#general-feedback-discussion

1 messages · Page 496 of 1

short bone
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ADD more AI... ive spawned in as a juvie rex 3 times in a row now, everytime i die by hunger, i walk around forever and that one time i found something, it was a huge ava that i struggeled with forever but then died before i could kill it, by hunger...

pale prairie
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it's already too easy to grow an apex carnivore, making AI spawn more frequently would only make things worse.

short bone
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so dying now soon my 4 time in a row bc of no ai spawns is too easy??

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ive spent about an hur only looking for food

barren zephyr
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dude

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AI already spoonfeeds you

pale prairie
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how many people are on your server? that affects how often AI spawns for lone carnivores.

barren zephyr
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by appearing when you're hungry

short bone
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its full

pale prairie
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oh, and stay in the same spot, moving around will make finding AI more difficult.

short bone
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or 96/100

pale prairie
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AI will spawn for you when you're hungry, however, if you're constantly moving around, you would have left the area where the AI spawned before you can hear it.

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stay around one area to have a better chance of finding AI.

brittle bough
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i found it hard to believe as well when i first started but yeah, find a somewhat open area (for convenience) and just wait there; ai will spawn around you once your hunger is <75%
i advise trying it out on a utah first, just perch somewhere and wait and you will hear ai eventually lol

indigo sun
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It's not like we need more apexes anyway so i think ai's just fine
Its not even gonna spawn on players in the futre anyway

neat flicker
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I don't think i've ever had an issue finding AI. When you drop below 70% they start to spawn and you can tell that they've spawned when you freeze for half a second. You just have to play enough to learn their calls, and whenever you get super hungry, stop moving around as the ai will spawn behind you and you'll keep moving out of range from it.

brittle bough
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thats kind of goofy, how they spawn behind you; ultimately it discourages travelling to find food, because if you travel to find food youll probably starve to death lul. at least if they spawned in front of you it would, to someone who doesnt know how they work, encourage travelling to find food, because going forward would draw you closer to them

cyan flame
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To be fair, with a full server, if enough people are hungry carnis, it can be iffy with getting ai, it should be fine, but it can be tricky at times

barren zephyr
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That is why you see tons of apexes

cyan flame
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Especially if you're on your own and everyone else is not, since groups seem to get ai more often and all that

valid zephyr
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Yep with a max playercount server and most are carnis AI seems to glitch out

cyan flame
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Nah, no glitches, it's just, there's a limited amount of ai to get, and I don't think it goes through everyone in a list, just whoever is hungry, so a group could get all the ai and then a lone carni gets nothing despite being just as hungry

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That would actually be interesting, having a list that the ai goes through, so when you've gotten an ai, everyone else who needs one gets one before you can get one again.. :p Would work for groups too perhaps, sure, you'll get your bunch of ai, but then you too need to wait for a bit

barren zephyr
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ai might glitch on servers with high players but you can just group up to not starve on those servers

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ai is just lame and easy

brittle bough
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so many people arent gonna know what to do when ai doesnt spawn in their mouths anymore lmao

valid zephyr
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Back in the Region 2 days AI wasn't even a thing, but as the map was small you saw other players.

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It's a map issue more than just an AI issue.

cyan flame
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That and how long food lasted and all that too

brittle bough
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eh, its a mixture of both. a massive map would be fine if the ai wasnt on-demand burgers, and if the player cap could be higher. they cant have a higher player cap without breaking the ai and causing lag and that whole host of issues, so this basic ai system has to exist for carnivores to not always perish from finding literally no one for their whole life.
a smaller map is better for pvp, yeah, but the massive map will be better utilized once theres something other than pvp to do lol

rigid tartan
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A.I will always be a necessary thing because you cant account for 1. player activity and 2. the types of dino's people run into.

valid zephyr
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What is the mass of people hitting the pin thing next to my suggestion mean?

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i've looked through pinned stuff and see nothing already there that is similar

gentle blade
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Think it's less 'this is pinned' and more 'please pin this'

valid zephyr
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ah ok good to see

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was frantically looking through the pinned tags trying to find where somthing the same was pinned

teal grotto
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@rigid tartan yep AI is getting buffed in the recode so even if you have 200 players on AI will still spawn.

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Basicly saying the lag is gone in the said recode is not called a recode for nothing

barren zephyr
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What are the current numbers on AI? Do they literally not spawn at all on 200 players? Is there a hard cap on dinos, so AI will fill up to 200 slots on a server (or just V3?), so if there's 150 players, there's never more than 50 AI on the map at all at any one time?

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(I've never starved to death on a carnivore, on Thenyaw or V3; I'm just curious to know the mechanics : )

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I'd also like to know how grouping really affects it - is it just because there's a higher chance the spawn will happen for one of your multiple packmates, or is there a legit mechanic that actively looks for hungry groups and gives them preferential treatment?

brittle bough
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im unsure of how accurate it is, but ive been told that a 200 player cap makes ai start spawning under the map or something of that sort

valid zephyr
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I think AI are like number of empty slots + 40 or somthing

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up to 140

barren zephyr
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: o

valid zephyr
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so when you get 100 players as hungry carnis it gets too scarce

barren zephyr
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AI spawns on a full 150 server tho

valid zephyr
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while on low pop you're swimming in a sea of tacos

barren zephyr
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lol

valid zephyr
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hmm not sure how AI works then

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that's all i heard

barren zephyr
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Do we know if these numbers aren't shared specifically because the devs don't want us to know period, or is it because the game is still in flux and could change at any time and they don't want us getting used to old numbers when things change? thinking_beard

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How open do devs tend to be about the hard mechanics of the game?

grave karma
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kind of both

wintry cipher
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ive heard it stated that servers can only handle 140 characters. one ai puts the same load on the server as a player. so on a server with 1 player, you will have over a hundred ai and then when its 100 people, its 40 ai.

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thats why they bug out so bad or are nonexistent in high player servers

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(but at that point theres typically enough juvies to eat anyways so)

brittle bough
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im perplexed by the talk of broken or wonky ai spawning because i play on a 150-cap server regularly, which also tends to be full regularly, and i never notice any abnormalities with the ai. they always seem to reliably spawn once hunger is <=75%; its the mods of said server who say that if they make the cap any higher then ai will really start to break, namely by spawning under the map. im not sure if ive just been lucky or im missing something

barren zephyr
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@brittle bough Yeah, my main server runs 150 and stays pretty full most of the time, and still reliably spawns AI. I don't know where the 140 number is coming from. I have heard that 200 is the breaking point, but haven't noticed any problems at all at 150.

neat flicker
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@barren zephyr I'm curious as to what's a dev test thingy?

pale prairie
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i'm assuming they mean the soundblocks on the dv-testlevel

tepid light
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@barren zephyr please refer to the pinned messages :
Reminder that posts such as "please fix (insert bug here)" are not suggestions, they are bug reports. "

barren zephyr
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bruh

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bruh

sick crescent
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👍

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Love it

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I rate 10/10

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@blazing charm actually kinda reminds me of Ark’s Para

blazing charm
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Oh yeah, I forgot about that.

sick crescent
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Para herds using one guy as a scout turret

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Lol

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Cool eitherway

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Super cool

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I want

blazing charm
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I remembered Ark's Para being a semi aqautic boy, I believe it used the thing of Para's crest being a snorkel

sick crescent
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You got any ideas for a herbivore end game?

blazing charm
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Personally, Elders.

sick crescent
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Mmmm

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Ngl

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I’d be down for a Camara Elder

night mountain
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pls

blazing charm
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Not strong enough to take on most Strain creatures, but better equipped to take on the smaller threats.

grave karma
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i want me an elder anky

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rock but moving

night mountain
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i want that hyper anky

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its straight the coolest strain design

grave karma
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i agree

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neuro anky seems pretty cool tho

sick crescent
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I’m thinking of some other stuff besides my Lambe’s knock out back-kicking

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Elder Anky

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Nah Hyper Anky better

night mountain
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I just want anything, literally anything that makes people play herbs again

grave karma
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shorter grow times

night mountain
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i'd even be cool with dying herbs not having to start all the way as juvis again

sick crescent
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No

grave karma
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atleast

sick crescent
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I hate shorter growth times for Herbivores

night mountain
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yeah shorter grow times works too

sick crescent
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Another reason for them to be far weaker

