@barren zephyr The game is fine as it is, the combat lag is the only main issue right now. And other dinos will come later. Imagine adding other dinos right now before finishing the mechanics, you would have legacy 2.0 with just better graphics. That isnt the solution, the game is far better than it was and will be even better with future updates. And the server filter works as intended, its a word based filter. It doesnt check whether the server is the actual "OFFICIAL", like in legacy where you have the checkbox.
#general-feedback-discussion
1 messages · Page 581 of 1
i didn't talked about other dinos....
there rebuilding it bottom up, the foundation is there, but its not exactly the most fun experience, the wonderlust and hype wares off after the first couple bugs and the gameplay isnt goundbreaking or any different then legacy, we got the base game, now they just need to flesh it out for it to be better then the game they were trying to fix
You didnt, talk but you said something needs to be done. What do you suggest then?
diets, elders and AI would be good ones
bleed aswell, and some nesting would bring a whole layer of gameplay
@languid crown #roadmap-updates
i know about the roadmap
its very sparse on the topic of mechanics because its focused on the dinosaurs
what we need, is mechanics that are meant to make the game unique, they have the ideas they just need to implement them
that stuff is already done in a way, they will introduce it one by one
@granite granite i suggest performance fixes, core mechanics and add a few new species after that
performance fixes will happen and they happen with every update, mechanics will be added one by one, so they know what causes bugs if there are any. And after that dinos
its seems that everyone went back to legacy...thats bad...i dont wanna go back there, i honestly prefer to uninstall again than going back there
I dont understand people who play legacy
me neither but evrima branch is totally deserted right now when it was supposed to have most of the community there lol
hype disappeared completely out of a sudden
it will come back later
The new update has made lag even worse for me and many others. Utah's are still teleporting and lagging everywhere. The swamp lags so much now and because Utah's mass kill all the bodies add to the lag.
@mint sonnet currently if you want to respawn as the other dino you have to exit to the main screen, choose the other dino, go back into the server and die. Then you will respawn as the other dino.
oh jeez that sounds annoying >:"D
Thanks for telling me tho!
we will not get elder @languid crown not in the near future we need all the base stuff and new dinos before that even comes in
ahh, you poor child, I presume you did not have the luxury of attending dondis stream of the roadmap? Oh boy do I have a treat for you, Kissen was very explicit she wanted Elder forms in for utah and tenonto before moving onto other dinos, Dondi complied and plopped it on the list
why havn't we heard any of that in the roadmap
that should be there
but if its true awesome but i'll wait and see
because nothing is official until it's in #announcements or the #roadmap-updates
I mean Elder is base stuff
its a game mechanic
at least in my eyes it is. You can't call something feature complete if its missing its end game feature.
Its not something evirma shouldve waited on but they shouldnt worry about more dinosaurs till all of the features for those two are in and the game has its mechanics back.
well first thing we need is groups and combat log timer, then AI's to make all servers more living as they told they would
We have no end game, (elders), We have no bleed (even if its getting reworked it is a core feature), we have no bone break, we have no fall damage, we have no nesting, we have no groups and we have no combat log
i'd put all of those before elders tbh
same
Im saying Elders is part of that
Elder is a core mechanic since its meant to be the dinosaurs end game.
Elders seem more like "end game" stuff, rather than core core
You can't call Utah/Teno feature complete without it
elders would work well with nesting and diets, they all tie in together
yep
yea but don't make endgame utill the first part of the game is fixed
combat log and groups is a pretty easy thing can get that done pretty quickly
true
bleed and utahs unique grouping mechanics would be a great addition to combat, that with some balance changes and maybe if were lucky tenonto getting his crowd control on tail slam
I feel like before elders come in, the roster should expand at least a bit
yea
Putting more icing on a cake doesnt make the cake any better
elders is good, gives reason to survive and makes a goal
its a core gameplay feature,
but none of that will be good if people combat log :p
No, but for you to have a cake store you have to have more than just one product
I didn't actually
no i didn't
Needs to be an actual game before they go and toss in the 50+ dinos
I don't play the game lately, nor I need to, I want the game to be good
i want it to be good
otherwise we're back at legacy
I'm sure they're going to anyways
just personal opinion I'd rather them forget about adding anything else until the game is mechanic complete
Since the recodes main point was new mechanics made possible via new code
we've had different dinosaurs for 4+ years
u forget that they want to make the elder dinos look diffrent that is not mech that is the same as making a dino
I didn't forget anything.
You forgot the perks
the perks, the aging, the giving people a reason to play the game properly
yea but we will not get elder before the elder dinos are made that would be wierd
its definitely a mechanic. Its not just cosmetic
According to Kissen they have more then concepts
sooo
no the elder is mech but the elder look is cosmetic
Its not because it has completely different stats
Look, Im not saying Elder is as important as fall damage or grouping
But its still a core mechanic.
Game should not move on without it lol
but no reason to discus this further
The reason why I would prefer for them to expand on the roster before adding elders is the features that should come with the other dinos
Troodon: day/night cycle, venom
Beipi/Deino: fish and improved water mechanics
Bleed and bone break should be also applied to specific attacks (utah pounce clawing could do bleed, but not the regular bite) (tyrannosaur/ankylosaur special attack for bone break for example)
I'm not saying they should add the example dinos, but these features are important, (specially grouping and nesting) and could be added along with the roster. And while people have a gameplay they find fit, they could choose what dino they want to buff up with the elder system.
it doesn't rely on troodons, but the troodon's theme relies on day night, that's the point
Yes
but since we don't have them yet, we can guess what features are related to what's in the "roadmap"
Nest making is in, for QA at least, but we can't nest
We don't have a dinosaur menu when joining a server. They'd need another menu to workout how the post elder death perk system work, etc etc
Will that be tied to your account? To the server? What will make the game more dynamic and rewarding? Maxing out your dino over and over in any server you play in? Or can your account have your own dino stats, gameplay time, perks acquired, etc.
That's why the elder system worries me a tad bit more than adding the other mechanics for a more varied gameplay experience
If we just add elders in a way of: big strong dino, then slowly get weaker and die without any actual reward, what's the point? We need more information I guess
u can look at it this way as well if they add elder system before AI's for example even more utahs (and tenos) will be even more aggrasiv even with their pack member because they wanna do everything to survive to get perk, and already now the social/pack gameplay is kaos noone is teamingworking in alot of servers because we cannot trust to play with others
Yes
so adding elder too fast would be downfall for any social chances we might have ingame
And will grouping have a group leader buff? Will there be any sort of interaction regarding that? Would be interesting to have that
Oh no people are fighting in the survival game and being aggressive instead of having koombayah time, how terrible.
@mighty girder what you put in feedback is literally what they are doing
u dont get it
thats whats stated in the roadmap
The "Roadmap" doesn't really state what they mean by mechanics. It doesn't describe what they see as core or not.
So I gave my opinion on what is
i get u there
got you
i agree
i mean they list mehcanics they are talking about
I don't doubt the teams ability to add new dinosaurs, they've done that time and time again over the past 5 years. The recode was all about new possibilities for mechanics. So, do the mechanics.
"This means nesting, night vision, grouping, diets, and anything else shared among every single dinosaur will be in the game before the roster moves forward with dinosaur implementation." literally what is said in the roadmap
but only thing i said is look at the servers for evrima they are empty and that is because even tho its a survival game there is nothing except killing and killing again
I agree with you, except the elder stuff, because to me, for what I understand here, is that (only looking at the current 4 batches) these mechanics are linked to the dino patches, could be wrong. I don't want the whole roster
And that last sentence can be incredibly vague. Not every dino is gonna have bone break so does that mean the game moves on without it? Not every dino will deal bleed likely, so is the game just gonna skip over it??
yes i know thats good
The feedback is literally me saying "hey, this this and these are important and if Evirma was all about opening new possibilities, show them off before dumping dinos."
But I really need to go eat, so peace
Enjoy lunch <3
yea but they will its in the roadmap as we all know
so everything is fine
we just wait and return later
I think I'll make a new suggestion for these mechanics
@mighty girder I agree to your suggestion. Just not the elders yet.
I think the mechanics should drive this update forward. And the batches come if they can. But not delay the mechanics progress.
Hopefully though they look at mine about adding roles so they can filter the notifications
Elders are a mechanic though - Not sure why people are thinking otherwise.
ye elders are a very important mechanic, since they create a proper gameplay loop which is something the game is severely lacking rn
in fact it's more important than most of the things listed
plus adding mechanics before dinosaurs IS planned
@mighty girder we know its a mech but there is more to it then mechs thats why they need to wait!
alot of people seem to forget that in the elder mech there is the elder dino model which needs to be made before unless they are thinking of giving us the mech of elder and wait with the appereance till they are done
we're not gonna be getting new dinos in a while, I don't think it'd be to hard to make the modelers/animators focus on elders
like I said, elders are incredibly important, so they should be added in asap
And if they wait, they have what, 5 dinosaurs needing an elder model vs 2? @cyan yew It spirals more and more if they add elders later instead of getting it in beforehand and releasing new dinos with it.
i was just talking about getting the mechs for elder system rdy then add the model when there done with them but im not against that elder is important tho so i get what ure sayning
and i agree with @vestal rune
oh I see, so you'd want them to make sure elders get added with models rather than only the programming get added?
@barren zephyr thats supposed to be, press the 'ALT' key for frerlooking while moving
hey i found the fps issue.apparently render scale needs to be reworked. i have like 100 fps under 50 but if i go like 51 i get 20
playable cake when
youtube commitment
@inner orbit they actually added that in the most recent update, but it's incomplete
oh I'm retarded
i saw it! but sadly it's not possible to bind between keyboard and mouse yet
i thought it was worth mentioning, even if i think it's probably on their to do list
no no i was just stating that they could give us the edlder system with everything except the elder dino models if they take longer to finish then the system itself and just add the dino models to an update when the models are done
maybe just a size increase?
nah
as you can see from the concept art
elders aren't that much bigger than adults
the model just changes
well ye, but before models you can just make a large size increase
agree
@barren zephyr thats supposed to be, press the 'ALT' key for frerlooking while moving
@cobalt compass
Didnt know that, thanks
@velvet vault I don't think that would happen, the game still in development and the devs cant afford a port to consoles if it's taking time already on PC
If by any chance gets released on consoles (which I highly doubt) would be on PS5 maybe
"WTF IS THIS?!" foul wizardry.
