#general-feedback-discussion
1 messages · Page 531 of 1
you know what? its almost mid night so I'll go to bed, see ya m8
So, what server should a newbie like me start off on?
Wait- is this the right channel to ask this question??
No this is for discussing suggestions. Ought to ask in #401464048610312195 but i'll just tell you, start on officials
Alright thank you and sorry about this
@barren zephyr yeah walking backwards can replace alt turn, is not like the assriding Utah cant walk backwards too
Do we use alt turn now on deathmatch servers?
And will riding still work if the dinos will have collision?
plus if you had the ability to walk backwards instead of turn around the chances of a utah riding you if you are facing it is much lower, because instead of turning around to position yourself you can walk backwards
You do realise Alt-turn is basically being placed with ACTUAL turning, right?
So you don't have to hold a button.
Whats stopping the utahs to walk backwards?
wait whats going on
If a utah is approaching you you can back up to compensate for their approach
or you know
@lament thorn just watch the last suggestion
turn around
if only I could write this on a white board
Let's say someone has a knife and it is obvious they intend to use it on you

what does this have to do with anything
"walk backwards pepega"
If the knifed Guy is 1/6 smaller than me i would fucking crush him (Rex vs Utah scenario)
https://www.twitch.tv/thedondi/clip/SmellyFrailPieBigBrother?filter=clips&range=30d&sort=time the movement system is getting overhauled with the recode
so its not quite walking backwards but turning on the spot will be possible without the need of alt turn
all I have to say is trike wall of spikes
why replace turning with an inferior backwards walking tho?
because it's relalistic?
Im pretty sure they said no to backwards walking anywah

*anyway
if we're bringing up the "realism" argument, yes most animals can walk backwards on themselves but they really do not like doing so since its blind. Most animals in fact turn in place to always face the direction they are wanting to go
Animals prefer to turn around over walking backwards most of the time except for very specific situations
To use your example, if someone pulls a knife on me and starts approaching, im turning around and running, not backing up
Also, realistically dinosaurs were specially bad at walking backwards
They werent risking doing a bad blind step
I don't need them to walk backwards at the speed of light
Never said that
Are people still trying to say birds can't walk backwards or turn in place in here
I'm saying that a trike standing on the side of a majestic cliff looks better walking backwards instead of it stabbing itself
waht
A 1 ton+ bipedal animal wont Risk triping during a blind step, they could do It sure, but they barely did It when turning was an option
bryanalready said no to walking backwards anyway. His reasoning was that using S to walk backwards would be a control conflict because S turns you towards the camera so they couldnt use that and they didn't want more complex controls, which is why alt turn was being put in the normal movement with A and D, so there wouldnt be so much complex movement shit
if people want to walk backward they can just wait for mods
basically they dont want you to be pressing a button to press other buttons to move like alt+A/D and they cant use any of the current movement keys because it conflicts with current controls
Controls aside, it's odd how people can't accept that these animals could and still can turn in place and back up
Why people want car controls for dinosaurs?
I don't know
Well I'm not saying that turning doesn't need to be completely replaced, but the idea that a dinosaur that it almost twice the size of a human can turn on a time after having jumped more than 6 feet into the air is slightly rediculos
locational, collision, and the new turning will stop assriding well enough
Please show me a rhinoceros that walks backwards instead of turning away or turning in place to face away from a ledge
Same logic applies to Triceratops
Obviously an animal moving like a car is more realistic than an animal that moves like an animal
Why would it walk backwards
You did see the whole sliding thing right? Quick turns Making you side and skid
barely any animals will walk backwards because they cant see whats behind them anyway
Other than cats, dogs and humans most animals can't even walk backwards
95% of birds and reptiles can't move backwards
@mellow fox there are cares for it, like not wanting to turn your back on something but still creating some distance
I, as a human (human are animals if you forgot) wont walk backwards unless i cant turn
Wtf do you mean
The game doesn't have a 1st person ability
i dont walk backwards very often really
What does 1st person has to do with this?
in fact none of my animals walk backwards either
usually we just turn around n' stuff
I sprint backwards in soccer because I can continue to see my objective
Most animals are also anatomically unable to walk backwards
Most terrestrial things that don't slither CAN back up if needed. Maybe not fast, but they can
humans are the freaks cause we walk on 2 legs
So it wouldn't even be realistic for Deinosuchus to walk backwards
And I have actually seen a rhino back up when it was threatened by a hippo
my cat can back up and i've seen her do it once in like the 2 years she's been alive, but she does not walk backwards if there's something behind her or something scary approaching her. she turns around
Legs bones are designed to walk in one direction
Not everything is Rex or deino sized
It's not even our legs, it's our hips that allow us to run and walk backwards
And most birds I've seen can move just fine back or forwards
@lament thorn most of the dinos in the isle walk on two legs
well my bad
The most other animals can do is very slowly crawl backwards
humans are the freaks cause we stand up on two legs
But often not even that
So do most of the dinos?
Dinos are horizontal
So do a lot of birds
our heads are over our hips
Dinos have inflexible hip joints
Owls stand pretty similar
Meanwhile us humans can kick above our head
muhecking penguins
No other animal can do that
ostrich meybe?
It's the thigh and hip joints that make us being able to walk backwards FAST
No other animal can do that
@mellow fox just because they don't run backwards, though there are cases, doesn't mean they can't back up
but Corgi if you arent liking the human comparrision since its a big iffy we can use rhinos and elephants?
hummingbird can fly backwards
turning around is just far more efficient than walking backwards and wouldnt cause control issues. you can see where you're going and flee or turn towards an attacker to fight back. walking backwards isnt necessary for the game because there's already plenty of things to help you defend yourself
Human legs are very exceptional as they are running legs that evolved from more climb based legs, human locomotion is a very bad example
I said most @stray cloak
For the game, I agree @indigo sun
Rhino is an expection, not the rule
@mellow fox what about every bird I've ever seen
Fairly sure most birds don't walk backward
elephants, hippos, bears, dogs, want me to list more?

Basically anything that isn't on is belly or swimming can back up
regardless of what an animal can or cannot do in real life, do consider how they want the game to be and how they want the game to be is you can turn around to face an opponent or turn around to run. bringing in real life animal comparisons doesnt really do anything
and humming birds ar elike... less than 1/100th of the bird kingdom
is this another argument about spinning on 4 legs
Listing exceptions doesnt make It the rule
and when it comes to controls, it's easier to use the turn than adding ANOTHER control JSUT to walk backward
People think most animals can't back up for some reason now
It's another nyctar... I mean another anti alt-turn hour
just send the anti nycta vid
turning is just far a better option for them
Lil Joe Cash and Andrea Fappani win the 2012 AQHA World Championship in Junior Reining. LIL JOE CASH (NU CHEX TO CASH x RS LILLY STARLIGHT) is owned by Russell Giles.
they hate it
I'm not anti alt turn, I think turn in place is preferable for the game
was it easier to impliment flying dinos into the game then adding a backwards walking mechanic?
