#general-feedback-discussion
1 messages · Page 421 of 1
Its the carnivores
That get mashed up
That have a chance to live if they are smart
I doubt you'll escape if you're bleeding too much
Basically bleed isn't going to be one sided anymore. Bleeders have to put more work in and bleed inflicted have to know when to flee. If you win with heavy bleed you won't die, so fights are no longer so heavily stacked in the favor of bleed.
Right. Limping with high bleed will be a thing.
But huge bleed stacks don't happen with one bite.
Running won't make you bleed out.
and dieee
I dont think running with bleed will help much either
Better than sitting and accepting death
at least you'd have a chance
you might be tracked but still
it'd be nice, with that system if running with bleed made you bleed worse
running with bleed already makes it worse doesn't it? at least as opposed to sitting
that's how it feels anyway
Run to somewhere you think is safe, hide and hope they don't find you is a much more interesting way of playing than sit and die imo. Also means that winning a fight with bleed means you can try to walk to a hiding spot to heal without bleed killing you ✨ idk I think this is gonna be a good change
fights will feel a little different
also rain will be youe blessing
yesss
Thing is, bleed is no longer a deterrent
So a Diablo cannot make an Allo not want to do this dance.
A Dilo cannot make a Utah not want to do this dance.
What made them stop and think, pass, was the risk.
Why bother get behind?
like
Run clean through
dilo cant win
spin around
at this point
and devour it.
utah will jsut facetank
and bye the time you relize
oh shit
im dying
you are sprinting away
your dead
the issue is dilo turn bad and abush bad
So I still think 3 bleed should be fatal if you reach 1 HP
anything less, survivable.
or just make dilo bleed fatal

venom
so dilo bleed allways 3 bleed
i guess
or maybe just leaves more blood around
@echo bridge pretty sure that was confirmed to come in the future
Haven't heard much about it myself, decided to say something anyways
If so then that's neat 
Always was annoyed how rex was designed with being a corpse bully in mind but it could never find said corpses
allways like d the dinos original skin pallet
Always was annoyed how rex was designed with being a corpse bully in mind but it could never find said corpses
I know this wasn’t intended but that’s pretty much the biggest logistical slap in the face to the scavenger rex theory lol couldn’t help it
rex could totaly hunt, just slower prey like trike
i think sub rex should be more of the maia para hunter but meh
@brisk mesa the deterrent is "do i want to spend an hour healing that hp" for utah. but yeah, the innitial hunt could be just a suicide attack. but with that shit healing, if the bleed drops you to 1hp, and the threshhold for limping is 10% hp, you might be stuck limping for 15 minutes which is worse than bonebreak even
keit, do you seriously think that will stop a utah from killing a dilo? cuz i hiiiiiighly doubt
Wait is Utah HP heal that bad?
I've never really paid it much heed; I've rarely ever had to sit down and heal as a Utah.
I've always just, either lived or died lol.
exactly
Generally taking things with me.
the few times you do live, you heal for a long time
now, mind you, yes it isnt much of a deterrent for kamikazee utahs, but it IS a risk
a big one for smart utahs
Well, normally Utahs kamikaze bc they die anyways
might as well take the Dilo with them.
But now, given you bring up their bad HP heal
and how they can survive the encounter
and might be fucking crippled deadweight to the pack
Not an angle I'd considered, in Utahs case.
for utah, it doesnt matter much so long as you can MOVE
Yeah.
but if you take that away you are straight fucked
Mobility is your only true asset¸
this would also act as a deterrent for dilos in daylight
God, just kindof imagining two Utah packs having fought
(not that they dont have enough but)
and a field full of the wounded
tbh, I'm actually of the opinion this will make dilo win the 1 v 1
the battered and broken
depends a little on the limp threshold
Yes.
usually you want to back off after taking 2-3 hits anyways to avoid getting too low on hp
Depends on that.
if the limp threshold is 10%, utah will have an advantage. I'd say that at around 20-25%, it starts swinging towards Dilo's favor
by like 30-50 Dilo has a huge advantage
30-50 would be bs tbh
but this affects all dinos so the % will have variable effects
4 example at 30% it fucks para
id like to see limp threshold at 10% for all dinos preferrably, and then balanced around that
yeah better be at 10
because otherwise you have no chance at running away
is limping going to be the same animation / speed as having your leg broken?
probs
yep
that exactly what it is
and on utah you might as well be stationary
and if you get bit once by a dilo, you will usually get dropped to around 33% hp if you sit quickly. you can survive more hits, but. well
if you get hit once by a dilo with the new system, youll probably drop pretty quickly to limping if your running around
well, if a Utah is going to starve, it will take the risk to fight a Dilo head on, and win. the utah survives, the dilo dies with no possibilities to escape
is a dilo going to be found though if it stays in dense woods and only really gets active at night? likely would be isolated incidents
yah so it would be rare
and if you get, say, 2 dilos or more, that utah is suddenly not going to have you as an option
which brings up the question: is dilo meant to be solo or packing? if solo, stick to woods and night. if in pack, well, you can take bigger prey and your protected from your immediate rival
i think thats a fair trade
There’s no set standard for dilo belong alone or grouped
Grouping is natural beneficial for most carnis in game
a solo utah is much in the same state, along with packs. they stick to more open areas with a landmark to hop onto, as well as are mostly daylight hunters
Both of these smaller dinos needs to be in pack in order to do nice things. But I would say that solo Utah is a rarer sight than solo Dilo
dilo really doesent need a pack to survive, unlike utah
Obviously its not going to be perfectly balanced. I'd like to see how it works out with just the 10% limp threshold to begin with though.