I think they've mentioned no intention for consoles
@sharp geyser damn
@sharp geyser I just tested it and i have the same issue, mine has always been on 100% render scale and i got shit fps, i just turned it to 50 and i'm getting over 90 frames
@barren zephyr good to know man. Hopefully they target this
@barren zephyr try going from 50% render scale to 52
What's the fps difference?
went from about 90-80 and then turned it to 53 and got around 18-14
also i'm getting major fps drop around other utahs
goes down to about 30 or 40 around other players
@muted vigil this were the feedback gose mate before an admin jumps on ya
ok
@jaunty gate I think there's going to be a mechanic where if you have near full hunger and thirst along with decent amount of time moving around (running around) then you will grow faster, where, if you are nearly starving and you just sit in a bush the majority of the time you will grow much slower
@mighty girder according to the roadmap, they plan on doing exactly what you said.
all universal features are being added first and then dinosaurs
elder stuff should certainly be included
it would honestly make dying in the isle much less frustrating and provide a more in-depth sense of progression
@barren zephyr zły kanał
@serene knoll You can just mute the channel if you want, but a role for stream announcements would be nice.
I did that. It is different language but you probably understand it
I don't know then, it works for me. I don't really use Discord much
I muted the channel and it doesnt work for me either.
A automatic role bot would take max 15 min to set up. Itd be nice.
you have to change notification settings
@barren zephyr troodon is coming
but this is specific to a channel, and currently I dont think u can mute individual channels
I can
This koaru guy is so smart
how? you still get tagged
suppressing @ everyone in notification settings mutes the rest of the discord as well, so that's unideal
I mean I didn't mute since I want to get stream notification but I will now and tell you if it works
and also if you want to suggest more dinosaurs in the future then you have to say more than just "add x" @barren zephyr
Ok
@heavy dragon
also if you'd look in #roadmap-updates you'd see troodon is already a thing
okay so I got the number but I didn't get any noise
like it showed me that someone tagged me but I didn't hear anything
I think the person wants to not be tagged by #stream-announcements all together
Yes it does I've muted it just go into notification settings and choose 'Nothing'.
then I don't think you can do that without just muting the server
I muted it and haven't notifications for ages.
@somber loom yeah, but again, the person seems to want to mute #stream-announcements only. going to notification settings mutes the entire server
No it doesn't OMG.
I still get notifications for other channels like this one when you pinged me.
Also I'm not a guy.
I've had individual channel notification settings to nothing, and I still get pinged
for stream announcements
Well I'm not sure why but I still get notifications for Announcements but not the streaming one.
have you guys tried suppressing @ everyone
It's the same for other Servers I'm on, if I don't want notifications from that specific channel I'll mute it but I'll still get them for the other channels.
@stuck chasm the devs have been very weary of adding baby carrying for multiple reasons:
Alot of dinos don't really have a feasible way to carry babies, so then baby carrying becomes a specific advantage around specific dinosaurs, which is something you have to balance for
It also makes caring for babies too easy, young animals should always be at threat, and should be a potential food source for small predators. How fair would it be if a pack of troodons wanted to kill a young rex, but than the mother rex just picks it up so they have no chance of eating?
Hey I didn't say it would be perfect or would work was just an idea which like I said probs been said before.
And it's not fair but last time I checked life isn't fair... I'm sure if the mods were to add it in they'll have a way to balance it a tiny bit though. One way could be that they're only moveable at a certain age, for a certain time and it is fair that certain Dino's can carry their babies and others can't... Is it not fair that certain Dino's have better defense or vision or speed?
But thanks for the feedback and if it does get added or not the game will still be great and dragging or picking up food will definitely be helpful !
Hello, it seems to me that the game is still very blurry at the highest settings .... is that still a mistake or the end product? I play on 2560x1440 and highest settings....is that normal ?
I've also got headaches after extended periods of gameplay, not sure why, I think it's the constant fuzzyness of medium distance trees, but.if anyone finds another reason pls share
I had a bit of that before but i upped the resolution scaling and it got rid of it
it was defaulted at 66.6% for some reason, i put it to 100% and everything just popped just right.
@crisp elk I def agree with that, we need those background pics and stuff, I would be happy even if its something basic
yeah
Hey everyone! I'm sorry if this is the wrong place to ask, (totally delete this if I'm in the wrong channel), but I am new to the game and wanted to play with some friends. We've had a great time so far, but when we all got the game and loaded up into a server it took us an hour to run to each other. Is this intentional or is there an easier way we can group and dino about?
no easy way to get to each other @low quiver, theres also no grouping yet, but good luck surviving!
other than run
Okay no problem. Just making sure I wasn't missing something
The grouping system will be added soon, there are some maps that you can use to help navigate where you are, also press INSERT to get to a character screen where you can see your growth and coords. There will be a lot of big updates in this year and even more to come, if you have any questions feel free to ask them I'm sure there is always someone ready to answer and help out @low quiver
Yeah thanks for the speedy responses. I got this game on sale and have been having a blast RPing a tiny Triceratops haha. I see the room for improvement, but that makes me excited for the future for sure! Thanks again. I'm gonna get back to the game :P I'll let my buds know.
@low quiver are you playing the legacy or EVRIMA the new update? Do you have a selection of dinos or just 2?
this is the wrong chat, dont want to get in trouble Ill just dm you
Oh my bad. ok.
since you are playing legacy there is a grouping system there that makes it easier to run into your friends
i know its kind of a dumb question considering the devs probably said it over and over but have the devs reconsidered brachio being ai only in survival sense the statement i have seen on whether it will be playable is over a year old
the "plan" is to have all dinos playable, but not all will be in the "near" future. Also, brachi most likely wouldn't become a playable unless sandbox gets implemented. Who knows.
thanks for getting back to me so fast quiro do you know if all dinosaurs are planed for survival at some point or always just sandbox
i would love to have a fun rewarding challenge of raising a brachiosaurus hatchling maybe with some really slow growth relative to apex but can grow basically beyond apex if you put in the effort
I think I also noticed a few baby brachiosaurus in the hope trailer and was thinking that was them hinting they went back on the decision to make it unplayable in survival
I think there was mention by kissen a while ago that around 50 creatures were planned aside from strains. Don't take my word as gospel, tho.
You have all original survival dinos from legacy and likely all sandbox ones as well. The ones added for evrima, and idk how much is that and how many others were planned as well. I'd need to do a recap on all mentioned and existing creatures
I think I also noticed a few baby brachiosaurus in the hope trailer and was thinking that was them hinting they went back on the decision to make it unplayable in survival
@carmine vector I didn't notice any juvenile or hatchling brachies in it, now that i think of it
Those werent brachis
Anth called them maybe brachis and everyone jumped on the damn train
i think you can barely see something moveing in the bottom left of the screen before they move on from the jungle
what do you think they are scarlet
something is there at 1m48s to 1m50s
in fact I think one basically turned in place
scarlet do you know something i don't
Ok, so
Legacy-Survival (Sandbox):
Carnivores: Carno, Dilo, Utah, Cerato, Allo, Sucho, Giga, Rex (velo, austro, herrera, bary, Alberto, Acro, spino) = 15
Herbivores: dryo, galli, pachy, diablo, maia, para, trike (taco, oro, ava, anky, Stego, theri, shant, Cama) = 15
Evrima:
Hypsi, Troodon, Mono, Minmi, Magi, Beipi, Deino, Ptera, Tenonto, Proto, Compi, Ovi, Homalo, Kentrosaurus, Megalania = 15
so we have a total of 45 creatures and 46 if they are to add pelagornis.
So, at least 4 creatures to play around, between those there could be either pachyrhinosaurus, (and small maybe Styraco), what else... idk
something is there at 1m48s to 1m50s
@carmine vector that's probably a compi
Ooooor, judging my it's movement, maybe an early rendition of troodon
its face was very flat and it was moving very slowly
I think I also noticed a few baby brachiosaurus in the hope trailer and was thinking that was them hinting they went back on the decision to make it unplayable in survival
@carmine vector those are troodon, not brachis
ok confirmed
sorry i got my hopes up
a little bit too up
those were a little waaaaay too small to even be considered sauropod hatchlings
alright does that de-confirm brachi unplayable
maybe more like fetuses XD
alright does that de-confirm brachi unplayable
@carmine vector no
nobody knows. And devs have only showed plans for it to be AI only, but are aware of people wanting to be able to play as it
@gritty siren If the servers aren't showing when you filter it, scroll through all the servers and try again. That usually works for me.
If it doesn't show then, then that server isn't real or isn't there anymore.
isla nycta is def a top server, its real alright
but ill try the scroll thing but might as well just scroll and look by that point
did you try changing the key bindings?
alright do you the devs care about the fans wanting to play it
do I what?
i don get the devs sometimes it seems like the don't care
i guess we don't deserve it or somethimg
but whatever if they don't care they don't care if your lucky they'll change they're mind
i don't get where you're going with that
ok i'll admit they care in fact a lot
ok(?)
Since all dinosaurs are getting their own special ability it would be cool to have a dino with the ability to climb really steep mountains/ledges. Im not sure what dino that would fit for but it would make me want to play as that dino
they just haven't been easy to keep track of because of it i struggle to know how much they do
what advantage/gameplay fun would that give?
@fervent lodge
And what dino do you think could get such a trait?
People have been suggesting mountain goat pachy before, that could work
@fervent lodge
@jade schooner Like I said I am not sure which dino should get it. What do you think?
so what do you guy think trike will get
Im hoping for some shove machanic related to the powerslide
Like I said I am not sure which dino should get it. What do you think?
To me, it would only function in the diets. To have specialised needs for a certain dino that includes going up ledges. So probably a herbivore. And maybe a carnivore who has the chances to hunt them in such a territory. Pachy is a bit too bulky in my opinion, but could do. Maybe herrera could be the one to chase them or mono, idk
Im hoping for some shove machanic related to the powerslide
what do you mean with shove mechanic and powerslide?
@jade schooner i tried to only change "Q" to my mouse button on the side. it works for legacy, just not evrima
yea, Durzo, I think there was an issue with the keybindings that kinda fucked up and needs fixing, that's why I ask
so maybe it's that
like if you are running and you slide into something you topple it
@jade schooner i reinstalled the game to see if that helps fix my issue
im going to bed
To me, it would only function in the diets. To have specialised needs for a certain dino that includes going up ledges. So probably a herbivore. And maybe a carnivore who has the chances to hunt them in such a territory. Pachy is a bit too bulky in my opinion, but could do. Maybe herrera could be the one to chase them or mono, idk
@jade schooner Thats actually pretty brilliant! What is the dino that is similar to pachy but a bit smaller? Maybe that one?
homalocephale, but I believe it's getting the burrow gimmick
A shove mechanic unique to trike? lol no, save that for a hadrosaur, trike's got those bigass horns, let it impale shit
the rex took a little tumble off the cliff laughs in para honks
Yeah let para be the cc master, body checks, using its weight to shove cunts over, loudass aoe call that bamboozles predators. The perfect crowd control flight animal
Hadros as a whole should primarily specialize more in cc and mobility, fits a lot better there than on trike
Just a question. But do the developers even use or see our feedback on the game?
they do
@pseudo bolt Tbh who knows
they've confirmed they read it
@barren zephyr its fairly obvious some of the team is streaming thier work. giving insight on whats being done and if you actually watch and listen half the time the followers are asking questions about it and whats to come/expect. and there are answers being given to them. right now from what im catching is ai is being worked on, fixing the bugs and problems currently in evrima. once thats ironed out its gonna go more smothely for the team to start adding more and more for evrima. alot of us understand we are taking little steps at a time and testing it so there isnt a pile of problems for them to clean up at once.
