predators but at the same time it attracts them to you, means that what are you suggesting makes no sense.

cobalt compass
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EpiK, all the things in your suggestion are being wip

  • plans for more transparency are made by punch also the roadmap
  • turn in place, if you've seen footage of something heavier then the teno ingame rn to state this, i'd be surprised tbh
  • yes core mechanics are, as the name suggests, part of the base of the game. but rn we're working/testing things like overall performance so that you as the playerbase can enjoy the current state of the game. if the build is running stable we'll be able to go further.

patience, young padawan

inner orbit
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Patience

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Is

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A

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Virtue

rugged condor
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@steady bough basically all the things you have said have been tried or done

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there are 2 devblogs on ervima

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and collison is Extremely laggy and causes serious rubber banding

hasty radish
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I like the idea where the dino's can feel you if you are close by, but it will be even harder to start xD, I can't wait to see it anyway.

warped garden
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collision crashed our entire game as does every other addition to it, uwu
4 week long patch to make frame decay worse oopsie
A New and Improved roadmap coming Soon that we’ll totally follow through this time owo
you think we’re incompetent?! how dare. look at all these scraped maps we made

inner orbit
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*scrapped

errant tartan
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when a dinosaur is running through bushes it would be great to hear the bushes rustle as a dino runs, i think that would make the game feel a little more alive and responsive, but i know the devs are working on a lot right now so prob not viable

inner orbit
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This isn’t really a feedback discussion thing

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It’s more so something that should be on feedback

fierce dawn
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I would like to congratulate the whole team devs etc. I had reported a bug that froze my fps at 30fps when i played with my native resolution (2560x1080) monitor ultrawide. And i had to play with 1920x1080 to get 60fps. But now, with this new recently update i can play with my native resolution (2560x1080) 60fps. Thanks all you!

frail sigil
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@bold palm There is a way you can have both downloaded for easier access if you would like me to tell you how

bold palm
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@frail sigil yes please

random imp
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@worn token that's a 10/10 suggestion. i agree on everything... let's just hope that even with the mess that's happening right now with this game the devs will actually read it and think about what you did write.

worn token
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thank you!

rugged condor
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-hears easier way to get evirma without re downloading it over and over again-

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tell me!

bleak atlas
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@rugged condor

rugged condor
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😮

rocky iris
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@barren zephyr the dev team didn't abandon the evrima branch. They have other stuff happening behind the scenes that we can't see yet. Plus personal life.

barren zephyr
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Wait did I say they abandon evrima? I meant to say they abandon the legacy branch. There fore legacy should have mods

untold yew
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I don't believe they can even work on legacy anymore because the code got lost
I could be mistaken though

languid crown
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Nah it's not lost justno point on working on it

jade schooner
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I think that's the plan, MikeL

barren zephyr
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@lusty agate I must say your idea of color customization is waaay better then in game. It’s just a color festival has it is now but the way you explain it could really make skins more realistic and still good looking

lusty agate
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Thank you

barren zephyr
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@candid fiber good suggestion. The legacy ambush mechanic belongs nowhere but in hell.

rocky iris
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Wait did I say they abandon evrima? I meant to say they abandon the legacy branch. There fore legacy should have mods
@barren zephyr

I might've misread, but yeah they have no reason to work on legacy nor add mods to it since the evrima branch will replace legacy all together.

barren zephyr
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@rocky iris Yes and that is kind of why they could add mods into it. If it still isn’t going to be for any good use, then why not allow people to customize that build without limits? The devs doesn’t have work on legacy at all, just give people permission to do so and let them do whatever they want with it. Let them even make game breaking mods for all I know if it’s only for a build of the game that isn’t gonna last anyway. People are also hangry after new stuff and only play legacy so I don’t see why mods shouldn’t be in it.

inner orbit
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Legacy doesn’t need mods

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If anything ‘needed’ mods to interest people to play it’s evrima

barren zephyr
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Yes none of them “needs” mods to it. I just thought sense it’s still gonna be a while left till evrima becomes more playable then legacy (LBH its gonna take months till it is), why wouldn’t it be good to keep people entertained with the game with the help of mod additions. It could also reduce some stress for the devs if less people screams at them for new stuff.

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Also evrima should DEFINITELY not have mods to it. It’s really new and it would be dangerous if it got it this early.

slate marlin
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why in the ever living hell would the developers waste time and resources on implementing a modding feature into the legacy branch that is left to rot away, even deleted in the future?

languid crown
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mods are wasted on games like this

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for mods to pay off you need to spend time making it compatible and usable, and then ontop of that players need to learn the modkit and then actually produce anything worthwhile for 4 people to play one time

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better off just developing the game

barren zephyr
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Ohhh... didn’t realize it was gonna take time and money from the developers to make moding a thingdondiSweat ... well then in that case it’s useless

languid crown
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yeah and its not worth the time and money, prioritize something else

tepid gate
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Of course it would take time any money, very likely a substantial amount of both

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If only enabling modding was done by clicking "enable" in the settings

pale prairie
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@warm knoll because it's going to be moved to the public branch eventually, evrima is the future of the game (the isle), not legacy.
you can't exactly put a beta update for a game you already have registered on steam up as a separate game.

languid crown
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@warm knoll because you would need to buy the game again? There's ways around it

pale prairie
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that as well.

warm knoll
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I mean, true

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i guess

flat ridge
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cant you just change branches

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?

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lol

ebon crypt
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There's a way to have both at the same time. Someone posted the solution somewhere higher up

hoary token
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@warm knoll So you wouldn't have to buy another game. And It wouldn't seem like a blatant cash grab.

barren zephyr
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@boreal shard man i can't tell if thats a shit post or not but if not. for 1: if they wanted to add all the things evrima has like body dragging, seamless growth, etc etc. that would require digging up 4 years of old code that was barely useable to begin with and tearing it to shreds. it would've taken longer to even do that anyway. so they made a new game. and evrima is just an extension title of The Isle.

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i'd encourage you to actually do research of your own before making a suggestion like that

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@boreal shard Evrima is still the Isle, it's The Isle but brand new and their current goal is to transfer everything from legacy to Evrima before they can switch to Evrima as the main build. So there is no point focusing on the old build.

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the old build is garbage anyway

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True

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However I will say legacy still feels more like a real game then Evrima which is still in a somewhat beta state.

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But as with all things just gotta have the right patience

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i'm not even gonna touch that pause mechanic on a multiplayer game

inner orbit
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Oh god

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Ye I won’t either

barren zephyr
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oh wait i read it wrong

ebon crypt
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I think they meant to stop developing mechanics for now and focus on adding new dinos first

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Not a good idea imo

barren zephyr
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yeah i just read it like that but even then that's a dumb idea

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What's a dumb idea?

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adding new dinos instead of mechanics

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which is what legacy did and look where it is

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Aye, they really should focus on polishing things out first

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@terse timber adding dinos first instead of mechanics got us legacy. and the devs are avoiding repeating legacy

mighty girder
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Legacy was playable at least

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and functioned

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and was fun

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evirma is a cake that got taken out of the oven 30 minutes too early

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and like I get they had to release it people were getting impatient

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its taking too long for reasonable meaningful progress

barren zephyr
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The only other animal they could at this early would probably be Ovi since they've got to add a omnivore to see how it's mechanic plays out

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it's the base of the game. when the isle first came out it was kinda gross

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i'd argue the same for legacy

mighty girder
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but it made progress

barren zephyr
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in 4 years

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But Taco_Stego is 100% right adding dinos without properly adding and testing their mechanics is a such a bad idea

mighty girder
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it wasnt 4 weeks for a patch that made an existing meaninful issue worse

barren zephyr
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legacy had so much back peddling it wasn't funny

mighty girder
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And then didnt add anything of major semblance

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and this one doesnt?

