#general-feedback-discussion
1 messages · Page 528 of 1
absolutely genius, RyK. I love it
So basically you want the pachy to just go up slopes?
probably some steep slopes
Love the idea of pachy going up really steep slopes.
Maybe a special animation for it.
Probably not as extreme as goats climbing though. They've got a serious gravity related bug.
I still dont even know how they get up in trees
goats are living memes
Do they float? Can they walk vertically? Are they just really fuckin good at jumping and landing in a specific spot?
I never anticipated goats being such adept climbers
I think irl goats just have a serious gravity and friction related bug.
Only explanation.
A glitch in the simulation
Devs need to fix the meta asap
I've got the answer: Goats broke the Earth like that dude did with Untitled Goose Game and now can walk anywhere they want
Goats are an example of putting all skill points into balance
give pachys a 1 in 10 chance to inherit the fainting goat gene.
if a carni gets within 10m, they immediatly fall over with their legs in the air
and can't move till it leaves the 10m radius
....I feel like at first carnis would be so horribly amused they'd let it be and then just make it faint over and over
Make Dino’s swim underwater like spoons and sucohos
You mean...like a crocodile?
w
?
now i'm picturing a herd of pachies just walking along the dam like it's no big deal
https://youtu.be/RG9TMn1FJzc?t=178
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The spectacular sight of mountain goats defying gravity on a vertical dam wall in Italy, and all because they are have a cra...
"Fall damage? What's that???"
Pachy literally sucks rn, at least give it bonebreak
I don't think you realize how long 3 seconds is
A Utah could but you probably like 3 to 4 times in that timeframe
idk how yall can try to shoot down a charge mechanic for the animals that literally charged as an attack "Ohh but uts just sprinting and attacking at the same time" Wrong
i think it's because bonebreak is just a kill shot. like it's all over for that dino that attacks you, you'll just keep hitting it until it dies. and i dont think they want similar tiers 1 shotting each other
It’s the speed nerf and attack time cooldown I downvoted
It’s an awful dino already
pachy ahould only be able to apply bb on something small but charging for ceratopsians? its literally what they do.
how small?
similar weight tier such as utah and other small things. but not midtier or higher.
m a y b e dilo but even thats pushing it
but the charge mechanic should def still be a thing for pachy regardless if it does bb
bb be a defensive mechanic,
rex exists*
defensive as in you're supposed to break bones and run off? bc no one does that. everyone wants to fight, not run
Yeah I think people are downvoting for the speed nerf.
Also even large modern day crocs and gators are too big to gallop, let alone deino
Yeah, they do sort of a sprawl run, where as babies and "teens" can gallop
@fleet zephyr some of those dinosaurs aren't even in the game, also WHY would they be added
and they can't add indoraptor and indominus rex cus off copyright
Dinosaur hybridization needs to die, now
@fleet zephyr Make sure to read the pinned messages for suggestions. Simply asking to add specific dinosaurs isn't beneficial to the development team. Supplying information as to how they can be implemented along with mechanics unique to each species is helpful, instead! Also keep in mind that certain creatures, such as the indominus and indoraptor, are trademarked and copyright to other franchises.
It's fine, it's easy for folks to get excited! Please understand that for now the suggestion will be removed, but you are more than welcome to re-submit your suggestion again with the necessary meat to the suggestion itself. 
Return it?
anything that renders a player completely incapable of defending itself is a bad mechanic. pachy is already slow enough so the speed nerf is unnecessary just because of bonebreak especially since most things 1 or 2 shot it anyways lol
@fleet zephyr Unfortunately once a message is deleted I cannot undo the action. I suggest making a notepad or Word document and typing out your suggestion with bullet points for each dinosaur you wish to see in the game. It'll be easy to organize your thoughts and delegate mechanisms/unique aspects per dinosaur in that way while making it easier to read within the suggestions thread. 
It was taken away following rules, the only way is getting returned is if said rules changed in less than 5 minutes
Please move on
eh...
Then explain how it would add to the game
what would they add to the game?
More than that theyd be cool
you have to think very thoroughly on why the devs should spend time and money making a dino. making the dinos isnt cheap
Would they affect the lore in any way? How would they be balanced and why would it be a good idea to spend $7000 per animal
...
If you really want em wait for the dev kit and mod them in
You'll have to wait. One person wanting a thing isn't a reason for the developers to spend $7,000 on that thing.
If you want to add more detail than "add this cause it's cool" i'm sure some more people might agree with your suggestion. However the lack of substance means the devs and most others would likely skim over the suggestion or ignore it completely.
if you dont want to spend the time writing a thorough suggestion for the dino then why should the devs spend any time or money making it @fleet zephyr
that isnt a reason
Not a reason at all
an actual good reason
The world does not revolve around what you want
You cannot expect things to be done just because you want it
Im not hating
Let it go and move on.
I've given them fuel to re-write their suggestion and improve upon it, it's up to them to do it or not. Let's not continue to clutter this channel, alright?
I think the AI maia idea is definitely an interesting one, however, why Maia? Why not pachy, or... Galli?
Maiasaura means "Good Mother", it's been closely associated with eggs for a very long time, so I felt it was fitting for it to have some benefit for raising lots of young.
I think it raises a lot of issues granted I haven't watched the video
As for Pachy or Galli, I have some ideas.
Well, Males and Females would be required to raise offspring in the future.
That's already been confirmed.
So they have to raise at least 2 ai
As the suggestion currently stands, yes.
Seems fair enough considering if all goes well, you could potentally have an extra life for both parties.
It's a big if on this one
Well, I probably should've mentioned that I honestly believe Maia's stats need some adjusting, mostly so that it either isn't as strong, or isn't able to escape as easily.
Like I mean... cool, nest in AI. But at the same time, I feel more attached to players I suppose.
It's not like you can't nest both
and tbf, the mention of Stats isn't, really something anyone can do
The point of the AI offspring is to act as a stand-in, by all means you can nest players, the AI Offspring is just an optional thing.
We have no idea what combat is gonna be like
and not everyone wants to play Maia
Yeah but... wouldn't that make players a bit more reckless then?
sometimes you go on servers where no one wants to play with you
And what if before you're able to take control of the babies the predator kills all of them
I mean... I guess
Well, you can take control of 1 offspring per brood, and that's the point. It's a reward for raising the young safely.
it isnt that overpowered when you think about it, you are spending all that time and resources raising the ai offspring so its not like its just some free life, you also have to protect it and etc etc
Or, you could use them as the meat-shields.
It would promote toxic kos that Maia players are already infamous of
have second life
easy to grow
2nd life doesn't even takes as long as the first one to get back into
Congratulations, you encouraged Yoloing Maias even more, half of the Maia herd will act like homing missiles against anything they see because they can just hop onto their ai 2nd life and run away if shit goes south
It opens up many ways to abuse it in unintended ways
really...
IDK it's just a big fat if man
Maia won't be able to be as toxic in the rework we should hope
Even though, you wouldn't start off as a full adult, can't control what the babies are doing while you are being killed, so there is a high chance they could run into another predator, and now you have no means to get a second life.
