#general-feedback-discussion
1 messages · Page 425 of 1
I do see what you mean to an extent btw, I'd love the giga to have more stam when I play as it. But it'd make all mid-tier carnis unviable
mid tier carnis would be fine if it had 30 seconds more stam, all mid tier carnis are faster and have over twice as much stam
dibble would be the main issue with more stam i think
cerato has the least at 2 and a half
Sort of? But remember carnis aren't sitting around waiting to be ambushed, they're likely to have been doing stuff. If they burned any stamina beforehand, or happened to walk next to a cliff, anything, it'd mean there's no way out even if the giga messes up
thats kind of your fault for running your stam out
i mean it's your own fault for not managing your stam
It's equally your fault for no ambushing properly, conversation got nowhere
if you run into a giga with 1/3 of your stam left i don't see why you should deserve to live
so if something doesn't have a lot of stam that doesn't make the ambush a proper one? what's the logic in that
What's the logic in your argument? Hunting should take effort on the side of the hunter, it's not a hard concept
allos stam at a third is still more than gigas full stam
i'm saying it's bs to say it's not a proper ambush because the prey hasn't managed his stam properly
Yeah, and I was talking about Kev's scenario where the allo has 30s more stam than the giga. Again, your argument got us nowhere
And I'm saying it's bullshit the giga could hunt you down in all scenarios where you aren't at optimum distance + nothing to run into + full stam
It's fine as it is. If you're hunting properly, you'll catch your prey. If not, you won't
What are you even arguing against? i just don't see how if an allo runs into a giga when the allo has 30 seconds of stam left that doesn't make the giga ambush a proper one
Plus, think about it this way: If the giga could run down its prey in all scenarios where they aren't at 100% stamina, bleed would make it literally unsurvivable. Running for minutes while bleeding? You die. So you'd have to get rid of the giga's bleed
... Did you even read what I said?
Right now if you run into a giga at that point and the giga ambushes properly, you'll die
If you walk into a giga that happens to be walking around and not hunting, you'll probably survive. Just as you should
one giga bite will leave allo with around 850 health and 100 bleed it will not run far
dude what the fuck are you even arguing for, am i just braindead and don't understand? i'm just saying if a giga ambushes something that doesn't know how to manage its stam and has almost nothing left that doesn't mean the ambush wasn't a proper one
To the first one, yes, you are
What's even going on
You brought up a scenario where a giga should have only 30s less stamina than other dinosaurs. For an allo, 30s is about 1/5 of its stamina. So if an allo had < 4/5 of its stamina, it'd be run down. I said why that's a stupid idea. It shouldn't be hard to understand.
And honestly, I'm kind of bored of explaining that
So, I'm out 👋
what the fuck are you on about, i said giga having 30 seconds more stam would barely impact mid tier carnis and it would be more of an issue with dibble, go read before you call me braindead
i didn't say it should have 30 seconds less stam
just said 30 seconds more for giga would mean extinction for them
That's fair. I mean, the rest of the argument is still braindead, but fair enough
How much stam does rex have?
Yeah tbh
In which case, yeah, it should probably have a bit more. I still don't think it should rival any smaller dinos, but it should be more than rex
Giga technically has more stamina than rex
@scarlet pelican The suggestions channel is not the place to ask about computer issues, it is suggestions for The Isle. Use #🔧-legacy-troubleshooting-🔧 instead.
@dapper mirage How come? Does it regen quicker or something?
Rex has 100 stamina, with a decay rate of three. Giga has 100 stamina with a decay rate of 1-2
Giga can affectively run longer then a rex, AND regenerate stamina while trotting
Shouldn't that be 50-100 seconds, rather than 30?
And if it can regen while trotting, I don't really see what the problem is
rex has 30 seconds, giga 50

What Kev said
Sorry dood, pinged the wrong person 💔
why do I feel like the ping I was given was meant for you, nova
It was

@maiden tartan sounds kinda like a Dilo.
@kind kayak That's a really good idea actually. I'd nest a lot more often if I could look at the player list and see who wants to be nested as which dinos
@barren zephyr its becaus ehtye were messing around with bleed changes, they changed bleed so it wouldnt deal damage if you were below 10% hp but they changed that again so that only applies when sitting down
:c oh
it was talked about earlier @brittle ravine the giga does not face tank things, the rex and trike beat it in a face tank match, unless you are referring to allos or suchos
Does anyone else here want more dinosaur colors for herbies and carnies? I would like to have some dryo and dilo colors on both sides.
@thorny lynx why do you keep putting shit in feedback and suggestions at the same time? decide which one
Increases the chance of it being seen.
hello
Giga/Rex - balance finished. It's time to take care of other dinosaurs.
@thorny lynx I literally told you early rex and trike beat giga in face tank why are you constantly putting false facts
It is balanced.
that good because giga is bigger
I just facetanked a spino and fucking won
stop crying
If you're in game hunting you're not gonna face tank something -_-
Rex beat giga 6 bites to 7 rex won
It's not about bites. It's about how fast you bite
For once they're actually both playable and balanced
How tf are people still complaining about this
I say lower rex's bone break and add damage
wth? Rex doesn't need more dmg =.=
Again! Rex gets bone break giga cnt turn fast enough to get all bites rex wins we are talking about real combat here
If you lower bone break, yes he does.
unless you intend to give herbivores more hp/dmg resistance
That is why it is now balanced
Just give trike more damage
@barren zephyr Giga/Rex - balance finished.
no - as much as I like herbivores, I don't believe they should be able to murder carnivores - giving herbies more dmg isn't the way - give them more hp instead
That isn't balanced at alll.
carnivores are for dmg, herbivores are for surviving dmg
They're both fine being on the same level
Yeah, because he regularly ate trike horns and frills
No it didn't
Rex barely hunted trikes at all
And adult trike would fuck up a rex
It mainly hunted hadrosaurs in its region
Because its on the same level as rex now in this game and its good
I believe trike should be given bone break ability and dmg resistance in favor of dmg
In real combat it does not face tank
Just because you're a basic ass rex lover doesn't mean the game shouldn't be balanced
Its a videogame that needs stable characters
Gigas should be hunting large prey, like large hadrosaurs and sauropods
Once we get anky and stego in, Rex will be able to fight those.
No it isn't! Giga shouldn't be facetanking trikes!
Yet, giga facetanks trikes. You just proved my point.
trike has horrid bleed heal, whataya know
@thorny lynx thats good
people who can't see that a stable videogame is better than one dipped in reality
No it isn't. Why should anything facetank a trike?
Giga does not face tank trikes if this is real fighting gameplay and competent play er which apparently you guys are not seeing one on one trike wins
I'm kind of sad that rex can facetank one
@thorny lynx why giga can't brake bone, why t-rex brake bone only in game. Remember its only game
Its called Play styles
Giga should be hit a few times and run, hit a few times and run
@thorny lynx run? that big lizard nice logic
thats why its ambush is short, so it gets a bite, then tracks its prey as it bleeds and tries to escape.
