#general-feedback-discussion
1 messages · Page 415 of 1
@jovial skiff are u serious? You see him cowardly just log off and you are all like "well... Something will get him when he logs back"?
the devs aren't going to make it so people can't log out just so other players can grief/harass shit thats 50 times bigger than them that they shouldn't be hunting in the first place
@jovial arch you mean to tell me your entire allo pack can't bite a guy to death in 60 seconds while he just sits there?
i dont really take much satisfaction in killing someone after they log
if one of my pack members starves out
ok wait
imagine this sceneario
the sub trike wanders away from the herd
Because my record as a freaking SOLO allo is 72 hours and I literally never had this problem.
allo pack gets a successful ambush and puts him to 100 bleed
he goes and sits under an adult and logs
waits for a server crash for his bleed to reset
and one of my pack members starves because we can't find food and wasted all that time hunting
^this is an actual issue
allo pack gets a successful ambush and puts him to 100 bleed
he goes and sits under an adult and logs
waits for a server crash for his bleed to reset
forget ur packmate
@barren zephyr so if u manage to get a big Utah pack and you go for big game, you just have to suck it, just because you are not suppose yo hunt anything bigger than a juv para?
Whoa..
This game la going way forward uh
if you can't kill that para before they log out then yeah
maybe that pack is too big
Hahaha ok ok
like these people are suggesting something that's completely stupid (and the devs already said wouldn't be added) to compensate for them being bad/wanting to grief other players
I don't agree but i see what's being discusing here
from a game design stand point its an absolutely garbage idea
So a pack of 5 rexes is ok, cuz they can take it under minute
Hahaha so much lógic going on here
Apples and oranges.
5 rexes is gonna starve
A single dilo can handle a para, but it's not taking a minutes, thats what i meant
Yeah, all IA scourge around here
3tails focus on ur game
@jovial arch I've had success with a mixed-age pack of rexes, but that's a story for #401464048610312195
If combat log gets real, so many kids are losing their dinos it seems hahaha
@jovial arch i've been rex for the last few days on us 1, and honestly i've had good luck ambushing stuff even though they're faster than me. Just gotta catch them seriously off guard
their fault
If a large pack of Allos can’t survive on AI, then a large pack of Carnos can’t either...that’s a lot of AI spawning to feed the 10-15 member Carno packs supposedly out there.
Hwhat
Though a Carno pack of 6 or more is basically a fast moving swarm of locust
Allo doesn't have the hunger of Carno
That's like saying a 5 member Carno pack can't live off of AI because 5 Ceratos are incapable of doing so
They are but that's besides the point
wow how big are the dino packs allowed to be on Official servers?
Apexes are limited to 3-4 iirc
Naw, not assuming a 1 to 1 pack size comparison
But nonetheless, a large pack of Carnos require a poop ton of AI to live off of. If the Carnos are getting enough, then the Allos should be doing ok being supplemented by AI.
If Allos are packs starving due to lack of AI, then Carno packs must be just squeaking by as far as AI goes
Assuming Allo packs get AI spawns comparably to Carno packs, the real reason why Carno packs excel better than Allo packs is because they are better suited to the environmental niche of V3 compared to Thenyaw.
Ya’ll was quick to put the Carno down as it languished “as is “ in Thenyaw, now because it’s the “Belle of the Ball” in V3 you want it neutered.
Today I got my adult Pachy killed by a carno in the open in V3, and I'm ok with that. Because that's what Carno is meant to be. If it was in the same open land, but in a pitch black night, I would not be surprised if a Dilo would have bite me.
Have the devs hinted at anything they have in store to make playing a herbivore more rewarding? Right now I'm very disappointed with the gameplay experience and overall power/relevance of them. It's kind of bad that when you play a carnivore, the 95% of the things you eat other than AI are other carnivores. In an adult to adult match no, none of them should die in a single hit to any carnivore. And most should be faster than a carnivore too. The goal should be to encourage carnivores to actually ambush their target. Not just run one down on an open field because they're faster outright
The game is quite well balanced, and more important, reward player for being good at this. Just watch anthomnia taking down an allo with 2 pachys (that are meant to be playable as herd), yet you have tons of people asking for buff and every dino they fail at. Rex players are the most toxics ones, asking over ridiculous buff because they might die from trading hits with a trike.