dilo has the night
then stronger suggestions can be made with a backing of interactions in game
and edgy black skins
Utah doesnt need to be in a pack to survive. with that speed, ambush and agility it can do well
it can do well, but its not going to have the possibility of taking big prey unlike a solo dilo
There’s no carnivore that “needs” to be in a pack to survive in game
more food on solo
a solo utah will be less noticeable. but you dont have the eyes to watch your back
and your prey options will be much more limited
same goes for any pred
i just think a solo dilo is more effective since it never wants to be seen but meh
nah thats not the reason. its more effective due to its bleed capabilities and nighttime advantages. it can bite a larger prey item like say a para, and run away. then when the para cant see it, it just ambushes again
with paras low bleed heal it can even afford to stalk it for 5 minutes or so in between bites
a solo dilo doesnt really have a reason to go after larger, risky prey though other than "easier food"
not before the maia kills it sadly
oh yeah
squichy
even if the maia had a whopping 75% limp threshold it would still be a no
but galli is
gally is next to impossible to catch unless its literally afk
indeed
dryos should offer the same food as an oro, and gallis maybe half that more
oro can then be cut in half food wise
then dryo ai/ava ai can be added and worth the same as the old oro
naw
I did catch a galli as a sucho. But I mean, it was also night. Gallis are killable if they can’t see or don’t see in time.
mhm. night time should be the time gallis find a forest and hide in a tree or something
theyre small enough to go unnoticed a lot of the time
the only thing that can catch a gally in the open during the day is acarno
Can a utah catch a galli if it ambushes?
yes. galli can still out turn it though
Ah, does it die in one bite?
from bleed. but not instantly
its actually extremely frequent to lose the body if they turn off into the woods and run for 10 seconds
Ah, so, if a utah bites a galli from ambushing, the galli would bleed out. Especially if the utah simply tracks the galli to find the body.
indeed. the problem is once it dies theres no blood on the ground anymore to track it
No blood, but footprints still exist. As a sucho, I tracked a bleeding out juvie rex and found the body.
footprints vanish too
Then how the heck did I track that rex? Lmao. Must have died right as I reached him.
most likely
mhm. i think there was a problem code wise where bodies still registered as players, so if that was a thing everyone would glow
but hopefully that will be a thing later
Hmm, well, hopefully they could find a way to fix that.
I mean, AI can tell if a body is dead or not, I’m sure the coding could as well.
If only it worked that way
If the body no longer processes hunger, thirst, or damage, it should be considered a corpse.
Again thats not how scent works atm
@tight ridge if u misclicked u will be end
what xD
@pearl relic i think the priority is to get more EU first, we only have one.
@grave star YES, make it so with the affinity system you get some kind of % based buff to resistance or damage or SOMETHING when in proximity to your parents so y'know, there's a reason to be nested other than you spawn with your friends and get to look cute as heck for 20 mins
@barren zephyr I imagine bone break will be given to anky either if its implemented into survival or when the big combat patch hits.
AdelinaWolf Asks: Will bonebreak return to other dinosaurs?
Answer:
We likely will introduce it again but we’ll want it to be more tactical and nuanced than it ever was previously. With the changes to come with combat, you’ll likely see it reintroduced. But in a way you’ve yet to experience.
@barren zephyr
Thx^
@grave star i whole heartedly disagree
@barren zephyr. Why
being nested gives u the protection of an adult/group and a higerchance at making it to adult
usually. unless your parents are stupid and call all the time
Yes i agree but whats to stop from spawning and walking. Its less grow time
less grow time but much higher chance of dying on the way
^
its kinda simple
if u mean for the adult
ya u right
but nesting has a purpose
and there is a incentive
Yes, i want to play
on official, but every server is full
I would play on custom servers, but i just don't want to be that realistic, and sign up for discord and all.
there is a way to kill myself in the game?
Just don't try to jump off a cliff as a raptor. You'd be surprised how high you can fall without dying
I know bleed and bonebreak are getting reworked, but assuming they still remain as status effects that'll eventually wear off over a period of time - I've been wondering if their duration timers should also have some kind of percentage value next to the status icons on the bottom right side of the screen? ATM is just too vague and uninformative for new players.
like, for example, bleeding severity is kind of tricky for new players to grasp, because they don't really have any clear percentage indicators to signify the severity of their bleed or the rate they're healing it off, like the hunger, stam and thirstt icons do.
all you can rely on is the level of blood on your screen when you're injured + the number of bleed drop icons that appear on your screen, which - even then, can only represent only a limited number of stacks or times you've been bitten/hit.
there's no percentage numbers or gauge thresholds that lets you know how severe the bleed is going to become overtime, let alone a timer that tells you how long it's going to take to heal. This is especially bad for new players, who're probably going to assume that the bleed will heal off in due time as long as they sit down, when in turn it might already be too late for them as it is. And this gives players the impression that said mechanic is total anti-fun BS.
meanwhile you no longer get a bonebreak icon that shows up on the bottom of your screen if you happen to get your leg broken, let alone some kind of timer that lets you know how long you'll have to rest in order to heal it off.
Maybe none of these suggestions are gonna matter in the long run if they're all getting completely reworked, but for a game like this, I would think most players would want these status indicators, since every little bit counts for their survival.
If you could hear game noise while tabbed it would make afk growth even easier
You have little choice on dinos like sucho though
Yeah but for streamers it's annoying they could tab a lot and the sound cuts out. But other than this I agree, don't make it easier to AFK grow. Maybe when tabbed out keep ambient sound and mute dino sounds? idk /shrug
If they made it so you got a growth bonus for being high hunger and thirst, you'd have fewer people AFK growing and more people actually doing stuff at night.
growth bonus for being above 75% food/water, and penalty for being under 25% food/water?