They can do It, they just dont do it
saying what can or cannot back up is not changing the fact that they dont want complex controls and they've got stuff already in place or planned to help animals defend themself. it's really that simple. if does noy matter
your keyboard isn't as versatile as an animal's motricity... so yeah
no walking backward
Scarlet that is great
Horses can walk backwards
Flying is easier
I think it's just dumb to say that things can't back up because they can turn
corgi, flying is different than having to add a ton of extra stuff just to have someone turn around
or not turn aotund
It doesnt requiere adicional keys
Again, it's not practical, looks dumb, unrealistic and we will get a perfect system as is
*around
walk backwards
No reason for car controls
horses
sorry i mistyped
for example, will not do it typically unless forced to. Animals do not like blindly walking backwards
they will turn around if they can, and the game doesnt need MORE complicated controls
animals also don't look away from their predators
when will people realize it's not about realism but about the limitations from using a keyboard or controler that makes keybinds be contradicting/overiding each other and becoming VERY fucking annoying to work with?
Imagine triping and falling over your 6 ton body because you decided to walk backwards
@mellow fox I'm not disagreeing that for the game, turn in place it's the way to go.
I'm not saying we would be able to back up in game
I'm just saying that stuff can back up irl in addition to turn in place.
They were saying irl
WALK BACKWARDS emphasize on WALK
the argument is not that these things can or cannot do it. it is that the developers do not want complex controls for something as basic as walking around, which is all that walking backwards would do, bring unneccesarily complicated controls
can is different then wanting to
No one said run dude
but anyways
you arent LISTENING emphasize on LISTENING
yall enjoy your loop argument
WALKING BACKWARDS CONTRADICTS TURNING SINCE USING THE "BACKWARD" KEY TO MAKE YOUR DINO TURN
suggest something better pls
Animals don’t do that much though for the most part
enough with the fucking stupid "but dis thing can go backwards!!!!" because it doesnt matter what an animal can or cannot do irl
it is about controls first and foremost
@indigo sun But that is the thing something so simple as walking backwards can change the game entirely
and controls are the issue with this
Then maybe don't say it can't irl when it can?
Turning around is simply a fr superior option in both rea Life and game
I bet it's just because you want to keep facing a rex as trike and walking backward to face it continuously so you can just have a 100% chance of survival when trike will be made viable
Like yeah, no back up for the game, I agree there
turning around is far more efficient
Well, most... Disagree there, if you consider the majority of the life on this planet is invertebrates and reptiles who aren't able to walk backwards
WALK. not slowly crawling back or slowly edging backwards, walk, as, same speed as going forwards
95% of the animal kingdom can't do that
only trike would get a real advantage from being able to walk backward
And if it's slower than walking forward it is a useless mechanic then
Imagine a stego chasing you backwards
@mellow fox we were talking about terrestrial vertebrates and I'm pretty sure you know that
Thats what raven said?
Imagine a stego chasing you backwards
cursed and ban material
see the kind of shit walking backward would allow?
Triceratops also needs a weakness, its weakness is its big vulnerable ass, it should be almost impossible to fight head on, but should succumb of a predator eating its ass
Nuff said
it'd make trike invincible and stego... well... STEGO WALKING BACKWARDS
Did you think about that one?
no you didn't
@stray cloak terrestrial vertebrates. Most can only CRAWL backwards and not walk backwards comparable to the forward walk speed
I want to see a stego chase after an allo backwards now tbh
you jsut want "muh realism" because you don't want alt turn
walking backwards would require something like what we've got currently for alt turn which is that you press alt or some other key and then you use your movement keys. they put alt turn into basic movement so that this wasn't a thing anymore because they wanted simpler movement. it's that simple. Walking backwards just isn't needed when it's easier to turn around to face something or turn around to flee or hell if you're worried about assriding utahs killing rexes, locational damage, collision, and trampling will do that just fine, as well as the thing that was meant to stop that in the first place, which was turning in place because you can't ride an ass you can't keep up with.
It's not even realism
@mellow fox just don't say dumb shit like a rhino or bird can't back up. And speed has nothing to do with if it can move backwards
just don't say dumb shit
this isn't helping to the conversation
we are talking about WALKING not slowly edging backwards
If It can move backwards at only 5% of its forward walking speed why even consider It?
People are complaining that it would make trikes op and also saying that it couldn't counter riding
Nice ad hominem there.
You say one more like that and I am calling an air strike (moderator)
corgi did you read what i said that there is things in place or planned that already counter assriding far better than walking backwards would
It cant counter riding, the Rider can surprise walk backwards
if you are slowly backing up and something behind you us also backing up then yes it doesnt counter ass riding
I didn't insult you, so be a pal and don't insult me either
You kow what? they should add it.
So rexes can ambush trikes near ledges and use their stupidity to make them fall off the cliff by forcing them to walk backwards
Fine, don't make incorrect statements?
How did somehting get behind you if you were backing up?
voxous please just quit with the arguing
Speed
its not fucking needed
Dude speed
its faster? it ambushed? you made a mistake? countless reasons
or you know CAUSE YOU CANT TURN
if you made a mistake you made a misteak deal with it
corgi things can run behind you while you're backing up because theyre faster going forward than you were backing up
A walking backwards Rex or trike can still be rideable by a zooming utah
things exist that are more efficient to counter assriding
If you are facing your enemy then they can't get behind you
I literally explained to you that WALKING backwards is the same or comparable to the same speed as walking forwards
Edging / crawling backwards is NOT walking
you are just refusing to accept that they exist apparently
If you play apex no mistake should let a utah kill you
Corgi what happens if you are in a field and get surrounded by a pack?
Either way, better controls > backing up
It's moving backwards yes
It's not walking still
better controls
the new turn is litterally gonna be "better controls" incarnate
THEN YOU ARE IN A FIELD SURROUNDED BY APACK YOU ARE FECKED
if you want to walk backward make the mod for yourself
ARE YOU LISTENING TO ANYONE OR JUST YOURSELF
so you admit your suggestion is worse then what we have based on survival rates?