Just doesn't sound very much like "The Isle"
NOT TO MENTION, the goal should be elimating that playstyle altogether.
The second life shouldn't be considered as a band-aid, I hate Bloodthirsty Maiasaura as much as anyone, I want that to go away.
I mean the whole idea behind these dinosaurs is death isn't actually death, you just come back again
As Zelm said it, the end is never the end
this version of the game shouldn't be what people should expect the game to look like
If it was more like, you raise x amount instead of just 1 MAAAYBE
the whole point of the remake is to make the game not shitty anymore
like make it be good mother instead of just 1
Jaffad i like it tbh, but im 99% sure it wont be in-game.
that would be so situational, Scarlet.
watch the video. @mighty girder
Raising one baby, at least atm (Im not gonna go off recode promises because we dont know what will happen and what wont) isnt hard
something as big as this should be difficult
With the system that should be coming, your dinos ID will be tied to its offspring
I know it's not actually the end
meaning the game should be able to track how many kids have made it to adult
But usually you completely lose your progress
@barren zephyr Well, that's why it's just a suggestion, I don't expect it to be chosen but I'd like to hope it will at the very least be considered.
That's how it's always been
so, once you've made the number, THEN if you nest an AI you can choose to respawn as it
I think thats a way to make it more fair
the idea that its some sort of "free life"isnt accurate either btw, again, you are putting your time and resources into raising and protecting these ai, its not like you are just having some free pass
I guess the only downside to becoming AI baby is you don't get to pick your skin
Yeah, but you spent an long an tedious amount of time growing an offspring. It's a reward and a way to get what you would already get with alt accounts @barren zephyr
We don't know if its changing at all
Scarlet, again. You can't chose where all of them go, there's a high chance most of them would get slaughtered, you need atleast ONE to survive so you don't just lose all the hard work for onothing.
hence why its a suggestion
Oh well, I'm just iffy on it. Not sure exactly why, just am
I just think a second life as a mechanism is too good to be the dedicated mechanic of one dinosaur.
When the core of the game is survival and the strongest way of survival is cheating death itself
And again, sounds way too abuseable
and they can't even grow past fresh adult as specified.
meaning they're slower
weaker
you don't get a full grown maia when you come back to life as one of your offspring
you get a timewalk
There is a difference between something being said and it being added, this game's taught me that through the years. Its turned me from a believer to a Ill believe it once its in sort of person
you speed up your growth
Also, the amount of time required to actually ensure your offspring survive.
the whole idea of maia is to be a herding/group animal, the mechanic incentivizes you to play that way,
but yeah this just seems too unfair all things considered
it's like having alt accounts without it being broken and it you don't need to pay to win lol
cool idea but
how is it unfair? you are putting your time and resources into developing the offspring
exactly.
carnis are getting heaps of unique mechanics but one is suggested for an herbivore and that's too much?
@mighty girder Dedicating your time to protecting offspring, and then being rewarded with a slight headstart on growth for an animal that's main purpose is running away.
^
That's unfair?
Yes, if the mechanic was added in the CURRENT state, it would be broken as hell.
^
true.
But I am talking about when nesting isn't such a cake walk, when proper combat comes in and battle Maia's can go away.
current isle shouldnt be used as a basis for future mechanics, its being completely done away with
You people seem so obsessed with how the game currently is, that you can't think about what it COULD BE.
^
Silence because I'm cooking and on mobile yes
I type on my computer not my phone lmfao
Dealing with if's doesn't really make sense to me
its a suggestion channel..
If nesting becomes actually difficult and Maia isn't queen at just running away
thats what its for
Then sure
Cue Dial-up sound
basing a suggestion on the current state of the game when it's being totally redone doesn't make sense to me
Ah yes
@mighty girder That is why, I am suggesting a reason, to NOT have nesting be super easy, and for Maia to be toned down in exchange for something else.
I'm genuinely no longer interested in it at all if you're gonna make comments like queue dial up sounds because someone disagrees
Moreso because you just keep ignoring my points on how the game can, and will change.
^
Still, if you want to debate it isn't a second life, I mean, fair, but it is still a "save file" if you wish, and it still takes away a huge chunk of death being the ultimate penalty.
And well, about the state of the game, we don't exactly know how the game exactly will be, so it's entirely fair to assume this will cause problems to the same degree as to say that we do not.
Because quite frankly we have an idea of how the game will be, but we do not know
I still firmly believe this could cause major issues, I see too many opportunities of this being abusable, and we know how creative people are about abusing things
tunnel vision
And instead you'd rather just sit and be contempt with the game as it currently is.
of course it takes away death being the penalty because you are putting time and resources into developing these ai and this is your reward for expending those resources
in the video you admit that this system could be used to farm food for buddies on carnivore species and instead give incentive to keep them alive for the benefit of the maia player, but surely someone who is abusing this AI farm for their buddies well being is not super concerned with the well being of themselves or their offspring. It just seems like the incentive to keep the maias alive is not a useful counter measure for someone abusing the system but is instead better incentive for people already using the maia/system as intended?
this save life for it to work you need both a male and female, enough food for the ammount of hatchling ai's needs and a water source, if you remember region 2 nesting where food was mainly near water; it was engaging to nest and a real challenge due to carnivores who are smart regularly checking these spots for nesting herbis, this isnt a "save life"
Can we not resort to ad hominems and personal jabs like "tunnel vision" in a supposed to be factual civil debate?
That would be great
not an ad hominem lol, an observation of behavior
@next nexus it wouldn't be an efficient farm anyways. Also you're under the assumption that they won't fix the mix packing problem to some extent.
How is it abusable in a way that hinders the game as a whole if someone chooses to play Maia?
It's still aimed at another person and it isn't nice, as well as personal opinion isn't an "observation", which would need to be neutral and recorded by an uninvolved party.
if the game gets harder across the board, abusing this system for the carnivore players benefit will become more appealing. And there is no way they'll fix this as its not a direct "lets sit and mix pack together" problem instead of a "hey meet me and my AI at x location and get fed there" which they will never get a fix to
that's like the Ptera scouting issue, it's annoying, but not unavoidable
^
there are solutions
affinity was a great one
or a limited amount of hatchlings you can have per a couple hours
in a weird way if the maias grew to a certain point and then became part of the "cloud" of animals you could spawn back as, it would be less easily abused as you'd have to spawn back in and manually run to your buddies, which gives more chance of getting ganked by someone not involved or abusing the system
Lemur actually brings up a good point. I suppose you could have it so that the AI offspring don't offer much food, other alternative would be the obvious negative affinity effects on the parent Maia, but I feel that would leak more towards actual predation.
Mind you, not the best solution, just brainstorming atm.
Might need to make a second version of this.
