#general-feedback-discussion

1 messages · Page 415 of 1

barren zephyr
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bc they fixed that bug ages ago

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its just called "logging out"

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and its a normal game feature

light oak
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@jovial skiff are u serious? You see him cowardly just log off and you are all like "well... Something will get him when he logs back"?

barren zephyr
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the devs aren't going to make it so people can't log out just so other players can grief/harass shit thats 50 times bigger than them that they shouldn't be hunting in the first place

glass blaze
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@jovial arch you mean to tell me your entire allo pack can't bite a guy to death in 60 seconds while he just sits there?

jovial arch
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i dont really take much satisfaction in killing someone after they log

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if one of my pack members starves out

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ok wait

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imagine this sceneario

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the sub trike wanders away from the herd

glass blaze
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Because my record as a freaking SOLO allo is 72 hours and I literally never had this problem.

jovial arch
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allo pack gets a successful ambush and puts him to 100 bleed

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he goes and sits under an adult and logs

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waits for a server crash for his bleed to reset

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and one of my pack members starves because we can't find food and wasted all that time hunting

barren zephyr
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^this is an actual issue

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allo pack gets a successful ambush and puts him to 100 bleed
he goes and sits under an adult and logs
waits for a server crash for his bleed to reset

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forget ur packmate

light oak
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@barren zephyr so if u manage to get a big Utah pack and you go for big game, you just have to suck it, just because you are not suppose yo hunt anything bigger than a juv para?

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Whoa..
This game la going way forward uh

barren zephyr
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if you can't kill that para before they log out then yeah

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maybe that pack is too big

light oak
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Hahaha ok ok

barren zephyr
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like these people are suggesting something that's completely stupid (and the devs already said wouldn't be added) to compensate for them being bad/wanting to grief other players

light oak
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I don't agree but i see what's being discusing here

barren zephyr
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from a game design stand point its an absolutely garbage idea

light oak
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So a pack of 5 rexes is ok, cuz they can take it under minute

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Hahaha so much lógic going on here

glass blaze
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Apples and oranges.

barren zephyr
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because they can handle it

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and then again

jovial arch
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5 rexes is gonna starve

barren zephyr
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if a rex catches you

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its your fault

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lol

jovial arch
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honestly

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i have no idea how rexes stay fed anyway

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they just eat ai

light oak
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A single dilo can handle a para, but it's not taking a minutes, thats what i meant

jovial arch
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how does a pack of like

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3+ rexes not starve

light oak
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Yeah, all IA scourge around here

barren zephyr
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3tails focus on ur game

glass blaze
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@jovial arch I've had success with a mixed-age pack of rexes, but that's a story for #401464048610312195

light oak
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If combat log gets real, so many kids are losing their dinos it seems hahaha

languid ember
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@jovial arch i've been rex for the last few days on us 1, and honestly i've had good luck ambushing stuff even though they're faster than me. Just gotta catch them seriously off guard

barren zephyr
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their fault

verbal acorn
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If a large pack of Allos can’t survive on AI, then a large pack of Carnos can’t either...that’s a lot of AI spawning to feed the 10-15 member Carno packs supposedly out there.

leaden night
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Hwhat

verbal acorn
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Though a Carno pack of 6 or more is basically a fast moving swarm of locust

leaden night
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Allo doesn't have the hunger of Carno

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That's like saying a 5 member Carno pack can't live off of AI because 5 Ceratos are incapable of doing so

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They are but that's besides the point

barren zephyr
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wow how big are the dino packs allowed to be on Official servers?

leaden night
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Apexes are limited to 3-4 iirc

verbal acorn
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Naw, not assuming a 1 to 1 pack size comparison

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But nonetheless, a large pack of Carnos require a poop ton of AI to live off of. If the Carnos are getting enough, then the Allos should be doing ok being supplemented by AI.

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If Allos are packs starving due to lack of AI, then Carno packs must be just squeaking by as far as AI goes

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Assuming Allo packs get AI spawns comparably to Carno packs, the real reason why Carno packs excel better than Allo packs is because they are better suited to the environmental niche of V3 compared to Thenyaw.

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Ya’ll was quick to put the Carno down as it languished “as is “ in Thenyaw, now because it’s the “Belle of the Ball” in V3 you want it neutered.

manic ibex
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Today I got my adult Pachy killed by a carno in the open in V3, and I'm ok with that. Because that's what Carno is meant to be. If it was in the same open land, but in a pitch black night, I would not be surprised if a Dilo would have bite me.

crystal turret
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Have the devs hinted at anything they have in store to make playing a herbivore more rewarding? Right now I'm very disappointed with the gameplay experience and overall power/relevance of them. It's kind of bad that when you play a carnivore, the 95% of the things you eat other than AI are other carnivores. In an adult to adult match no, none of them should die in a single hit to any carnivore. And most should be faster than a carnivore too. The goal should be to encourage carnivores to actually ambush their target. Not just run one down on an open field because they're faster outright

light oak
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The game is quite well balanced, and more important, reward player for being good at this. Just watch anthomnia taking down an allo with 2 pachys (that are meant to be playable as herd), yet you have tons of people asking for buff and every dino they fail at. Rex players are the most toxics ones, asking over ridiculous buff because they might die from trading hits with a trike.

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If devs don't listen yo that ridiculous pretentious cries, it will be the best for the game, for players will have to actually think their plays

steady cosmos
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@carmine kernel >spino

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That concept is cool tho

leaden night
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@light oak Anth plays on a no alt-turn server

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Which invalidates your point

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Cerato can assride Sucho all it wants without alt-turn

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But that doesn't change how it gets shitstomped with it

light oak
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@leaden night dondiSquint whatever you say dude

verbal acorn
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@crystal turret Encouraging ambushes is what the devs did. They gave us Thenyaw, but everybody complained about not having enough open space. V3 gave them open space and all you see are herbs basking in their newfound, anti-ambush space...and then comes the Carno(which was the red-horned step-child on Thenyaw), the anti-ambush, open field, runner carnivore...so now everyone up in arms because they didn’t get the giant middle finger to carnivores they hoped for...they just got a newfound threat in Carnotarus.

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That being said, I still use ambush tactics with my Carno to close the gap in order to minimize reaction time of my prey. I just don’t need to rely on ambush speed boost to get to my prey.

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The Para and Pachys I hunted this afternoon got hit at night while I used bushes and trees to break line of sight until I closed the gap right before sun down.

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But my 2nd attack was broad daylight, let them move back in, get comfortable, caught a straggler out in the open alone...came out of cover and closed the gap with his back to me. Didn’t see me until he was too far from cover to escape. His ordeal drew in pack mates for support, ended up killing his pack mate instead...left the original target bleeding and likely a bite away from death.

violet magnet
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@light oak "Rex players are the most toxics ones, asking over ridiculous buff because they might die from trading hits with a trike."

and then we have a pack of utah players who want the rexes to be unable to logout if they're being bitten, even though it would take the raptors five full minutes of standing there biting a stationary rex for them to kill it
"If devs don't listen yo that ridiculous pretentious cries, it will be the best for the game, for players will have to actually think their plays"

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extremely fucking griefable

barren zephyr
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most toxic dinos are obv galli mains @sick crescent

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hehe

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@verbal acorn i really dont care bout open plains the night problem is what i care about honestly

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@light oak also yea no alt turn invalidates everyfight as dilo and utah could 1v1 rex and giga without alt

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and para

verbal acorn
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The night on V3 is crap, but I utilized the low-light(not really dark) just like they could have. I made a point to use cover and hill back drops to hide my silhouette as moved in. I exploited the real dark portion of night by switching between NV and normal vision when I knew he was contrasted against the sky and to use landmarks barely visible out side of NV range that I had “memorized” while analyzing the landscape during daylight.

The Para was big and stood out silhouetted by the sky, I knew what trees the Pachys were hiding in, I knew what direction they fled as the Para tried to keep me occupied.