A utah pack, a fucking rat pack
are YOU listening?
I am
Hurry Up, the utah dont need chances against Rex Pic nines
Imagine insulting nines for not listening when he is one of the better people in this community with actual debate skills
@barren zephyr i can't tell if you're disagreeing? I've stated repeatedly that for the game turn in place without needing extra keys > walking backwards at what ever smalls pace the animal could
Corgi you SHOULD NOT have to stay near a cliff wall to survive a hunt

I get that turning around is better for something that has the ability to run away, but for something like a shant or a trike it's slower and can't run away
then why do you want backward?
THEN TURN CORGI
SHANT
I do actually like the idea of stego being able to run backwards a few steps like a porcupine tbh
omg
i have given you multiple things that are more efficient for combat than walking backwards but you seem to refuse to accept it, only wanting walking backwards because you cant seem to understand that things are coming that do its job just fine
Imagine growing larger just to make your defensive tactics harder
If you cant turn same
Shant doesn’t need to be fast it murders everything
Just break check
Even cama
JUST
ONLY
TRIKE
@barren zephyr I don't. I just get annoyed seeing people say stuff like irl animals aren't able to do things they clearly can
The utahs can run around you and target your ass
trike is going to be better with collision anyway
utahs are pack hunters for a reason
Give trike those theoretical quills and let it run backwards
Utahs are pack hunters, and their biggest target should be para
Also if you were able to walk backwards the Utah would walk backwards too while eating your life out of your ass
Yeah
utahs are pack hunters but theyre not really meant for hunting big ass things unless it is an enormous pack of skilled people
Fixes nothing to add it to the game
Why would they target something that one shots them bigtime
Dogs are pack hunters, they cant hunt Elephant still
and see what the devs bring to the table later?
If you can back up you are facing the target at all time how tf does it get behind you?
assriding utahs honestly probably wont exist anyway since they're getting pounce back post-recode so they wont have a reason to be lazy fucks with no actual fighting skill
I like what's been shown so far for movement, especially the turn inertia
If you can back up you are facing the target at all time how tf does it get behind you?
3 rexes
that's how you deal with it
IF YOU ARE GETTING 3v1 IT'S OBIOUS YOU ARE GOING TO DIE
heeeeh not my bloody problem
imma flip a table
3 utahs isnt even 1/3 the weight of a fucking trike
Not that obvious
if you couldn't back up I wouldn't be forced to join with 2 other rexes just to hunt your spiky fat trike ass...
are you suggesting that the odds should be in the solo players favor in the 3v1 matchup?
yes
why?
A lion isn't going to get 3v1 by some hawks
WAAAATTTT
okay how bout this scenario. You are a triceratops. There is a pack of three allos that you are very much stronger than. One approaches you from the front and you walk backwards only to get fucked over by the other two who were behind you because you didn't just turn to fuck them all up in the first place.
walking backwards isnt efficient
A Trike should be favored against 3 REX???
they have numbers you don't
Adapt improve overcome
if I can't attack you because you can face me all day with those spears on your head I will get 2 other people to eat your ass while you face me
A lion isn't going to get 3v1 by some hawks
except the "hawks" are rexes... the lion is gonna get shrek'd
Walking backwards also dont prevent a single faster animal to just walk around you, because you know, its faster
@barren zephyr I was referencing all the rexes that get killed by a few utahs
Nah i'm as a rex vs trike
That's different
and the rex being with buddies because the trike won't let you get his ass
if you walk backwards to compensate for their movement it doesn't matter
3 rexes vs a trike, the trike probably shouldn't win unless it's got a wall to watch it's back, and even then
damn yall still going strong
that is what I'm trying to say @stray cloak
how can you compensate someone walking 16 km/h while you yourself atre walking at 5 km/h?
they're gonan catch up to you
It's hard to explain
no it's not
Backing up instead of alt just means the butt munchies and stickyutahs continue
Hey corgi which trike is in the better situation? (Please enjoy my uh artistic interpretation of our dinos)
This is going nowhere. Lets do something productive, we done here lads
^
@lament thorn you're a legend
☝️
1 if it has huge quills
the trike is surrounded it's fecked
i want quills
well you dont have quills
i want QUILLS
unlucky
Not only turning is better, its also less complex, (and if you care about realism which is not exactly the point of the game is also more realistic)

Backs up and hits you with quills
You're dino is ticklish and falls over, breaking their leg
the trike is surrounded it's fecked
lol no, he can at least kill 2 or 3 of his attackers, instead of with backward and no turn where it just... dies
If he was a utah behind he is getting rode in either situation
They are fucking utahs, no amount of utahs should be killing a trike
if youre a rex you're not going to be walking backwards faster than a utah can run past you and just get on your ass.
if you're a triceratops you're not going to be walking backwards to back away from one other animal only to walk into two others when you could've just went after the first allo then turned around to kill the other two.
The biggest issue here is assriding. Assriding as already been solved by other systems. They have also outright said no to adding walking backwards due to control conflicts and movement being more complex than it needs to be. Things are already in place or planned, as I said. Collision means people can't run through your body to get behind and attack you. Trample damage means you'll crush pesky nasty asseaters by, well, trampling them. Locational means that even if they get on your tail, biting it will do fuckall. And last but not least, turning around ensures that you can turn to see attackers and just bite, stomp, or stab the shit out of them. Things exist that do a better job than walking backwards can do. Walking backwards requires more complex controls and you don't have a good enough range of movement to properly defend yourself.
Spicy opinion but they should unironically give Rex horrendous bleed resist
I mean, Utah's can't really kill trikes now.
backward movement is only beneficial for trike
and maybe stego if you want to become a shitpost machine
I quit these unreasonable people are difficult to explain anything to
and anky if you wanna be a fucking joke
I just thought of something, ankopter
Recode is going to be interesting. I wonder how the turn speed will compare for every dino
I read that as anky raptor and was like wtf
It would help if one side of the argument wasnt wasting half its time calling the other unreasonable
Raise your hand if you know what's best for the game.
