#general-feedback-discussion
1 messages · Page 450 of 1
It happens a lot
It's a pain in the butt for the lower teirs. Majority of the big boys we hunt just log
Explain.
Yeah, I’ve had the problem with trikes and rexes; can’t exactly chase down a Rex in time for it to log if it gets too far ahead of you if you’re the only species going after him (aka don’t have faster herbies to threaten him/keep him up on his feet), or if he bone breaks you then logs
maybe hiding with logout ready could be solved by resetting the logout timer every 70 seconds? So you'd have 10 seconds to click log out before the timer restarts at 60 seconds
Tell me, does this issue happen with everything you hunt?
And just because it’s a “personal problem” doesn’t mean it isn’t a relevant point. The current system enables that “personal problem”, so it’s valid to look at the systems that enable that
I don't consider it a relevant point when it's not an issue :p
Yeah, to you, but people have expressed it as an issue before
No, not it all.
Just because you have an opinion on if it’s an issue or not doesn’t make it universal fact or a universal similar experience
Well, people make it into an issue
Rexes are such wusses sometimes
And because it's something you in a sense cause yourself, I can't see it as an issue no :p
Congratulations on your subjective opinion
You can say “people make it into an issue” for any topic or critique on a game ever
what is the issue you're talking about right now
I am, you’re just dismissing stuff because it’s not a problem for you, lol. It’s okay, you’re allowed to have your opinion, but was just saying that’s all it is
It's really simple, do not hunt things that you can't handle, go for the things that are appropriate, and you'll never have an issue with someone logging on you.
You see
I shouldn't have to explain that
If you choose to act in a manner that is not neccesary, and that you're doing, knowing it is not the smart choice, you caused your own problems
If he didn't log, we could've had dinner. The moment they realize they're losing. They log
If you didn't hunt him, you could have hunted something you'd kill and gotten your dinner :p
That’s the point though, is that they would have killed him
You're asking for a solution to an issue you're causing by your own choices, I can not ,and will not, agree that that is a game issue
Would've been food for ages too
Alright, @viral creek , let’s just stop feeding the troll and move on
There is nothing stopping your survival otherwise :p
No need to tag for that
Oh yes, call me a troll cause I actually argue?.. that's nice
I'm right here
Sorry, gulp, habit. But Erik, you’re just saying “I don’t think it’s a problem so it’s not a problem”. People are allowed to take issues with systems that enable those problems lol
Just because you don’t agree it’s a problem doesn’t mean it isn’t, you’re not automatically right just because you have that opinion/experience, just as we aren’t necessarily right either. I’m very glad it’s not a problem for you and that you are enlightened to the point where it’s not an issue for you
... that's not really what I'm saying though...
Congratulations, my dude, genuinely
But the game systems enable that problem/“poor decision making” according to you through a lack of clarity
I don't know how you want me to put it then, maybe I phrased it badly, in which case you have a point, I could have said it better.
Well yes Sariya, like the game allows you to walk off a cliff?
People are allowed to critique that and ask if there are better solutions imo
That’s a complete exaggeration of a comparison
K'sariya, not trying to be rude you are a bit dense
People have to hunt other players for food; it’s a necessary action to do to survive, or at least a very, very heavily encouraged one
Is it? I'm trying to say the game allows you to make stupid choices
Which is fine
Yes, people do not, however, have to hunt everything
Yeah, but I don’t think that someone is stupid for not realizing someone is combat logging, and I don’t think someone is stupid for complaining that they can be biting someone and dealing damage, and they can just face tank it while logging
No one said anyone was stupid for not realizing someone is combat logging?
Just because someone safelogs does not mean it was “too much for them to handle”
Or if they did, it certainly wasn't me
Erik is saying that if you cant kill something that isnt defending nor running during a whole minute, why would you even try it?
All I'm really saying is, you have other options to hunt things
There are easier ways to do things
If you deliberately choose the most difficult, and apparently, in some cases, impossible choice, thats fine, but that's on you then
“If you choose to act in a manner that is not neccesary, and that you're doing, knowing it is not the smart choice, you caused your own problems”
But that’s not usually what happens is what I’m saying; gulpy’s point was that you typically don’t realize they’re safelogging until about 15-30 seconds in
You didn’t say explicitly stupid but you implied it, apologies for taking that implication a bit far then
Well yes..
Just like rex dont hunt utah because they cant cath it, utah shouldnt hunt rex because they cant kill it
You're trying to say that large animals combat logging against small ones is ok, because "If you can't kill it in a minute, you shouldn't be hunting it"
Like. Players want a challenge, and it's irritating to watch somebody get away, not through actual skill. But through abusing a game mechanic. This statement is especially an issue for bleeder classes, who rely on damage over time, than biteforce.
Cause that was never what I said
So I apologize if I was unclear Sariya, but I never commented on if he realized the logging or not
A chalenge is not an impossible task
Sorry for that miscommunication said then
Yes Gulpy, players want a challenge, which is on them
the point is not only instant damage though, if you try to bleed something out and it just logs while you do not realise it is doing so, you just lost a potential meal and wasted time, and although it might be a dino too big to deal with your raw damage alone, you could have still worn it down with bleed
And what Gulpy said; it’s a major difficulty for smaller bleeders
Smaller bleeders = smaller prey
not necessarily
It's not game breaking, but it's extremely irritating.
Now that I do get Gulpy, I merely do not think it's the game's fault :p
When im utah and want a chalenge i go to allo and thats only if i have a pack i dont try a rex
This is more of a problem for bleeders such as dilo, who are fully capable of of killing said animal through TIME and patience, but have a hard time doing so because the player can't take a loss.
Just because it's not an issue with the game, dosen't mean it shouldn't be adressed. It should be adressed for making the game more enjoyable.