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theyre about to have to shrink everything redo animations and redo the map because they cant get the teleporting to stop

barren zephyr
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Also how exactly did it make progress we got one dino every fuckin' year with two attacks great idea bro TI_Durr

mighty girder
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(yes I know its not 100%, but Im just assuming it will happen at this point)

barren zephyr
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like i said. early isle didn't have much semblance either

mighty girder
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Im not even

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arguing

barren zephyr
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it was just pick a dino and walk around

mighty girder
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about the meat

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thats in the game

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My point is

barren zephyr
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at least in evrima it actually started off with decent mechanics and systems

mighty girder
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if we look at it like legos, and evirma is the new base. Where are the other building blocks? If all they needed was a new base? where is the rest?

barren zephyr
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they're busy making those lego pieces. hell they some of 'em in storage right now saved for later

boreal shard
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@barren zephyr Dude I don't talk about focusing on Legacy. Some of the sandbox dinosaurs have a bug that prevents them from sniffing. Fixing this bug would not affect the development of EVRIMA, as it is a small thing, but it ruins the gamplay of players. Understand that EVRIMA should take at least 3 years to be ready.

mighty girder
#

Decent mechanics? there are no mechanics. You walk around grow and eat. There's no day/night, theres nothing making each dino unique (afaik utah pounce barely functions and teno is the same as maia on legacy it just has multiple attacks which is the new standard), theres no ai, there's no female/male, no nesting, no skins, no customization

#

At the rate we're going evirma will not be legacys equal for another 2 years, and thats not even getting into the fact that the game will never be finished until humans are added

lilac swallow
#

Sandbox animals never mattered, even when legacy was the main branch, why would they work on them?

barren zephyr
#

@boreal shard they fuckin left legacy my guy. nothing new is coming to it

mighty girder
#

2 years just to get the dinos working not even getting into human bases and guns and functions, then tribal tools and dino enslavement

barren zephyr
#

also. Seamless growth, actually putting effort into making your dinosaur sound tired when it's low on stam. body dragging which atm is broken but it's better than nothing i'm not saying evrima is perfect. i'm saying it started off with a better understanding of where the game is going than legacy

mighty girder
#

AND THEN THE STRAINS

#

like

boreal shard
#

Sandbox animals never mattered, even when legacy was the main branch, why would they work on them?
@lilac swallow If they do not entertain then take off the game!

barren zephyr
#

@boreal shard they're gonna do that eventually

lilac swallow
#

Taking them off the game also requires effort, thats why they are still on legacy

barren zephyr
#

oh fuck i read it wrong again

#

eitherway. legacy is abandoned. since it's code/base is absolute garbo. also don't act like legacy didn't run into issues like evrima did

lilac swallow
#

As a day 1 player i can confirm legacy went throught as much shit as envrima is going

boreal shard
#

ou know that EVRIMA is a long way from being ready to play, right? The floor of the carriage will be released along with GTA 6! (that nobody knows when, but knows that it is not for the short term).

lilac swallow
#

Except It wasnt a survival Game, but a sandbox game

barren zephyr
#

^

#

also non of us said evrima is close to ready edmatheus

boreal shard
#

Forgive me for my English, I'm using a translator.

barren zephyr
#

do your research my guy

#

legacy was bad because it had a very flimsy foundation

inner orbit
#

My suggestion is mediocre

strange wave
#

@inner orbit can't see any problems with that, the only thing is that it might fit better on and aquatic expansion with a primarily saltwater map

inner orbit
#

Ok

#

I’ll add a thing that shouldn’t be added anytime soon

strange wave
#

because if its added as a beach and shallow ocean predator the only predators it would face are spinosaurus and some dumb mid tiers trying their luck on the beach

terse timber
#

@terse timber adding dinos first instead of mechanics got us legacy. and the devs are avoiding repeating legacy
@barren zephyr people were very happy with the old mechanics for years. Just give us decent mechanics and add dinos.

ebon crypt
#

Yeah, but it will still take some time to add all the core mechanics. Then we will start to get more playables.

terse timber
#

Its playable rn tbh

#

If no one plays itll be for nothing

#

🤷‍♀️

barren zephyr
#

it's better to have a functioning game then legacy again

mighty girder
#

its not playable rn

#

thats why nobody plays it

ebon crypt
#

Idk, it's playable for me at least, but I don't speak for everybody

terse timber
#

😂😂 i dont play it cus its boring, i didnt have many problems

#

Yeah

barren zephyr
#

well duh no siht. it's legit just the base rn

terse timber
#

Same

mighty girder
#

server lag, degrading fps, teleporting

barren zephyr
#

i can play it just fine. it's just boring

mighty girder
#

theres too much foundationally wrong

terse timber
#

People been playing an unfinished game for years

#

Before this one

#

Whats the problem now? Just add more freaking dinos so its fun again

#

Idc if it has bugs or looks wonky

barren zephyr
#

devs don't really care about fun rn

terse timber
#

This game has never been about how good it performa

#

Performs*

ebon crypt
#

I do have the depleting fps issue, but not to the point where it becomes unplayable. I also haven't seen much teleporting rn, but again, that's just my experience

terse timber
#

Its always been about the people u play with

barren zephyr
#

so you're just explaining ark

#

got it

terse timber
#

Ye but ark looks stupid as well and ur not playing a dino

barren zephyr
#

it has mods

#

go download them

mighty girder
#

ah yes

#

the old "oh you want the game to improve? just go play another game!"

terse timber
#

No i dont like ark a single bit xD

#

Yea lmao

mighty girder
#

you have ideas on how to make it better? Play something else!

ebon crypt
#

Adding dinos also takes effort. Plus, why have a legacy clone when you can already play legacy? I'd rather let them work on evrima the way they think is right

terse timber
#

But isle been unfinished for 5 years we can handle this.

#

Theyre taking their sweet ass time tho

ebon crypt
#

Yeah, they are using a new engine for evrima irrc. And they have to redo practically everything

terse timber
#

Theyre making promises they cant actually make happen

barren zephyr
#

new engine?

#

idk where that came from but it's still UE4

ebon crypt
#

Yeah, didn't they say they are using U4 for evrima? I think they were using something different for legacy, but I don't know.

terse timber
#

Legacy is dead tho

#

Servers empty and gone

barren zephyr
#

no it's been unreal 4

ebon crypt
#

I might be mixing something up though

terse timber
#

Legacys only server alive is n..

#

That guys server

#

Anthomnia

barren zephyr
#

they might change to unreal 5 once that releases

terse timber
#

Nycta?

#

😂😂

ebon crypt
#

Oh, is no one playing legacy? Cause evrima servers are pretty empty too atm

barren zephyr
#

yeah cool cool legacy is dead.

terse timber
#

Yep.

barren zephyr
#

legacy has been dead since they left it

terse timber
#

My friend uninstalled evrima and he said theres no one on legacy

#

Yea

#

😂

#

So. Thats why i say add dinos to make people come back

#

After that they can work on mechanics and shit

#

Just give us more to do

barren zephyr
#

they don't really care about number of players rn

terse timber
#

Yea they alrdy got all their money

ebon crypt
#

Haven't switched back to legacy since evrima, so I wouldn't know, but I thought it was looking better than evrima player wise

barren zephyr
#

nothing to do with money but sure

terse timber
#

Well people had to buy the game nah?

#

:’)

#

Besides family sharing is off

barren zephyr
#

i'm gonna assume you know nothing about the development process so far

terse timber
#

But thats more for mass accounts

silver zephyr
terse timber
#

No idc i just want more dinos. Im not gonna waste my time into doing some homework about the game. I been playing since release and id keep playing but not with nothing

barren zephyr
#

then don't play it

terse timber
#

Im not actually atm

barren zephyr
#

no ones begging you to

terse timber
#

:)

#

Ik i didnt ask anyone to beg

barren zephyr
#

come back when dinosaurs are in

terse timber
#

Thats WHY i say add dinos

#

U see the circlev

#

??

#

Lol

#

👏

barren zephyr
#

your circle doesn't make a whole lotta sense

ebon crypt
#

They aren't going to add a bunch of clones again. If all of the dinos are exactly the same and aren't unique it'll just be legacy 2.0

terse timber
#

Meanwhile u just said it 😘

barren zephyr
#

that doesn't mean it fuckin makes sense what?

inner orbit
#

WTF is going on!?

barren zephyr
#

thats you're individual circle. cool not everyone cares about adding new dinos. i'd rather have a game that functions instead of literally repeating legacy. Hell why the fuck go into the effort of making an entirely new game if it just goes into legacy. that logic fails to make sense

ebon crypt
#

They want to further flesh out their creatures to make them actually fun. Diets, new bleed, night/day cycles should be priority atm to make things actually fun and have a base to work with adding new creatures. Believe me, I want new dinos too (can't wait for troodon), but mechanics are priority rn and that's that. We aren't getting legacy 2.0

slate marlin
barren zephyr
#

I think adding basic mechanics like that day/night cycle, weather, grouping, and nesting should take priority and then new mechanics and dinos. Cause at the moment theres literally nothing to do and the environment never changes. It gets old real fast.
Just my 2 cents

slate marlin
#

that's true

barren zephyr
#

i agree full heartedly

hasty radish
#

@derp Personally I only play at EVRIMA

strange wave
#

@inner orbit next time you make a doc, make it a google doc instead, just easier for people

inner orbit
#

Ok

random imp
#

it almost seems that years of work are not needed to create a great game, strange right? ya all crybabies make me laugh a lot.