Or perhaps you could lose your ability to breed if you lose too many offspring
Another very apparent problem I see with this is nest sniping
especially if you lose too many within a short period of time
Be a Maia
Have friends
leave your ai save file behind with your friend
rush into a carnivore nesting site, punt as many babies and juveniles as possible
die after the Carnage
Congratulations, you got returned into your save file guarded by your friend and now you can both flee
great, now you have the adults after you, your friend and your ai save lifes
Nest sniping isn't something unique to maia, it's an underlying issue everything can do, no matter what you are
It just gives Maia the best tools for it
And guess what? You die? You're back to being a defenseless juvenile that is basically a free snack to anything
Yeah sure you're getting another chance
If this gets implemented
And people can hide away the AI
Might be something that winds up devaluing the life of your dino. The chance of your AI escaping if you die to something is slim to none as well. They're meat bags ultimately if used that way.
Levitating the problem
the solution i see to the " bringing the AI to a carnivore player" issue is actually already in the suggetsion, if the AI groups are very difficult to maintain, it would get to a point where hunting as a carnivore is easier than having your mixpacking friend truck all the way over to you while having to expend an insane amount of resources to do so
so basically, if its balanced, that wont be an issue
but thats sort of the thing, the person in charge isn't going to be concerned with maintaining lots of AI once they reach their buddies anyway. And if they are a real pain the arse to treck across the map then the carnivore boyos can shadow the herd instead as he packs up, plops down a nest and starts nesting, once the food is cleared then they can pack up and repeat
Wait a minute, I just realised.
If the offspring would be AI, couldn't they be made to just...flee from any predators?
well if they arent concerned with maintaining them, then they will die and the carnis will have no food
Who the fuck would waste that much time
that maia suggestion is amazing
exactly, they should flee and have to be reinvited to your group
by 2 calling them or something when they can see you
you're asking who would waste that much time in a game where it takes 7 hours to grow a rex and people do that on the daily
imagine playing the game and having a mechanic that rewards you for being a living part of the ecosystem 
Honestly, that could be a thing where if they're around predators too often, they will just abandon you. So it also discourages Maia's from being super aggressive.
could also work
Hrm, I think i'll add that to the text post, can't be bothered to edit the video again.
Unless, there are any objections?
i wonder of how complex it would be programming wise to get us something like that
they would abandon you, you could lose your fertility after losing too many offspring, juvenile maias don't even offer enough food to be worthwhile, and a fully grown AI is fresh adult, which wouldn't be a very filling meal
yeah that idea works jaffad
but i assumed that was a given with the suggestion tbh
because it wouldnt just be helpless ai
that wouldnt work
Also, in regards to the concern of offspring not being able to outrun predators, juveniles could provide less food, so if you are trying to offer a sub-adult Maia, you'd have a much harder time catching it.
Edit: Was just informed how this solution is flawed, currently brainstorming a better fix.
And they would probably only wait for you until they got hungry and start looking for food as soon as they got past a certain point. They wouldn't just stay somewhere safe forever
Juveniles are likely becoming harder to hunt and give you less rewards with the rework anyways.
also needs to consider with this system: the maia player and their buddies can farm the adult maia body instead of the juvis so that their buddy goes back and takes control of the AI, allowing them to grow and fatten that one up for the next slaughtering
This farming food problem seems to minor idk why it should be anywhere near enough of a problem to dub the idea abusable
people could do that regardless of this mechanic
it's only slightly more affective as maia
like the whole issue i have with the mixpacking concern, is that you would have to put in resources as the maia to get the AI to a point where it would provide enough food to be worth the trouble, so at that point its like, easier for the carnivore to just hunt
Gonna be honest, starting to feel like I can't really go much further with anti-farming until we know more about what Affinity is/was going to do.
Still not a fan of the save file thing and sorry, don't see it as a good mechanic, but giving measures to cut off players trying to weaponize Maia with a save file to levitate people using their adult as cannon fodder, I suppose it can be abuses slightly less.
Other thing is that the AI should be bounded to you, bonding to the mother animal, so people can't just "order" the offspring to sit in cover being protected by a friend or just being hid away, so they can nest snipe.
But it would kinda make it close to no use as well, because then in an event of attack the AI would be leashed to you in a way that, makes it less likely to be able to utilize them.
But imo it is absolutely mandatory the AI would need to be in a close proximity to you to control (let's say 30 meters) to avoid it being used as a save file for kamikaze adults
Hrm, so. If the vocal commands were removed, or at the very least reduced in terms of range. (So for example if you go X meters from the offspring they'll start to follow you again)
Would that help-
Oh wait, you already said that, misread.
well, considering if maia was castrated combat wise, it wouldnt be a kamikaze attack as much as just suicide
honestly jaffad, the idea is solid, but i think it would be better paired with a maia rebalance doc, too many people will assume you want this with current maia, as they are doing right now
How's this?
Less of a "order" and moreso a way to find your lost babies after escaping danger?
I think the best idea would be, it needs to be like a "pet" AI from MMO-s you need to take care of that follows you. You could add a second Hud for the offspring(s) that tell you their status(es) like hunger, thirst, and importantly, their range from you
The range indicator would rapidly flash red or something like that if the AI is nearing critical distance.
If you no longer want that particular ai or accidentally left it, it will "unbond" from you and become a regular ai that you have no control over anymore
Would incentivize actually taking care of them and herding them as well
Hrm, not a bad idea.
Yeah I read that, but it wasn't straight forward how complex these ai are / would / will be
Zub, I get that, but an adult Maia would still punt juveniles in a nesting site
And we know how petty people are
See King that's the issue with mechanics like that, people will abuse it in so many way you can't make it perfect
buuuuut
there's good ideas in it
Someone absolutely would try to hide the save file ai and just go in a bloodshed in a mass dilo nest and punt every juvenile and hatchling they see
the ais should try to flee as soon as a predator is too close imo
yes i did see it a bit late
Hrm, wondering if I should keep the safe-log thing.
the problem I see but wouldn't be directly because of the maia himself would be that a bunch of people will target the Ais first to be sure that the maia won't be able to have a quicker regrowth, you know the type.
sooo maybe an order to hide the AIs? but if it lasts too long the juvies jsut don't follow you anymore and despawn/become roaming Ais until they die?
So that's why I think it can maybe work (big IF) if the AI is bounded to you and you actually have to keep an eye on it and protect them
On top of them fleeing from a predator
Looping it back to nest sniping idea, it would make a conflict between the save file ai and the kamikaze player, if it becomes unbounded from you, then it will be lost, if you don't try to make it sit or stay in cover, then it will be slaughtered by the parents because it follows you around.
Yeah exactly my idea Sloup
so yeah either you take care of them as they are quite valuable to you or you won't benefit from them because you don't commit to them...
Make it like a pet ai from MMO-s you can assign basic command to but you also have to be in x proximity of the "pet" otherwise it abandons you
Okay, in regards to the fleeing from predator thing. I feel it should be worth adding an "attract" call for the AI to stop them running off into another predator, or off a cliff. So you can't exactly micromanage them persay, but you can prevent all your hardwork from being dicked over by bad-luck and AI.