To be fair, I'd have no issue with a mechanic that prevents logging while bleeding, as long as it's before log attempt, and not after, as in, while you're logging, you can't be prevented, but if someone hits you before the logout is started, then you need to heal of the bleed first.
That + automatic logout, cause I do very much agree that hiding and having logout ready is stupid :p
if you are a direct damage dino and can't kill something in a full minute of biting it, it is something you should not try to kill, but if you are something like a dilo trying to bleed a bigger dino out with a small pack, you might not be able to kill with raw damage, but with bleed, and bleed takes time. sometimes longer than a minute.
Problem is, even with bleed, there's a size to it
I agree, utahs n shit aren't big boy killers, but bleeders are. The only difference is that killing as them takes time.
But maybe it's more of an issue with lack of pack limits
Im not a Rex player so i dont know but i wouldnt take well losing a rex vs 2 one hour growing dilos
Tbh
At least that's how I would see it, cause otherwise there's no point in having more than one bleeder
preventing logging while bleeding is not a good solution as you might have won a fight against a bleeder and can now sit down, if you would have to heal off all the bleed the defeated bleeder gave you it would not be great
I'd rather go down fighting that log out
Combat logging is a dick move, so I refuse to do it.
yeah, but you should be able to log while being vulnerable
Not sure on that one to be honest :p
Maybe I have a harsher view of it there, what do you say Gulpy? :p
well then you would have to disable logging below x amount of health
if you want vulnerable people to not log
People has lives, if you were to need to heal (for example) a 100 bleeding para you wouldnt have enought time to wait to heal the bleed before loging out
Fair, some things do take a while to heal, but that might be more of an issue with how fast you heal things
Yeah, good point on preventing logging while bleeding. Para takes forever even when fighting smaller things, and right now I don’t think Para is well balanced for that
True, never played para much since all the changes, so I hope you can excuse a lack of current knowledge on that :p
I do like the idea of preventing logging while bleeding but para is a good example of why that would suck
I don't see why the whole hourglass idea is so farfetched, to the point of starting this suggestion.
The idea is that if you hit me while I'm unaware, you can then fight me
But if I heal that off, I can then try and log and you can't prevent that
Yeah, I like the hourglass solution, but only if it’s hidden by trees/obstacles
Otherwise, don’t like it much
Eh, it didn't Gulpy, it was just a miscommunication and me not agreeing with the thing as an issue to begin with :p
I don't mind the hourglass idea, as long as the icon isn't way visible so you ruin hiding
Because I think being able to escape and hide and log should be an intended feature, but that would fix someone combat logging in the open against people, since it would give an indicator
After all, if the idea is to see someone that you're engaged in combat with, it shouldn't require too much of an icon/visibility I don't think?
And if they took away the resting sound on login when you log out resting, even resting to log out would work for that imo
Not at all. The main purpose was to show people when you are logging. So if something is hunting sonething else, and they see that hourglass, they know it's time to go all in.
Yes please :p
Glad to see I'm not the only one with the issue that you rest on login, stopped resting when logout too, especially since I like to log out, at least as rex, in my preferred ambush position xD
Yeah I found out the hard way and it sucked LOL
Not the best thing if I give away myself when log back in and make lots of noise sitting down and then getting up again ^^
Sorry for the earlier misunderstanding, didn’t mean to get frustrated at ya’. Was my b
Is ok, losing trikes is a part of the long journey of getting one 
Gulpy, you could still be tricking someone though, best be careful :P
Huh, so I'm bound to lose my sub then :p
Hope you don’t, best of luck haha.
@stark ruin I like the ideas. It’d take a bit to find the balance between herbivore food decay/volume of food in a bush/etc., but I like the idea and agree that it’d be cool to find a mechanic that forces people to move frequently. I do think that there has to be some allowance for a little staying around, because it does make sense for herbivores to stay put in secluded locations while nesting and raising hatchlings, but I think that’s a balance in the numbers things
I also liked the previous suggestions of things like scent clouds over areas that are largely populated/frequently-stayed, I think they also work well, perhaps in tandem with your suggestion
Hm..
What if ai spawned in relation to the amount of bushes for herbis in the same general area..
@vestal jungle For the nesting part, hatchlings can eat from nest so the fast depletion of bushes won't be a problem for them. Hatchling growth should be fast enough so parents won't starve.
And when hatchling reaches juvi, the juvi stats are optimized to be able to keep up with adults so a real migration herd can be formed. This is how I thought of it. xD
Yeah, definitely, that’d be cool to balance the juvie stats like that. Maybe increasing juvie/hatchling speeds near other adults of the same species? Not sure if the game actually tracks parents specifically yet in the backend
As a someone who nests a lot as herbivore, my goal is to make a cool herd and start migrating. But waiting for my slow juvis to become adults takes so long that everyone usually leaves the game before we reach that goal.
Yeah, same, that’s the problem I get when I try to nest trikes
You’re not safe to move until they’re at least very late subadult, but that takes so long that people are usually done playing once they get there
And by then you got the herd limit :p
Yeah 😦
guys
i made a suggesstion wayyyyyyy earlier
Nesting features that favours herbivores more
Wouldn’t it be cool if there is a more advantage to being hatched rather than just spawning in a juv so you saving the walk and wait and extra half and hour??? I mean it’s fine and pretty balance between the time consumption and risk a player is taking, but it gets really old after a while.
So my suggestion is as followed :
Nesting requires a pair of dedicated (invite like groups??or smthing) male and female, and they would provide a growth bonus to all their hatchings when within both of their “buff” radius, at a cost of increase in food consumption to both parents and the children.
My idea is to let apex carnivores to only be able to rise 1-2 kids at the same time, as they have to constantly look for food WITH their kids instead of camping Ava’s and wait for 7hrs.
So it would be something like this: (Just a wide guess for the numbers)
Apex Carnivores , +50% growth and 75% food consumption to hatchlings until subs stage, but also +75% food consumption for parents per hatchlings in the vicinity. Small/medium buff radius.