Rip Cerato juvs with beach spawns
that can either be fixed by moving spawns closer to water, and/or boosting cerato juvie hunger
IMO, we're already playing at the penalty given how long it takes.
I'd make 2 bonuses. 1 lower one for below 50% and another for above 50%. Maybe even a further one for above 90%
if you make the 3rd tier above 90% you'll find people really moving around and stuff to maintain the growth bonus. However, this will require a redesign of the whole system because not all dinos get hungry at the same rate. So a dino that has slow hunger would get a longer growth bonus for less work etc.
So effectively with this, they'd perhaps want to make it so all dinos drop to 89% hunger at the same rate. Then 89 to 0 they'd decay at current rate or something etc
@uncut zenith you likely ran into Nvision the other day if that number was anywhere near accurate. As for the limit: there's a reason rexes and other apexes are limited. Because those are the most notorious in the past for megapacking and destroying the entire ecosystem. As you go down, the ability to do that decreases immensly. At that number those utahs were probably providing the bulk of food for allos and carnos because there is no way in hell you can coordinate that many
it was ghotway streaming it
ghostway*
but still, even if they're uncoordinated, there's half the server running in one general pack
and then you get big packs of carnos/allos at like 15
and while it's not sustainable
it's still so stupid that it's allowed
it'll be fixed when the affinity system comes in
but for now it's just irritating
less to keep track of for the mods. they already cant keep up as is. and yes, affinity.
was also gonna say there was a thing in rules with mods being able to break up larger packs as deemed suitable but I must have seen that in chat somewhere. hm. eh; regardless, they must not have been able to do much. broken hitboxes on utahs mean you miss bites a lot and things like allos have teeth in their ass
so if they had that many must not have disrupted the ecosystem more than sheer numbers
large utah packs don't exactly disrupt the ecosystem
they're not op no matter their numbers
Big utah and dilo packs are great
^
utah packs regulate their numbers on their own when they attack big things
Some just die in process
if utahs had to actually hunt things they would go extinct in a day. all they can kill really is dryo, pachy, and galli. all are barely played
Utah packs rarely get that big to begin with, every time I've seen a utah pack that big, there's always a streamer, or event behind it.
I've fucked up the alpha pack several times, so they are not relevant to this discussion about "op utahs" lol
made the thenyaw suggestion, but i just noticed all servers are now v3.
has thenyaw gone the way of v2?
Utah pack size doesn't matter tbh. A utah pack of 3 could take on a rex if they reaalllyyyyyy wanted to and knew their shit
tbh a pack of 2 can
not that
they will win if rex just
sits down and presses esc
Pachy is played alot tbh
Dryo is rare
And so is galli
But anything living soley off ai is shitty
Especially wit the state ai is in rn its like shooting fish ina barrel
Wow i feel really white after that onee
ssssssssss
Utah needs a stronger bite @barren zephyr
Is Utah still able to jump on large dinos?
Ughhg
Wrong
It will be able too
Then what does the Utah need @barren zephyr ?
The pounce
And even then
Biting is more reliable
More dmg
Only problem is hitboxes but thats a game issue
utah is fine as it is
Absolutely wrong
why
why is it not fine
unless its hitbox is still fucked up
its the most agile carnivore
has the fastest growth time of all carnis
is quite strong in a pack
has an absurd 1200 health compared to its 900 mass
with ambush becomes the fastest thing in game
has saftey rocks
@barren zephyr talk with him not me
He knows what up with Utah
Btw you’re wrong in some stuff you said
what did i say thats wrong
what is wrong with utah atm?
i've always thought they're balanced
Utah needs more dmg
unless they where fixed
no it doesnt
its meant to be played in a group
its fine the way it is rn
i thought utah was in a great spot right now even without its pounce
it is
it doesn't need more damage
It needs it
no it doesnt
And pounce
why does it need it
once pounce is added its getting nerfed
you know that right
@barren zephyr agrees with me
The last thing Utah needs is more damage
Why?
It'd fuck Dilo over even more.
Especially with the new bleed system
Give a reason for Utah needing more dmg
i played utah for a couple hours and never had any issues except for when i got chased by a huge dilo pack which i still escaped easily
instead of just repeating it like a broken record
yea
in a pack it seems balanced. i often see allos kill 4 or 5 of them at once
Utah is fine as it is. Why would it need more dmg? You want to solo allos or what? You play a smaller pack hunter dino, not some solo apexhunter.
Utah can kill only ai creatures
Wrong
hoooooooooooolyyyyyyyyyy shit
unless your shit at utah
pfft utah can kill everything with enough skill and time
or you're playing the most obvious pack dino solo
@lament thorn i dont think it can kill trike
It can
cause it doesnt do bleed to trike iircs
it do
?
but it doesnt need to kill trike
with enough time you could even starve it out
yea
its fast
agile
saftey rocks
deadly in packs
Utah needs more agility?
@barren zephyr
if anything utahs too safe lol
thats the easiest way to kill a rex as a utah just keep it busy till it flops
Utah is easily one of the best carnivores to play out there, and will soon be getting one of the easiest ways to kill something
utah isn't meant to take on things like rex
It gets to run through forests, have rocks nothing can get it from, its agile as shit, grows hella fast
i've never seen them beat adult rex's
not to mention its so small its great at hiding XD
they do it all the time
i've often seen rex's, allos, or gigas killing like 20 utahs though
cause thats easy
overconfident
utah gets 1 shotted by most creatures via bleed but they still manage to be a threat
so i dont see a reason for any buff
Utah one of weakest carnivores
Wrong
What utah lacks in health, it makes up for in pure survivability
It's fast, Agile, can jump
speed, agilty, stam
j u mp
both fucking great on utah
most things can get killed by dibble
^
dibble should easy kill utah
^^
you can argue that its the best carnivore
it is
it kills allos, suchos, ceratos, carnos
hmmm
i mean rn it prolly is due to
it being overtuned
as hell
allo
but once giga is back
its prolly utah
Allo isn't overturned, everything else is just broken
id rather have speed, agility and le jump over some bleed
thats why giga is allo killer
Every bleeder, Carno, Dilo, Allo got a damage buff to deal with the bleed changes
nope, only ambush speed is better maybe
If Allo isn’t dumb thought
where is dilos damage buff
it still shows 15 for me
And growing a giga is harder than Rex
You'd be surprised, If a Giga wants you, your dead
reeeee
Next patch
oh
ok
So Allo would still be the strongest
no
And Utah can hardly catch a galli
Sucho is stronger
Except if ambush
that makes
sense?