@wise warren its possible they wanna iron out the stats of each animal and their stages but from what i understand, dondi wants the babies and juvies to have some speed to actually travel with adults to new locations.
@wise warren also cheetahs are only able to run that fast for 5-10secsonds.. while a utah runs for about 2minutes I think
Yea
I think they should def slow the utah down alteast by 20km/h
its possible they wanna iron out the stats of each animal and their stages but from what i understand, dondi wants the babies and juvies to have some speed to actually travel with adults to new locations.
I know the devs want the babies too have speed, but that speed shouldnt be a hundred kilometers an hour. You can have them be the same speed as the adults, or even a bit faster, without having them outrun the fastest animal alive on the planet modern day
thats so slow, maybe around to the point an adult tento can catch up to it at its youngest stage so around 40 km/h but if its 20 the juvie will actually get no where
@barren zephyr I said by 20 not to make it 20
100-20
and that's still too fast
I would say 35 would be good enough for a fresh juv
I thought the speed is bugged because the model is running at 107 kmph, but the model's small size keeps that in check, making it go slower than that speed, but alright I guess
@honest sparrow not sure I understand what your saying
basically
the baby runs at a fast speed
because it should be able to keep up with an adult that is
so to make the speed happen, they simply increase the speed the juvie travels at, but due to it's tiny legs, it goes slower than the actual speed
Are you referring to the speed of the animation compared to the actual speed?
Basically in game looking at the speed in itself, looks like the juvie utah is FASTER than an adult utah. However if you run side by side/ the adult travels faster due to larger size and slower when its smaller.
Thats what they are saying
also I believe that the stats for utah are bugged and don't display properly
fully grown utah moves at less than 70kph. the tiny baby dosent go that fast.
the speed is bugged because the model is running at 107 kmph, but the model's small size keeps that in check, making it go slower than that speed, but alright I guess
@wise warren
Well if its bugged then my point still stands because they should fix the bug
If it isnt going 107 km it should say the correct information, and considering the animations for the utah are already off of the speed by a fair bit I dont see how it changes it
well the utah's stats being display wrong is a known bug
@glad dirge @crisp elk Those are some great suggestions! I hope they implement both of them!
:D
Sooo Friendly call should defs show your name to others as well right?
@steep needle I would try #🔧-evrima-troubleshooting-🔧
@steep needle check #pinned-troubleshooting and if you have issues report them in #🔧-evrima-troubleshooting-🔧
@rugged ravine the isle isn't going for realism and only being able to smell other people in your group would be annoying and confusing
@rugged ravine but isnt that what the devs said that theyre going for a realistic dinosaur simulator or did they turn around changed it and lied????
this is a horror survival game and it has always planned to be so
@rotund panther Mechanics such as that are meant to be coming before any new dinosaurs (thank god)
but isnt that what the devs said that theyre going for a realistic dinosaur simulator or did they turn around changed it and lied????
@rugged ravine the devs have never stated this game to be a dino simulator from the beginning. Think of it as a Jurassic Park-esc thing.
I'll try to explain the whole thing, so if you want to read, read it. If what you want is an accurate dinosaur simulator I'd suggest checking on Saurian, they're still in development tho.
Weird Ass multimillion company decides to play gods and manage to secretly hatch and breed dinosaurs in an island. They used said dinos and stuff they found out in the replication process to make more genetic experiments. They created dinosaur strains, the strains prove successful, they move to human trials (creating the colossus, reaper and echidna). Something happens and shit hits the fan (what that is? beats me).
Now they send mercenaries to the dinosaur island to do... whatever. Only Dondi knows apparently.
His vision was never a dino simulator. Originally it would've been only mercenary gameplay, but that idea took a big turn. What the Isle is to become is an "open world" survival/horror game with a lore behind it and some rpg elements.
They want to give all dinos an ecosystem so there's a gameplay factor that doesn't involve just killing everyone you see because "death match", but living your lives as dinos (since that's a route the game took for a long time and everyone's familiar with). Also they want to give the freedom to players to chose if they want dino only servers, mercenaries only, etc etc.
So, if we're able to have dino only, it's only natural to develop the dino gameplay and mechanics to it's fullest.
Eventually the mercs, cannibals, the eyeless monster and later the strains will see their triumphal rise to expand the world of The Isle.
TL:DR
it's a game, have fun
Also recommendation, please use dots and commas. Makes your text have more coherence and cohesion. Will serve you when you have projects or emails to send
DomedSky, some argue that pounce is not worth the stamina it takes and damge it does. So I'd guess it's more of a gameplay and skill balance thing
@tardy hinge what do you mean??
they'll add group stuff later probably. No actual mention of it from the devs that I know of
@eternal dawn I remember the team having a few sauropods to choose from. And of course, Amargasaurus and others were indeed in the list. But they wanted a "small tier" sauropod. And Amargasaurus is quite a bit above that
@crisp finch intresting statement but remember thats dinos like Magyarosaurus whou still have had to find food travel long distances and also fight for mates and herds so they would have some power to them. Have you seen giraffes knecking . they can kill each other as well as a deadly kick, Just because there's not a big threat does not mean there's no threat. Young would have been hunted by birds so speed to get to cover from the nests essential. Look at red deer in the uk big animals no natural pred but they are not slow. esp when males chase each other to fight they can get over 30mph but they dont need the speed to run technically but they have it.
Also it's a game. It's not meant to be realistic
there is influence to be have realism, yes, but this isn't a glorified perfectly accurate dinosaur simulator like so many seem to think it is
being able to fight a cerato is believable, but magy's running animation is not faster than allo and I highly doubt they'll make it able to fight allo, so I do wonder how magy will survive
They’re gonna have to “fictionalize” magy like they did with the spino for example.
So basically, it LOOKS like a magy but isn’t. Just like how spino looks sort of like a spino but isn’t one.
spino looks nothing like spino thats the point
Exactly, so do the same to magy.
and?
well they already fictionalised it, and it still doesn't look like it could outrun or beat an allo
is there a problem with that
amargasaurus would have even more problems
because its too heavy to run at the speed magy does, and it needs to keep an iconic appearance which in turn make fictionalizing it even harder
ye but I reckon you could make the logic that amargasaurus could beat allo
fend off maybe
but again, these are people if they want something dead they dont care the cost to themselves
well they should, it a survival game
I mean currently once you reach adult you're finished, but once elders are added there would be a higher incentive to stay alive
as dondi said during the roadmap stream, allo is one of those animals where people just think it needs to be in a group like raptors so a messily slow sauropod that can't really do shit to them is target number one
ye, tbh I wish they just didn't have any small sauropods anyway
whole point of sauropods is that they're big, I saw a really good idea for an apatosaurus playable earlier
yeah but having a small sauropod is unique when sauropods main thing is their huge size it sets it apart from the rest
Unique doesn't mean good or worthwhile
Unique doesn't mean good or worthwhile
@keen crypt yes it does, unless the unique makes it stupidly overpowered
The old Allosaurus model was unique but it was stupid. Being unique doesn't make something automatically a good idea.
@fleet surge They literally lived on an island with no predators. There is a big difference between Magyarosaurus and a Giraffe. Giraffes actually have to deal with predators, like Lions, meanwhile Magyarosaurus didn't have to worry about predators. It literally had the same niche as a Dodo Bird.
Yeah, they might've fought over mates, but it's still not that likely simply due to the fact that they lived in an environment where they didn't have to defend themselves unless they were a baby, which if then, the same could be said for just about any animal.
And comparing a Magyarosaurus to a Red Deer is not a good comparison for multiple reasons. A Red Deer is a mammal, and Magyarosaurus is a reptile, Magyarosaurus was significantly larger than a Red Deer, and Deer are a lot better built for running than a Sauropod, meaning it's obvious that they're not slow.
Magyarosaurus shouldn't be faster than Allosaurus, a theropod that is specifically built for running and chasing down prey.
This is an animal that didn't meet any theropods that were as big, or bigger than it
So it wouldn't know how to fight off a Ceratosaurus in the first place
And even then, an animal with the same niche as a dodo bird isn't gonna know how to fight off a pretty good sized predatory dinosaur like Ceratosaurus.
I mean they did have predators, they had to deal with giant murder storks that drove basically all of their former predators into extinction, so idk where you got that "they didn't have predators" from. Comparing an animal to animal is perfectly acceptable, despite what the grouping may be, it's easier to connect general ideas of how an animal works with another animal. Magy isn't and shouldn't be faster than allo, and it did meet theropods small ones, but it did meet theropods. The same niche as a dodo bird is kind of iffy, conisdering dodo's were fast runners able to bob and weave through the forest. Ideally magy adopts the same idea and runs in the deep forest, but uses it's bulkier build compared to other things that live in the deep jungle to fend them off, if chased by an allo however, it could maybe use cc or extra stam to escape
at least they can try and fight against the giant pterosaurs that ate their babies in real life? :/
game seems to be limited to mesozoic animals(excluding humans)
laughs in pela, megalania, and the snake
oh right, when did megalania live?
and dimetrodon if it gets added
ye forgot about megalania
megalania lived in the pleistocene in australia
speaking of dodos i learned yesterday that hawaii had giant dodo geese and blind mole ducks like kiwis, it also had land owls too
but they all died when hoomans came
dimetrodon wouldn't be a good choice imo, it doesn't really offer anything special compared to the other small carnivores
plus it would likely be quite slow compared to them aswell
it's cool, but what would it do?
ye, although I'd kill for a permian version of the isle, we need alternate prehistoric games apart from just dinosaurs
add prestosuchus
cenozoic is cool but it gets alot of attention when lumped in with cavemen
although alot of the more interesting animals don't get shown
non-paleo people generally have shit taste when it comes to cenozoic fauna
mammoths and smilodons are cool but
we have stuff like hyaenodon, paraceratherium and megacerops
and they're way cooler
@rotund panther Im gonna say that the call system right now is actually pretty perfect. A simple "I AM HERE." for 1 call and "HELP ME" for 4 call works just fine for showing who is doing the broadcasting and who is calling for help
something that could be different though is once someone is far out of range enough their nametag would disappear, and they would have to broadcast to be seen for a short amount of time by the group. That way group members know whos in their group around them, but don't know where their group members are far away
@icy knoll discussions are to happen here and also suggestions and feedback have been merged for weeks now
oh
We need AI land and water....to many cannibals...hard to even form a pack due to lack of food....but tbh the world and Dino's look so much better feel better....it's just to damn difficult without being jumped by starving Utah's .....