Apex herbivores , +70% growth and 100% food consumption to hatchlings until subs stage, but also +80% food consumption for parents per hatchlings in the vicinity. Medium/large buff radius.
The same numbers are used for herbivores, but the difference is, there are usually more concentrated spawn of food source for herbivores. So they wouldn’t have to constantly wonder the map until the food runs out.
Eventually this would develop into a way more realistic game as the players would be rewarded for acting what dinos would actually do —> Herbs migrates in packs to nesting grounds, and carnis roam around their hunting ground for food. And I think it would also work with my previous 💩 suggestions
Idk is this is gonna work or not but ya thanks for sticking till the end
<------------------this
^Requiring both male and female is already a planned feature for nesting
just skip those partt
i was just bringing it up cus of the food/growth thing u guys were talking about
@stark ruin I would not increase food drain for bigger herbivores (like trike and para), their gameplay could become a permanent search for food this way. Idk if this would work but I think it might be better to give bigger herbivores a very slow food drain, but in turn they need massive amounts of food to fill it up again. This way, a herd can stay in one spot for a while but then they have to travel a lot after that to refill their stomachs.
That would indeed make the gameplay more diverse, you're right
(Constant moving VS a balance of sometimes staying and sometimes moving)
Could you type that as an addition to my suggestion on the suggestion channel?
well
i kinda already blogged it once
idk if i could reblog it again
cus that was supposed to work with my other poop suggestions
so theres actaully more to it
but if you guys are interested i can post it here i guess
why are there so many people making poop suggestions
Faeces implementation and it’s uses
So I was wondering if it be would possible that the game could implement a system involving making use of faeces. The idea is to let players mark their territories while adding benefits and disadvantages for both carnivores and herbivores.
In general, faeces would come in different sizes and appear in different colours according to their host’s diet under tracking mode when a player sniffs.
This would let herbivores avoid predator territories and allow hunters to locate their prey in a more generic location while only providing minimum informations. Which could lead to tactics like bluffing about the size of the pack you are in and such ectectect.
However this would not be exactly a fun change to the isle as it is already hard enough, so here’s an extension of my idea to spice things up a little. Except for only being as a mark indicator, faeces would also attract AI in a balanced way.
For herbivores, a herbivore dropping would attract AI carnivores, this wouldn’t just increase the danger for the herbivore players but in fact protects them. Since the hunters will now have to watch out for AI predators that might interfere with their hunt or even being hurt or killed by an AI predator.
As for carnivores, their faeces would enhance the chances of herbivore food spawning. Not only attracting bigger and more AI plant eating dinos but also more meat eating players. Increasing both danger and benefits.
Now at this point, the game would have distinctive play styles between different species or even different packs in the same species.
because ark
@stark ruin Carnivores can grow even easier than herbivores due to how AI spawns LITERALLY based on your food %.
If carnivores NEEDED to hunt to sustain themselves / reach adult, sure fuck yes im all in for your idea of making large herds only 'sustainable' in areas towards the center of the map, with smaller ones able to exist on the fringe
But AI has already made growing carnivores easier than growing herbivores
Yeah, Ai is just a bush that broadcasts its location to you right now
^^^
If you had headphones as a carnivore player, you won't starve.
You will always be able to sustain yourself on AI.
worse still, as smaller carnivores, being in a pack is more sustainable than solo
because once someone is hungry, AI spawns... and that can feed several pack members
Herbivores have it harder the more members they have, but for carnivores it's the opposite
it should really be the opposite
It's kinda weird anyway that tiny lil' squeakers spawn next to hungry, chatting packs of meat-eaters
Maybe AI should spawn near herbi food
tfw "survival" game gives you food on a plate
But bushes shouldn't be random either bcs geographically the flow of nutrients for plants to go doesn't work that way
the only obstacle to survival is other players
When you find prey, you should be trying to find it where it makes sense for the prey to be in
which is unfortunate
I hope they will add bigger AI at some point, like hadrosaur herds maybe? They would just spawn randomly on the map wandering around, encouraging mid tiers and apexes to wander around more rather than sticking to one lake
I think they had a corythosaurus model once, that would be cool as AI imo. would probably be too similar to the hadrosaurs already in the game to be a playable
More like It would be like a para not a maia
Yup, after the recode
They should focus on adding brains to the ai instead of adding more of them
that would also be very good. right now they are just twitchy lunchboxes
I don’t know about herbis guarding being against rules or discouraged - maybe some dinosaurs that travel with their own species are directly territorial when it comes to food. Even if they don’t have worry about carnis stealing their food, each bush can only offer so much and sometimes people don’t want to give up their food to other herbis, especially when there’s a chance that your hunger is much more depleted than someone else’s. If that made sense.
I think it is more about herbis guarding corpses
there could just be an aspect of affinity lowering affinity if herbis stay near a corpse for too long
Well it does say corpse, I thought initially they meant guarding herbi food
there is enough reasoning for it. stay near a corpse, smell like meat, get sniffed out by predators
And thought that they were comparing it to carnis corpse guarding
But yeah in that case, yeah, maybe an affinity thing to deter them from being near corpses
@jolly willow But all they want is mourn their loss, and give the poor fella a proper burial instead of being eaten by overgrown dogs.
In all seriousness. Seems good :p
lol
@jolly willow i dunno if u are unable to make herb move from the dead corpse
then
thats it i guess
You could kill them, but then they’d cry about being killed when there was a body.
At least from my experience they have.
This only typically happens when its a herd OR
You're a weaker midtier dino like idk Carno
And somehow killed the sub/juv of these trikes
And now they wont fuck off
Idk it kinda feels like bullshit realism rules
Hrmm
@subtle edge that might be better fit for a mod tbh
@mental sleet a mod for limit the number of apexs accounts exist ?
no, but it is the most likely method to have your suggestion come to life.