Ambush Utah is faster than sonic himself
galli cant fight back
so it has to run
or do you want the pachy allo situation
where it was slower than allo
I think that the giga as an Allo killer is wrong
I rarely see one killing an Allo
Or that’s just me
Because they don't exist right now
galli should be faster than utah, except in ambush
I mean before
THen you must not being seeing them
You rarely see Allo when Giga exists
Then why adding giga to survival?
well, if said giga wanted to catch it, anyway
yea
sub rex cant cause
bleed makes it dead
so it runs
adult rex is
adult rex
dilo get bodied
Allo is faster than a giga
no
it isnt
Giga can only out Stam an Allo
Then it’s wrong
and out trot
speed isnt just sprint
trot speed
stamina
Then Allo in rl would get extinct only for gigas
Why even playing Allo lmao
h o l up
there is no real life dammit... they werent even existing in the same timeframe
what has happened to this convo
he stated
stop telling bs and it will fix itself lol
if that was in real life
Ok
giga would make allo extinct
Yes
but
they lived in different locations
millions of years apart
Wait wait
Wait you’re right keep going
By the way I didn’t meant that,
I meant something else I said it the wrong way
Let’s say it like this, Allo won’t be played again if giga is back
And that’s kinda sad
it still will
same with dibble, pachy, cerato, sucho, and para
people still like allo
just not as often
giga will lolkill them all
even if giga is an option
para is completely dead
nah prfered giga in game
Im an allo player for life, favorite dino long before it was a very good midranger in TI... still gonna play it, even if Gigas gonna make a comeback
more than one carni apex is good
@faint vector you’re brave
or youre scared
Not like the gigas gonna have an allo radar... just have to play smart and give them a wide berth when you spot them or hear them.
tbf
they are loud
asfuck
@barren zephyr never once did i agree wit u
Lmao
I said what you said before
I agreed with you
Maybe I didn’t understand what you meant
Oh
Sure?
h a u h
I hate utah tho
So
Where I can see the uptades of the game that are coming up?
Nowhere
No etas
@hollow nymph i made a pretty similar suggestion yesterday
either a mid sized sauropod, or a shant with its speed heavily nerfed
Oh I see, I guess I must’ve grazed over it. Still, it would be interesting to have a small sauropod. ¯_(ツ)_/¯
@candid scaffold there is a stuck command you type /stuck in chat while resting and it should get you unstuck most of the time
when are humans coming?
I was literally just thinking about cerato while eating breakfast
Nobody knows. No ETA.
not even the devs?
No ETA.
:/
If you're looking for an ETA for anything, there isn't. Just gotta wait. It's a small team and they work on what they can.
@manic ibex cera has insane hunger drain because eventually its gimmick is gonna be implemented (ability to eat all food, rotton or not. Maybe an insanely good sense of smell)
Well, the gimmick is not here yet, and fixing that literally takes 30 seconds maximum. Should cerato still suffer from this for no reason?
No, but just letting you know why
and tbh, if it keeps this hunger drain even with its gimmick implemented, I don't see the point. If you get twice more meat but your hunger drains twice faster, in the end it just plays like a normal dino
it should get more food from corpses but still have a vanilla hunger drain
that will be an actual advantage
Not to mention being a scavenger doesn't help the cerato avoid being munched.
Well to be fair, the game is still a WIP even though it’s been 2 years
3 years
I think it's been longer
It takes triple A devs to make a game in that long. This is a small team.
Rex is slow as fuck though
Why do you want to take out the damage and bonebreak of something that needs it to survive
Like
It’s already slow as fuck
If you get caught by a rex i think you deserve to get twoshottef
But you can leave a group from your dino profile
@tawny prairie Just use the character menu to leave groups...
Like that's been a feature for half a year now XD
@real sun You have to point your creature's head directly at the food to eat it, just like drinking. It would be nice to not have to aim to eat tho..
especially when eating tiny AI 😷
i get that, it's just insanely hard to get the right spot, especially AI
and especially when you're big
playing as an adult allo, trying to eat AI is ridiculously hard
Troll suggestions
any one getting the impression that dinolife can only kill AI?
is there a rule that stops herbivores from seeking out and killing carnivores? If not I'm going to suggest one
on the official servers
that would be almost impossible to enforce and official servers are not realism servers
thats what makes official fun
Those carnivores that either get seen by herbivores and get chased or that carnivore that tries to hunt a herbivore and gets its cheeks smacked
Serious question... is there any way that the isle will come to console? I’ve looked online and all posts are from years ago. I only ask because I don’t have nor ever will have the money to get a semi-decent pc In order to actually have fun and play the isle
probably not
If the community wants this game to go forward, it should stop asking for silly things, like feathers, new calls or other shallow aesthetic stuff. Humans are no way closer to release as they were 2 years ago thanks to us.
Different members of team work on different things, doesn't mean artists can't be ahead of programmers to have time to do additional stuff like feathers etc
or vice versa
Still a small amount of devs. Artists working still on dinos, are artists not working on humans... Or u think only dinos need artist" work?