#

Evrima was released not long ago, and being it a brand new game, with a brand new code it's normal for it to have issues. like Taco said, they are building all the little pieces that will one day be used to built the castle that is TheIsle and rush adding dinos just for the sake of it is only harmful to the game: they don't want to repeat the errors that were made with Legacy.

#

imagine having 20+ copy and paste dinos (like Legacy has) again without the proper individual mechanics lol

vast wolf
#

its still a bary clone. bary can do that as well. beachcombing is not unique to any one animal and some of the ideas you suggested can become programing nightmares.

inner orbit
#

Mrgharial

#

Is it as good at swimming?

#

Replace bary

#

It’s a garbage sucho clone itself

#

@random imp what do you mean?

#

In my first post of it I said it would be cool down the line

#

If a mainly aquatic map is ever added

vast wolf
#

if the aquatic roster is ever filled out at all, sure it could work. until then or until we know anything about it its just a bary clone.

ashen wasp
#

Pannoniasaurus looks.... interesting, but I don't think another swamp-dwelling carnivore is needed at this point.

mighty girder
#

Unpopular opinion but here we go! : No more new dinosaurs (As in no adding more to the already existing planned list) until the game is out of alpha/beta/EA whatever the hell you wanna call it and complete (Humans, Tribals, Strains, Dinos, all of it)

#

Its got too much planned already at this point, if they just keep adding who knows when it'll be finished in a 1.0 state

vast wolf
#

just add diplocalus and koolasuchus/broomistega

#

low tier and mid tier aquatic amphibians.

mighty girder
#

no

#

they shouldnt worry about adding anything else on top of the todo list

#

theres too much as it is

inner orbit
#

Scarlet no

#

Me disagree with you

#

You’re opinion is invalid nowdondiTroll

#

JK

vast wolf
#

right now they should get things sorted. eventually they should add amphibians.

inner orbit
#

@trim field

#

That’s not really meant for feedback

#

It should probably go on off topic

trim field
#

heres the feedback, fire your shit boss.

ebon crypt
#

I mean, feedback is more meant for your thoughts/opinions or ideas for the game, not really for posting someone else's video assay on the devs

inner orbit
#

You can’t fire him really

#

He’s the one who pretty much funds the game

ebon crypt
#

The Isle is Dondi's personal project iirc, so can't really "fire" him, but as some people stated, he would make a great creative direction manager (is that what they're called?)

languid crown
#

im pretty sure thats the only thing he does now anyway

trim field
#

i bet the development would go faster if he diddnt donate 4k to every lil streamer just to feel good about himself with the companies money

digital bone
#

Lol

languid crown
#

once they get a good map maker in his job is purely theoretical as far as we can see

#

and how would it go faster? if you think throwing more money at things makes it go faster you have a very basic understanding on what goes into creating a product

trim field
#

welp iv done my part.

inner orbit
#

The person left

untold yew
#

Lmao

frigid cosmos
#

tf was that

untold yew
#

Someone that came to whine due to Sid's video

languid crown
#

some dragon furry

barren zephyr
#

imagine being a furry

hasty radish
#

The Velociraptor's do not hunt in groups. So neither do the Utah's? Besides I can't wait to see them with feathers.

barren zephyr
#

fuck if i know

hasty radish
#

@barren zephyr Know what?

barren zephyr
#

utah groups

hasty radish
#

Yes but it's true xD

barren zephyr
#

speculated but yeah i doubt velociraptors grouped

vast wolf
#

as far as we know utah is just speculated to have hunted in groups. theres fossil evidence of velo hunting in packs.

ashen wasp
#

@silent grove I don't believe the "attract call to send a group invite" feature will be exclusively how grouping is accomplished-- I think it's more of an "ease of access" thing; if you run into a random player and spontaneously decide to try and group with them, using the attract call provides a more streamlined way of sending an invite out than asking for their name, scrolling through a list, etc.

silent grove
#

I really hope so!

jade schooner
#

i feel you in the ovi eyes

vestal rune
#

also they're meant to be adding a better spawn system which allows you to spawn closer to your friends or group, but idk when that's planned to be added

severe idol
#

I think that local spawning will need worked on. It'd be really disjointing for your friend to just pang into existence nearby. They'd have to make some sort of LoS breaking thing and work it out so it doesn't look like someone's just farted into life.

vestal rune
#

oh their idea for spawning is that you get airdropped in through a crate, it applies to all methods of spawning(apart from nesting)

severe idol
#

I like that one, but it may not be added for a bit.

vestal rune
#

ye I suppose, untill then maybe they could make sure you spawn in foilage or something of that nature

crystal trail
#

@mighty girder I'll push forward your suggestion about it being a server option

mighty girder
#

ty punch <3

ashen elm
#

I don't know, I kinda disagree on no group damage reduction. Yes outplays should matter, but it makes sense to make grouping do less damage.

untold yew
#

I'd say having it optional would be a good way to round it out
Some people will probably very much dislike the damage reduction, so being able to have servers without it will keep that side of the player base happy

covert birch
#

In the process of making damage reduction on grouping a server option
also make friendly fire trampling one too

Imo parents need to yaknow, actually watch where they step near nests

silver zephyr
#

i mean tbh being in a group by default is an advantage so idk why you need damage reduction but thats just me so 🤷

ashen elm
#

Because grouping is going to be a more dynamic mechanic in a lot of ways. Possibly group targeted attacks, leader vs group member missions, etc...

I feel for solo players, but it seems like lots of mechanics are going to be added for grouping. On the upside, at least groups will have a hard time hiding.

covert birch
#

Wonder how group damage reduction will play into that stuff involving fighting for dominance in herds n packs n shit

ashen elm
#

Probably less chance for kil... unless you want them dead. TI_Gasp

covert birch
#

if it aint a fight to the death it aint a real fight

ashen elm
covert birch
#

Ngl making friendly fire less of a threat is gonna make playing shit like velo and herra much more boring
Makin em kill/harm eachother for me was like the best strat

ashen elm
#

You can probably still make them run into each other if collision works like intended.

Though smalls vs apex was going to be nerfed anyway with trample.

covert birch
#

they cant trample ya if your so small you are smaller then the grass and cant be seen

ashen elm
#

Compy moment

covert birch
#

chad moment*

#

Also just saw
"Species Group Capacity"
In the roadmap
Hope this stays as a customization server option and/or isnt applied whatsoever

Food being what limits group sizes is much more effective imo

ashen elm
#

I want food to limit them too.

Make it like real animals where the leader likes to hog the good stuff and the weaker members get less and less food. Gotta think twice if you want to group if you are not favored

covert birch
#

just be a female
Your alpha utah docktah erper lord will simp for ya plenty

ashen elm
#

hopefully haast makes doctahs extinct dondiThink probably not

covert birch
#

just add more ramps and make crates without ramp unaccessable via jumping
that will be hte death of docktahs

ashen elm
#

Hmm Dilo jumping...

jaunty summit
#

I feel like the devs are shooting themselves in the foot by not providing at least some form of timeframe for the public - ofc things go sluggish if everyone can work on anything for as long as they want

covert birch
#

the addition of a timeframe would prolly jsut cause more complaints in the case they arent met due to popped up bugs n such

supple saffron
#

Well what they have already for the public seems good enough, from what I've read I think its wanted to keep some of the time framing more private to prevent false etas and people bitching about updates

jaunty summit
#

That much I understand, but I don't see what would be wrong with putting something like Q3 2020 onto certain patches

supple saffron
#

Things can seem sluggish to you but actually working on the project is different from the consumers pov

crystal trail
#

Estimated dates is something we can look into in the future, right now we're already displaying a pretty large amount of information in the form of task lists. You'll be able to get a better idea in as to when a patch is closer to launch based upon those checklists.

slate marlin
#

Estimated dates is something we can look into in the future, right now we're already displaying a pretty large amount of information in the form of task lists. You'll be able to get a better idea in as to when a patch is closer to launch based upon those checklists.
@crystal trail correct me if I'm wrong, but you said before the roadmap would be updated every Wednesday (dev meeting day) right?

crystal trail
#

@slate marlin Every meeting I'm going to collect task list information and update accordingly based on what information I'm given. Then I'll make roundup posts so people can easily see what was changed. Keep in mind however that team members may tick off certain tasks at any point, in fact a few things were ticked off of grouping earlier

slate marlin
#

Aight, sounds good

hasty radish
#

Me I like this system of groupe :)

#

@vast wolf I would like to see links to a fossil site that proves that Utah's people lived in groups, so I can take a look at it. Please

languid crown
#

@gloomy flint AI have senses, if your crouching down they shouldnt be able to see you till you get close, they also evaluate based on the difference in stats whether or not they want to attack you or not

sand oar
#

Yes, AI have senses (seeing, hearing) and will act depending on the situation.