@mental sleet ok, thanks for your response, ^^
You kind of want carnivores going to watering holes so the future aquatic dinos get some food
@craggy river
im a carno main and i dont want that
sure better hitbox
but no extra dmg
@loud oasis carnivores, at least when I play, always seem to camp watering holes. They'll be adding fish; aquatics will (if they get added) have food.
Most watering holes (or rivers) for the most part aren't really deep enough for aquatic creatures to live, and even if they add small ones, they'll need to add current to make up for the lost ambush; small rivers sweeping away small aquatics would not be fun.
no they nerfed it to 200 biteforce
and you c ant hit anything with carno
because of hitbox
yes, that does not change anything about it's mass
Im t alking a bout biteforce
biteforce scales with weight
They nerfed the biteforce
if a carno bites a maia it does more damage than a utah biting a maia
even if the plain damage numbers are the same
Carno can barely hit anything though
The hitbox i s garbage
tbh im hitting things i shouldnt be hitting half the time
I was about to make a suggestion on carno dealing more damage if it runs at the target, didn't know it was already planned
all hitboxes are stupid right now
I ment like they increase the biteforce a nd do something a bout the hitbox
whenever I play carno I bite just before my head would hit the target because there is a little delay
it is most important with carno because it is so fast
yea timing is perfect
carnos bite speed is a little slow for my taste
but I guess it is so they don't assride but do hit and run tactics
yea but unlike most dinos
carnos hitbox ends after the bite
so when u bite and then run into someone after ur head is rasiing up it wont do dmg unlike a rex
Honestly just change t he hitbox
they're working on the recode
i hope the recode has some hypos in it
hitboxes and many other things will be fixed with the code or shortly after it
also i bet affinitys gonna have a disabled button
if apexes are not 50% stupid afk growers but something very hard to achieve
then they can work on hypers
which have to be even harder
than apex growth
slow things seem to have bad fall dmg while fast things have good fall dmg
depends on the size
well take maia
maia weights alot and has the same fall dmg as dilo
because of its speed
I think they will adjust the 'steepness' of hills the dinos will be able to walk up/down
right now they can just run up hills with an angle of 40 degrees
also a funny thing is the ground u bounce off doesnt count as ground so if u flip into a water u will get the water fall dmg and not the ground fall dmg
I kinda hope dinos trying to run down steep hills will fall over and break their jaw or ribs or just die and will get slowed down if they try to run up steep hills
tbh
im not a fan of the running up and down locomotion stuff
slow things would take forever
to get up hills
I think it should be a thing, at least up to a certain degree, a trike trotting up a hill should not get slowed much
but things trying to run up
should get slowed a bit
then wouldnt people just camp hills
and use them as traps
when u can lift food
set it on hill
and if dino come to eat it cant run cuz slow boi
tbh id do something like that lmao
if they run down a hill that is too steep they should fall over(only if it is very steep), if they try to run up a steep hill they would get slowed, trotting down/up a steep hill would be fine
what if they run sidways
idk
it just looks ridiculous how they run sideways atm
just tilted to the side
looking like they should fall down the hill
On OneEyedSnake's comment about allos using tendon/artery munching techniques on sauropods, perhaps that could be a mechanic for it. Allosaurus being able to inflict a sort of hamstring attack on creatures taller than itself? Not sure how this would work, maybe a sort of bleed tick that ramps up when you attack? Or something involving stamina drain also triggered by attacks.
Could be a bit OP maybe, probably a better way to go about it. but dinos having more unique utility like that would be neat
If it helps anybody, I always click to bite right before I even get to my target as any carnivore, instead of when I get to my target. 🤷♀️
same thooo
Oh no another poop suggestion
yeah its a good idea
poop poop
We can already see footprints and tracks
^
That's enough to track folks, we don't need pee and poop clouds too
its for the immersion
what if youre sniffing and you get a whiff of poop
what if you have to poop in the middle of a chase

they might step in it and slip
Wth
FFS, I'm out
What the actual hell?
what? i dnt understand
seems likea good idea to me
That is just weird as hell 
why though
A dinosaur slipping in poop
that's left behind them
but it happened in real life
dinos would poop to slow others down
they might be blinded if you poop far enough
or of course they just slip in it
- the immersion factor is just really neat
ark poops
why not the isle
@strange cliff please stop
I can't even right now
it has a chance to turn into a deady infection
your dino may go blind for the rest of its life
is this a fucking troll
Probably
i hope it is 

April Fools was yesteray
you can also get worms from accidently ingesting another dinos poop
worms make your hunger drop a lot faster
good idea
you can also spread them by other dinos ingesting your poop
well i guess i said that but yeah
also a small chance to transfer through poop to skin contact
Ok no one wants this
that will fill your hunger kinda
but it would be a waste since you cant use it to blind others
No. Not only no but if Dondi sees guaranteed he's gonna laugh his ass off and then ban you.
why would he ban me
You've never watched his streams
I’ve seen too much of these suggestions to actually argue against it cause I just instantly think “this is a troll”
It would lose a lot of the playerbase and I’d rather have the devs develop useful things like fishing and new dinos rather than eating poop
well you wouldnt purposely eat poop but like maybe if another dino poo'd on a corpse
maybe some people would do it on purpose
lmao another shite suggestion
I think the bottom line is that we're adults and toilet humor/things isn't funny in a video game any more. If I can be perfectly blunt.....
mild diarrhea
oh no no no no no
"give apexes mild diarrhea"
what if dinos farted and gave away their position
lol imagine just seeing a rex chasing you and he has shit running down his leg leaving a trail, there is somebody who wants this
if you fart on your nest your babies will die
good idea
what the fuck is with the recent increase of literal shit suggestions
Trolls
there needs to be a ruleset/format for suggestions
And weirdos
no some of them are genuine
the TI scat fetish community strikes again
Another poop suggestion. Into exile I must go. 