@barren zephyri saw that and I want it now
That's what I thought.
pro
Out of here with this fall over when you get slammed. Make that raptor body go flying
if you would address the shit that i've said and tell me how walking backwards is better than any of those things and won't make for more complex movement controls than what are needed i'd love to have an actual conversation with you. However you've ignored all my points

What exactly are you backing up to? Your not going to back then into your attack sphere anyways because there's collision
You're just shoving your butt further into their face
Walk to it and turn?
didnt corgi leave
Like what they do now?
stand there
Grow Big to gain strength, congrats now you have to marry to a cliff or wall to survive gg
I'd love a play bite
yes corgi left because they couldn't bring themself to respond to a proper argument and have a conversation
that'd be cute and give people learning to play a way to practice with their friends
I mean
you say that nines
Imo, carni Apexes should have it harder vs their prey, much harder
but yall still here arguing to someone who deleted their suggestion and left the channel

Nut force herbs to live on cliffs
we are warning others of making the same mistake Scarlet
Being bigger me stronger means you are bigger an stronger, why should the small quick animal fight easier than the animal that specialized in fighting?
Just saying its just as ridiculous
Let’s keep it civil without attacking individuals alright?
@fathom harness I think something like that would be really cool but not really practical
lol
maybe for like hatchlings that are siblings, or lower juvies
Preach 🙌
youre not gonna walk up to some random person and play bite them
It would only be for juveniles and hatchlings of course.
Hey now... I play bite with dryo all the time
i like the idea @fathom harness
Always sad when servers disallow dryo
sad but for good reason
Still sad
im a rex
Run around pecking/kicking apex babies
@barren zephyr Thank you! :) feel free to add onto it if you want, it was really just a brain storming idea to toss out there since we can all agree being juvenile is boring
Always struck me as odd herb hatchlings can't roughhouse
I was thinking if you play bit enough your dino could have a higher bite force than normal, because it has had time to exercise the muscles it needs to be able to defend itself
aka they work out
I remember a para was sending random invites, someone accidentally accepted, and they were stuck because there weren't any drops nearbye to jump off, or water to drown in, and the parent refused to reset them and I was still a hatchling
I mean if you wanna die and your parent wont kill you, just run into the forest spam calling and something will get you or you'll find a cliff
I really do not get you people, why are you so allergic to moving backwards? The "turning is better" is not an argument, both should be possible, you should be both capable of turning around in a spot and walking backwards. I really don't get what's the issue.
I've skimread and couldn't even comprehend how silly those arguments were.
Both CANT be posible due to keyboard limitations, you would need extra Keys to have both
And thats something they are avoiding
yea there are definitely not enough keys on keyboard to have both
like you would need one to walk backwards, one to move forward and other 3 for turning, that's definitely impossible to do
They dont want you to need more than the basic 4 Keys to move
yea adding that one more key would be disastrous for the community
how would they ever grasp the concept of say using "x" to walk backwards
they are trying to keep the movement as simple as possible
no need to add more keys and controls
Intuitive controls that dont force you to move the whole hand is almost a must in games
Who would need to move their whole hand to reach one more key?
there's a tonne of keys around the "wsad" that aren't used at all
Simple movement, no button combinations or whatever. No one's going to be instinctually going "Oh, i should press x!" When theyre trying to get away from someone trying to kill them
Intuitive controls, as i said
nobody is talking about button combinations
it's merely adding one more button to walk backwards
if you don't want to use it - dont
nobody is going to force you to do that
You shouldnt need to think about what key you should press It should happen naturaly, and having 2 movements that should be in the S key one of them being forced in another key dont help
there are no 2 movements
No one's going to use it since there is like 2 maybe 3 situations where it could ever help but even those situations just turning around does an infinitely more efficient job
there's just turning around 180 degrees and moving backwards
2 different buttons doing 2 different things
Going torward the camera is in the S key, and walking backwards should also go un the S key
2 movements that should be in the S key conflicting
Tell me a single Game where walking backwards isnt in the S
I will be waiting
Is called WASD for a reason
I do not see how that is an issue
why would it ever be on x
it's an absolute non-issue that you're trying to turn into an actual concern
Is unintuitive
Why would you ever want to do it
because that's what x key does
My fingers dont immediately go to x when im trying to move. X is never a movement key in games. People wont think "oh yeah i have to press x to go backwards" basic movement with just wasd and no x's or v's or z's or whatver is fine. It works just fine as is.
tick tock
You dont instintively press x to walk backwards, you will press the s without even noticing it
I've moved backward movement to x in a couple of games
you want it so bad you must have reasons, pls share with the class
if you want to face whatever is in front of you, while backing away from it, you will want to walk backwards
rather than turning around
but why would you want to back up?
You can also Stan still
either you want to fight or you want to run
Why do you need to walk backwards?
fighting you dont need to back up
yea I can stand still and wait for it to do something
If you're trying to get away you run. If youre trying to fight you go forward and make the first move
no you're not better off running away with your back towards your opponent
but you literally are
you literally are not
you arent gonna run away backwards
Gallis would like to say otherwise
you're exposing your back for a free bite there
You are also going faster
someone isnt aware of locational
or how nature works
shit doesnt skip away backwards
You'd move slower going backwards than turning around and taking off. If you're actually trying to run then you run.
Is almost like running away is an option
shit turns around and RUNS
name an animal that runs away while facing their attacker 🤔
like, I am a sucker for having a shit load of controls, but its not really needed. yeah, trikes can form shield walls and move back, but meh
Octopuses 
"shit" turns around and runs if it can afford to do that and has no other way
Im not talking about "running" away
I'm talking about retreating
If It cant run It just stand still
@tepid gate Show us one example of a creature that slowly backs up instead of running when it cant face its attacker
it either stands and fights or runs
that is the entire definition of fight or flight
If you are running from something you cannot fight then you turn around and run
nature doesnt stand and sit still, but if you have an example pls provide it
If you fight you charge or stand still, dont walk backwards
if you think locational is going to save you from getting killed simply because you show your back to your opponent the whole time I think you're in for a big surprise
Still waiting on your 5 reasons
If you dont want to show your back you do the turn
and that example
there's not a single animal that is incapable of moving backwards
if you want it so bad you kinda need some backup evidence
nobody is saying theyre incapable, we're saying when in danger they dont back up
they run or they fight
Here we'll use a previous example. Someone pulls a knife on you. You can either fight or try to get out of the situation. If you've got a knife and you trust yourself to be able to use it, you will pull your knife out and make the first move before the first guy stabs you in the gut. If you don't have a knife and cannot fight, you run away
In fact walking backwards is an exception in the animal kingdom
you do not need the ability to back up in game when you can turn around near instantly.
and if you think theres a case where its better, please do tell us
Also, backing Up in a fight only gives your oponent space
no you don't
like literally its very far from instant
you saw only a utah turning around in place
it's about the same speed ot turning as it has in the game right now
that's about as relevant for other dinosaurs as it's current ability to turn in place is to their current ability to turn
Youre turning around without having to walk in a whole ass circle. Youre turning around to get what was nibbling your ass. There you go. Its turning. Yes things will be slower or faster depending on size but it doesny mean anything
no you dont
Youre still turning around and managing to get what was behind you
if I want to turn I can just use alt turn
by the time you turn around in place
the attacker may have already bitten you and moved away
especially if it's something smaller and faster than you
Then you wait for them to get close again, turn towards them and bite
sure
Aight sorry someone else deal with this dude cause ive been trying to watch an hour and a half video for two hours
And walking backwards at snail speed is preventing quicker predators from biting your but because?
because I can face them while moving in the opposite direction
If you walk backwards at 10kmph a 40+ kmph Utah can easily just run around you
gl to it trying while I'm facing it
How do you face something so fast?