#

They also have a lot of different behaviors.

#

You will be able to sneak up on it or lose sight while running trough the jungle. The AI don't know where you are until it sense you.

#

They will roam, Herd together, calling for help and communicate trough calls.

crystal trail
#

@gloomy flint Ai are a server option

cobalt compass
#

also AI is still under heavy development

gloomy flint
#

Alright alright, this is information I needed

crystal trail
#

Also in future server owners will be able to enable/disable specific ai species

gloomy flint
#

That's good, thank you

cobalt compass
#

yay Rex-only AIdondiLUL

crystal trail
#

Or even playable species and humans

hasty radish
#

So good, and put MODT ;)

cobalt compass
#

basically, all options you think that should have a switch will have one

hasty radish
#

@gloomy flint i OK with you

cobalt compass
#

on a second look, rex ai makes sense...
if sucho and deino are the largest predators without competition, whos gonna keep them in adequat numbers? rex ai enters stage

inner orbit
#

Idk you wouldn’t want AI

ebon crypt
#

I think that's a great idea, HellShade. It's like how planes are able to still land just fine, even if the engine stopped

rocky sable
#

i would think they would either land or conserve energy and glide depending on the situtation , if they are coming back from fishing and need to rest , go land on a rock or tree but , on the other hand you could have been resting and have little to no stam so you would just stay in the air gliding and slowly losing altitude instead of going straight down to land or even gain a small bit of stamina from gliding and not using any from flapping wings or moving.

ebon crypt
#

I think that gliding itself should consume very little to no stamina (depending on the situation). Flapping your wings to gain altitude and take offs should cost the most stam

hard willow
#

Wonder if they will be able to attach themselves to trees/rocks etv

ebon crypt
hard willow
#

Yeah that's what I mostly imagined

ebon crypt
#

Could be fun, a good way to get out of range of predators without having to fly very far

hard willow
#

Yep

tepid gate
#

Any damage reduction to groups is op, you should not be allowed to go unpunished for making a dumb play.

ebon crypt
#

I agree that damage reduction is a stupid mechanic. Perhaps make it a server option so some people would be happy, but I say just don't add it at all

random imp
#

damage reduction makes sense, but like Ryk said it need not to be stupid OP. a max of 20/15% mitigation is enough... you should be punished for your lesser skills

tepid gate
#

It really doesn't make sense, it allows people to mindlessly attack around their companions knowing that the opponent is going to be hurt more than their friends, even more so with locational where your friends can just stand with their tails towards the business end of yours they would be getting hit by an even smaller portion of your damage. It's an absolutely terrible idea that allows stupidity to go unpunished.

hexed gull
#

@silent grove You didnt get it (for the group system), you will still be able to invite your friend even if he's at the other side of the map, BUT, they worked on a new mechanic where you can invite someone that's near you by using the attract call

random imp
#

It really doesn't make sense, it allows people to mindlessly attack around their companions knowing that the opponent is going to be hurt more than their friends, even more so with locational where your friends can just stand with their tails towards the business end of yours they would be getting hit by an even smaller portion of your damage. It's an absolutely terrible idea that allows stupidity to go unpunished.
@tepid gate what part of " not stupid OP" and " 15% mitigation"? if this mechanic gets balanced correctly it won't bother anyone.

tepid gate
#

even 15% mitigation is already stupid

random imp
#

but this is still pretty far in the future, we shall see.

tepid gate
#

It's not, it's going to be included in the next update

#

It's the least "far future" thing that's on the roadmap by definition

random imp
#

we don't have an ETA

#

and this mechanic is going to be touched a lot i imagine, being such a delicate system

tepid gate
#

"we don't have an ETA" is not an argument, it's literally being introduced in the next patch, that's the closest future development-wise you can have.

And it doesn't matter hot much it's going to be touched as long as it exists. Incompetence shouldn't go unpunished.

ebon crypt
#

Hey, look at the bright side. At least they didn't completely remove friendly fire dondiLUL

lilac swallow
#

@silent grove , i think not telling if someone is ai or human is the point, It also helps unpopular dinos to group, as a legacy para player i would prefer grouping with ai paras over being totally solo because no one plays para

silent grove
#

Yeah i can see that point, but it really doesnt seem great to finally find some others of your species only for it to turn out to be a bunch of robots. At least socially, imo. You might as well still be solo, yknow? No one to talk with or strategize with, just mindless drones.

ebon crypt
#

There will be a server option so you can pick and choose what dinos are AI and not, so it should be easier to tell. Or just play on no AI servers

silent grove
#

Also from a carnivore player's perspective, there's something to be said about the relief at knowing your next meal isnt ALWAYS going to ruin someone else's good time LOL

#

When given the choice between an ava and a player I'll often go for the ava, unless I'm LOOKING for an interesting hunt vs a human

ashen elm
#

What other dinosaurs are in their arsenal that could be made into as AI? They don't want weak AI, this is supposed to be a survival game and challenging.

I sincerely hope the AI is advanced enough to be indistinguishable from players, but I doubt it will.

ebon crypt
#

Well the AI will never truly mimic a real player, so it shouldn't be that hard. Plus, you always have a chat to ask

vestal rune
#

ye they want apex AI to be a huge threat to players, what else could it be apart from rex giga or spino?

silent grove
#

I have less of a problem with AI apexes tbh, gives the player apexes something to be wary of as well

#

But i mean the midrange dinos, theyve had so many concepts for new dinos that they have thus far apparently discarded, why not do that?

#

And keep the small AI as well?

ashen elm
#

Almost every dinosaurs they have in the basement has had one mention or other of possibly being playable.

Plateo, Pachyrhino, Rugops, etc...

When they are not, people want them as playable. There are no strictly AI species outside of maybe Brachi.

lilac swallow
#

Also, another point is to have an ecosystem, so the more species with ai the better

ashen elm
#

True. Often times we have we have way too many carnivorous species, so more AI herbivores would be nice. Or whatever size or type that is missing in the ecosystem.

lilac swallow
#

Ai ecosystem is a good way to let people what they want without limitations while avoiding unbalances on the ecosystem

#

@scenic maple ehh, you can se a compass whenever you sniff, telling you in case you missed it

scenic maple
#

Oh right I meant for evrima lol oops

barren zephyr
#

@wise ice Too easy to trigger/exploit.

ebon crypt
#

Nah, rex won't work. Just spawn in a hypo, that'll do the trick TI_Wheeze

wise ice
#

idk was just an idea

tepid gate
#

There's quite a couple of animals that should probably just be AI-only on the official servers.

wise ice
#

I was thinking it would help prevent mega herds, I wasn't really thinking about carnivores

tepid gate
#

There's also a big difference between an animal that's a free meal and an animal that's not completely viable and can be griefed by others.

ebon crypt
#

They already have the scent system where if too many people stay in the same area they'll amit a scent

tepid gate
#

If the the latter is a playable - that's a big issue, if the latter is controlled by the AI it's not bad at all.

#

It doesn't really do much, Rajing.

ebon crypt
#

Yeah, but it can attract potential predators and such.

tepid gate
#

It can but... in my experience it doesn't really do anything so far

ebon crypt
#

I honestly don't really know how to solve the overpacking issue naturally. Unless the dinos who are overpacking get a sort of debuff?

tepid gate
#

It doesn't seem potent enough in my experience and I am yet to see a situation where it would show me a group that I wasn't aware of

#

There are quite a couple of ways to solve that.

#

Probably different for carnivores and herbivores and generally focused on the food they'd have to eat.

#

In general if players group up into a very large group they should be naturally starving. Although I'm not sure how possible this is as a solution.

#

For the most part even in the current Evrima which has no AI megapacks don't have much of a problem staying alive.