All I had in my mind when I read pooping over other Dino is when I used to force feed my mates my poop
Good times
i love you gyp
poop nuggets
gyp and i had a 30 minute convo on how poop will immerse you
talked about everything that poop can brig
bring
I swear there isn't a day where people doesn't stop talking about dino poo
^
Imagine if modding becomes reality
ARK brought that on
and someone legit plays on a modded server where thats a feature
it's all their fault
Like there’s possibly planned diseases from rotting corpses (if what I checked last was still up to date) and we can track other dinos through scenting footprints. There’s no point in having dino shit. And why the heck would anyone want their dino to slip in dino shit?
And being blinded by it? What, is the Maia imma be chasing as a Utah gonna shit as it runs and blind me?
And I think I speak for a lot of people that I don’t want to accidentally press the poop button and helplessly watch my dino hunker up and lay a pile.
Considering how detailed this game already is
😂
Try to not stray too far from the topic on hand.
@barren zephyr the problem with your suggestions is that rex is literally meant to be hard to bleed out by giga, giga can hunt everithing dont focus on a match up you can just avoid by running away
But the cerato part👌
Problem is Rex is already an apex that doesn't have much equal piers. Recent buffs made Rex slow turns faster than a giga, his sprint is faster and he has the added RNG to end the fight with a bone break. Rex intended playstyle is to ambush but now Giga shares the same playstyle my opinion it's kinda boring when the fight solely depends on how good of a fight opening you can make. That decides who the victor is.
Giga isnt an ambush predator, is a endurance predator
^
if 2 gigas can get around 2 bites on a rex, they can easily bleed it out to around 2nd stage and finish it off
Giga just trot everything down, and when i say everything i mean EVERYTHING
Thats the problem
You cant out endure a rex cause it catches you nor out bleed it
so only way you beat it if you ambush it
You cant out endure a rex?
Thats basically what gigas do
Rex is out endured by everyone
@barren zephyr *giga
You already spend stamina on attacking the rex, while rex is on full stam and starts chasing you
he out turns you and catches you on a sprint
breaks your leg
game over
not much out enduring there
Only times rex actually runs out stamina first if he commits on the attack first
As i said before Rex is meant to be hard to be bleed out by giga, giga is capable of hunting everything but rex, just avoid thebrex
Dont charge at it
Short answer if you want to kill everything play Rex, if you want to beat a Rex bring a pair
Nah
You seem to dont know that giga is the one to kill everithing
Rex has little chance of chasing things
So whats the problem?
Lol
Problem is rex is pretty much untouchable on equal terms
But if thats meant to be that rexes can be only taken down with pairs then alright.
I just find it annoying that paired rexes are pretty much non-contestable for non-rexes
@regal wyvern about farting noise and give away your position: thats childish imo, better as now when they growl from time to time
5 gigas
have better chance of killing 5 rexes
than the other way
Also rex is not hard to bleed out, 2 bites from giga is all it needs, you can even let him rest a bit to lower the bleed damage
but eventually he will drop low enough that u can face tank him
btw you wouldnt have to stop to poop, you could do it while moving so you dont have to stop during a chase
which of course is where making your enemy slip comes in
no more being ran down by a giga as a dibble
just lay one down and watch it slip
maybe slipping has a chance to make you limp? not for as long as bonebreak though i think
what?

@strange cliff
Is the crap suggestion discussion still going
yes
Can it just end already

Lolz u guys has no sense of humour pfffff
I think small and medium herbs need a buff
it's too easy to kill them right now. So no one plays them and, when they do, they get slaughtered easily. Makes hunting boring
@tall creek I agree with your post. In general I think carnivore caps on servers is needed. The herbivores are at such a disadvantage that they're just not fun to play. I'm trying to play as a trike but it's just me cowering in trees. I know that if any pack finds me I'm done for. I can't cover my rear or turn to face them.
Trike isn't too bad. You need to play as a herd though to cover that butt. I mean things like paras
Right now, a rex outruns paras
It can't fight back, it can't run away, it's just meals on legs
Which makes it boring for carnivores. I mean... Would you rather have a half hour struggle to take down a beast five times your size with your pack mates and then finally slaughter it and feast or would you rather walk up to it and go, "om nom. Herp a deep. U ded. I is da greatist coz I is a rex. Hurr hurr"
Even in a herd I feel the Trike which is supposed to be the tank of herbs can be too easily killed. A rex can face tank and cripple it then unless there's a few adults there it's likely done for.
no regrets
Rex doesnt outrun para
I tested it last night. It does.
Without ambush
It's just lucky we were testing or I'd have been dead three times over
Well then someone was doing some cheating or something. Because it ran past me
And I had a head start
The point still stands though. As of now, there are few herbivore players because they're too weak
They're not viable long term
Bar the trike.
Seriously just ask in the isle disscusion if you dont believe me, i actually agree with your post about buffing herbis
They're not viable. Dryo is because of the burrow but it's disabled currently
Oh no, they are quite viable.
Galli only dies to its own cockyness.
Diablos have been killing apexes regularly.
Maia is just good overall.
If they're viable then why don't you see more people playing them. You don't. It's far too easy to kill anything as a carnivore
you haven't played the game lately have you ?
I play every night.
I don't quite recall if I was in a herd of 15 or more herbivores and we just mobbed carnivore packs one after the other.
Really easy actually. Utahs can take down a maia with no trouble.
they are not rare because they get killed often
Oh this is hilarious.
yeah they can if the maia is too stupid to run in a straight line
or use alt turn
I'd rather not have an argument if you don't mind. We were having a discussion. Not a verbal brawl.
I have dinner to make in any case. Pleasant evening chapa
I agree in most points, like utahs having it way too easy to kill things since they can run through their prey
But some points are weird, like less adult apexes if herbis are buffed, I mean most apexes grow on AI only and often feed on AI when they reach adulthood
I can’t imagine Utah downing anything thats competent solo
Oh wait
Pachy
Ok
Pachy is shit
You got me there
But uh
That’s it...