Also they would get upset and leave you if they start to starve or other affinity problems
forcing your Ais to hide would have a timer and would make so you can get away from them for a while and if the time expires, no matter if you're too far or close, if you don't come back to find them back, they'll leave your control
but that's my idea because Juvie Maias shouldn't run away but try to hide, they aren't adults.
I think this system needs to be either committed to and you actually having to manage the save file ai offsprings as pets in a way, so you really do need effort to reap the benefits, or not being a suggestion.
For something so big as an almost reset button, it needs to be somewhat challenging to keep up.
I will try to find an appropriate representation of a pet ai to give you a base idea @blazing charm and if I do, put it here
I'm already working on something, let me finish first.
Or post whatever you want, up to you.
you got a good idea king-
I'm not trying to flush you out-
Just gonna
Oh no it's fine, Suggestion channel is fair game.
Gonna be honest, much as I love Proto, I really don't see it doing that well, I'd love to see it as AI but i feel it's going to struggle alot as a playable.
Also I am sorry for what I am about to do.
Protoceratops is a certainly interesting idea, problem is how scrawny it is, so anything larger than a Velo will have literally no trouble killing it. Even with the quills, beak and ramming.
One can only sit in a burrow for so long, and I doubt Proto would be much faster than a Dryo. I'm not saying Proto is impossible to make playable, but I am saying those factors need to be considered.
proto is pretty much just ava tbh
Actually, much smaller.
and no horns
It can bite
Like a snapping turtle
Tbh i wouldn't be suprised of Protoceratops was one of the upcoming 14 new creatures considering that they're mostly small boys and omnivores+ herbivores
mmyeh
@blazing charm I love your idea for the maia, and I have a question!
Would it be possible to add a way to dismiss them? Such as, if you don't want them to hang around anymore, or want them to go be independent AI
I mean sure, you could let them starve until they leave, but just wanted to know C:
tag me if you answer, please! I'm multitasking and a bit dumb
BEGONE CHILD
@pulsar orchid Honestly, never really thought about it, I suppose there wouldn't be too much harm in letting them roam free.
protoceratops???
that one AI child that is the troublemaker
Press E to dismiss
It'd actually be cool if they had preset personalities
just generic stuff
one is so dumb he walks straight into the open while you frantically call him back
one doesn't leave your side and essentially is an overfed buttwarmer
one chases butterflies and then leaves you because he's the one who can't pay attention
ah, the wonders of life
That is what the gestating and incubating time are fennec
Yes i know its to make the process longer but i feel as if people just sit around to much. People may enjoy nesting and im not saying anything about that but once you've nested in 4 people you should have to wait a few hours to nest 4 more. It more believable too since animals don't just sit and lay egg after egg.
It would add a little thinking too like, do i really want this person in my clutch? Gives a big incentive to protect your young and make sure they survive cause you wont be able to have more for a while.
That would be a better suggestion to put, it explains what you actually wanted to say
I can agree with that a bit, though I think taking care of kids will be an affinity thing and nest sizes will be different for each Dino in the future
An option to kill yourself?????? Whhhhhaaat?
I mean, rn everyone is either 1 call spamming, begging for slay or jumping of a cliff/running into lake
option to self-slay could make it a lot easier ngl
killing yourself? or just respawn? i think both are bad as rn it encourages you to try to survive where you spawned
Again, people will just suicide by water
Ppl will probably just do it during fights
well if they do it during fights doesn't that mean you win??? what's the problem
please do tell me one thing wrong with a self slay
people spawn in on accident all the time, they'll still kill themselves eventually, how is the fact they could make it less tedious a bad thing?
the reason it's difficult is because they dont want you to spawn all together
they want to make it difficult so you have to travel to reach your friends
so they want to make you suffer for no reason
the more you travel, the more chance you'll interact with others, the more risk/thrill/death
is that all
that would be the isle i guess
it's just boring
not much value to get out of being forced to spawn far away other than tedium
it's supposed to make you value your life more
if the game bores you then ..... play another game
well it doesn't
i think the aim is to keep everyone from bunching up in one spot and sticking there
ok well there's no point because you're gonna meet them anyway
im not like... defending it. im just (trying to) explain it
self-slay just means you can build up your pack without any risk
yeah i know
im just trynna say why that argument is weak for the people defending it
also what
dude, no matter what you do there'll always be risk
it's the isle
there's always a bigger fish in the sea
self slay just makes it easier when you want to die
people will still kill themselves without a button to do it for them
because it makes it less tedious?
To find something to kys with?
when you could just press a button?
i'm still for surviving in the area you are given unlike the area you want
well it makes very little difference but ok
the only real issue i see is people using it to feed their friends but there could be ways around that
like a cooldown or something
self-slay will result in people slaying themselves to feed their friends
i literally just said that
people could log to avoid the timer though unless there was some ungodly way for the game to remember it
so idk
i think you should have to survive in the area you are given, if a self slay is introduced then you can spawn in a place that is easier
and a cooldown on respawning or the slay? bc ether won't help
spawning in a new area forces you to learn your way around the map, for one
yeah
instead of slaying yourself and leaving a body in every unfamiliar area (which would just make things easier for scavengers as well)
people will still try to kill themselves, it's true. it happens. but the little bit of discouragement exists to dissuade the majority
that and BoB has it and look at how that turned out ...... shit XD
I've never heard of anyone drowning themselves for getting an unfamiliar.area but ok then
The fact that people will kill themselves anyway doesnt mean we should help them
"Damn! This is an area other than where I wanted to spawn and which I may or may not know very well! Time to kill myself and spawn again!"
happens a lot actually
well if you had a cooldown that couldn't happen
there was a major issue with killing/respawning in early versions of v3, where a bad spawn meant absolute death. now, most spawns you can survive
no it will it will help nothing they would just kill themselves another way or wait for the cooldown
then it just becomes tedious for them and dissuades them to do it anyway as it'd take just as much time as it would drowning themselves if not more
what's the issue then
technically, there's already a way to group up with your friends. nesting
if that happens then 0 progress has been made with this argument
ikranay, does the lack of self slay prevent you from playing the game?
i mean for what ikranny said
does it drain your desire to play?
what an american response
no, of course not, but continue trying to make this seem insignificant and continue trying to derail the conversation when you have no more points to make against introducing self slay, a small thing that'd make life easier
if you can respawn once then just kill yourself the remainder untill the cooldown is over
im confused. im just trying to have a conversation and understand what works and what doesnt. but ok, insult me ☮️
"ok so you think this would be a good idea. DOES NOT HAVING IT MAKE YOU NOT WANT TO PLAY THIS GAME???"
dips outtie
you offer nothing ether just point reasons
completely fucking unrelated, goodbye pepega
the point of the game is to survive in a hostile environment, a self-slay button kinda defeats that purpose, don'cha think?
omgggg i literally JUST went over what could prevent spawn hopping
why not
you dipshit
lmao
I managed to survive just fine in one of the infamous gulf spawns as a juv trike, i think is not that hard
making the timer longer then drowning won't help, bc then they will just drown
when dino kids are erratic and aggressive and can't talk like normal adults
ok well you wanna remove drowning then Rodger??
