#general-feedback-discussion
1 messages · Page 496 of 1
it's already too easy to grow an apex carnivore, making AI spawn more frequently would only make things worse.
so dying now soon my 4 time in a row bc of no ai spawns is too easy??
ive spent about an hur only looking for food
how many people are on your server? that affects how often AI spawns for lone carnivores.
by appearing when you're hungry
its full
oh, and stay in the same spot, moving around will make finding AI more difficult.
or 96/100
AI will spawn for you when you're hungry, however, if you're constantly moving around, you would have left the area where the AI spawned before you can hear it.
stay around one area to have a better chance of finding AI.
i found it hard to believe as well when i first started but yeah, find a somewhat open area (for convenience) and just wait there; ai will spawn around you once your hunger is <75%
i advise trying it out on a utah first, just perch somewhere and wait and you will hear ai eventually lol
It's not like we need more apexes anyway so i think ai's just fine
Its not even gonna spawn on players in the futre anyway
I don't think i've ever had an issue finding AI. When you drop below 70% they start to spawn and you can tell that they've spawned when you freeze for half a second. You just have to play enough to learn their calls, and whenever you get super hungry, stop moving around as the ai will spawn behind you and you'll keep moving out of range from it.
thats kind of goofy, how they spawn behind you; ultimately it discourages travelling to find food, because if you travel to find food youll probably starve to death lul. at least if they spawned in front of you it would, to someone who doesnt know how they work, encourage travelling to find food, because going forward would draw you closer to them
To be fair, with a full server, if enough people are hungry carnis, it can be iffy with getting ai, it should be fine, but it can be tricky at times
That is why you see tons of apexes
Especially if you're on your own and everyone else is not, since groups seem to get ai more often and all that
Yep with a max playercount server and most are carnis AI seems to glitch out
Nah, no glitches, it's just, there's a limited amount of ai to get, and I don't think it goes through everyone in a list, just whoever is hungry, so a group could get all the ai and then a lone carni gets nothing despite being just as hungry
That would actually be interesting, having a list that the ai goes through, so when you've gotten an ai, everyone else who needs one gets one before you can get one again.. :p Would work for groups too perhaps, sure, you'll get your bunch of ai, but then you too need to wait for a bit
ai might glitch on servers with high players but you can just group up to not starve on those servers
ai is just lame and easy
so many people arent gonna know what to do when ai doesnt spawn in their mouths anymore lmao
Back in the Region 2 days AI wasn't even a thing, but as the map was small you saw other players.
It's a map issue more than just an AI issue.
That and how long food lasted and all that too
eh, its a mixture of both. a massive map would be fine if the ai wasnt on-demand burgers, and if the player cap could be higher. they cant have a higher player cap without breaking the ai and causing lag and that whole host of issues, so this basic ai system has to exist for carnivores to not always perish from finding literally no one for their whole life.
a smaller map is better for pvp, yeah, but the massive map will be better utilized once theres something other than pvp to do lol
A.I will always be a necessary thing because you cant account for 1. player activity and 2. the types of dino's people run into.
What is the mass of people hitting the pin thing next to my suggestion mean?
i've looked through pinned stuff and see nothing already there that is similar
Think it's less 'this is pinned' and more 'please pin this'
ah ok good to see
was frantically looking through the pinned tags trying to find where somthing the same was pinned
@rigid tartan yep AI is getting buffed in the recode so even if you have 200 players on AI will still spawn.
Basicly saying the lag is gone in the said recode is not called a recode for nothing
What are the current numbers on AI? Do they literally not spawn at all on 200 players? Is there a hard cap on dinos, so AI will fill up to 200 slots on a server (or just V3?), so if there's 150 players, there's never more than 50 AI on the map at all at any one time?
(I've never starved to death on a carnivore, on Thenyaw or V3; I'm just curious to know the mechanics : )
I'd also like to know how grouping really affects it - is it just because there's a higher chance the spawn will happen for one of your multiple packmates, or is there a legit mechanic that actively looks for hungry groups and gives them preferential treatment?
im unsure of how accurate it is, but ive been told that a 200 player cap makes ai start spawning under the map or something of that sort
: o
so when you get 100 players as hungry carnis it gets too scarce
AI spawns on a full 150 server tho
while on low pop you're swimming in a sea of tacos
lol
Do we know if these numbers aren't shared specifically because the devs don't want us to know period, or is it because the game is still in flux and could change at any time and they don't want us getting used to old numbers when things change? 
How open do devs tend to be about the hard mechanics of the game?
kind of both
ive heard it stated that servers can only handle 140 characters. one ai puts the same load on the server as a player. so on a server with 1 player, you will have over a hundred ai and then when its 100 people, its 40 ai.
thats why they bug out so bad or are nonexistent in high player servers
(but at that point theres typically enough juvies to eat anyways so)
im perplexed by the talk of broken or wonky ai spawning because i play on a 150-cap server regularly, which also tends to be full regularly, and i never notice any abnormalities with the ai. they always seem to reliably spawn once hunger is <=75%; its the mods of said server who say that if they make the cap any higher then ai will really start to break, namely by spawning under the map. im not sure if ive just been lucky or im missing something
@brittle bough Yeah, my main server runs 150 and stays pretty full most of the time, and still reliably spawns AI. I don't know where the 140 number is coming from. I have heard that 200 is the breaking point, but haven't noticed any problems at all at 150.
@barren zephyr I'm curious as to what's a dev test thingy?
i'm assuming they mean the soundblocks on the dv-testlevel
@barren zephyr please refer to the pinned messages :
Reminder that posts such as "please fix (insert bug here)" are not suggestions, they are bug reports. "
Oh yeah, I forgot about that.
Para herds using one guy as a scout turret
Lol
Cool eitherway
Super cool
I want
I remembered Ark's Para being a semi aqautic boy, I believe it used the thing of Para's crest being a snorkel
You got any ideas for a herbivore end game?
Personally, Elders.
pls
Not strong enough to take on most Strain creatures, but better equipped to take on the smaller threats.