#

Perhaps the hunger-time that would get decreased if your group gets too large?

ebon crypt
#

I guess that diets and food necessity should fix the overpacking issue. No way would a pack of over 3 rexes really be able to survive without at least one of them startving

wise ice
#

herbis have infinite food with grazing, so if they sit in a field by a stream the herd could grow massive, my idea was mostly to counter that

ebon crypt
#

Hopefully they figure something out for overpackers

tepid gate
#

I think that grazing shouldn't replenish food at all

#

It should be a passive thing that you can turn on which makes it so that your animal doesn't lose hunger

wise ice
#

I mean it's realistic, but kind of too strong gameplay wise

ebon crypt
#

Grazing should only give back food if your hunger is below 25%, so you wouldn't at least die

tepid gate
#

Basically you press a button and your dinosaur starts to passively graze so that it doesn't lose hunger when you wait for someone/something

ebon crypt
#

I just feel like grazing is a little OP at the moment

tepid gate
#

I don't think it should give back food at all tbh... maybe below 10%

ebon crypt
#

Yeah, it should allow herbs to get at least some food back in a dire situation, but it def shouldn't give as much food as it does in current evrima

wise ice
#

maybe it shouldn't give back any food, but you could graze while Z walking

#

slow movement without losing hunger?

tepid gate
#

That's what I think would be the best solution

#

Something that just turns grazing on and you don't lose food

wise ice
#

I guess that would need another animation for every herb tho lol

tepid gate
#

It could maybe regain hunger below 10%

ebon crypt
#

Well I feel like if you're at 0% hunger, then you should be able to get at least a slimmer of food back

#

And yes. Slowly being able to walk forward while grazing is a great idea. Adds an extra layer of immersion

random imp
#

Not being able to tell the difference between a player and an AI is exactly when you understand that is a job well done. that's the main goal.

wise ice
#

I just wanna know how ai will work, like what aggros to what

cobalt compass
#

mostly carnies aggro herbs and carnies

minor dome
#

everyone kills everyone mostly

#

while teaming despite being carni or herbie

#

when left with no rules thats how people play

hasty radish
#

On the other hand, it is strange to still say that the Oviraptor is an egg thief when paleontologists have discovered that the eggs belong to the Oviraptor. And that he died trying to protect his eggs.

ebon crypt
#

Yeah, but egg stealing ovi a little more unique than just regular, non-thieving ovi.

cobalt compass
#

yep

trim jungle
#

Anyone know if the nesting mechanic will include being able to pass down the parents color scheme? It would also be dope if a rare color variant could happen to a dino spawned in as a hatchling.

ebon crypt
#

The color customization isn't in evrima yet, but I imagine that in the future the parent's colors will be passed down to their offspring

trim jungle
#

Ahh I hope so. :D

cobalt compass
#

@lucid pebble as you can see, the roadmap ist complete yet. Update 5 is of unknown content, so are the following updates

lucid pebble
#

I suppose but I'm not really optimistic on the time scale that the 4 updates plans to hold itself too

#

we are probably looking at 8-9 months at for all 4 updates to come out

ebon crypt
#

Don did say something about triggering emotes, like rubbing against trees irrc

cobalt compass
#

time will tell how long these things take
but i see progress will happen fast after the first update

hard willow
#

@lucid pebble You can mud roll currently..

#

So there will probably be more

lucid pebble
#

real game changer mudrolling is huh

hard willow
#

Well its on the same topic as yours

wise ice
#

would be cool down the road to have more “e to interact” type things like grazing and wallowing

hard willow
#

@wise ice Grazing is also in Current Evirma branch

silver zephyr
#

i think he is referring to having more stuff like it

hard willow
#

Maybe.. I honestly should og sleep 😂

wise ice
#

yeah I meant those are the two so far and more eventually would be fun

tepid gate
#

I don't understand what exactly you'd want the game to do that doesn't involve interacting with other players. It's a multiplayer game and player-player interaction is the base of the gameplay loop in such games.

Mudwallowing, grazing and so on are for the most part filler activities that don't lead to anything substantial and they really shouldn't.

hasty radish
#

@tepid gate personally, that's what I was hoping for. I wanted guests from nearby groups.

wise ice
#

idk if you're talking to me or someone above, but I'm all for player interaction, that's where most of my enjoyment for the game comes from

tepid gate
#

@wise ice Oh no, I wasn't talking to you, it was directed at Primitive, I should've specified most likely, apologies since that wasn't really clear

novel lotus
#

@barren zephyr so like in terraria

lucid pebble
#

I don't understand what exactly you'd want the game to do that doesn't involve interacting with other players. It's a multiplayer game and player-player interaction is the base of the gameplay loop in such games.

Mudwallowing, grazing and so on are for the most part filler activities that don't lead to anything substantial and they really shouldn't.
@tepid gate because the map is too large and it takes too long to find and interact with players. the alternative is to shrink the map (which isn't really something the devs want to explore) so at least give purpose to all this space. gameplay always revolves around going to the hotspot of the map and running around for a few hours. In response to the others, mudwallowing and grazing do fulfill some of what I'm looking for but they have their respective issues. Mudwallowing functionally is kind of useless right now. Maybe if smelling was buffed to be way more visually indicative, then it'd worth wallowing now and then but right now it is far better to just run through the jungle a bunch to lose any players tailing you. Grazing does make grasslands worth visiting but in its current form, it ends up making the gameloop WAY less active. Once you found a grazing spot / water, you are basically set for life. At least with the plant bushes that encourages you to walk around some more. It'd be nice if the varied diets were implemented soon to make grazing not viable as a primary food source tbh.

vast wolf
#

the devs do plan on adding environmental interactions. just takes a while and they arent supper important.

lucid pebble
#

weather for example could be used to give the environment more depth. rainstorms could cause rivers to have strong currents or maybe even cause rising flash floods forcing players to avoid water for a bit. heatwaves could do the opposite and draw players in the water otherwise they risk accelerated dehydration or stamina reduction.

vast wolf
#

water level is already a thing that will change.

errant ore
#

@novel lotus I love your idea! 😍

novel lotus
#

thanks (:

frigid cosmos
#

the static is super annoying but they arent updating legacy anymore

random imp
#

what part of " they won't be working on legacy anymore" you did not understand? it won't be touched and will remain as it is till it 'll disappear.

#

@glossy copper

safe galleon
#

Also the devs haven’t disabled dryo, the server owners have

#

Some servers still have dryo

#

Like the officials

hasty radish
#

@safe galleon oh we can play dryo in EVRIMA?

ebon crypt
#

No, not yet

tepid gate
#

It's meant to be added in the 2nd update

ebon crypt
#

Dryo is legacy only rn. You can check the roadmap to see how development on playable dryo is coming along though

tepid gate
#

2 updates from now Dryosaurus should be added as a playable, it should be AI only during the next update

craggy scarab
#

@clever bramble they won’t crash and die but will do like you stated. Devs already said so 🙂

clever bramble
#

ah ok epic

slate marlin
#

Tbf, I 100% agree with Ben's suggestion. Swap the order and the first update will be much healthier for the playerbase.

sand oar
slate marlin
#

besides, playable Dryosaurus is further complete in development and would be finished way earlier than both Carno, Hypsi and AI Dryo.

#

then between the time people are playing Dryo themselves and waiting for update 2, they can find bugs that could help with solidifying the development of the AI Dryo

severe idol
#

Depends on the parts of the player Dryo that aren't done. The amount done isn't weighted - it could be very critical and lengthy utilization a player could do but AI can't.

vast wolf
#

the roadmap will expand as time goes on.

sage trench
#

figured haha 😛

#

I'm just so stupidly excited

vast wolf
#

more information is better.

crystal trail
#

@sage trench Additional cards will make their way into the roadmap at some point

sage trench
#

Yeah thanks 😛

crystal trail
#

@barren zephyr Whilst I do not believe we have any plans to add any server caps for specific animals, we do intend on allowing server owners to enable/disable specific creatures and factions on their servers. So if you'd like to make a server based around a certain time period, we'll be providing those options. Same goes for if you'd like to play without humans, you'll be able to disable those. Or if you're wanting to play as humans with only AI dinosaurs, etc.

#

@barren zephyr I believe we're planning to add dynamic music in the future.

barren zephyr
slate marlin
#

hey Punch, sorry that I've been bothering you with questions lately. But is there any chance that the developers sometimes do take looks into new Dinosaur suggestion documents made by players?

crystal trail
#

Yes we do

exotic lotus
#

good evening I got banned on teutonic 1 I don't know why I explain myself I attacked an allosaurus then this one attacked me I suffered more damage so I fled and I got banned ?!

slate marlin
#

oh okay, because I've just finished a big project of mine. Ready to post it sometime this week :)

#

would hate it if it would get by unnoticed

crystal trail
#

@exotic lotus This isn't the appropriate place. If you were banned on a player run server you should contact the players that own that server. They aren't affiliated with The Isle or it's development team.

exotic lotus
#

I have already contacted the admin of teutonic and other player on teutonic discord nobody answers someone a little help me thank you!

charred nova
#

we really need Stego to be a playable in the first 4 batches

#

its odd that we have no medium sized herbs

#

seems like they are making the mistake in legacy in adding big carnivores first

slate marlin
#

that's funny Damien you say that because you're not even listed anywhere in the Teutonic discord server... a bit suspicious Dilothink I suggest you pack your problems and either properly join their discord and ask for help there. Posting it here won't get you anywhere

charred nova
#

Deino Utah and Carno will all be going after tento now

tepid gate
#

Why though? As soon as Carno comes out I'm becoming a Rat-catcher - it's always been a career I wanted to pursue and with the overabundance of Utahs and addition of Carnotaurus my dreams might finally come true. Who cares about the Tenonto?