Lmfaooooo
no
then why complain
when dino kids can't carry on a discussion without resorting to "ok pepega"

why not just make selectable areas in the new map. boom. issue solved
your friends can waddle their ass to the spawn spot you've picked
you have made no point to support you side of the discussion besides instead of killing yourself just have a button do it for you
when i at least make actual arguments with that instead of just going "dipshit" as if it helps mmy point any mkre
we are making arguments...?
so why bother if people are going to do it regardless
oh my God, it's like talking to a brick wall with brain damage
your point just comes full circle
it's so that you can do it in an instant if needed. That's. All.
self-slay will
- make it easier to feed your friends, so they'll have an easy way to get to adult
- pointless because you can already kill yourself if you want to, sometimes it just takes a while
that first point is a problem
I've gone over what could fix those issues several times
but you just don't like listening to the opposition
and the second point makes your argument completely obsolete
it's almost as if progression means taking in what other people have to say instead of ignoring it and spewing your verbal vomit repeatedly to no end without furthering the conversation past a menial staple
self-awareness where is it
but it's 2019 and people are incapable of doing that these days
you are the only person spewing shit over and over again lol
do tell me how I'm repeating myself when you've derailed the conversation this far all because you won't listen
As i said, just because they will kill themselves anyway doesnt mean devs should make a easy way to suicide
whatever I say is a response
wasn't the original reason the self-slay button was taken out was BECAUSE people were feeding their friends with it?
👀 💦
@barren zephyr bro. that's called arguing. you shouldn't expect everyone to just agree with you
in the early EARLY builds of the game i've seen on youtube there was a slay button but IDK the exact reasoning for why it was taken out
you're implying it 🤷
no im not
i know this is a troll and its funny as hell
we should endnit here before we all get striked lmao
understand the opposition, think about what they say, take it into context and then present your relevant argument
"WTF SO YOU WANT ME TO AGREE WITH YOU ALWAYS"
you have just been repeating your points to no end, ignoring progression of the conversation with the points I bring up. since this is like talking to a brick wall, I'll back off
brb trying to google which logical fallacy this is
you don't understand anything we say tho your point is is the same thing over and over and we are trying to tell you that your point won't help
you got this all backwards
a pot calling the kettle black
so your only argument is that it won't help because people will drown themselves with a timer anyway, yeah?
you repeatedly said just add a cooldown longer then drowning yourself, then why wait when you can drown
what
all you said is add the cooldown
yes
@barren zephyr should i repeat myself for the third time?, Yeah they will kill themselves anyway, doesnt mean there should be a easy suicide buton
ah yes I love it when people admit they're repeating themselves
If you dont listen i need to repeat
if you think "people will drown themselves anyway" is the only problem you've clearly ignored this too
so how would this work with the cooldown?
i don't like my spawn so i kill myself to get a better one, i don't like this one either, but i cannot kill myself again because i have to wait 5 minutes to use the slay button...?
the timer. the timer. the literal key point of this conversation. you keep bringing up old shit I've already addressed, Jesus Christ no wonder your main developer is depressed after reading this brain dump
every fucking day
it'd help if you explained how the cooldown would work in-game
I dont want to be that guy but, just git gud and play whenever you spawned honestly It isnt that hard
Ohhhhh my god you people and your spoon-feeding mentality where you cannot think for yourselves if your life depended on it
let me lay it out in bright colors for you so your tiny brain can understand even an inkling of what I'm trying to talk about
- you would be presented with an option to slay yourself at any given moment.
- it would possibly work like this, where after usage of the slay button you would be presented with a timer where you could no longer use it until the timer ends. this is to prevent spawn-hopping and overfeeding your packmates
- the timer would presumably be long, if not longer than any other method would take as you're expected to only have to use it once (e.g for accidents, sometimes people have week old dinos they're bored of and just want to be rid of)
- the ideal way to do this is to have it carry on after you log so that people cannot abuse it, but if that couldn't be achieved then there would be no use adding it as it would be too abusable
you do realize insulting people is getting you nowhere right
<@&401466542140817419> insulting, oddly angry over simple discussion, combative, nonconstructive
Guy, calm down, no need to insult everyone everytine you talk
if the slay button cooldown was something like 30 minutes to an hour then it'd be pretty non-abusable...but that's assuming people don't go and kill themselves again within that time frame for a better spawn
i do like the idea of the cooldown transferring over play sessions tho
we've all been degenerates here, yam, don't act like I'm the lone black sheep
and people killing themselves outside of the timer isn't avoidable, it's something that'll always happen, but the tedium discourages people from doing it, so that's good enough for me to see it as no reason not to add a small option like that to make life easier
Insulting others/being condescending isn't okay
ah, they deleted their comments where they insulted me. how epic.
ill stop it here though
if you have screenshots or anything you can DM me
When did they insult you? honestly
Not sure why their should be a nesting cooldown. It's already a long time period between each egg.
And currently nesting is all you can really do apart from endlessly KoS every dino you see.
Mesting doesmt provide mich benefit either so why woukd it need that nerf
Give it a cooldown and all they will do is sit there not pooping out babies
@blazing charm like the tweaked version 👍
Still would like to see it more in detail with the specific way the AI is handled, but it is a good start for now
On the Maia idea, I like it and understand why people might think that Maia players would feel more reckless with their lives if they knew they had a free AI replacement; however...
I think one solution to that issue may be giving dinosaurs that reach adult growth to still have goals and objectives that help make each life distinctive and giving adult dinosaur something to do once they reach adult. As it is right now, you do not lose anything beyond raw stats as there are no rewards to staying alive beyond adult stage. You don't lose anything beyond your time. I think that should change so you as a player does NOT want to die even if they know it'd be 'slightly' faster due to AI back-up save file.
Whether those rewards and objectives are something like unlocking specific dinosaur skins, markings (scars, customization options), titles/status (elder, leader), etc... is debatable and up to the Isle devs.
@mellow fox I can't really predict the quality of AI, that's up to the devs. So for now this is as far as it goes.
Ninja Scout i'd love that to happen!
Would really mix things up for a while and draw people back into the game as well to try it out.
@night mountain Yeah, let's give Triceratops a reason to be offensive and actively seek out combat.
How about no.
That seems kinda iffy yeah
edit: allow trikes to stab horns into the disgusting gore and carry it around, the stink will make others barf in disgust xd
So? Anyone have thoughts on my suggestion?
that's a good idea levi
let's have anky and stegos have harder time hitting shits in forest so they stay out in the plain
and get easily killed by others when in forest
waitactuallythatmadeitsoundbetter
What?