Also, do you think adding feathers, new calls, etc doesnt need coding?... How blunt are you?
The amount of coding for those should be very minimal, and there's no reason to insult me
U are kinda of asking for it tho
Progress is progress
Danky normally I would tend to agree but at some point even cosmetic progress becomes mundane and slowly merges into a hinderance. If we were to keep that mindset we'd still be trying to get to the moon... I love the game, it's absolutely beautiful. But maybe instead of asking for the prettier things we should be asking where the "real" things the game needs are. I've been periodically watching the "ask-a-dev" but I haven't seen one of the tough questions that need to be asked and answered. Whats the progress on pounce, collision, body-drag, bleed rework, humans, combat overhaul, and the like? I wouldn't ask for an ETA but a percentage at this juncture is past due IMO. While maps (many iterations) , dinos and other cosmetics are nice I think what was mentioned above is needed more so.
@waxen elk It's not what can live and what Para got nerfed to the ground, the sad complaining Carni players got what they want, and the fact that anky/shant/maia/pachy/para/alberto etc.. don't have bone is stupid, either take bone break all the way out from other dinos, or give it back to them.
Dinosaurs are getting bone break back @floral plover
Next update?
No idea but one of the last questions in #519931024956850187
@misty grove you think it is easy to do that
its only given to rex due to the fact that rex needs it in order to stay on something, otherwise rex would get 1 bite and the prey could yeet the fuck away
@barren zephyr our bite goes up as we grow already and our size partially grows. why not add the hp growth as well and get rid of stages?
It’s not that easy to do that
Stages are to control the
L a g
If they do what you suggested
The game would
L A G
More
That’s because bonebreak is broken as fuck, and it needs to be reworked, so it was taken out for SANDBOX dinosaurs, whicj right now are least concern.
Rex needs it’s bonebreak to properly function in survival
rex is exception
And no, Maia doesn’t need bonebreak
I suppose best thing would be 2 types of bonebreak
Light bonebreak, and rex bonebreak
If at all
Does slow scale with number of bonebreak stacks atm?
@barren zephyr that maybe be the case may not. It's not comprehensible that magically 1& means the difference from one shot and capable of defending oneself. With how long some dino's take, it's a waste of time to die due to 1%
well, if hitboxes were good we could have local damage to legs
and it's a suggestion. are you a dev or a random poster here
Would be best of all worlds, hit leg and have good chance of breaking it
But for now I think it is out of question
You can see who is or isn't dev by colors on discord
We just discuss opinions on given suggestions
you could even keep the "phases" so people have a sense of accomplishment as long as the end result was more of an accurate protrayel of growth and capabilities
@misty grove I agree with the last one
@barren zephyr We already have percentages on mouse over icons within the character menu and a color coded ‘health line’ within the same menu that will fluctuate depending on your HP status.
Pressing the insert key takes a split second and to check the percentages barely a second more.
Yes, i agree. But to follow it withought having to do so would be awsome imo.
Eh, the character menu is intended to be the hub of information for your dinosaur vessel, by making the meta data available outside of it would render much of the menu entirely obsolete.
Well only 50% of it technically, because you will still need access to growth info in that menu.
That’s a huge chunk of information. The character menu is fine and all that’s needed, all of your information is there. By diminishing its informational return you’re providing less urgency to use it — you need to be a little tactful when utilizing the menu as it blocks your vision and that is wholly intended.
Both bonebreak and bleed last too long imo. They are too powerful as is but then to restrict you for a further 1+ minutes after you win is insane.
And while bonebreak on a maia is insane, giving herbivores someway to better give them a chance at escaping if a carnivore's ambush fails would be nice. Especially since most have no hope of fighting back anyway unless they significantly outweigh the target
Just want to know, why do people think rex should have bone break, but nothing else?
especially with the speed buffs it is getting, combined with trikes turn nerf
Rex needed it before, if it keeps this speed maybe not
always thought more things should have bone break but it should only effect things your size or smaller unless it was the species gimmick in which case it could effect bigger creatures ie. anky could break rex legs
I'm aware of the idea that bonebreak is getting reworked in the nearish future
Allegedly with the concept of depending on where you attack
Because bone break on adult Rex only isn’t as broken as on other things
Like on para or sub rex
if you attack the torso, head, or neck of a dinosaur for locational damage, you do increased damage
if you attack the tail or maybe the arms on bipedal dinosaurs, low dmg
You’d have para break the legs of something and have some trikes kill it
if you attack the legs, low dmg but they get put into limping state
probably needs to cross a certain dmg or bleed threshold
it got removed from other things because it was getting reworked
but not rex for some reason
dondi loves rex
and now rex is going to be faster than giga
Pretty sure it’s both reasons
oh wow, thanks
?
Im sure it will be kept in line. They just cant do everything at once
what are the stream stats exactly?
i didn't see myself, but am going on that general discussion says
Wouldnt trust things you dont see for yourself, rumours spread like wildfire in this community @valid zephyr
DONT LIMIT TRIKES
Que System
With the influx of players its almost impossible to get into a full server
a Que system that puts us in line i think is highly needed
I agree that alt turning needs to be done away with. But you need to do something to stop the ass jamming. Like giving more animals a aoe stomp. Especially the apex
I also like the idea of nested groups getting a growth bonus. Any growth bonus would be nice considering how toxic the game is currently for juvies, especially herb juvies.
@crystal turret I would see nesting as more of a affinity thing if it would have a benefit though
I don't know what you mean by 'affinity thing'.
But yea, nesting should give some sort of benefit and growth time adjustment seems like an easy one.