I just used the night and low-light better to my advantage...

barren zephyr
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yes but as dilo low light good

light oak
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@barren zephyr and so what? Ppl thinks that no alt turn is lame, but they can't get the fact that alt turn makes the game a weight challenge. Thats Even more lame

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But nota surprised tho, most people here are IA abusers, toxic combat loggers hahaha

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An allo got owned by 2 pachys and the problem is alt turn hahaha whoa, such strategy

still temple
barren zephyr
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alt turn makes the game actually playable for bigger dinos that have shit turn

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not more skilled based

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its not hard to assride

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a day or two and you can easily assride half the dinos

light oak
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I don't know what assride stands for... No homo here

violet magnet
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assriding is not a skill dondiLUL

barren zephyr
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exactly

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this guy gets it

violet magnet
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assriding = when you get on a dino's tail and keep biting, and it can't reach you because it can't alt turn

light oak
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He not surprised

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Was a joke grievous

violet magnet
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👌

light oak
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But thxs for the expl

barren zephyr
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besides

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rex is not the most toxic community

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hell rex players need to be able to have a chance at trading hits with trike or else trike becomes and unhuntable behemoth

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it should be a 50/50

violet magnet
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it already is an unhuntable behemoth, pretty much

light oak
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Man, does alt turn makes the game a weight Challenge, yes or no?

violet magnet
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since rex got its damage and bb nerfed

barren zephyr
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the game is a numbers game any way you play it

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nmo alt turn?

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whoever has better turn radius wins

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besides

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a pachy isnt supposed to fight an allo

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it can

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but its supposed to run

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which it will be able to

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soojn

light oak
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Does alt turn makes the whole game a weight Challenge, yea or no?

violet magnet
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what "weight challenge", if the thing can kill me or any of my packmates in one or two hits i'll think twice about starting a fight with it

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at that point this pack is just committing extended suicide

barren zephyr
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define weight challenge

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cause

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a dilo like

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2-3 shots sucho

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despite being 1/3 its weight

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carnos destroy paras rn

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despite being lighter

light oak
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Will alt turn, dilo has no chance to bote 2 or 3 times

barren zephyr
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even with alt turn

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yes it does

light oak
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With

barren zephyr
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alt turn is not instant teleport

violet magnet
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para's alt turn is pretty slow

barren zephyr
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dilo also has 1 of if not the fastest bites in the game

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galli is faster but its a kick

light oak
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Dilo are not that faster than sucho, that 2 or 3 bites are a very situational thing

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And with alt turn, an almost guaranteed death

barren zephyr
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so you will still kill sucho

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and dilo bite is fast

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trotting bite*

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is super fast

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not everything is based on weight

violet magnet
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run in, bite the para a few times, then alt-/z-turn and run back the same direction you came from

barren zephyr
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i have taken down paras as a utah pre nerf

violet magnet
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para can't alt turn fast enough

barren zephyr
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and utah is leagues below para

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whats paras mass?

light oak
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I play dilo and Ive bleeded rexes off

barren zephyr
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i wanna say 4k something tho it could be upper 3k

light oak
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And all my skills worths nothing with al turn

barren zephyr
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thats not

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skill

violet magnet
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derp that's juvie mass

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whoops

barren zephyr
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dilos mass is 1050

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i know that

light oak
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Full growth masa is 1050

barren zephyr
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paras is upper 3k lower 4k afaik

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besides

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the rexes you fought mesta been pretty new

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considering you can combat log as a rex vs a dilo

verbal acorn
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Yes Alt-turn make it a weight game...but teamwork and packs can neutralize/minimize the weight game...which is absolutely reasonable. Alt-turn forces light weights to need numbers to overcome the weight disparity...which is how it ought to be.

barren zephyr
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alt turn>no alt turn

light oak
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Si, avoiding a Rex enought to bleed it is not Skill, but trading off bites with alt turn is?

violet magnet
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can't bring up insert menu in sandbox aaaagh

barren zephyr
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you artn treading bites with a rex when it has alt turn

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real skill is fighting a rex with alt turn

light oak
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Hahahaha

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You can't be serious man

barren zephyr
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as dilo if the rex has no alt turn, you can get behind it and stay behind it

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nothing rex can do

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tahts not skill

light oak
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And that takes no Skill?

barren zephyr
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no

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it doesnt

light oak
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Hahahha

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Ok man

barren zephyr
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cause it provides no counterplay and is easy to do

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your overselling yourself with "skill" anyone with a keyboard can do

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in like

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a day

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alt turn was implemented for this reason

light oak
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Yeah man sure, and the solución yo that is give the Trex the hability to turn over a coin

violet magnet
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shoving yourself into a hole where the enemy can't reach you but you can still damage them isn't "skill" 🙄

barren zephyr
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its still not instant

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you can still "win"

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it just lets the rex have the ability to fight back

light oak
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Getting there and keep in there for me is, Even if is not, i can believe you think the alt turn óption is any better

violet magnet
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nobody's saying rex should be able to turn on a dime

verbal acorn
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Ass riding is not skill...it’s like following a dump truck in a Nissan Sentra while repeatedly honking your horn.

barren zephyr
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without alt turn its like breaking a horses legs and putting it in a cage with a lion

violet magnet
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it used to be able to, before the alt turn got nerfed

barren zephyr
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whats it supposed to do

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alt turn is a necessary thing to keep the game balanced

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rex alt turn isnt even that good either

light oak
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I'm nota saying is wow tier of Skill, but it's the most you can get in this game

barren zephyr
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no its not

light oak
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But hey, theres people that wants to win just for being heavier

barren zephyr
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proper coordination with a group is the most skilled

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you dont auto win for being heavier

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para loses to allo, carno, utah, dilo

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and is

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heavier than all of them

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hell its heavier than dilo and carno combined

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cerato used to body packs of allos despite being lighter

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weight is just one of many factors

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it isnt the decider in all fights

verbal acorn
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Give dinos the ability to swipe with their tails to knock down/back...and possibly Stagger and Rib Crack....then maybe, just maybe talk about removing alt-turn.

barren zephyr
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dont forget trample

light oak
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Phew

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Trample, swipe tails and bites... Butcher you arent winning foro ur weight but Skill

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Hahaha my god

barren zephyr
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im not saying weight isnt a big factor

violet magnet
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we get it, you idolize True Alpha

barren zephyr
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its still a factor

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l u l

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skill isnt assriding

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assriding is just easy mode

light oak
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Hahaha ok man

barren zephyr
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provide a reason why assriding is skill

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your quite literally saying no counterplay=skill

violet magnet
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i could argue that it's kind of a skill for allo and carno now that they have momentum and can't stop on a dime and can be tricked into running into a rex's hitbox if it stops suddenly, but...utah and dilo don't have momentum yet

barren zephyr
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but even then

light oak
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I get it man, no problem, you all like to play big scary dinos, and you hate to lose yo somebody you could just disengage and re charge

barren zephyr
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after like

violet magnet
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kind of

barren zephyr
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LOOK AT MY NAME

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I LEGIT

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ONLY PLAY DILO AND SOMETIMES UTAH OR GALLI/DRYO

verbal acorn
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Weight is and should be countered by numbers

light oak
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But hey alt turn is S K I L L Z

barren zephyr
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alt turn isnt skill

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i never said that

violet magnet
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legit i've never played this as a numbers game

barren zephyr
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i said assriding isnt skill

minor basalt
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I play exclusively utah/carno and i cant stand playing on servers without alt-turn

barren zephyr
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i mean its still a base numbers game

violet magnet
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"can this thing kill me in one hit? yes? not messin' with it"

barren zephyr
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l u l

light oak
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I said the same dude but u getting the hint

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Wrong

barren zephyr
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whats wrong

light oak
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None is a Skill, but if u have to choose, is alt turn. I don't think the same

barren zephyr
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im not saying either is skill

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hell alt turn is easier than assriding

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but alt turn

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has counterplay

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assriding doesnt

light oak
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At the same level, i prefer assriding can be counter in many ways. But alt turn makes the whole game a weight Challenge

barren zephyr
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no

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it doesnt

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i have provided legit arguments to support my point

light oak
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Being 2 negates assriding foto complete.

barren zephyr
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you have kept falling back on something i have disproved

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yes but their isnt always

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a second person

light oak
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...

barren zephyr
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If the argument is going nowhere, then it is best to move on from this

light oak
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And thats why alt turn is imperative?

verbal acorn
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It’s always a risk vs reward. Numbers reduces the risk for the same reward...unless the opponent can one shot you...but there will always be those extreme disparities for some match ups.

The thing is, in most case, if it can one-shot you, you can also run away from it.

barren zephyr
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assriding is 1 shotting but with 50 bites xd

light oak
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Because a few people doesnt play with other people, thats why they game has to become a weight Challenge?

barren zephyr
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how in hell

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is it a weight

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challengfe

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smaller things kill bigger things all the time

light oak
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@barren zephyr best advice.

violet magnet
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"Because a few people doesnt play with other people" why is a solo utah even bothering with a rex instead of running the fuck away?

verbal acorn
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Ass riding is a tool to grief high investment dinos with low investment dinos. It removes a feature to allow a group of players to turn the game on its head in order to make themselves feel good about themselves.

violet magnet
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whuh??