Or is your turning speed while walking backwards infinite?
I don't have an issue killing utah 1v1 as an apex without alt turn or walking backwards now and you're asking me how I'm going to be able to face it with those two implemented?
if you have any clue about how to play the game you're not gonna let utah get behind you even without being capable of turning around in place
I didnt, i just asked how do you remotely think that walking backwards is preventing something fast enought from circling you
because I can turn towards it all the time
It can run faster than you can turn?
say if its moving leftwards I'm going to follow it with the direction where I'm facing?
Maybe?
no it cant, utah needs to ambush to be capable of running faster than you can turn
there are ways of dealing with that too
and after the recode drops you will be capable of adjusting the way you're turning without moving forward which makes it all that much easier
It sure can
So I take that your overall argument for why walking backwards shouldn't be in the game is "it would make the controls too complicated"?
Is not my overall argument
Then why?
And if you really readed the whole later convo you would know it
While it's not a top priority for me I don't see any reason why this shouldn't be implemented
it's not a mechanic that can be abused in any way and can be useful in certain, even if rather niche, situations
Also the "make controls too complicated" thing is not even a point of mine, Bryan literally said it
With the new turning what is the point of backing up?
I'm aware, I've seen that post
the point is to face that attacker at all times
if you think you can be attacked by someone, you do not want to turn your back on them
And you cant do It whith turning in place because?
because turning literally requires you to turn your back towards them if you wish to move away from them
How can you turn your back on them if you are turning to FACE them?
Quick turn, run a bit, quick turn back
You dont need to back away
Then their buddy jumps you from behind
In fact thats only giving your attacker extra space
then my buddy jumps their buddy and so on
look, I'm not trying to say that it's a vital thing for combat
If you have a buddy then you put your butts together and form a defense circle
Problem solved
Is so unvital is not even needed
but there are situations where I walk into something where I'm not sure if I'm getting myself involved into a combat, but there's such a possibility and I'd like to have a way to retreat away from a possible threat while facing it
Turning in place is neat and all, but it can be used against the person who's turning and it has its limits
While I'm not completely certain on how it's going to be after the recode I've seen no indication of any changes being done to this.
If the person is running as a bigger dinosaur
they do not stop immediately after releasing the movement key
furthermore as long as the dinosaur is moving forward you cannot actually turn around in place
you need to first reach a complete stop before you can attempt to turn around in place
you mean the part where Utah was sliding on the ground around?
You... you do realize— Dondi showed stuff off right? The new motion and all that?
Do you think that it will be possible for an apex to do that?
I've seen the stream live
then why are you ignoring it
and if you wanna use apexes as an example: They would quite literally trip over themselves walking backwards
unlikely
likely
why would they trip?
Because they can’t see wtf they’re backing into
An apex could turn while walking or running yes
Imagine tripping because you dont see and breaking every single bone because you weight 6 tons
I've seen an elephant turn around while walking backwards, so I don't really see how it would be so disastrous for an apex to do that
And since that movement is part of the controller, yes apexes will have it too. They may not “slide/skid” but still turn quickly.
An elephant isnt a bipedal unstable theropod
and an apex can totally see what they're backing into
Also the debate was prey being able to backup, not apexes
”Do you think it’s possible for an apex to spin around while moving?”
”if an elephant can back up and turn at the same time so can an apex”
The debate was specially about trike
I’m getting mixed signals
if the theropods were that unstable they wouldn't have evolved the bipedal locomotion
And am confused
Theropods are stable, but way less than any quadrupedal animal
A quadrupedal animals trips and It have another 3 legs supporting It, a bipedal one does have that luxury
All the bipedal animals are less stable than quadrupeds, doesn't stop us from being able to move backwards
We also wont die for a single trip
We can totally die to a single trip, it just depends on how unlucky we are
We can die, a 6 ton animal Will die
we're also built very very very differently
we dont have massive tails or chests that go past our legs, we're vertical
so thats a
very bad comparison to try to make
also, devs dont want to complicate controls. do its not gonna happen
it'd be so incredibly niche and so incredibly useless it wouldnt be worth the effort of adding it in
and I'm for walking backwards
I mean the controls are already different to most other games where "s" is literally walking backwards
it's... very niche
about as niche as the "z" walkg
nevertheless I still use it sometimes
Z walk is not even a proper thing
it decreases the bleed mainly
not on every dinosaur
on some you turn worse while z walking
giga and rex I think both turn better while trotting
but that key is used to decrease the damage that bleed does when you're against a bleeder
then again in most such situations you're usually better of killing them fast and sitting down, rather than minimising the bleed, but it gives that opportunity if you're let's say against more than one person
Pretty sure trot and walk bleed severity is the same
no they're not
walk bleed severity is equal to standing bleed severity
as triceratops you want to only z walk when you're facing lets say a giga
it dramatically decreases the bleed damage you receive
Why not just alt turn then
Trike’s walk turn practically is alt with how tight it is
Why not just stand still and let it come to you tho
you can keep closing in onto your opponent while receiving as much bleed as you would while standing
because a giga is most likely going to wait for the bleed to do the job
it will try to bait you to run after it
That’s when you sit and stand stomp when it runs in
you don't stomp
And a giga cant go away from your walking trike because?
it totally can
but then again - it's moving so it's receiving damage
and if it thinks that it can trot away its gonna die long before trike does
Not if you’re slowly walking after it
Trots off, sits while you catch up, trots again, repeat
it will lose far more health this way
But this is getting kinda off point
What reasons are there for backing up that quick turn, moving, then quick turn again doesn’t do
Because if something is closing in on you you just quick turn to face it
Let's say you're a rex and you're just trotting around minding your own business, then you see a nice waterfall where you decide to take a dip, but oh no, there are two spinosaurs there and they are clearly aware of your presence. You're not sure if you're in for a fight yet, maybe they won't try to mess with you, nevertheless you don't want to let them get a jump on you - you can just slowly back away while facing them and then if you see that they're not following you, you can just turn around and get away normally.