I’m thinking of some other stuff besides my Lambe’s knock out back-kicking
Elder Anky
Nah Hyper Anky better
I just want anything, literally anything that makes people play herbs again
shorter grow times
i'd even be cool with dying herbs not having to start all the way as juvis again
No
atleast
I hate shorter growth times for Herbivores
yeah shorter grow times works too
oh fair
i mean, when i suggested/discussed shorter growth times it was pointedly also not making them weaker; just how they would normally be, except being able to get to adulthood quicker to compensate for their comparatively not exciting gameplay and how death is essentially a part of their gameplay, so grown herbis can, you know, exist in the map at a fairly common rate. if you look at other games where death is not just punishment but an integral and common part of the gameplay, said games also tend to have ways to make death less punishing to prevent putting off or frustrating the player (e.g. quick respawns, low losses, frequent checkpoints, etc.) granted this is a survival game so i dont expect complete forgiveness for death, but the idea is more for better general accommodation of it to not put players off of it, since the default temptation already exists for choosing carnivores over herbivores because theyre 'cooler' and more exciting
affinity should theoretically make gameplay more engaging for them though, and i certainly wouldnt mind if all herbivores could group together sans adult trike for that extra area of fun, so i guess that idea should be thrown in the back 'til we get The Stuff
Lmaooo the rex juvie who cant even hunt ai
Sounds like somebody isnt fit to play a carni
i mean, it sounds more like somebody is new, to me, but sure
@valid flower yawn
the desync and hitboxes will very likely be fixed with the recode, everyone knows theyre janky, that isnt a suggestion, etc.
Buff suggetions arent allowed
You have to say WHAT needs a buff and why
All had the same idea i guess
lmao
Explain why anky needs a buff (even tho its ovbious) and also its niche in survival because sandbox dino stats arent getting that attention
Goddamn it's just a bad suggesti9n day I guess
its "people ignore pinned messages" day
thats everyday
This is more than usual
they usually arent consecutive lol
Mutiple ppeople in a row
I dunno looking at the suggestion list today there are plenty of good ones
i might be biased though
we were talking about two illegal suggestions in a row, theyve since been deleted
ah fair enough
"Fix this"
"Buff that"
Honestly people if you can write you can read
yeah need to state what needs changing
ya idk feels like jenkins is running off some overly pessimistic assumptions
but sure an endgame would be fine for herbis in theory
It's just we've heard about endgame content for other things, but nothing for herbis
the devs were asked directly in ask a dev and they said different diets
which is coming for carnis too
so isn't anything in herbis favour
well strains, but we've been told no
I keep hearing magna isn't a strain, so maybe that, but we don't know what magna even is
could be rex exclusive
elder herbis is the most realistic i hear
Apart from lore reasons, Strain herbivores wouldn't really make sense in concept.
I just want some sort of Elder for herbis
(i was about to put the middle finger cause i couln't see which was the pointing up lmao)
as a reward for living a long and good life
yeassss
A Strain as far as we know, is meant to be a killing machine, either with brute strength, telekentic power or venom/camoflague. Why would a Herbivore need the tools of kill everything?
like had a good diet? survived a lot of encounters? migrated and mingled? nested? yes to all then here you go
What made them popular in progression region 2 was rare apexes, all herbis in same chat so it was very social, and they cost barely any prog points
all of those points are now gone
Yeah, because nothing could HUNT those herbivores.
i've heard a lot of people think magna is nature fighting back vs strains, which could make sense that herbis also have them available
I will be damned if we go back to the day where we had mega herds.
perhaps this herbi endgame stage- call it elder for simplicity's sake- could provide some positive effects to those around it, to contrast the death and destruction of carnivores' endgames
something like increased affinity or stamina regen or something, boosted healing when resting, etc. not enough to generate mega herds though, but just as the start of an idea.
thing is just trikes can generate mega herds around them. herbis will latch on to anything at all that helps them
So basically, make sure multiple people get elders, and you're pretty much unstoppable until a Hyper shows up.
i would assume elder would be hard to get, like hypers. thats like saying servers will fall apart because multiple people will get hypers lol
but then the same can be said the other way round if a magna rolls around
if it was made hard enough to get, elder/magna herbis wouldn't be unbalanced
yeah jenkens
as a hyper could still wipe them
but that is the same reason why you shouldn't consider strains as endgame for carnivores
You give herbis something and they use it to shit on carnis something they shit on herbis
strains are probaly goin to be unbelievably rare.
Except there are hardly any herbis
plus the insatiable hunger
if those theorized ''elders'' are as strong as they need to be, in order to be relevant, then they will have to be just as rare.
or slightly less.
problem is, what stops an elder herd from forming ?
and what do you need to give them for them to be worth all that time ?
And how do you make sure that, when people get this newfound power, they won't abuse it ?
again, i presume they would be around as hard to get as hypers. this is the equivalent of saying hyper packs will form lol, they would be a very rare sight.
i also said it was just the start of an idea. why not propose a drawback/limit?
my thought on elders was more like a little bigger(so also a little stronger) and perhaps a slightly different model that looks more rugged and warned
not a freaking unstopabble beast that everyone else is talking about XD
Elder herbis arnt as strong as hypos
The hole idea was for them to be slightly bigger and stronger
i said i would call them elders for simplicity's sake. instead of calling them some dumb shit like hyper herbis. fucking christ none of you can read
that would be the safest idea blue wolf, but how much bigger can you make an animal without destabilizing the way it interacts with others ?
a 1.1x dinosaur is still 1.1x of a dinosaur
10%?
10% faster may not seem much
but take Maia for example.
Can you imagine a 10% faster Maia ?
oof good point
Could just make it so elders give adults slight buffs
What you could do at that point is not have speed increase with the animal.
And very small we’re talking
but then you need to make the animations slower.
because your model is bigger.
probably not that difficult.
maia runs at 44, 10% of 44 is 4, so 10% faster maia is 48
I mean herbis are dead and will be for a while
If survived a long good life id rather be the person that got something out of it rather then giving buffs to other players that happen to cling to me
What if you could pick from both ?
but thats just me being self cantered in a survival game
Either a group-buff of some kind
be a hyper then lul
Or a more singular advantage.
to me hypers are pointless
its a bit of fun
But i like to focus on long term gameplay
herbis are gently geared towards being social and supporting each other, so some kind of positive group buff thing for herbis makes sense to me. it doesnt accommodate solo lone wolf lookin ass herbis, but then herbis in general scarcely accommodate that playstyle, so eh.
i would also assume your buffs apply to yourself, so
herbis should always have acess to solo gameplay.
i fucking know, dont start on that again.