Llike a di
Woops.... but for example, a dino that is hatched from a nest has an increased growth timer so long as they are above 90% food. This encourages players to keep the nest stocked too
But making everyone gain a benefit for staying well fed is a good idea on its own simply to encourage players to actually play instead of afk in a bush through the growing process. An added benefit on top of that for nesting would be great
Nesting is bugged. I put food in the nest 2 different ,ocations and they couldn't eat. I also had nest where when thye accepted the invite, they fell through the earth and died. YOu should have to have a male and a female for nesting.
Alt-turn is a reasonable stand in for currently non-existent combat features/mechanics that would generally allow those dinos which are frequently ass-ridden to keep dinos off their asses, deter dinos from ass-riding, and/or would actually cause damage or status effects against smaller or comparably sized ass riders.
Getting rid of alt-turn right now would solely be for the singular purpose of griefing larger dinos under the false guise of “skillz”.
That
That actually is a really good reason why
However, removing alt turn while adding a few adjustments, IE better Rex speed OR giving it a better turn, would work perfectly for the time being
are we still beating this dead horse
"git gud" only goes so far when your turn radius is absolute shit and the things running in to bite you are too small and fast to catch. A rex with a utah on its butt is dead
is there a reason in particular why we cant sniff while crouched?
Most likely balance reasoning
Imagine being able to sniff while also having an ambush boost on standby.
im assuming theres a way to toggle off the spring while holding Q
Spring?
sprint*
There isn't currently, no.
im not talking about currently lol.. nvm
Then why'd you say it in a present tense?
my mistake
This game needs more balance. You can't do jack shit as a juve rex
this is to discuss suggestions not to post em.
also what do you mean ''can't do jack shit as a juvie rex'' ?
if your expecting to be able to hunt adult creatures or, heck, other juvies even with impunity out the gate, your sorely mistaken. juvie rex is pretty fine though all things considered. its much faster than most juvies so you can just bite and run and keep circling other juvies to bleed them out.
an adult dino that is the same size as you will also almost always be stronger.
All Juvie Rex needs is more small prey to hunt, which inturn sorta applies for all the other juvies.
Would be nice if the juvies were able to keep up with adults
With herbivores especially it can often be a nightmare to get around the place with juvies
Some juvies already can. Juvie rex is faster than the adult at higher growth stages.
Juv rex being slower than adult rex would be a national tragedy
you mean like literally all of the other juveniles ?
Most juvjes can keep up with adults if they walk
But if you trot you Kindve expect for babies to be left in the dust
Well I guess that’s more for hatchlings
its intended for babies to be slower anyways since your investing in growing and protecting them
nah even juvies struggle to keep up with trot
I think babies should be faster
Most of them seem ok where they are , fact is you’re not going to be faster than adults in many cases simply because you’re younger and smaller , making shorter strides. doesn’t make it inherently unbalanced unless they can’t hide or flee from anything at all
Juvi rex is an exception it seems since they have a leg up on the adults
BadumTsssss
I’m fine with juvies being relatively faster than adults(able to clear more body lengths per minute), I’m fine with juvies being able to accelerate faster than adults...but I’m not sold on juvies needing to be faster than adults as a standard mechanic.
There is plenty of small AI to hunt now after the AI revamp. Juvies need to be protected in packs or grow alone or in juvie packs in isolation.
Not like being outright slower than adults is a hindrance in Mose cases if juvies are smart
Juvie Utahs are pretty elusive with the speed they have. You just have to utilize your environment to the best of your abilities.
I have a high success rate with juvie Apex...it’s getting out of sub-adult that I’m more inclined to die to predation. Usually solo ass-ridden on non-Official servers, or just unlucky to get jumped by a pack of something, or the occasional adult.
With revamped AI, avoiding “no-alt-turn” servers I find growing Apex much more reasonable if you play smart.
You can easily survive without alt turn as even an adult Rex, but then there’s the problem that there’s always a select few dinosaurs that will still fuck you over
My biggest problem with Rex as of now is its speed
Yeah
apparently (don't quote me on this) rex is getting a huge speed buff next patch to be faster than giga
If Rex had speed, then it could easily have a window where it can turn the tables
God I hope adult Rex gets a speed buff
As of now, sub Rex is better than adult Rex lmao
trouble is the fast rex can overhaul half the herbis, who have no chance in hell of fighting back
Yeah
I wonder what Para is gonna do
Well, I don’t think much is gonna change until the combat overhaul, which should change things drastically
what is a para, dibble, pachy, sucho, etc meant to do about a rex much faster than it?
hopefully they get a speed buff too
Rex only needs 1 of 2 things: either give it a faster sprint speed that lets it’s ambush be of use, or go back to the technique of the old Rex: fast as hell but little stam
What I liked about the old Rex is that, so long as it can get close, it can actually catch something
And it was an effective ambush predator
rex needs a way better scent to smell bodies from miles off
that would mean the speed wasn't needed
and no matter what was guarding that body, rex could chase it off
Speed is still needed in order to catch things
so Rex being more of a bully?
Tbh I don’t want that type of Rex
thing is if rex is both fast and can beat everything, then it's just plain op
Rex is vulnerable to packs...that I don’t have an issue with...except it’s still lacks reasonable means of dealing with the ass attacks packs rely on. Once again, there needs to be some means to deter ass attacks...though NOT necessarily a high damage attack. Status effects with low to moderate damage would suffice.
Tail based stuns, knock backs/downs, rib crack, leg injury(not break), jaw injury, etc. as appropriate based on dino and relative weights.