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Which is b a d

night mountain
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oh fair

brittle bough
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i mean, when i suggested/discussed shorter growth times it was pointedly also not making them weaker; just how they would normally be, except being able to get to adulthood quicker to compensate for their comparatively not exciting gameplay and how death is essentially a part of their gameplay, so grown herbis can, you know, exist in the map at a fairly common rate. if you look at other games where death is not just punishment but an integral and common part of the gameplay, said games also tend to have ways to make death less punishing to prevent putting off or frustrating the player (e.g. quick respawns, low losses, frequent checkpoints, etc.) granted this is a survival game so i dont expect complete forgiveness for death, but the idea is more for better general accommodation of it to not put players off of it, since the default temptation already exists for choosing carnivores over herbivores because theyre 'cooler' and more exciting
affinity should theoretically make gameplay more engaging for them though, and i certainly wouldnt mind if all herbivores could group together sans adult trike for that extra area of fun, so i guess that idea should be thrown in the back 'til we get The Stuff

paper oriole
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Lmaooo the rex juvie who cant even hunt ai

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Sounds like somebody isnt fit to play a carni

brittle bough
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i mean, it sounds more like somebody is new, to me, but sure

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the desync and hitboxes will very likely be fixed with the recode, everyone knows theyre janky, that isnt a suggestion, etc.

paper oriole
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Buff suggetions arent allowed

indigo sun
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Fuck

paper oriole
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You have to say WHAT needs a buff and why

indigo sun
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All had the same idea i guess

brittle bough
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lmao

paper oriole
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Explain why anky needs a buff (even tho its ovbious) and also its niche in survival because sandbox dino stats arent getting that attention

indigo sun
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Goddamn it's just a bad suggesti9n day I guess

brittle bough
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its "people ignore pinned messages" day

valid flower
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thats everyday

indigo sun
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This is more than usual

brittle bough
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they usually arent consecutive lol

indigo sun
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Mutiple ppeople in a row

sick crescent
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Yeah

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It always goes with nerf

valid zephyr
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I dunno looking at the suggestion list today there are plenty of good ones

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i might be biased though

brittle bough
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we were talking about two illegal suggestions in a row, theyve since been deleted

valid zephyr
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ah fair enough

indigo sun
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"Fix this"
"Buff that"
Honestly people if you can write you can read

valid zephyr
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yeah need to state what needs changing

sick crescent
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Jenkens

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You made god suggestion

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@barren zephyr am I right

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Lol

barren zephyr
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ya idk feels like jenkins is running off some overly pessimistic assumptions

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but sure an endgame would be fine for herbis in theory

valid zephyr
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It's just we've heard about endgame content for other things, but nothing for herbis

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the devs were asked directly in ask a dev and they said different diets

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which is coming for carnis too

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so isn't anything in herbis favour

blazing charm
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Well, what COULD you do with a Herbivore?

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Strains aren't an option.

valid zephyr
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well strains, but we've been told no

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I keep hearing magna isn't a strain, so maybe that, but we don't know what magna even is

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could be rex exclusive

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elder herbis is the most realistic i hear

blazing charm
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Apart from lore reasons, Strain herbivores wouldn't really make sense in concept.

lament thorn
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I just want some sort of Elder for herbis

gaunt parcel
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(i was about to put the middle finger cause i couln't see which was the pointing up lmao)

lament thorn
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as a reward for living a long and good life

gaunt parcel
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yeassss

blazing charm
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A Strain as far as we know, is meant to be a killing machine, either with brute strength, telekentic power or venom/camoflague. Why would a Herbivore need the tools of kill everything?

lament thorn
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like had a good diet? survived a lot of encounters? migrated and mingled? nested? yes to all then here you go

valid zephyr
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What made them popular in progression region 2 was rare apexes, all herbis in same chat so it was very social, and they cost barely any prog points

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all of those points are now gone

blazing charm
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Yeah, because nothing could HUNT those herbivores.

valid zephyr
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i've heard a lot of people think magna is nature fighting back vs strains, which could make sense that herbis also have them available

blazing charm
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I will be damned if we go back to the day where we had mega herds.

brittle bough
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perhaps this herbi endgame stage- call it elder for simplicity's sake- could provide some positive effects to those around it, to contrast the death and destruction of carnivores' endgames
something like increased affinity or stamina regen or something, boosted healing when resting, etc. not enough to generate mega herds though, but just as the start of an idea.

valid zephyr
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thing is just trikes can generate mega herds around them. herbis will latch on to anything at all that helps them

blazing charm
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So basically, make sure multiple people get elders, and you're pretty much unstoppable until a Hyper shows up.

brittle bough
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i would assume elder would be hard to get, like hypers. thats like saying servers will fall apart because multiple people will get hypers lol

compact coyote
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but then the same can be said the other way round if a magna rolls around

valid zephyr
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if it was made hard enough to get, elder/magna herbis wouldn't be unbalanced

mental sleet
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yeah jenkens

valid zephyr
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as a hyper could still wipe them

mental sleet
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but that is the same reason why you shouldn't consider strains as endgame for carnivores

random knoll
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You give herbis something and they use it to shit on carnis something they shit on herbis

mental sleet
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strains are probaly goin to be unbelievably rare.

random knoll
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Except there are hardly any herbis

compact coyote
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plus the insatiable hunger

mental sleet
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if those theorized ''elders'' are as strong as they need to be, in order to be relevant, then they will have to be just as rare.

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or slightly less.

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problem is, what stops an elder herd from forming ?

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and what do you need to give them for them to be worth all that time ?

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And how do you make sure that, when people get this newfound power, they won't abuse it ?

brittle bough
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again, i presume they would be around as hard to get as hypers. this is the equivalent of saying hyper packs will form lol, they would be a very rare sight.

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i also said it was just the start of an idea. why not propose a drawback/limit?

lament thorn
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my thought on elders was more like a little bigger(so also a little stronger) and perhaps a slightly different model that looks more rugged and warned

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not a freaking unstopabble beast that everyone else is talking about XD

random knoll
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Elder herbis arnt as strong as hypos

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The hole idea was for them to be slightly bigger and stronger

brittle bough
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i said i would call them elders for simplicity's sake. instead of calling them some dumb shit like hyper herbis. fucking christ none of you can read

mental sleet
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that would be the safest idea blue wolf, but how much bigger can you make an animal without destabilizing the way it interacts with others ?

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a 1.1x dinosaur is still 1.1x of a dinosaur

lament thorn
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10%?

mental sleet
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10% faster may not seem much

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but take Maia for example.

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Can you imagine a 10% faster Maia ?

lament thorn
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oof good point

random knoll
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Could just make it so elders give adults slight buffs

mental sleet
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What you could do at that point is not have speed increase with the animal.

random knoll
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And very small we’re talking

mental sleet
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but then you need to make the animations slower.

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because your model is bigger.

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probably not that difficult.

brittle bough
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maia runs at 44, 10% of 44 is 4, so 10% faster maia is 48

random knoll
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I mean herbis are dead and will be for a while

lament thorn
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If survived a long good life id rather be the person that got something out of it rather then giving buffs to other players that happen to cling to me

mental sleet
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What if you could pick from both ?

lament thorn
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but thats just me being self cantered in a survival game

mental sleet
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Either a group-buff of some kind

brittle bough
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be a hyper then lul

mental sleet
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Or a more singular advantage.

lament thorn
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to me hypers are pointless

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its a bit of fun

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But i like to focus on long term gameplay

brittle bough
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herbis are gently geared towards being social and supporting each other, so some kind of positive group buff thing for herbis makes sense to me. it doesnt accommodate solo lone wolf lookin ass herbis, but then herbis in general scarcely accommodate that playstyle, so eh.

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i would also assume your buffs apply to yourself, so

mental sleet
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herbis should always have acess to solo gameplay.

brittle bough
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i fucking know, dont start on that again.

mental sleet
brittle bough
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you know exactly what i mean.

lament thorn
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if the buffs apply to the player that is actually the elder then I guess thats fair

valid zephyr
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elder could even be a bit slower

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but stronger

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so they won't use their new power to hunt down utahs

brittle bough
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#justiceforutahshuntedbymaias

valid zephyr
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they just need somthing to work for

random knoll
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Could also give the kids of elders a slightly faster grow time

valid zephyr
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as currently their only end game goal is being dinner

random knoll
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Just something for herbis man

valid zephyr
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they used to be popular, and now are rare, so it's clearly not simply an inherrant people don't like herbis

lament thorn
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it would make people want to nest with them even more so that would be fun to watch

valid zephyr
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they clearly have the potential to be popular

lament thorn
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a lot of my friends that were herbi mains have stopped playing the game

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wonder if that could also be something thats effecting the population as whole?

random knoll
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A lot of my friends who are herbi mains went over to carni and some t8mes like right now try and get a big herd together

valid zephyr
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yep all the people i used to herd with no longer play

lament thorn
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I think they might return after the recode and affinity are added