Hm lets see one follows its prey across the map bleeding it
And the other breaks bones and anchors them to one spot to powerhouse them to death hmmmmm
Ultimate fluff you obviously do not play apex carnivores in official servers, you are trying to bash creatures u dont even play because you are not a good fighter plz stop with this false toxic info
Why not just get off your high horse and admit giga is a bit too powerful for what it's worth
I'm trying to do homework rn. Stop pinging me.
Tyrannosaurus Rex's niche is killing trikes? strange how its the apex of its entire formation if its only built to hunt one animal 🤔
I am a very good fighter. Don't make assumptions.

I don't understand why you're so upset at me. Seems as if you're being too offensive to your favorite animal--hi, Gar.
Nothing to see here.
@thorny lynx It's time to take care of other dinosaurs.It's time to add Alberto,Acro to survival mode.
Alberto is a smaller rex
@scarlet root No.
Alberto will never be survival.
@feral wedge yes
If you actually looked at anything you'd realise theres barely any evidence of a rex going up against a trike
Especially face-tanking
Rex would not fucking face tank, all its important shit is on its bloody head
They're shittier versions of things that are already in-game. It's a waste of time.
That's not suggestion related either
So leave with that talk.
See this is exactly the problem here once someone is presented with actual facts from seasoned rounded players they get defensive like children, plz stop people who actually battle apex daily know that this is a good balance its all up to skill now
Oh, bravo, you play on deathmatch all day.
You two quit or I'm going to kick you
My apologies.
So uh
dilo and dryo colors for carnis and dilo colors for herbies when
@feral wedge that discussion is only about rex bla bla bla, giga bla bla bla, i think its time to end it and take care about something new. no matter how you balance a game, some will never like it anyway.
@barren zephyr they are treated like fodder
right now they don't have any chance of escape and only trike has a chance in fight
only maia has escape chance
and galli
have u seen the patch .-.
I think all should have
I honestly feel herbivores should have more health.
dont have to outrun the predator, just outrun the other group members
and encouraging players to make herbivores hunt carnivores mess everything u[
@thorny lynx agreed
Because as of now, it's carnivore against carnivore
Instead of carnivore vs herbivore
There is a reason why lions don't eat hyenas.
because there's no point inpalying herbi.. unless I find a very big herd I have to camp in bush until I'm an adult.. and even then too many things can one-shot me
but they do?
Not really. Not very often, unless they're starving.
lions kill hyenas, but very rarely eat em
@scarlet root Yes. Because Rex and Giga have both undergone major changes with this last patch, so they're pertinent to conversation and rebalancing/balancing/changes before things settle. There probably won't be any new animals for a little while and things like Alberto (Sub Rex) and Acro (shitty Giga) are not important. They just look different. They're not useful. They're not a suggestion. It's something that people only want. Not something the game needs. Especially right now.
Cerato's ambush allows it to catch and kill Carnos
It doesn't need an even better one.
maybe thats the intent for Cerato?
I think it may be just a teeny tiny bit too fast.
to constantly be on scavenging
Just barely
What if the Dinos were more realistic
the game will not be balanced
The tree has been proven to have feather
Oof I meant T. rex
Ok that’s new
About half a year old or so, I believe.
Ok and I have no clue what paleo means
The channel for paleo discussions
What does the word paleo mean
paleontology- real life dinosaurs and the science behind them
Ok
Gar, cerato ambush has a 1.1 mult for 6 or 8 seconds, it’s not good at all
When will apexes be able to eat gore that young adult apexes and adult dibble drop? The curved ribs not based on pue ribs?
What scavengers?
And that's steal small chunks of food from big corpses.
Yeah there's dinos that can do that?
Also I just got the game 2 weeks ago. It has ruled my life ever since, but I've only played in survival. So only know those dinos
Small carnivore dinos can eat gore
maybe add different types of crocs in the future like boarcroc or super croc? boar croc is a beast too if it was in the isle. imagine a crocodile with dog like legs and huge tusk like teeth trhat can travel well in water and on land . no one would be safe from it!
@crystal turret utahs are much faster than dilos, larger and more nimble
also
utahs are extremely effective in packs
and basically have one of the safest spots in teh game
with the rock
Enough with the pack bs
Every dino is effective in packs
What niche is a utah filling currently?
small fast hunter
that hunts what exactly?
what do you mean
utah bites it 7 times
which kills it
then sits
rz
ez
utah lives
dilo dies
utah can facetank dilo and win
and is faster
and has better turn
takes 14 out right bites from dilo to kill utah
7-8 to kill dilo from utah
in your scenario, the dilo is then stuck there for literally 30 mins
regening health
waht
yes
thats how
most fights end in the isle
from creatures that are similarly weighted
i know
thats how most fights end
utah is fine rn, it has extremely good stats for its growth time
lol no. No other fight ends that way
First of all, a single dilo hit can't drop most of the other dinos to 1hp necessitating them full heal
well yea but most other dinos
are much bigger
than utah
?
like
everything similar sized
Second of all, no other dino need only be hit once and suffer for 30mins like a Utah
then dont fight dilos
you can ez run away
and get on rocks
dilo cant do shit
esp with how light night is
which leaves what to fight?
the non-existent herbs? The galli or dryo?
thats not a utah problem thats an isle problem in general
utah is the most agile carni in the game
with ambush becomes faster than anything else for a good while
deals decent damage and bleed
takes like
an hour 50 min to grow
I imagine the fight will be more even once they get pounce working
utahs getting a stat nerf once pounce is in
but yea
pounce should fix stuff
rn the fight is still in utahs favore
yea he has to wait 30 after
but hes still alive
the dilo
The downtime in this game is insanely stupid. The game isn't built in a way where people can sit there for 30mins
isnt
same with bonebreak. Why not just give Trex a shotgun cause it's over once it breaks a leg.
because without bonebreak
it bites something once
then it runs away
what shall rex do
TRex are doing just fine on survival without it lol
yea
never played giga
so don't know what they like
will likely suicide my utah and make one though
@zealous scaffold obviously I know that. Read my suggestion . I mean scavengers with the ability to come pick a small piece out of a predator's kill, and run off with it(in its hands)!
The scavenger's hands not the predator's hands
I don't get the lack of AI complaints.. since they improved the sound, they're easier to locate and I've yet to get below half huger on a sub Apex ..
For real I get so much ai I never look for other players
Do think the echo of the calls could calm down
Maybe they just don't know how to encourage ai
so, now with the patch, what is the fastest dino?
Carno.Still
i get ai spawns right when i need them and no sooner, idk what y'all complainin' about
ai doesn't spawn around you when you're full, you have to let your hunger run down a little bit
and you gotta not sprint across the map
^^^^
^ that
"i ran all across the map without stopping to rest and didn't get a single ai spawn, AI IS BROKEN"
well first you have to...stay in one spot for longer than five seconds...
That's a shame. Cause I actually prefer to run around as opposed to staying in one spot.
You start getting an AI spawn at 70%...it’ll keep giving them unless more hungry players need them. AI prioritizes you the lower your hunger, all but throwing AI at you at the expense of others as you start taking damage
@barren zephyr "Or at least 15-20 seconds from the last time you were hit in a fight"
no
no no no
a thousand times no
this is SO damn griefable and we've already had this discussion half a dozen times
Running around is fine...just take a break around 10% hunger. Fill up a little, start running around again.