Why must random games have a 20 gb update with out hyping it for years. I want to know when I will open my launcher and have to wait for 20 minutes.
I would appreciate some informations or notes from the Dev Team regarding the "shadow issue" in Evrima. The higher the shadow-settings, the less you see inside a forest/djungle (70% it is mostly black then); the lower the shadows, the more you see. This feedback comes from many other players as well, so i think it is not just a small minority. After all, it somehow forces you to change to low shadow settings, to stay competetive when hunting/defending inside shadow areas.
@woven horizon Alberto doesnt have an idle and barely moves when it roars because its still on very very old prog anims, and even then it didn't have animations made for it, was simply a retarget of sub rex animations. It'll definitely get new animations when it comes to survival, as for model I'm not so sure; If I remember right they said they'd re-proportion it
@thorny crag they're currently hiring more people and a few new people are to come to the team this month iirc
And @woven horizon if I'm not wrong, old legacy dinos that didn't make it to survival will be getting a glow up (for example, mono looks similar but there are few differences in the model and looks better of course with the new skin, etc) and of course a full set of animations to be on par with the current state of the game.
Hey all! Playing Evrima and I love the changes! One thought I have though is that Grazing is OP and I think it should be scaled back some. I think grazing should be able to sustain a Dino but not fill them up so easily. That being said I can think of three possible solutions to recommend:
A) have grazing add a buff to stop food depletion rather than adding food
B) have grazing add no food after 50% or so
C) having a hidden amount of food available in one area of grass
As it exists now, a herbie could find a good hidden spot and basically just stay there without ever needing to search for food because grass is an unlimited food source.
yea ik but it will need like 50 people atleast to realize everything
hy
@restive barn Nutrition will take care of that, its just that the mechanic currently isn't in
But once it is in, Herbivores will need to seek out certain plants or get debuffs
I'm not sure about the debuff part, but yes if you want to grow to be big strong dinosaur you will want to eat better plants than grass. Also special plants to help you become an elder
@sand widget
Not sure about how the cannibals (aka tribals) social structure will be, if they'll have villages or not. It is in the concept cloud of thought that they can tame dinos and craft gear.
Regarding the Mercs, we still don't know the purpose they've been sent to the isle. Study is not one of them, the Isle is not a ranger park, but a scientific experiment gone wrong.
Regarding trackers, I believe it is mentioned that all dinos spawned in the isle will be trackable. It would be a trait for nested and hatched dinos to not have the tracker since they're natural born.
Tranq darts are an iffy thing since the devs don't want to take away too much of the gameplay experience for players. Then again, the idea of taming for the cannibals suggest the same mechanic of being able to control a dino, then again, the dino player can still move but follow commands of their "owner". So not sure if any of this will be seen other than just a concept idea.
All of this has been mentioned before and are just ideas, not to be taken as truth. To know what the actual goal for the human factions are we'll have to wait until further info about it is brought by the devs. At least Paradym and Bryan will work on the gun play and Merc area.
I know but. Cannibal like lezardmen..dino.mount.. Not sure.its a good way... I wish they gonna back to their position and give us 2 kind of humans . primitive evolution and an other kind more like.. Hunter ans scientist '' ranger park like ''
Cannibals are the primitives
they're sorta doing that, they're giving us primitive indiginious humans and modern mercenaries, however they are not rangers
Mercenaries are just mercenaries. Not scientist or rangers
They're sent to the isle with a purpose
also for mercs there won't be any trophy killing, mercs will be actively discouraged from attacking dinosaurs because of the extreme rarity of guns and bullets
although there will likely be a helicopter, but it will be a small 2-seater with zero weapons
I wonder how they'll work on vehicles tho
Imagine having a couple motorboats (or those with the huge helixes) to traverse rivers and the sea, there are ground vehicles in the concept at least.
Imagine flying and crashing against a ptera and basically everyone is dead
yes, those
oh ye those would be cool, they can also be used to a small extent on land
On the earlier topic of grazing, I don't mind any changes to it so long as I get to keep using the animation as and when I want to. It just looks more immersive.
@icy knoll firm no, too easily abused
Takes away the players ability to, well, play. The players being the hatchlings. Could be abused. Devs have talked about it when it came to juvie or hatchling carrying for others species. So they decided to go with carcass carry only.
And to the invite to carry, too much of a hassle.
Also I believe there were technical complications.
Also it’s unnecessary.
grazing should stay as it is now because its made so u get so little of ure food bar because herbies at that time was eating all the time when traveling/migrating so its not OP, and u have to eat alot to stay full on grazing so its good as it is
herbeis are supposed to be able to eat every plant they come across even poisenes plants which they will figure out is not good :p
the old system from legacy feels so dump plants everywhere but easier to starve to deat as a new trike on the beach because, hey! not the right plant so stupid
@solar iron what kind of modern animals and why?
@safe galleon environment friendly modern animals. Why? Because the game's events seems to take place in the modern days. Mercenary soldiers with assault rifles, vehicles and tribals will be available as well. I think its not a dumb idea but dont feel it super necesary
yes but what animals, rats? birds?
Mammals
there are alot of mammals...
Even reptiles and such
For example if the map is covered by jungle then jungle fauna offers a wide selection
Having modern day animal AI (like foxes and bears) wouldn't really make sense though? How would they survive on an island full of much bigger and stronger creastures? Maybe some small lizards or birds as ambiance animals, but other than that, it doesn't seem possible
yeah big modern animals would be fucked but I could 100% see rats and birds
and we are getting frogs
so that's nice
Possibly small rats or bigger monitor lizards as AI. Also we're already getting modern day fish
I didnt Say nothing about big animals
No, but you did say mammals, which is very non-specific.
birds make the most sense since it's entirelly feasible for them to have arrived on the island on their own
And also said it isnt super inportant
yeah but you also didn't give specific examples
You don't have to be super specific, it's just that when you say mammals, it sounds like you mean overall. And there are a lot of different mammals, so that's why we were confused as to what you meant. Your idea is good, since this game is taking place in modern times, it would be nice to see some modern day creatures. It's just that we already have some planned.
And by we I mean the devs
It is necessary to be a little more specific, saying just mother animals doesn't help much on what you're aiming.
But things like the birds that are already in the trees to have a little more interaction for example. Lizards, frogs and rodents that could be used for feeding smaller wildlife. Modern fish are already getting in. All our dinos fill a larger ecosystem so, for example, deers wouldn't make much sense, etc etc
@glossy sierra (1) Alberto's already been confirmed, so this kinda seems redundant.
(2) I don't really think there's really much use for the insulating fur, there hasn't been much talk of cold regions apart from maybe bio-domes, but that seems a tad too niche. If there was a dedicated map set in a colder region, I can definitely see a place for a creature that could specialise in these kind of enviroments, problem is when you do that you have to have creatures that are less suited, and you run the risk of making certain creatures borderline unviable on certain maps. It's a tricky business when a creature's unique abilities are tied to the enviroment/temperature.
@keen shell only specific dinosaurs(or alligator, in deinosuchus' case) which are adapted swimmers will be able to swim down vertically, the rest will just float, however they're meant to be adding a feature where bodies float to the surface and onto the shore, which'll allow you to retrieve bodies in the water
maybe it's bugged
Probably the glitch where you don't swim and can walk along the river or lake bed applies to dead bodies too
@stuck fiber so basically like the hunger games dino style?
@ebon crypt sounds fantastic! Btw i was in a hurry when wrote my feedback and didnt think about specific species and Im sorry for that. My idea was based on the fact that dinosaurs even in their own era werent the only creatures in ancient ecosystems. They were the dominant ones but they shared the world with other reptilians, rodents and small mammals as well.
@solar iron Thanks for the clarification and everything is fine! Again, your idea was good, just not enough details. I know for sure that we are getting modern day fish, frogs, possibly birds.
@jade schooner Kind of...the deathmatch-style stuff already exists in the legacy version and people sometimes use that to get better at fighting.
@fringe veldt Did not understand what you are trying to say. please elaborate.
Look up the game Beast of Bermuda and they have egg system in character selection of who nesting/has egg
And picking up egg.
in your suggestion there was nothing of this explanation.
why are you eating next to a tenonto?
its possible to have faster grow in open beta?? makes no sense to grow so long . for example when we want to test utah attacks we need to wait in buggy world
I mean depends on your patience and what you do in that time
If you're just scavenging and running around then yeah it gets a bit boring
So will the next update include the setting changes for the blurryness or do we have to manuallly change them (and how)
How DO i play evirma
Is the blurriness patch already in game
@zenith onyx kai, thats a tupandactylus, its the size of a ptera, tapejara is fucking compy sized
ptera has longer wings, so it doesnt follow that bat like flapping pattern
@zenith onyx Tapejara is like 300 grams
@thorny crag - The problem with your idea (removing reactions from Strike 1/2 people) is that a majority of good posters have them for various ancient reasons. It's cutting a lot of people down. The culprits are new people to the Discord that don't understand the culture or how things work around here just yet.
Hm. But removing reactions for everyone instead of removing the tumors would be more logic to me tbh. Its not my server so i dont really care but i find it much work to do whats going on now
It's never removed very long. 🤷
@honest sparrow I like your ideas a lot, as a part for the elder system. The one thing I don't like is the skin unlock lol.
All of it sounds awesome yet my only but is some of those traits are mechanic tied. And we're yet to have mechanics for cerato. I made a suggestion a while ago stating how it could be, but no mechanic applied. If you'd like to give it a check and maybe discuss about it so we can give the devs some suggestions it would be cool
I feel like cera is build tank enough that it could have a small headbutt, not like pachy ramming at full speeds, but its gotta have thick bones for such a chunky monkey
aight then
It still does not remove those who abuse them constantly.
I really like your idea @honest sparrow.
It's sad that we cannot react in order to show that we like an idea now. Good suggestions are lost in the channel 😔

some of those things ptera are meh
but i just want me battle scarred cerato for a premium skin
<@&401466542140817419> are advertisements allowed?
No.
also, this is feedback discussions
well then...
I hope we get more insight on what they plan for the future of Elders, that way we can delve a bit deeper into the perk system ideas
didn't they make what they're doing with elders very clear?
The concept, yes. But the perk system we get from them is still a fog
ah ye, I believe they said there won't be anything that significantly affects combat?
It wouldn't be too bad in my opinion if we get significant perks, which improve the life and some that improve combat. If we got a tree branch system, it could only affect combat once we reach a certain threshold, or something. Kinda thinking of the borderlands perks
I mean, I think they don't want it because it would suck to lose to someone just because they're a tryhard on a server
good point
Eh we should see it soontm since its coming before new dinos
new turning is better than alt turn and it requires less effort to tap the a button than it dose to hold alt and a down.