^^^^
Although, it’s not like packs shouldn’t be able to take rexes on
But they’d have to be one hell of a pack
the packs argument doesn't work. para is meant to be a big herd animal, but how is it meant to herd with 70 rexs vs 2 paras?
some dinos are just plain more popular
Oh yeah, packs of medium and larger dinos should scare the shit out of Rex...but that pack should have a high risk of casualties to bring the Rex down.
dinos shouldn't be based around some being really common, as the players just don't follow that logic
If Rex had less stam, and it’s normal sprint was increased, I feel like that would fix a LOT, give or take a few circumstances and changes
Rex cant catch para
@steady cosmos giga can though
The risk of losing pack mates should be significant deterrent to preying on Rex for food or to hold/gain territory.
either way it's just game over on sight
Yesterday, I stumbled upon a pack of 3 Allos with my Rex. They saw me and ducked away...but I also turned away. It wasn’t worth it for either party to engage in a gladiator match.
I was looking for prey, not a pissing contest
I want a mix between the old and new Rex: new Rex powerful bite + model, old Rex’s sprint turn, new rex’s turn in general, a mix between the speed of each, and a mix between their stam
I feel like that would make it a mix of a bully and more efficient of a predator
Of course there would need to be other changes, but that’s the general idea
Yeah, current Rex is a piss poor hunter. It’s ambush isn’t very useful outside Thenyaw.
Even in thenyaw it’s not that great
It’s still pretty crappy
Should we move this to #401464048610312195
and also you have to ask what roll do you want its prey to fill?
The main prey would be bigger AI and larger herbs with less attack, that are too big to worry about small press, like para and shant, but shant would be a challenge
but should para stand a chance of escaping if spotted? or should it be certain death if seen? Atm with rex's apparent new stats, the para just dies, no matter how early it sees the rex
Rex needs good short range/duration ambush speed...to give it viability as a predator. But more than anything, Rex needs an ungodly sense of smell that allows it to perform in its best niche...hunter of the wounded and the dead.
Rex needs to be able to smell prey/dinos, blood trails, dino tracks, bone-breaks from crazy ranges and for longer durations.
The Rex needs to be the Great White Shark of the map.
I dont get whats up with this para talk
Para is faster than rex
Will probably remain the same
Is rex getting new stats or am i just missing something
Everything gets new stats, all the time...
Is is able to chase down para now is what I mean.
Rex is supposedly getting faster...but we also suspect it will be of short duration due to likely Stamina adjustments.
@verbal acorn get out o my head lmao
So I’m not convinced it’s going to be running Paras down on the open plains of V3
hopefully not, but para is so slow atm i wouldn't be suprised
@lone crypt No, it’s cozy in here!
like what coco said, rex shouldnt be an open area predator, it should be something to avoid when up close
para should stand a chance, of course, but rex 1.) still needs to catch prey, and 2.) para isnt gonna be the only food option, there are big ai coming in the future, after all
I think they are trying to create a greater window for the Rex that better guarantees he’ll get a bite on you...but if you are outside that window, one can expect to easily escape.
rex should have a slower running speed than its target prey, but it's ambush speed should be faster than their normal running
exactly what coco said
fuck it i sent ya a friend request because great minds think alike amiright
Lol
im gonna fiddle with both old and new rex in a deathmatch to get some ideas and shit
Now, because Rex may be finding itself better specialized for almost strictly ambush hunting, I’d like to see the adult Rex with a much lower resting metabolism. The Rex needs time to set up/lie in wait for the proper ambush opportunity since it is not very capable of walking up to a predation opportunity and dictating the engagement. It needs prey to stumble into its ambush range.
I’d like to see the adult Rex stomach increased, so it can pack away for food to aid it in moving between hunting locales with its current high metabolism. So it can kill, feed and move on. It’s water needs seem fine, it’s ok if it has to keep stopping at water holes, rivers or forced to come out of cover to drink often.
Yeah
So I’m fiddling with the old and new Rex in a deathmatch server, and the current Rex doesn’t seem to be as slow
I feel like rex currently only needs a minor mobility buff, like a slight increase in turn, speed, walk, etc
So I think that, as of now, the current Rex isn’t so bad, however it still needs some combat changes, but the combat overhaul can easily change things
I think that right now, Rex is (relativity) fine. We’ll have to wait for the combat overhaul to see if changes are a top priority
That’s for combat, tho. Survival is a different story altogether.
the combat overhaul will be so nice. especially collisions
Yes
Combat overhaul will be a big change, no matter how little the change itself is
So, as of now, Rex combat is decent enough to where change isn’t drastically needed
But survival Rex still needs some work
Deathmatch is only good for determining how many bites to kill something. Gladiator duels in DM totally fail to reflect balance and viability for a dino in practical/Survival scenarios and conditions.
The proof of concept is the viability of a dino on a reasonably populated Survival server...approximately 50 players minimum.
@jovial hazel baby carrying is something that was discussed in #542464591108636684
@shut canopy What do you mean? You can already sniff down AI
@white falcon There's already a discord overlay though?
good, what do you mean by resize?
is it like in windowed and you want to be in full screen?
I believe shift + f fullscreens and windows the game
It says I need to change the game size by 768x432
However I cannot figure out how to do this
resolution?
No, resolution doesn't go that low
like what's the problem?
It says the game itself is too small
ok, thanks
What if u are hunting something small you can pick it up if you are close. and like crush it
yes or no?