you know exactly what i mean.
if the buffs apply to the player that is actually the elder then I guess thats fair
elder could even be a bit slower
but stronger
so they won't use their new power to hunt down utahs
#justiceforutahshuntedbymaias
they just need somthing to work for
Could also give the kids of elders a slightly faster grow time
as currently their only end game goal is being dinner
Just something for herbis man
they used to be popular, and now are rare, so it's clearly not simply an inherrant people don't like herbis
it would make people want to nest with them even more so that would be fun to watch
they clearly have the potential to be popular
a lot of my friends that were herbi mains have stopped playing the game
wonder if that could also be something thats effecting the population as whole?
A lot of my friends who are herbi mains went over to carni and some t8mes like right now try and get a big herd together
yep all the people i used to herd with no longer play
I think they might return after the recode and affinity are added
basically just need another reason to be sucked into the game
Yeah
but just as many carni players will return too
with the hyper herbis im trying to overall contrast the hyper carnis
hyper carnis:
-extreme strength
-unstoppable forces of destruction and death
-ultimately die of hunger
so likewise for hyper herbis:
-increased raw damage, but a bit slower due to age
-passively provide buffs to themselves and herbis in their group and/or vicinity (increased stamina regen, increased recovery when resting, faster grow times to children they have, increased affinity, that sort of stuff. possibly does not stack, to prevent any extra benefit from having a million hyper herbis, since apparently everyone thinks theyll be super easy to get. )
it won't effect player proportions
prods dont call them hypers tho
when i call them elders everyone goes "but when i wanted elders i didnt mean"
you can not have it both ways
make a new name for them then.
Yeah but that’s because you make them out to be hypers
i called them elders as a placeholder. because hyper herbi is stupid.
There just slight larger Bois instead of gigantic spook fest
the placeholder upset the masses so i went to hyper herbi as the other placeholder.
yeah strain herbis 100% we got told no
They were all way called elders
oh. my god
I gave my opnion on wanting something like an elder system then you joined and started hinting that yours would be able to go against the strains?
Wasn’t there fan art?
thats why i said i meant something different to you
okay fucking hang on.
Hyperbivore 
Ooo.....
Was it Emily that did a bunch of Elder type dinos?
it was not a finalized super official 100% name. it was a placeholder because we know what the other elder suggestion is.
just looking older and grayer and being a bit bigger or whatever.
god yall find every way to focus on the tiniest nitpickiest things lmao. you look at a whole suggestion and go "but that placeholder name that you said was a placeholder is bad" and thats all you focus on
if magna turns out to be some super perfect high level affinity for rexes and raptors, then in theory could work for anything
eh, yeah
Well managa are though to be natural versions of the hypers
sure call it nitpicking but 'hyperherbis' makes everyone think of an unstoppable giant that will starve five minutes after spawning
thats why. i didnt. use. hyper herbis. until everyone bitched about me using elders.
then i started using hyper herbis to differentiate and here we are.
because we thought you were still talking about a creature that could contest with the strains while our original idea was something that was just a small reward for surviving
its just a bag of confusion
but I like your idea
strains seem like they are aimed at being walking nukes
herbi goal should be different imo
more like a bonus guardian to the herd
that isn't near hyper power levels
when i used elders
If the "titan" herbis (like cama, shant) become playable in survival their elder form could possibly take on a hypo
And theyd also be hard to achieve
yes cause you and Kingjaffed were talking about hyper levels of strength
not that
quote it then, because i dont recall saying we should have vegetarian godzilla
comparing the level of difficulty in acquisition. not strength.
we never wanted anything near unstoppable even with multiple ones
but having them be as hard to get as a strain made me believe you were hinting at them being lethal
king was being overdramatic and criticizing my suggestion, i was saying they would be hard to get, and also gentle group buffs arent equivalent to a hyper rex lol
since strains will be extremely difficult to achieve since they are like gods
so having the elders be as difficult would be weird if they werent?
you get my confusion?
king seemed to be suggesting that my idea would result in multiple elders gathering to stack their buffs and create a unstoppable death herd; i likened that to multiple hypers coming together to make a death pack, just a bit silly of a conclusion. elders would probably be a bit easier to get than hypers just because theyre a bit less destructive, but not so much that theyre all over the place, since to make the equivalent of hyper strength into a group buff would obviously make a death herd pff
^ yeh thats why one of the first things I said was a checklist of all the things you need to have done in your very very long life as that herdi to get it
it would need affinity to work
aye, this is assuming other stuff like affinity and whatnot is in place- buff trike are you alright youve been pondering whatever youre typing for a very long time and im slightly anxious for a reaming lmao
Y e S
Azure
why hello Azure come to join us?
oh my lord
yes not like Don made this game so he would have something he could enjoy playing
no no not at all
he never touches it
ever
I dont think anyone does
i missed the big discussion
Like long growth having issues blah blah
I’ve seen some devs play the game as dinso ...but most of the time there hypos killing everyhting
Don’t you just love the Para suggestion
jaffad's?
Ye
With that suggestion
yea its p interesting at least
Jaffed always has great suggestions
A backkick that knocks out dinosaurs seem kinda op
@sick crescent IDEAS NOW
spill
Hmmmm
Sadly it can’t be a mouthing goat since tahts pachy job
Aw god damnit this is bugging me now.
You interupted my other brainstorming session
What were you brain storming
Secret stuff, don't worry about it.
Hmmmm
I shall worry
Everyone panic
its definitely a sekrit
gig-
I suggest the ability to walk and trot without looking ridiculous
How dare u
sure sure
give dibbles a roll attack to bowl over utahs like pins along with a matching sound effect
@sick crescent thats not a suggestion thats in feedback
also its clear he doesn't actually play anything other than maia lol, until he ever says otherwise
he thinks cerato is fine

idk man i just think itd help if they actually played the game at least a little.
@brittle bough I agree elder herbs like that idea would be somthing to work towards, without being op or disruptive
I like it as well
Herbivores dont have shit, and carnivores get all these strains and stuff
Please try including mechanic ideas with your creature suggestion in the future.
maybe after an herbi hits cap some of their stats should continue to increase based on affinity to reach their elder form
to make them more defensive based
Give them something beyond "oh theyll have something, i guess..."