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basically just need another reason to be sucked into the game

random knoll
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Yeah

valid zephyr
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but just as many carni players will return too

brittle bough
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with the hyper herbis im trying to overall contrast the hyper carnis
hyper carnis:
-extreme strength
-unstoppable forces of destruction and death
-ultimately die of hunger
so likewise for hyper herbis:
-increased raw damage, but a bit slower due to age
-passively provide buffs to themselves and herbis in their group and/or vicinity (increased stamina regen, increased recovery when resting, faster grow times to children they have, increased affinity, that sort of stuff. possibly does not stack, to prevent any extra benefit from having a million hyper herbis, since apparently everyone thinks theyll be super easy to get. )

valid zephyr
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it won't effect player proportions

lament thorn
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prods dont call them hypers tho

brittle bough
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when i call them elders everyone goes "but when i wanted elders i didnt mean"

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you can not have it both ways

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make a new name for them then.

random knoll
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Yeah but that’s because you make them out to be hypers

brittle bough
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i called them elders as a placeholder. because hyper herbi is stupid.

random knoll
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There just slight larger Bois instead of gigantic spook fest

brittle bough
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the placeholder upset the masses so i went to hyper herbi as the other placeholder.

valid zephyr
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yeah strain herbis 100% we got told no

random knoll
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They were all way called elders

brittle bough
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oh. my god

lament thorn
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I gave my opnion on wanting something like an elder system then you joined and started hinting that yours would be able to go against the strains?

random knoll
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Wasn’t there fan art?

lament thorn
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thats why i said i meant something different to you

brittle bough
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okay fucking hang on.

barren zephyr
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Hyperbivore facepalm

random knoll
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Ooo.....

lament thorn
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Was it Emily that did a bunch of Elder type dinos?

brittle bough
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it was not a finalized super official 100% name. it was a placeholder because we know what the other elder suggestion is.

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just looking older and grayer and being a bit bigger or whatever.

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god yall find every way to focus on the tiniest nitpickiest things lmao. you look at a whole suggestion and go "but that placeholder name that you said was a placeholder is bad" and thats all you focus on

valid zephyr
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if magna turns out to be some super perfect high level affinity for rexes and raptors, then in theory could work for anything

brittle bough
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eh, yeah

random knoll
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Well managa are though to be natural versions of the hypers

lament thorn
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sure call it nitpicking but 'hyperherbis' makes everyone think of an unstoppable giant that will starve five minutes after spawning

brittle bough
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thats why. i didnt. use. hyper herbis. until everyone bitched about me using elders.

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then i started using hyper herbis to differentiate and here we are.

lament thorn
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because we thought you were still talking about a creature that could contest with the strains while our original idea was something that was just a small reward for surviving

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its just a bag of confusion

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but I like your idea

valid zephyr
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strains seem like they are aimed at being walking nukes

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herbi goal should be different imo

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more like a bonus guardian to the herd

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that isn't near hyper power levels

brittle bough
paper oriole
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If the "titan" herbis (like cama, shant) become playable in survival their elder form could possibly take on a hypo

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And theyd also be hard to achieve

lament thorn
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yes cause you and Kingjaffed were talking about hyper levels of strength

brittle bough
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i wasnt.

lament thorn
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not that

brittle bough
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quote it then, because i dont recall saying we should have vegetarian godzilla

lament thorn
brittle bough
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comparing the level of difficulty in acquisition. not strength.

lament thorn
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we never wanted anything near unstoppable even with multiple ones

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but having them be as hard to get as a strain made me believe you were hinting at them being lethal

brittle bough
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king was being overdramatic and criticizing my suggestion, i was saying they would be hard to get, and also gentle group buffs arent equivalent to a hyper rex lol

lament thorn
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since strains will be extremely difficult to achieve since they are like gods

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so having the elders be as difficult would be weird if they werent?

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you get my confusion?

brittle bough
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king seemed to be suggesting that my idea would result in multiple elders gathering to stack their buffs and create a unstoppable death herd; i likened that to multiple hypers coming together to make a death pack, just a bit silly of a conclusion. elders would probably be a bit easier to get than hypers just because theyre a bit less destructive, but not so much that theyre all over the place, since to make the equivalent of hyper strength into a group buff would obviously make a death herd pff

lament thorn
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^ yeh thats why one of the first things I said was a checklist of all the things you need to have done in your very very long life as that herdi to get it

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it would need affinity to work

brittle bough
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aye, this is assuming other stuff like affinity and whatnot is in place- buff trike are you alright youve been pondering whatever youre typing for a very long time and im slightly anxious for a reaming lmao

sick crescent
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Y e S

random knoll
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Azure

lament thorn
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why hello Azure come to join us?

sick crescent
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I joined previous conversation bout para and elders

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I have to say

barren zephyr
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oh my lord

sick crescent
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Elders lookin hot

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Davis

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Wait

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What

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@jolly willow

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W h a t

lament thorn
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yes not like Don made this game so he would have something he could enjoy playing

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no no not at all

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he never touches it

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ever

sick crescent
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Well

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He did say he doesn’t like the current state of the game

lament thorn
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I dont think anyone does

barren zephyr
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i missed the big discussionFeelsBadMan

sick crescent
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Like long growth having issues blah blah

random knoll
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I’ve seen some devs play the game as dinso ...but most of the time there hypos killing everyhting

sick crescent
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We can still discuss bout my Lambe

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And the para thing

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Hexa

random knoll
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No

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Yes

sick crescent
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Don’t you just love the Para suggestion

random knoll
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?

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Oh yeah

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I like

barren zephyr
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jaffad's?

sick crescent
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Ye

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Mixherd Para with Diablos

random knoll
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Ye

sick crescent
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With that suggestion

barren zephyr
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yea its p interesting at least

lament thorn
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Jaffed always has great suggestions

sick crescent
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Nono Para and Gallis

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Jaffad might even get red name one day

random knoll
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@blazing charm get a damed one for dibble

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I need this

sick crescent
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I still don’t know if Jaffad approves of my Lambe

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Yet again it isn’t finished

blazing charm
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shrug

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Honestly, not really sure about Diablo.

sick crescent
#

A backkick that knocks out dinosaurs seem kinda op

random knoll
#

Hmmmm...

#

Shit what could you have for dibble

sick crescent
#

Uhhh

#

Uhhh

random knoll
#

@sick crescent IDEAS NOW

lament thorn
#

spill

sick crescent
#

Diablo could push back shit?

#

Idk

random knoll
#

Hmmmm

sick crescent
#

Runs into Allo

#

Pushes it back

#

Seems useless af but meh

random knoll
#

Sadly it can’t be a mouthing goat since tahts pachy job

blazing charm
#

Aw god damnit this is bugging me now.

#

You interupted my other brainstorming session

sick crescent
#

Jaffad why must you have Masters Degree

#

Am jelly

random knoll
#

What were you brain storming

blazing charm
#

Secret stuff, don't worry about it.

random knoll
#

Hmmmm

lament thorn
#

I shall worry

sick crescent
#

Everyone panic

random knoll
#

I assume another idea for a non survival Dino

#

Shits going down

#

I’m bugged now

barren zephyr
#

its definitely a sekrit

random knoll
#

Dibble needs an ability tooo

#

DPS for life man

lament thorn
#

team maia

#

screw you utah for life

#

what were we discussing again?

barren zephyr
#

gig-

random knoll
#

NO

#

We were disccuign abilities for dibble ehh ehh

lament thorn
#

I suggest the ability to walk and trot without looking ridiculous

sick crescent
#

Slay

#

@barren zephyr

random knoll
#

How dare u

valid zephyr
#

never insult dibbles waddle!

#

it's perfect

lament thorn
#

sure sure

paper oriole
#

give dibbles a roll attack to bowl over utahs like pins along with a matching sound effect

jolly willow
#

@sick crescent thats not a suggestion thats in feedback

#

also its clear he doesn't actually play anything other than maia lol, until he ever says otherwise

#

he thinks cerato is fine

#

idk man i just think itd help if they actually played the game at least a little.

valid zephyr
#

@brittle bough I agree elder herbs like that idea would be somthing to work towards, without being op or disruptive

indigo sun
#

I like it as well

#

Herbivores dont have shit, and carnivores get all these strains and stuff

torn thistle
#

Please try including mechanic ideas with your creature suggestion in the future.

paper oriole
#

maybe after an herbi hits cap some of their stats should continue to increase based on affinity to reach their elder form

#

to make them more defensive based

indigo sun
#

Give them something beyond "oh theyll have something, i guess..."