If devs don't listen yo that ridiculous pretentious cries, it will be the best for the game, for players will have to actually think their plays
@light oak Anth plays on a no alt-turn server
Which invalidates your point
Cerato can assride Sucho all it wants without alt-turn
But that doesn't change how it gets shitstomped with it
@leaden night
whatever you say dude
@crystal turret Encouraging ambushes is what the devs did. They gave us Thenyaw, but everybody complained about not having enough open space. V3 gave them open space and all you see are herbs basking in their newfound, anti-ambush space...and then comes the Carno(which was the red-horned step-child on Thenyaw), the anti-ambush, open field, runner carnivore...so now everyone up in arms because they didn’t get the giant middle finger to carnivores they hoped for...they just got a newfound threat in Carnotarus.
That being said, I still use ambush tactics with my Carno to close the gap in order to minimize reaction time of my prey. I just don’t need to rely on ambush speed boost to get to my prey.
The Para and Pachys I hunted this afternoon got hit at night while I used bushes and trees to break line of sight until I closed the gap right before sun down.
But my 2nd attack was broad daylight, let them move back in, get comfortable, caught a straggler out in the open alone...came out of cover and closed the gap with his back to me. Didn’t see me until he was too far from cover to escape. His ordeal drew in pack mates for support, ended up killing his pack mate instead...left the original target bleeding and likely a bite away from death.
@light oak "Rex players are the most toxics ones, asking over ridiculous buff because they might die from trading hits with a trike."
and then we have a pack of utah players who want the rexes to be unable to logout if they're being bitten, even though it would take the raptors five full minutes of standing there biting a stationary rex for them to kill it
"If devs don't listen yo that ridiculous pretentious cries, it will be the best for the game, for players will have to actually think their plays"
extremely fucking griefable
most toxic dinos are obv galli mains @sick crescent
hehe
@verbal acorn i really dont care bout open plains the night problem is what i care about honestly
@light oak also yea no alt turn invalidates everyfight as dilo and utah could 1v1 rex and giga without alt
and para
The night on V3 is crap, but I utilized the low-light(not really dark) just like they could have. I made a point to use cover and hill back drops to hide my silhouette as moved in. I exploited the real dark portion of night by switching between NV and normal vision when I knew he was contrasted against the sky and to use landmarks barely visible out side of NV range that I had “memorized” while analyzing the landscape during daylight.
The Para was big and stood out silhouetted by the sky, I knew what trees the Pachys were hiding in, I knew what direction they fled as the Para tried to keep me occupied.
I just used the night and low-light better to my advantage...
yes but as dilo low light good
@barren zephyr and so what? Ppl thinks that no alt turn is lame, but they can't get the fact that alt turn makes the game a weight challenge. Thats Even more lame
But nota surprised tho, most people here are IA abusers, toxic combat loggers hahaha
An allo got owned by 2 pachys and the problem is alt turn hahaha whoa, such strategy

alt turn makes the game actually playable for bigger dinos that have shit turn
not more skilled based
its not hard to assride
a day or two and you can easily assride half the dinos
I don't know what assride stands for... No homo here
assriding is not a skill 
assriding = when you get on a dino's tail and keep biting, and it can't reach you because it can't alt turn
👌
But thxs for the expl
besides
rex is not the most toxic community
hell rex players need to be able to have a chance at trading hits with trike or else trike becomes and unhuntable behemoth
it should be a 50/50
it already is an unhuntable behemoth, pretty much
Man, does alt turn makes the game a weight Challenge, yes or no?
since rex got its damage and bb nerfed
the game is a numbers game any way you play it
nmo alt turn?
whoever has better turn radius wins
besides
a pachy isnt supposed to fight an allo
it can
but its supposed to run
which it will be able to
soojn
Does alt turn makes the whole game a weight Challenge, yea or no?
