#general-feedback-discussion
1 messages · Page 584 of 1
I think that Compy just about checks out, although perhaps it's a bit more bulky on this size comparison.
Sorry
Velo appears to be slightly larger on Nova's chart
That looks more like troodon’s size
Troodon is the green one more in the back
Granted there's very little size difference between the two
I think the velociraptor should have a tiny downsize
I think it should be made larger, if you make it even smaller than it was in reality it's getting into this size range where it's really not worth interacting with for the big part of the roster, same with all the oros and hypsis of this world.
I mean Novas one
Oh
I will ask him about it
It appears he hasn't used just one specimen for this estimate
Franoys put it at 36kg and perhaps made it even slightly larger than Nova so I'm not sure... I think it checks out?
They could probably kill some of those smallest animals if they were to be in a pack... like homalo, oro, perhaps hypsi or taco
@tepid gate Yes i agree this
Mine is based off of franoys, and a slightly larger specimen produced by Random and Franoys togehter
which puts it slightly larger than most of the older charts out there
I quite like that Anky edit, more resembles the "iconic" look of Anky while also keeping the basis of the armadillo aspects that seem like they're for mobility.
Agreed^, The dip looks, out of place almost? the more rounded nature brings the animal together a lot more imho
Glad y’all agree. Still keeps the look authentic and unique, but still has some of the old anky flavor to it.
I'd make it almost flat at the top instead of rounded or dipped, I think it's not look as weird but also a little more interesting
I didn't even notice the dip before in the original concept art, now I can't unsee it
but yeah, that Anky edit indeed does look much better
I believe it's Fred's art and not Tapwing's
it is Fred's indeed
Fred did the artwork, yeah
Are people allowed on server to tell players they like "big black dicks"
This guy called daddyconnolly in a Utah Raptor group I was in was being very "vocal" in a way that was making people feel uncomfortable and they didn't know if that kind of language was allowed on servers, so I'm asking for them as I'm also curious.
... uhh
... Anyways, ... i think anky should have a chonky body if its gonna have a chonky head
@barren zephyr Kissen has already talked about it before, they might change it in the future
great!
@surreal sedge thanks! It’s still a great piece of art the concept is, but just needed a little bit of fine tinkering. One small change can make such a difference, and I’m glad a lot of y’all like what I thought Anky needed.
frankly it just needs anything but anky in a rhino costume, i like how theyre trying to make it appear more viable so they can have more fun with the animations and have it look more believable but i think theyre going about it the wrong way
i think my suggestion of increasing back leg size to give it like the ability to rear up if even for an instant to help turn faster kinda like the triceratops when it does its hops could work
I think some herbis deserve a leg break ability, because I don’t think the it’s realistic that a powerful swing from an anky tail would not break a leg bone while a rex bite does
Bone break is getting a re-work, and in the future more creatures should have it.
So anky will most likely getting a bone break
Nice
lovely how of a sudden paleo experts pop up like mushrooms claiming that this or that design of a specific dino would fit the dev's (unkown) intention for that niche
🎩 👌
🍈
SLOW ✅
TANK ✅
ARMOURED 🚫
instead maybe as dmgdealer with its clubtail
Armour needs to be added
hmm, on second thought...
id prefer armor that protects against
smalls should die after one hit
medium like allo can be knocked out or back but have a chance as a pack to circle and go for the weakspot, i assume would be the head and neck
apex' if skilled and using techniques like ambush from cover at close range could take it on solo, otherwise pairs should be recommended. if an apex is hit they dont suffer the full time from any debuff like medium back give anky some time to "run"...
anky's attacks should do a fair amount of dmg but the prog chance for a debuff like bonebreack should imo be very high
after all dont expect to live a long and prosper life as a solo anky, get a herd and stay safe there
@barren zephyr fairly certain it's made by fred, but i do agree with you, as does most other people here.
i mean, it's only small, but it really does make a difference.
https://media.discordapp.net/attachments/664914260648001555/737405580196708463/Anky3.png?width=1205&height=678
https://cdn.discordapp.com/attachments/401481371249541120/737602153530523748/image0.png
Well, the concept art is significantly more gracile and slimmer than Anky IRL to the point it's controversial, which is in line with the critique of old-anky's low max-viable-animation speed making it difficult to balance for gameplay. That makes it a very reasonable assumption that the devs want Anky to be speedier and less tank-focused than the baseline physique can support but still being somewhat tanky and slow
Thus, suggesting animals that fit such before the concept art is acted on is useful rather than a baseless assumption.
Tldr; if it looks like a less tanky anky and they don't think a more tanky anky works, they probably want a less tanky anky and it's worth considering non-ankies if people dislike less tanky anky.
please lets further call it 'Tanky'

y u boo me, I not rong

¯\_(ツ)_/¯
@barren zephyr ummm. those "recreated sounds" are from Jurassic World the game
@barren zephyr yupp they are... should I’ve mentioned it?
yeah instead of saying you recreated sounds
cuz that sort of wording makes it seem like You made those sounds
we are now friends for life of the order of tanky, praise be
@barren zephyr that seems kinda annoying, like I love the bug eating idea if you are some juvi carnivore or a compy, but it seems just like a burden for everyone (players & dev) that would probably take a while to create. If there was also a positive effect for certain dinos maybe, but it just seems like a big negative effect on everyone that would make you have to do more work to survive in jungle environments without getting any positive outcome
@barren zephyr There, I’ve changed it now. Hopefully it’s better
@barren zephyr that seems kinda annoying, like I love the bug eating idea if you are some juvi carnivore or a compy, but it seems just like a burden for everyone (players & dev) that would probably take a while to create. If there was also a positive effect for certain dinos maybe, but it just seems like a big negative effect on everyone that would make you have to do more work to survive in jungle environments without getting any positive outcome
@glad dirge bruh you can avoid them with mud bath, it isn’t like bob storms that practically always they kill you or they annoy you to the limit. You just mud bath and you avoid them, like current herbivores like rhinos or elephants
Stupen is amazing as a Ai creature
wouldnt mind if it was ai as long as players can play it without having to pay 45 quid on nycta
stupen would be great as an AI i mean , you could find adults and nests on the banks of rivers and swamps to hunt and deino , sucho , spino etc can hunt them in the swamps and rivers
i dont mind it being ai like brachi as long as it can still be played as we need more aquatics and ones that can eat aquatic plants
that might lead onto something , maybe an dino that lives on land but can quickly swim in the water and eats the waters plants , so it has to live near water
ahem seals
Like the idea of it being ai
imagine hunting seabirds at the coast like you could hunt them at the rocks and on cliffs OR you could be a ptera and catch a seagull
stupen could be a really fun playable but ai first would be a good idea
more of a bulky aquatic that really only needs to be weary of deino
ik seals don't eat plants but thats what i think of with an animal that relies heavily on beaches n what not
mega is the lizard titano is the snake and stupen is the turtle
Yea as a AI it would be pretty much chilling infront of most animals
just saying before xellos gets a hold of me
i feel like a more chill aquatic would be quite nice to explore the waterways
As a playable, it would be an omnivore
River turtles of that shape are that fast in water, so while it would have to avoid Deino(and presumably would do so by swimming away), it could actually be a dangerous pursuit predator of small semi-aquatics like Beipi(especially juvies. Ever seen turtles chasing ducks and ducklings?)
Basking would force it on to land semi-often, as its large size means there's not a lot of places on the water where it can hide out, so it has to be relatively exposed, giving land based carnivores a good chance to attack it in its vulnerable moments.
Being omnivorous, it would be feeding a lot on aquatic plants.
When nesting it would either be exposed for a long time, or have to hide its nest very well so that nothing can raid it, as it would be bad at defending it.