@violet magnet I have never been a part of this discussion, so I'm not in the know on how it would be griefable.
Could you please explain?
Also tbh I just think if you have a bleed, you shouldn't be able to combat log.
The other suggestion was just off the top of my head.
That wouldn't be such a bad idea, if everything that would want to hunt something that's logging off wouldn't be able to make it bleed. See, the problem is that basically anything that wants to hunt can cause bleed, meaning if you can't log out because you're bleeding, then literally just a solo utah who sees you as a rex logging out can run up to you and bite you for the hell of it and just keep biting you everytime you try to log out. If it's a solo utah, it's probably not seriously trying to kill you, just mess with you since it probably has nothing better to do, The being hit thing is just worse because everything can hit you. Think about a dryo or two who will literally not let you safe-log because they see you're trying to log off and just want to be annoying. Or gallis, even. Those things are hard af to catch as anything right now, now imagine them just beating you up and not letting your dino log out, spamming a broadcast to drag a larger carnivore into the area. Tada you've just lost your dino to a dick galli because they were bored and there's nothing you can do about it
Basically, the mechanic could be abused and used against players who are just trying to log out and get spotted by a person who has nothing better to do than troll
^
Like, is it something that could be super useful and make things more fair? Sure, it absolutely is. But it's something that's so... open in regards to how it's handled that there's no way it could work only for its intended purpose.
^ what Auxiar said lol
plus with bleed;
with the new bleed system you won't bleed out while sitting down, and if your prey manages to escape you, sit down, and safe log for a full minute, then you've failed that hunt anyway
ok 2 things
- why in the world did utah get a dmg buff. i mainly play utah allo and carno, and utah is by far the last thing that needs a dmg buff due to its op turn if u cant ass ride then idk man
- why cant dilo eat small gore? it seems so silly that it cant specially since they are know as baby killers which except for trike juvis all drop small ribs..
utah got a damage buff
im assuming because the devs want it to go toe to toe with dilo
which honestly never made sense to me
because dilo has 1 a longer growth time and 2 significantly slower speed and 3 significantly worse agility
dilo has two advantages on utah: 150 weight, and 35 bleed
Was testing out the dilo vs new utah actually, and they're pretty evenly balanced if both players are decent in skill. By that, I mean the dilo, if strategic, can bleed out the utah easily. But in pure damage, the utah can destroy the dilo very quickly. Ultimately it depends on the strategies employed by both parties. In a face-tank, utah would win. In a, dilo-bites-then-runs strategy, the utah will quickly bleed out if it can't get the dilo around bleeding to death as it chases after it
Really quite interesting
@waxen talon who said i play herbivore and ai spawn near me
Why tf do a bunch of
keep bitching that herb herds keep messing up AI spawns because they spawn for herbs
Seems like it's unclear
From my reading understanding, Dwas. In the suggestion channel.
Herb herds uses AI as detection for when Carnis are around.
Since they don't spawn unless carnis are around.
So even if you sneak around, you get noticed.
@barren zephyr because they never experience it
@barren zephyr carnivores don't need encouragement to hunt herbivores. The herbivores need encouragement to play at all xD
So AI don't spawn for herbs correct?
They do not
no i played as herb few times and ai still spawn it was 2 days ago
What you mean i love playing herb. I just hide in Bush till sub adult trike then as sub I can take on like 70% of predators and just wait out the 3 hours as a sub adult trike
They only time you would get AI spawning close to you is if there's something dangerous around you.
This means there was a carnivore near you
@barren zephyr imo that's the problem! Hide in a bush for 2h? Where's the fun in that?
I mean what do you want from herbs? Parkore? They eat plants and sip water that's always been their focus
Herb are fine as long as you manage to find a herd.
ai still spawn when there is herbivore
No they do not.
so what happens with us
What do you mean Typhoon?
Honestly, I like to explore. Fight for my survival. Would love to stand a chance at running away when I get spotted by a predator. I only experienced that as a Maia and galli
they spawn when there is herbivore
Yeah, idealy you manage to find a group of mixxed herbivores and chill with them.
AI doesn't spawn near herbivores, if they do.... there's a carnivore around you.
This is kinda why I want a clarification from a dev. Getting tired of being told yes no yes.
but there is no carnivore around me even if i was a juvie and calling no one kill me
And why I put the suggestion with the assumption that if it's true.
That doesn't guarantee there isn't one around you.
@barren zephyr even if herb make ai spawn no use to that , u play herb is for food of carnivore why wouldnt u
And a carnivore could've spawned the Oreo, and then walked off.
Leaving the AI behind, and you ran into it.
Uh no that's not how that works @true haven play herb to herb. Later if a Carni wants to try to fight it can die under your massive trike feet
Theres not rly a reason for ai to spawn on herbs
Herbivore is a way more chill game style.
Where you buddy up, get some cute babies going and usually stay in 1 place.
Aslong as you got food and water.
Ugh....
As carnivore you need to constantly roam around.
Except to maybe force a carni to accidently find herbs
yeah that it the reason maybe
This is exactly what people are complaining about
Yet some people enjoy it
That's a
reason because then you're just making more ai than needs since they can spans on yourself too so I call b.s. on that concept
Why it's nice to being able to chose between carni and herbi.
I'm just saying you should have the ability to escape with your life if you don't want to stay at one spot
You do?
Don't think 'survival' really means 'sit under a bush for 6h or so'
The only ones that needs to do that are the apexes.
As Maia you're able to outrun anything but the carno, same for galli.
I even think Para with the new buff is able to.
And the herbivores that can't run, are trikes and diablos.
I mean as a herb storms are the worst for you. Legit it's like playing blindfolded esp if it lasts too long
Both pretty nasty fighters.
So to say a herb has no struggles is 
Not only that they're all susceptible to easy pick off by raptor or carnos except a few so you're always looking around you and planning
Half the time I have to find a spot hidden near food if it is about to storm while being able to see if I can get water if needed
Full grown Diablo takes a while to get
I'm talking about growing
If you're a adult you don't have to worry about much but apexes
Yeah but that's the case for all dinos isn't it?
Well the difference is herb don't have a reason to hunt other juvis
While carnis actually gain something from it
It's a sandbox, you're free to hunt them if you want.
Not only that most early herbs are slow af unless you a para
Most people play on survive not sandbox
The entire game is a sandbox survival.
Jeez... So let's all sit under a bush
And if you're going to play a sandbox and ffa you're better off just being a carni at that case
I mean you do the same for a carni except you're forced to try to hunt for buggy AIs @zealous scaffold
Or you sit under a bush and wait for your hunger to go low.
Get AI to spawn
kill AI and get your hunger up
I would say forced game play is worse than having what some would call boring game play
and then go back to hiding
The issue with "hiding under a bush" applies to both juvie stages.