Yup
Wanted to discuss it with someone
Seemed like a good idea never got feed back ¯_(ツ)_/¯
Overall it seems like something better suited for a more arcade-style of gameplay. It seems to take away from the general survival aspect of the game even if things like hunger and thirst were included. Also, the idea of tracking locations is already planned by way of the "Asset Location" see in the top right of your insert menu. They plan on giving mercenaries a sort of motion detector like the ones seen in Alien, but only for dinos that haven't been nested as far as I'm remembering
and @steady sapphire 1st I wouldn't put that in suggestions, better place to ask would be in #401464048610312195 and 2nd, I don't think V4 is currently planned to make a comeback. I don't even think it's still part of the game's files from what I've caught on streams. And even if you did ask, you probably wouldn't get an exact answer as the devs don't give out ETA's and therfore the other players are just as in the dark as you are
sorry but i was asking what u guys thought about it
if that would be a good add or no
Thanks for the input, only posted it again cause not many people who talk about how mercs work, same with tribal
Yeah, I think people are trying not to get their hopes up with them incase they expect all this wonderful stuff only to end up feeling limited because it's not what they imagined
also Merecenaries why would u need to move dinos around?
are we ever gona get ques for serves?
i hate conecting then disconnecting over and over
id rather wait in a que
Brandoid in adding more players all that's going to do is degrade server performance and fuck up the ai spawns as has been reported several times by server owners. When there's more than X amount of players (I believe around 100) then the ai spawner quits working like it's supposed to, which gives out those clumps of ai. When that big code rewrite goes into affect, I'm pretty sure they'll be able to do this without much problem but right now we just have to wait
@north vector so your solution to sauropods being easy pickings for people with guns is to give an even bigger incentive for the humans to do so?
oh nvm, you mean like farm them or some shit
still though, I'm going to shoot them. Droppings and stuff are leftovers, not stopping the humans killing something big and slow for fun
@north vector "Have sauropods provide humans with a specific resource so that they are less likely to be shot for fun." So, now they'll just be shot constantly for their resources.
That's not really much of an improvement.
@barren zephyr Ceratos speed is being buffed very soon, its ambush as it stands is also incredibly strong just short in the time department, the distance you cover is still very potent. You just have to use it like an actual ambush
my point is that allo has a long ass ambush which is faster than ceras
allo is supposed to be an endurance bleeder in the isle.
not an ambusher
Technically any predatory animal kinda counts as an ambush predator. But I do kinda agree that Allo, and even some creatures have ridiculously long ambushes.
COUGH Giga COUGH
Honestly, allo should switch duration with ceratos new ambush. That way allo would have a 1.3 ambush that lasts 6 seconds whereas cerato would have a 1.1 ambush that lasts for 12 seconds. It would definitely suit their gameplay more as allo being an ambush-bleed-generalist could definitely use a high multiplier, but lowereing his duration would mean that allo would have to be better at sneaking up on prey. Giving the animal more of a skill gap as ambushing would now be an actual ambush.
And then cerato should have a long duration but a low multiplier as cerato is a scavenger and would better use his ambush as an escape method rather than a method of catching something
@blazing charm what? You dont shoot something for it to drop resources. A sauropod would drop them passively
Sauropod shit, that's the special resource?
they gave multiple examples lol
You must not have read the whole suggestion
^
eh
I did, I just don't think it's that good.
i dont think people will be competent enough to follow a sauropod just to pick up some sticks left in its wake
Other than humans gunning them down and Sauropods not being able to do jack about it, there's the issue on actually making them fun.
Which i went over
With the huge amounts of key binds you'd need for their attacks, and the fact that Sauropods are just slow as hell.
Let's not forget Strains are a thing.
You really dont need that many key binds
Are strains not an issue for literally every other playable dinosaur?
If anything sauropods have the biggest chance of fending one off
But they also can't really run away. if I recall, Hyperendocrine Giganotosaurus would be a Sauropods worst nightmare
A trike cant either
Nor can para
Nor anything other than a galli or dryo
Point?
A trike can atleast stab them with it's horns, what is a Sauropod going to do when a Hyperendocrin Giga runs up along it's side and proceeds to slice into the Sauropod?
A hypo giga practically one shots a trike dont act like it has any defense. Sauropods are massive and could easily get a few sizeable hits in. You are bringing up an issue against hypos? The whole point is that they are overpowered murder machines
@north vector the point is that whats the point wasting a good chunk of your day just to get killed by some hyper
...literally the same situation for every other dinosaur
unlikely
yeah its unlikely but its still some chance
Why are you making it seem like sauropods are somehow more vulnerable. A sauropod would easily wipe out a hypo carno and might even fend off a H giga
depends on which one sure
dont forget food source
cause it needs to defend 8 moves to protect it self
These are non issues
8 moves? Are you dense?
Trample damage is a thing
You dont need much more than a stomp, back kick and tail whip
I doubt a Sauropod would "easily" wipe out a Hyper Carno
A shant can
its extremely fast and the size of a rex
A sauropod can
the slow lumbering pos wouldnt even hit it
Dondi even said that
When has a shant ever came face to face with a hyper carno lol
H carno isnt as strong as youd think
Dondi literally discussed it yesterday on stream
Its strong enough to 2 shot a rex. And like I said, Sauropods are 2 slow to hit something that fast
Health wise its not that much different
If you want sauropods just
go play sandbox
the new store page even says thats the point of sandbox
well not that specifically but
Cool, go one shot it in sandbox
where it belongs
it wont ever work in survival
humans will just shoot the things to death
My suggestion is for survival. Your argument is irrelevant
I literally discussed this in my suggestion
no argument is irrelevant
ah yes
make them farmable
so people have a REASON to kill them
genius
Anything that has a resource, even if it isnt commonly used is going to be farmed
look at literally any game
People like to stock up on stuff so when they need it they dont have to go hunt it
You must not play many games
Ok cool you got shot. Ok that rex just got shot. That trike just got shot. Everything can get shot. If a resource doesnt work I specifically said give sauropods the same growth as a normal apex
And have them have a high food requirement
rex trike and literally anything is fast enough to still hurt them back
Thing is, rex and trike arent gonna tower above trees
not to mention a pue just sticks out literally anywhere on the map
A trike isnt doing much running after getting sniped in the head