Stupendemys isn't really my thing but I can see how it would be an attractive playable for someone else
that also makes it unique being able to eat bepi for example or young deinos
what if we went more dinosaur route and prehistoric mammal , at the coastline you could see AI lurdosaurus lounging around and they can swim and go eat underwater plants , and mercs could bring rats but they could bring a prehistoric marsupial or mammal that would have cameras on them but they continued to breed and breed until they became a food source on the isle where small dinos and juvies can hunt
Maybe make a food event the stupen have layed there eggs now we must eat the stupen hatchlings before they get to the water
(Incidentally, while the Alligator Snapping turtles feeding method is more well known, common snapping turtles are specialized pursuit predators of the water. They chase down their prey and chomp, not sit and wait)
that also makes it unique being able to eat bepi for example or young deinos
@charred nova austro wants to know your location
@prime hornet bear , deer , and galapogos giant tortoise wouldnt be on a dinosaur island at least , if they havent all been eaten
would love if one just lunged at bepi
yea it makes sense that a rat could survive
Austro is probably more ambush based and something that can target Beipi anywhere, not just the water
Stupen can be dangerous predator in water, but not much to speak of on land or even the shoreline, it's not built for an ambush lunge like deino
or somhow get on the isle without humans seeing but a huge ass deer
@rocky sable lurdosaurus is a horrible addition, number 1 people would ask for it to be playable, and 2 its stupid legs are too fucking short to run, and it has zero evidence of swimming, its a stupid paleomeme
Rats would be a huge threat to the nesting mechanic
which is why you'd want to watch your nest
While they can't really harm adult dinos they are well known egg eaters and devastate lots of island populations
stupen can also be for players to just explore the lakes but still need to be weary of deinos and being quite deadly in water to bepis or younger deinos plus another creature to eat aquatic plants which is always good
rats would be a threat to nesting so you might have to be very attentive of your nest to watch out for rats , ovi , and other nest raiders
TBH I'm pretty sure rats on the island would drive the apex sized animals to extinction
They're too small for things that large to deal with without destroying their own eggs
realistically probs
Utahs and other smalls could successfully defend their nest but T Rex would be completely helpless
And it only takes one bite to kill an egg
would apexes have to form a symbiosis with smaller dinosaurs? like a small dinosaur guards the rexes nest from rats and then the rex shares their prey and food with the small dinosaur in order to continue a safe nesting period
i mean depends really
crocidiles team with birds to protect there eggs
yeah
compy could probably fill in that role tbh
then why have rats when we could have something like a cretaceous mammal, larger and a small bit more intimidating while also being easier for apexes to bite without destroying their nest
The problem with symbiosis is that most of these animals come from drastically different places and time periods
like anky would could have compy and juvi pteras to pick off insects and warn the anky of danger
thats just mix packing
rex brings a carcass near it's nest. compies come and patrol the area for other potential smaller scavangers
and compies are small enough for a rex to not really care about
but i like the compy idea
beipis eat the aquatic plants hiding deinos and the large herbivores act as a meat shield against barys and austros
ya know how symbiosis basically makes 2 animals work together? what ideas of dinos working together do you guys have? like maia and paras sticking around heavily armored herbivores to warn the strong herbivores as they small ones get away
i mean. thats just a real basic thing that sometimes works. sometimes doesn't
plus with what i said. you could just say it works and have the ambient wildlife kinda mimic that since compies are all ready going to be after carcasses like hell
The compy idea is great compys are like ur friends
except when they aren't
always friends
compies are friends not food , except when they are food
i like how my acro suggestion was never talked about cuz someone likes turtles too much
hahhahahahahhahaha what was it
look in feedback. it's right above yours
i mean acro is that. tried to do what allo did
oh yeah wasnt allo supposed to be able to like jump on camas side? why cant other dinos do stuff they did in their habitats , acro wouldve used its arms to hold down a tenonto and kill it and giga would held onto prey to inflict more damage
grapple onto shit yeah
brachi is gonna be something basically only giga can handle , unless your a really deicaded spino/rex
because giga can latch onto the stomach/leg and bleed it out
rex and spino would have to keep attacking
@rocky iris it's armor under the skin. think like a carapace fused to the spine
I'm still not a fan of how sunken in it is
:s
it just looks like a big weak spot and it's not attractive
esp for an armored dinosaur
but that's just my personal opinion. -v-
would you still wanna bite into it even if it's covered in osteoderms and basically a carapace?
that's the point of anky is to have osteoderms??? i'd rather it look like it's viable and protected then have a big sunken spine
spine = not talking about the osteoderms, literally talking about the spine that's sunken in.
but it's not. it just looks that way cuz of the carapace on the ass
it's still not appealing i don't think you're getting what im saying. It's supposed to be a dome shape not shunken in then bumps up over the hips. It doesn't scream "anky" to me.
then thats you're opinion
i'v already stated why it looks like that. it's not the spine. but the carapace on the ass
that's why I said it's my personal opinion |D
Plus you are going on about the area on the butt not the spine so again you don't get what im saying . either way it's still not attractive and looks really weak compared to what anky actually looks like.
it's ok if you're don't like it. i'm telling you why it looks like that
anky is a rather flat animal
anky's back was kinda curved up but taco i see your point
it looks better to me than always getting a turtle anky
yeah , this is the new anky for the isle
I don't like the curved back
the edit somebody did of it where it has a curved back looks way better
I don't like the curved back
@white spruce I assume you mean the concave back?
yeah
ic, since you used curved for both i got confused lol
Somebody went and snapped anky over their knee
looks like he should be paralyzed from a devastating spine injury
I'm personally just iffy on the silhouette. Feels far too mammalian with the dip.
it really just doesn't look good on the anky in my opinion
like, they smoothed out a dip like that in para's back
but now they're making an anky with a significantly more noticeable dip?
To those saying the back is broken: it’s not
It’s just a different interpretation where there’s more prominence in the middle thoracic spines.
It does have a more mammalian feel, but it’s not necessarily bad.
I have to agree on the rounded edit by Fred, since it makes it more like actual Anky, but if stylized one makes its way, I don’t see why not. It’s very beautifully done as it is.
We’ll see what other edits they make for it once it gets a model
^
Native wildlife like bears would probably get killed off or outcompeted by the dinosaurs, if anything modern birds and small, fast procreating things like rabbits and mice would look less out of place
I mean, it takes place on islands
Native wildlife is mostly going to be stuff that could fly there
Somebody mentioned bears and deer in feedback
And galapagos turtles and the such would probably be killed off too, with so many big predators capable of crushing and flipping them
One of those giant prehistoric turtles would work better
@red vortex you do know that evrima is still WIP/beta? i could say no, we will stay like this forever, but fortunatly the devs and qa are working hatd to get us what we desire
I was only curious is alll 😅
then just ignore the channel pings you lazy pepega jeez louise 
im not in many discords and like keeping pings to a minimum, and i dont want to mute this server entirely because i like getting the announcement pings. itd hurt no one to use here instead
then just ignore #stream-announcements? they've seperated it to make it easier for people to ignore it
I do have it set to that but still get pings. I presumed everyone pings just override that but could be a bug on my end then maybe, idk.
go to notification settings and set it to 'nothing', that could help
It is
I don't think you can entirely disable pings though
Loops back around to my point then. here pings just... make more sense given the scenario
I have many servers muted yet the pings are still showing
but at least I don't get a notification for it
¯_(ツ)_/¯ i just don't want to be getting pings for something that I can't watch, in particular when there is a better alternative.
maybe look it up on google or something
Just did. At least as of right now, there's no way for a user to mute here and everyone pings for a specific channel within a server. Only mods/admins have any sort of control over that.
maybe you can ask help from a discord moderator and they can get that fixed for you
They can't make any edits to channels that'll only influence specific users, unless those users all have a particular role. And I don't see the point in a unique role for "doesn't want everyone pings for stream announcements" when they can just.... use here pings
I mean some servers do it for people who don't wanna get pinged
Looking into it I don't think even that is possible? I'm a mod in a server, just looked at some settings and there doesn't seem to be any feasible way to disable all notifications for a specific role in a specific channel
well they have certain plugins/bots installed to help with that
And that's all well and good. And pointless in this case when here solves that entirely
I don't see any reason not to use it. The only drawback I can think of is that people who ARE subscribed to the devs, and thus can view past videos, may miss announcements. But people who are invested enough to be subscribed likely keep tabs anyway
I just don't see any reason to go through all the trouble of setting up a new bot, role and permissions... when you can just use the here ping instead.
well they can't make exceptions for everybody, I think you just gotta do with what you have now
I made a suggestion for a reason :P
I know, it's not that I am disagreeing with your suggestion. We'll see what becomes of it
Another alternative instead is to possible use a specific livestream ping. That seems to be fairly common for discords with livestream channels. That way people who don't care about livestreams can opt out entirely.
Because even with here pings, it does mean online people who don't care about livestreams will still get a ping
welp, if you really wanna ignore it then I suggest hiding TI discord whenever you're gone or something
ehhhhh doesn't really work. for starters thats a lot of remembering for me, and i have memory problems. im a uni student too so im on and off a Lot.
well then ig you just gotta have to live with it for now, can't have solutions for everything
yes which is why ive made this suggestion lmao i know i have to live with it for know but i shouldnt have to want to, hence why im making my case for it
@ashen elm i like the idea. it probs won't happen though since it's just a smaller version of big steg
Thanks!
Yea it's unlikely rip. It's an alternative to 4 ton Stego which not a fan of but devs (Dondi) seem to want... plus more viable.
yeah i get that
i'm pretty sure even if stego gets shrunk. it's still gonna be as deadly
if not more so
I don't think 4 ton Stego works tbh. The plates are not defensive, the only thing really protecting it is the spikes and it looks as awkward as Magy running (maybe worse) and it needs to run from apexes.
the spikes and plates look like rubber atm, really hoping they're fixing that in the future
and the texture isn't helping either
i mean from whats been said by bryan. stego probably wouldn't need to run from apexes. In legacy steg has always been a push over to apexes especially spino so i think they're upping it's damage and (whenever bleed gets it's change) give it more bleed
it definitely needs more damage and bleed
of course yeah
like when locational dmg is in. it could probably nearly down a giga in 1 hit to the face
also, I do think the plates serve as protection. It still makes it more difficult for bigger carnivores to bite its back
I mean balance wise there isn't anything stopping them from making it OP even if it doesn't look realistic. It's a game.