situations like these
where you meet someone
who might want to fight you
but might want to just keep to their own business
If you know they’re there then they can’t get the jump on you in the first place
Because you see them, so if they come for you then you quick turn again
if you turn around and expose your back to them they might be capable of getting a jump on you
And then you just quick turn again if they move to you
depends on how fast they will be
turning around doesn't mean instant death 
oh no it doesn't
so what's your point
I do get free bites on people who try to turn towards me all the time though
talking about alt turning
dumb people
it's mainly to do with the fact that they need to come to a full stop before they can start using alt turn
Do you run past and snag a bite or do you sit there and facetank them as they turn?
no, you get a bite in and retreat
by the time they turn around you will have usually gotten away from their reach
if you can see them coming by looking behind you, start turning around
don't just wait till they're on you
if you turn around to face them you cannot keep moving away though, people in the game quite commonly use that in 2v1 situations to get you to follow one of them when the other one comes in for the bite
Then don’t follow them
sure you can just stop yourself from actually comitting
Stand still and wait for 1 to come too close
but it's a sort of mental check
Let’s go with that 2v1 example then, say you start backing up
They just walk parallel to your direction on either side
Flank you
And wait for a good chance for 1 to go in
if I'm facing them and they try to flank me I can go for one of them though
And going for 1 opens up for the other to go in on you
it does depend on how close they are, but in general rex getting a double bite on spinosaur right now does get it bonebroken most of the time, then again I hope there will be no doublebites after the recode
Then why use modern form of combat to say why things don’t work in the future
I think it's a bit shrouded in mystery right now aside from some ideas about bleed that we've got
Correct
alright, why do you specifically want the walking backwards not to be implemented into the game, like what's the problem with it?
Because as I said while it's not a vital part of the game I don't see any harm in it
devs said they dont want more complicated controls
What I’m saying is it would be pointless to add because the systems in place would nullify it’s use
so its not gonna happen
and I don't think that it's a very compelling argument that it would make the controls complicated
Just because I’m arguing against something doesn’t mean I dislike it
I remember them saying "no", but it seemed to be more of a soft "no" rather than a concrete one
my main problem with it is that it would require some animation work to be done and since it's not vital to the game I wouldn't expect it to be a part of the recode anyways
even if they decided to implement it
Are we still on this? What about the other suggestions, like flooding or punting a Utah across a field with a tail swipe
Tides seem like a neat idea, but I don't know how much work that would require from the devs - something is telling me that quite a bit - so there's that
I think that was a thing in the beasts of bermuda or something I've played it for like an hour and I think there was a flood happening there or something.
It's a cool idea, and simple in theory, but terrain geometry will pose some challenges
Like you can't just raise a plane of water level because internal areas like valleys surrounded by hills wouldn't fill until the water is higher and though they'd be below sea level
But it's still a cool idea id love to see. It would open up things like temporary land bridges and tidal stranding
I think that this idea overall would be too much hassle for what it would have to offer, unless the map was specifically made in advance to account for that, which I don't think Spero was
I don't know how it wild interact with foliage, but it's possible to do it programmatically using collision... But... That would likely raise system resource cost for a minimal feature
Yea that's exactly the issue
Like it definitely could be done, but at a cost to performance sadly
Something less resource hungry that could be done is having lakes and ponds go up and down though
The sea coast is the tricky issue
There's also the issue that comes with any changes to the environment which is that players can just log in and out depending on whether the conditions are favourable or not. As in I already see some people logging out for the night on Thenyaw.
Do you have any idea whether gamma will be abusable like it is now on V3?
They've said they're doing something that forcibly limits how far you can see even if you use gamma
I have a few guesses, not we'll have to wait and see
although I think that introducing Thenyaw nights on all the maps would be better
You can still gamma during certain parts of thenyaw nights unfortunately
because it doesn't matter how far you ramp up gamma there, you have to use night vision on that map to get around
you can after 4AM
and some early hours too I think
not sure what though
Yeah
I found out in a painful way
Ideally, rendering only shape but not color or lightness beyond a sphere representing your vision distance could work
lost a sub giga that was almost an adult to a fully grown adult giga in early morning hours, I was still using night vision at 4AM while he was just ramping up the gamma and saw me from afar
I'm just hoping that they do something about this because I don't like this uneven playing field
Would let you see silouettes against the sky or on hills, but not stuff you shouldn't see
I thought that maybe making nightvision turn on at night no matter what would be a solution, but I really dislike that idea
I think it'll be something like forcibly shrinking your render distance for anything but shape as it gets darker until it's nv radius. Then there's also no more nv button and you could do nights in color
That's what I hope for at least
Sounds fair, I suppose I was one of the few people who actually enjoyed the way night vision worked so far
I'd rather it be automatic and have the darkness close in around you until it's your nv distance.
I suppose that would work fine
as long as it actually restricts what we can see
and as long as it works the same for all the people
Yea
When I just started playing the game and I picked galli to learn the map a bit for the first time, my screen had some really weird settings that made it almost impossible to see anything.
I was playing with a friend who was another galli and said to me
"Do you see that? I think there's a rex"
"Where?"
"On the other side of the lake"
"Wait, we're at a lake?"
I didn't even see the lake that was 3 metres away from me
Or when you're a dilo waking around with rexes right at the fringe of your nv, perfectly tracking your movement with their heads/alt turning towards you
I had to send him a picture of what I saw and it was basically a completely black screen, then I saw what he was seeing and I could see how much I was missing out on
yea, the nights on v3 are as bright as days if you use gamma
Can't wait for that to be fixed
The nights are one of the crucial changes I'd say
the current ones just kill the atmosphere
imo part of the horror/exploration experience is hearing all the freakyass sounds in the isle and not knowing what they are and finding out through experience, having them all previewed and labeled in the select screen would kinda ruin it
the models though why not
maybe the sounds could be unlockable by growing that dino to adult?
and the gun sounds just by firing them
I mean you can just host your own server and test the sounds invalidating the "learning throught experience" point
I know i will test all the sounds before playing
@raw surge I love that idea, I always said I wish I could hunt frogs whenever I’m a small dino hanging around a pond. And the idea of water holes draining and refilling is great because it would help make players move around a bit more — especially if it drained as they drank from it too, that’d be neato.