@crisp finch I completely agree. I think that they should tweak the Magyarosaurus model, size it up and make it into a bigger titanosaur, such as Saltasaurus
also, the recode is an ongoing process. They're not recoding the whole game again
I'm not putting this in feedback cus I know people probably complain about this a lot:
Are they doing anything about that crevice people keep getting stuck in, or was it some kinda prank and put there intentionally? lmao
what do you mean? there are alot of map errors which are causing trouble
there's a crack in the ground, a very long ditch. if you fall in, you can not get out. you are stuck until you starve to death.
oh ye that's a bug, hopefully they fix it
:U
One of the new players here, this game is great.
legacy or evrima?
Are they doing anything about that crevice people keep getting stuck in, or was it some kinda prank and put there intentionally? lmao
@potent sparrow if you find one, best thing to do is take a screenshot of the place and coordinates and post them on #723290219826249819, so the devs can take a look and know where the map needs fixing
legacy is not being updated anymore @queen fractal also thats not really asking for feedback, more of a statement.
Hitboxes are no longer a thing supposedly @queen fractal . Idk what do the devs mean with it
legacy is not being updated anymore @queen fractal also thats not really asking for feedback, more of a statement.
@vast wolf it is a feedback on the game tho. we don't ask feedback here, we provide feedback and suggestions
I think what they meant by that is the system they use for hit detection now is completely different than the one in legacy
if they do not waste time in discord is a good thing instead, it means they are working. duh
@barren zephyr no mixpacking
it should be a server option though
Yea
I’m not talking about this sever lmao
In general it should be the server owners choice
@hoary token mercs arent supposed to kill every dino they encounter, and iirc it was said that this type of ammunition would be so rare you should consider saving it or trying to evade the rex/giga/whatever else is "worth" it
We will still murder hobo sometimes. And that needs to be an option. A dangerous option. But I don't want to spend my time hiding and waiting to die.
@craggy pond remember they were nonstop working on re building their game from the ground up for a year, whereas they only got a week off in christmas-new years.
So everything that was once in code, didn't exist anymore and had to be done again. Evrima isn't recode, but the first batch of actual playable gameplay for what the recode is meant to be, a rebuild of the whole game. Also they have stated countless times before the evrima branch launch that it was gonna be a basic and bare bone experience to build from the ground up with community members (not just QA) that were willing to give it a try and feedback on bugs and errors and additions they thought necessary, most importantly a stress test due to the amount of players they can support.
Bare in mind also that quite a few of the current staff were hired along the way (with more to come).
So yea, they deserve a vacation. If you were working for a whole year and didn't get a vacation for 1 or 2 weeks, how would you feel towards your employers? Not very happy, am I right? Mental health is important and the team knows it. Also just because you see people like Don or Paradym streaming video games, doesn't mean they're not working. We don't know their schedule and what they do on their free time is not of our incumbency.
We will still murder hobo sometimes. And that needs to be an option. A dangerous option. But I don't want to spend my time hiding and waiting to die.
@hoary token that will be an option, but making noise will attract predators, so shooting like a madman will only bring you to death. Ammos will be rare and wasting them "because i want to shoot" isn't the smart move on a survival.
True. But I still don't want to sit and wait for somebody to eat me. I am guessing. That isn't how mercs will be played
Stopping power isnt a thing
I hope group invites come soon to Evrima.
1-calling to know who your packmates are gets old quick, especially when not all of them do it all the time, and instead of getting killed by a teno, you get pounced by a rogue utah. It'd be good to know who your packmates even are.
The pounce mechanic needs an adjustment. I lost a full adult utah to a pounce, and there's no way to kick them off that I can find. Just minding my own business then just like that, dead, to something the same size as me.
I know it is alpha and these issues will surely be modified over time. I'm just speaking for how the game is 'right now'. Utahs can't catch a break and eat something without a utah dying, because if a teno dies, all the other nearby tenos just get agro and don't let you eat it anyway. So eventually you're forced to run away with nothing.
Anyone wanna discuss my idea?
Well, it's not a bad idea, but neither is a necessary thing yet
@open sedge don't do "instead"s. What's going in the game regarding confirmed dinosaurs is going in. Wasting away a dinosaur just because isn't really fun. Magy is unique enough in the small fact that barely anyone here knew they existed before the team announced it. Also it fits in the position of a small sauropod since the team wanted to expand the "small sized" roster. All those you mentioned, of which I prefer Amarga, are a bit on the upsize compared to magy (there was even a mention of this by Kissen a long while ago). Maybe when they add a medium/large playable sauropod for things like Allo/Alberto/Acro, the team could consider
it's like if we were to say they should do Nasutoceratops instead of Diablo
Could be a good addition for the variety, but would better be something like a DLC skin once the game is out of early access
Not quite, the dinosaurs I mentioned are very different from Magy although I do accept your point that it would costly to redo Magy.
exactly
Isn't Nasutoceratops larger than Diablo
Like...a lot larger.
Avaceratops and Diabloceratops are the same size, no?
Larger than Diablo, but smaller than something like Styraco. Ava is slightly smaller than diablo
The game's confirmed sauropod roster is so far a little too cliché, with the only big sauropods being the classic ones from the Jurassic. I hope they add more diverse sauropods in the future and not just ones from the Morrison Formation
Emphasis on in the future
In anyways, I wish they had gone with Amarga, but we have Magy, they made it look nice. Just gotta wait for it's gameplay and see if more sauropods come into the playables.
And like I said before, I believe Kissen mentioned a few sauropods they were considering before using Magy, and they went for it due to it's size
if your issue is the "cliche" maybe 70% of the roster should be gone, don't you think?
:P
I'm not saying remove them. I'm saying add more unique ones as well
That's my point when I go with the DLC. Since they want to have a complete game. Also they need to work with humans as well
Btw, what is the devs verdict on Styracosaurus? What's its current status?
But some new sauropods should be in the base game as well, such as Saltasaurus
I think Diplo and Bronto would make a good DLC skin for each other, if one came to the base game, the other could be added as a DLC skin
Btw, what is the devs verdict on Styracosaurus? What's its current status?
@open sedge Oh, that's just a greed of mine.
But regarding the game itself, they had a model by Fabrizo de Rossi back in 2016. Not used. And when recode started to happen, they mentioned they want to use all their assets. Now, Styraco is unnecessary for now tbh, tho it's an in between for things like, diablo being the small/medium tier (Like utah, cerato, carno), Styraco could fit a place among Allo, Alberto, Sucho, etc. That along with Pachyrhinosaurus, which Kissen is aiming to bring I believe.
One time during a stream I asked Don about it, and his answer was of them having a model in the back burner that could be used. Now, if they could use a model, I'd honestly prefer if Bardo could make one or use one that he's made out of "fun" (from his twitter before BoTM) because that one is just beeeeautiful
Hmm. It would be nice to have Styracosaurus
Styraco would be getting a new model, assuming it hasn't been scrapped.
Bronto has a model sitting in the backburner, though I don't think Diplo would work quite well as a skin. Different physical differences / size
depending on if Diablo is shrunk down or not
Specially since it's long af and traversing through forests and even plains, without possibly clipping might be difficult
managing a dino that size would be hard
Yeah, it would be best if they could find a way to fit both Diplo and Bronto in game, but I don't know how they would do it. If they were going to add two new big sauropods, I'd say it would be better if they picked one of the two and added another more exotic sauropod, perhaps a titanosaur like Saltasaurus
Might as well just make Bronto with a neck smash and ye ol 'chainsaw teeth tail' that sauropods are drawn with nowadays
Yeah that would be cool
and when suggesting a creature, one tends to need to come up with good points as to how the creature would work. What Survival gimmicks it could have, how it can differ from animals already in-game aside from size / uniqueness, etc.
Simply suggesting "add [x] cuz it's cool / obscure / visually unique" ain't gonna sit well
Right
That's why I suggested abilities/playstyles for the three sauropods I suggested
As for Saltasaurus or Andesaurus, it could be really good at rearing on its hind legs, being able to stand propped up on its tail for a short time, but then slam down on an attacking theropod with incredible speed. It could even do a small stomp when quick-turning, similar to how the Trike rears a bit in its quickturn animation. Or it could have a really wide tail whip area of effect, since titanosaurs generally had more flexible tails than other sauropods because of special ball-and-socket joints in their vertebrae. And it could be able to eat a wider variety of flowing plants than other sauropods, since remains of angiosperms have been found in fossil titanosaur dung, and the other big sauropods in the game evolved in the Jurassic, when flowering plants were very rare
It would also be the natural prey item of Giganotosaurus
Or, it could have a special tail attack where it arches its tail over its back, then slams down vertically with incredible force. Titanosaurs' tails we so flexible that some species were able to arch it over their backs. My source: The Princeton Field Guide to Dinosaurs by Gregory S. Paul
This would offset the low damage but broad range of the tail sweep attack with the high damage and high precision of the vertical tail slam attack
I'd appreciate feedback on this, since I might actually suggest these abilities, come to think of it
how can you assume so many things on magy when we only had 1 animation shown? lol
regarding the "goofy" thinghy
A galloping sauropod is going to look goofy, sorry to say
But there's nothing that can really be done about it because Magy's coming to the game
And it wouldn't really be viable otherwise
we haven't seen it in gameplay, so I wouldn't really call it goofy
if you think galloping sauropod is goofy, you should check the anky animations :P
@latent torrent Edible plants are visible in scent and the darkness is a bug with lower settings, have all of them on high
They aren't visible for me and my computer manages 15fps with the settings turned down.
Can you take screenshots of your screen? If it happens again, so you can post on #723290219826249819 so you can be helped out or so that devs take a look on the issue and find out how to fix it
Also, @latent torrent , you can tell where you're going with the scent compass. The up arrow is north and the down arrow is south.
Evrima is not a different game from legacy. It’s solely the same thing and same purpose from what I’ve heard, but the reason evrima exists is to improve and recreate legacy. It’s pretty much the same game with more and detailed gameplay
in my opinion
They are not two separate games, yet it might look like they are evrima is still WIP
Also they have stated over and over they aren't aiming to make a second game. Therefore the cash flow argument is rather pointless.