Don't know about that, like I said most carni juvis are taste than the herbs as it should be that's legit how evolution works if they intend to live. But many have more offensive choices as well. Not only that ice noticed I have to eat less as a carni juvi than say a herb juvi
Which makes sense since herbs do have essentially a over here to find food. They just have to move to a area with an abundance
If you find a large bush then you're set till sub really it won't despawn. You can just wait it out. However as a carni you can't camp a game for long as it will despawn
I've completely lost track of what we were discussing.
Started out as "herbivore needs reasons to be played"
now we're talking about carnos having to roam around.
I said well carnis have to do it a lot less and it's not part of their core thing.
I mean being able to do anything doesn't mean it's not having to
'she' if you will xD
That would be like me saying well you don't have to be alive to witness current events you can be dead. Which tech. If you wanted to yeah you can do something about that but it's not like you will because It would be stupid.
Just because there is a choice doesn't mean there's more than 1 correct choice
damn assuming genders
What do you do as a juvie trike, can I ask? 😄 you run from spawn for 20mins to find bush, once you find it, youre taking hunger damage as the map is fucking huge, you eat, drink and you go sit under a bush, juvie takes about an hour? Sub trike is easy prey too
Chiki - I believe each stage for trike takes 2h
Try to find yourself more trikes, which I tried to say from the start. Herbi works much better when you're in a group.
Start a nest and try to get more trikes that way.
Sub-trikes are able to fight off medium tier predators
So you're not completely defenseless
And sub is only easy prey for apex - at least it was before update now I'm not sure
Sub trike used to take 3,7 hours
Trike is still 200 as Sub
Yes thats correct.
Well if you have or find a herd, Yes, its a way easier and “faster” too to grow
Anyway, I have no will to grow anything bigger than Utah now as Ive grown 3 rexes, 1 giga and two trikes last week just to be wiped.
2 rexes the day before wipe, would be nice to tell players there will be a wipe, really.
Coolstorybro
The story is about wasting players time actually, not about how much dinos Ive grown, There are players who lost much more. I wouldnt waste 12hrs the day before for nothing.
@buoyant jacinth just like you said it yourself - carnivores really don't need more encouragement to hunt herbivore players. And I don't see any merit in there being playable AI races, aside from there being more AI in general
@barren zephyr I think that's the point. Idk - maybe some people find it atractive. For me - needing to sit in a bush is excatly waste of time. Juvenile and sub-adults should have means to fend for themselves so you would be able to roam, so each stage would be enjoyable. Then even if you died it wouldn't feel like a waste of time
I'm not sure what you mean by playable AI races @zealous scaffold or what you're referencing by my described saying of carnivores not needing more encouragement to hunt herbivore players, requesting a more detailed breakdown of where you're coming from.
The idea mostly came about from population dynamics I've observed across multiple servers, there's always an extreme carnivore bias which doesn't seem to fit the hyper-realism The Isle is going for.
I would never really expect those player population dynamics to change on their own unless the aforementioned herbivores got fed steroids.
Well, I say that
Yet there's art for strains and mutants and all that
So, take my saying of "hyper realism" with a grain of salt
@barren zephyr I dissagree on the proposition for sucho's speed. It takes away it's uniqueness. I'm not sure what it's current trot speed is (as the table doesn't state it) but I believe it is lower than in table. It's fine if it's trot is slow. I have another idea to make it unique.
Leave the trot being pathetic, as it is now. Give it incredible ambush speed (maybe like utah has?) but for a very short time (let's say 35 MPH for 3 sec) and add a bone break. This would make it the perfect ambush predator that I believe it was meant to be.
@buoyant jacinth byt more encouragement I meant AI of the same species giving less food than players
I agree that the game would at least look better if there were more herbivores
atm it kind of looks desolated...
Ah. While this is all hypothetical, I figure that even if AI counterparts of players gave only a lesser percentage (say, 15% less), it'd still be a reasonable value to go off of
I take you're assuming something more extreme here
well - you didn't give any value so it's hard to really know what you're talking about xD Sorry if I assumed wrong but seen far too many people giving sugestions that are just silly - as if they were assuming that nobody hunts down herbi players xD
It doesn't seem appropriate for me to be assigning specific values to hypothetical ideas when I have a foggier understanding of the game compared to the devs.
They would have right of it to seriously spout specific values like that.
Maybe if the dev kit was up to date and I could mock up a concept and get a quick field test of it
still - with the game being as desolate of herbi players as it is, there really is no point in making AI of the same species to give any less meat - because why?
If you have enough AI around, they would offset their own food-point reduction by population.
Even something harsh like a 50% reduction would be offset if you had 3 or more AI counterparts shadowing a player herbivore. In that example, 3 AI would = 150% of a player counterpart's food total unless there's something funky going on with The Isle & food math.
here's the thing: only about 20% of player population plays herbivore
in this light - does your proposition really make sense?
@zealous scaffold I literlaly said to keep the speed Sucho has now i said absolutley nothing about a speed buff
@barren zephyr well - the table you linked clearly showed sucho with a higher speed than it has - like I said , I don't know the numbers, but I do know tha tas of now it is the slowest carnivore to play and the table showed different
Hebiaczek, where did you got that number? That only 20% plays herbi?
hmm... those numbers might crawl up a bit now, that the herbies got a lot of love last patch.
well - let's hope so
I think I've pretty much said all I can, though just one last question before I let alone - is the down-vote for that single issue? Or is it just a generally unlikeable idea on top of that?
Taking feedback here. We're not the devs, but it's a window into what other people see into what I say and write.
I'll let my post alone and not edit it so that it stays more or less pure to what I originally wrote, warts and all.
well - let me quote you "Not that any herbivore and carnivore should be friends, but I find myself immediately setting on the prowl on sight of a herbivore player (so long as it's a reasonable target) just for the thrill of a "proper" hunt, even if my needs are sated."
This just shows that there is no need for further encouragement (and btw - man yo uare cruel! let the herbi live if you don't need ot eat xD Is there really much trill when a juv herbie can't do a thing against you and is mostly just a one-hit-ko thing?)
I admit that adding AI looking like players might add charm to the game - if there were more, then I would agree that there would be a point in making ALL herbivores giving less food.
Still - adding AI looking like players might misslead herbi players and end up killing them, which is kind of unfair
If you want to add AI looking like players - then don't limit it to just herbivores
but we might end up with AI-filled servers which... idk - has it's ups and downs
Please don't take this as me being mean - it's not what I'm aiming for
Lol yeah admittedly I'm a pretty bloodthirsty player. Anything lesser than I is a potential threat or something I can sit on for when my hunger inevitably goes down.
I think it'd be clearer for me to say that what I would "want" out of this, to put a visual on it, would be for there to be roving herds of say trikes or whatever. You know which one's the player because it's the big, badass bull/matriarch leading them around.
It sounds like I gave an overly mixed message there, altogether.
Servers with more heavy AI populations would certainly be a mixed bag though. Flipside is that it could de-tense the herbivore side of things too much (My herd-mates will take the fall of a predator attack) which would create the wrong kind of asymmetry.