I guess dryo and Galli too
utah solo is not a problem, but is you have like 4 utahs it is already getting difficult to defend yourself against them if you're slower, even with alt turn since they can attack from multiple directions. I hope that with the combat rework dinos won't be able to just run through each other, plus utah should rely on it's pounce to kill things (I'd imagine a utah on a dinos side clawing into it dealing some good damage, but it should be risky to use pounce)
I mean that's how pack hunting works?
You overwhelm something so it can't defend itself
it is how pack hunting works, but it is too easy to do right now
they just spam ambush
and run through you
Its like asking why para can't fight off 2 allos.
Because it's 2 allos
No, is asking why these allos dont even care of getting a hit
2 allos vs 1 para should be allo win, but the allos shouldnt say "oh look at this is walking food"
My problem is that if you aren't in a herd with multiple adults then any pack can take you out quite easily. If you're a solo (any herb) and two utahs or allos get on opposite sides of you how are you supposed to defend yourself? One will always attack from behind and you can't get too them. Genuinly if someone has a solution let me know.
Hunger changes.
The point of being in a pack is that it makes hunting easier, I don't know why you all find this difficult to understand
@lilac swallow agreed. Its too easy for the carnivores. If it was more of a fair fight that'd be great but it's just a matter of hitting your blind sides or letting you bleed out until you die.
Hunting easier doesnt mean having 0 risk on killing something
When the pack is large enough, yeah
(again, talking about when combat rework is there) a big pack of utahs should have the potential to kill things with almost, if not apex size, with some pack members pouncing it, then, once they are on low stam, other pack members pounce, wearing the other dino down, but it should be way riskier than it is now. pounce should drain quite a lot of stam and should require some skill to land correctly, plus falling down should have a chance of bone fracture/break and it would slow you down for a short while as you have to stand up again
But right now just 2 allos are "large enought"
Having literally zero risk of losing 1 of the allo of the pair isnt fair, they should win but not that easy
Ok so what would you do then?
I don't know if this would work but maybe give runners some sort of 'stunning' attack? like a para hitting an allo with it's tail, slowing it down and taking away it's ambush speed while the para can run away
would of course only work if ambushed from behind
Idk what just make it easy but not 0% risk easy
I've been hoping for a tail whip option for almost all dinos. Just something that can get an attacker off your butt. If are carnivore gets on your backend they can just trail you and you can't fight back
Alt turn, you have no excuse to get assridden
Except servers have alt-turn disabled
That doesnt count
If a game has official servers, and all these servers has the same mechanichs activated these mechanics are the only that count at balancing
^
Ignore any input on balancing that doesn't come from an official server
Alt turn was created for a reason, if you choose to play on a server with no alt turn you deserve to get assriden
No al turn should be considered a mod
Like a kind of mod*
You dont balance a game thinking about mods
alt turn is an importent game mechanic
it is temporary
but right now, it is the solution mechanic against ass riding
^
he is
but there will be other solutions
to make ass riding less of a problem
like locational damage and dino collision
and maybe attacks like back kicks or tail swings, not sure on that though
And taking away the opinion of the majority of the playerbase because they can't play on official servers is a fantastic way to get feedback and suggestions.
?
The convo above.....
why does the majority of players play on no alt turn servers
it just makes things unbalanced
I don't get why it counts as 'realism'
Because officials only hold 100 players each
Alt turn is nice. Its not an instant turn and will eventually look better so im fine with it
Most people play no alt turn cause the alt turn servers are full and 70% of server owners dont believe in alt turn
there are other alt turn servers
so, choices are limited
Nines nailed it
ALthough soon everything will be alt turn according to Dondi
Thatll be a glorious day
and all the 'dinos are not ballerinas' realism server admins will be triggered
because their 'realistic' dinos will be able to do a realistic thing
and, maybe I am unusually lucky, but I never really have problems joining servers, even if they're full it never took me more than 5 minutes to get in
I play on a semi-realism server with alt turn and its a lot more realistic
So full realism server owners can suck it up
the experience I've had with realism servers were 90% no alt turn and a playerbase that is constantly angry bitching about every little mistake you make, or even things that are not actually against the rules, like the profile says 'usually prefers running away but can fight back as a last resort', and I am surrounded and with my back against a wall, I fight back, the people instantly whine about it in global chat
maybe I was unlucky with the servers
See, thats why i go for semi-realism. Full on realism servers have far too many rules and everyone complains stuff isnt realistic
semi-realism can be nice
I prefer playing on officials since I can do pretty much whatever I want, the only thing that alwaysannoyed me with officials were mega- and mixpacks, but since officials have rules for that they are fine
but I understand why people like semi-realism
You know what’d be nice , omnivores
no way to balance those out
I feel like even when the option to remove alt-turn is disabled all the retarded creatures realism server admins will just make alt turning illegal.