But a 4 ton Stego doing more bleed or damage than a 7 ton Trike doesn't make sense. That's with Trike likely being better armored.
Stego can put more speed and velocity into striking with its tail than a Trike can charging with its horns
yeah. plus stego doesn't have many weak spots as is. it's the opposite of trike really
trike is still most likely doing a fuck ton damage
The plates are filled with blood and keratin. They are not meant for defense like the spikes on Kentro or Miragaia. A bite would hurt.
As for it putting more speed into a strike from the tail, sure but the spikes are also smaller than Trike's horns, especially at it's nerfed size.
Plates don’t really make a difference in protection
They aren’t attached to the skeleton
They could be ripped off
I see
i understand the argument but i do disagree that 4 ton stego wouldn't be viable. stego is still stego and they're gonna make it more of a threat. (they've wanted to for a while. just never happened)
size doesn't mean everything, even when the Stego thagomizers are smaller than Trike's horns
the damage would still be devastating
I would still prefer a larger stego
Trike horns are thicker while Stego thagomizers are thinner and thus can puncture more easily
it's like comparing guns. a gun is a gun
it shoots. it's a weapon
stego thagomizer and trike horns are weapons. meant to protect themselves
It's going to puncture more easily but the damage is going to be more superficial.
It's not going to be as devastating as a Trike horn through the chest, thus less damage over all.
while i do agree a trike horn ramming into something at full speed would deal more damage. but the damage would still get the job done
thats what me and bas are trying to say
that's why Stego should have more bleed than Trike
TBH Rex and 6 ton Stego is already a bad match-up, 4 ton Stego is just making it more uneven and look more awkward.
oh i don't doubt that 1 bit
it was worse for spino
spinos could just roll over stegos and be fine an d get back up in 2 minutes
yeah, considering Rex and Spino got much bigger and potentially more stronger in evrima
9 ton Rex vs 4 ton Stego.
Anky is better in almost every way and it weighs the same.
But yea the reason why I'm suggesting Miragaia is due to it looking like it can run, having rear spikes (not plates), and it's different niche as a mid-high browser.
I understand
i think it could replace stego personally. but ya know. stegosaurus
Oh I'm not arguing Stego gets replaced. I'm arguing Miragaia fills the 4 ton niche and Stego stays 6 tons.
ik just me personally
rip Ceratopsians and Ornithopods get all the animals.
Ceratopsians (Proto, Ava, Diablo, Pachyrhino, Trike)
Ornithopods (Dryo, Tenonto, Maia, Para, Shant)
I guess you could group Kentro, Stego, Minmi and Anky as Thyreopeans but then it'd only be fair to add Pachy/Homa as Marginocephalia (so up to 7) . 
I don’t mind to be honest
aren't you forgetting a ceratopsian
Taco? I'm not sure about Styraco 
Taco barely counts
it's .5 ceratopsian
oh ik
lol I'm just messing with you
yee
hmmm Taco yummy 
I like the suggestion Taco. 
i was told it was a good suggestion in discussion so i figured i'd bring it here
Only suggestion I would make is maybe the slower and larger animals like Shant or the sauropods are immune to stage 3 and 2 (Brachi).
yeah probably
though shant by be a decent prey item but sauropods got thick af legs so
Is Rex still going to be doing BB?
i'd assume so ye
Hmm then yea nvm Shant would be vulnurable
yeah i'd see a rex hunting a shant more than a trike
Rex should not have bonebreak removed.It shouldn’t even be thought about
I don't think anyone expected it to be but Dondi threw it out there as not being satisfied with it
¯_(ツ)_/¯
a feel like a trike should be able to do more damage to a rex than a shant ever could, with the horns and such, making shants rexes preferred herb when compared to trike
Why wouldn’t rex have bonebreak?
no one says it wouldn't
What’s the logic of a creature with 12,000psi of bite force not having it.Was that drunk Dondi?
You'd have to ask Dondi, I think he just doesn't like how RGN it is right now or maybe just wants a straight up grapple instead
i mean my suggestion takes the RNG aspect out entirely so
I think grapples should use up tons of stamina if you don’t have enough you lose your dinner
Yea RNG is a bad mechanic most of the time so anything that can circumvent that is good
And yes, hopefully grapples will take significant stamina
rip Ceratopsians and Ornithopods get all the animals.
Ceratopsians (Proto, Ava, Diablo, Pachyrhino, Trike)
Ornithopods (Dryo, Tenonto, Maia, Para, Shant)I guess you could group Kentro, Stego, Minmi and Anky as Thyreopeans but then it'd only be fair to add Pachy/Homa as Marginocephalia (so up to 7) .
i like this, but add hypsi on the same tier as proto
I see you forgot about my boi oro again
oro like taco and velo are in the grey area of, they have something that already does their job better than them coming but they might come back similar to ava
we honestly don’t need that many ceratopsians lmao, Ava, Diablo and Trike are enough
eh proto and pachyrhino are cool imo. they are like blunt alternatives to ava and trike respectively
diablo should be the one that is cut imo
I feel like one mid size to go with the small and large ones is better than a small blunt and a large blunt but no mid size for ceratopsians
🤔 true
@lyric obsidian inverted mouse and stuff will come but in later updates when the whole thing kinda gets better.
@minor junco i think thats already happening with the AI in the future of envrima
dinos like trike AI , as long as you stay quiet and behind the frill you can up to them without detection
and im pretty sure ai are going to need to eat , drink, rest and for some hunt so they are part of the ecosystem
Good suggestion Blexy and I agree. Some nuance to AI would be nice.
If they are attempting to serve as an alternative to players, they should be complex and not simple.
their will be fear flight and aggression from what ive seen , at first they just find out if your friend or foe and what you are , and if you show aggresive calls and crouching and if you are worth fighting , like maia are flight animals so maia AI would have to judge when its time to haul ass
no other prehistoric animals than the dinosaurs, megalania and titanoboa. this is not a prehstoric life simulator.
modern fishes and creatures for lakes and land, no need to have beelzebufo ( that is basically a bigger toad) or a sawfish.
You have an entire ecosystem filled with prehistoric creatures already, I don't see the harm in it.
If AE is creating small things like Hypsi, I don't why they wouldn't try their hand at prehistoric frogs or sawfish which are bigger than modern relatives
beelzebufo is as big as an african bullfrog...
No it is bigger.
not really, go check it out.
I have... it's the biggest frog that we know of on record.
anyway, i don't see the point of having a clone freshwater sawfish and a toad.
Still it would be good to have biome specific AI
Because they are bigger than modern relatives and people want them as AI to fill up the space if players are going to be kept as a minimum?
to fill the ecosistem just pick peacock bass as fish and common toad
i really don't see the point of devs wasting resources on something like this
Onchopristis is much bigger than the other ingame fish
And beelzebufo was the size of a cat
just because " players want them".
I'm pretty sure the bass isn't filling giant sawtooth fish niche.
And they are "wasting resources" on AI either way, might as well go big.

Oncho is like 2 tons, it's isn't comparable to a bass.
And it’s much longer
And can defend itself, so more challenging prey.
i don't agree. lets keep the modern feeling to the game, instead of a saurian vibe
if you feel the ecosystem with prehistoric animal what's the point of having it in the modern era?
We already have mercs and modern architecture for modern feel.
And Kaiju experiments aka Hypos
meh
I kinda agree with salva. Id like to have all the non playable ais to be modern creatures.
The problem with modern AI is you are leaving a size gap that modern animals (because of human predation and extinction events) are not going to fill as compared to the size of prehistoric animals.
Like a Sucho, Dieno or Spino is going to fill up on Catfish (unless you oversize it; which defeats the entire point of it).
I agree with bronto more
I mean, the devs spent time and money on this, a 2-3cm fish
arguments against prehistoric AI are weak imo if resources is the main argument
lol pretty much.
There isn't much of a difference between creating modern AI or prehistoric AI, if they are modeling and animating it costs them the same either way
i really don't see the point of devs wasting resources on something like this
@random imp and using the same logic, modelling, texturing, animating and programming a 2cm aquarium fish isn't?
it's a modern animal is it?
The fish? Yes. rip jinx'd 
The rainbowfish? Yes
lore wise it would make sense to have animals that aren't native to the prehistoric roster
idc if they add more prehistoric stuff
but lore wise it makes more sense since seagulls and other birds migrate across vast oceans
also don did want raccoons at one point so theres that
I don't mind some modern AI, as you can't really keep invasive species out unless it's a completely closed system.
I don't think we know enough about the lore to really know about why the island is the way it is yet, but we do see modern influences to like humans and architecture.