Bhaltair are you talking to slate?
someone had suggested dimetrodon or something, and that was the whole suggestion lol
Was referencing the vague Dimetrodon suggestion, yes.
i'm wondering if magnas will be the 'natural' super high affinity bonus thing still though
which can work for both carnis and herbis
rexes more like hiding in the edge of forests near water or other traffic spots to ambush into the open i think
they arent exactly great for dense forest chases lol
er ambushes
@formal vine Hypo rexes were once playable to the public, and (I don't know if you remember) but once one person got to hypo, they sought out all adult rexes on the server to make sure they didnt become a hypo, because hypo-hypo battles were just skill based because they had the same stats and just generally, there were barely any hypos/strains at all. And I've heard a few ideas of how to become strains, and none of them involve sitting in a bush waiting for AI.
I cant see dimetredon being viable. super slow and weak
with a big sail meaning you can't hide
Dimentron might've worked as some kind of small fisher
But then there's Austro and Bary
and anything that gets in the way of my Bary must be crushed.
Yeah like i'd love dimetro but idk how you'd make it viable
maybe give it stupidly long lasting hunger so it can live on shitty small deserted islands and live off the rare fish
but that'd be boring
well it's a psuedo mammal so it would probs have a faster metabolism
and need more food
they had specialised teeth though for better eating, so maybe it could get more food from bodies
idk about that dryo burrow breaking legs suggestion
cuz right now people can have infinite dryos on officials
dryos land mine field
so what if people just got a bunch of dryos and make defensive walls of burrows, or minefields of burrows
yea
i mean you can only have one burrow and they're pretty obvious though
thats not bad
dont have it break if you walk over em
just in a proper run
oh ok
yeah no reason that should happen if you're just trotting or whatever lol
would still be kinda annoying in a fight tho, like if trikes had dryos that made burrows around the whole area. Would make it a hazard to fight in since fights are very sprint heavy.
im just afraid of ppl using them to make doom fort-esque places 🤷
idk if they'd do that though since it'd also be a hazard for the trikes
maybe
Why would we need Argentino? We're already getting Brachi
I just wanna see some rex hit a dryo burrow in a sprint and ragdoll face first into the dirt lmao
but trikes are more stationary fighters ive seen, they mainly stand in 1 place and alt turn to face their attackers so they dont come in and bite
a proper giant sauropod WOULD be pretty cool
What
that it's niche though, being argentino
Read the pinned messages. Posts with no substance stating to add them just to add them aren't allowed
^
the whole point is being a massive cool looking titanosaur thats a really rare spawn
That's the same thing as "add tarbosaurus just because it's a cool looking rex"
"spectacular to look at"
Which also isn't allowed.
ah yes, the effort to make a whole model that does nothing but look cool
I mean same for brachy, whats the point exactly of it not being pue
Hyper food?
Actually, a Giga pack could probably take it down.
But it got deleted 
Not hyper or giga food
Do you know how massive such creature would be
What would be the point of adding it, what mechanics could it have to be different than brachi, pue, camara other than it being an ai and cool to look at
so again, the effort to make and rig a whole model.. to do nothing but look cool, and not even be food.
^
K so
dinosaur suggestions need more than just "it would look very cool, etc". They need things like niches to fill, well-described behavior if theyre AI, what they would sound like, a justification for spending thousands of dollars to make them, etc
What’s the point of adding brachi then
brachi is.. edible. lol
So, Why
We'll use the tarbosaurus debacle for example. Why would the devs potentially spend $7,000+ to add something to look cool that potentially couldn't be killable
A brachi won’t be giga food for sure
How? All you'd have to do is bleed it out, it would take forever yeah.
But I feel like it'd still be possible.
Isn't that the whole point of Giga? To hunt big sauropods?
brachi will be Ai that follows set paths on the map and im pretty sure some dinos (like gigas) will flesh-graze them? like take bites out of the leg to eat, rather than try and kill it
probably more that we dont know about
Oh yeah, I forgot about the flesh-grazing
so it would provide a mechanic/niche for a playable dino
Hell, I feel like if you flesh-graze a single individual enough that could probably take it down.
assuming flesh grazing becomes a thing
Wait brachi follows set paths?
i think so?
huh, had no idea
:0
i hope so, thatd be neat
thats gonna make the giga population hell if they get flesh grazing, it'll be contstant food you can always find
it would have to, otherwise it would get stuck on random trees and small rocks
they can't act like normal AI
aka your juvie utah gets hungry and game spawns a brachi for you
it would be a challenge, considering one kick from those legs will probably kill anything
Or that brachi would be easy to get
What purpose would the ribs serve to spawn after the already ribs are eaten?
I think it'd just be an asthetic thing.
It would also add to server stress to keep something like that all over the map over time
is that better
So, it just makes Herbivore's lives hell?
No
just works as a mechanic to make food spawns slowly shift around the entire island to keep everyone from living in one spot
its the herbi hyper 
more bare trees = less cover for hunting carnis as well probably
herbivores need competition or weather to encourage migrating which i like
like droughts but cooler looking
Wha-Then why not just have food spawns be better?
Hell, there's supposed to be biomes with different food types, right?
plus if all the herbs move, so do the carnis
ITS NOT AS COOL.
^
same with anything else tbh, why have rain when smell could just not work sometimes?
and the tribals too probably, if tribals are mobile herd-following hunters (dondi once said they would have to be mobile to keep up with herds and hunt them for meat, but that was ages ago so dont quote me on it)
also it'd be dangerous in general since like a lot of people would probably go by to look at it and you wouldn't really want those people coming by your base/nest/whatever if it was nearby
It just feels like an unsubtle way of doing a drought/famine.
Plus, then you'd have to decide if whether or not the Argentino can be killed by Hypers.
it could be that the hypers are the only things that can kill it, maybe?
Make it doable for hypers to kill it but still really hard.
disaster vs disaster
But arent hypers suposed to kill players and starve?
If you give them a huge ai prey doesnt that defeat their purpose?
it would be like, exactly one argentino though, whatre you on about
There would be like one or two and it'd come with a high chance of killing the hyper so not really
Idk
make it like allos trying to fight a cama. Doable but good luck
back when pue was in, it could fight off hypers pretty well. Idk if it was intentional or not though, but if it was, then argentino could probably fight them off as well
yeah even pue can/has killed hypers
There won't really be hypers.. It will be incredibly hard to get one and it'd be nice to make the argentino as a fighter instead of a idle ai
So like Block said, it wouldn't really be worth the hassle
just make it start running if stuff is biting it and give it a fuck off amount of trample damage lol
pffff
What now

To clarify, I don't intend for Para to become the new scout for Herbivores. While I feel the mechanic would be good for avoiding threats preemptively, I feel like Dryosarus is much more deserving of the scout/sentry role.