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i'm not losing a rex i worked seven hours to get just because one utah decided to grief me, if that's what u mean

barren zephyr
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i mean look i too love a good ass eating but if the prey has no way to live once i get behind

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thats a problem

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lol

verbal acorn
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Honest question, would color-blindness make it harder to see dinos using certain colored skins back dropped by the greens of grass and bushes/trees?

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Are the devs restricting certain skin colors and those colors in certain body slots to keep people from make color-blind stealth camo?

wraith trout
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Honestly, making skins for the purpose of being invisible to colorblind people wouldnt even be worth it, because so few people are colorblind

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But

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Game should have a colour blind mode, if possible. It would suck to be colour blind

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:/

verbal acorn
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Yeah, didn’t think anyone would do it intentionally, but wondered if the devs are trying to proactively prevent it from unwittingly disadvantaging those who are color blind.

tulip wasp
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I was reading through the suggestions, people still think dinosaurs were cold blooded >_>?

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I like the idea of basking to keep people from being in the water all the time but dino's being cold-blooded im pretty sure has been proved to be wrong.

jovial arch
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ngl

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no alt turn makes the game boring

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alt turn is so much fun

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it sounds stupid but it really does make the game so much more fun

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what's the point in hunting something if it isn't hard?

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I don't want to play this game and just have everything be easy

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that's boring

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and it is ridiculously easy to get behind things without alt turn

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that's just

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boring

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i like my hunts being challenging

violet magnet
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@tulip wasp dinos and birds are...mesothermic i think is the word?

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yep mesotherms

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somewhere between warm- and cold-blooded

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not able to maintain a constant body temperature like warm-blooded animals (endotherms), but not totally reliant on basking to warm themselves up like cold-blooded animals are

tulip wasp
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Yeah.

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they'd have to have some kind of ability to handle the cold weather.

still temple
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Aren’t birds endothermic

tulip wasp
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They probably are, but the wiki does debate mesothermy for dinos

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and yes birds are endothermic

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apparently some fish aswell

jovial arch
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@barren zephyr This has been canned for some reason

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I don't really understand why

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apparently it didn't work

languid ember
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@jovial arch you solve nothing with the dibble/giga matchup if you slow him down and keep his stam, he's still gonna have minute more run time

jovial arch
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well

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it won't be perfect

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but it'll be a lot better

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at least it's an improvement

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give dibble then another 30s of stam or something

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no-one else is really hurt by giga stam

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though giga stam does feel a little high

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you're right

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it could probably do with like

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20-30s less

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yeah

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doesn't giga have like

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160s?

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i think 2 min would be fine

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rex has like

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80s?

languid ember
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rex has 110

jovial arch
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o

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ok, yeah, then like ~140 would be about right

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but still

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an mph off giga is kinda needed

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maybe it doesn't solve the whole issue

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but without an mph off

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giga will be broken

languid ember
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how so

jovial arch
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uh

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sucho

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mostly sucho

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and dibble too

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like

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sucho will be a joke

languid ember
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why's it mostly sucho when sucho is faster and has more stam? something dibble has neither of

jovial arch
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well

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dibble has been an issue

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for a long time

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but uh

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ok

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yeah

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dibble needs a buff

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dibble needs a lot of things

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dibble is kinda crap

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even now

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it could seriously do with like an extra 7 bleed

languid ember
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you do know you can write more things in one sentence so it doesn't become a wall of text right?

jovial arch
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yes

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im tired

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and thinking slowly

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you're right though, in that dibble needs the help just as badly as sucho

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giga's had enough time in the spotlight

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drop it an mph

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giga/carno meta was fucking boring

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it really was

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and if giga is 19 mph again

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it'll be giga/carno meta again

languid ember
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anyway, giga was fine speed wise before it got the doubled stam. I have no problems with a giga being able to chase after my allo for a little bit, but the problem is now when it can do it for 2 minutes and 40 seconds

jovial arch
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imo, it's too easy for giga to make catches

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nothing else except for carno catches things as easily as giga does

languid ember
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giga doesn't catch things as easily as people say, you should grow a giga one day, try it

jovial arch
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bringing it down to 18 mph

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yeah

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no

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i know

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but like

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rex is playable rn

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and it is much, much, much harder to catch things on rex

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im p sure rex has a lower mult and lower speed

languid ember
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it does

jovial arch
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if giga was dropped 1 mph

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it wouldn't be crippled

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just

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not as strong

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it could still catch all the things it does

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except dilo

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it would just need a little more stealth and skill to do it

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plus, giga will no longer be yellow

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which will make life a lot easier

languid ember
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yea maybe

jovial arch
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yeah i mean

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giga isn't as bad a scourge as allo is rn

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but like

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it's stilla scourge

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too often gigas just kinda resulted in all the mid tiers just dying and becoming practically unplayed

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and then everyone just shifted over to carno

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which was dumb

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I wanna run into allos and sucho and ceratos

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not just huge packs of carnos and the occasional giga

static compass
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I love those images @robust radish they look amazinngg dondiHot

wraith trout
#

@barren zephyr Dondi has mentioned a 1st person mode before, he said that it just doesnt work for the dinos

barren zephyr
#

ok understood

wraith trout
#

But humans will be 1st person only afaik

barren zephyr
#

but it would have been cool

#

well ill settle for that

wraith trout
#

ye

barren zephyr
#

The word for that is friendly fire. 👌

next nexus
#

name me 1 pvp survival game without friendly fire in its base game mode

#

i'll wait

red oasis
#

:/

lament thorn
#

not being able to hurt your pack members will just mean that players will dog pile onto targets

red oasis
#

In real life, I doubt packs of utahs hurt each other a lot during hunts

#

Hmmm true

#

Perhaps attacks on other team members could be lowered in power, then

lament thorn
#

since we dont have collision biting one another is the only risk to group hunting

#

it means you must coordinate and plan attacks

wintry cipher
#

They don't hurt each other much but one bite can mean the difference between life and death

#

A para can suddenly one shot you instead of two shot you. You have no chance of surviving an Allo hit, and if you get bit by a Dilo you are done for. Just a number of examples

#

A Utah can barely survive a few things if they play their cards right but if you get hit by friendly fire a wise Utah is forced to back the fuck out

cyan flame
#

Seems reasonable? :p

wintry cipher
#

It is. It's just very impactful. I don't really want to see friendly fire turned off as that shows skilled vs unskilled

cyan flame
#

Oh, right, I agree there :p

normal fern
#

@red oasis Thats because in real life packs of utahs would be coordinated so they DONT bite each other in the first place

barren zephyr
#

That's the point. Friendly fire forces that kind of coordination

#

That said, even with friendly fire, packs are a force to be reckoned with...

wintry cipher
#

Utah is a good basic predator for beginners because you can survive relatively easilly, and the skill cieling on it is the highest compared to predators with more dmg imo

#

So those who enjoy Utah can stand out somewhat

next nexus
#

oh look we've surrounded this 1 guy, time to rush him with our 5 rexes from different directions and destroy him and theres nothing that he can do to defend against us and we dont have to worry about hitting each other

#

no friendly fire makes the brain dead combat we have now even more brain dead

wintry cipher
#

^

barren zephyr
#

I think having vanity scars as an option in dino creation might be neat if lasting scars don ever become a thing. Bring me all the edgy dinos.

verbal acorn
#

Bring you all the black dinos with red/pink scars over one eye...

noble eagle
#

@balmy harness @zealous wind thats in the description of the feedback channel, just so you guys are aware

#

perhaps continue that talk here? ^^

barren zephyr
#

Dunno why @valid zephyr suggestion has a trash can.. visual distinction for different invites would be nice, considering both kinds are pretty frequent on populated servers. Would be nice to know at a glance I'm being pinged for.

noble eagle
#

think main reason that suggestion seems iffy is becose you can perfectly fine read the first sentence of the invites and see if its for a nest or for a group

valid zephyr
#

it's pretty clear a huge amount of people don't do that though

#

then get annoyed they lost their 0.9 sub rex to join a dryo nest

barren zephyr
#

What exactly is iffy about improved UI

noble eagle
#

again, if they just read the invite rather than speed pressing F1 they wouldn't be in the scenario of losing their sub rex tho

#

atleast i think it takes just as much time checking for a symbol in the invite as checking if it says 'group' or 'nest' in it

barren zephyr
#

Doesn't mean it can't still be distinct and improved upon tho? A symbol is a lot easier and quicker to notice in half a second especially in tight situations than reading a text box that looks the same as another text box.

valid zephyr
#

i thought the same, but evidently people don't

barren zephyr
#

I haven't made the mistake myself but Im sure plenty have, especially younger players

noble eagle
#

tbh i doubt a small symbol would make that much a difference is all ^^

barren zephyr
#

It doesn't have to be small. It could be tacked into the side or corner, clear and easy to read.
An example that comes to mind is.. random events in Neopets. When they happen, they come with a little image do you know right away without reading the event what kind of thing happened.

noble eagle
#

tbh think that would have a better effect than putting a symbol in the invite itself

barren zephyr
#

That's what the suggestion was I thought? Making them distinct visually.