#

Bhaltair are you talking to slate?

brittle bough
#

someone had suggested dimetrodon or something, and that was the whole suggestion lol

indigo sun
#

Oh

#

OkY

#

Shit

#

*okay

#

Theres a third one

torn thistle
#

Was referencing the vague Dimetrodon suggestion, yes.

valid zephyr
#

i'm wondering if magnas will be the 'natural' super high affinity bonus thing still though

#

which can work for both carnis and herbis

night mountain
#

lol rex being in dense forests

#

if you like getting stuck on trees 24/7 maybe

paper oriole
#

rexes more like hiding in the edge of forests near water or other traffic spots to ambush into the open i think

#

they arent exactly great for dense forest chases lol

#

er ambushes

umbral tartan
#

@formal vine Hypo rexes were once playable to the public, and (I don't know if you remember) but once one person got to hypo, they sought out all adult rexes on the server to make sure they didnt become a hypo, because hypo-hypo battles were just skill based because they had the same stats and just generally, there were barely any hypos/strains at all. And I've heard a few ideas of how to become strains, and none of them involve sitting in a bush waiting for AI.

sick crescent
#

Dimetrodon

#

What

valid zephyr
#

I cant see dimetredon being viable. super slow and weak

#

with a big sail meaning you can't hide

blazing charm
#

Dimentron might've worked as some kind of small fisher

#

But then there's Austro and Bary

#

and anything that gets in the way of my Bary must be crushed.

night mountain
#

Yeah like i'd love dimetro but idk how you'd make it viable

#

maybe give it stupidly long lasting hunger so it can live on shitty small deserted islands and live off the rare fish

#

but that'd be boring

valid zephyr
#

well it's a psuedo mammal so it would probs have a faster metabolism

#

and need more food

#

they had specialised teeth though for better eating, so maybe it could get more food from bodies

hallow vigil
#

idk about that dryo burrow breaking legs suggestion

#

cuz right now people can have infinite dryos on officials

tepid light
#

dryos land mine fielddondiHot

hallow vigil
#

so what if people just got a bunch of dryos and make defensive walls of burrows, or minefields of burrows

#

yea

night mountain
#

i mean you can only have one burrow and they're pretty obvious though

#

thats not bad

#

dont have it break if you walk over em

#

just in a proper run

hallow vigil
#

oh ok

night mountain
#

yeah no reason that should happen if you're just trotting or whatever lol

hallow vigil
#

would still be kinda annoying in a fight tho, like if trikes had dryos that made burrows around the whole area. Would make it a hazard to fight in since fights are very sprint heavy.

#

im just afraid of ppl using them to make doom fort-esque places 🤷

night mountain
#

idk if they'd do that though since it'd also be a hazard for the trikes

hallow vigil
#

maybe

blazing charm
#

Why would we need Argentino? We're already getting Brachi

night mountain
#

I just wanna see some rex hit a dryo burrow in a sprint and ragdoll face first into the dirt lmao

neat flicker
#

@covert oasis

hallow vigil
#

but trikes are more stationary fighters ive seen, they mainly stand in 1 place and alt turn to face their attackers so they dont come in and bite

night mountain
#

a proper giant sauropod WOULD be pretty cool

covert oasis
#

What

night mountain
#

that it's niche though, being argentino

neat flicker
#

Read the pinned messages. Posts with no substance stating to add them just to add them aren't allowed

hallow vigil
#

^

night mountain
#

the whole point is being a massive cool looking titanosaur thats a really rare spawn

neat flicker
#

That's the same thing as "add tarbosaurus just because it's a cool looking rex"

night mountain
#

"spectacular to look at"

neat flicker
#

Which also isn't allowed.

brittle bough
#

ah yes, the effort to make a whole model that does nothing but look cool

night mountain
#

I mean same for brachy, whats the point exactly of it not being pue

blazing charm
#

Hyper food?

covert oasis
#

What else would I add

#

I tried editing

blazing charm
#

Actually, a Giga pack could probably take it down.

covert oasis
#

But it got deleted dondiFrown

#

Not hyper or giga food

#

Do you know how massive such creature would be

neat flicker
#

What would be the point of adding it, what mechanics could it have to be different than brachi, pue, camara other than it being an ai and cool to look at

brittle bough
#

so again, the effort to make and rig a whole model.. to do nothing but look cool, and not even be food.

neat flicker
#

^

blazing charm
#

K so

hallow vigil
#

dinosaur suggestions need more than just "it would look very cool, etc". They need things like niches to fill, well-described behavior if theyre AI, what they would sound like, a justification for spending thousands of dollars to make them, etc

covert oasis
#

What’s the point of adding brachi then

blazing charm
#

It can't be strain food

#

it can't be giga food

brittle bough
#

brachi is.. edible. lol

blazing charm
#

So, Why

neat flicker
#

We'll use the tarbosaurus debacle for example. Why would the devs potentially spend $7,000+ to add something to look cool that potentially couldn't be killable

covert oasis
#

A brachi won’t be giga food for sure

night mountain
#

ok fine ill make a good spicy one

#

gimme a sec

blazing charm
#

How? All you'd have to do is bleed it out, it would take forever yeah.

#

But I feel like it'd still be possible.

#

Isn't that the whole point of Giga? To hunt big sauropods?

hallow vigil
#

brachi will be Ai that follows set paths on the map and im pretty sure some dinos (like gigas) will flesh-graze them? like take bites out of the leg to eat, rather than try and kill it

#

probably more that we dont know about

blazing charm
#

Oh yeah, I forgot about the flesh-grazing

hallow vigil
#

so it would provide a mechanic/niche for a playable dino

blazing charm
#

Hell, I feel like if you flesh-graze a single individual enough that could probably take it down.

hallow vigil
#

assuming flesh grazing becomes a thing

night mountain
#

Wait brachi follows set paths?

hallow vigil
#

i think so?

night mountain
#

huh, had no idea

brittle bough
#

:0

hallow vigil
#

iirc dondi said he would make them do that since theyre so big

#

but i may be wrong

brittle bough
#

i hope so, thatd be neat

night mountain
#

thats gonna make the giga population hell if they get flesh grazing, it'll be contstant food you can always find

neat flicker
#

it would have to, otherwise it would get stuck on random trees and small rocks

valid zephyr
#

they can't act like normal AI

#

aka your juvie utah gets hungry and game spawns a brachi for you

neat flicker
#

it's not like it's gonna be a brachi at every corner

#

So it won't be constant food

hallow vigil
#

it would be a challenge, considering one kick from those legs will probably kill anything

covert oasis
#

Or that brachi would be easy to get

neat flicker
#

What purpose would the ribs serve to spawn after the already ribs are eaten?

blazing charm
#

I think it'd just be an asthetic thing.

neat flicker
#

It would also add to server stress to keep something like that all over the map over time

hallow vigil
#

just a QoL thing i guess

#

ye

night mountain
#

is that better

hallow vigil
#

ye

#

thats a lot better

blazing charm
#

So, it just makes Herbivore's lives hell?

night mountain
#

No

hallow vigil
#

it would be like a natural disaster, like a forest fire

#

to shake things up

night mountain
#

just works as a mechanic to make food spawns slowly shift around the entire island to keep everyone from living in one spot

brittle bough
#

its the herbi hyper dondiLUL

hallow vigil
#

more bare trees = less cover for hunting carnis as well probably

barren zephyr
#

herbivores need competition or weather to encourage migrating which i like

night mountain
#

like droughts but cooler looking

blazing charm
#

Wha-Then why not just have food spawns be better?

#

Hell, there's supposed to be biomes with different food types, right?

hallow vigil
#

plus if all the herbs move, so do the carnis

barren zephyr
#

ITS NOT AS COOL.

night mountain
#

^

#

same with anything else tbh, why have rain when smell could just not work sometimes?

hallow vigil
#

and the tribals too probably, if tribals are mobile herd-following hunters (dondi once said they would have to be mobile to keep up with herds and hunt them for meat, but that was ages ago so dont quote me on it)

night mountain
#

also it'd be dangerous in general since like a lot of people would probably go by to look at it and you wouldn't really want those people coming by your base/nest/whatever if it was nearby

blazing charm
#

It just feels like an unsubtle way of doing a drought/famine.

#

Plus, then you'd have to decide if whether or not the Argentino can be killed by Hypers.

brittle bough
#

it could be that the hypers are the only things that can kill it, maybe?

night mountain
#

Make it doable for hypers to kill it but still really hard.

brittle bough
#

disaster vs disaster

lilac swallow
#

But arent hypers suposed to kill players and starve?