Since the mechanic I proposed is actually bad against threats that are within your vicinity.
how about something more into herding
It's an interesting idea, is all I'll say
Isn’t the og Para thing an hp regen boost to dinos around it?
That, sounds like an awful idea.
Not sure about para really acting as a receiver of noise
It would work better as a producer
Emitting low frequency sounds on a cool down that detect animals in ots vicinity
@barren zephyr so you want to be able to turn in place, but you are dissatisfied by turning in place.. what control setup are you trying to suggest, exactly? do you want it so the dinosaur rotates in place unless you press w to go forward in the direction they're facing, rather than where you're looking?
or do you just want it to snap immediately to the direction you press, which imo is even more immersion breaking than having to stop and turn in place
I have seen a bird turn with its legs in real life without it having to move foward.
lol
i did not dispute that. i said you dont like alt turn, which is turning in place, because you want to turn in place.
i then asked you to elaborate on what you want specifically.
When ever i turn in the game with a carnivore one foot gets lifted and i am thinking to myslef am i a ballarina? That is what i am saying . It doesnt seem flexible.
i already said to you that they intend on giving alt turning proper animations.
you, in response, went to suggestions.
the current animations are temporary.
focus on mechanics, not aesthetics.
I don't understand what problems they could be having. Maybe until they realease the new code we will see alot more.
???
they added alt turning because there was no turning in place at all before to my recollection. much like the current ai spawning system, it is a band-aid, and it has rough animations because of it. you're sat here complaining that you want to be able to turn in place to get away from the edge of a cliff, when alt turn exists and you're just upset at the temporary animations and thus seem to refuse to want to use it.
All im saying is there should be a realistic way of turning your dinosaur.
how is alt turn not realistic then. describe a more realistic alternative, please.
with mechanics, not aesthetics, in mind.
Both matter. Like most developers you take into consideration that your playerbase is going to consist of people who want better mechanics and improved aesthetics. The game is still early access and were here talking about wether my suggestion should be taken into consideration. Like the many others who have posted their own suggestions i too have a responsibility to carry out my own.
yes, both matter. thats why they are going to change the alt turning animation, because the current one is temporary. because we know that they are going to change it, telling them to fix alt turn's animations is akin to telling them to fix the T-posing falling animation that many dinosaurs have.
Yes i agree i just don't think from a players perspective it makes any sense to be spinning around like a screwdriver and having your foot rotate a complete 360 degrees.
what part of temporary animations are you completely missing?
I am just reassuring the suggestion and im sure many people before me have voiced the same thing.
your only issue with alt turn is with the animations then. we KNOW the animations will be changed. so there is actually no use in complaining about it.
So a mechanic is going to get proper animations but you keep saying the current mechanic doesnt look good enough at the moment so it should instead be replaced by something else entirely which would cause more work? I'm just trying to make sure i understand
Nesting's not even fully finished do you just not use that too? Cause theyre both unfinished
Yeah like alt turn animations are a 100% planned thing, its like making a suggestion saying it'd be cool if they added ptera
Or stego
Lets just wait until the next update comes. Im sure its going to be big and will include many of our suggestions. I posted mine because i can. No i dont hate the current system and i dont expect things to be completed in one full update. I understand that there is some missing stuff from the game and as every update passes by every mechanic you ever known of will be evolved just like the alt turning will eventually be replace with additional movement. I am just voicing a concern im not trying to start a protest.
The next update is just the coding i think
Not trying to argue but it's i think just the recode with maybe a few new things for combat
The next update isn't going to include any suggestions. It'll more than likely only be the recode and that's it.
Op
The recode enables better mechanics to return/be implemented at a faster pace
Wow they said in march that the new code base is estimated to be done in a few months but weve already hit 4 months now without an update.
Wait nvm gonna ask in isle discussion
It hasn't been 4 months yet, it's been 3 months and some few weeks. It was already posted that there was a 30 day setback due to one of the coders having a flooded home
Not to mention how difficult of a task it is to change all the code over and figure out what useless shit the old coder put in has to be removed
You cant account for incidents like what happened with Looter, so its not like theyre meaning to take this long
Well i personally expected it to take at least 6 months so i am not concerned or impatient bu i do hope that the coder is ok with his flooding issue.
He's back in his home, but if you expected it to take that long then why are you acting upset that it's taking longer than they thought it might
Man, this is why they shouldnt have given even the vaguest of estimates like "a few months"
Well at least they said before that "cannot accurately provide an exact timeline"
@zinc void they're changing the way the clouds look. it was shown on one of dondi's streams
alright who deleted my suggestion
cant say "buff x"
yeah
We need suggestions with substance. Suggestions that only say “buff this” aren’t allowed. @north hemlock
And I did
then look at them? there's like 80 spreadsheets
w h e re
No you didn’t. Please go into detail, all you said was “not make Carno terrible”
here i'll find one for you
make not*
Google, login to a server and look at its stats
here's a spreadsheet with the stats for all the dinosaurs in i believe survival
https://docs.google.com/spreadsheets/d/1LNIsS0NXxledmO4sYN8v7dmx5AnHIslJloyhKI9kKv8/edit#gid=0
Why would you want to make things even WORSE for herbivores
keeping in mind herbivores are so bad currently even seeing a single one is rare
i said the footsteps would be more easier to hear
that doesnt really change anything, considering the thing is still getting faster as it gets closer to its prey
unless youre lowering the base speed it starts at and it makes it increase to the current speed they have
yeah thats what i meant
i was trying to reword it in my head before actually typing it but
You mean like give everything acceleration like carno has?
in a way
acceleration but weird
Yea no....
would that be added to carno too?
i kinda got the idea off of carno
tbh i hate carno is (I think) the only one who needs to build up speed
give it to everyone or no one
i think allo has the acceleration too but i might be wrong
been a while since i played it
trike has it when it trots
it has momentum
lol?