But I don't think modern animals are going to fill niches for AI that people want; as alternate food sources for the bigger animals.
sturgeon and actual monster fish as AI wen
i mean for some animals it would be cool
Goats
some fish are filling in that role as spino food
That would be cool
i think modern mammals would be a stretch
not big modern mammals
Sturgeon are humongous yea but are basically on the way out so you'd have to clone them anyway rip 
I don’t think any fish currently revealed can be more than a morsel for spino
But onochipristis would be a more filling animal for spinosaurus and mixing modern and prehistoric ai would be nice
Mass sturgeon farms have been established, sturgeons aren’t going anywhere
I mean the giant one's. Beluga Sturgeon
Ppl farm belugas
what about coelocanth , they work their way up to onochipristis with large fish and other things in the sea like amonites and coelocanths
obviously and we could get onochipristis at some point but i think it would feed into the idea that a terrestrial spinosaurus could've formed or it could've adapted
To the giant sizes? 
It’s just rly expensive since they grow so big
sturgeons were also around for millions of years so it makes sense
Not necessarily, but the species will live on in aquaculture
I feel like they'd evolve to be smaller though. They wouldn't reach the wild giant sizes due to being farmed in captivity.
wasnt a 6 foot long female sturgeon caught in like a local river , just like in the middle of nowhwere
even now they are still big
While that's large for an average fish, the giant one's I'm talking about reached about 7 meters and 1500 kg
add chinese paddlefish, biggest modern freshwater fish
and cant sturgeon grow at a MAXIMUM of 24 feet long , like cant the beluga sturgeon get that large
thats a meal for a spino right there
Yea you can add some ~~former ~~ modern giants, but your basically making it scifi to have them reach those sizes when humans have cut their sizes way down due to overfishing.
At that point, just add a bigger prehistoric relative
please stop suggesting things for legacy, thats a dead horse you try to ride
@feral bridge you want utah to be more broken agile
Not during combat. It should still be instant like it was before
gonna disagree with ya there chief
¯_(ツ)_/¯
what do you mean, "not during combat"
utah is perfectly fine where it is
there is no way to limit it in combat or not
I was referring to Taco's reply.
i don't think that matters.
he's still replying to the not during combat part
which idk wtf means either
What I said, is that 5 seconds is not enough time to pick up speed while fighting
good
utahs should have a fair bit of time picking up speed to get to the insane 67 kph
acceleration is a thing you know...?
^
pretty sure some things are gonna be accelerating slower as is so utah and tenonto alone to make as not agile enough isn't exactly a fair argument
Whatever ¯_(ツ)_/¯ was just a thought
and we're giving you a response to your thought
also, if the Utah would have instant acceleration they would teleport around much more frequently which I am afraid, is even worse
@feral bridge utah takes like 2 seconds to get max speed running
5 seconds is about how long it takes legacy carno to get to full speed
legacy don't got acceleration
some dinosaurs do
yeah. thats what utah and tenonto do
ye, along with carno and trike and the like
i wouldn't call that acceleration that. i'd call it turning the keys of the car on
Trike and most definitely carno have acceleration
Utah takes roughly 2 seconds to get to its full speed in evrima and carno takes about 4-5 seconds in legacy to get to full speed.
i don't remember trike ever having anything like that. i might be mistake with carno with Acceleration. i'd more or less call it momentum cuz i remember that
ye trike has acceleration
2 or 3 seconds would be enough, you dont run instantly at full speed by yourself and almost no other animal does
ah darn, chat lagged....
Utah's already way too good in Evrima even with acceleration, it should probably need perhaps even more time to gain full speed than it does now or get nerfed in some other way. This dino's just all around way too powerful in Evrima as for now. Tenontos have to rely on using the water to fight the Utahs at all(which is a different matter that requires a nerf, Tenonto shouldn't be that much better than Utah in the water)
legacy Carno and allo definitely have acceleration. Any legacy dino that doesn't instantly stop when you stop holding W has acceleration and deceleration.
it's just the most noticeable on carno
adult trike has some pretty hefty acceleration too
If Para gets upsized to 5 tons it might not need to be faster than Allo. As long as it can outrun the larger apexes it should be ok.
Also Tenonto, Maia and Para being the same relative size is redundant AF
if allo can still beat the shit out of para then para will either need to outrun it or be able to fight it
without the lagging hits
Making the Para 5 tonnes is a little bit of a stretch isn't it. Well, this is the game with venomous Dilos and Utahs that go 70 kmph
Making the Para 5 tonnes is a little bit of a stretch isn't it. Well, this is the game with venomous Dilos and Utahs that go 70 kmph
thats the max size of para, not counting charonosaurus
What Bork said. It's kinda hard to tell exactly, but our Para is probably the smallest species.
just turn Para into Charono
Just make para into walkeri then remove maia then keep shant as the big hadro
Nah there's a big size gap there (3 to 12 tons) and tbh we need more psuedo-apex sized animals as viable prey items for larger animals.
though Maia is still redundant with Tenonto anyway
thats where biguanodon can come in
Ik it aint a hadro but it fills a role in the psuedo apex category
Sorry if I’m late to the discussion (It was night for me and I was sleeping). Who said para will be upsized to 5 tones?
We'd have to actually get Biguanodon first for it to fill that niche.
The devs mentioned "maximum paleo-accurate size". But they seem to ultimately decide on the needs of the game if its going to be max size or not.
True that. I’ve never agreed to go for maximum accurate size because I can relate that to many issues that can accrue.
But If I’m still to talk about my Para speed suggestion. I would personally like the para to be prey to mid tier carnivores, like Allo and Cerato, then to apexes. The Shantungosaurus could be perfect for apexes tho.
I basically see hadrosaur as a great prey where you don’t have to risk your life to get, like ceratopsians. Instead it would be more like “get a great meal if you could catch it” thing where the thing you will risk is valuable energy and health.
Again if we didn't have Maia (3 tons) and Tenonto (2 tons) already I would agree. But there is too much overlap between the three.
Para suits better at 5 tons because there is no hadrosaur in that size range and Sucho (4 tons) and Acro (6 tons) also need prey. Shant is double it's weight at 12 tons so it's more comparable to Dieno (8-12 tons), Spino (?) and Rex (9 tons).
@quick cypress That's more for #401470471750811669, feedback is relating to the game or discord.
My bad, sorry 😬
@ashen elm alright now I get why 5 tones would be good for the para when you say it like that.
However it doesn’t change the fact that I still think para should not 1v1 an Allo in battle and win. Just maybe 2 paras vs 1 Allo. That’s why I wrote my suggestion yesterday.
The larger Para is 2 tons heavier than Allo, it'd be a little ridiculous for it to lose in a 1v1.
At best you can make it do less damage and do more crowd-control, so it's more focused on getting away, but Allo should have a difficult time killing it as a trade-off since it'll likely go slower than it. Allo should only really "win" when it outnumbers Para.
If you want a hadrosaur for Allo to hunt 1v1 that should be Maia or Tenonto (well, Iguanodontid).
Nova's size comparison of Psuedo-Apexs to illustrate the point.
https://i.imgur.com/HpTSZ0S.png
Well not really. The parasaur process poor combat trait and isn’t really build for battle. Not to mention there are predators today who take down herbivores twice or far larger their own size (as an example, the lion and zebra/wildebeest). However I do really agree that Allo should be “defeated” by para by eventually not keeping up to the struggling para to get away. Seeing paras killing allos to me is quite ridiculous.
Most modern predators that hunt animals larger than them usually hunt in packs and most hunts are not successful even then.
But yea, I'm fine with Para not really killing Allo just making it feel like the hunt is not worth it because it's annoying trying to 1v1 it.
^
para's current kicking could be used to knock over things like allo
though the kicking should probably stun things like sucho and above
@barren zephyr no fence but I don’t know why people call it a kick. It’s clearly a boxing.
its not a kick or boxing , its official name is the wiggly arms
sure
Got dammit
How ever. I’m more then into para “defeating” an Allo and I will pretty much soon make a suggestion about it. Though if a para attempts to kill an Allo, it’s gonna die, can we agree to that?
hadrosaurs should speacilise in defensive herds, having combat abilities that allow them to protect their young from both small and large predators
ehhhhh hadrosaurs in general aren't all that defensive.
most just tend to have size against predators
^
Plus there are already highly defensive herbivores like stego, anky and ceratopsians so it’s not necessary for hadrosaurs to process similar defense ability. Also, hadrosaurs can run fast without looking dumb. Imagine a chubby trike moving faster the rex for example. This points towards hadrosaurs being more of a “run away” then “stand and fight”.
yes but their children cant run fast
Well not as fast as the adult for sure. But they can hide. Cattle’s today always hide their young
^
But if it’s a big herd of hadrosaurs, they can defend them self I guess
for the most part kinda
yes, they hide them in the middle of the herd, thats a defensive herd
Exactly, that’s really good
But I think I will make a suggestion soon about animals “defeating” each other without killing the other. Like para run away from Allo but kicks it so it falls over and drains more stamina then health. I might need som advice from you guys.
yes, but the problem with that is that killing the animal will disable that player for an indefinite amount of time, they cant comeback and hurt you. whereas just knocking them over and running away only works for certain creatures, large herding dinosaurs with vulnerable young need to be able to disable, but not kill a predator for a long enough time to be able to make an escape (with their young) and be able to recover before the predator. Bonebreak is a great way to do this, also making herbivores heal alot quicker then carnivores would be a good solution
herbs in general healing faster than carnivores. i can see a bit of a balancing issue with that depending on How fast
adrenaline speed boost for utahs would be so broken
the least thing we need right now is making anything faster than it already is...