what "weight challenge", if the thing can kill me or any of my packmates in one or two hits i'll think twice about starting a fight with it
at that point this pack is just committing extended suicide
define weight challenge
cause
a dilo like
2-3 shots sucho
despite being 1/3 its weight
carnos destroy paras rn
despite being lighter
Will alt turn, dilo has no chance to bote 2 or 3 times
With
alt turn is not instant teleport
para's alt turn is pretty slow
dilo also has 1 of if not the fastest bites in the game
galli is faster but its a kick
Dilo are not that faster than sucho, that 2 or 3 bites are a very situational thing
And with alt turn, an almost guaranteed death
so you will still kill sucho
and dilo bite is fast
trotting bite*
is super fast
not everything is based on weight
run in, bite the para a few times, then alt-/z-turn and run back the same direction you came from
i have taken down paras as a utah pre nerf
para can't alt turn fast enough
I play dilo and Ive bleeded rexes off
i wanna say 4k something tho it could be upper 3k
And all my skills worths nothing with al turn
Full growth masa is 1050
paras is upper 3k lower 4k afaik
besides
the rexes you fought mesta been pretty new
considering you can combat log as a rex vs a dilo
Yes Alt-turn make it a weight game...but teamwork and packs can neutralize/minimize the weight game...which is absolutely reasonable. Alt-turn forces light weights to need numbers to overcome the weight disparity...which is how it ought to be.
alt turn>no alt turn
Si, avoiding a Rex enought to bleed it is not Skill, but trading off bites with alt turn is?
can't bring up insert menu in sandbox aaaagh
you artn treading bites with a rex when it has alt turn
real skill is fighting a rex with alt turn
as dilo if the rex has no alt turn, you can get behind it and stay behind it
nothing rex can do
tahts not skill
And that takes no Skill?
cause it provides no counterplay and is easy to do
your overselling yourself with "skill" anyone with a keyboard can do
in like
a day
alt turn was implemented for this reason
Yeah man sure, and the solución yo that is give the Trex the hability to turn over a coin
shoving yourself into a hole where the enemy can't reach you but you can still damage them isn't "skill" 🙄
its still not instant
you can still "win"
it just lets the rex have the ability to fight back
Getting there and keep in there for me is, Even if is not, i can believe you think the alt turn óption is any better
nobody's saying rex should be able to turn on a dime
Ass riding is not skill...it’s like following a dump truck in a Nissan Sentra while repeatedly honking your horn.
without alt turn its like breaking a horses legs and putting it in a cage with a lion
it used to be able to, before the alt turn got nerfed
whats it supposed to do
alt turn is a necessary thing to keep the game balanced
rex alt turn isnt even that good either
I'm nota saying is wow tier of Skill, but it's the most you can get in this game
no its not
But hey, theres people that wants to win just for being heavier
proper coordination with a group is the most skilled
you dont auto win for being heavier
para loses to allo, carno, utah, dilo
and is
heavier than all of them
hell its heavier than dilo and carno combined
cerato used to body packs of allos despite being lighter
weight is just one of many factors
it isnt the decider in all fights
Give dinos the ability to swipe with their tails to knock down/back...and possibly Stagger and Rib Crack....then maybe, just maybe talk about removing alt-turn.
dont forget trample
Phew
Trample, swipe tails and bites... Butcher you arent winning foro ur weight but Skill
Hahaha my god
im not saying weight isnt a big factor
we get it, you idolize True Alpha
Hahaha ok man
provide a reason why assriding is skill
your quite literally saying no counterplay=skill
i could argue that it's kind of a skill for allo and carno now that they have momentum and can't stop on a dime and can be tricked into running into a rex's hitbox if it stops suddenly, but...utah and dilo don't have momentum yet
but even then
I get it man, no problem, you all like to play big scary dinos, and you hate to lose yo somebody you could just disengage and re charge
after like
kind of
Weight is and should be countered by numbers
But hey alt turn is S K I L L Z
legit i've never played this as a numbers game
i said assriding isnt skill
I play exclusively utah/carno and i cant stand playing on servers without alt-turn
i mean its still a base numbers game
"can this thing kill me in one hit? yes? not messin' with it"
l u l
whats wrong
None is a Skill, but if u have to choose, is alt turn. I don't think the same
im not saying either is skill
hell alt turn is easier than assriding
but alt turn
has counterplay
assriding doesnt
At the same level, i prefer assriding can be counter in many ways. But alt turn makes the whole game a weight Challenge
Being 2 negates assriding foto complete.
you have kept falling back on something i have disproved
yes but their isnt always
a second person
...
If the argument is going nowhere, then it is best to move on from this
And thats why alt turn is imperative?
It’s always a risk vs reward. Numbers reduces the risk for the same reward...unless the opponent can one shot you...but there will always be those extreme disparities for some match ups.