Just because trikes can't be in herds anymore doesn't mean the herds themselves are easy to kill. If you've got a herd of maias as an example, they're nigh untouchable unless they're simply not playing attention. Everything else has been mentioned to be touched upon. Bonebreak is.. boned.. right now because it's just a very old and very dumb mechanic. Unsure of why rex needs the bonebreak right now, but I think it still has it only because I think he looses whatever he's trying to hunt if he doesn't stop it from outrunning him as his stamina is trash.
bb is broken and i'm hoping that the recode fixes that, loads of maias are fast that's a good defence, but things like para or diablo get paced down by rexes or gigas (mainly gigas since rex trot is a bit trash)
trikes are the absoulte best herd defence other than tons of diablos and possibly paras
and a 4-5 trike limit would be okay in a herd
@pearl yoke yeah lets make herbies unkillable to appease the carebears. theyr food. if u dont like being food. dont play them/complain when you become food. 
herbies aren't just food lol, they're meant to have gameplay just as carnis. most herbis have a bit of trouble defending themselves alone or in small groups if equal numbers challenge them, so herding is a viable tactic to survive. finding a big herd can be difficult at times so there are ways to kill herbis if you're not a one man non-apex and you're not completely retarded even if trikes are there. with affinity coming soon hopefully or other mechanics coming in to prevent corpse guarding so that you can go for the weaker members. trikes are a fear factor that will get you killed if you're playing it dumb.
(also if nobody plays herbis then where will you get your food
)
you pointed out herbies getting out paced or killed by apex's sadly thats whats supposed to happen. against most other carnies herbies are fine in defence.
are u kidding H2O? lol
i've seen trikes get killed by allos easily lol
preds may have the advantages but making herbis not fun isn't the answer
allo's are like 2hits from an adult trike
1stomp probs
again so your point is moot....
its desync not a problem with the dino's
and? theyr recoding, dont change the topic lol
i fail to believe an allo kiling a trike can be put down to "bugs"
too much room for victory on the part of the trike.
not all cases, but it happens nonetheless
but a pack of allo's SHOULD be able to kill a trike anyway
ofcourse not. thats just stupid. those trikes need to l2p lol
point being, herbies are fine. the problems the over population with apex's stomping them
because herbis aren't as fun now (not really the right word but i can't think of any better ones atm lol)
i keep hearing that.
trikes won't end a fight but they're a scare factor
thats because (the big secret) is the carnivores are more fun. lol
and being a trike turns lonely after a bit
ngl i agree there
but i wish herbis were fun
or well
more fun
only way you make herbies more "fun" is give them something that doesn't upset the balance of prey and predator
trike mixpacking won't upset the balance, it'll just mean that apexes and smaller dinos need to plan their attacks more
things will come in time, yeah
agree'd
devs clearly dont want apex's mixing with normal dino's tho
and thats a good decision tbh
set some lines
the reason people want trikes in herds is so they can go out, attack a carnivore then have a safe place to regain their hp behind the trike. and i think its good they dont have that anymore thats not really herbi behavior lol
i agree with the no apex mixing, but maybe having one or two trikes in a herd. it does need to be fair so maybe mechanics will debuff trikes for overly protecting other herd members like shielding them
kinda like the stress of carrying the team
thats the point tho.. the trikes ARE the herd. without them nothing in that herd can really stand up to an apex so theyr pretty much redundant
if they kept everything as it was rn, and made apex's alot harder to achieve. it would be more fun for the herbies.and tbh more satisfying for the carnivores
that's why i'd like at least one trike in a herd, have some extra muscle so it's not always "run and pray to whoever created you that it doesn't follow me"
But here is the thing though since when trikes weren’t mixpacking now there abundant amount of mid tiers than every compared last patch there were way too many apexes they are still neeed to go down. But anyways when they removed the mixpack with trikes now such as big packs such as dilos and utahs and ceratos and allo could actually hunt them instead of having only apexes can only take them on
isnt that the life of a herbivore in reality tho? stay in big packs and when something comes hope it doesnt pick you.
its a good change clueless
Because as mid tier it is so annoying you dmg them so badly and they stay under the trike
that's where i want someting to prevent that, dino collision or something
you wont really get it. its hard to do. probably why they have set no mixpacking
trike's not very agile so it's not hard to pack hunt a single one
same with any dino bigsucc
i've killed adult rex's on a 4pack of cerato's its all down to if u get them alone. no1 is safe lol
I like this rule change it is good step in the direction because it there is a reason to make big groups of mid tiers instead only have to play apexes to hunt everything
well said clueless.
as it goes. if super herds become a thing again.. mass apex's will become a thing again
but now trikes are kinda scarce as far as i've seen
eh i still play trike its just annoying when u run into apex's breaking the 3limit rule
i would i just don't enjoy the solo game with herbis
maybe only allowing packing with pachy and down
that'd be pretty okay imo
paras are tough and maias are fast
they need a more innovative group/nest system INSIDE the game. having to rely on discord is poor design. and it should be a suggestion that a group/nesting system is put into a menu so you can be spawned in/find others of your species easily.
diablo is..there
Maybe make herbie faster growth besides maia takes abit longer
yEs they do need that
instead of saying that other species are "already in a group" have a menu
in the group tab
and a menu that maybe says what eggs are available/what they are
then we'd get stronger herds
some people just wanna log in and see an egg ready, would be nice lol
yeah
and having herbis have some sort of gameplay like carni hunting, maybe finding buff herbs or something
carni hunting should never be a herbi thing xD
oh heck i typed that weird
i meant similar to how carnis have hunting
didn't notice that lol
ohh ok lol
But i do believe that herbies should be able to defend their turf
But I don’t agree how maias could go hunting for utahs dilos literally😂
Finding friends as trike isnt that hard lol
Finding apex carnivores is easier however
Maia should definitely not bonebreak
Pachy should be able to bonebreak up to carno
stationary attacks should bb up to carno
maia could maybe break cerato or allo but i'm not too sure
The issue is whenever herbis get anything at all, any ability or stat buff, they use it for running round the map hunting down all carnis they see, rather than defence. Which makes all the carni players keep calling for nerfs on them to the point of them being useless.
Removing trikes doesn't stop the herbis chasing down carnis, as they still do it without fail when I see them.