Like if you alt turn in combat Insta ban
thats what a lot of people have been thinking lul
that if you see someone alt turning in battle just report or whatever
they can't prove it
only real OG's play on no alt turn servers
@barren zephyr the reason for gigas fast trot and stam regen while trotting is because it is an endurance hunter, it has slow sprint speed so it might not kill something during it's first attack, but it can effectively trot it down and track it over time
rex has no stam regen while trotting because it is a fast ambusher, if it fails it's attack the whole hunt is failed, as it has to rest to regain stam and cannot really track it's prey because it has a slow trot speed
well giga can still trot it without using stamina
and then re ambush again
when it has enought
the stam regen is necessary so it can start another sprint without resting, since that would take the time it needs to track it's prey
how about it just troting without sprinting
how is it going to catch anything
on the first strike
eother it gets it or not, then just scent the blood trail
endurance hunter
maybe it gets one bite in
but then it needs to keep going
to not lose it's prey
one bite will give 3 bleed to most things
then it trots
doesent need to re sprint
also whats the point of trike not regening stam on trot
it is true that it does not need it in the majority of it's hunt
but why remove it
rex doesn't have it because it is specifically an ambusher
no
@mystic kestrel oi watch it
Why everyone and their mother wants changes to giga or rexes
they are fine the way they are at this given moment
trike idk, probably so it does not regen stam while in combat and needs to manage it's stam for heavy attacks and short sprints
trike needs stam regen while walkin
combat is a bit weird right now anyway, we don't need to get the stats changed all the time, combat rework will change a lot of things, for example how both ambushers and bleeders will have to attack to have their attack be effective
Just nerf the regen of giganotosaurus stam to 3 in 2 secondes and it's good
@valid flower No alt turn servers suck. I have had the game for a few months though. I think alt turn makes the games balanced. I think the animation needs work. They added it for a reason. All animals can turn in place, elephants, ostrich, and even alligators . I hope they improve alt turn animation, and implementation, and no alt turn servers go away. The servers with the best ping are no alt turn. I want a nice ping but i can't with the no alt turn
Are therizino too fast?
yes
they're in sandbox though
so they won't be changed unless they get into survival
@umbral prairie I play on IGParadise they are there too
they are not survival dinos
Sometimes anyway
they get injected
by the admins
they are not optimized to be balanced with the other survival creatures
@dreamy basin if your skilled enough, play on no alt turn servers
It’s about getting use to it
I don't like it. Elephants can turn on a circus platform barely as big as their feet so it just doesn't make sense to me to limit yourself. The animation isn't pretty but I don't think i ever will play no alt turn, and my skills as an allo are pretty good. Just doesn't make sense to me to not have something for basic movement in the official game
@valid flower
no alt-turn is irrelevant
biggest problem with the ptera picking up stuff is that it only weighs around 30 pounds
its just made by people who stroke their ego with utah
you can be the most skilled player in the world but it won't change how fast your dinosaur turns while walking
its not like it's hard to assride someone, anyways. you just get behind them and it's over. not to mention smaller dinos could technically ambush YOU if you were to play something like an apex. if you put your guard down and something like a cerato gets behind you and you're a solo full grown apex
you're most likely going to be dead in a few minutes
what if the some dinos could pick up their young, to quickly move them?
like some could pick them up like with there mouths, or some with there arms, something like that
@bronze socket Reason why rex has bone break is because it doesn't have the speed or stamina to catch something. As irritating as it may be :/
that is no reason for it to be the only thing with leg break because I don't know if you know this but 8.3 tons dropping down on a bone will 100% break a leg more often then 1200n of force. not to mention for a game that boast being "realistic" the rex wouldn't aim for anythings legs.
I just wish there was a counter to rex. seems like full grown rex, boop, nothing can kill you if you have a pair
🤷
they'll probably add bone break for something else eventually. also, nowhere does it say realistic on the steam page
well it wouldn't make sense for everything to have it when every dinosaur is meant to have its niche
maybe they could change the percentage based on what the creature was
like, if rex bites a giga, much lower chance of it breaking its leg
than if it bites say a maia or something
There is a mechanic that does that. It's called weight
isn't it just a flat 75% chance?
I'm sorry but the leg break niche would be more leaned toward things like anky and pachy not rex
yikes. still a startling amount
i do understand anky and pachy, considering the hard armor and bony areas, but rex did need something going for it with its speed
it cant catch anything with how slow it runs
It runs faster than giga and sucho
1200 damage doesn't matter when you have the slowest bite in the game
You missed? Too bad. Try again
you know like everything else in the game?
I just wish there was a counter instead of Achieve leg break? You win!
I wish Rex was more... fast-trot, slow run, stupid high stamina, can't chase for shit, just waits until you tire out and then crushes you with several bited
whereas atm it's just, first bite, probably leg break, gg automatically dead
like no skill involved at all
When they add in cama only gigas will be able to kill it
I want Rex to be scary because it has the ability to catch you and track you even if you run away
anky should get bone break and thick armor
I might suggest that
I think that would be a better alternative to the current rex
Like
He is slow as fuck, he won't catch anything except juvie outright
But his bite is nasty. 1.5k
When he does catch you, he catches you
He earned it
But then everyone is like no my giga
True
It's the 'rex outpaces giga' thing all over again
I'll see what I can come up with
How does... 5 minutes of stam at like... 18 miles an hour sound?
giga has horrible agility lol
Its trot is outmatched
it's way too big to agile and it's slow
only apex to regen stam
so out of the apexes, yes agility is fantastic
good alt turn as well
i mean they are fine where they are at with speed and dmg honestly just up there bleed to half of gigas and take off bone break, they are tanky and sprint quite fast but dont have much stam
I still say Rex should be a long-distance pursuit hunter and scavenger.
Rex gameplay is stupid. Sit in trees, wait for something to walk by, kill it
i enjoy rex style as high damage ambush
They should not have to hide and ambush
most don't
rex's are ambush hunters
they get up close crouching
that is true most don't wait
That is an ambush, Int.
most wander the map at trot and actively seek prey and stalk it kind of like a big cat that isn't good at hiding
An ambush is when you manage to sneak up on something, regardless
sex shouldn't have high Stam.