The thing is, in most case, if it can one-shot you, you can also run away from it.
assriding is 1 shotting but with 50 bites xd
Because a few people doesnt play with other people, thats why they game has to become a weight Challenge?
how in hell
is it a weight
challengfe
smaller things kill bigger things all the time
@barren zephyr best advice.
"Because a few people doesnt play with other people" why is a solo utah even bothering with a rex instead of running the fuck away?
Ass riding is a tool to grief high investment dinos with low investment dinos. It removes a feature to allow a group of players to turn the game on its head in order to make themselves feel good about themselves.
whuh??
i'm not losing a rex i worked seven hours to get just because one utah decided to grief me, if that's what u mean
i mean look i too love a good ass eating but if the prey has no way to live once i get behind
thats a problem
lol
Honest question, would color-blindness make it harder to see dinos using certain colored skins back dropped by the greens of grass and bushes/trees?
Are the devs restricting certain skin colors and those colors in certain body slots to keep people from make color-blind stealth camo?
Honestly, making skins for the purpose of being invisible to colorblind people wouldnt even be worth it, because so few people are colorblind
But
Game should have a colour blind mode, if possible. It would suck to be colour blind
:/
Yeah, didn’t think anyone would do it intentionally, but wondered if the devs are trying to proactively prevent it from unwittingly disadvantaging those who are color blind.
I was reading through the suggestions, people still think dinosaurs were cold blooded >_>?
I like the idea of basking to keep people from being in the water all the time but dino's being cold-blooded im pretty sure has been proved to be wrong.
ngl
no alt turn makes the game boring
alt turn is so much fun
it sounds stupid but it really does make the game so much more fun
what's the point in hunting something if it isn't hard?
I don't want to play this game and just have everything be easy
that's boring
and it is ridiculously easy to get behind things without alt turn
that's just
boring
i like my hunts being challenging
@tulip wasp dinos and birds are...mesothermic i think is the word?
yep mesotherms
somewhere between warm- and cold-blooded
not able to maintain a constant body temperature like warm-blooded animals (endotherms), but not totally reliant on basking to warm themselves up like cold-blooded animals are
Aren’t birds endothermic
They probably are, but the wiki does debate mesothermy for dinos
and yes birds are endothermic
apparently some fish aswell
@barren zephyr This has been canned for some reason
I don't really understand why
apparently it didn't work
@jovial arch you solve nothing with the dibble/giga matchup if you slow him down and keep his stam, he's still gonna have minute more run time
well
it won't be perfect
but it'll be a lot better
at least it's an improvement
give dibble then another 30s of stam or something
no-one else is really hurt by giga stam
though giga stam does feel a little high
you're right
it could probably do with like
20-30s less
yeah
doesn't giga have like
160s?
i think 2 min would be fine
rex has like
80s?
rex has 110
o
ok, yeah, then like ~140 would be about right
but still
an mph off giga is kinda needed
maybe it doesn't solve the whole issue
but without an mph off
giga will be broken
how so
why's it mostly sucho when sucho is faster and has more stam? something dibble has neither of
well
dibble has been an issue
for a long time
but uh
ok
yeah
dibble needs a buff
dibble needs a lot of things
dibble is kinda crap
even now
it could seriously do with like an extra 7 bleed
you do know you can write more things in one sentence so it doesn't become a wall of text right?