#

If you give them a huge ai prey doesnt that defeat their purpose?

brittle bough
#

it would be like, exactly one argentino though, whatre you on about

night mountain
#

There would be like one or two and it'd come with a high chance of killing the hyper so not really

lilac swallow
#

Idk

night mountain
#

make it like allos trying to fight a cama. Doable but good luck

hallow vigil
#

back when pue was in, it could fight off hypers pretty well. Idk if it was intentional or not though, but if it was, then argentino could probably fight them off as well

night mountain
#

yeah even pue can/has killed hypers

neat flicker
#

There won't really be hypers.. It will be incredibly hard to get one and it'd be nice to make the argentino as a fighter instead of a idle ai

#

So like Block said, it wouldn't really be worth the hassle

night mountain
#

just make it start running if stuff is biting it and give it a fuck off amount of trample damage lol

brittle bough
#

pffff

sick crescent
#

@twin burrow how you like the godly suggestion?

#

For Para

twin burrow
#

What now

sick crescent
#

@north vector you too

#

Jaffad made a new suggestion for Para

north vector
sick crescent
#

Kinda like Ark’s Para

#

But better

#

Like Isle is

#

Lol

north vector
#

Arks para is a fucking disgrace

#

That thing is ugly

blazing charm
#

To clarify, I don't intend for Para to become the new scout for Herbivores. While I feel the mechanic would be good for avoiding threats preemptively, I feel like Dryosarus is much more deserving of the scout/sentry role.

#

Since the mechanic I proposed is actually bad against threats that are within your vicinity.

barren zephyr
#

how about something more into herding

twin burrow
#

It's an interesting idea, is all I'll say

sick crescent
#

Isn’t the og Para thing an hp regen boost to dinos around it?

blazing charm
#

That, sounds like an awful idea.

north vector
#

Not sure about para really acting as a receiver of noise

#

It would work better as a producer

#

Emitting low frequency sounds on a cool down that detect animals in ots vicinity

brittle bough
#

@barren zephyr so you want to be able to turn in place, but you are dissatisfied by turning in place.. what control setup are you trying to suggest, exactly? do you want it so the dinosaur rotates in place unless you press w to go forward in the direction they're facing, rather than where you're looking?

#

or do you just want it to snap immediately to the direction you press, which imo is even more immersion breaking than having to stop and turn in place

barren zephyr
#

I have seen a bird turn with its legs in real life without it having to move foward.

#

lol

brittle bough
#

i did not dispute that. i said you dont like alt turn, which is turning in place, because you want to turn in place.

#

i then asked you to elaborate on what you want specifically.

barren zephyr
#

When ever i turn in the game with a carnivore one foot gets lifted and i am thinking to myslef am i a ballarina? That is what i am saying . It doesnt seem flexible.

brittle bough
#

i already said to you that they intend on giving alt turning proper animations.

#

you, in response, went to suggestions.

#

the current animations are temporary.

#

focus on mechanics, not aesthetics.

barren zephyr
#

I don't understand what problems they could be having. Maybe until they realease the new code we will see alot more.

brittle bough
#

???

#

they added alt turning because there was no turning in place at all before to my recollection. much like the current ai spawning system, it is a band-aid, and it has rough animations because of it. you're sat here complaining that you want to be able to turn in place to get away from the edge of a cliff, when alt turn exists and you're just upset at the temporary animations and thus seem to refuse to want to use it.

barren zephyr
#

All im saying is there should be a realistic way of turning your dinosaur.

brittle bough
#

how is alt turn not realistic then. describe a more realistic alternative, please.

#

with mechanics, not aesthetics, in mind.

barren zephyr
#

Both matter. Like most developers you take into consideration that your playerbase is going to consist of people who want better mechanics and improved aesthetics. The game is still early access and were here talking about wether my suggestion should be taken into consideration. Like the many others who have posted their own suggestions i too have a responsibility to carry out my own.

brittle bough
#

yes, both matter. thats why they are going to change the alt turning animation, because the current one is temporary. because we know that they are going to change it, telling them to fix alt turn's animations is akin to telling them to fix the T-posing falling animation that many dinosaurs have.

barren zephyr
#

Yes i agree i just don't think from a players perspective it makes any sense to be spinning around like a screwdriver and having your foot rotate a complete 360 degrees.

brittle bough
#

what part of temporary animations are you completely missing?

barren zephyr
#

I am just reassuring the suggestion and im sure many people before me have voiced the same thing.

brittle bough
#

your only issue with alt turn is with the animations then. we KNOW the animations will be changed. so there is actually no use in complaining about it.

indigo sun
#

So a mechanic is going to get proper animations but you keep saying the current mechanic doesnt look good enough at the moment so it should instead be replaced by something else entirely which would cause more work? I'm just trying to make sure i understand

#

Nesting's not even fully finished do you just not use that too? Cause theyre both unfinished

night mountain
#

Yeah like alt turn animations are a 100% planned thing, its like making a suggestion saying it'd be cool if they added ptera

indigo sun
#

Or stego

barren zephyr
#

Lets just wait until the next update comes. Im sure its going to be big and will include many of our suggestions. I posted mine because i can. No i dont hate the current system and i dont expect things to be completed in one full update. I understand that there is some missing stuff from the game and as every update passes by every mechanic you ever known of will be evolved just like the alt turning will eventually be replace with additional movement. I am just voicing a concern im not trying to start a protest.

indigo sun
#

The next update is just the coding i think

#

Not trying to argue but it's i think just the recode with maybe a few new things for combat

neat flicker
#

The next update isn't going to include any suggestions. It'll more than likely only be the recode and that's it.

sick crescent
#

Op

neat flicker
#

The recode enables better mechanics to return/be implemented at a faster pace

barren zephyr
#

Wow they said in march that the new code base is estimated to be done in a few months but weve already hit 4 months now without an update.

sick crescent
#

Wait nvm gonna ask in isle discussion

neat flicker
#

It hasn't been 4 months yet, it's been 3 months and some few weeks. It was already posted that there was a 30 day setback due to one of the coders having a flooded home

indigo sun
#

Not to mention how difficult of a task it is to change all the code over and figure out what useless shit the old coder put in has to be removed

#

You cant account for incidents like what happened with Looter, so its not like theyre meaning to take this long

barren zephyr
#

Well i personally expected it to take at least 6 months so i am not concerned or impatient bu i do hope that the coder is ok with his flooding issue.

indigo sun
#

He's back in his home, but if you expected it to take that long then why are you acting upset that it's taking longer than they thought it might
Man, this is why they shouldnt have given even the vaguest of estimates like "a few months"

barren zephyr
#

Well at least they said before that "cannot accurately provide an exact timeline"

indigo sun
#

@zinc void they're changing the way the clouds look. it was shown on one of dondi's streams

zinc void
#

oh

#

i dont watch them so idk

north hemlock
#

alright who deleted my suggestion

indigo sun
#

cant say "buff x"

zinc void
#

yeah

neat flicker
#

We need suggestions with substance. Suggestions that only say “buff this” aren’t allowed. @north hemlock

#

And I did

north hemlock
#

bruh

#

i put to make its damage and turn better

#

😔

indigo sun
#

say what you'd like it's damage and turn to be

#

that's how you fix it

north hemlock
#

i dont know its current stats

#

like the numbers

indigo sun
#

then look at them? there's like 80 spreadsheets

north hemlock
#

w h e re

neat flicker
#

No you didn’t. Please go into detail, all you said was “not make Carno terrible”

indigo sun
#

here i'll find one for you

north hemlock
#

make not*

neat flicker
#

Google, login to a server and look at its stats

indigo sun
night mountain
#

Why would you want to make things even WORSE for herbivores

#

keeping in mind herbivores are so bad currently even seeing a single one is rare

zinc void
#

i said the footsteps would be more easier to hear

indigo sun
#

that doesnt really change anything, considering the thing is still getting faster as it gets closer to its prey

#

unless youre lowering the base speed it starts at and it makes it increase to the current speed they have

zinc void
#

yeah thats what i meant

#

i was trying to reword it in my head before actually typing it but

night mountain
#

You mean like give everything acceleration like carno has?

zinc void
#

in a way

indigo sun
#

acceleration but weird

paper tendon
#

Yea no....

indigo sun
#

would that be added to carno too?

zinc void
#

i kinda got the idea off of carno

night mountain
#

tbh i hate carno is (I think) the only one who needs to build up speed

#

give it to everyone or no one

indigo sun
#

i think allo has the acceleration too but i might be wrong

#

been a while since i played it

north hemlock
#

trike has it when it trots

zinc void
#

it has momentum

indigo sun
#

or whatever it is

#

mememeh momentum proper terms fuck that

zinc void
#

lol?

dreamy wharf
#

Just because trikes can't be in herds anymore doesn't mean the herds themselves are easy to kill. If you've got a herd of maias as an example, they're nigh untouchable unless they're simply not playing attention. Everything else has been mentioned to be touched upon. Bonebreak is.. boned.. right now because it's just a very old and very dumb mechanic. Unsure of why rex needs the bonebreak right now, but I think it still has it only because I think he looses whatever he's trying to hunt if he doesn't stop it from outrunning him as his stamina is trash.

pearl yoke
#

bb is broken and i'm hoping that the recode fixes that, loads of maias are fast that's a good defence, but things like para or diablo get paced down by rexes or gigas (mainly gigas since rex trot is a bit trash)

#

trikes are the absoulte best herd defence other than tons of diablos and possibly paras

#

and a 4-5 trike limit would be okay in a herd

rigid tartan
#

@pearl yoke yeah lets make herbies unkillable to appease the carebears. theyr food. if u dont like being food. dont play them/complain when you become food. dondiLUL

pearl yoke
#

herbies aren't just food lol, they're meant to have gameplay just as carnis. most herbis have a bit of trouble defending themselves alone or in small groups if equal numbers challenge them, so herding is a viable tactic to survive. finding a big herd can be difficult at times so there are ways to kill herbis if you're not a one man non-apex and you're not completely retarded even if trikes are there. with affinity coming soon hopefully or other mechanics coming in to prevent corpse guarding so that you can go for the weaker members. trikes are a fear factor that will get you killed if you're playing it dumb.