The idea is to make getting hit feel like you’re getting hit
Like, if you get smacked by a stegosaur’s tail as an allo you’re gonna go reeling
Idk it’d be fun there’s no current use for rotten gore anyway
Let small dinosaurs killed by trike gets stuck on its horns
Ouch
@night mountain Rotten gore isn't supposed to have a use for everything, it is spoiled meat. Only real exception would be for an animal that specializes in scavenging.
So for example, Cerato which could be given some kind of septic bite.
Septic bite and septic horns 
I mean. Something which reinforces going after other players as a herbivore just sounds bad imo
No, septic horns are an awful idea.
Triceratops is already something that is capable of killing a Trex, it doesn't need septic damage.
What if cerato gets it's entire face bloodied from the carcass, giving not just it's teeth, but the "horns" on it's head sceptic damage
I mean, if you want to break those horns go ahead and use them for combat
Otherwise it wouldn’t really be useful
Imagine prefering to use horns/crest instead of a mouth full of sharp teeth.
I mean Cerato’s teeth are ridiculously long
tacos should get stuck on trikes horns like kebabs.
I just want to infuriate a Rex pair as a trike by harassing them with like 3 of their hatchlings stuck to my face
Even if it doesn’t do anything mechanically it’d be fun
That's, such an awful mindset.
Like, you're basically admitting it's to grief people.
I mean that’s like the most fun thing to do in game currently and it’s not against any rules. Animals do that irl too like buffalos kos lion cubs
Yikes.
He's uhh not wrong there-
Killing your main predators babies is a survival move don’t want more around
Why do you people only think about how the game is CURRENTLY. Why not try to propose ways to actually make the game fun in ways that isn't based around pissing people off.
That's what people do atm jaffad.
I know, I get that.
But it's stupid, I will never understand how you people are contempt with just tunnel-visioning on the game in its current, shitty state.
It’s a game where it’s focused around killing other players and deleting hours and hours of their work. Aside from chill servers people are going to get pissed no matter what
It's mind boggling
Maybe right now it is, tentacle, but god it's not what it should be.
And if you keep thinking it is, it will remain that way.
They’re right
Tbh I would rather have herbivores not try to hunt carnivores, but absolutely shitfuck carnivores if they aren't careful and get too close.
At least of their size range
@blazing charm would it be ok if I reworded my suggestion?
I thought you were the guy who answered the suggestions, oof
Oh, hold on.
Let me read it then.
I just do this voluntarily, but gimme a minute.
You don't have to seek my approval or whatever.
Ah fair enough
@agile kiln Not bad, it certainly makes sense. My only concern is it creating certain situations where because a creature is running, you're dead on the spot where normally you'd be on an equal fighting ground with whatever you're fighting.
Momentum should be a thing in some level tbh like a hugeass theri running max speed into a dryo shouldn’t just do nothing.
@agile kiln Plus you have to considering things like locational damage, collision and potentially trample damage.
Oooh god no.
A stegosaurus is gonna knock an allosaurus a few paces aside
No, no non ono- This is starting to sound like Weight 2.0
A sauropod is gonna send a raptor flying
Ok maybe not the latter
But more something to take into consideration when hunting, kinda like a flinch mechanic
Oh god flinch mechanics are hell on earth
If you get hit by something of enough mass whilst running it could send you stumbling
We do not need jirachi trikes or something
Yeah no, screw that. Last thing I want is getting gangbanged by a group and not being able to do anything because i'm "flinching"
I guess
People would make strategies based off it I guarantee you
Like some horrible herd running around that all run into people at once and just flinch and trample then to death
It was mainly to make getting hit feel like getting hit tbh
I’m probably wording it poorly
But I’m talking if you get hit in your left flank, you’ll get knocked aside to the right
Ye I could see it as part of the combat system or how collision will work
They’d have to have something like that so you don’t have like dryos stopping brachis dead in their tracks
That’s why I mentioned based on size
Like, a utah would get knocked away farther than an allo
Flinching could be used for like some special attacks, but i don't think it should be a thing for all species
Like the whole side check Idea I had for fleeing herbivores. A utah can try to bite your flanks, and you can ram them with your side They'll get knocked over and have to spend time getting up, which gives the herbivore more time to run away
That would be cool
I wouldn’t mind damage if you crushed people against trees
If there’s any animal I would make it standard for on all attacks it would be sauropods, because getting hit by one of those would be like getting hit by a battering ram
Like a Utah getting caught between a shants ass and a tree should get obliterated
Imagine the neat horn-locking battles between ceratopsians
Ok that I would love
Maybe even some brachi vs brachi push battles
Inb4 brontosmash
Oh of course pachi head ramming battles
Would be amazing
Just an ava shrieking bloody murder with 5 velos on its back comes running out of the bushes as you’re sitting down
HAHAHA YES
And there's that unfortunate velo in front of it suddenly gets knocked over and trampled on
Guy with infinite hashtags, I don't agree with everything, but the idea is solid.
Fair warning, gonna be throwing up a third version of the Maia video, had some more ideas that I felt would add to it, plus some alternative ideas that act as their own little segments.
Honestly burying bodies is entirely realistic. Many predators bury their kills. Im just not sure how that would work out in the isle
They don't want hoarding to become a problem.
Yeah that's what I was thinking about
The only way I would see that happening is if you could only bury 1 corpse at a time. Like you couldnt bury the next one until the last one is finished. Cause in real life predators hide their corpse and they dont go out to hunt something else until they've finished it. Idk how I feel about that tbh
Eh. I don't think it's needed. It allows for Dino's to get niches such as long hunger duration when they shouldn't through a loophole. They will be able to grab and steal bits of food so even if they get chased off a corpse they're fine
that's an interesting idea @little tendon, if I'm gonna be honest
broken arm would disable females to make nest perhaps?
perhaps broken horns on ceratopsians would disable the attack until the horn grows back?
yeh
broken tails can make you not steer as good
yeh cus tails are usually the main steering for animals
so imagine the carnos steering but 10X worse
and depending on each limb that is broken, your smell is either stronger or weaker
Graphic bone break, I see much cringing and vomiting in the future
so like if a leg breaks (depending on how bad it is) a bone would stick out?
yikes, that would be nasty
imagine how badass it would be to see a rex with those kinds of wounds
quite
Hmmm using arms instead of mouth, I like
daaaaaaamn
imagine it grappling onto and bringing down a Maiasaura
that would be awsome
for scale
how do you mean?
it could still bite, but if it wanted to drag off a baby trike or latch onto a maiasaura's flank that's where the claws would be most effective
oh yea i forgot
something like this, but with the prey being smaller imagine its feet planted on the ground
I can picture the australovenator dragging a baby rex into the bushes horror movie style
imagine seeing that in 3rd person as another dinosaur
yoink
your just a mama rex and ALL OF A SUDDEN your baby rex just vanishes in the shadows by long ass claws
and you just hear screams in the distance suddenly cutting out
dandi take some notes XD
also the pictured nade me me also think of something
what if you can pick up smaller dinosaurs while their alive
I suggested that
sorry. my head glitched out and forgot
I'm thinking of other ideas that could be used for grabbing and lifting
theri is the slasher, austra would be the hugger lol
the slap chop turkey and the danger hug chicken
As much as I love Austral, I honestly feel like you've just described a smaller Allo with how it could grapple onto prey and tear at them.