Just give the Utah increased attack through adrenaline
adrenaline would make it so as a carnivore you would seem like you had more health since you feel all powerful so you'd most likely die because you were not smart enough to be content with a single body
or could make it do different things for different dinosaurs , like for a maia an adrenaline boost like when something gets wayy too close to biting you , you speed up and get a bit of extra stamina
adrenaline should be a herbivore thing
adrenaline could be for both herbivore and carnivore, they can just work differently for each other
adrenaline should be like the main thing for herbivores (since they dont have crouch speed) but the thing is they cant really control it and can use it when they feel terrified and are being chased
carnis have stalk and ambush, herbis have andrenaline
I don't see a single reason why a 5t+ Parasaurolophus wouldn't kill an Allosaur or Albertosaur that's around half its weight. I think that for the most part it would be like the Utah vs Tenonto match up. Sure you can kill the Para 1v1 but it's definitely not in your favour. If Para is P.walkeri on the other hand I think it's just Allo/Alberto food.
Parasaurolophus size
Neither of those species is the 5t one, I'm speaking about Parasaurolophus tubicen which is very likely to be the one in the game. It also dwarfs both of these.
walkeri is the one that was in game but they might change it to tubicen judging by its size.
tubicen is half weight of shant?
Less than half the weight of Shant. P.tubicen is 5.1t, meanwhile Shant is anywhere near from 12t to 16t
but still a good prey item for any big carnivore
It's a bit tricky when it comes to para and medium sized carnis in this game, allo in particular. On one hand para should definately be able to deal with a single allo 1v1, it just makes sense. A zebra doesn't look dangerous at all to a lion, till said lion gets a nice kick to the face as the zebra is running and para could do something similar. On the other hand, we don't want paras incentivized to run down every mid carnivore they can find although that's more of a problem with the player, not the dino.
Just need to be careful how they handle the balance, no one wants to play a walking hamburger.
its like tenonto and utah in a way just para should be more in line with acro and sucho than allo as its much heavier.
Exactly, if they can do that with para and the mid sized carnivores while also letting it escape apex predators IF IT SEES THEM, i have to reiterate this part, then it would be a good start.
I’ve now made a suggestion about something you fellas might be looking for.
@barren zephyr That works for me 👍
If para towers over certain predators 1v1 like allo some exceptions can be made but we also don't want to make para too good 1v1 either, that way it does rely on those kicks from behind.
Perhaps we could also allow baby paras to be born matching the adults speed? kinda like what wildebeasts do.
A young para has to sit to regain stam at birth that way there's still an oppertunity to hunt young paras.
but once the stamina is full they're set, they just won't be doing any fighting just yet but at least they can run.
@eternal dawn that’s a truly wonderful idea! Though I’d like to make some changes if I’m allowed to. Scratch the no stamina at birth thing, I think it’s good enough if they develop a larger stamina bar and more speed quite quick over time. I’d like it more if hatchlings always come out with fresh stats
Tho I gotta say. Making hadrosaur juveniles catching well up with the herd is great for migration.
Exactly, this way paras can still nest without thinking, "ugh, now we have to camp this area just so the kids have food and water since they're too slow to move..."
hadrosaur juveniles would be like wildebeest and zebra babies , they gotta move and run from the moment they hit the ground so they can migrate and keep up with the herd , trikes and other things need some time do develop things and sit back and have parents bring food and water
which reminds me i had an idea where things can carry water to the nest so you dont have to make trips to watering holes with the family , like a mother rex or trike would scoop out water with their mouths and carry it back to the nest , there they would open their mouths and let the kids drink (disgusting to some but practical even now)
@rocky sable there are a lot of this you mention but what are you really suggesting? Is it behavior for AI? Something related to the desire system? Nutritional needs? I don’t know what you are trying to say.
im suggesting that certain animals would have different ways of beginning life , hadrosaurs like maias and paras need to move and be able to run as soon as they hatch , most carnivores get babied by their parents and stay in one spot until old enough to move
more bulky herbivores like trikes would need to stay in one area to raise young since babies are really chubby , but in the end i guess what i suggested makes more sense to be AI behavior
since real players would never do that stuff unless instructed to by rules
I thought of that as well. It’s a good suggestion though ngl, but you made it sound like all these animals would have a profile players will follow which no one wants. I only say this cause I think you need to know about it, I’m not judging you at all if it seems like it.
Also as a bonus: I think the juvie rex should be able to move faster then the adult.
eh i dont think juvi rex should move faster than the adult the mid juvie sub range is when it should be faster since that when it stops being in the nest and starts being a hunter
I’m with Bork
yeah not slow to the point of not being able to move but still slow.
then just get faster until it starts to look more like a sub the slow down.
No let’s say Juvie rex is fastest so it can run from Utah’s and sub seconds fastest as it a hunter. The adult is more a murder machine
juvenile rex in realife hunted small things with speed , like prehistoric mammals and insects , it would have no need to hunt faster things which subadults would hunt , like pachycephalosaurus and struthiomimus
it only needed to be fast enough to catch those things , they mainly relied on their parents and older siblings to take care of a the dirty work on larger predators so i see your point since their might not always be a parent
maybe juvenile rexes fear meter causes it to run fast with adrenaline , so it depends when something dangerous gets close so its balancxes
Meh idk
like if juvie rex was fast it could hunt down other weaker juvies so what if it got extra speed from its fear to help its survive

i think we've found a compromise
We sure have
Tho this adrenaline stuff is not really necessary
Cause they haven’t talked about that stuff
yeah i use it as a metaphor since when you usually get afraid of something or get away from something you find scary you feel a boost of energy , you feel stronger and faster with your adrenaline so i kinda compromise it with fear
Aight, I think I get it.
alrighty
Hey guys.
I've sent something in the feedback channel related to the map design and such.
As I read there are a lot people that want a better or lets say realistic landscape in that. I just come here to start also a lil discussion on that, if you agree with these things, and to write and share some lovely pics maybe, let me know...
Cheers😎
While I support Rugops as a unique playable, I think it's too big for a chameleon ability.
It's moving a bit too into scifi and strain territory at it's size.
True but I rather a smaller animal closer to chameleon size use an ability like that.
So Homa 
It looks more chameleon-like than Rugops 
If I was to give Rugops a niche, it would be a scavenger of some type. Excellent smell, able to eat rotting meat like Cerato, and another ability.
Maybe the voice mimicry to scare away larger animals
There can be more than 1 scavenger and I wouldn't want it to occupy Cerato niche, just be similiar
Herrera I see as arboreal/leopard niche
Yes but it's an ability that is even less unique than more than 1 scavenger... burrower 
Tbf you can do a bit with burrowing
Inter connectables, wombat mechanics, different types of burrows, etc
whatever the hell that trapdoor spider does, featuring a verybig leaf as cover
But as much for 5-6 different animals? (Dryo, Homa, Ava) (Minmi, Taco, Oro)
You are ignoring a lot of different potential niches by pigeon-holing them in burrower category
Ava isn’t confirmed to my knowledge and oro and taco might get complete reworks
I rather Skunk, Chameleon, Porcupine, Thorny Lizard, etc.. niches than five or six burrowers
Ava was mentioned burrower in the recent roadmap
Even if ava gets burrowing, I’d like it to be more of a shallow ditch in the dirt rather than an actual burrow
I don't mind if they let small animals share/invade a burrower but only 1 or 2 should be able to create them.
Again niche variety pls half a dozen burrower is boring
Even though it’s a stupid idea I still want lock on rugops
Rugops does an all in leap onto something bigger and holds on for dear life while it goes for a ride
Like a cartoon
bruh i want acro to have chameleon camoflage
personally prefer the whole green anole way of changing colors n such since they can swap between like brown n green
I feel like that would work better as a camouflaged type hunter then the whole i can change color anytime anywhere chameleon thing
Like at the start of your charcter creation screen you can choose a color pattern for like on mode of color then the other, and ingame ya can swap between those
Would add a bit of like player choice in 2 diff biomes they can choose to specialize in camouflaging in (if we do ever get biomes that arent endless greens ofc)
link isn't working Vice
I feel like that sort of advanced camouflage ability miiiiiight end up on Titanoboa?