#

(also if nobody plays herbis then where will you get your food dondiLUL)

velvet tide
#

any carni above a utah cant just live off of ai

#

without luck of course

rigid tartan
#

you pointed out herbies getting out paced or killed by apex's sadly thats whats supposed to happen. against most other carnies herbies are fine in defence.

#

are u kidding H2O? lol

pearl yoke
#

i've seen trikes get killed by allos easily lol

rigid tartan
#

then get better at being a trike? that isnt a balance issue

#

thats a skill issue

pearl yoke
#

preds may have the advantages but making herbis not fun isn't the answer

rigid tartan
#

allo's are like 2hits from an adult trike

pearl yoke
#

actually

#

it's desync issues

rigid tartan
#

1stomp probs

#

again so your point is moot....

#

its desync not a problem with the dino's

pearl yoke
#

allos can sometimes run straight through the trike hitbox

#

lots of things can lol

rigid tartan
#

and? theyr recoding, dont change the topic lol

pearl yoke
#

you said skill issue i said bug

#

sounds fair to me

rigid tartan
#

i fail to believe an allo kiling a trike can be put down to "bugs"

#

too much room for victory on the part of the trike.

pearl yoke
#

not all cases, but it happens nonetheless

rigid tartan
#

but a pack of allo's SHOULD be able to kill a trike anyway

pearl yoke
#

not two on two though

#

unless the trikes are retarded or smth

rigid tartan
#

ofcourse not. thats just stupid. those trikes need to l2p lol

#

point being, herbies are fine. the problems the over population with apex's stomping them

pearl yoke
#

because herbis aren't as fun now (not really the right word but i can't think of any better ones atm lol)

rigid tartan
#

i keep hearing that.

pearl yoke
#

trikes won't end a fight but they're a scare factor

rigid tartan
#

thats because (the big secret) is the carnivores are more fun. lol

pearl yoke
#

and being a trike turns lonely after a bit

#

ngl i agree there

#

but i wish herbis were fun

#

or well

#

more fun

rigid tartan
#

only way you make herbies more "fun" is give them something that doesn't upset the balance of prey and predator

velvet tide
#

game needs work

#

thats really all that can be said

pearl yoke
#

trike mixpacking won't upset the balance, it'll just mean that apexes and smaller dinos need to plan their attacks more

#

things will come in time, yeah

rigid tartan
#

agree'd

#

devs clearly dont want apex's mixing with normal dino's tho

#

and thats a good decision tbh

#

set some lines

#

the reason people want trikes in herds is so they can go out, attack a carnivore then have a safe place to regain their hp behind the trike. and i think its good they dont have that anymore thats not really herbi behavior lol

pearl yoke
#

i agree with the no apex mixing, but maybe having one or two trikes in a herd. it does need to be fair so maybe mechanics will debuff trikes for overly protecting other herd members like shielding them

#

kinda like the stress of carrying the team

rigid tartan
#

thats the point tho.. the trikes ARE the herd. without them nothing in that herd can really stand up to an apex so theyr pretty much redundant

#

if they kept everything as it was rn, and made apex's alot harder to achieve. it would be more fun for the herbies.and tbh more satisfying for the carnivores

pearl yoke
#

that's why i'd like at least one trike in a herd, have some extra muscle so it's not always "run and pray to whoever created you that it doesn't follow me"

barren zephyr
#

But here is the thing though since when trikes weren’t mixpacking now there abundant amount of mid tiers than every compared last patch there were way too many apexes they are still neeed to go down. But anyways when they removed the mixpack with trikes now such as big packs such as dilos and utahs and ceratos and allo could actually hunt them instead of having only apexes can only take them on

rigid tartan
#

isnt that the life of a herbivore in reality tho? stay in big packs and when something comes hope it doesnt pick you.

#

its a good change clueless

barren zephyr
#

Because as mid tier it is so annoying you dmg them so badly and they stay under the trike

pearl yoke
#

that's where i want someting to prevent that, dino collision or something

rigid tartan
#

you wont really get it. its hard to do. probably why they have set no mixpacking

pearl yoke
#

trike's not very agile so it's not hard to pack hunt a single one

rigid tartan
#

same with any dino bigsucc

#

i've killed adult rex's on a 4pack of cerato's its all down to if u get them alone. no1 is safe lol

barren zephyr
#

I like this rule change it is good step in the direction because it there is a reason to make big groups of mid tiers instead only have to play apexes to hunt everything

rigid tartan
#

well said clueless.

pearl yoke
#

yeah, i do like that shift

#

more smalls and mids so that i'm not always alone

rigid tartan
#

as it goes. if super herds become a thing again.. mass apex's will become a thing again

pearl yoke
#

but now trikes are kinda scarce as far as i've seen

rigid tartan
#

eh i still play trike its just annoying when u run into apex's breaking the 3limit rule

pearl yoke
#

i would i just don't enjoy the solo game with herbis

#

maybe only allowing packing with pachy and down

#

that'd be pretty okay imo

#

paras are tough and maias are fast

rigid tartan
#

they need a more innovative group/nest system INSIDE the game. having to rely on discord is poor design. and it should be a suggestion that a group/nesting system is put into a menu so you can be spawned in/find others of your species easily.

pearl yoke
#

diablo is..there

barren zephyr
#

Maybe make herbie faster growth besides maia takes abit longer

pearl yoke
#

yEs they do need that

#

instead of saying that other species are "already in a group" have a menu

#

in the group tab

rigid tartan
#

and a menu that maybe says what eggs are available/what they are

pearl yoke
#

then we'd get stronger herds

rigid tartan
#

some people just wanna log in and see an egg ready, would be nice lol

pearl yoke
#

yeah

#

and having herbis have some sort of gameplay like carni hunting, maybe finding buff herbs or something

rigid tartan
#

carni hunting should never be a herbi thing xD

pearl yoke
#

oh heck i typed that weird

#

i meant similar to how carnis have hunting

#

didn't notice that lol

rigid tartan
#

ohh ok lol

barren zephyr
#

But i do believe that herbies should be able to defend their turf

#

But I don’t agree how maias could go hunting for utahs dilos literally😂

steady cosmos
#

Finding friends as trike isnt that hard lol

#

Finding apex carnivores is easier however

#

Maia should definitely not bonebreak

#

Pachy should be able to bonebreak up to carno

pearl yoke
#

stationary attacks should bb up to carno

#

maia could maybe break cerato or allo but i'm not too sure

valid zephyr
#

The issue is whenever herbis get anything at all, any ability or stat buff, they use it for running round the map hunting down all carnis they see, rather than defence. Which makes all the carni players keep calling for nerfs on them to the point of them being useless.

#

Removing trikes doesn't stop the herbis chasing down carnis, as they still do it without fail when I see them.