Oh and uh, Bary.
I mean, bary is gonna be a fisher
not really something you'd want to promote a terrestrial carnivore lifestyle with
and the thing with megaraptorans is that their claws are the main weapons
where allosaurus would probably still have used its jaws mainly
Just because something fishes, doesn't mean it can't hunt for terrestial prey, plus Bary would probably be the most terrestial lenient of the fishers, or at the very least the fastest on land.
I can see that, but still its intended niche is fishing, it could probably go after small ornithopods like dryo
I guess
but the thing is
Australovenator is built much more to tackle prey its size than baryonyx is
So, it's smaller Allo then?
I guess something between an allo and a utah
Yeah, that's not really uh. That unique imo. If this were still the age of Progression totally.
I guess, but my thought process was to introduce a theropod which would mainly use its claws
if I'd used something like Aerosteon you'd basically have an Acro that uses its claws
Australovenator fits in the small/middle sized theropod niche in a role that's currently not used
dilo is the nighttime bleeder, cerato is gonna be a scavenger, carnotaurus is gonna be a long distance runner, and Australovenator would be the "bruiser" of the group, able to tackle bigger prey but slower
Cerato could still fill the role of being the "bruiser" while still maintaining the scavenging niche.
I guess
but the main goal I had was to add a more unique theropod playstyle, something which can steal smaller dinosaurs away from their parents and wrestle pachys and maias to the ground
See, the idea of stealing a baby dinosaur away is funny, until it happens to you.
Imagine being plucked, and not being able to actually do anything about it?
Also again, Allo could wrestle Maiasaura to the ground.
I mean, you could make it cost extra stamina
since you're essentially carrying 200 pounds of struggling dinosaur
It actually takes some skills to be able to go in, get a baby, and get out with claws full and alive
@agile kiln Then you run the issue of it being useless, since you want to CONSERVE your stamina.
I mean, there's something called time and place too, running into the middle of a herd and expecting to run out with a baby is dumb
How about no stam loss but running become somewhat slower
but carrying off a young animal that strays just a little bit too far, that's something you can do, and yeah slower instead of more stamina could work too
Yeh cus it's kinda stupid having stamina being used for three things
Running
Swimming
And holding
I guess
This is just starting to sound like Raptor Pounce or Allosaurus Grapple with extra steps.
not something I'd do
I'd push it into the bruiser role before making it a baby snatcher
Already went over this, snatching still alive babies is incredibly griefable.
Filling the niche of baby snatcher where no other carnis can really do.. that well
It'll also have parents be more cautious about where their child(ren) are
“Australovenator = small Allo”
Diablo trike
Maia Para New hadrosaur(?)
Dryo hypsil galli(?)
Probs quite a few of the 14 unannounced

he makes a point
If the "apex" are gonna habe a smaller version, fuck it let allo have one
Sure it can be griefable but.. it'll give a sense of insecurities and an increased chances of actually protective parents
Sure it can be griedable but
See, that's a problem right there. If a mechanic is okay by someone's standards, even if they achknowledge that it is griefable, then it isn't really okay, or atleast can be improved.
I mean, it just means that you need to take extra care in how to balance it
New dinosaur with baby snatcher niece gets added to game, makes more players be more watchful of their children and herd/pack
I mean
We gotta worry about the utah
Aswell-
Literally any dinosaur is capable of catching and killing a young dinosaur, seems kinda pointless to dedicate an entire creature to that function.
once again, the thought of slower run speed has been suggested so you'd have to pick your target, an animal would no doubt be strubbling if caught in those arms so you could have it wiggle like in dead by daylight, the bigger the creature you're carrying the faster it'll break free, and I imagine it would have a cooldown
Yeh
Whereas something like Allosaurus could just pin it down easier and rip out said creature's throat.
@blazing charm what would you think about an affinity bonus for maias nesting near each other?
honestly
australovenator
could be like a baby snatcher, yes I said this once, I'll keep syaing it again
I mean, that could be something. I just felt like proposing my own mechanic suggestion, since the obvious "Bonus goodboy points for doing X" seemed too easy.
But then again, sometimes the best things are the simplest ones.
Baby 👏 snatching 👏 wouldn't 👏 work
seems really specialized
it depends on how their gonna go for it
you base a playstyle on stealing babies
if the baby is limp then it could work when you pick it up
I mean, once more, my main Idea for it would be to have it be specialized in wrestling down small/medium sized herbivores like pachycephalosaurus and maiasaura
baby snatching works in some degrees
oh ffs.. what the fuck do you think we're trying to fix with when talking about baby snatching HMMM???
carrying them off but not killing them is the only way I can see it being griefable
i gotta say this, i think it would be unviable to make a baby snatching-based playstyle
"Well, i've been grabbed. Since I am tiny juvenile or hatchiling dinosaur, guess I am forced to wait for my death and hope my attacker doesn't decide to just keep me around"
Remember, some juvenile creatures are the size of some hatchlings.
maybe damage over time?
I mentioned a struggle mechanic which would prevent things like that
only way i can think of it being less griefable
i dont see a hatchling escaping from a grapple
Yet apparently Austral's main form of attacking are its claws, you're telling me a tiny baby is going to struggle out of the claws of such an animal?
so like, pouncing is a well thought out and fleshed out mechanic which allows the player to latch onto prey and work together to take down prey much larger then yourself right? compared to "you yoink babies even though just outright killing the baby would be faster, safer and a lot less work on the players part"
fair enough
if it doesn’t kill them, they’ll do it to be an ass
but once more, that was just the "hey this could also work" part of the post, the main Idea would be to make it wrestle down its prey like a big cat
Now, going back to Levi's originally point for a moment.
ya know some people actually keeps others from eating carcasses like the occasional herbis being assholes to carnis and not letting them eat
literally EVERYTHING in the isle is griefable
Not an excuse to add more ways to grief others, two wrongs don't make a right.
and hot take: just because the devs are adding more dinosaurs doesn't mean its the right choice, I'm personally really not sold that bloating the already un-unique bland roster with even more potential playerbles is the right shout. If they are AI only species like most of the team want outside of don then thats a different kettle of fish
The idea of wrestling prey is still outshined by Allosaurus, or even Raptors, one is stronger and the other is faster with excellent group syngery.