I figure part of the scarcity of herbivore players is down to assholes like me. >_>
Sorry I took so long to reply - had to go eat sth xD
well - I can't really blame you for wanting to hunt - this is the reason why you play a carnivore, right?
anyway, I put some serious thought to your idea while cooking
and I do see merrit in player-like AI - although in maybe a little different way than you said (or I just missunderstood)
I find that player encounters are often carnivore vs carnivore, it definitely gets old. Herbivore players will probably always be rarer than carnivore players because TI's whole thematic is savage and violent which gels pretty well with predators.
it would be great if there the game would keep track of how many herbivore/carnivore players were there and kept a natural balance of let's say 2herbi - 1carni - and kept that balance with player-species-AI
I would love to see herds of even AI herbivores roaming the plains
Yeah, that's actually a pretty good summary of what I had in mind.
it would be an opportunity to both herbivores and carnivores and it would solve the desolance of the world
also - to discourage players from camping in bushes all the time there should be carnivore-AI spawning when you stay in one place for too long - first the little ones, then bigger
it's plain silly to see some people admitting that they usually camp for 5 hours in one place....
Hey I'd be down for that. TI's come a long way from the AFK simulator it was only 6 months ago but there's still shades of it depending on what you play as.
I'd have said carnivore spawn in always be an equal to the player (EDIT: Or close enough that it'll hurt a bit when they take a piece out of you.) I've found the velociraptors that throw themselves at juvie rexes and allos to basically be free food that comes to me!
Not a lot of food, but still a morsel that's straight up serving itself to me
@zealous scaffold That was in feedback not in Suggestions
Then again, those velociraptors do tend to pulverize things like utahraptors
@barren zephyr we shouldn't be discussing ideas in feedback so I moved this here....
Why it's still unrealated so stop bringing it up
Stick to what i suggested not what i said in feedback
@barren zephyr I'm not.. we're talkign about a different topic...
@buoyant jacinth back to our topic xD well... while I understand why you would like velociraptors coming to you, this isn't excatly right either - which is why I said that bigger carnivore should start showing up - it wouldn't be right for sth big to show up just because you're a juvire/giga - remember that this might be an inexpereinced player and should have a chance to escape before he gets killed xD
Yeah, that's fair. I also have kind of a skewed perception, I'm familiar with their AI behavior and sound so usually I'm seeing them long before they can perceive me.
well - it's understandable 😉
*Their being velociraptors
I figure something like, say, a Cerato might find an AI Utah or Dilo roaming around if they just sit there idle too long
also - if the world would be more populated, I agree that all (AI and player) should give less food - stepping up hunger would only make it more annoying
In that example could kill that, but it's not like it'd be free food and if it advertises its presence with broadcasts that'd give a new player a chance to learn what calls go to what creatures.
anyway - it would be fun if the roaming herbi-AI herds acted more player-like (eating food, drinking and depending on species trying to fight off or run from carnivore)
this would make attempts to blend into such a herd for herbi players a reasonable option
Yeah, it'd make the maps seem a little more lived in.
and on that point it would certainly make sense to have the AI herbivores be more equal to players rather than crappier versions
yeah... it's really a shame when you walk around for hours and see not a soul :/
Otherwise I could see someone just ignoring the AI and deciding to duel to the player, even if the AI give sufficient food
yhym - if AI were somewhat equal to players then it might make more interactions of AI vs Player but I don't really see a problem with it
let's be fair here too - unlike player AI knows when its hit can make dmg, and when it's too early/late to click xD
lol yeah. They have the server on their side, players have latency working against them
yeah xD
so many times I was sure that I'd make a hit and lol nope xD
still I'm a very new player but... I don't believe even veterans have a 100% accuracy here
I find that to be an issue when I play dilo and rex
But my ping is also often 100+ no matter what server I play on
it's hardest for me when I play a herbi since I get no practice while hunting AI
So, take my word with a grain of salt
lags are the bane of player existance xD
so.. now I have a request to you to rewrite your suggestion 😄
sorry to say this - but tbh I really missunderstood what you meant with the previous one and I'm sure many would do as well
and it is a very good idea!
lol
Yeah, I'll edit it for clarity. No sense in writing out a new one, and our discussion became a lot more interesting than just "X Y and Z came off weird"
ya! farewell
I gotta get off too once I reword my post lol.
@dim zodiac Tail shots?
Do you mean like, being able to hit enemies with its tail as an alternate attack?
yes for rex or other big dino who can defend the back
Ahhh, ok.
Hm... Btw @buoyant jacinth I don't think 'recrutting AI as followers' should be a thing - if that were to happen people might end up doing it to hunt carnivores
More like - the AI could recognize player herbivore who 2 call to them as part of herd as long as they follow the AI
That's only if the ai is aggressive
And while in herd, if the player is a baby or juvie the AI might try protecting them
Not if there's only the option of "flight"
Or not allowing juvie and below to herd like that to begin with.
Well - from a carnivore perspective - don't you think it would be interesting if your prey fought back?
I think I could buy it if, say, an AI trike would try to flee unless a predator got within a certain distance
in which case it then turns and stands its ground
Ofc galli AI should run, but a para or trike?
Yes... that's where players come in... or specific ai dinos
As in alpha of the group
AI or not
So a would-be army leader would for the most part lose his herd if he tried to direct them straight at a rex.
The herd would serve themselves first, and only defend themselves if they have to.
You can tweak it to fit however you want
I just thought of something.
Shouldn't cerato get the best or one of the best smells in game because its meant to eat rotten meat and bully stuff away from taken down prey? Like it should be able to ssense smell from really far distances
I think smell in general needs some adjustments
I know, and it probably will get, but as for cerato, he should be the best smeller of the mid tiers maybe?
As well as the herbivores should get an ability to cover their tracks somehow
Hm, idk about that, carnivores need to be able to track them down somehow?
Well sure - but it isn't really fair when all species who can crawll can hide their tracks and others are just free food
This is why so many end up bush camping
I see what u mean, hm, maybe not for large herds, but loners or small families could do this?
You can't run, can't hide, can't fight... Then what's left?
My experience is that scent is most reliable as a water-radar. I can track players and AI with it if I luck out and get a consistent trail of foot-prints, but I hear players more often than I smell them.
Yeah - I totally agree that large herds should be easier to find
My first impulse would be to have scent just straight up highlight players, but that also seems extremely unfair to players who get themselves nicely camouflaged.
Well, characters I should say
AI is a character but definitely not a player :P
Aye... That was my thoughts excatly
There was a talk a while ago, that u could smell players if they camp/afk at same spot for too long.
I'm piseed as a carnivore that my smell does pretty much nothing but herbivores need to be able to hide
Ah that's a nice idea
We had another one - that camping would trigger carnivore AI to show up and each time larger ones
Or in more quantity
They could be pretty loud too
Ye, that be nice, but I feel like affinity needs to come first, because having to move around just to avoid carnivore AI to spawn or ppl to find u by smell is stressfull and boring if u dont have anything else to do for Affinity.
Tempting to say that scent detects different creatures depending on the dino using it.
Say, rex scent will highlight trikes in the area.
Allo scent highlights stegos.
Though that's still pretty cheaty, just at a lower magnitude
Haha, ye so they hunt their prey, I like it tho.
Hm... I don't feel like it's a good directon though...