#

Trikes were never the issue, and it's just make things worse for the people playing properly now they can't mix.

rigid tartan
#

the issue is alot of herbie players want to play them like carni's and they wont ever be that play style. and i mean well whatever if u wanna play it like that fine... just stop crying when you get eaten lol.

valid zephyr
#

but how do you make herbis balanced, viable, and fun, without them using that to chase down and murder things

#

if you make them weaker than carnis, they are just food and no one wants to play them, if you make them stronger they go on KoS rampages

rigid tartan
#

exactly. and tbh i think its better to have the former than the latter

valid zephyr
#

I disagree personally. If herbis are so unpopular due to being just food, then they should be AI.

rigid tartan
#

yeah they should lol. MOST herbies SHOULD be a.i theyr pretty useless and bland

#

the only ones that shouldn't be A.I are the ones that actually give carni's a run for their money (stego's and trikes etc)

valid zephyr
#

They didn't used to be though. It's just the constant nerfs on them that have made them like that.

pale prairie
#

most herbivores in the game do give their carnivore counterparts a run for their money.

rigid tartan
#

there isnt CONSTANT nerfs tho. alot of this comes down to the players and herbies do actually fight well if played right

#

i agree duck.

pale prairie
#

a good galli player can murder a utah or two before it dies.

barren zephyr
#

nah

pale prairie
#

dilos drop dead when a maia sees them

rigid tartan
#

its the med tier herbies trying to fight apex's that always make me laugh when they cry out for nerfs on apex's

violet magnet
#

except for dryo because it doesn't really have a carnivore counterpart

pale prairie
#

right, but dryo only takes 30 minutes to reach adult and shouldn't be fighting anything at all anyway.

rigid tartan
#

^

valid zephyr
#

Back in progression herbis could mixherd at will (and be in same chat), they cost a ton less points to progress, and carni apexes were rare due to lack of AI.

Every single one of those points is now gone

barren zephyr
#

most herbis ingame only have slight strength over their carnivorous counterparts

pale prairie
#

it's more of a spectator animal than anything else

barren zephyr
#

the carnivores have everything else

pale prairie
#

something you can easily grow in very little time and use to run around the map watching others

rigid tartan
#

because theyr meant to saint?

valid zephyr
#

the med tier herbis are never asking for nerfs on apexes. people are asking trikes to stand a better chance.

rigid tartan
#

point is. carni's NEED to on the most part, kill another player to stay alive. herbies dont. THAT is why they'r under powered

barren zephyr
#

yea but like para v allo is a 50 50dondiSmile

violet magnet
#

carni apexes were also rare because the much cheaper and less time intensive herbivores (SHANTS) could progress up to a super powerful herbi in a quarter of the time it took to grow a rex and then go kill every carni on the map

valid zephyr
#

except allo gets way better stam and regen.

barren zephyr
#

it doesnt not matter if para can "3 shot allo"

#

allo will assride it

#

its turn and alt are so shit

rigid tartan
#

if you get assride. you suck lol

violet magnet
#

its healing is shit

barren zephyr
#

@rigid tartan skill doesnt exist in a clicking simulator my dudette

violet magnet
#

like yeah sure para can 3 shot an allo but the allo has to be dumb enough to come at it from the front, para gets bitten each time, then para is down healing for the next 2 hours

pale prairie
#

herbivores should be stronger than their carnivore counterparts.
but carnivores should have certain mechanics (suchs as bleed, pounce, bonebreak, etc.) to give them the advantage in a fight.
but base stats alone, herbivores should be stronger.

rigid tartan
#

@barren zephyr the only skill in this game is 1. first attack and 2. positioning e.g fighting an allo in the middle of an open field as a para then complaining it got behind u lel.

#

other than that its click all day erry day

night mountain
#

I like that people are talking like herbi killsquads are a bad thing

#

they're fun

violet magnet
#

how's para's bleed resist anyway? Like could it run til its stam bar is out with one allo bite and live?

valid zephyr
#

The issue is realistically the allo pack would single off a para and bring it down, and the rest of the herd would flee.

In TI either the allos are stronger and wipe every single para, or the paras are stronger and wipe the allos.

barren zephyr
#

its funny cause like old para v allo was way more intresting as you needed atleast 2 more allos to take it down. it was a risky and fun big game hunt for allos

violet magnet
#

or every single para runs in to defend their herdmate and ends up dying by their own stupidity

#

just run bois

rigid tartan
#

@valid zephyr but you're naive if you think people are gonna play a game like animals live "BETTER RUN GUYS"

pale prairie
#

and that's why unofficial servers have those stupid body rules

night mountain
#

the body rules DO solve a lot of problems tbh

#

dont get me wrong i like mass killing but

pale prairie
#

they cause more problems than they solve.

barren zephyr
#

now para loses to a creature more common than it and was supposed to hunt it in packs dondiYikes

violet magnet
#

i play a server with body drop rules and there's mass killing anyway

valid zephyr
#

I'm honestly wondering if making herbis have shorter growth times is the best option

pale prairie
#

"oh i killed this parasaur, right better log out and check my replay aswell as constantly keep an eye on discord to make sure i don't get reported for playing the game"

valid zephyr
#

atm there will be about 2 paras on the map vs 25 allos

rigid tartan
#

all the rules are broken anyway theyr just "soft" rules.. they have no actually physical ingame limits stopping any of these things.

#

just lazy x]

violet magnet
#

body drops, every carnivore in the vicinity is supposed to share it, unless the carnivore that killed it wants to guard it, then the other carnivores turn on the defending carni instead of just going to hunt for themselves

#

y tho

barren zephyr
#

servers with body down are so shit

rigid tartan
#

they really need to stop with these "rules" bull shit and think more of "mechanics" that control them

#

rules are for kids.

barren zephyr
#

i want to play galli now and murder all the utahs at port to trigger the admins

valid zephyr
#

affinity might solve body camping

night mountain
#

gameplay tip: go to nycta and be galli and destroy everyones nests, people get furious and admins side with you since its not even against the rules :^)

valid zephyr
#

but herbis need a way to move bodies away from their nests

pale prairie
#

rules are only on official servers currently because the mechanics that will replace the rules (such as the affinity system, etc) are not finished, and players want to enjoy the game on official servers now rather than having massive death squads of 40 rexes walking around the map, slayer.

night mountain
#

make attacking bodies destroy them lmao

valid zephyr
#

otherwise a single utah can suicide charge a trike nest and ruin the entire herds affinity

violet magnet
#

then at any given time 90% of the server is playing an apex and hunts literally as soon as the food disappears, and ruins the fun for everybody in midtier packs because they can't hunt with a body down, so..."KOS" happens

barren zephyr
#

give trike the ability to carry corpses kek

valid zephyr
#

attacking bodies to destroy them is an awful idea

night mountain
#

let herbis eat corpses

valid zephyr
#

would mean herbis remove every body to starve carnis

violet magnet
#

let taco eat corpses

night mountain
#

have all food be destructable

rigid tartan
#

@pale prairie that doesnt stop the point that people "understand" that the game is a work in progress and the things coming will fix these things theyr complaining about, but still decide hey fuck it lets cry and whinge on a daily goddamn basis. lol

night mountain
#

and make it so you can shit in lakes to make it un drinkable

barren zephyr
#

it would be so funny seeing a trike take a kill form utahs and throw it into a lake while the utahs deal 0 dmg to the trike

night mountain
#

LOL

#

god i hope herbs get body carrying

rigid tartan
#

why would they. i dont even..

valid zephyr
#

yeah but hopefully bodies will float to shore soon

night mountain
#

to move em away from ests

#

nests

violet magnet
#

baby trikes perched up on their parents' horns is why

rigid tartan
#

yeah lets give herbies a mechanic 1.they dont need and 2. they will just abuse anyway

#

sounds like a good idea -,-

night mountain
#

exactly

pale prairie
#

i never said it did, i was just saying it's not "lazy" to help improve the official servers with better rules now and implement the replacing mechanics later rather than implementing rushed versions of the mechanics asap

valid zephyr
#

@rigid tartan herbs need body pushing to move bodies away from the nests.

Otherwise a single utah could suicide charge a nest, and ruin the entire herds affinity.

rigid tartan
#

move nest. ez

valid zephyr
#

by the time you have an egg ready somone else would have suicide charged

pale prairie
#

won't be so "ez" in the future though.

rigid tartan
#

you're implying egg growing timer wil stay as long as it is now.

valid zephyr
#

a utah pack can make bodies faster than you can make eggs

rigid tartan
#

which if it does, is just dumb

pale prairie
#

it will be longer, slayer.

rigid tartan
#

stupid .lol

valid zephyr
#

a single utah should not be able to force entire trike herds to move

pale prairie
#

different animals will have different gestation periods.

rigid tartan
#

they already do.

pale prairie
#

and incubation speeds

#

no, they don't.

violet magnet
#

just destroy a nest with 4 eggs in it and go put another one down somewhere else, lol

#

"ez"

pale prairie
#

everything gestates and incubates eggs in the same amount of time, currently.

night mountain
#

if thats how it works im definitely gonna go jvi galli and sucide charge nests. Either they can kill me and trash their affinity, or i can kick the nest to death, their choice. :^)

pale prairie
#

everything also has the same amount of eggs per female/nest, which will change in the future aswell.

valid zephyr
#

bodies ruining affinity is needed to stop herbi corpse guarding.

herbis pushing bodies is needed to stop suicide charge affinity ruining.

pale prairie
#

example being, trike having 4 offspring at the most while galli can have 6 or more.

rigid tartan
#

well they need to make nesting more appealing because atm its just off putting

#

all the time incubating, then all the time as hatchling

#

just spawn and run.

night mountain
#

or be ptera, fly around to find nests easy and land on them and make them either kill me or i kill their nest

#

lol

pale prairie
#

yeah, i believe nesting will improve your affinity in the future if i'm not mistaken

violet magnet
#

nested in dinos will get some kind of perk i think...?

pale prairie
#

affinity will be really important, from the information we have, it seems to be that way.