Trikes were never the issue, and it's just make things worse for the people playing properly now they can't mix.
the issue is alot of herbie players want to play them like carni's and they wont ever be that play style. and i mean well whatever if u wanna play it like that fine... just stop crying when you get eaten lol.
but how do you make herbis balanced, viable, and fun, without them using that to chase down and murder things
if you make them weaker than carnis, they are just food and no one wants to play them, if you make them stronger they go on KoS rampages
exactly. and tbh i think its better to have the former than the latter
I disagree personally. If herbis are so unpopular due to being just food, then they should be AI.
yeah they should lol. MOST herbies SHOULD be a.i theyr pretty useless and bland
the only ones that shouldn't be A.I are the ones that actually give carni's a run for their money (stego's and trikes etc)
They didn't used to be though. It's just the constant nerfs on them that have made them like that.
most herbivores in the game do give their carnivore counterparts a run for their money.
there isnt CONSTANT nerfs tho. alot of this comes down to the players and herbies do actually fight well if played right
i agree duck.
a good galli player can murder a utah or two before it dies.
nah
dilos drop dead when a maia sees them
its the med tier herbies trying to fight apex's that always make me laugh when they cry out for nerfs on apex's
except for dryo because it doesn't really have a carnivore counterpart
right, but dryo only takes 30 minutes to reach adult and shouldn't be fighting anything at all anyway.
^
Back in progression herbis could mixherd at will (and be in same chat), they cost a ton less points to progress, and carni apexes were rare due to lack of AI.
Every single one of those points is now gone
most herbis ingame only have slight strength over their carnivorous counterparts
it's more of a spectator animal than anything else
the carnivores have everything else
something you can easily grow in very little time and use to run around the map watching others
because theyr meant to saint?
the med tier herbis are never asking for nerfs on apexes. people are asking trikes to stand a better chance.
point is. carni's NEED to on the most part, kill another player to stay alive. herbies dont. THAT is why they'r under powered
yea but like para v allo is a 50 50
carni apexes were also rare because the much cheaper and less time intensive herbivores (SHANTS) could progress up to a super powerful herbi in a quarter of the time it took to grow a rex and then go kill every carni on the map
except allo gets way better stam and regen.
it doesnt not matter if para can "3 shot allo"
allo will assride it
its turn and alt are so shit
if you get assride. you suck lol
its healing is shit
@rigid tartan skill doesnt exist in a clicking simulator my dudette
like yeah sure para can 3 shot an allo but the allo has to be dumb enough to come at it from the front, para gets bitten each time, then para is down healing for the next 2 hours
herbivores should be stronger than their carnivore counterparts.
but carnivores should have certain mechanics (suchs as bleed, pounce, bonebreak, etc.) to give them the advantage in a fight.
but base stats alone, herbivores should be stronger.
@barren zephyr the only skill in this game is 1. first attack and 2. positioning e.g fighting an allo in the middle of an open field as a para then complaining it got behind u lel.
other than that its click all day erry day
how's para's bleed resist anyway? Like could it run til its stam bar is out with one allo bite and live?
The issue is realistically the allo pack would single off a para and bring it down, and the rest of the herd would flee.
In TI either the allos are stronger and wipe every single para, or the paras are stronger and wipe the allos.
its funny cause like old para v allo was way more intresting as you needed atleast 2 more allos to take it down. it was a risky and fun big game hunt for allos
or every single para runs in to defend their herdmate and ends up dying by their own stupidity
just run bois
@valid zephyr but you're naive if you think people are gonna play a game like animals live "BETTER RUN GUYS"
and that's why unofficial servers have those stupid body rules
the body rules DO solve a lot of problems tbh
dont get me wrong i like mass killing but
they cause more problems than they solve.
now para loses to a creature more common than it and was supposed to hunt it in packs 
i play a server with body drop rules and there's mass killing anyway
I'm honestly wondering if making herbis have shorter growth times is the best option
"oh i killed this parasaur, right better log out and check my replay aswell as constantly keep an eye on discord to make sure i don't get reported for playing the game"
atm there will be about 2 paras on the map vs 25 allos
all the rules are broken anyway theyr just "soft" rules.. they have no actually physical ingame limits stopping any of these things.
just lazy x]
body drops, every carnivore in the vicinity is supposed to share it, unless the carnivore that killed it wants to guard it, then the other carnivores turn on the defending carni instead of just going to hunt for themselves
y tho
servers with body down are so shit
they really need to stop with these "rules" bull shit and think more of "mechanics" that control them
rules are for kids.
i want to play galli now and murder all the utahs at port to trigger the admins
affinity might solve body camping
gameplay tip: go to nycta and be galli and destroy everyones nests, people get furious and admins side with you since its not even against the rules :^)
but herbis need a way to move bodies away from their nests
rules are only on official servers currently because the mechanics that will replace the rules (such as the affinity system, etc) are not finished, and players want to enjoy the game on official servers now rather than having massive death squads of 40 rexes walking around the map, slayer.
make attacking bodies destroy them lmao
otherwise a single utah can suicide charge a trike nest and ruin the entire herds affinity
then at any given time 90% of the server is playing an apex and hunts literally as soon as the food disappears, and ruins the fun for everybody in midtier packs because they can't hunt with a body down, so..."KOS" happens
give trike the ability to carry corpses kek
attacking bodies to destroy them is an awful idea
let herbis eat corpses
would mean herbis remove every body to starve carnis
let taco eat corpses
have all food be destructable
@pale prairie that doesnt stop the point that people "understand" that the game is a work in progress and the things coming will fix these things theyr complaining about, but still decide hey fuck it lets cry and whinge on a daily goddamn basis. lol
and make it so you can shit in lakes to make it un drinkable
it would be so funny seeing a trike take a kill form utahs and throw it into a lake while the utahs deal 0 dmg to the trike
why would they. i dont even..
yeah but hopefully bodies will float to shore soon
baby trikes perched up on their parents' horns is why
yeah lets give herbies a mechanic 1.they dont need and 2. they will just abuse anyway
sounds like a good idea -,-
exactly
i never said it did, i was just saying it's not "lazy" to help improve the official servers with better rules now and implement the replacing mechanics later rather than implementing rushed versions of the mechanics asap
@rigid tartan herbs need body pushing to move bodies away from the nests.