#

Not inserting tiny symbols in the text box, but more like an icon or header.

noble eagle
#

prob the furious F1 taps still gonna happen tho

#

might only decrease the amount

barren zephyr
#

That's what matters.

#

I'll make a mock-up later, visual might help

minor basalt
#

I mean if I'm running from something or in a fight im not gonna have time to look up and read the invite

#

even like a slight difference in color would be useful so i don't even have to look at it to tell

wintry cipher
#

@desert sleet perhaps instead of saying "cant log out" (because people can forcibly log, the body just stays for 5 minutes) perhaps say "reset the logout timer" each time you take dmg? Makes it a bit more pinpointed and prevents the risk of misinterpretation ^^

#

Because not only is combat logging a thing, people have combat logged before when they are guaranteed to die. theyre just preventing you from eating the body.

normal fern
#

How can it be combat logging if they had a full minute standing still until they leave?

barren zephyr
#

there is no such thing as combat logging

#

that actual problem was fixed a long time ago

#

"ArkariaYesterday at 8:22 PM
the devs aren't going to make it so people can't log out just so other players can grief/harass shit thats 50 times bigger than them that they shouldn't be hunting in the first place"

crystal turret
#

Is that needed? Don't players remain in game currently for the 40 seconds?

#

If you can't kill something in 40 seconds, you probably shouldn't be attacking it

minor basalt
#

it's 60 seconds

desert sleet
#

@crystal turret I like your suggestions

umbral prairie
#

atherakhia maybe the 'speed boost' thing you mentioned could be some sort of adrenaline rush, starting after hitting a predator with one of the stun attacks and lasting maybe 5 seconds for them to get away

crystal turret
#

That would be fine too. I just don't want it to be abused which is why I suggested the snare on the ambush attacks. A carni that actually ambushes something really should have an advantage imo.

#

but if you run flat out over open field into a pack of herbs, you really shouldn't be able to kill anything imo. That's why we have bleeds and such. To force herbs in that situation to actually rest for a bit after. But as it is right now, the herb can't escape regardless in many situations bleed or not. And those that are weak to bleeds may as well just bend over in many cases

desert sleet
#

But yeah combat definitely needs more dynamic. Especially for herbivores. Like I totally get a galli getting one-shotted by a rex/allo/etc. But it sucks when even predators your own size can hit you just once or twice and you are a goner, even if you manage to escape

umbral prairie
#

a real ambush should give some sort of advantage but the ambush how it is currently used it just a speed buff people use mid-fight

desert sleet
#

Like escaping is pointless if you get hit and that's not fun

crystal turret
#

Pretty much. My favorite dino is actually the Parasaurolophus, and I've read they were OP in the past but I didn't play then. But currently it's absolutely worthless.

desert sleet
#

I suggested a long time ago that if would be awesome if bleed damage couldn't take you all the way to 0 HP. If you could keep bleeding and losing HP but as long as you are resting you won't ever hit 0. So at least if you get bit and actually manage to get away, you have a small chance of actually surviving

#

I get really tired of someone being able to just bite you once and even if you do your part and get away, you are still a goner

umbral prairie
#

I also think bleed shouldn't affect your health directly as a DOT, maybe more of a weakening factor, maybe making your stam last shorter, your attacks getting weaker or something similar instead of just draining health (because a utah two biting a para because it was bleeding 5 minutes before is weird)

#

similar situation with hunger/thirst atm

desert sleet
#

Decreasing stam is plausible, and to an extent I think it could effect HP too. But taking you all the way down to 0 when you did a good fight and you made it out alive and you are hiding somewhere resting is just demoralizing as a player

crystal turret
#

I like that idea Sammel. Bleed is simply a debuff that makes you take additional damage and maybe reduces your movement speed slightly. Dilos could then be given a venom or necrotic strike to make them more unique.

umbral prairie
#

levi what did you use to calculate this? just the test level tiles or sth else?

pulsar lake
#

Yes

#

1 cube is 1 meter

umbral prairie
#

ok

pulsar lake
#

I know this because I've test human long time ago, dev branch, and one cube is one meter.
With this, I know all dinosaure is very tiny

umbral prairie
#

I think it would be easier to downscale the humans aswell so the fit in relation to the dinos

#

@barren zephyr will get better with accurate hit detection, collision and locational damage

#

shouldn't be impossible to damage group members though

#

it is just very annoying atm because you can run through people plus the hitboxes are weird when running

barren zephyr
#

well if you think about in real life theres no accidently biting your teammate. as a spoon you always have to fight alone because if you get bit by your partner once in a fight/battle you basically dead

#

found a spino almost killed it with alot of health but then my partner bit me several times when he joined the fight x.x

#

and lost my spino basicslly due to friendlyfire

#

and not by the actual target

crystal turret
#

Perhaps a compromise where you take 50% less damage from allies and you can't be bled from them?

umbral prairie
#

yeah I know it is annoying at the moment but it will be fixed with accurate hit detection etc, but I think you should still have the option to damage group members

barren zephyr
#

why take damage at all? if me and a friend where having a fistfight with someone else

#

i would no way accidently hit them

lament thorn
#

Because no one wants to be dog piled

crystal turret
#

Because you shouldn't be just mad dashing into an animal in a frenzy of gnashing teeth and claws

#

put a little thought and strategy into it where both of you aren't engaged at the same time

umbral prairie
#

friendly fire would happen irl if things did that

crystal turret
#

Right now we're fighting like crocs or sharks

umbral prairie
#

just whirling their teeth and claws everywhere

crystal turret
#

and in those situations, there is tons of friendly fire

barren zephyr
#

id understand if somehow the attacker avoided the blow

crystal turret
#

we aren't like lions

barren zephyr
#

and the blow got transfered to partner if they where in way

#

but body fasing through targets body and biting partner

#

hopefully collision fixes this

crystal turret
#

They say they were adding collision? Because that would be bad unless it only colides with group mates or same species

#

imagine running into a carni like you currently run into a tree and you just dead stop and can't get off it

barren zephyr
#

from what i heard it was gonna be a thing again

lament thorn
#

Pretty sure collision is planned as part of the combat system

#

It wouldn't work with the current system of run around and spam click tho

umbral prairie
#

so utahs can't just bite and run through you one at a time to not hit each other but instead can pounce onto your side

#

also collision would help with locational damage and would fix ass riding in a way

#

plus running into something probably wouldn't be just a stop but would throw the dino you hit on the ground if it is smaller or push it back when it's bigger

lament thorn
#

^

crystal turret
#

Yea, that sounds good on paper. But that's a lot of work from where we are today 😃

sudden light
#

It hard to make dino combat right when you kind of think about it

#

it must be hard for the devs to think about something

#

irl they werent doing the hit and run everyone is doing in the isle

#

maybe on come sauropods and shit but it was mostly wrestling

umbral prairie
#

they'd have to make multiple animations for every carni that holds onto sth (like neck, tail, leg etc)

sudden light
#

Only to make a duel system, kinda like for honor idk. But that woulnt fit The Isle's world at all

#

exactly

#

it hard

#

its*

#

right now i think the combat is a bit shallow but its fun

umbral prairie
#

I hate carno/utah packs with the current combat

sudden light
#

atleast for me cause i play carnis most of the time

umbral prairie
#

just running through you

sudden light
#

well you can bit them on their steer

noble eagle
#

before collision combat can be a thing i would first rather see dino's being able to go in reverse, if you can only go forwards and you both get stuck in an akward position without a reverse that would be kinda weird

sudden light
#

like after the bite you

#

yeah

#

"S" should be revers

#

e

barren zephyr
#

@desert sleet u cant give herbs moving scent because they will start hunting

sudden light
#

but if they hunt players on 80% of the servers they will get banned lol

desert sleet
#

Did you read my suggestion?