Yeah. I'm hardly convinced of what I wrote
Just threw it down so that maybe it could be taken by someone and made into something smarter.
Highlighting anyone just feels wrong
It could use some tweaks, but other than that, u should be forced to hunt prey on your list and not go around kos juvis all the time.
highlight AI?
On the other hand I have studied else in mind
Atm tracks are only shown if you happen to smell while sitting on tracks right?
sitting?
Maybe a sort of heat-map on your compass.
The more red it is, the more characters in that area.
Why not have a random ONE track show itself while you roam having smelling active
This wouldn't give any character away
But just tell you "Go here for more activity"
hm, idk rlly
I meant tracks only show atm if you are near them when you start smelling
This is kinda luck based tbh
I'll be suggesting my cerato suggesting tho in suggestions.
I'm actually liking what I spitballed about the compass changing color to give you a feel for where the action is.
If, say, there's characters north of your position, the compass becomes more red as you face that way.
Its still scary tho, it should change color depending on if its big smelly carnivores or big herbs?
Hm... But i'm worried that it might again discourage people from roaming
Ah that sounds better Milk
Juvi should be harder to find by smell than adults
(Btw I changed my mind, I think most dinos will be getting some kind of similar smell, I'll just see what happens) xD
about my suggestion))
And thx!
Ye I agree on the juv part, but if u stay on 1 spot too long u should smell tho. I'd say we wait for affinity first tho.
That or just mix the smell thing with AI-carnivore spawn idea
Think it might be easier to implement from programming perspective too
Ye.
Basically - if you camp you get punished by a screaming annoyance that tries to bleed you at the same time xR
Thats so scary tho. xD
Well - that's life for us xR
To make it kind of naturally, they should spawn sometimes right away and sometimes take forever to spawn on you...
True - there could be a randomizer
And it shouldn't happen too soon either
We should allow herbies to stay hidden for a while - if anything it's sometimes the only option to lose a preditor you just managed to slip from
Hm... Then again I just found a problem with the compass highlight and AI carnivore...
I dont like when AI spawns around herb players imo. xD
Maybe nests should be excluded for simplicity's sake.
I want to nest AI soooo badly.
It's sometimes the only way to get a herd
Nests seem appropriate as something you really have to work at to find
Sounds fair
There should be seasons in game somehow, when its easier to nest maybe
And parents would take extra care to make their nests unseen
Then again - this could be used as an exploit
^ i wish people did
a giga nested right in the open today and then got upset when someone destroyed their nest
like dude...
You want peace and quiet? Build a nest and camp around it
lmfao
Well, if anything, I want to be able to nest AI and build my own AI family/herd, this would fullfill herb playstyle XD
Haha true xD
But imagine the coding work, like ur AI should have a hierarchy or something.
@broken bear sorry to burst your bubble but this is impossible
Kk ;)
I do echo marto's sentiment about it feeling like you're at a disadvantage for using in-game chat
Rather than going with discord/skype/whatever
That noise has given people away to me before and I've butchered those players for it
It is
Honestly, I think that they should just delete noise making from using chat
While I love it
ya
naw I think it's a great feature in the game though
It's just an disadvantage atm
It is - but it's unfair when others simply avoid it by using other communicators
Especially that some species have really loud 'typing' noise
I fully agree @zealous scaffold
I hate VC users, so much abuse
And it's impossible to make other communicators to trigger the noise
I am one of those chumps who goes to VC if at all possible <_<
Well to be fair - in flight or fight you can't chat by writing
I try to avoid it, really just takes away from the fun.
It might be possible if there was an auto-walk/run
But right now? You either move or talk
Basically the only honor I have is that I wont use blatant exploits, suicide in water, and wont go out of my way to kill someone who's obviously inexperienced.
Once fought a juvie trike as an allo who was fruitlessly left-clicking when he was too little to stomp.
Seemed extremely unsporting to kill him so, I let him be.
I would never use auto-walk or run, why??? so you can be lazy and not look around or pay attention?
Maybe ur dino should make a random F call noise each 5th min if u dont use in game chat? Or simply just remove chat noise u make.
why ?
Auto walk in any game only makes you go straight forward.
I wouldn't use chat if anything is close by and I sure wouldn't do it without cover
Been killed far too many times because I wanted to type in 'there's a carnivore here! Run!'
In The Isle that could be a direly bad consequence if you let the game auto pilot you off a cliff
just 4 call and bail.
Auto walk =/= the system playing the game for you
you gave them a warning.
exactly what multi said
Yeah - 4 call and lure in more carnis
@barren zephyr you wind up like Ark, bad idea.
Now if that auto walk had pathing that'd be a different story lol
This might work when you're a galli or sth
if there's that big of a concentration of carnivores around
you probably shouldn't even be there.
I still dont like the sound u make as u chat. I liek grouping with randoms in game, but we always die from allo packs using VC snecking on us really good, this is so unfair 
Well - you sometimes walk into a place like that by accident you know
I dunno I try to become the Dino, I guess it's me, but I enjoy it. 1,2,3,4,F calls
This happens when you want to roam instead of campung
Then ban chat completely lol xD
naw still need to work as a group
Atm chatting by typing puts you at disadvantage
yes
@barren zephyr Isn't that a feature in BOB?
if ppl just go around using vc, bann the call u make as u chat
As you can't move or anything and you can't even start running imidiatelly
if using caps in game maybe the only time u should make a noise.
How many times did I end up writing 'wwwww' and dying xD
been there done that lul
This is why at least a short auto-walk/run could help
It won't be at least that obvious to everyone around whether you're typing or not
"Maybe ur dino should make a random F call noise each 5th min if u dont use in game chat?"
nope
big nope
ok I could go for that auto walk/run, if chat window is open, this limits you to only looking forward and typing
you wanted auto walk run for typing so why do anything else but type
When I played a sucho I ended up with a sore finger from trying to get to a lake or sth xD it walks so damn slow!
I wish I could just turn an auto-walk instead
that's a completely different subject the voice and communications
I would go for chat window open auto walk/run only and typing
lmao, yea, not the best idea with 5th call thingy.
@broken bear don't see a difference
In that case - you want auto-walk? Turn on chat and enable it while being ready to slam enter to run
you just want auto walk/run for everything so your finger doesn't hurt. not that you said before I was typing and died cause wwwwwww
I honestly want auto-walk for a variety of reasons
I want it both to be able to say sth in a grave situation and when I have to travel half or more of the map to meet with my party or reach a water source
Sure, there might be people who would afk during auto-walk but there are people who afk anyway - it honestly only would make them easier to find
ok well, I've made my point in regards to voice coms. not going to debate a auto walk/run feature unrelated
You may make it that hitting any other button outside of chat would disable the walk
Alright
@barren zephyr I have mixed feelings about your idea
I don't know much about beasts of bermuda i refunded that game after 16 minutes of playing. It's in a rancid and horrible state.
While I love the idea of future generations being better, I believe 7 is far too many and very fast playing a new dinosaur would be pointless
7th generation dryo.
I think it would be better if you limit generations to 3
There still would be an advantage but not as lage
7th gen Dryo would just bitchslap apexes into crying.