yes
im tired
and thinking slowly
you're right though, in that dibble needs the help just as badly as sucho
giga's had enough time in the spotlight
drop it an mph
giga/carno meta was fucking boring
it really was
and if giga is 19 mph again
it'll be giga/carno meta again
anyway, giga was fine speed wise before it got the doubled stam. I have no problems with a giga being able to chase after my allo for a little bit, but the problem is now when it can do it for 2 minutes and 40 seconds
imo, it's too easy for giga to make catches
nothing else except for carno catches things as easily as giga does
giga doesn't catch things as easily as people say, you should grow a giga one day, try it
bringing it down to 18 mph
yeah
no
i know
but like
rex is playable rn
and it is much, much, much harder to catch things on rex
im p sure rex has a lower mult and lower speed
it does
if giga was dropped 1 mph
it wouldn't be crippled
just
not as strong
it could still catch all the things it does
except dilo
it would just need a little more stealth and skill to do it
plus, giga will no longer be yellow
which will make life a lot easier
yea maybe
yeah i mean
giga isn't as bad a scourge as allo is rn
but like
it's stilla scourge
too often gigas just kinda resulted in all the mid tiers just dying and becoming practically unplayed
and then everyone just shifted over to carno
which was dumb
I wanna run into allos and sucho and ceratos
not just huge packs of carnos and the occasional giga
I love those images @robust radish they look amazinngg 
@barren zephyr Dondi has mentioned a 1st person mode before, he said that it just doesnt work for the dinos
ok understood
But humans will be 1st person only afaik
ye
The word for that is friendly fire. 👌
:/
not being able to hurt your pack members will just mean that players will dog pile onto targets
In real life, I doubt packs of utahs hurt each other a lot during hunts
Hmmm true
Perhaps attacks on other team members could be lowered in power, then
since we dont have collision biting one another is the only risk to group hunting
it means you must coordinate and plan attacks
They don't hurt each other much but one bite can mean the difference between life and death
A para can suddenly one shot you instead of two shot you. You have no chance of surviving an Allo hit, and if you get bit by a Dilo you are done for. Just a number of examples
A Utah can barely survive a few things if they play their cards right but if you get hit by friendly fire a wise Utah is forced to back the fuck out
Seems reasonable? :p
It is. It's just very impactful. I don't really want to see friendly fire turned off as that shows skilled vs unskilled
Oh, right, I agree there :p
@red oasis Thats because in real life packs of utahs would be coordinated so they DONT bite each other in the first place
That's the point. Friendly fire forces that kind of coordination
That said, even with friendly fire, packs are a force to be reckoned with...
Utah is a good basic predator for beginners because you can survive relatively easilly, and the skill cieling on it is the highest compared to predators with more dmg imo
So those who enjoy Utah can stand out somewhat
oh look we've surrounded this 1 guy, time to rush him with our 5 rexes from different directions and destroy him and theres nothing that he can do to defend against us and we dont have to worry about hitting each other
no friendly fire makes the brain dead combat we have now even more brain dead
^
I think having vanity scars as an option in dino creation might be neat if lasting scars don ever become a thing. Bring me all the edgy dinos.
Bring you all the black dinos with red/pink scars over one eye...
@balmy harness @zealous wind thats in the description of the feedback channel, just so you guys are aware
perhaps continue that talk here? ^^
Dunno why @valid zephyr suggestion has a trash can.. visual distinction for different invites would be nice, considering both kinds are pretty frequent on populated servers. Would be nice to know at a glance I'm being pinged for.
think main reason that suggestion seems iffy is becose you can perfectly fine read the first sentence of the invites and see if its for a nest or for a group
it's pretty clear a huge amount of people don't do that though
then get annoyed they lost their 0.9 sub rex to join a dryo nest
What exactly is iffy about improved UI
again, if they just read the invite rather than speed pressing F1 they wouldn't be in the scenario of losing their sub rex tho
atleast i think it takes just as much time checking for a symbol in the invite as checking if it says 'group' or 'nest' in it
Doesn't mean it can't still be distinct and improved upon tho? A symbol is a lot easier and quicker to notice in half a second especially in tight situations than reading a text box that looks the same as another text box.
i thought the same, but evidently people don't
I haven't made the mistake myself but Im sure plenty have, especially younger players
tbh i doubt a small symbol would make that much a difference is all ^^
It doesn't have to be small. It could be tacked into the side or corner, clear and easy to read.
An example that comes to mind is.. random events in Neopets. When they happen, they come with a little image do you know right away without reading the event what kind of thing happened.
tbh think that would have a better effect than putting a symbol in the invite itself
That's what the suggestion was I thought? Making them distinct visually.
Not inserting tiny symbols in the text box, but more like an icon or header.
I mean if I'm running from something or in a fight im not gonna have time to look up and read the invite
even like a slight difference in color would be useful so i don't even have to look at it to tell
@desert sleet perhaps instead of saying "cant log out" (because people can forcibly log, the body just stays for 5 minutes) perhaps say "reset the logout timer" each time you take dmg? Makes it a bit more pinpointed and prevents the risk of misinterpretation ^^
Because not only is combat logging a thing, people have combat logged before when they are guaranteed to die. theyre just preventing you from eating the body.