Since it's likely to be a total ambush predator that sits and waits for things to get near instead of slowly sneaking up on them or searching them out, and would struggle to get away from predators, the ability to hide itself very well somehow would be critical.
Assuming they make it playable instead of an AI hazard anyway
@slate marlin what link?
you seriously pinged me for that?
i get the point
@inner orbit Maybe ceratopsians could also eat roots when other herbivores can’t. And hadrosaurs could eat from small trees by standing on its hind legs. This could also be used to split up herbivore species from mix pack (if it’s desired to keep them away for the devs).
Yeah that’s my aim I will add more
Yeah I would like that
Maybe there should be more then just one type of plant for certain species. Like ceratopsians. There shouldn’t have to be a single plant type they could especially eat apart from other herbivores but more considering the nutritional system. Maybe some ceratopsians food could offer protein and some vitamins while another are good for calories.
And maybe some high rich with calcium for their horn growth.
I agree
species spefic diets have been planned for years the devs were just never able to do any with the old code.
How is having variants with different stats be easier for balancing?! I'd be like having a ton of basically clones that you'll need to balance and waste time on
The cosmetic changes and custom appearence will be a thing that they'll implement but having slight different stats for each variant is a hell of a work and not really worth it
i notice how you didn`t mention growth at all... yes lets just let a stupidly strong version of allo and a stupidly fast version of allo just wipe everything off the island
Yeah let me just add a faster rex 
Sounds balanced right
Now what about faster giga
That sounds like actual hell
that could set back the progress of evrima till the meme year 2030...
I like your idea @barren zephyr. Differen't variants for one dino, it would make it more entertaining in the customization process.
Bruh of course there’s growth variation
I say to you @strange wave . I had more than 2000 characters
And also balance
You buff something but also you nerf other stuff
honestly it just seems kinda redundant, there's already gonna be customization gameplaywise with perks
You can't just nerf and buff something, you uave to see how the changes fit in the hole game
So adjust every single variation is a hell of a work
And not really something that useful for gameplay
doesnt pineapple have a meat eating enzyme in it? so maybe pineapple should be for adults herbivores and large herbivores like trike shant cama etc
Pineapple contains bromelain, a mixture of two protein-digesting enzymes (called proteases), a corrosive chemical that breaks down amino acids (that's why pineapple is an effective and delicious meat tenderizer). When you eat pineapple, bromelain does this same protein degradation on your mouth.
so thats why my mouth stings sometimes when eating pineapple 
yeah pineapple eats back
Yeah, I agree that the utah should be able to pounce as more than just a full adult. Maybe utahs can't pounce from the start, but at like sub-adult stage they can start pouncin'.
sounds fun but i can imagine thats timeconsuming to balance, maybe even easy abused since iirc you have not a correct hitbox while pouncing.
so if something bigger tries to run you over you just pounce it and be safe...
Well the way i would really see the clumsy tackle/pounce for the small utah is more of a, "hurdle yourself into your target to put them in a very short stun, similar to how an adult utah gets when a tenonto tail whomps it mid-pounce. The baby and Juvie utahs would use their "pounce" as more of a stun mechanic on smaller prey items, then once the utah hits sub, its pounce would change from a kind of tackle more towards the kind the adult has.
@hollow river I need to say something
The whole camouflage sounds cool and I like the idea but what stops them from smelling you?
I had the idea that some sort of musk like a skunk could be used to spray an opponent make them unable to smell and then you can hide
@inner orbit already confirmed.
yes rugops was confirmed.
Yes then
i dont have the details but nova dose.
I do like the idea of carno charging into small and midtier creatures, knocking them over. If its a fairly large animal it would gore it, if its on the smaller side it will grab it and thrash it around like a dog with a rabbit
Carno charging?
carno is supposed to get some form of momentum based damage from what the devs have said. not sure if thats changing.
yeah carno wouldnt gore things it might sideswipe smaller animals or bash into larger ones with its forehead as most.
I like that idea
the faster you go the more damage and the larger thing you can knock over.
its horns are too out of place, and its neck/head is better suited for a hacking motion similar to what current carno does, running up and using its powerful neck to slam its teeth down
Or maybe a sideways hit
or it could push its head up and push something over.
To knock over a smaller prey like a dryo
yeah thats what i was thinking a sideswipe to knock down small prey.
they would have to stand up but it would have to turn back around to kill them giving them a chance at escape.
which makes it more efficient to hack down on something its running next to/behind with its jaws, bite down and tear, or pull it over while running
you cant always land a hit at the speed carno is intended to move and remember it turns like a buss.
thats current carno
and its also realistic for it to turn like that
you cant always land a hit if you try to side swipe something too so :/
carnivores are not always successful at hunting
its just easier thn moving your camera to the side to land a hit.
thats what the sideswipe dose it knocks them over and you would have to stop and turn around.
how do you think youre going to manage to side swipe something, that has to rely on camera angle right??
you cant just have it be left and right mouse button, you gotta chomp normally too
and besides, carno is better suited to a hacking motion with how strong its neck it, not side swiping
you wouldn't have to angle your camera as much. it would be like tenontos tail attack where you look to the margin where its affected it could be a 35% angle in front of you for a bite and the rest is a swipe to the side.
carno didn't hunt big things, so its easier to come up on, say a galli or dryo or the like, and chomp down instead of trying to go out of your way to knock it over by breaking your neck to hit
its also hard to land a hit on such agile prey especially as such a large animal.
thats not the point of what i said
carno is better off hacking things over trying to flip it over, a carno was not hunting maias, it could not flip one over
i was thinking something like this.
https://youtu.be/Am5cyg1IyyA?t=123
Walking with Beasts - Phorusrhacos (All Scenes)
I don't own this footge
vote for next creature plz!
same principle. fast animal with no arms using the side of its head to knock something smaller over.
different body structure
thats a giant 12 foot bird with a long neck, no locking tail to steady it
I think it should be able to knock over things like dryos
it can turn wast, it hunted different than the carno
its better off biting a dryo instead of knocking it over
this is pointless you wont listen to reason about something that would add something interesting gameplay wise to carno.
a knocked over dryo can recover and run off, a bit dryo can only run so far
thats also the point. not a kill confirm like a bite but a smack to knock it down and give it a chance to escape or still end up dead.
interesting gameplay wise would be allowing carno to charge and hack something to death, you can achieve the same thing you want by biting the shit out of something and dragging it to the ground
flipping something over isnt unique
if a carno runs up on some gallis, it can rear back its head slightly, slam it down on a galli, unstable it, and pull it along on a little joyride of death
thats what ive been saying. allow it to knock things down over straight biting them if it wants to.
it doesnt have much power to begin with to sideways hit something
and slamming its head down with a delay when its trying to hunt fast agile prey is not good. too many ways for the prey to escape not enough kill confirms.
galli, dryo, and teno are all shorter than a carno, it does not need to near back its head fifty degrees just to do that
can just hack into any one of those three if it gets the jump on them
a carno can ram into something to knock it over, more effective if you want the drop on something
if you body slam into a teno as a carno youll knock it over and probably stomp all over it
thats kind of the point. plow it over and then tear it to pieces after disabling it.
You dont need to replace bary b/c it's too similar to sucho
Hell the two niches given to them by the old dossiers already create 2 unique animals
Bary: animal who hunts around the water n swamps but eats fish as a side mainly
Sucho: mainly eats fish or corpses it used its size to scare people off
werent baryonyx and suchomimus the same size? plus baryonyx hunted stuff like iguanodons so its more suited to be a land hunter with that big ass claw to stick in preys neck , suchomimus was primally adapted for fish and aquatics and rarely hunted land creatures without a desperate reason like droughts
like baryonyx would stick to rivers and streams while sucho took over swamps and wetlands with spinosaurus , so baryonyx could get hadrosaurs like maia and para but also eat fish and not get killed by suchomimus
Bary is smaller than sucho
I never said to replace bary
Just to make it more interesting gameplay wise and more unique
i meant in real life suchomimus and baryonyx are literally the same size but i forgot the isle half of it
IRL bary and sucho arent the same size
bary is (using extremely new nonfully confirmed to be bary estimates) Is 2.5 tons
Sucho is a good 5 ton
plus, you can always just add the 1400kg bary since that one is much more suitible in the isle and is more unique
Blue is sucho
Brown is 2.5t bary
Orange is the 1.4t bary
I never said to replace bary
also mb, i got a bit confused with the whole irritator n icthyovenator comparisons n thought ya said pull a brachi on bary
imo pulling a brachi wouldnt be too bad imo
but i like the idea of the smaller one going with the modern/possible paddletail to make it more distinct
especially if sucho is meant to be mostly a land dweller
Yeah bary is literally a budget sucho like everyone calls it
i would really enjoy a long pause on this "add x dino" suggestions
It wasn’t add anything
I mean, its budget sucho on the appearence thing
But that doesnt matter since playability wise its still different
It was about the bary’s planned remodel
I still think more unique gameplay would be better
the old dossiers literally gave the animals 2 niches which could coexist and be unique from eachother
Especially with the preferred food diet systems added on top of it
But people aren’t always going to follow those
People arent going to follow the diet system which will give them buffs/benefits including things like faster growth and maybe progression to elder?