#

Moving scent would be used for corpses, NSEW, water, and locating group members only

#

If you want to track animals you need to do a stand-scent

barren zephyr
#

scent is scent

umbral prairie
#

I think you should be able to smell footprints while walking tho. at least for carnis

barren zephyr
#

u cant ignore smelling things

desert sleet
#

Uh, yeah, you can

barren zephyr
#

the tapping for nsew is good

desert sleet
#

It's all in the programming my dude

#

If they want it to be that way, they can make it that way

#

I think it makes sense to have a difference in standing scent and trot scent anyways. One is a quick sniff, while the other is taking it's time and really smelling things out

#

It makes sense to have the standing scent have more power

umbral prairie
#

herbs should get a trot scent thing (without footprints showing maybe), but carnis should keep theit trot footprint sniff

barren zephyr
#

walk scent maybe

#

but not a trot

#

i still think they shouldnt need a moving scent

umbral prairie
#

it's just annoying to stop everytime

desert sleet
#

Not for even locating water, perhaps sniffing out nests or other group members? That seems silly

umbral prairie
#

and it would be equally annoying to have to switxch to walk everytime

desert sleet
#

Yeah walk and trot scent should be the same thing

#

@barren zephyr I don't necessarily think lack of friendly fire is a great idea, but I do think it would be nice if the damage you do to group members was blunted/reduced

manic ibex
#

@desert sleet No thanks, no 1:4 day/night ratio, think about the dilo players please.

#

Night is already not dark enough in V3 for Dilos to have the advantage they are supposed to.

jovial arch
#

I’d like a 2:1 tho

#

20 min night 40 day

#

Imo 1:1 is a little high

oblique crown
#

Oh

jovial arch
#

3:1 would be 15 min and 4:1 would be 12 min

#

Imo 15 min is a little too short

manic ibex
#

2:1 seems ok now that we can use camo colors for the Dilo

verbal acorn
#

Carnivore walking/trotting with full scenting needs to be a thing...even if it’s only for certain carnivores ...it’s ludicrous to think a predator couldn’t scent on the move. It’s understandable they wouldn’t/couldn’t on the sprint since respiration would seem to be the priority, rapidly by-passing the olfactory/scenting organ(s).

I’d be willing to accept scenting on the move would restrict the range in which you could scent out...but once you are tracking a dino and you’ve put yourself on/in the vicinity of the trail, you shouldn’t need long range scenting to track anymore.

I’d argue all dinos should be able to scent water while sprinting, just severely shorten the detection range.

Herbs should be able to scent water and plants on the move...but need to be stationary to scent tracks.

barren zephyr
#

not with how bright night is atm

#

@manic ibex

manic ibex
#

I agree. V3 needs to be as dark as Thenyaw

#

a bright night basically means Dilo got no advantage on his own niche. That's like removing bleed from Allo or the speed of the galli

verbal acorn
#

Increasing Rex hunger duration is reasonable. Especially if they continue to ignore a critical ability of the Rex that helped in insuring it’s survivability in real life....ludicrous scenting.

The Rex should be the Great White Shark of dinos, able to smell food opportunities from obscene range. The Rex needs the ability to smell wounded/bleeding animals, bodies that haven’t decayed/turned to gore/ribs, gore/ribs from extreme distance, allowing its slow, lumbering mass to be more opportunistic in finding food.

The Rex has more than enough trade-offs to complicate its survival and challenge level as an Apex. To be killed by a Rex is an indication of failure in the victim, because everything is stacked against the Rex to be able to actually getting those powerful jaws on a prey item and secure a meal.

crystal turret
#

The forests and covered areas are plenty dark enough for the dilo to have an advantage

#

The complete blackness of Yaw isn't fun for anyone.

#

If we want to give Dilo an advantage, change it so they can see at low light level instead of night vision being needed so things are still in color and fairly visible

verbal acorn
#

Hmm, that might be reasonable. Maybe also give the Dilo a model more to the smaller side of its known size spectrum, but no reduction in stats. Maybe give it a faster crouch/sneak speed.

vestal rune
#

isn't that excactly how the game should be?

#

always focusing on food lol

crystal turret
#

Well the game should be fun first

#

the hunger drive for some is a bit steep

vestal rune
#

I've personally never tried growing into an adult apex, so I can't really comment how bad or good the hunger drive is lol

verbal acorn
#

Always focusing on food isn’t the same as always needing to be in the act of hunting.

Even Apex predators should have enough time to transit a reasonable portion of the map in search of food, and have enough time to setup ambushes or wait a reasonable amount of time waiting for an opportune time to execute the hunt.

Stalking, placement, waiting for dark/low-light, etc is all part of being a good hunter...actually charging down prey is only the last 10% of good hunting...but Apex hunger, especially the Rex, leaves little to no time for much of the important 90%.

#

By the time you find food as a dedicated ambush hunter, your big ass dino is already moaning from starvation pains while you trying to set up your ambush in the bush line. You might as well give the poor thing a air-horn to announce its presence as it moves up.

#

On top of that, they made the Apex so damn loud when walking, so on the little time you have, you have to crouch walk at a tortoise pace, hoping your starvation moan doesn’t activate and give you away.

jovial arch
#

@limpid dove

#

i think that when sucho is reworked it'll be considerably stronger than allo

#

and rn for it's growth time that seems pretty fair

wintry cipher
#

its low tier apex

limpid dove
#

itll lose a lot of its bite force tho

#

since itll have fish, and wont need to do serious hunting

jovial arch
#

oh yeah

#

but that's way later

#

im talking about now

limpid dove
#

itll have a much lower bite force (im assuming around 200) than it does now

jovial arch
#

for the immediate future

limpid dove
#

and hopefully its bleed heal and bleed resistance will be fixed 🤢

jovial arch
#

i mean, if it gets nerfed down to being only about as strong as allo

#

yeah

#

you're right

limpid dove
#

right now it basically can't take on any bleeders because it will literally die

jovial arch
#

but im under the impression sucho is supposed to fuck allo

limpid dove
#

a dilo can take it out very easily

leaden night
#

It is supposed to fuck Allo

jovial arch
#

not that it does

limpid dove
#

its supposed to be able to and im hoping it will

jovial arch
#

that it will

#

and when it does

#

4 hours sounds reasonable

limpid dove
#

3 does when it gets its adjustments but we will see

leaden night
#

Dilo can bleed out of a Pachy with one bite if it keeps moving

limpid dove
#

but if it remained pretty much the same (250-300 bite force, good bleed resis and heal, good health, fair speed and stam, on-par with an apex) 4 is good

#

yes

#

but if the pachy is sitting and a dilo bites it 2 times, thats 3 bleed right away and itll die regardless

#

pachy deserves to be able to at least survive some amount of bleed, compared to right now

#

i feel like the devs didnt really touch sucho or pachy bleed resis/bleed heal from its original models and stats

#

they were more concerned about getting them released for survival and getting them out of the way so they can rework the codes and get the game content out and about 10x faste

#

faster*

woeful current
#

Better to make something with higher numbers than lower numbers.

#

It's easier to balance out.

leaden night
#

Sucho's was dropped a bit

limpid dove
#

obviously there will most likely be adjustments to pachy and sucho since theyre more or less testing them out right now

leaden night
#

And .8 sucks bleed res wise

#

Look at Cerato

limpid dove
#

cera still has best bleed resis tho es?

#

also good bleed heal

leaden night
#

The simple drop to .8 from .9 made it lose its bleed immunity

#

Pachy has the same as Cerato

limpid dove
#

bleed resis or bleed heal

#

cera got its bleed stuff nerfed???

leaden night
#

Resis

#

Yep

limpid dove
#

sjuafhsd

#

what

#

why

manic ibex
#

it's coming back

leaden night
#

3 Allo bites bleed it out

limpid dove
#

pachy is horrible

leaden night
#

Also that

limpid dove
#

with bleed

#

i can progressively watch my screen turn red very quickly as a pachy.

#

dilo outruns pachy too, so, you know

#

pachy is a free meal basically to a dilo

manic ibex
#

PAchy will probably get a very good bleed* res

limpid dove
#

one bite is 2 bleed especially when pachy is running around. needless to say, that dilo will probably get 2-3 bites in and that pachy is 100% screwed

#

im hoping

#

and a fair bleed heal

manic ibex
#

it's supposed to beat Utah and dilos

limpid dove
#

i mean, its health heal is actually pretty good

#

pachy beats utah up - 3 hits to a full adult

#

5 to silo

#

dilo*

clever leaf
#

im pretty sure that pachy is supposed to have chad bleed resistance, hence supposed to shit on dilo in combat

#

It's too slow imo but dilo should be faster than it still, just so dilo wouldnt have some cheap ass curbstomper

#

like what para used to be

compact coyote
#

@limpid dove sucho isnt a bleeder m9

#

it does around 10 bleed while doing around 300 ish damage

leaden night
#

375

limpid dove
#

it can bleed

manic ibex
#

yeah, but by "bleeder" we generally think of dinos that actually rely on bleeding to do most of their damage, like Dilo, Allo or Giga.

leaden night
#

Rex is a bleeder now because it does bleed

grave bough
#

Sure, but bleeding isn't its main tactic.