I mean, Allosaurus/allosauroid arm mobility would prevent it from grappling
where megaraptorans dont have those limitations
Allosaurus has been said to grapple later on in development
BUT REALISM SAYS-
aka wrestling shit
I'm starting to realize austral is just a smaller allo with arm that moves more freely
well then, jesus no need to get this worked up about it
I hadn't even heard that about allo
I give up, alright cya
I thought you were coming from a "this is how it would have hunted" pov
not a "this is going to be in the game" pov
God no, couldn't care less about how it actually hunted.
yeah no we were talking about your suggestion, suggestion for the game
^
I did say smth about the protoceratop
fair enough then
like how it would burrow and shit
if we were talking about how it would’ve irl, we probably would’ve been in paleotalk
these guys told me how it wouldn't really survive as easy as others
fair enough, joined the server today so still getting used to how the discussions play out in different channels
it would be a smaller ava without horns
Proto wouldn't be fast enough to escape most small predators, the quils would only work on Juveniles or Velociraptor/Herrera. Burrowing would be the safest bet, but who wants to sit in a burrow forever.
they can make other entrance/exits to go out of the burrow
lazy dryos
I guess you could have it use its beak?
still
but that wouldn't work on the bigger carnivores
Okay, so basically all you need to do then is just sit at both entrances, no?
tiny compared to most predators
definetely
or just sit with the two entrances in view and chase it when it goes out either
Actually, someone bring up Proto's size.
Let's actually sit down and discuss this indepth.
sheep sized iirc
Since fuckin Hypsh or whatever it's called is apparently coming in, we might aswell consider Proto.
tiny compared to dryo’s small horse size
This is the best I could find.
would hypsi be playable or ai? do we know?
how small are hypsi?
yeah comparable to velociraptor which is like thigh height maybe
I'm actually not sure if Hypsi is AI or not, but apparently a majority of the 14 are small creatures.
That is
around orodromeus size
the worst picture, you could've gotten.
comparable sizes
proto and velos are the same size
around
yeah
ar o u n d the same size
You got the thumbnail size and it frustrates me.
honestly if you want to go with something that looks like Protoceratops but would be more fun to play I would have suggested Udanoceratops
oh I'm sorry mr. I want big pictures
what even the-
@slow stream Kinda hard to make a point if you can't read what it says.
looks defenseless compared to other ceratopsians other than its sheer size
...touche
So, it's bigger Ava, without horns.
yes
Doesn't even have the quills or burrowing potential.
diablo/ava without horns basically
or frills
with a really nasty bite instead
so it can only bite and sit on stuff?
what are we talkin about now? i was hiding from utahs
seems quite defenseless to me
protos
same
doesnt the model have them
would be neat to see carnis getting a face full of quills
why do I feel like udanoceratops would fill the porcupine niche?
would still be neat to see udano being covered in quills and w- yeh I did
that would be really interesting playstyle wise
yeh
fishing/browsing
deinocheirus is weird in so many ways
yeah
theropod, big ass arms and hands, hump on back, duck beak, bipedal, and apparently feathered
alright gn
i dont see compy being playable
it is just so so so so small
but i guess anything can happen right?
Danger noodles... something like the Titanboa.
if youre trying to make a list you just need to hold shift with enter to go down a line, if that's why you have massive spaces between stuff in that suggestion lol
srry im used to making lists on phones so i just press the down arrow on it
Titanoboa is a constrictor, not venomous so I dont think it'll show "fangs" but maybe needle like teeth
would the animation still work?
should dino know how to poop or pee? not funny just asking 
They shouldnt do it in this game Louis
@plush meadow Idk because in this way you could easily „find“ food if you’re starving...
But it would be nice to spawn near your friends.
*nearer
yeah true
I was thinking of it because when i play with my friends we always spawn on the other side of the map and it takes us ages to find eachother]
@barren zephyr Not sure if this is still planned, there is definitely an old twitch clip of it, so therefore it is totally possible.
Ohhh yes!
Let me see if I can find it for you
Sans giga when?
Hrm, it's kinda awkward on mobile.
Its alright. Just knowing it might be a thing is cool enough for me :D thanks
Alright, I'll probably look again when I'm at my PC.
No seriously, sans giga when
@plush meadow could you change your suggestion to „...near your steam friends...“
But then it’s also totally my opinion!
ok
@thorny idol thats already a thing
Oh really? Is it being added by the recode or is it in now?
That’s interesting, i wonder why it isnt used often
maybe the srevr owners dont want to use it
@plush meadow thank you so much!
@indigo sun thanks for the info
youre welcome
np @stoic crow
@barren zephyr
Giga is a bleeder, if you lower it’s bleed and increase the damage it just becomes T. rex
also reacting to your own suggestion 

It doesn’t need solving.
When herbivores could group up and chat inter species they hunted down carnivores
ohh i didnt even think of that
makes sense i guess
so like-
they challenge to be the leader of the herd/family
?
lmao that typo
also even though the bar has been lowered, I still think compy is too small for a playable
imagine how small the juvies would be? literal ants
I hope them and every other animal in the entire game like fish and stuff are injectable like current ai
Except like the particle effect animals like butterflies I guess
@barren zephyr no joke suggestions. if that isnt a joke, you need more than "add this" also copyright is a thing
To be fair, you could make the copyright argument for Utah too lmao
Ok I'm sorry I was not thinking
Something that I have noticed in the second last teaser, picture of the stegosaurs defending against an predator(spino), so does the stego an 3 call animation( probably) and that gave me an idea. What if herbs could have an mode for defence, ready to defend its self and do 1,5x or higher damage compared to its original stats while defending? That would mean that predators would have to be more caution while hunting or fighting and maybe depend more on packs, teamwork and ambush its prey. For the herbs to also relay more on herds and skill than before for the survival. To make it functional so could you only need to press 3 call to threat and the players character will automatically go to an defence position/mode and walk slowly around in its defend mode. To get out of it it is just run, call other calls or press z which managed the walk speed. I think this could give herbs an more intense, interesting and fun gameplay and the predators would need to think twice before making some stego/trike on their dinnerplate
I do not know what u all think about that but I think it would advance the combat in a positive way in the game.
That sound a bit complicated for the isle
Bruh that hurt to read
Am I alone that thinks that matchup are too much one sided, and than on the update, a group of 4 allos should be able to take a lonely giga or rex ?
that drives into... just looking eachother
we cnt fight eachother, we already know, whatever how many u are, 3 rex will win against whatever is fighting them, no way u can kill them
that's quite sad... :/
I mean, in fact... when u look an apex adult and an apex giga.... physicly... there is not that size difference
I want to say something about the oviraptor. I already suggested this dinosaur with a few stats etc. The ovi wouldn't just be faster than a Utah, It would pretty much be as fast as a herrera or slightly slower, because the ovi was that fast
Depending how fast the herrera was.
The herrera in game has a speed of 55,8 km/h
The oviraptor has a speed of 69 km/h
It would def. Be faster, but It would be smaller, weaker and lighter than the herrera
The original was raw lol sorry @paper oriole Long story short, some herbs has an defence mod that does more damage than its original stats( 1,5x etc). The trade is that the herbs can only walk in that mode and can be activated when 3 calling and deactivated when start running, calling other calls etc.
Oviraptor would be cool but irritating to play as one when it is not common with nests/eggs. Maybe after the recode when there is an reward to nest people so would it work
eggs could only be part of its diet so that it can survive without them but gets more nutrition from em
Alternative diet is compies and smaller animals/juvies