slate marlin
#

that sounds like an interesting career indeed, does it pay good though?

silver zephyr
#

pays with the flesh of utahs so id imagine its pretty worth

tepid gate
#

I have no idea, as long as it results in dead Utah bodies lying at my feet - that's payment enough as far as I'm concerned

vast wolf
#

@warm cloak if your talking about the hypsi threaten then its a work in progress animation. its still very jittery and will be changed and smoothed out as time goes on.

craggy scarab
#

@charred nova deino is not chasing tenonto down to hunt 😛

molten tulip
#

Thats how animations early on are supposed to look

#

You put in the key frames, and then as time passes you put more frames in between

#

It looks jumpy and sped up but only because there's only keys. You can tell the overall motion is there and it looks great

random imp
#

I feel like even so early the Hypsi animatuon is great, it really distract you, with all the feather movements, and scares you, being so nervous and shaky.

cobalt compass
#

^ also its a rather small animal and they move faster in general

random imp
#

if i really have to criticize something is that the eyebrows do not move from the base but they "crack" and start moving a bit too far from the attachment with the head. but i guess hypsy is so small in-game this thing won't be noticed.

ebon crypt
#

Personally I feel like hypsi's animation should be toned down a little. The eyebrows move way too far, just some twitching is enough imo.

cobalt compass
#

this thing is at may size as big as a cat, it needs to use them to intimidate threats to appear bigger, so thats okay for me

ebon crypt
#

I like how it raises its tail and stuff, but I just feel like "making its eyebrows do the splits" is a little too far

#

Looking at the animation, I think that it would be better to just make it ruffle its tail feathers and splay them out more to appear bigger. The eyebrows is what bothers me the most

minor junco
#

it's a very unique animation, and will no doubt split opinions. personally, i love how it uses its eyebrows in that animation (just needs more polishing)

#

imo, that threaten, being so weird, has actual potential for working for it as a last resort. players who haven't encountered hypsi before or seen it on videos may go "what the fuck is this thing? what the hell is it doing?" -baffled and pause for a second before killing it, and that can give hypsi little window of time to spit them in the eye

random imp
#

but people are not animals ( if you catch my meaning), animals react to aggression and won't attack if something a lot weaker have a firey behaviour towards them just like the mangoose attacking and intimidating the lions. if you show an aggressive behaviour even if you are weak you are probably gonna survive. man does not do this thinking, while playing a predator even if a hypsi player starts spitting and screaming, he's gonna die because the man knows that his stats are lesser than the predator's.

#

and @mint sonnet that's how mountains usually works. if you can't climb them you need to go for the big route

mint sonnet
#

@random imp Yeah I know but for games it's just really frustrating, often just getting trapped on the beach cause of all the mountains

languid crown
#

@steady bough I know this isn't very clear but if you go to the nesting tab and open up what tasks need to be done you'll see one labled as 'hatchling nutrition' based on what's been said by the developers in the past I think that's the special plants for herbivores that you were talking about

cobalt compass
#

bleed is part of the core mechanics, alongside with day/night cycle, nesting etc. when these are ready and implemented, things will move quicker and become more fun in less time

languid crown
#

bleed, bonebreak and crowd control will most likely all come at once, maybe with grappling as well

slate marlin
#

if they'd do it in the form of a huge combat update, I welcome it

cobalt compass
#

i hope so²

honest sparrow
#

I’m pretty sure Ptera crest dimorphism was confirmed a while ago, and sexual dimorphism won’t alter size iirc

ashen wasp
#

^^

slate marlin
#

the tag in your name is such a mood

honest sparrow
#

Mhm

inner orbit
#

Tbh if the sexual dimorphism altered size it females would be faster an the males would have more health and attack

#

People wouldn’t really play female ptera if it was like that

ebon crypt
#

I feel like stat changes in males and females isn't a good idea imo

slate marlin
#

^^^^

honest sparrow
#

I just think the idea of different sexes altering stats is stupid in general

ebon crypt
#

Fuck, I can't talk

inner orbit
#

Ik

slate marlin
#

dimorphism should purely be visual differences excluding size

inner orbit
#

This game isn’t going for realism anyway so it doesn’t matter

#

I personally don’t want stat dimorphism

ebon crypt
#

Stat dimorphism is a bad idea, end of story

shadow stream
#

^^^^

vast wolf
#

stat dimorphism is bad in a lot of ways.

hasty radish
#

nop

vast wolf
#

not irl thats a thing that has always been a thing. gameplay wise for balance its bad. and then you get people crying because the male dinos are stronger than the females and advocate for female rex to be twice the males weight.

inner orbit
#

Doesn’t bigger female rex have no evidence backing it up?

lilac swallow
#

It basically means you have to balance 2x playabes,

inner orbit
#

It’s based on the female laying the eggs

lilac swallow
#

It also means if one sex is wey better than the other the specie can't nest

vast wolf
#

Doesn’t bigger female rex have no evidence backing it up?
except that females generally live longer than males in the natural world no.

inner orbit
#

I agree though it is like balancing two playables

#

Then people would complain that the males are too easy to spot

vast wolf
#

why do you think we have so many more male mammoths than females in the fossil record. the males spend a fair amount of time alone and tend to get caught in natural traps.

inner orbit
#

As well

lilac swallow
#

Imagine the male Rex being a bit weaker but also a bit faster it would be stupidly op, a weaker Rex is still strong but now is faster

inner orbit
#

Ik about elephant behaviour

vast wolf
#

visual sexual dimoprhism is fine. having to change the stats creates balance issues.

inner orbit
#

Ye

#

I’d like the whole crest difference not the size difference

vast wolf
#

if the female rex or male ptera are 2-3x as large the playerbase will gravitate to one side.

#

crest for ptera is nice.

vast wolf
#

@pale sorrel skin customization is not super important to gameplay. i dont see it coming until most of the core mechanics are polished but its not going to be something that wont come in the future. etas are also bad for many reasons.

bleak atlas
#

@fervent lodge rex ai will bring the horror part of the game on a whole new level dondiRage
Im so excited for it dondiExcite

vast wolf
#

most dinos will be playable excluding brachi and camma possibly.

#

maybe oro tacco and velo as well. although they are all in the realm of possibility.

still raptor
#

why would you want a playable sauropod?

frigid cosmos
#

big

vast wolf
#

some people enjoy being a spectator. cough ptera players. and sauropod gameplay takes time for growth. only things that threaten one are strains.

inner orbit
#

Some people like a peaceful kind of carefree as an adult playstyle

#

Which as a young one it’ll be quite dangerous

ebon crypt
#

Playing as a sauropod sometimes feels like playing the mother character, which some people enjoy. You take care of the helpless babies taking shelter under your feet

inner orbit
#

And the baby play style will be risky in the beginning

#

And ye some people like being the mother character

vast wolf
#

playing brachi or camara is like playing bigger slower shant.

inner orbit
#

I just like to grow up watch the small peasant dinosaurs squabbles and lumber around only being scared occasionally

pale sorrel
#

Yeah you are right. @vast wolf

still raptor
#

@crude girder some of the devs either took a break from streaming (ie amarok) or just stopped streaming due to twitches policies.

ebon crypt
#

Visual did say though that he will stream when he has something interesting to show us (like texturing buildings)

ashen elm
#

Nice document Basyll, glad to see you finally post it!

still raptor
#

yep same

inner orbit
#

Basyll it looks good

#

You thought of a way to make it an efficient fighter

#

And a great sounding playable

#

@slate marlin in your eyes how would they fair on land?

untold yew
#

Oh yeah Twitch became a field full of landmines didn't it

hard willow
#

Amazing Document

#

Holy moly

still raptor
#

it is

#

a good 24 page doc never hurts anyone

still raptor
#

theres no need for hatz

hoary token
#

^^^^^^^^^^^^

strange wave
#

@tawdry sphinx hold shift and press a movement key to get up fast

tawdry sphinx
#

doesn't work if you stuck in animation loop, also uses stamina so I wouldn't use that method to get up if the attacker is at a distance

#

2 secs isn't long and I think it's very unlikely anyone would enter sleep by accident if it takes 2 secs holding H instead of the current setting that seems to be 1 sec or less. I know I'm old and have fat fingers but I don't think even I could go to sleep accidently if timer was 2-3 sec of holdin

barren zephyr
#

hatz would be better than quetz

inner orbit
#

Hatz being better than hatz is subjective

ebon crypt
#

Hatz being better than Hatz dondiWeSmart

barren zephyr
#

subjective i think not

#

both are able to fly at ridiculous speeds, both are large as fuck and kinda fragile

#

hatz has the advantage though

#

it's more robust and can actually be semi functional on land

#

in an environment where almost anything can kill you given the opportunity. hatz would have more opportunities than quetz

slate marlin
#

I think Quetz just serves as the perfect middleground between strength and size. It is shorter and stronger than the Arambourghiania, and it is larger but weaker than Hatzegopteryx.