The thing is, current evrima is rather short, mostly in roster, but it will surpass legacy and should perform better. You won't need to think of legacy
Wdym by rather short? I would honestly enjoy for it to have more content then legacy
short as in the roster, which is what many people complain about
roster?
we only have 2 dinos
I am genuinely confused, what roster?
ye we only have 2 dinos but it’s gonna increase
I'm aware lol
@hardy vortex with all the respect, if you think legacy is more pvp oriented, then you have no idea what are you talking about
I respect your difference of opinion 🙂
also, I am not saying this Isle isn't about the experience of growing the dinosaurs, but the game mechanics make it more PVP friendly
IMO
that's because evrima lacks bleed and bonebreak. once they are out it will be "pvp oriented".
i persnally do not think they should keep the old isle going when evrima is to the point where it have everything that legacy have, makes more work for the devs and their focus should be only on evrima since the "recode" was announced so long ago, the pvp aspect from legacy and evrima i do not see the diffrence due to pvp is harder in evrima and need more skills, sure there is going to be more AI's to make evrima more alive but that dosn't take the pvp aspect out of the game, furthermore we cannot say that evrima is not orientated on pvp aspect we have very little mechanics or even content in it atm, so to compare them will be unfair^^
i would say legacy is more like run (through) ure opponent and bite while ure inside his body that is not skills the only thing that makes it better for now is that it has all game mechanics, evrima is going to be hard and tactical when its done
Agreed
late af but loving quiro's idea of "male builds nests, females lay the eggs" and nest invite rejection potential by parents
@burnt wasp iirc killcams are disliked by most devs and can be abused for revengekilling and targeting
Yeah that I understand but I am looking at for servers that have rules such as body down and such. It be nice to see who rule broke on you so you can report them
So I attempted to turn up the settings and the game is still ungodly dark. No sun, perpetual twilight. Also someone mentioned the up and down arrows on scent are the compass but if that's north and south why can I see both at the same time?
@latent torrent If the compass image at the top is simply that, but tessellated, it can make sense. Like, you could have it tessellated over the entire length too, but then it would be even less helpful. It does indeed align with N/S though.
Also saw the report you made. Nothing new to indicate to the clueless that you can eat regular grass now, but the scent still works on berry bushes like in the legacy version.
@ocean whale all the servers I've been in that exists and it's so easy to set up
@oak ridge scent isn't only meant to be scent but is meant to be increased perception, so as well as sniffing you also get the affect of the compass, dondi talked about this when he gave the idea that some animals have poor vision, but can press Q to increase their perception and have good vision
So Q is more of a general alert stance, but scent is particularly potent?
Honestly unless that tesselation is somehow supposed to represent my dino having monocular vision I'm gonna say having North and South being right next to each other is extremely disorienting.
Having an increased FoV setting for herbivores could be neat.
I personally think of it like the left/right sides of my dino.
North and South should not be visible at the same time. That's just simply not how directions work. Unless like I said, your dino can literally see in front of and behind themselves at the same time you shouldn't see North and South next to each othr.
If it doesn't disorient someone rn, it does a decent job of letting us imitate having a compass sense through our visual one.
It disoriented the heck out of me.
And I like survival games. A lot.
I don't care about that. That's no different than having to push a button to pull out a compass in a normal survival game. The issue is if you are facing North you should never see South. It's behind you.
I play with the quake pro FoV setting on Minecraft, and also play Ace Combat games, so I can't relate to being disoriented in the same way. Humble brag, yes.
Yes
And if I'm facing west or east then at best north and south should be at the far periphery
Both versions have pmuch the same compass.
It's not that you don't have a valid point for me, so much as changing it will disorient a different batch of ppl.
Eeeeeh....maybe? It kinda just sounds like making an excuse not to fix something, though.
what's the issue with seeing north and south at the same time? if you're facing west that makes sense
If you're facing west then at best you should see north and south in your far periphery.
It's not broke tho, just another thing to get used to, kinda like finding just the right mouse speed.
well north and south are 180 degrees apart, it's just because of how the compass is displayed
That's the issue. The compass is being displayed in a way that is incorrect and makes no sense.
it's not incorrect though?
if you face north on the compass it faces north, if you face south on the compass it faces south
North and South are right next to each other....are you really trying to say this.
they're not right next to each other though?
On the compass they are far too close.
no they are not
because if you face north you will go north, if you face south you will go south
And if you see South in your periphery while heading North there is a problem.
wait you see south in your periphery while heading north?
You won't actually see the opposite of n/s if you look dead on, psure.
ye you're facing west or east there
So you were looking more south than north
East.
^
But I shouldn't see both that close together
why does it matter the distance?
They aren't that close. If you turned around just a tiny bit each side you wouldn't see it ^ @vestal rune facts
Because directions don't work that way?
LOL
Slightly southeast, actually, as the E pops up if you're dead on e/w
yes they do?
I want to know what compass you have seen that shows North and South 45 degrees away from each other.
ye it's a bit odd that it does that, but that's just for ease of us, I honestly don't see the problem
A compass that's angled at 45 degrees.
How does that make it easier?
because seing north and south at the same time makes it less confusing?
I found it so disorienting I didn't even know the arrows were meant to be north and south
Because north and south shouldn't be so close together, so logically I dismissed them as orientation points.
that would be dumb, I want to avoid screen clutter
like I said, Q is actually increased perception
Okay but when you drop into this game with zero anything to show you what means what, those points mean nothing. It's not intuitive, especially when North and South aren't opposite each other. You can't even logic it into "Oh that must be North because the other arrow is pointing the other way so that means South."
Adding more tips to a mechanic that's not explicitly stated or brought up in a tutorial isn't a bad thing, unless it's also clutter.
It does to me
ye, do you want the scents to be visible all the time? dinosaurs are sniffing all the time
because that would be annoying and add huge amount of screen clutter
I mean can YOU stop smelling something when it's right next to you? I could understand using scent to track prey but passive scent makes sense too
Having the compass up might be a setting option? Personally I'd feel it's blocking my view of potential threats on the screen.
charade that's exactly my point, it makes no sense for you having to actively sniff in order to scent something, but it's done like that in the game for gameplay reasons
Like when I'm at a swamp and all I can see at night is blue.
I never would have thought asking for the compass to orient like a normal compass would be such a big ordeal.
plus there's this whole strategy they want to do where certain people press Q to be more perceptive as a lookout while others do other things
'caus you're acting like the compass is the problem, when it's really just the lack of labelling
I'd find a regular circle compass impossible to use.
It IS a problem. New players (like me) have zero idea why they can see the up and down arrows at the same time. Hell, at first I thought the down arrow was pointing me to water.
you're really gonna use the "new player" arguement?
you actively opted into an alpha branch, the game is hillariously incomplete, if the game was finished there would be a tutorial to teach players these things
I'm not toxic?
Yes. Absolutely. Because I would like to actually be able to play the game without dying of dehydration because there's zero clue as to what buttons to even push.
It's ok to be absolutely terrible and have no clue what you're doing when you're new. The important thing is how easy it is for you to catch on.
it was question
Like be a rabid fan if you wanna I just want the game to be playable and make sense.
also facts
and you're complaining that there's no tutorial?
lol
How dare I give feedback on a game that's not done!
yes I bought the game 3 years ago
@latent torrent thats exactly the point that makes you look like an ass
I don't see how when I bought this game matters
How am I an ass? I literally posted feedback and then got shouted down for it.
I don't see no reason why we wouldn't
because the game only has 2 dinos currently? give some feedback when things are actually done
ye idk how they're an ass
......Okay so rabid fans can't stand feedback. Gotcha.
Shhh.... let's not get in a big argument.
I'm honestly really disappointed. It was a minor feedback thing. Jeebus.
we're not white knighting against anything?
tf does that even mean
"Compass should look like compass."
"OMGERD HOW DARE"
charade you said there was an issue with the compass, all we did was argue that it wasn't
are yall gonna listen to the admin
I guess time to institute a "No Talking" rule here.
A better request would be for multiple compass options, but eh.
Now that the four of you are quiet. I'll say it again. Do not make it an argument.
I apologize for getting heated.
You can discuss it like civil humans and not the animals pretended to be in the video game.
I honestly just wanted to give feedback.
The compass is an abstract representation; it's nice.
It's not for everyone, I'll agree.
It took me a while to figure it out to begin with as well. It's not the most intuitive design.
honestly I figured it out instantly
Not everyone's so lucky, I guess. 🤷
Let's not start up again
It won't be started again.
idk, maybe I played games with a similar system so that's why I didn't see how it's unintuitive
I'm gonna go find something else to do until everyone calms down...and probably not post feedback ever again.
it was a lot easier in legacy where it actually told you which way you're facing, idk why they didn't add that for evrima
I can understand how a new person would get confused about it, but once again evrima is insanely underdeveloped and making the game noob friendly isn't the biggest concern right now
Devs always have their idea boxes of todo and in-consideration, and since adding ideas isn't time sensitive, any that can't be put in the todo box still shouldn't be looked at as wrong to jot down.
Just goes in the other box.
I am honestly this close to uninstalling and refunding the whole damn game if the community is going to throw a snit fit in the literal feedback section over something as minor as the damn compass.
sorry you viewed us disagreeing with you as a hissy fit, sometimes tone can be misinterpreted in text
saoul already already said to stop
They keep putting the "add dragons" and "ultimasaurus" suggestions into the in-consideration box so they can laugh whenever they're pulled out.
Some others they just haven't looked at.
You may be better off in another game community, Charade. Tone and intent are hard to tell through text and no one here will make apologies for the temperament of the community. Other avenues are less friendly.
also keep in mind, this is a game where you sacrifice other people's time invested so you can survive, it's not exactly gonna be a loving community especially if you're ingame
They're already gone.
really? how are they in any community if all it takes is someone disagreeing with them for it to be toxic?
🤷
Sometimes ppl are in a bad mood and it chases them around wherever they go. Not that I know their case ofc, just mine.
@livid niche I like your Australo idea man, thank you for actually giving proper reasoning rather than the dino is cool, and gave it unique abilities
np, appreciated 🙂
what?
or do you mean my feedback?
I am honestly this close to uninstalling and refunding the whole damn game if the community is going to throw a snit fit in the literal feedback section over something as minor as the damn compass.
the admin told her that the community is toxic, and if there is any more trouble it is best to leave if she finds it toxic. he didn't just say get up and leave cause she suggested something
saoul isn't a dev but yeah, he's a head admin, the community were telling her charade they're opinion idk if they were meaning it in a mean way, this community can get toxic sometimes i've seen it happen before
they had an opinion though and shouldn't have been shot down for it
So what would you do when the community is getting heated over a compass, as the senior admin what do you do in that situation
if you were saoul
and i aint defending saoul for sayin leave but what is he meant to do
what would you do though
try to cool down the situation, say that everyone's opinions matter and probably give a reason for whatever is being argued about, there's no cause to tell someone that the game isn't for them, its bad business
but anyhow perhaps we should change the subject?
Yeah that's true
mhm
i wish that you could gestate them inside you (all 4) and then lay them and they all are incubated at same time
or even if you just gestate them inside of you, then lay them and they incubate them selves inside the nest then they hatch (which a hatching animation would be cool)
I honestly don't mind what they add in with the nests becoming actual objects (instead of just placements like they are now) but I really hope they don't take away the dang recording...
aye
Adding some better UI cues isn't a terrible thing, Saoul is on the right track though with it intending to be abstract, if it's too abstract and doesn't serve it's intended purpose which was assisting in navigation some review over the UX there is important.