#

That's like saying a Taco is a bleeder because it gives a tiny bit of bleed.

leaden night
#

^^^^

coarse shell
#

@limpid dove sucho takes a shorter time than pachy

#

just by a bit though

jovial arch
#

The bleed for Sucho is mostly to stop things from running away

balmy harness
#

@noble eagle that wouldn't matter bc i put a suggestion and feedback laShrug

#

i digress

limpid dove
#

sucho doesnt take a shorter time wtf

#

pachy is 2.5

#

thats 150min

#

sucho took at least 1.5-2 hours on juvie stage

#

or at least thats what it felt like

leaden night
#

Sucho takes 85 minutes

barren zephyr
#

from juvie to adult right

#

not full growth time

leaden night
#

Ye

crystal turret
#

Times in general are too long. It's really rough playing that long and having your dino muched in a single hit by some random. Really need to cut growth times or make them linked to 'happiness'

limpid dove
#

i mean

#

i think most of the times rn are fair

#

rex deserves 7 hours. i don't want to see 50 rexes running around the map because they got their time nerfed to 5 hours like giga kind of did. they're already op enough

leaden night
#

Yeet

#

Rex sucks

#

Giga invalidates it as a carnivore in 99% of the time

#

All rex has over it is a better matchup against Triceratops

barren zephyr
#

also rex beats giga in a 1v1

#

but it cant hunt for shit

mighty girder
#

With all the buff x and nerf x suggestions

#

gonna just

#

pop this here now

#

because ik itll be relevent

verbal acorn
#

Not sure if that’s real, Carno didn’t really need more damage...but I’ll take it. I do appreciate the extra bleed...I think it’s a good re-imagining of the Carno’s damage profile.

mighty girder
#

@verbal acorn thats literally

#

from isle discussion

#

wtf do you mean not sure if its real

#

LOL

verbal acorn
#

I haven’t seen it...so wasn’t sure if it was real or a joke

#

It wasn’t intend to be an insult

#

...ya jerk! 😃

jovial arch
#

tbh, doesn't matter if you win all the fights in the game if you can't actually catch anything

#

rex is pretty bad

coarse shell
#

could rex's base speed be the same, but make it's ambush really fast?

barren zephyr
#

Lets turn trex

#

Into an runner

#

Yes

#

Genius

coarse shell
#

ok

steady cosmos
#

I kinda wonder how many times they tried to hunt something marginally faster than themselves, not that it matters much.

toxic vortex
#

i know this has probably been answered before but why is giga disabled?

coarse shell
#

bugs and issues going on with it

#

it's oversized and you can make a pink giga with the skin system for whatever reason

#

spine is broken in it's running animation

#

etc

verbal acorn
#

Rex don’t need to be faster, it needs a reality check with added features and mechanics adjustments commensurate to being a large scavenger, post-kill bully(because bodies don’t run), slow prey hunter, with the sniffer of a Great White Shark...

coarse shell
#

its already a corpse bully. the issue is that it sucks at fighting off packs

#

the only slow prey it can really hunt is trike

#

and 1v1s dont turn out good for rexes anyway

jovial arch
#

if giga was 1 mph slower

#

rex could catch it

#

🤷

#

just saying

limpid dove
#

gigas are easy to kill as a rex.\

#

without alt turn, too. no cheats. v easy.

#

if a rex breaks a gigas leg, its over for the giga.

#

a rex can very easily take out a giga without getting bit once if its smart about it. ambush is the key to catching things.

jovial arch
#

u need surprise

#

if the giga sees you coming at all

#

and it's not sitting down

#

you really shouldn't be able to catch it

#

even in ambush

#

tested it in dm

#

the effective range is less than like 5 m

violet magnet
#

rex can't catch anything in ambush unless whatever it's ambushing is sitting right on the edge of a dense forest OR unless it's just not paying the least bit of attention

jovial arch
#

if giga was 18 mph, tho rex would definitely be able to catch it

#

without needing the giga to pretty much just not noticing it at all

ocean vortex
#

Just alt turn

violet magnet
#

can't alt turn with a broken leg tho

barren zephyr
#

Thermal vision is for Titanboa only 🙏! But echo location sounds cool, I like it.

glass horizon
#

When in doubt, be magnaraptor and also be thermally inclined

verbal acorn
#

Running down Gigas certainly shouldn’t be the Rex’s niche. Just because a Rex can easily kill a Giga doesn’t mean it’s supposed to be hunting them as a staple.

Giga’s place in the world shouldn’t include Rex food...Giga should just know, don’t let a Rex catch you. A Giga getting eaten by a Rex should be more about being a bad Giga player than a good Rex player.

violet magnet
#

the problem before was that rexes could outstam gigas and basically run them down

#

giga should be faster in a flat sprint, but rex ought to be able to have a chance of catching one in ambush

glass horizon
#

Remove legbreak

violet magnet
#

then rex won't catch anything

verbal acorn
#

Running down Gigas certainly shouldn’t be the Rex’s niche. Just because a Rex can easily kill a Giga doesn’t mean it’s supposed to be hunting them as a staple.

Giga’s place in the world shouldn’t include Rex food...Giga should just know, don’t let a Rex catch you. A Giga getting eaten by a Rex should be more about being a bad Giga player than a good Rex player.

#

@coarse shell It might be a corpse bully...but the problem is that it lacks the nose to be the effective corpse finder it out to be. Being able to effectively bully for corpse is not very effective for survival unless you can readily find the corpses in the first place.

Every carnivore in game should absolutely fear leaving corpses and gore lying around. Because an untidy hunting ground would draw Rexes straight to you.

violet magnet
#

rex can't eat most sizes of gore piles, tho, i think just pue size...?

#

and the only reason we can't find bodies with scent is something to do with UE4's target systems not working on a corpse mesh like it does on ribs, so corpses don't light up

#

which means rex HAS to be able to hunt, which it can barely do now even with bonebreak, so removing its bonebreak completely would just cripple it

verbal acorn
#

At least the corpses/gore would draw the Rex to whatever is make the kills...

#

And that would force carnivores to move more frequently. Since you often can’t eat the gore either, it’ll stack up and draw in Rexes....requiring you relocate your carnivore nursery

ocean vortex
#

Does Rex have the hunger time to be an efficient scavenger?

#

Generally, good scavengers have high hunger and fast trot speeds, so they can search the map for bodies with high enough hunger to continue their long search

#

Quetzal is obviously the best for this... if only it was playable

#
  • sorrowful sigh -
#

You know, now im curious. Quetzal isnt buggy anymore yet its still only for devs

hoary ocean
#

@barren zephyr Hypos will return when AE-001 does if I recall

violet magnet
#

@weary ledge how about we don't nerf herbs as hard as we did para

#

this will in fact decrease the number of certain herbs on the map, when they've been nerfed so hard they're incapable of defending themselves except when in a herd

weary ledge
#

Id rather kill players than ai. But a herb should not take forever to grow if you die easier. I mean the biggest herbs though and against the biggest predators. In real life if a lion chases zebras the zebras won't try to kick the lion to death. I get it its emergent game play but obviously you will not want to lose your trike that took 6 hours to grow because of a big dinosaur. There is a reason why smaller carnis offer a more fun game play right now and is because hunger is more manageable without killing players constantly. Apex predators need to be hard to play but they are already hard to grow. When you get to adult your only enemy is the hunger that will kill you in less than one hour if you dont find players. And its sad to rely on oros that give you like 4%. Either way it needs to be looked at.

violet magnet
#

it needs to be fixed but not by making herbs easier to kill

weary ledge
#

You dont mind as much losing your dino if it takes two hours to be full adult, no?

#

Like a dilo for example

violet magnet
#

i mind losing my dino if it's incapable of defending itself from threats

#

but then i just wouldn't play that dino in the first place if it's so weak that it's basically a walking lunchbox, so 🤷

weary ledge
#

A lone herbivore should be an easy prey anyway and the isle already favors herbi mega herds

violet magnet
#

a lone herbivore should have a fighting chance

weary ledge
#

Depending on the encounter yes.

violet magnet
#

it shouldn't be so powerful that no predators dare approach it, but it should still have enough of a fighting chance to traverse the map to find a herd without being picked off by the first lone allo that sees it

weary ledge
#

Yes and when its in a herd congrats you are invincible

#

The entire gang will go after you if you dare to approach. Zero risk game play shouldn't be a thing on a survival game.