@grand ravine yeah. I mean even like the sorced water supplies can depleat a bit you know. Just adds a bit of realism. I mean after playing in a herd and they just sat there. No mirgation or anything was a bit boring so I was glad when I died lol. It is nifty to try and keep the herd moving in a sinces like they would have done as the water and food became scarce 🙂
i would imagine you will be able to punch things but i am not sure how effective it would be
Even if fists aren't effective, they're still fists
@simple maple or for armor too. That'd look pretty funky :)
I'd enjoy that.
@ripe rover probably ought to go to #🔧-legacy-troubleshooting-🔧 if youre having issues with sniffing like that but also just consider that everything's getting redone so it'll likely be fixed anyway
A secondary attack for the velos to attach to a dino and attack ❤
velo will probably get pounce with the other raptors when it gets added back in
I just played velo on a server yesterday. Did it get taken out?
can the devs ever do anything about the gamma use?
Can we like please get pachyrhinosaurus :-:?
@silver spear I agree with it being added but I hope it doesn’t replace dibble
It wouldnt replace diablo
Adding one dinosaur to survival does not automatically replace another in survival
Yeah the amount of people saying they want it to replace dibble is crazy
They are quite similar in size to be fair
I have nothing against pachyrhino being added, but deleting dibble is an awful idea.
Don't know why people parrot it when talking about pachyrhino or styraco.
Yup I really want it to be added but replacing the dibble is a bad idea and the devs will never do it
Also removing an animal does not get back the time and money spent adding them in the first place.
pachyrhino and dibble wouldn't play in a similar manner tbh
Exactly bleeding and blunt force
also if another dino got moved into dibbles spot, they could just move dibble to its irl size
pachyrhino is larger than in game dibble too though.
If you scroll up a bit there’s the size of it
I love to see people suggest suggestions a million times
that were already suggested
@barren zephyr just use a smaller pachyrhino species
so that it doesnt overlap with trike so much
the smallest species of pachyrhino is still waaaay bigger than pachy
imo Pachyrhino should be the high-mid tier ceratopsian (but not exactly apex tier), while diablo will be the lower tier one to screw around with if u dont have 6 hours to spare
I would much prefer Lukastai has the species they use and so does a lot of people
Both are called "pachy..." Thats why they are the same
?
The pachyrhinosaurus was way smaller than the trike anyway. By like 6 tons and atleast 10 ft
I was thinking they make prhino the same as acro around that tier
Even the largest prhino isn't close to trike weight
it's more a psuedo large
irl dibble was like 1 ton, while the version we have is 3.6 tons
Yeah like 4 tons I think
I mean i'd still rather have anky as a BB dino than another ceratopsian though.
Yeah I get ya
It doesn’t matter about the sizes because In the end it’s just a game and they aren’t looking for perfection
I would just love to have it in the game
Tbh i've got nothing against overlapping dinos. I think pachyrhino could work well as a playable even if it overlapped with dibble or trike
Yeah
@edgy edge We talk about other people's suggestions here.
Aye aye :V
Also, that sleep idea would literally never work, you are aware there are creatures that act as nocturnal predators?
Same also applies to that...bright red moon thing. Any nocturnal hunter is just boned when that happens.
Yes, I am aware, but if they choose to take a nap for the day, their hunger nad thirst could still go down as a sideeffect
Okay, but what's with the "if everyone agress" part?
Kinda sounds like the sleep mechanic they have in Minecraft, where if everyone is asleep the time skips ahead to day.
Yes, thats where the idea came from xD as well as The forest
The idea also came from democratic servers where admins ask players to vote if they want night skips or not and we all agree xD

Ah, right, Community Servers.
See, unless some moderator is going to actually enforce everyone to sleep, there is always going to be atleast ONE person running around.
Because again, nocturnal predators
Well, sofar I never seen one that disagrees as the servers I mainly play on are low pop-blind people xD as myself who cant see carrots in the night, but yeh, if one does not agree, the rest shall sufferr and deal with it.
Just because a minority of people, especially ones that are probably a tit-knit community agree, that doesn't EVERYONE does.
Also, that mentality of giving people a way to suffer because of a minority sounds awful, why not try to think of ways to make night more engaging and interesting, instead of just trying to skip it?
At the moment on thenyaw its quite oof to play in the night time .w. unless yer a dilo
Imma take that idea back until recode as jebus christ that looks like it might make night time funs
We've had a sleep suggestion in the past..and well.. I'll spare you the details
mind if i post an image from isle-memes here? It's the only record of the last sleep suggestion I can find in a resonable time frame
Well, I took back the sleep suggestion, but the red moon rare chance is kinda an irl thingy, more like orangeish, than red, but u get the idea... spooky moon :V
also, I like the idea of emotes, but what do you mean by emotes, because there is a WIDE range of emotes out there, its like trying to tell how much 'a few' means...DONDI, uh i mean, random game dev
well like gestures and such :-? that give the idea of what ye plan to do and what ye feel like
but yeh, knowing dondi he might grow something crazy out of that root. xD
@ruby shuttle as a main trike I love that hypo art right htere ❤️
That's not a hyper, thats actually a hybrid made by Tapwing
oooh right , is like the one from JWE from secrets of DR. Wu xD fml. I feel plain love for the model tho
@ruby shuttle two things. 1.) Herbivores have been stated to not be getting strains, presumably for lore reasons, not that that is a strain anyway.
2.) Asking for something to be modded in by devs is altogether quite useless. I'm sure someone will take the time to mod one in when modding is available but the devs very likely won't be doing it.
I think overlapping dinosaurs would be nice later on for if you want a mid point in-between two playstyles. But I think before we work on Hybrid playstyles it would be cool to have specific niches filled first.
fix graphical errors to the player even falling through the map at times. fix the lack of any meaningful updates.
@torpid kindle do you know what the recode is?
Cause like, that kinda solves both those things
For the most part with that first bit. There will of course have to be some fixes to the new maps when they come
@tender latch That seems like alot of work for something that's probably going to be inferior to the new system.
@gaunt flax I mean, that's kinda already a thing? I get what you're saying but Swamps ARE planned.
neat
Carnis don't have as much incentive to hunt herbis atm because they are underplayed
Herbivores being underplayed never stopped anyone, or anything, from happening.
tbh with the 50 player cap per island its kinda iffy imo
I mean
I get it, you want to spawn with your friends.
But at the same time, with a map as huge as hope, and with two seperate islands, it's the only way I can keep of keeping the islands even
Really?