😮 they do read this chat
@barren zephyr
You seem to have missed my point of saying that, which is genuinely ironic because that WAS the point of me saying it. It's hard to tell tone and the community here won't pull punches. They're all very opinionated and steadfast in their beliefs - it's not an affront to them or to Charade. Not all communities are for everyone. Being an Admin/Mod isn't so cut and dry as "oh I'll just fix the community" , we have to triage things very carefully.
What's more effective in the end... change everything for a niche handful of people, or maintain what the majority are accustomed to? It's a question that genuinely keeps me up at night as an Administrator.
As for me outright telling them to leave... they were going to anyways. No one makes a post like that and changes their mind. There was an argument, there were feelings raised on all sides. Some people just want the last word.
And its very valuable, thank you. As you saw a few posts ago, Developers do read it.
Errr.
I'm gonna hazard a guess that you didn't bother to actually read my response to the supposed MITM attack in regards to the vcruntime issue and we did move to have steam force the distributable out to people.
Which is fine, because that's kind of the nature of how these engagements go from time to time, when presented with an answer that doesn't line up with whatever you were hoping to get beyond the "hey we are going to fix this".
Yes, and we did that.
Thank you.
In the meantime, you continue to ignore the responses you don't like and then generate walls of text.
It isn't in the Senior Admin's or even the discord moderators purview to address those issues, they keep the peace here because this community gets pretty rowdy here.
I'm not certain if english isn't your first language, I'd be happy to clarify what may have come across to you as a nuanced response.
If you have evidence of people directing MITM attacks using discord, you should definitely report the finding and relevant whitepaper to discord, because that's a pretty significant issue.
Meanwhile, we've moved to address this matter via the tools at our disposal.
I did very directly call it "MITM" scare mongering because if you were working as any kind of security researcher you'd probably have bothered to do some ethical due diligence and reported it directly via any of the contact emails we have in the open to let us know of this.
That might just be reflective of my time working with security professionals though.
I appreciate that you took the time to engage though, and I'm happy to have taken the time to hopefully have cleared this up for you.
I think the fix we provided in our official discord would be a first party source...
Ideally we'd just link you to microsoft's packages though for that instead of just including the single file involved.
I'll make a note to address that.
Also, you are correct, you don't need a degree in cybersecurity or even any flavor of third party certifications on that path to know that going anywhere other than official sources could present an issue and if you are downloading from suspect sources that's pretty strictly out of our control and we are USING the steam tool.
Which you've, again chosen to ignore my response to.
Frankly, it's obvious to me that you are here for the debate in some kind of bizarre attempt to maybe gain internet credibility points after the fact that we've acknowledged this even directly with you.
Wow that gif name is vile.
I like this one better.

You can make this about being an immigrant, I certainly didn't. I do however engage with a multi national community where english isn't their first language and regularly have to reparse english phrases in ways that make sense to non english speakers.
🍿
Someone who isn't American or British?
Or even Canadian.
Possibly part of the 40% of our player base that isn't present in those countries?
I think that number is closer to 58, it's been a month since I look at that.
Regardless, I appreciate the time and I hope that our resolution to these issues is satisfactory. May you have a great rest of your evening. 🙂
Hey, if you want to double down on making this an issue of race or something else, I invite you to find another discord to do that in.
That's my polite but firm warning to drop making this about race, immigration or citizenship status.
that would just prove your point. it's ok to have a discussion but you're def just baiting at this point. enough about it
He seemed to be making a slight on how you refuse to read any of his responses answering your questions. And how you're clearing trying really hard to play victim here.
But yeah that compass could use a bit more to make it more clear for new players I'm sure, I agree with that original point before that ^^
Let it die, Krow.
Yes sir.
Thanks.
@solar iron is here
Delete that message from feedback and put it here
Dilophosaurus is early jurassic
Only herrerasaurus is triassic
Okay sry
Every playable except herrerasaurus(triassic), titanoboa and megalania(both cenozoic) are jurassic or cretaceous
Hey, so I was wondering if this is legit feedback, and would like other people's input: But concerning Tenos, I would suggest increasing the collision box to better be able to ward off carnos like Utahs from killing the babies. It's a bit frustrating when you try to block them, and then they just run straight through/past you (no through the stomach area, but head or other places, I don't know if it's supposed to be like that, maybe it is, but would like to know what people think of that kind of feedback/suggestion?
It just seems impossible for teno parents to defend the young, you can't run as fast as utahs and there's no way for you to pick up your young or defend them effectively, it's a bit frustrating.
well currently the netcode is terrible so utahs teleport, imo it would be better to wait until that gets better to make that sort of judgement, as tenonto already has quite large hitboxes
Ok :> that seems like a good idea, didn' tknow the utahs teleport xD
@thorny crag sorry but deino is supposed to be beipis predator with bary/sucho
Ah okay, Isle Merch here, I just played again with a lot of dinos on my screen, and I totally see what you mean with Utah's teleporting around, not to mention running straight through dinos.
its just a little idea to make small and big dinos cooperate with a fun little mechanic that helps you make friends
The idea of a small Dino and a bigger one cooperating isn‘t bad but beipi and deino definitely aren‘t a good pick for a symbiotic relationship
A good choice can be velo or troodon with big herbivores or apex carnis
I mean plateo is far future iirc, and a rauisuchian is would be pretty good
Idk about the living fish pole tho
Because it legit can’t defend itself
Even if you factor in the constrictor element, it has such a big neck that would leave it insanely vulnerable, and I doubt it would be faster than deino in open water, making it more agile maybe, but he can only avoid it for so long, unlike Beipi which can hide away from deino while being agile enough to avoid it
So when confronted with a threat it ventures into dangerous territory either way
But Beipi is much better at avoiding deino then tany
@haughty cliff That sounds like a wonderful idea! It's not very destructive to players eyes while giving some variation that fit their playstyles. 👍
Thanks!! I hope it gets seen 🤞
That's a cool idea, I can bring it up to the others ^
I like it too. Would also be cool/ideal if carnivores could focus their view in a prey. That way imagine having a pack hunting in a herd and you pick one and your head always tracks that one.
But Beipi is much better at avoiding deino then tany
@honest sparrow
Tanystropheus hunts more on the shoreline and not really in freshwater
Deino can still patrol the ocean/ shoreline, and again, with something like water you can’t necessarily go into a deeper part unless your as small as Beipi, leaving it exposed
Yeah tany isn’t a swimmer tbh
Tany as ai at best tbh
Honestly I think deinos should lose water quickly in saltwater, since they won’t drink they just will dry out
@swift anvil Hi! 🙂 In the legacy version of the game, they actually did have weather, namely Rain. The only thing the rain did however, is it prevented you from using Scent. But yes, I agree. I can't wait for them to re-add weather. 😄
@pale sorrel Oh! awesome, I'm glad to hear it is being considered 🙂
No problem. 🙂 I'm sure rain will come back to The Isle. Pretty sure it's just a matter of time 😄
oh rain also stopped your thirst from decreasing as well
@potent sparrow I think what you're suggesting is very similar to one of the ideas they had about solving the gamma issue
but they were still using a key to enable nv I like the idea of it being auto enabled
@vestal rune I didn't know that. Or if I did, I forgot. Thanks!
Caves will be a thing, I don’t like the idea of not being able to choose where my burrow will be. What if there’s no burrows in the area I want to live in?
Are the developers of this game using the smoth sync online plugin for unreal engine?
It really helps all Unreral Engine games to become more or less stutter free /UE4 game developer
@grand sorrel I really like that feedback and I passed it directly to the proper authorities.
Awesome! :D Had a bad day today and just lost a 98% sub Giga on official so I needed that, thanks! 
@potent sparrow i suggested this on the first ask a dev occasion too, but they said 'auto-fade in/out' of nv would interfere with future plans for it like new lighting opportunities for mercs and other stuff thats unknown to us atm. but id loved that too like in PC with the flares you get a medium blind effect that could be used with the flaahlight your supposed to spawn with
@tropic crest Oh boy, are you in for a treat! Resting to log out is planned and coming. 🙂
nice, you got some more info to share?@brittle ivy
Nothing more than that
aww
They’ve talked about sleeping/resting coming to initiate log out timer
So no more standing idle and immediately attacking incoming hostiles, players will know when someone is attempting to log out now
would that be like rn in server options for the duration?
It’s not in yet, it will likely be announced in a future patch change log
Or did I misread that
sure, but the q is if the serverowner can change that timer duration
I don’t have an answer for that one
hmm, i see a locked timer as well as a adjustable one possible
A major goal is to allow server owners as much customization possible, so if the want is there and it hasn’t shown up later down the line please do suggest it!
nah im fine, i did my suggestions for the first ask a dev for dondi's and paradym's dinner faq stream 👍
now im lurking most the time and facepalming at the majority of ppls inability to read and use the searchbar 
@verbal acorn Mercs ARE the MAIN FEATURE. the entire game was developed as a horror game were you play the mercs in fps, that the dinos become playable were a demand by the community
A main feature that has not be developed in 5 years.. It's obviously not a main feature then lol. I just hope there will be options to remove them from a server. Imo it will ruin the gameplay, I play the game because I like dinosaurs 
you could say this, but consider that. they focused on community needs/wants to be pleased, and iirc the code was even worse back that time.
dgmw, the dino part is awesome, cause that was my reason to buy it, bu tim also eager to play mercs against dinos
I WANT mercs so I can play dino crisis 4 in with this game.
@steady bough Server owners will be able to toggle the factions. So you can have dino only servers, or Merc tribal servers, dino mercs, dino tribals, only tribals, only mercs, list goes on :p
@spring holly I think that's already sort of planned. At least I know for sure if herbies hang around dead bodies or carnivores their stress levels go up
is a stress system planned? i though Dondi said in a stream that it 'd only ruin gameplay
and i agree with him, stress system is shit
I mean if it's like BoB i dont agree with it.
I dont play BoB because of the stress level
But i think if handled properly, it could help combat mix packing
ye the fact that in BoB stress can deal damage to you is bullshit
hm I thought they said they were thinking about some kind of stress system. But then agan, ideas are ideas and not 100% confirmed as in game
i'm pretty sure it would have something to do with the behavioral system right?
like you'd get punished for doing things out of the norm of the dino you're playing
That system was cancelled @barren zephyr you're thinking of affinity
heh
Im not a dev, don't know their reasoning
i vaguely remember dondi mentioning a stamina drain effect if herbivores were too close to a corpse for too long but it was just in passing, not sure if its been seriously considered by the team
https://discordapp.com/channels/401464048610312193/401481371249541120/730434799914975322 But that could potentially ruin the experience of people and servers that allow such things, it might be a "realism" game but it is still a game. And if humans can capture the animals, how will their stress meter correlate with such things?