#

I have been adult rex multiple times on survival. The entire server herb population on mega herds of herbs in the same spot. This patch hilariously causing ai to massively spawn around them. All that meat completely untouchable. So i logoff and play an Utah or a dilo or a carno and at least now i have fun lol. Until bigger ai it's added there's no solution.

wraith trout
#

Torvos are cool and all but wouldnt the "mid teir rex" spot be for Alberto?

leaden night
#

No

blazing charm
#

Sorta needs a bit more than just Bone break to be unique enough to warrant being added.

still temple
#

dondi likes alberto so 🤷 , but even he recognises that alberto is redundant boi

#

despite the existance of diablo and maia

blazing charm
#

Alberto would be perfectly fine if it was given it's own animations and stats. From there you can work on it's own mechanic.

barren zephyr
#

i mean it has potential as competitor Ai with the apexe's

#

torvo would just seem too similar to acro

normal fern
#

@violet magnet I mean, I'm completely fine with individual herbs being weak if they are allowed to mix with other herb species

#

Like they are now. Otherwise herbs can't have both

native nebula
#

@violet magnet other inputs are mostly locked while a vocal animation plays as a safety measure to prevent glitches.

stoic wing
#

How is Torvo close to Acro???

#

If anything Torvo would basically be cerato rex

#

whichimtotallyfinewithbtw

barren zephyr
#

@brazen wolf doesyourspacebarnotwork?

unborn quail
#

Seeing as Sucho already fills that role, there would be too much overlap and confliction.

#

Torvo is cool

#

But Sucho is enough

#

We could honestly use more Smaller creatures as is

mighty girder
#

@brazen wolf Go play saurian

stoic wing
#

To be fair Sucho is going to be more focused on fishing

unborn quail
#

Diet doesn't really apply here

#

They'd still fill the same role

#

Big bad bully

steady cosmos
#

some of the shit ive just seen in the suggestions chat just made me want to kms

unborn quail
#

Would Torvo be cool? Yes definitely, does it really need to be added? No.

steady cosmos
#

Torvo would be ass

#

ntm that wasnt the isle's model

#

so they'd have to spend shit tons on it

#

absolutely no point

unborn quail
#

With Sucho in the game and filling the role as the top dog Mid tier, that's a fact.

stoic wing
#

But we'll be getting spino tho

steady cosmos
#

@brazen wolf Sad as it may seem, but the isle isn't your game, the devs choose what they want in or out. Humans have been a thing planned for a while. Its not like they will be easy to play though, machineguns will probably be hard to find. Also, not using your spacebar wont make your suggestion more persuasive.

stoic wing
#

Spino is literally either a rex clone or a bigger sucho

unborn quail
#

Spino is, Spino is fucking weird, Only reason I see it coming is for the sheer popularity it has

#

That and it was probably planned well before Sucho, if I had to guess.

#

The devs work in mysterious ways, That's for sure. But we will have to see how things play out

stoic wing
#

Torvo is also fairly popular so i wouldnt say its farfetched if they decided to add it even tho i doubt it

steady cosmos
#

thing is theyve already got a model and animations for spino

stoic wing
#

spino will get remodeled im pretty sure

steady cosmos
#

any of the devs said that?

#

not saying it wont happen

unborn quail
steady cosmos
#

ah

#

Well anyways, its already got animations

#

I doubt they would toss those aswell

unborn quail
#

That and Spino is a fairly old model

#

Needs some updating as is

stoic wing
#

it might get new ones

#

so it'll still cost a shitton of money

steady cosmos
#

Anyways I still doubt torvo is gonna be added

#

How many times has it been brought up just to get shot down

stoic wing
#

its just a matter of popularity

#

thats all

steady cosmos
#

that doesn't always matter to the devs

stoic wing
#

Even if its highly unlikely its not like it would be impossible or redundant

steady cosmos
#

it is redundant tho

#

it would be

crystal minnow
#

I'd like it

verbal acorn
#

Herbs don’t need to be made weaker. Short grows would be a great perk for herbs, except those heavily centered toward damage(Trike, Theri, Apex herbs basically).

Herbs don’t need to be nerfed to be easier to kill, the non-apex herbs just need to be adjusted away from damage dealing as a counter to carnivores. The majority of Herbs need to be centered toward the herb escaping/forcing the carnivore to disengage.

Non-apex herbs would be on the low end for damage, but would have speed profiles that allow for the herb to escape after forcing the predator to disengage, or by fleeing the area well before the predator gets within hunting range. The damage they do have would be best suited as a stand alone deterrent vs significantly smaller predators, as cumulative damage as a group or to help pile on additional incentive for the predator to disengage after receiving a status effect.

Disengagement would be facilitated by status effects that temporarily neutralize the predator as an imminent threat such as: blows delivered to the head which could cause a Dazed & Staggered effect that briefly disrupts movement control...and/or Injured Jaw, which prevents the ability of the dino to bite, feed or drink for a period of time similar to healing a broken leg.

A blow to the body which could cause Rib Crack, which depletes stamina and reduces stamina regen, requiring a healing time similar to healing a broken leg. Or knock back/down which provides brief openings to escape, with knock down creating the largest opening of time.

Blows to the limbs, would provide a few herbs with the ability to cause bone break.

Apex herbs would be more damage oriented and/or more likely to cause more severe status effects listed above and/or would have the ability to bleed. These dinos would likely be on the slower end of the speed spectrum, where they don’t look for escape opportunities, they look to force the predator to break off the attack. These herbs would not get shorter grow times.

#

tldr: screw you, take some Retalin...

native nebula
#

large predators are able to sneak quietly when crouched precisely because their normal movements are so loud. since they're intended to rely on ambushing more than smaller predators, taking away their only reliable way to sneak up on prey doesn't seem like a good idea.

noble sable
#

@barren zephyr They have a old model of that dinosaur, weather or not it'll end up a playable remains to be seen.

verbal acorn
#

Large dinos likely would have been quiet...because thudding around loudly is bad for the joints and such.

The large dino isnt walking on stiff pillars. The tissues of the walking structures would absorb much of what would have been sound energy. The muscles and connective tissues are great shock absorbers, and thus sound absorbers.

barren zephyr
#

if i remenber correctly the only model was of rugops

#

i dont thing majung was ever shown

noble sable
#

Nope.

leaden night
#

@verbal acorn Theropods have footpads solely to soften their steps

verbal acorn
#

Every large walker does

manic ibex
#

thanks for your input Dinosauriac. It just seems odd to see such giants be THAT quiet

barren zephyr
#

@noble sable if this is the model youre referring then its not majung

noble sable
#

Not speaking of that model.

barren zephyr
#

ok then i never saw it

native nebula
#

yeah i don't wanna get into the whole realism thing again, the way the steps are set up is purely gameplay driven. you need their regular steps to be loud so you can hear them approaching and give others a chance to get away, but they still need to be able to get close enough to ambush. making their crouched steps pretty quiet allows patient apexes to hunt properly.

verbal acorn
#

Sprinting would likely increase whatever sound that is made...but I’m sure it wouldn’t be as loud as it is in game. Environmental sounds from snapping branches and the low frequency vibrations going through the ground would probably be the bulk of the sprinting noise.

If anything, the loud walk we hear in game would be the sound of own Dino’s steps traveling through the body to the Dino’s own ears.

leaden night
#

Ye

#

I completely understand the loudness of apex steps

#

You don't want a Giga to walk up on with almost no noise to signify its there

native nebula
#

snapping twigs etc. are things i'm hoping to get in when we flesh out the footstep system a bit more, so when you're walking through forest you'd hear that stuff.

barren zephyr
#

yea but dilo steps

verbal acorn
#

@native nebula But Apex’s don’t have hunger durations to encourage patience...

native nebula
#

not my department

verbal acorn
#

Lol, touché

That’s why God built his game by himself...

languid ember
#

Have you thought about how far away you want these twig snaps to be heard?