Idk why you wouldnt follow somethin so simple
Its literally just
eat this food less often then that one
with the diets people are more likely to follow them, but id still like bary to be more visually distinct from sucho and visually match the more water-bound lifestyle
I mean in the sense of the restriction
Still I think bary could benefit and it was nothing about them competing anyway
It was about them being too similar
of course this is all cosmetic, bary and sucho are/will be very different even if they used the exact same model
I know about the dossiers
I do agree bary should be lookin different to sucho tho
Personally love the current model
but the animations god
I mean gameplay wise
They’re a bit samey
And bary is getting a remodel anyway
But that’s just my opinion
Gameplay wise eh
Again we don’t really know how sucho and bary will play
We can get ideas and all
It’s why I suggested the whole thing
Just make them different from legacy
Which is play quite differently
I also think the small in water hunter should be Austro
Austro should be in the water, sucho should be in the surrounding area around the river or lake, and then bary is like in the river valley if that makes any sense
austro is confirmed, i think its getting a remodel too
Giganotraptor sounds a bit like a progression type thing
thats true but isnt that the same case with diablo and trike?
Soo, Diablo is kinda a small version of the Trike to make smaller carnis able to kill Trike like creatures (i guess in that case), would love to have a big variant of the Oviraptor for bigger Carnis to fight, dunno if its necessary tho
I remain not a fan of a giant fast af omnivore that can run down a lot of things and super kick them to death
Imagine your an allo right patrolling around with your family right? And then all of a sudden this giant death turkey eats your kids like their fast food and then kicks you into the ground, and if you try to run away, it can and will catch you, sounds very fair and balanced to me 
Im getting awful Theri flashbacks with that >->
It’s current theri but it gets rewarded for hunting you down 
lmao true
It works for ovi because ovi is small and can only swallow a select amount of things
You get fast speed and the ability to eat a wide range of things for that price of being small
Now if you make it eat more things and do a decent amount of damage, and make it more tanky
That’s harder to balance
they could add it after they added all the dinos that they are planning rn, and kinda.. ya know, make it weaker, since it wasnt built that stronk
And not make it a thicc chicken like Tank, since we have the theri for that heh
yeah i might have made it sound a little stronger than it should be lol
Just as a nice add, like i said, just after they added all the dinos that are getting remodeled, so we have a new dinosaur to play with :>
cuz..why not :d
@barren zephyr good idea, it's much more realistic.
Id really love that, the question is is the Devs would rework all the animations again just to add that
Cuz it wont be that easy to animate that with all the animations they have for each Dino
if i remember correctly rex already got new animations
Ngl I’d prefer if they just had superior night vision and were the same throughout all times of the day
Because making a creature’s ability only to have fun at night is kinda cringe
@barren zephyr they are changing the animation and already did
rugops with frog tongue and camo 
Yes
Lmao
When was rugops confirmed?
It was confirmed and they had the model years ago
Why is everyone with camo lol
Ok I will put it
Done
About what
About camo rugops
Oh
It sounds meh
I think I camo rugops because it makes it more unique than a lower tier carno but that’s my opinion
Why?
I can’t imagine it being able to eat bones
It’s frankly too small
And doesn’t look like it really could
I think it’s better left for ceratosaurus and T.rex
Yo make it different to cerato and at the same time a scavenger
I wouldn’t make it a scavenger
Bruh its a game
Cera seems like a better choice for bone crusher niche anyway
Yeah
I don’t mind skunk or camo rugops anyway
Those would be a more interesting choice
Don't Abelis have really light skulls or is that just Carno?
Idk
they do
Idk
I still want to see latcher rugops
So they probably never had the jaw strength to crush bone
Rugops depends on what mono does really
How about making cerato variant(nasicornis one) to make it a bone crusher and let dentisulcatus as rotten flesh eater?
Variants would be a waste of time
Just edit a little the model
Rugops=anole tisso=cuttlefish
Or maybe give that ability for dentisulcatus apart from scavenging?
I just think alt species in general is pointless
And giving them different mechanics would annoying
Yeah
Camo I think would be the most effective to hunt things with
I like the scavenger niche for Rugops but I agree I wouldn't want it to be an alternate species or overlap too much with Cera. I'm still researching a bit on scavengers to see what niches or differences there could be to differentiate it.
So far I've read that most animals are not obligate scavengers. It's not a reliable way of getting food unless you can fly like birds.
However good adaptations for scavenging do exist and thus some things that would be cool to be reflected in gameplay include
- extremely good stamina to travel quick enough to find corpses
- good sense of smell and eyesight
- nocturnal most commonly
- typically like to follow larger predators around, as fresh kills are safer to eat than animals that die from unknown causes (aka disease or illness)
- depending on the species may have weak OR strong bite forces. strong if they focus on getting into the marrow of the bones.
Taking it all together I think a nocturnal, smell and stamina based scavenger could be an interesting niche. Though still missing a mechanic that could further differentiate it from Cerato.
Latch tyme
Eh I think camo suits an ambush predator or prey creature better. You sit in one spot, blend into the surroundings and wait.
Scavengers that are traveling high and low for corpses are not gonna wait in spot hoping for something to drop dread in front of them. Despite not making the kills themselves, it's an active lifestyle.
Well yes, ofc I'm going off an animal that has the ability to camo because that's where it's found in nature. Same for Octupi. It's for ambush and blending, not invisibility power.
Otherwise you get into scifi/fantasy territory of basically making the animal into the Predator which is kinda ridiculous and fits the strains better.
Hello
Predator as in the alien, not diet classification.
And while there is some level of scifi and unrealistic aspects to the Isle, if they were going to full fantasy, why not just add lasers to dinosaurs? There is a level of realism to them that they intend to keep.
If it is something unrealistic, it goes to the Strains, not the base dinosaur.
You know why the camo carnos existed
Due to genetic engineering
Same for the JP dilophosaurus
Look at beipi
How could that thing ever be aquatic
That's JP, not the Isle. And a semi-aquatic Therinosaur is not wholly unrealistic. Therizino itself lived in a floodplain.
Inspired =/= JP.
And I think adding a predator-like camouflage ability to a 200 kg animal is going too far.
The main realism they say they want to adhere to is literally the sizes
It’s not really
This is JP if it was a dinosaur survival game
I'm wasn't ever really sure about giving Homa the camo, it was a brainstorm but I definitely felt if something would it would be a smaller animal; herbivore or predator.
And I'm not ignoring the fantasy elements but they usually get pigeon-holed into the obvious genetic monsters rather than the animals that are attempting to take natural niches.
No
It takes elements from jp
And it takes elements from PCE who also takes inspiration from jp
But it is not jp the survival game
Like at all
I see no problem with rugops camouflage
Because it looks ridiculous.
Giving that level of camo ability to an animal that size, you might as well give the strain powers to the base dinosaurs.
If you give it some level of adjustable cami sure
Not full cami like a strain would
Strains would likely have octopus camouflage
But altering the skin to slightly different browns and greens
Sure but we were talking about stamina based scavengers in the context. Not subtle changes to skin color. To work as a scavenger, as I said, it would need Predator-level camo.
If I was taking the Homa niche seriously I would've put it into feedback, not made 3 posts brainstorming about it.
an Octopus has way more advanced camouflage than an anole it can even change the texture of its skin that would be a strain
Nobody said it was a complete scavenger
Camouflage even when it’s just basic colours can be very effective
Primate the context of the discussion was Rugops as a scavenger... I feel like your missing half the conversation.
I read scavenger/predator
Or something like that when I joined in I’ll go find it
Idk
I prefer the carno of the forest niche
It fits a lot better
Than just a scavenger
Yeah I told you bronto
Chameleon when I brought up the scavenging niche I was not replying to you I was musing on Vice's suggestion for Rugops. Your suggestion was like a week ago and I'd already discussed with you that I didn't like the niche.
I did read some of the discussion before hand
Chameleon wouldn’t even be the correct example
They change colour depending on their emotions they’re already camouflaged for their environment
Carno of the forest implies a pursuit predator which in the forest is a bad idea.
I'm fine with an animal being an ambush predator that camos but nothing on the level of an Octupus or Chameleon at its size.
That's fine if you don't like Homa Chameleon. I'm not entirely sure it fits it either right now, still thinking about what else it could do as long as it's not burrowing.
Ideally I want the animals to feel as natural as possible so I like niches that, even if not totally realistic like Biepi, at least a close relative could conceivably evolve into it. Which is why I'm fine with pouncing Utah despite the fact that Utah IRL was much more heavily built.