Yeah
^^Yes
how many of your kids and grandkids and great grandkids would actually live long enough for any of this to work
There's a 2000 character limit so i couldn't put the whole idea in there lol. But the idea was based on the fact that on the character sheet there's 6 DNA slots, so a 7th generation dino would have 6 additional stats. And ... like if say you managed to get Bite force increase on each generation (something that would take very selective breeding, and would be hard to do) you would only have 60 extra bite force
i wasn't wanting something insane stat wise, but a small advantage
that would encourage nesting and co-op
60 is a lot for quite a few dino!
It is yes... but
I dont like generations, xd
It's rubbish when you're a rex but for dyro?
ehh maybe, idk tbh lmfao
it is also hard to do under the system i proposed. It would require some serious RNG luck. I made it in the system so that you would have an increased chance of getting a specific gene if both the parents had that gene, but it doesn't garuntee that you would get it. Getting the same gene 6 times in a row (in the example we're talking about 10 bite force x 6 generations) would be highly unlikely, and 60 bite force is a lot, but not game breakingly so when you consider an adult rex has 1200, 1260 wouldn't make that huge a difference
7th generation dryo learns ninja kick Im just dying 
I think it might be better if you got just a tiny buff at something, but the bigger reward would be an achievement of sorts
People like achievements
I do think that's hilarious as well Milkshake, but like the stat increases i was proposing through the DNA system are small
and yeah, it would make the nested dinos better than the non nested ones, but that's the point
it encourages people to want to be nested
They would love to get a sheet of info of how many kids/grandkids they had, what generation they are and such
You could even get a tiny buff for having a certain amount of kids who matured
This would encourage people to nest in the first place
And take good care of their offspring
Take a look at the present character sheet in game, and next to the dna strand are 6 spots (for the afinity system sure, but that's where the 7 generations idea comes from) 1st gen being the ones we can randomly spawn in now, 2nd gen being those that are born from them, with one stat boost
Yeah I saw it too
Having to nest babies for ur baby to nest and that baby to nest? idk rlly, sounds like somthing streamers would do lol
Still - you can't make too big of an advantage for sth
This way you'll get people selling eggs on eBay xD
"selling 7 gen rex!"
That's the idea though Milkshake, it creates a gameplay loop for groups of players / herds / packs by creating multi-generations
I think they want to have like male/female for mating but more like a alpha male thing. run other males off.
I doubt that ebaying dinos would become a noticeable problem
Oh yeah? Any game that has any currency has that problem
Eggs with higher value would become that as well - it gives advantage
well I hope nothing can be bought sold kind of dumb
It is - but it's still a thing and there's no denying it
Why does it matter
Call me crazy, but it sounds boring. idk why... lol, it can be abusive...I mean a person can only nest in friends and then use that as an advantage?
You can nest in anyone on the server
That too Milk
but some only nest steam friends or irl friends
And as long as you controll the stat increase it could worn
Then get your own friends and do the same thing? It's not an exclusive advantage to a small group of people
They would nest alot more if there was advantages
it will end up as a clan in the end and kill every singel small juv/herb on the game. Im looking at utahs...lol
They do - but it only allows them to team up faster than having to run through the whole map
Doesn't have to be that huge of a swing
Nesting as it is isn't broken
well I think if the nest female dies the nest should die though
right now doesn't work like that and anyone can use the nest
I still feel special patterns and colors would be just as good of an incentive as small stat boost
Like i said, the stat increases i was suggesting are SMALL stat increases and you are NOT garunteed to get the same ones as your parents. You are given a higher % chance to get it if both your parents have it, but that doesn't mean you will.
If you had two 2nd gen parents both with bite force increase, y ou might end up as a 3rd gen with 1 stat of ambush speed increase and one stat of hunger slower drain speed
Anyway - using the gene slots - the more I think about it, the better I like it that those slots could be filled by names of your adult offspring - get all filled and you get a stat bonus!
It's much harder to achieve - first you have to grow up and then other players as well
Yep
You don't get anything from the get go
You don't lose anything if you end up with your kids dying
Still need incentives for randows to want and be babys
I do not like that idea. Having only the parents get boosted does not encourage people to want to be the hatchling. Under my proposed DNA system people would WANT the next generation of dinosaurs, and thus, increase your herd and or pack and increase your gameplay loop within your group
The slots get only filled by adult kids, not blocked by other babies you had
I usually take all nest invites, I dunno I like growing from a baby.
Could work better with both. Then the parents wouldnt want to continue a explotive loop
I like being nested because I get the advantage of not being a lone juvenile who everyone wants to eat
Thats cool you do but has to be built for the masses
Being nested is good for the baby - why not make it good for the parent-player who has to put in a lot of effort?
And next time I have an egg I'm looking for both of you
fine, just don't tell me what I'll be I like the surprises
Lol word
if I get eaten you get the block though 😛
Lol
anyways sorry trying to stay on topic
Awesome to see the channel actually dissucs future mechanics and not just my dino isnt fast enough or theres not enough plants
I don't know what to say about the affinity system because its not put in place yet
Right im alittle confused by it
Seems like a skill tree deal some time. Other like a reputation system
well with the dna strands it has to be something with birthing
Well they said if your caught exploiting the affinity system would be affected by it
I posted my idea in the suggestion
Yeah...
That's what I sometimes wish here too
The reason i don't like your idea Hebiaczek is that it only incentivizes one player.
I don't know, nothing put in place yet, so I can't really comment
Well but on the other hard it gives you a new goal after reaching full adult
Why would you thumb down the ability to store Dinos. " oh I just hate keeping things I spent hours on.
the DNA slots are already for Affinity I thnínk. 
They are
Well - if you want to play with else you can just join another server
But so few details from devs some contradicting other things they have said
need more large hitbox for rex pls
Storing more dino would just put a strain on the server database
Right but what if I have dinos on all servers
yea that's what I do as well. just join another server
And want to play spmething else
We don't want more lags
Or wait for a friend who i play this dino whit
If they die that would be it tho bye dino
Whelp...
And one we have special skin patterns and colors and parents who rarned extra states
Might wanna keep that if I decide to start as a juvie or be a hatchling
Sorry - still think that it's more important to have servers as stable as possible
Alot of time I dont become hatchling cause I like my adult
Oh yeah long future idea
Like after release
No point Espically with wipes
it's just a matter of adding slots in the database and UI change not too difficult. I would assume it would be something in the future
Oh it's not difficult. It's easy really. But the more data the slower everything is
Right and it have to stored server side
Walkin there's easy ways to have more than one dino on one given server
true multiple accounts as well
Okay
I'd prefer to have more AI in game to make the maps feel less desolate then to allow players to store new dinos
A real proggeesion game mecanic
I sent you a PM describing how to do it walkin
Hell I would pay for slots tho
I think it'll be a future thing, right now it's working on mechanics combat ect.