#

You thinking further than the normal crouching sound distance?

native nebula
#

probably the distance of small dino steps currently. under 12 meters.

dreamy wharf
#

Uhhh, hey dinosauriac, could I ask why the Rugops was scrapped? If I remember correctly it was because a concept got copyrighted or something?

languid ember
#

Aight thanks dino

native nebula
#

@dreamy wharf that might be one for ask a dev when it pops up.

dreamy wharf
#

Alright. I’ll ask then.

noble sable
#

I doubt it was scrapped, more along the lines of being put on the back burner like a lot of the older models were.

barren zephyr
#

Yeah like JP raptor, dakotaraptor

#

wich now i see are kinda reduanted

still temple
#

rugops is on the backburner cus it's redundant

#

as of now at least

pearl yoke
#

I hope to see all of these dinos implemented at least as echos post 1.0

#

Lots of really great models

clever leaf
#

Monolophosaurus wen GWqlabsOilUp

still temple
#

ye

#

a post 1.0 dlc or sth for extra dinos would be neat

merry orchid
#

I feel like that would be pretty cool

verbal acorn
#

So semi-aquatics are Water Elemental demi-gods?

#

And Dilos should be neigh-invincible after tasting blood, but are burned by the sun.

manic ibex
#

Unlimited HP lol

#

use your brain before posting

topaz epoch
#

Fall damage missing is a bug I believe

valid flower
#

Tox

#

You clearly didn’t understand my suggestion

#

How about you use ur brain before running your 12 year old mouth mate.

torn thistle
#

I'm pretty sure server settings for dino-only / human-only / mixed would be a thing.
...Though I don't think we'll be getting .50 cal machine guns, 'specially mounted on vehicles.

mighty girder
#

He went from not using space bars to capitalizing every word

torn thistle
#

Also that's a pretty good way for a swift kick, Jerry.

finite pewter
#

@valid flower could you clarify what your suggestion is because I had a stroke reading it

mental sleet
#

He wants invincibility for spinos when in the water

#

and suchos

finite pewter
#

Why

torn thistle
#

I mean.. Spino already has the best bleed heal of the game.

#

least unless they kick that in the knees whenever it's added to Survival

jovial arch
#

@brazen wolf

#

If you want it so bad

#

Just wait for the mod

#

There will be a mod for that

#

9/10

#

Or just play bob

#

Both work

waxen elk
#

Can People Stop Typing Like This? Its Annoying

valid flower
#

I’ll edit it

agile whale
#

Honestly herra is up there with carno at being the fastest creature in game, and austro is meant to be a Fisher anyways so it's just bad for now. I dont really think giving them buffs would help make either very much more fun to play as. Just have to learn how to play as them

waxen elk
#

@mighty onyx Herrera got a buff

#

It can kill Dryo

#

And pretty much any fresh juvi

coarse thicket
#

Ikr. I could barely read that guys suggestion with all the capitals.

waxen elk
#

Austro is the worst creature ingame right now so i agree

dull kayak
#

Herra can bleed out quite large dinosaurs actually - it's very viable.

spiral pond
#

Pretty sure herra can kill bad galli

dull kayak
#

Herra is able to bleed out allos/ carnos

agile whale
#

Like I just said, austro is also meant to be a Fisher. It's only really bad right now cause it's not meant to be eating these things

waxen elk
#

Austro isn't, it pretty much has stats a Velociraptor or a Juvi Austro should have

#

Austro is bad because 250 weight mass

dull kayak
#

Either way, both herra and austro aren't survival dinos and so aren't priority

clever leaf
#

tfw herrera got a mass buff but austro didn't

#

😂

agile whale
#

Because fish is its primary diet. And that too

waxen elk
#

i mean a stat change isn't that much work and it doesn't hurt anyone right?

#

Like

agile whale
#

Itll be in the water most of the time anyways, wont have to worry about getting monched

dull kayak
#

but its also not necessary

waxen elk
#

And?

dull kayak
#

Devs have better things to do

waxen elk
#

I doubt giving Austro similar health values to Utah would take that much time, but im no developer so i'll just sit and wait, maybe it will get something in the future

dull kayak
#

Potentially, just got to wait until its next on the survival list

waxen elk
#

If it makes it, but considering the community's opinion of Austro...

manic ibex
#

Are you really comparing prog dinos with old stats and survival dinos?

clever leaf
#

sandbox and survival dinosaurs arent compatible lmao

blazing charm
#

That Majunga suggestion doesn't really provide any substantial arguement for it being added to survival.

leaden night
#

@barren zephyr #1: That Utah is highly outdated
#2: The TI "Utah" being renamed because its basically a slightly more plausible JP raptor

clever leaf
#

Majunga would suck in this game with those baby legs

#

Allosaurus runs down and murders Majungasaurus ez

barren zephyr
#

neither does torvo but people keep insisting

#

atleast majung has something going for it

#

doesenty need to crouch

clever leaf
#

Tbh majunga would be like cerato but weaker

barren zephyr
#

the way i suggested it was more of a weasel going inside burrows and grabbing things

clever leaf
#

Sounds like something Herrera could do 😂

blazing charm
#

Real talk

#

Look at how big Majunga is

clever leaf
#

It's like cerato size

#

Or a bit smaller idk

blazing charm
#

now explain to me how that fatass is gonna "weasel" its way into a burrow, and it ain't gonna be digging with those puny arms.

stoic wing
#

YEah this mechanic is obviously more suited for Torvo

blazing charm
clever leaf
#

Herrerasaurus sounds like the perfect thing to be burrowing like that, real talk.

stoic wing
#

I still think herra would be pretty boring considering it wouldnt have much on its prey list

mighty girder
#

@barren zephyr P sure feather variants are planned as a skin option or something similar, but more important things first.

#

Like purging all of he who shall not be named's code.

#

(New feather system referring to feathers having movement rather then being painted on like Oro/Old Galli/Theri).

barren zephyr
#

i mean i would personaly love to have have more smaller carnivores for survival

stoic wing
#

same but imo herra is too incompetent

topaz epoch
#

@barren zephyr The Utahraptor is apparently going to get a name change at some point according to #519931024956850187

#

@brazen wolf Servers will be able to disable factions eventually, letting you have all-dino or even all-human servers

stoic wing
#

its kinda wierd

#

since now we have like three raptors

#

four with hypo

clever leaf
#

Only 1 is in survival atm

stoic wing
#

i know

clever leaf
#

2 counting hyper

stoic wing
#

wait will there be an actual utahraptor?

clever leaf
#

I don't see the point in that

#

Itd get bitched on by allos

stoic wing
#

pretty sure it would be fast enough

umbral prairie
#

utah wasn't a fast pouncy boi I think

stoic wing
#

no but if it were to be added it would be faster

umbral prairie
#

that's the current raptor

clever leaf
#

Thatd be redundant

umbral prairie
#

but the current one doesn't really represent any raptor

#

I can't really guess what the name change will be

#

if there will be one

stoic wing
#

Novaraptor lmao

topaz epoch
#

Utahraptor is actually a bit of a weirdo. Stocky, robust, like if a raptor tried to be a T. rex

mighty onyx
#

@waxen elk sorry for late response, but thanks for me know about the buff herra got

#

Really glad for that tbh

waxen elk
#

Cries in Austro

barren zephyr
waxen elk
#

whatever

#

for now

#

Herrera time

barren zephyr
#

I mean Austro will be able eat fish and dive

grave bough
#

Herrera is great for trolling.

barren zephyr
#

yeah but if it comes to survival it might get a speed nerf

oblique dust
#

okay, so we know carnivores are getting corpse-carrying and corpse-dragging, along with the ability to rip off chunks of meat so that they can run away with some food if larger predators come in to steal the rest of their kill, but have the devs talked ever about herbs getting some kind of food-storing mechanic?

#

like, maybe a cud-food storing system when droughts occur or something?

leaden night
#

Just pick up the bush

#

And move it somewhere else

oblique dust
#

so if you're a herb whose struggling to find food during a drought phase when all of the plants are dying out, and your hunger meter goes empty - a 2nd, smaller stomach meter shows that gives you a chance to find food for another 10 minutes or so?

#

Hmm IDK about picking up bushes... doesn't feel.... right for herbs?

#

maybe for some two legged herbs, like galli could carry some plants in its arms

lime olive
#

Why would you need the 2nd stomache stuff??
Just add some hunger to the already done hunger bar

#

and the picking up bushes could work, because eventually they'd die, just like a corpse going rotten

oblique dust
#

well, there would need to be some kind of indicator to let you know that you're running on cud reserves

#

if not, then people might think their hunger meter is glitching out and refilling itself

lime olive
#

🤦 No
You just dont need any of that, you just need the extra hunger added to your food bar, like increase the capacity or somthing.

oblique dust
#

eh, IDK