Why should a 6 ton behemoth be quiet
i find i disagree with you ,dilo/dryo. We already have a dino who can track and pursue. Also, something that huge should not be a scavenger. Rexes should be ambush hunters. it wouldnt make sense for both apexes to run the same amount of time or be able to both chase down their prey
Or even sneak
yeah rex's weight?
imo if rex were to recieve a nerf it should be to health take off 200 bite force and reduce grow time by an hour
High stam but really really slow
Why would any rex player want that
Because you tire something out, wait until it is weak
Lol
they are pretty fast but short distance runners
most things have 3-4 minutes of stam
and with rexes unmatched bite force and heal rate that would be broken
no one would want that. I don't even play rex and I don't want that. If you cant catch up to something, it'd be impossible to find something thats like 8 times your speed (hyperbole)
4 minutes of stam at 18 miles an hour. That's more slow than any dinosaur
A short burst of speed is much better for rex gameplay than being super slow and having lots of stam. That makes no sense.
and allosaurs are the pursuit hunters, dilo. well. cera can do it too. or utah.
that makes 0 sense
The point is to tire something out
you cant if you lose them in the first 30 seconds lmao
but rex shouldn't do that
that's not it's niche
.. ngl we can't change your opinion, but your opinion is disagreed with.
and allo still has the infinite stam bug
just doesn't make sense for me personally, to have both rex and giga be pursuit hunters
Why should something hat weighs 6 tons be able to chase down dryos and gallis after crouching down for several seconds
They changed the multiplier?
is it? i thought it was slower
dryo is 40
Used to be 1.5x
yeah rex amb is 37 for 6 seconds
Wow, they nerfed it
rex ambush is 43
The multipliervused to be 1.5x
and galli is 48
that's odd because if it was 43 utah would've been caught
and dryo is 41
and it wasn't
I thought his multiplier was 1.5x, which made him hit 45
also 6 seconds is
and make tons of noise
if you're close enough to a rex to get in that range
when it's that big
uH
u blind
Rex also has momentum, so his top speed only lasts for 4 seconds
Don't trust the wiki
same
I don't trust much unless devs publish it
Adult rex is 30.2 base
ah
yeah
well even more point not to make it even more trash
yeah rex is good as is. it can catch stuff like allos while crouching at close range
which is what it should
Currently the only thing I see rexes catching is trikes and sometimes they just get dunked on by the trikes
well most herbs are not ment to be caught
well unless its really unaware
I would rather see rexes working for their food, rather than what they're doing, now
wut
LOL DO YOU KNOW WHAT A FUCKING PAIN IN THE ASS IT IS TO SNEAK UP ON SHIT AS REX
do you even play rex or just watch people play it?
I used to play Rex. It's boring.
how long ago?
I used to love its playstyle, but now it's so boring.
probably back before it got it's niche
Like, before the stam nerf
because rex us better than before to me
by niche you mean it o look you won
Right now rex is in a good spot however there is nothing to challenge it, gigas dont go for it because once its leg breaks it's dead for sure. Trikes usually want to avoid rexes.
Once anky gets added in the combo with trike rexes will be extinct
trikes are to rexes like parking lot nuggets are to gulls. theyre easy to eat
oh yeah trike is sorry rn
well i mean if anky gets buffed as it is anky just gets dumpster'd by rex
@desert prairie don't assume official.
and who knows how many rexes
Maybe it's just me, but I've heard people complaining about trikes being absolutely useless. and I've never seen 10 trikes together
trike is...
I really hope when combat overhaul comes in, Rex does more damage to the throat or back when it crunches on spinal cords and jugulars
ok
I only play official because it's balanced from the devs..
Mm
i just assume semi-realism servers are what we are talking about for balance because i mean death match and no rule servers are just eh
Well not so much balanced
I've heard of people kill rexes with their trikes but
I chase down rexes lol
oddly enough trike has double rex stam
Oh no someone is complaining about alt turn 
you don't play rex.
Used to.
They always do @edgy furnace
doesn't matter rex turn has changed
I used to be good at it, too.
got buffed
i see no reason to complain about something that won't be taken out
^
Even when Gigas were larger than acros, I killed a pack of 3 and sat down to chill.
true yeah the rex niche is here to stay
acro lol
to be fair, theyre non survival and arent really cared about right now
shouldn't be
not a survival dino
It takes like 3 hours to fully heal as an acro
Rex better do some serious damage when he bites your face or neck when location damage comes in
I never really understood location damage
I wanna see him demolish a Para's neck in one crunch
gonna go for the legs
If you want a leg break
nibble them thighs
Lol
and uhh that's only true for big dinos
Why break their legs when you paralyze them by crunching through their spinal cord
It wont go that in depth
Then RIP out their jugular
stuff like utahs would use tactics seen in modern day pack hunters
Mmm
which is biting the thighs
keep in mind not everything is meant to do the ol classic
'rip out their neck'
smaller dinos would probably do what pack hunters do, which is go for the soft spots. Some rexes like to play with their food though
Rex biting the neck should always do more damage
Hell, anything that bleeds should do hella damage at the neck
then there's the thought of rex biting trikes head and getting recoil damage
That's fine
gonna be tricky to land a neck bite when your head hitbox is thiccque
I really hope so
I better see gigas hemorrhage paras with a single bite to their neck
I hope the belly is also a weak point, considering it holds your vital organs
I wanna see Rex crunching down on spines and exploding bone and blood vessels. Rex's bite literally exploded bone.
Fucker ate bone for a living.
also we're getting off topic
You can eat a whole dilo and it leaves more food than an allo does before it ribs out
I feel like
It's almost 3 tons
Should be filling a rex at least past quarter before ribs
I'm gonna do some suggestions on food values
ngl i.. don't know why people hate alt turn so much. only a few things have a really ridiculous alt turn and they're all small
like you look in nature things don't have to fucking walk forward to turn. they CAN twist their body around
It's in the game to stay
that too
like it ain't gonna go away cause it isn't liked
most of the big games alt turns are so bad they don't really help it against packs
they just keep the classic carno ass ride technique from being a thing
it can help against packs, but not if theyre smart
yeah like it helps you not get completely ass ridden but
'smart' being just decent at the game
ngl it is more common to catch someone running through your ass and into your face range than alt turning in time to grab them
in fact, normally your walk turn is better than your alt
Finally finished my suggestion
I like the idea of swallower