Still doesn't mean that makes the other two azhdarchids irrelevant though.

#

If all 3 of them were to exist in TI, the competition would be incredibly challenging

barren zephyr
#

it would

granite turret
#

Bro make stego big

#

Big stego or go home

barren zephyr
#

even though stego is still pretty big and the size of it ain't gonna matter too much since it's thagomizer still gonna be a biaaaaaaaaatch

granite turret
#

Bro stego in rl is. 6 tons

#

So why the fuck would they make it small

ebon crypt
#

Nah, make it so small that its hitbox is almost non-existent, therefore making stego immortal dondiWeSmart

granite turret
#

It’s one of the most famous dinosaurs and your gunna make it small?

#

Bro nah man

#

Fuck small stego big stego or go home

ashen wasp
#

oh, Arambourgiania is taller than Quetzalcoatlus?? is this a new development or did i miss something?? id always been under the impression that Quetzalcoatlus was the ptallest pterosaur, but i guess that was a faulty assumption??

#

that's cool

slate marlin
#

Arambourgiania was the tallest pterosaur yes

barren zephyr
#

Well about Stego, I just remember it to be close to 6 tons irl, CLOSE to 6 tons, but idk, what the estimates are for Stegos mass, it's been like 5-10 months when I last looked it's mass

mighty girder
#

Last I heard, the bigger stego is a different species

#

stego in TI was always stenops which is the smaller one

#

so it shouldnt be a surprise or a shock its getting smaller, theyre just making it the correct size

barren zephyr
#

plus stego is still stego. thagomizer ain't gonna care

vast wolf
#

as long as stego is able to defend itself just as good as shant trike anky and theri its fine if its lighter.

#

however it should be able to fight anything barring strains and large packs as its unable to run from virtually everything.

ashen elm
#

There is only one Stego species. Ungulatus got lumped into Stenops.

So in TI we're basically using sub-adult Stego...

bleak atlas
#

Has someone a pic that shows legacy stego, Evrima Stego and Accurate Stego?

inner orbit
#

What?

#

Based on Sophie

barren zephyr
#

Marweha wanted pics of what they looked like

inner orbit
#

Oh ok

barren zephyr
#

and I got in my mind the skeleton, ''Sofie the Stego''

#

But I kinda like more if the Bigger species of Stego, would be in game (in evirma) stego but it's Stego, as long as it is in game, I like

#

@inner orbit and btw, I like the ur Acro ability suggestion

vast wolf
#

stego was lumped into stenops.

#

so we could have a 5 ton stego.

barren zephyr
#

seems like it's more heavier stego then we currently have in game now

#

game Stego weights 1, 137- 4883 kg

vast wolf
#

legacy stego is 4900 evroma is likely to be 3800.

barren zephyr
#

oh.... damn

vast wolf
#

dosent mean it wont hit like a truck.

barren zephyr
#

That's true

#

But was it right that weight damage was going to be removed?

vast wolf
#

as long as stego is as good if not better than trike at defending itself against the apexes its fine.

#

im pretty sure.

#

or it will be less impactful.

barren zephyr
#

oki, but I hope Stego has a LITTLE bit better chances against apexes, like rex and giga, a little bit

vast wolf
#

one hit from stego anky or trike should force anything to give up the hunt.

#

otherwise you risk death.

barren zephyr
#

yeap

#

as like, Wouldn't Stego be able to break bone like, mini bone break, like bone break 1-5?

vast wolf
#

stego should be able to break bones.

#

breaking a bone causes bleeding.

cobalt compass
#

stego will possibly do immense bleed and raw dmg

barren zephyr
#

but a chance of that (if stego gets that) would it have like 5-20% chance?

vast wolf
#

with animals possibly having organs stego could be masterful at taking them out.

#

bonebreak wont be chance.

#

if an anky hits something in the leg it breaks the leg. if a rex crunched down on a leg the leg gets broken.

barren zephyr
#

Didn't think about that btw

#

too much Isle gameplay dondiLUL

slate marlin
#

@jade schooner really digging your map suggestion of Thenyaw, it's superb

inner orbit
#

@barren zephyr that’s not a suggestion

hasty radish
#

personally the new group system. Is what I expected the most, it will make the game even more epic, and harder x).
and also avoid too big groups of players.

#

and then even if you don't know the map, you can give your coordinates to the others

lament finch
#

I just feel like its something that should be optional. A lot of non official servers already have rules in place for "too big groups" and even with coordinates it's still going to take a while and be frustrating. If people enjoy this mechanic then they're welcome to play with servers on it, like official, but I don't believe it should be enforced on people and servers that absolutely do not want a mechanic like this.

mighty girder
#

@lament finch Afaik the option to add people to group via server list is still gonna be there, its just this is a new option to do it as well in case you dont know someones steam name. Not 100% sure though, take it with a grain of salt.

lament finch
#

Here's hoping, I'd vastly prefer if it was an either or kind of situation as opposed to 2 calling being the only way to group

hard willow
#

I am hoping that the spawning will be more dynamic so you can pick parts of the Island where you wish to spawn so it would be easier for friends to spawn next to eachother while still not super close. @lament finch

#

That would make the proposed group thing easier for friends to find eachother etc.

hasty radish
#

Boff

lament finch
#

Potentially, though I still think there'd be issues there in the case of say, new players joining the isle and wanting to join groups, but not being able to if its a 2 call only grouping. Or people wanting to group up outside of their immediate friend group with people roaming the map looking for people. I just think overall a 2 call only grouping system would create more problems than anything

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Though it could be a really good mechanic if its paired with grouping from the player list like it is currently in legacy

icy lion
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ceratos not going away, its really not that big an issue

lilac swallow
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Someone is mad x dino they like comes after y dino they dont like

icy lion
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big time

lilac swallow
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At least cerato is confirmed to come, unlike brachi which is confirmed to NOT come, yet here i am not bitching

tepid gate
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In most survival games you can't just add someone from half a map away. I think it's a realistic and immersive thing also if you can choose where to spawn you can just spawn in the same area as your friends(although those can be invited through steam as far as I'm aware).
All in all sounds like a much better option than the old system.

terse hornet
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also with interactive maps being a thing outside of the isle and people tending to give locations names, it'll be pretty easy to meet up with friends

jade schooner
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At least cerato is confirmed to come, unlike brachi which is confirmed to NOT come, yet here i am not bitching
Brachi is coming. Just no confirmed survival/playable

fallow cypress
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I believe every animal is confirmed to be playable eventually besides pue but yes brachi would be mainly Ai

terse hornet
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playable in sandbox ^

lament finch
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In most survival games you can't just add someone from half a map away. I think it's a realistic and immersive thing also if you can choose where to spawn you can just spawn in the same area as your friends(although those can be invited through steam as far as I'm aware).
All in all sounds like a much better option than the old system.
I still think it should be a toggleable server option at minimum. Not everyone wants to play heavy realism and immersion, because not everyone who plays the isle is here for intense dinosaur roleplay. I know myself and several other people don't want to struggle to group up and meet people and play the game . I do really hope they just have it as an option as well as the list grouping

lilac swallow
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Brachi is coming. Just no confirmed survival/playable
Thats what i meant

tepid gate
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It has nothing to do with roleplay of any kind, it's simply a matter of not being able to invite people you don't know from halfway across the map - again you are supposedly meant to be able to add your friends to your group through steam(unless there was some change when it comes to that however I haven't heard anything about it). So this basically makes it just impossible to spam "U for Utah group" in the global chat in the hope of finding a party. If you bump into other Utahs you don't know and wanna pack up with them? Sure, you can do that. If you want to invite a friend with whom you decided to play the game? You can do that too. You just can't spam "C for Carno group invite" and treat it as a viable strategy of finding packmates.

random imp
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@tepid gate best excuse to abuse admin commands, nice try buddy.

tepid gate
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That's exactly why it's on a server that's designed specifically for that

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You go there just to grow yourself and test stuff with a friend, you don't go there to play

random imp
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There is a team to test this things. Common playerbase do not need admin commands to abuse.

tepid gate
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That's basically a poor man's sandbox gamemode since we didn't gget it

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How do you abuse growing and healing yourself exactly?

random imp
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By healing and growing yourself.

tepid gate
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I can live without teleporting yourself to others although wasting time to travel halfway across the map is also time consuming

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and how does that count as abuse in your mind?

random imp
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Apply for QA

tepid gate
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I don't want to be in the QA

random imp
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So you can trst this stuff

tepid gate
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I want to play the game

random imp
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Then play the game without admin commands

tepid gate
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and I was told to provide recordings of specific bugs occuring

random imp
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If one have it then all the others want it. And this 'd inly create chaos

tepid gate
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This isn't for all the Evrima servers, I want a specific one used just for this so that I don't have to regrow a dinosaur hoping the bug finally reoccurs

#

What others want it?