50 players on a 200km2 island is really small
If they managed to get up to 150 players and have 100 on the biggest and 50 on the medium one it might be better just because of the huge difference in sizes
I just made those numbers based on the assumption that both islands are around the size of v3,i'll have to double check the layout
I can edit it.
there is also a posibility of landbridges between the 2 islands
Well I don't think the server will be able to handle 200 players plus 100 ai
and that would fuck up the player count
- flyers
like you can still have 20 flyers spawn on one island then migrate to other
and you lost almost half the players
I highly doubt that every single flyer is going to grow up on the same island.
What about 150 players and 100 ai? 100 players on the large v3 island and 25-50 ai, and then 50 players on the small island with 50-75 ai?
gotta see how much the game can handle first
So 250 enties total?
tbh a lot of the suggestion is based on assumptions based on what the developers said about the map size and optimization
It wouldnt be as hard on the server as 300 and the amount of ai spawning could fluctuate between 25-50 and 50-75 depending on how many people are on the server and each island
Don't ai take about as much from the server as players do?
dont think so
Matters on game
Ie arma servers can have about 100 players and 300 ai
and work just fine
but having ton of players can fuck up the game pmuch
Tbh I might just stick with 100 players, and 50 ai on big island. And 75 players, with 25 ai on thenyaw sized island. Totals to about 250 players
sounds good ngl
With fluctuation the max would be 100 ai and it wouldnt reach that unless the server didnt have very many players on
That sounds good too
@viral creek Gulpster, 200 total is not enough for anything.
The max I can think of without the servers going to poop
I just cannot imagine a isle server holding 300 entites
Personally, I don't think spero needed to be as big as they made it. But I won't stop them
Think about it this way gulpster.
Each body will attract a number of compsognathus
That's already 5-7 AI in an area.
imagine 20 corpses on a map as big as Spero, not that much.
that's 100 compies.
Just compies.
You still need small tiers, mid tiers, and possibly large tiers.
I do not see them doing an ecosystem without at least a 3 to 1 ratio, maybe more.
so for 100 players you'd need 300 AI.
Of course, you could say ''I don't need to see a dinosaur 24/7'', but even then.
I think it's possible to have a bunch of AI without it being non stop dinosaurs or easy food, given the size of the Island(s). I mean, even on highly populated servers if you aren't in a very popular area you may not see any other players
I actually managed to make it a week without any contact on a server with 150-200 players just because I avoided hot spots
i think
u should be able to spawn on whichever island u want.
regardless of player or ai count on that island
@viral creek tide system for travelling between islands during low tide 

not my idea, pretty sure it was already mentioned by the developers.
Oh, sweet
Just thought i'd include it, so people would understand they wouldn't be stuck on one island forever lol
So I've been complaining about wanting tides for nothing 
idk
Back to complaining about wanting mercs
@viral creek 50 ai for 100 players is very low ngl. most, if not all of those players are apexes or juvis who need a lot of ai to sustain them
Keep in mind the suggestion was made with how much the server could handle in mind.
I'm not gonna ask the developers to sustain 300 player servers withgodwhoknows many ai
if caves where added that would be the paradice for dilos
Why add ducks when you could have austroraptor
A dry and desert like biome would be nice. Would love to see one.
It's not even unrealistic to have a dry biome on such a small tropical island. Hawaii has chunks of land in the rain shadow of its mountains and so goes from jungle to desert like in a very short distance.
meanwhile on the same tiny island you get this:
i dont see why anyone would willingly go into a desert in this game though
less water no places to hide
carnos and anything with a fast trot would be op
Smaller things could survive in a desert while larger things would be at a disadvantage
carnos would still probably rule the area though it would be the perfect terrain for him
I dont see an issue with that
Smaller animals could use it as a place to shelter from the massive carnivores, as they could find enough food/water there.
yeah carno would do very well in open desert
Carno is a small game hunter and with the flat area it would do wonderfully
things with good ambush are op in forests.
why would a small dinosaur go into the desert though knowing something with the fastest sprint in the game can get it and see it from miles away
things with fast trots and good speed are op in plains
It seems perfectly reasonable for it to live around things it can hunt and can excel at moving in
Caves
a small dino could still hide in the desert
Escaping larger assholes like rex
dryo could go into a burrow
still not a whole lot but i could see dryos being pretty good with burrow
Yep not talking about the endless sand dunes type desert
another pic of the deserts in the hawaii islands
plenty of spots to hide
for small animals
Some small herbivores could get plants there that give them more food and they could have a longer time before they become dehydrated, there'd be bushes and crevices to hide in as well as burrowing things. Small game hunters could live there as well, and all of them would be safe from huge apex predators that would have to exist in the more jungle-like areas
could spot a carno coming a mile away.
also carnos and gallis could have epic chases going miles
You can see these islands can often have a big mix of biomes. Variety would be a really good thing to have.
As someone from Arizona, a desert similar to the Sonoran or Mohave would be really cool. There's a lot of High Desert country here that's mostly scrubland and huge Rocky outcrops. Plenty of room for caves, patches of big desert scrub oak, spiny plants like cactus or cat's claw, even a few washes that can be wet or dry depending on weather.
I think the big rocks are an important feature to keeping the desert from being just flat land, and the chaparral (scrubland) would be a good way to dot plants and little water sources around to make the desert biome not only more enticing, but also more interesting than just a flat Sandy plain.
@upper pumice The is another large therapod coming to survival in the nest year probrably (spino).
Also tiers are no longer used, as they were a progression feature.
@valid zephyr yes ik spino and as in tier 5 i mean apex but i’m talking about maybe a 4th large theropod since spino is basically out just not playable
What would you suggest could be added to that role? carcharodontosaurus is one which is large, but it's almost identical to giga.
Mapusaurus is also very big, but once again is almost identical to giga.
Acro maybe? But that's getting to the size where it's not a full apex.
A Fictional species is always welcome, so long as it’s interesting
For example
The old megaraptor concept art
I'm honestly not a fan of fictional species being added. It's why I'm so against utahraptor being changed to novaraptor.
I mean maybe the devs can make it work, but it's a slippery slope as once one fictional species is added things could end up getting out of hand fast.
What's the problem with fictional species ?
We already have strains and fictitious forms of factual animas. I see nothing wrong with pushing how far genemodding can go given it’s gone this far
Theisle was never about accuracy anyways
Go nuts
i was thinking Carcharodontosaurus but it would probably be a smarter idea to maybe just buff the acorns tiny bit so it can compete with apexs