I agree with more AI, it would be nice to have more variety to the AI, but i wouldn't want to see adult larger dino AI, more like juvies or something, just something to aid in the survival of carnivores as they grew up on the larger maps
It's really not a big deal for awhile anyways. Sure there is more impirtant things to discuss
More variety of ai yes
I don't like having so many AI, just means people hide away from everything get big then walk all over map
Right just variety not quanity
I'd still like to see scavengers who can take a piece of meat for dead Dinos and run away to eat it
Be a great annoyance to apex Dinos. Just a pack following you around waiting to steal a piece of your kill.
Don't like the idea of ai being hatchlings tho. There should just be enough incentives for a hatching. Plus an ai that complex would take just as much away from preformance as a player would.
Ai dinos probably not going to happen, way too much goes into something like that and takes resources
Right and if comes to either this ai or another player. Personally would rather have the extra player on the server.
it can be abused as well, good young one a little bigger and I'll get to eat you cause i'm hungry
But I agree we need more AI and best have a variety of it. As it is now you can sometimes walk around for over an hour on a server with 100 people on an only meet the occasional oro or taco
And wouldn't it be nice to see herds roaming the plains, feeding, drinking and sometimes maybe even nesting instead?
I have only died once from food death and it was partly my fault for ignoring the AI calls and the changes to the sound location.
I'm not saying you need more AI to not die from hunger
He just wants more life
'she' but yes ;)
My bad
more ok but then limit the amount of food they give out then, no reason to just sustain on AI
And it would be more fun for herbies as well - they would have an option to travel with AI herd when there are none player ones instead of needing to camp in bushed
I don't see many herbi roaming, it's pretty much camp fest. but humans not in the game yet either
Well - only herds can roam... I want to do it solo but atm it's plain suicide
not if your far south
Each time I try I just get killed - usually one-shotted if I'm still a juv
No matter where I am - might be cursed xD
I dunno might be nice to see all the herbs roaming from area to area for food kind of like Buffalo
Only as maia I got to have a chance at running as a juv so far
Yep :D
That's what I'd like to see
And carnivores would be able to hunt properly too
And not only other carnivores xD
The spawn point would have to move with the herbs, any logged in would have to be in the group as well
Seeing an adult Rex living off current AI is just sad
I'd say it would be best if the AI herds had a route
And the game would keep up with current herb-carnivore ratio
I'm against the AI sustain for any player though, supposed to pvp
New herd would spawn only when the ratio would be hurting
it's still living off AI
Well... Then you end up with desolate map
People still live off AI
And with this method you could cut the small AI spawn
So no more oro showing up from nowhere around an adult rex
so when a rex spawns in far north and the AI is far south, your scewed
The AI spawns should be still valid for juvie
They would have trouble hunting bigger prey anyway
And if you don't care to move to better area as an adult? Then it's your fault
welp as I see it all the rexs and gigas just roam around for ai already they camp raptor rock for a reason. so Utah's can never get a pack going and let us roam the map like the pack animals we're supposed to be
We must be playing different games then - I see Utah and Dillo packs all the time
a viable pack is 7 for bigger dinos and that's with people half competent. there is always losses and that's cool.
but 3 pack giga, rex just camping the rock, naw boring.. and they just sit ther living on AI
all the utahs just log out pack never forms
So the best hope utah has is to attract other dinos hope they all fight and we can clean up. it happens sometimes but not often
With the current situation it can't be helped. But if they would introduce larger and roaming, instead of just spawning prey, it would solve the issue
In that scenario, big carnivores wouldn't be able to feed on small prey
So they would have to move and in smaller groups
But the main point is that they need the bigger prey
I think as it stands right now, as a utah, if they made the food we have eaten last 3 day night cycles, it might be able to form up a pack and go roaming to fight
Atm it's too hard to find other players and sustain from this
well I never had a problem finding people.
Well my congratulations
Haha point xD
as what?
As what you're currently playing
I play Adult REX, Adult Carno, Adult Raptor, Sub Cerato
Dyro
Killed 6 people yesterday on my Raptor
I didn't ask for you to show off what you play xD
you asked what I play
Like I said - my congratulations if you can find player pray
RaptorsIsEasyToFindPpl.TheyFastAndCoverMorGround.AndTheySilent.
But regardless of what you play there is always STH that can eat you instead of you them
twin lakes herbs and carnivores
@brazen wolf please use space bar...
Whelp... Then don't mind me ignoring your lines
twin lakes has the most variety
uncleraptorspacebarnoworkie

south of map is some raptors and occasional Allo, mostly barren
HahaPressingSpacebarIsEasierBro
MyKeybordeIsMessedUp.SpacebarBroken
WhyDoPplHaveProblemWithThat
ThisIsFor #401470471750811669
<@&401466542140817419> discussion offtopic
So anyways, players can be found, I don't see the need for more AI
Well... Regardless - I still believe that AI herds could make it more appealing to play as herbivore as well as carnivore
Everyone wants to see herds roaming the area - either to blend into them and explore without sticking out like a sore thumb or to have sth to hunt for that isn't a pathetic tiny AI that really should not sustain a big carnivore like giga/rex
It would be best if the herds were players
I agree on that wholeheartedly
But as long it's not the case, it would be great if there was an alternative
and maybe herds should be in default skin so we wont mistakenly them for people
Well... I have been thinking that too - but this would make blending in impossible
ItWouldBeNiceToSlowDownFoodDrainForAllDino.AndTheKillHaveMoreMEat
And as a juvenile herbivore you're helpless
that is THE risk youre taking if you want to blend in
That's the reason playing juvenile herbivores
Means camping
And I don't think it's appealing for anyone - herbies or carnivs
I want people to have a choice - blend into a herd or stay in bush
Right now it rarely is the case
The adult AI might look different
yes.GoodIdea
@mental sleet I agree
no need to tag me btw, I am paying attention.
And I don't understand it but apparently some people like it
they don't like it.
but to them, its the most sucessfull method of survival.
they'd rather sit in a bush and go watch netflix than play as a juvenile.
that's what leads to bush camping
YouHaveToHideInBush.OrelseYouWillDie
I thought so too... And a guy told me that he loves it and excatly why he plays herbi
that's bollocks.
not true, but its the best method.
And I really want to play a herbi sometimes too...
ButWhatCanYouDo.YouHaveToGrow.BabyTooSlowAndWeek
ItsNotAProblem
It'sTheWayOfNature
YouHaveToSurviveInThisHarshEnvironment
Haha.... One day I tried 30 times to play a trike - no one nested and I just kept being one shotted whenever I tried roaming
survive, yes, but you should be given the tools to survive.
juveniles, for the most part, are not given the tools to survive.
I agree
there are a few exceptions, but those are due to fast growth rate or just the juvenile t.rex
I tried giving suggestions on making juvenile more mobile but got no response :/
no, that's not a tool.
that is quite true.
SoGetUsedtoIt
It'sMoreFunSurving
I do not want to play the game by sitting on a bush.
how is hiding in a bush more fun surviving ?
Juvenile are small so they should be more nimble and faster - they can't fight but they should be able to run
NotGetEatenIsFun
sitting in fuck knows where isn't.
Doesn't matter if carnivore or herbivore
TheThrillOfGoingToGetADrink
@slender sigil I'm not sure that would work for every specie, just imagine inviting players when ur AI has hit sub stage.