#

I want every player to be able to grow themselves at their wish

inner orbit
#

What’s going on?

#

What’s going on?

#

What’s going on?

#

What’s going on?

#

I’m spamming now

tepid gate
#

on one specific server designed specifically for testing things and recreating bugs that they encounter

random imp
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Again, there is a team to test this stuff. If you want to be usefull apply for QA

tepid gate
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I don't want to be in the QA though? And people keep repeating that the players playing Evrima build are basically testing a beta-version of the game(assuming it's even in the beta-phase right now)

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Why not give them the tools to do that then? It's basically like saying that someone is absuing lack of growth on a sandbox server in the legacy build

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I'd preferably make that suggestion about introducing an actual sandbox gamemode but that's definitely too much work and the last thing the team needs right now is more work

mighty girder
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^^^^

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agree with Aken 100%

tepid gate
#

To be slightly more specific about which bugs I want to test out specifically:

  1. Utahraptor sometimes gets stuck in place unable to turn around, the only input that works then is the left mouse button attack. It happened two times to me so far and once to my opponent, it's obviously a certain death mid-combat so unless you're recording at the time when it's happening you won't be able to report this bug.
  2. Utahraptor sometimes drops onto the ground after disengaging its pounce from the Tenonto(while still having stamina). It's really inconsistent and I can't say why it happens, furthermore on at least one occasion when I was testing it with another player I was on the ground from their perspective while on my screen I was just stuck mid-air after disengaging the pounce. This might be to do with either being hit during the pounce or due to the angle at which you pounce a Tenonto - could also very well be something completely else that I'm not taking into account - those are just my hypotheses that I can't freely test.
#

In general those are mainly the bugs with the pounce which unfortunately can't be recreated unless you have a fully grown Utahraptor. Another option is to allow the juvenile Utahraptor to pounce but I have a feeling that it's neither a good idea nor a possibility at the moment.

bleak atlas
#

Guys what to think about my roadmap suggestion?
Is it an good idea in youre Opinion?

keen estuary
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I'm just saying if they give cerato the boot on more Time I'm never playing the isle ever again

covert birch
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i mean, as much as i do agree cerato would be a better choice hten lets say rex for example
idk if its really anything to get too antsy over especially with how different cerato is planned to be from the average joe dinosaur
Its full on trash can man and cannibal which sounds really cool

keen estuary
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I'm tired of them hyping up cerato just to slam his head back into the pavement

covert birch
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plus most of the choices found on the roadmap kinda make sense to be added soon
Like nesting and ai two of which are core mechanics
And since fish is part of ai well makes sense to add that soon along with animals who work with it

silver zephyr
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cerato is still happening

#

also cerato is a small and is probably coming rather soon compared to other dinos

outer condor
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If they remove cerato it will just be wasting a good asset

covert birch
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Like idk if cerato has any core mechanic that it can come along iwth
That would make its addition specifically more likely to happening sooner

I guess bleed? but lotso animals have bleed

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They arent removing cerato

barren zephyr
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make cerato burrow

covert birch
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they just didnt put it on the new roadmap

silver zephyr
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cerato would probs come with the new gore system cause cannibal and eating rotten corpses

covert birch
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true

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along iwth compy

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and maybe some other scavenger

silver zephyr
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maybe kentro cause impale

covert birch
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🤷‍♂️

keen estuary
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But it doesn't need that to as it is said to be a brawler

silver zephyr
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what

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cerato is gonna have lots of options

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since its gonna be a brawler it can probably engage in fights and bully stuff off corpses which it can eat

covert birch
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Gamer, the whole idea is too add animals along with core mechanics that make sense for em

The gore system which atm is uncompleted (you can tell by the fact we dont have all the skulls n such) would be the core mechanic if any to come along with cerato,

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So the fact that cerato isnt being added, is prolly due to the fact the gore mechanic is prolly also not complete

keen estuary
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I really dont understand why stego came up didnt they learn there lesson with freakin tenontos

silver zephyr
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what

covert birch
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What do you mean?

keen estuary
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Stegosaurus and rexes dont

covert birch
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What lesson with tenontos do they need to learn
Cuz well, rn tenontos pretty fucked

keen estuary
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Not really

covert birch
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the poor performance on servers + utahs excessive speed causes utahs to teleport quite often, which makes combat for tenonto quite difficult

keen estuary
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They can slap the hell out of a raptor yet there adding an apex herbi

covert birch
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which is why tenonto atm is in a poor spot

#

it can slap the hell out of raptor since its about 3x larger then raptor

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tenontos 2000kg compared to 700kg raptor

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yet 2 raptors
Can still beat it

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and meeting 2 raptors isnt that hard

mental sleet
#

one.

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if you are lagging enough, one will do.

covert birch
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one can but generally thats cuz teleportation not actual skill

keen estuary
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Not really only if the tenoto sucks

covert birch
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or if its lagging with how shit performance is atm

keen estuary
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Well same can happen to the Raptors

covert birch
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not as much since tenontos arent as fast so teleportation doesnt occur as much

keen estuary
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It still does

covert birch
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To a much lesser degree yes

#

Remember that the two apexs being added are also ai (hell stegos being added at the midtier size
Meaning you can easily crank up their rarity in spawns making them not much of a problem

Sucho and deino on the otherhand tho dondiYikes

silver zephyr
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haha 2 pseudo apexes in update 3 go brrrrrrrr

covert birch
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but anyways returning to the original thing, cerato will prolly be added once the gore mechanics are complete, cuz thats the core mechanic that makes the most sense for it

keen estuary
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No stego is an apex

covert birch
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Nope

keen estuary
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It only isnt one in legacy

covert birch
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its getting downszied from legacy size

keen estuary
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Yeah it is

covert birch
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Punch literally confirmed this about a day ago

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which is a midtier

keen estuary
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Its has a sub adult which makes it an apex

icy lion
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thats... hm

#

technically now with seamless growth, sub adults dont exist

covert birch
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Ava now has a sbuadult

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maia too

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every animal does

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Cuz seamless growth exists

icy lion
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oro has a sub stage

keen estuary
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And stego still has alot of damage

icy lion
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whats stegos damage in legacy?

keen estuary
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Stego hit as hard as a rex

honest sparrow
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That is a fat lie

icy lion
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plus theres no reason to look at legacy, everythings getting redone

covert birch
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Remember stego is yaknow
A sandbox animal so its legacy stats are being redone

keen estuary
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And can stack 30 bleed

covert birch
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Snadbox animals stats dont really matter since all of em are being reworked

#

also ptera its true, but weight thing changes it

#

but who cares cuz again, its sandbox

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hell bleed aint even in by the times stego is lol

keen estuary
#

And plus it is stupid that bite force determines damage cause to most herbis bite doesn't mean shit cause they are most likely not going to bite the carni

icy lion
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sandbox AND legacy

#

biteforce is just a blanket term for hitting power

covert birch
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^

icy lion
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stegos "biteforce" is its tail swing

keen estuary
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Exactly

icy lion
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so whats the issue

covert birch
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it doesnt make sense but its better to keep it there for simplicity's sake on the stat menu

keen estuary
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In my opinion they should change the wording

icy lion
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idk what to though, "Power" or "force" seem too vague. im not great with words tho

keen estuary
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And plus u don't know if they will be mid tier cause trikes aren't very big apexes

covert birch
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attack power

#

sounds so bland but its generalized

#

Gamer, the weight is what im referring too
That stego is 4 tons
Rex is 9 tons

keen estuary
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And across aren't apexes and look at there size

covert birch
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They are oversized ingame

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by a lot

icy lion
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weight matters more than size and acro is waaayy too big

covert birch
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B/c of a bug which is why the camera is wrong
Same applies to herra alberto and anky

keen estuary
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Size doesn't mean shit when saying like tigers are apexes but so are eagles and u see the size difference between the two

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Same goes for dinos too

covert birch
icy lion
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its different when theyre in the same ecosystem and interacting directly with each other