#

oh yeah, i forgot.

#

spawned in animals will have that "tracker" thing from the mercs.

valid zephyr
#

I just know that bodies lowering affinity will be used by carnis to grief herbi nests.

pale prairie
#

nested animals will not.

#

so nested utahraptors will have an easy time sneaking up on/ambushing humans than spawned in utahraptors will.

valid zephyr
#

"oh look at those trikes with 12 eggs combined and 4 hatchlings dependent on the nest for food" one suicide utah charge and have to all move

rigid tartan
#

@valid zephyr then just suggest an "omnivorous" dino that is allowed to mixpack with herbies. it will fill the clean up crew role.

valid zephyr
#

galli i think was omnivore irl

rigid tartan
#

nuff said then

night mountain
#

galli had no real way to eat a large corpse

#

gallis are also little shits you want nowhere near a nest

pale prairie
#

pretty sure dondi doesn't want any omnivores in the game, things may have changed though.

valid zephyr
#

it isn't the large corpses that are the issue. if a rex falls in your nest dead then you should move. It's the expendable suicide utahs

night mountain
#

kicking babies to death is a tried and true galli pasttime, people sure as hell wont trust them

valid zephyr
#

also the gallis would just eat the hatchlings too!

pale prairie
#

that might lower your affinity though.

#

killing another herbivores juvenile/hatchling as an herbivore would lower your affinity, i would think.

night mountain
#

i mean, ways around it

#

my plan would just be to kick the nest a lot

#

or stand on top of the nest and spam broadcast to lure in carnis

#

would be hard for affinity to stop that one

#

and if they kill you, have fun moving

pale prairie
#

huh, but what if gallimimus food is nowhere near any other herbivore food?

night mountain
#

galli is fast as hell covering ground is no biggie

#

i'd prolly do it with ptera though

#

pteras gonna be the species of choice for screwing with people lol

pale prairie
#

maybe, maybe not.

night mountain
#

why would it not be

#

it has everything you need to make someone miserable lol

pale prairie
#

you may not be able to fly for very long, a grounded ptera is a dead ptera.

night mountain
#

thats the point

#

land on the nest and start biting it

#

no matter what happend the herbs lose

#

happens*

violet magnet
#

watch pteras take over all the rocks

#

shove the utahs off

night mountain
#

ptera also can fly a long time

#

its confirmed

#

flying will take almost no stam

#

going up takes stam but thats it

pale prairie
#

pretty sure it was stated that ptera will have "realistic flying" unlike certain other games.

#

i'd imagine it could glide for a decent amount of time, but any longer than 15 minutes in the air should drain your stamina completely.

violet magnet
#

in 15 minutes it could probably cross v3

#

omg

#

15

rigid tartan
#

lol

#

135minute fly time

#

xD

violet magnet
#

just fly laps around the whole map

night mountain
#

all i can tell you is i kept fear mongering in chat ptera would have shit flying time until devs came and straight said pteras flight will take basically no stam. They said going up will take a little, and doing a "quicker than normal takeoff" will drain a big chunk

pale prairie
rigid tartan
#

AFTER flying, doesnt say how long u be up there

pale prairie
#

hopefully it will have horrible stamina regen

rigid tartan
#

😛

pale prairie
#

never said it did? i was adding on to what i was saying earlier.

night mountain
#

i mean horrible stam regen doesn't mean anything though, just land on rocks or cliffs or whatever and you're still untouchable

violet magnet
#

fast food and water drain?

#

would keep pteras from just hanging out on cliffs all the time

#

maybe they'd need to fish and have to be careful with their stam

night mountain
#

im going to be so bummed when ptera inevitably can;t drink saltwater

#

i wish mosre games recognized that kinda stuff

#

more*

lilac swallow
#

@valid zephyr ai shouldnt spawn for anyone at all, It shouldnt be spawning around carnis

#

It shouldnt spoon feed adults nor juvies

night mountain
#

I still think the best suggestion is to keep ai spawns as they are but the longer you sit in one spot the higher the chance of the ai that spawns being a huge hostile brachi :^)

#

rip afkers

blazing charm
#

Doesn't mention Bary for diving

night mountain
#

sin

indigo sun
#

he did say "etc" so maybe etc means bary

#

if it hasnt been forgotten

night mountain
#

make rex able to dive like in arkdondiLUL

pulsar lake
#

I want a ptera with a good stam like galli and a regen like utah for stam

violet magnet
#

"etc" because "what's that other fisher from sandbox again mmmmmm just etc"

valid zephyr
#

The AI system in general is broken now, but I was just suggesting that as somthing under the current system.

lilac swallow
#

Under the current system is ok, but lets hope the current system is scraped

valid zephyr
#

There just needs to be somthing that means apexes are such a joke to grow. and making them take even longer or making their food drain stupidly quick arn't good options

#

all that would do is make them not fun to play

lilac swallow
#

In fact i think that herbi/carni population balance would be balanced if carnis needed to hunt for every food even if that food is ai

valid zephyr
#

it was balanced before AI was a thing, and as the map was R2 you saw other players a lot

#

trouble is V3 with no AI would but physically impossible for carnis

lilac swallow
#

Ideally ai should be like a player more, meaning It tries to survive, It doesnt spawn around anyone and that the hunter has to actually search and hunt it

valid zephyr
#

thing is V3 is still too big even for that given current AI limits.

lilac swallow
#

True

valid zephyr
#

AI should act more like players though

#

spawn in certain zones, and try to run/fight/eat/drink

lilac swallow
#

Exactly

valid zephyr
#

even making ava fight back like velos do right now would kill the apex pop

#

as it would make being juvie dangerous

lilac swallow
#

Ai is indeed needed, a juvie utah just cant survive in this map if It needs to wait for a corpse to be casually withing scent range. But ai cant be kept like It is currently

violet magnet
#

maybe it stops spawning when u hit .8

#

or something

valid zephyr
#

Even thenyaw wasn't this bad for apex spam

#

it's just a combo of the ai and map size

indigo sun
#

@runic finch suggestions containing "buff x/nerf y" such as "make this stronger" aren't permitted. Also Bary is a sandbox dinosaur and thus is not balanced

#

so i mean, it's kinda useless to buff it when it's not in the game mode actively getting worked on

barren zephyr
#

@indigo sun
didnt dondi buff herra at one point tho?

#

never say never

#

lol

indigo sun
#

I'm not sure when youre referring to

barren zephyr
#

well now you know.

#

Herra has been buffed awhile ago.

#

so never say never on sandbox dinos 😛

indigo sun
#

What was the buff?

barren zephyr
#

damage.

indigo sun
#

Ah

barren zephyr
#

yeh.

indigo sun
#

Well i suppose it's possible it could be buffed then. Doesnt change the fact that that counts as an invalid suggestion as just "make x stronger" though unfortunately

barren zephyr
#

you can...but you need to go in more detial

#

right?

indigo sun
#

Yeah

barren zephyr
#

eh

#

bary is strong enough

#

well

#

actually, not really

indigo sun
#

You can say "make bary's biteforce 250" (i dont know how strong it is) or something but saying to just make something stronger isnt allowed

barren zephyr
#

yeh

ebon trout
#

make it not a bad utah lol

blazing charm
#

@floral plover Mind explaining?

floral plover
#

Yeah, basically when a Dino dies it takes time for them to like fall and just die, it's a slow motion death, even for a example a Utah jumping with bleed dies mid air then takes time for it to fall like someone is holding it

indigo sun
#

You mean the ragdolling?

floral plover
#

If that makes sense?

brittle bough
#

i think i know what they mean, in the devtest map ive seen a corpse occasionally sloooowly descend through the air. seems like wonky ragdolling more than anything

blazing charm
#

Ah, that's just ragdoll physics being iffy.

floral plover
#

It's been like that for a really long time.

brittle bough
#

will the recode be fixing any of the physics/ragdoll issues?

blazing charm
#

Only time will tell.

brittle bough
#

eh
well theres your best hope for that being resolved lul

blazing charm
#

I'd assume so, I am just not giving a definitive answer because I genuinely don't know

night mountain
#

I'm still hoping for them to break the shit out of ragdoll physics for deathmatch servers

#

would be fun