Affinity wasn’t a bad idea. It’s critical devs thoughtful apply incentives and disincentives for desired behavior...but especially undesirable behavior/exploits, etc.
can we seriously not force rules onto everyone lol
Survival should have rules. These rules don’t prevent you from doing what you want. They only establish consequences for certain behavior(s). They don’t make you do anything, only incentive those behaviors.
So cannibalize, corpse guard, KOS all you want. Nothing is stoping you. No one will ban you. But your actions, like the Dino you select, has consequences, advantages and disadvantages.
Private servers and death match servers can have these rules turned off.
@hollow swift exactly that is what they gonna do, if trike impales a utah it stays on for a while and then falls off
cant find the clip now tho
I'm not really into human capturing animals mechanics.
It's a weird way to deprive players of their agency.
Plus it's a huge can of worms.
@hollow swift I think they're already adding that and it'll most likely be in the game as soon as the triceratops is re-added...
i cannot wait to adorn my trike with hornaments made of utah corpses in that case
Let’s make the Trike scarier together @hollow swift
maybe you can opt in to hatching in a mercenary lab? like the mercs go and get eggs from a nest and then they can hatch you in for experiments and such
and the mercs have the option to only let AI hatch
Maybe once you get tamed, you get prompted to continue as a tamed dino or respawn. If you respawn the dino is replaced with whatever ai is being used for tames. Which could be an interesting way of dealing with it.
Though at the same time I think taming players should be significantly more difficult than taming ai and that could also discourage people from taming unwilling player dinos cause they could easily run straight at the human and bite their head off
i dont see mercs being able to tame, seems out of character, more appropriate for tribles maybe?
ya I'm just sayin human cause it's shorter than humanoid and may have forgotten they were called tribals for 10 seconds
OH building off your lab idea though, instead of a nest invite you get a lab invite >:)
for that immersive labrat experience
@solar iron where did you get the idea that dilo was triassic? dilophosaurus is an early jurassic animal
wait nvm
V1C3 already told you
sorry oof
Nvm
Can we have the old audio for the Utah it sounds like general grievous lol
wdym? the calls in evrima are pretty much the same, they just vary more
imo
they sound the same to me
@solar iron feather skins for dinos that makes sense to have them will get them
U sure?
@mellow maple I agree... I've said that before too
@old seal #legacy-official-server-rules trikes can mix herd with dryos at least. That's in official at least, not sure if you're playing in other server.
@old seal #legacy-official-server-rules trikes can mix herd with dryos at least. That's in official at least, not sure if you're playing in other server.
@jade schooner Yes im talking about official server.
Well, there you have it, you can mix trikes with dryos, and other herbivore packs can go up to 15 sized packs, which is fairly large and manageable to avoid or defend against carnivores, imo. A big issue is multi hit, and of course the carnivores speed and other balance issues to be checked, which sadly won't since all development is in evrima. Not sure if the devs would give it much worry, but perhaps the server admins/mods could give it a look.
At least in the future of evrima, mass killing would be less likely since now attacks drain stamina
Herbivore herds have no chance against rexes/gigas without trikes. Maybe 15 diablos stand a chance but in reallity its about 5 diablos easy get killed by a rex that doesnt stop by killing one of them no he kills them all cuz he is a rex. So in my oppinion all herbivores need trikes as protection not only dryos. Not even talking about pachy or para.
you know the point of rex that it is able to kill everything right? wanting to mix pack with trikes just because you can die to rex is a dumb reason imo
That's exactly how stuff works irl though, animals mix herds for combined benefits
ye and you can do that if you want, they just don't want trikes mixpacking
I'd like to see trikes mixpacking again, I think it's silly not to have it and it makes sense that smaller herbis could find and use them for protection!
Feedback discussion re: night vision: I DON'T think night vision should be limited by distance. That's not how it works IRL; the night vision used in legacy is more like a weird flashlight, even down to the strange eye-shine. IRL if even human eyes adjust, you can see quite far, just not well at all--it would be more how legacy dark looks without night vision on V3 before it gets pitch black. I hope they just change how much light is visible via shaders or whatnot, perhaps variable by species still.
the reason they're doing nv the way there is because of gamma exploiters, I'm personally all for the limited distance of NV since it makes the most sense gameplay wise
also I think the reason trikes aren't allowed mixpack is because trikes can basically prevent any sub-apex carnivore from killing other herbivores
It was due to Herb Fortresses from what I can recall.
ye
tip: read the suggestions channel before you post a suggestion. don't post anything if its already been debated. its just needless clutter and ranting.
if i may quote myself:
but again, im scrolling through the ideas and like more of the half of them is a repost of someone else or already ages ago confirmed/debunked... sigh why do ppl not read...?
@cobalt compass
and that happens a dozen of times a day...
also I think the reason trikes aren't allowed mixpack is because trikes can basically prevent any sub-apex carnivore from killing other herbivores
@vestal rune Diablos can handle every non apex they dont need trikes for that. And i think its not realistic for a carnivore to attack a herd they have to wait until one of them leave the herd to get food or something.
that's the point though, if you want to handle sub-apexes just pick dibble, dibble is still able to be taken down and doesn't totally block of any sub-apex from being able to kill anything
plus that doesn't work in the game, you'll very rarely have the opportunity to attack 1 person
that's the point though, if you want to handle sub-apexes just pick dibble, dibble is still able to be taken down and doesn't totally block of any sub-apex from being able to kill anything
@vestal rune Sure if they get outnumbered by allos. I agree this would be an interesting fight but its much more likley they get killed by the next rex walking their way as much more players play rexes.
@solar iron I also like the look of feathered dinosaurs, but I don’t think they will be going through the hassle of remodeling them and probably animating them sadly
more players play rexes but there are way less rex adults
more players play rexes but there are way less rex adults
@vestal rune Sure but still adult rexes are not rare.
also ofc the diablos are gonna get killed by rexes? it's a rex, it takes 6 hours to grow, you want diablo to kill rex?
also ofc the diablos are gonna get killed by rexes? it's a rex, it takes 6 hours to grow, you want diablo to kill rex?
@vestal rune No please read my suggestion. I only want them to be able to get protection from trikes.
if they just get protection from trikes it kinda ruins the vulnerability of being a smaller herbivore
diablos SHOULD be at threat from apexes, especially since they handle mid-tiers quite well
I dont wanna play an animal that is dead as soon as a rex shows up no matter what you do.
that's basically what anyone should do. as soon as you see a threat, yeet yourself out anywhere safe
Thats the point. Diablo can not run from rexes unless the rex is very far away. And not getting spottet works for everything but whats the point hiding all day in a bush.
if a massive rex is able to get close enough to you that it can catch you, that's kinda your fault imo
Its not hard. In a forest you can walk by exident in a rex. At night its even more easy. And not forgett they can ambush and make almost no noise. And if you are in a herd you make noise unless you dont chat at all.
if a rex is hidden in a forest then you can be hidden too
also literally the whole point of rex is that it's the ultimate ambush predator, so ofc if it manages to ambush you it can kill you
Well and diablos are ultimate meatballs for rexes. Thats why i would never play diablo. But i dont wanna talk too much about them as i was talking about all herbivores and i dont really care for diablos.
- why dont you keep a safety distance to forests/carni-hide-spots and use the open as any IRL herd does?
- why want almost anyone fight a rex instead of "yeet themselves to safety"? yes, herbs are no free meal, but that doesnt mean you should pickup every fight you can, even if you most likely win. when you get into a fight, why not sacrifice the already woundes to bring the rest to safety???
@barren zephyr
1.- Has to be lore compatible I guess for it to be playable? Don't see how "transference thing" can be done with insects, besides that sounds just odd (it's not a prehistoric ecosystem sim, it's a sci-fi survival game).
2.- Why play insects? we're getting some for small food source iirc, maybe like that for ecosystem enrichment.
3.- Dragonflies bite, harder than one would give them credit for (been bitten, was a fun experience), but they don't have stingers, they lay eggs with they just reproduce and lay eggs with the tip of their tails.
4.- The aim for the game is not to be like ark in their variety. So, sticking to dinosaurs (and few exceptions like deino and megalania).
Edit: Also we don't really need more things that what's already planned or in the backstage waiting. The devs likely have more fliers in plan, don't know if smaller, but larger like Quetz and something in the middle hopefully. Water, besides deino, beipi and spinosaurids, not sure. And maybe Titanoboa if they make it work somehow)
- why dont you keep a safety distance to forests/carni-hide-spots and use the open as any IRL herd does?
- why want almost anyone fight a rex instead of "yeet themselves to safety"? yes, herbs are no free meal, but that doesnt mean you should pickup every fight you can, even if you most likely win. when you get into a fight, why not sacrifice the already woundes to bring the rest to safety???
@cobalt compass Its not like a rex has to be very close to catch a diablo. But this topic starts to become annoying.
Herbivores normally are stronger then carnivores or faster.
Trike > Rex, Diablo > Allo ...
A carnivore attacking a herd is suicidal. Thats why carnivore are ambushpredator waiting for the herbivore to make mistakes. Im not a scientist but i think thats realistic.
correct, the problem just spirals upwards cause ppl tend to "overplay" their dinos, a herd leaves a mortally wounded member behind and the preds usually feed on it instead of going after the rest... thats sadly the human chaos factor
@old seal realistic? Not quite (I am finishing a career on animal medicine and have a bit of knowledge in the ecosystemic interactions).
There are animals that can pack quite a punch, all animals can be aggressive when feel threatened (or even are just aggressive). Herbivores aren't usually stronger, prey animal instinct is to runaway. There are some that do fight, and some that are basically tanks (think rhinoceros/elephants/hippos even buffalos), they will attack and defend when needed, but they also will try to run away most of the time. Carnivores attacking herds isn't suicidal depending on the species and their awareness. If it's a surprise attack, first instinct is to run, if you see them walk by (as long as you're a mean mofo (think buffalo or hogs)) you stand your ground and try to ward them off. (very simplistic way of putting it all)
Now, the issue is that this is a game and balancing speeds and damage can be a huge hassle we have to figure out. In reality, there rarely are fast killing blows. But that would take away from the experience, and no one wants to be slowed down, trying to run away with little wounds then bigger wounds while you're being pulled and bitten by a pack. But just like in the real world: If you're not alert, it will cost you
Thank you for coming to my ted talk.
Carnivores will also force a herd to scatter, picking off the young, the old and the weak. But unfortunately, there are no old and no weak...so we have just the young.
The thing is, mortally wounding isn’t much of an option except on only the very young or significantly smaller prey. Laming injuries are non-existent, we have no meaningful critical hits. There is very rarely any damage we can do from ambush to quickly separate prey from the pack because it’s too risky for the herd to continue to try and guard them.