Venom Dilo is the closest to fantasy The Isle has gotten so far but considering Megalania's size and most likely venomous bite, it's not that unbelievable.
I'm not really seeing the contradiction. The "fantasy" elements we've discussed with the animals so far are not beyond what is possible with dinosaurs however unlikely.
Semi-aquatic herbivores (Lurdusaurus), pouncing raptors (Velociraptor), and venomous dinosaurs (Sinornithosaurus) are nothing new in paleontology even if we do not have solid evidence for many of these theories. Sino in particular got disproven awhile ago but again venom in dinosaurs is not unlikely to have evolved.
Camouflage on the level of lizards is a harder pitch.
Oh if you mean the pronoted wrists on the dinosaurs and monster Spino. I... actually not a fan of those designs at all lol. I just tolerate it because potential for good game anyway.
Is megalania actually confirmed to have had venom?
Or is it just a guess due to it being a close Komodo dragon relative
Though camouflage in an extinct animal would be hard to confirm
Unless humans could witness it and record it through text or drawing
Yes
So was the Utahraptor
Design and sounds
Yeah
The camouflage would obviously be inspired by the TLW novel carnos
Due to them both being Abelisaurids
Whether an animal is venomous or not is incredibly hard to find out or fossilize, it isn't just based on the structures in their teeth. Heck we are not even sure if Megalania was actually venomous but based on closest relatives its likely.
Dinosaurs having venom isn't out of left field again look at Sinornithosaurus which was believed to have venom for quite awhile.
Also you cannot say that I'm advocating for Homa to camoflouge if I just stated I'm not sure about it. Citicing like 3 posts were I briefly considered it =/- seriously advocating for it.
I wish you would stop using it as an example, when from my perspective it was brainstorming and not a fully thought out suggestion.
animals don't have camouflage as an 'ability', they have skin as camouflage. Skin that has evolved over time to adapt to their surroundings in order to hide themselves from potential predators. A leopard for example is very hard to spot in fields and trees bcs of their skin. Put that leopard in a snowy environment and it would have no chance whatsoever to survive because it's like a bright light shining in the darkness. Oh? But what did evolution do to hide those kind of big cats? Yes, they've evolved into what we know today as 'snow leopards'. Their skin adapted over time and evolved into a white/grey fur to have an easier time hiding in snowy/cold environments.
What's my take on this whole Homalo/Rugops camouflage thing? I disagree with both. Homalo doesn't need camouflage because it can burrow plus its small size makes it much harder to spot between the dense and thick foliage. Rugops doesn't need camouflage because you can simply create a skin that makes it harder to spot. Also, changing skins ingame is extremely unbalanced and very abusable.
you didn't even read my message clearly...
I did
then read it again
No
Jk
I understand where you’re coming from
I would’ve myself just made it reactive
Rugops doesn't need camouflage because you can simply create a skin that makes it harder to spot. Also, changing skins ingame is extremely unbalanced and very abusable.
No im not going to stop using that as an example because its contradicting. Yeah you're not " sure about it" but again you're not criticising the idea as hard as you're going for rugops which is contradicting actions
Because you can see inside my head whether I believe an idea is good or not? Because I'm not posting about it on the discord does not mean I'm not dissecting ideas or critically thinking about them. This is what I meant by brainstorm.
My "criticizing" your idea for Rugops is because it's not my idea and it's the only way to interact/get feedback with you.
The whole rugops camouflage thing is different to just making a camouflaged skin
Due to it not always being effective
It’s more so if it’s caught in a different biome
I've given my clear and definite point on 'active' camouflage and I firmly stand by it
I understand your point I just don’t agree
you can disagree with me, no one is holding you back
I agree with Basyll, I rather the game take inspiration from natural animals that fit.
I wish they could rework the animals that they are fictionalizing to be more natural. Monster Spino is still bad IMO
This is why I said chameleons are small animals that are ambush predators. Nothing like what I imagine Rugops was IRL.
They don’t use adaptive camouflage to hunt @ashen elm
They use their natural colours
I'm aware but it's still sitting in wait and blending into it's environment.
Yes with the type of camouflage in the game already
The type of camo in-game is fine, yes. Shifting lizard like camo is more scifi/fantasy then I would like with animal like Rugops.
I don’t like the game being realistic leave that to two other games
Also D'Artagen I would like mineral pools like that. I think it's a neat idea, as a break from the usual mineral licks.
I find it interesting to see how crazy and weird the creatures can be ingame but that’s my opinion
Skunk thing would be funny actually
But the skunk spray thing in a reptile is a tad unrealistic
Like actual spray
I mean birds do spray or vomit foul smells as a defense. That's the source of the Hypsi vomit.
I'm pretty sure there are birds that use their excrete as a warning or defense as well, though obvs not full on skunk.
you want camouflage? Simple. Just create a skin fitting for the enviromnent Rugops lives in and voila. Downside? It's not gonna work everywhere (as it should)
This game isnt meant to be realistic sure
But like theres also things which looks ridiculous, imo an animal of rugops size is well
Ridiculous looking if it could just shift colors
Plus imo there exists animals who are just more fitting in appearance for camofalgue
Homalo doing color shifting imo would look a bit less maddening then somethin like rugops
Hell compy too
Besides, camouflage ability was initially considered for Tisso strained dinosaurs (it's getting a rework however). So I doubt that something that powerful will be accessible to regular sized dinosaurs
What is considered a regular sized dinosaur
should've been just 'regular dinosaurs' because I was relating to the size of the strains
or just in terms of power
I mean iirc tisso are meant to be smaller then the base animal
So regular sized works I guess
yeah it's relative
why do you keep sharing the same image over and over?
changing hues won't make a single difference
It may
Remember I’m just saying
Changing hues could be useful
You never know
Remember I’m not siding
I don’t mind what rugops gets
hmm not really, there's just no point in making a single hue slightly brighter/darker.
There may be
trying to find the message where I've said that 
If camo rugops was added
When it threatens I would like it to change to a darker colour
Because cool
so that means you get to put words in my mouth and speak for me? Sure
again, it won't make a single difference
Personally feel like other niches which have been given to rugops,
Such as the ancient dossier from flaffy iirc
Would be better
Hing is cerato fills a similar niche but since rugops is more of a carno like animal ya can just make it until a fusion behaviorwise of carno n cerato
I think in terms of changing colors, the examples I would want to see would be more for aesthetic values.
Something like Stego or Spino flushing the plates/sails with blood and making them brighter.
^
Wait
I have a compromise
How about maybe not full camo but keeping some of the colour changing elements in maybe it would darken in colour when threatening and maybe brighten in colour when doing a friendly call
So you’ve got colour change
But not full camo
That ain't much of a compromise since it kinda just removes the whole camo hunter some people want
Idk what to do then
Most people don’t even like rugops anyway
And don’t think they should not bother adding it
So it’s a bit of a pickle
We all agree to disagree since people have different ideas they want for rugoos
And having different ideas is ok
I have an idea
Maybe if camo made it an option could be to toggle it off
As a server setting
Idk anymore
Yea, ultimately it's up to them if they like the idea or not.
@hasty jackal If you are so concerned about realism and paleontology accuracy. This is not the game for you sense it never was based on scientific research on these animals. Me and many other people find it interesting to give dinosaurs unique features and what you say is “SIFI monsters” happens to bring a lot of new players to the game.
yes but its not a dinosaur then, also the design doesnt help the anky to be more "viable", it looks like it would actually make it even less "viable"
i dont need a 100% accuracy, since thats impossible. I just dont want them to make a weird hybrid that has the name "ankylosaurus"
they have their weird mutations to do that
and it doesnt even look like a jp dinosaur like the rest of the roster does
So it must be a no dinosaur when it’s a The Isle dinosaur now? See The Isle isn’t suppose to follow up to anything else but it’s own desires. Dilo is venomous, Utha is featherless, Tento got claws and Spino is basically Godzilla but hey... almost everyone loves it and I don’t know how the anky is so bad in comparison. At least you haven’t explain why and how.
@barren zephyr perhaps nocturnal dinosaurs (troodon and dilo) could have a small nary at day and a small buff at night also.
Nerf*
it boils down to two main reasons:
- It breaks the isle own design rules, by making it look mammalian instead of super reptilian like the other dinos, so it doesnt fit in with the other dinos.
- They had a more reptilian, more accurate and a more "viable" looking design in the old anky and now they want to make it unrecognizable as an anky.
i wouldnt have talked up if they would have made a more jp like inaccurate anky, like they did with the raptors and the spino and all that, but they broke their own rules and also completly worsend a good design. So no, i wont just take that without speaking up, since i would actually like to see this game get back on track.
and im not against speculative behaviors and features like venom
thats why im complaining
I don’t like it either
and im not only saying i dont like it because thats subjective, im listing up my concerns and what i know about the creature to show that it shouldnt be used. im trying to help.
Most people would agree
JW anky style design would definitely have been better
That may be inaccurate but
and the current one is far beyond either