Otherwise a single utah could suicide charge a nest, and ruin the entire herds affinity.
move nest. ez
by the time you have an egg ready somone else would have suicide charged
won't be so "ez" in the future though.
you're implying egg growing timer wil stay as long as it is now.
a utah pack can make bodies faster than you can make eggs
which if it does, is just dumb
it will be longer, slayer.
stupid .lol
a single utah should not be able to force entire trike herds to move
different animals will have different gestation periods.
they already do.
just destroy a nest with 4 eggs in it and go put another one down somewhere else, lol
"ez"
everything gestates and incubates eggs in the same amount of time, currently.
if thats how it works im definitely gonna go jvi galli and sucide charge nests. Either they can kill me and trash their affinity, or i can kick the nest to death, their choice. :^)
everything also has the same amount of eggs per female/nest, which will change in the future aswell.
bodies ruining affinity is needed to stop herbi corpse guarding.
herbis pushing bodies is needed to stop suicide charge affinity ruining.
example being, trike having 4 offspring at the most while galli can have 6 or more.
well they need to make nesting more appealing because atm its just off putting
all the time incubating, then all the time as hatchling
just spawn and run.
or be ptera, fly around to find nests easy and land on them and make them either kill me or i kill their nest
lol
yeah, i believe nesting will improve your affinity in the future if i'm not mistaken
nested in dinos will get some kind of perk i think...?
affinity will be really important, from the information we have, it seems to be that way.
oh yeah, i forgot.
spawned in animals will have that "tracker" thing from the mercs.
I just know that bodies lowering affinity will be used by carnis to grief herbi nests.
nested animals will not.
so nested utahraptors will have an easy time sneaking up on/ambushing humans than spawned in utahraptors will.
"oh look at those trikes with 12 eggs combined and 4 hatchlings dependent on the nest for food" one suicide utah charge and have to all move
@valid zephyr then just suggest an "omnivorous" dino that is allowed to mixpack with herbies. it will fill the clean up crew role.
galli i think was omnivore irl
nuff said then
galli had no real way to eat a large corpse
gallis are also little shits you want nowhere near a nest
pretty sure dondi doesn't want any omnivores in the game, things may have changed though.
it isn't the large corpses that are the issue. if a rex falls in your nest dead then you should move. It's the expendable suicide utahs
kicking babies to death is a tried and true galli pasttime, people sure as hell wont trust them
also the gallis would just eat the hatchlings too!
that might lower your affinity though.
killing another herbivores juvenile/hatchling as an herbivore would lower your affinity, i would think.
i mean, ways around it
my plan would just be to kick the nest a lot
or stand on top of the nest and spam broadcast to lure in carnis
would be hard for affinity to stop that one
and if they kill you, have fun moving
huh, but what if gallimimus food is nowhere near any other herbivore food?
galli is fast as hell covering ground is no biggie
i'd prolly do it with ptera though
pteras gonna be the species of choice for screwing with people lol
maybe, maybe not.
you may not be able to fly for very long, a grounded ptera is a dead ptera.
thats the point
land on the nest and start biting it
no matter what happend the herbs lose
happens*
ptera also can fly a long time
its confirmed
flying will take almost no stam
going up takes stam but thats it
pretty sure it was stated that ptera will have "realistic flying" unlike certain other games.
i'd imagine it could glide for a decent amount of time, but any longer than 15 minutes in the air should drain your stamina completely.
just fly laps around the whole map
all i can tell you is i kept fear mongering in chat ptera would have shit flying time until devs came and straight said pteras flight will take basically no stam. They said going up will take a little, and doing a "quicker than normal takeoff" will drain a big chunk
AFTER flying, doesnt say how long u be up there
hopefully it will have horrible stamina regen
😛
never said it did? i was adding on to what i was saying earlier.
i mean horrible stam regen doesn't mean anything though, just land on rocks or cliffs or whatever and you're still untouchable
fast food and water drain?
would keep pteras from just hanging out on cliffs all the time
maybe they'd need to fish and have to be careful with their stam
im going to be so bummed when ptera inevitably can;t drink saltwater
i wish mosre games recognized that kinda stuff
more*
@valid zephyr ai shouldnt spawn for anyone at all, It shouldnt be spawning around carnis
It shouldnt spoon feed adults nor juvies
I still think the best suggestion is to keep ai spawns as they are but the longer you sit in one spot the higher the chance of the ai that spawns being a huge hostile brachi :^)
rip afkers
Doesn't mention Bary for diving
sin
make rex able to dive like in ark
I want a ptera with a good stam like galli and a regen like utah for stam
"etc" because "what's that other fisher from sandbox again mmmmmm just etc"
The AI system in general is broken now, but I was just suggesting that as somthing under the current system.
Under the current system is ok, but lets hope the current system is scraped
There just needs to be somthing that means apexes are such a joke to grow. and making them take even longer or making their food drain stupidly quick arn't good options
all that would do is make them not fun to play
In fact i think that herbi/carni population balance would be balanced if carnis needed to hunt for every food even if that food is ai
it was balanced before AI was a thing, and as the map was R2 you saw other players a lot
trouble is V3 with no AI would but physically impossible for carnis
Ideally ai should be like a player more, meaning It tries to survive, It doesnt spawn around anyone and that the hunter has to actually search and hunt it
thing is V3 is still too big even for that given current AI limits.
True
AI should act more like players though
spawn in certain zones, and try to run/fight/eat/drink
Exactly
even making ava fight back like velos do right now would kill the apex pop
as it would make being juvie dangerous
Ai is indeed needed, a juvie utah just cant survive in this map if It needs to wait for a corpse to be casually withing scent range. But ai cant be kept like It is currently
Even thenyaw wasn't this bad for apex spam
it's just a combo of the ai and map size
@runic finch suggestions containing "buff x/nerf y" such as "make this stronger" aren't permitted. Also Bary is a sandbox dinosaur and thus is not balanced
so i mean, it's kinda useless to buff it when it's not in the game mode actively getting worked on
I'm not sure when youre referring to
well now you know.
Herra has been buffed awhile ago.
so never say never on sandbox dinos 😛
What was the buff?
damage.
Ah
yeh.
Well i suppose it's possible it could be buffed then. Doesnt change the fact that that counts as an invalid suggestion as just "make x stronger" though unfortunately
Yeah
You can say "make bary's biteforce 250" (i dont know how strong it is) or something but saying to just make something stronger isnt allowed
yeh
make it not a bad utah lol
@floral plover Mind explaining?
Yeah, basically when a Dino dies it takes time for them to like fall and just die, it's a slow motion death, even for a example a Utah jumping with bleed dies mid air then takes time for it to fall like someone is holding it
You mean the ragdolling?
If that makes sense?
i think i know what they mean, in the devtest map ive seen a corpse occasionally sloooowly descend through the air. seems like wonky ragdolling more than anything
Ah, that's just ragdoll physics being iffy.
It's been like that for a really long time.
will the recode be fixing any of the physics/ragdoll issues?
Only time will tell.
eh
well theres your best hope for that being resolved lul
I'd assume so, I am just not giving a definitive answer because I genuinely don't know