How can it be combat logging if they had a full minute standing still until they leave?
there is no such thing as combat logging
that actual problem was fixed a long time ago
"ArkariaYesterday at 8:22 PM
the devs aren't going to make it so people can't log out just so other players can grief/harass shit thats 50 times bigger than them that they shouldn't be hunting in the first place"
Is that needed? Don't players remain in game currently for the 40 seconds?
If you can't kill something in 40 seconds, you probably shouldn't be attacking it
it's 60 seconds
@crystal turret I like your suggestions
atherakhia maybe the 'speed boost' thing you mentioned could be some sort of adrenaline rush, starting after hitting a predator with one of the stun attacks and lasting maybe 5 seconds for them to get away
That would be fine too. I just don't want it to be abused which is why I suggested the snare on the ambush attacks. A carni that actually ambushes something really should have an advantage imo.
but if you run flat out over open field into a pack of herbs, you really shouldn't be able to kill anything imo. That's why we have bleeds and such. To force herbs in that situation to actually rest for a bit after. But as it is right now, the herb can't escape regardless in many situations bleed or not. And those that are weak to bleeds may as well just bend over in many cases
But yeah combat definitely needs more dynamic. Especially for herbivores. Like I totally get a galli getting one-shotted by a rex/allo/etc. But it sucks when even predators your own size can hit you just once or twice and you are a goner, even if you manage to escape
a real ambush should give some sort of advantage but the ambush how it is currently used it just a speed buff people use mid-fight
Like escaping is pointless if you get hit and that's not fun
Pretty much. My favorite dino is actually the Parasaurolophus, and I've read they were OP in the past but I didn't play then. But currently it's absolutely worthless.
I suggested a long time ago that if would be awesome if bleed damage couldn't take you all the way to 0 HP. If you could keep bleeding and losing HP but as long as you are resting you won't ever hit 0. So at least if you get bit and actually manage to get away, you have a small chance of actually surviving
I get really tired of someone being able to just bite you once and even if you do your part and get away, you are still a goner
I also think bleed shouldn't affect your health directly as a DOT, maybe more of a weakening factor, maybe making your stam last shorter, your attacks getting weaker or something similar instead of just draining health (because a utah two biting a para because it was bleeding 5 minutes before is weird)
similar situation with hunger/thirst atm
Decreasing stam is plausible, and to an extent I think it could effect HP too. But taking you all the way down to 0 when you did a good fight and you made it out alive and you are hiding somewhere resting is just demoralizing as a player
I like that idea Sammel. Bleed is simply a debuff that makes you take additional damage and maybe reduces your movement speed slightly. Dilos could then be given a venom or necrotic strike to make them more unique.
levi what did you use to calculate this? just the test level tiles or sth else?
ok
I know this because I've test human long time ago, dev branch, and one cube is one meter.
With this, I know all dinosaure is very tiny
I think it would be easier to downscale the humans aswell so the fit in relation to the dinos
@barren zephyr will get better with accurate hit detection, collision and locational damage
shouldn't be impossible to damage group members though
it is just very annoying atm because you can run through people plus the hitboxes are weird when running
well if you think about in real life theres no accidently biting your teammate. as a spoon you always have to fight alone because if you get bit by your partner once in a fight/battle you basically dead
found a spino almost killed it with alot of health but then my partner bit me several times when he joined the fight x.x
and lost my spino basicslly due to friendlyfire
and not by the actual target
Perhaps a compromise where you take 50% less damage from allies and you can't be bled from them?
yeah I know it is annoying at the moment but it will be fixed with accurate hit detection etc, but I think you should still have the option to damage group members
why take damage at all? if me and a friend where having a fistfight with someone else
i would no way accidently hit them
Because no one wants to be dog piled
Because you shouldn't be just mad dashing into an animal in a frenzy of gnashing teeth and claws
put a little thought and strategy into it where both of you aren't engaged at the same time
friendly fire would happen irl if things did that
Right now we're fighting like crocs or sharks
just whirling their teeth and claws everywhere
and in those situations, there is tons of friendly fire
id understand if somehow the attacker avoided the blow
we aren't like lions
and the blow got transfered to partner if they where in way
but body fasing through targets body and biting partner
hopefully collision fixes this
They say they were adding collision? Because that would be bad unless it only colides with group mates or same species
imagine running into a carni like you currently run into a tree and you just dead stop and can't get off it
from what i heard it was gonna be a thing again
Pretty sure collision is planned as part of the combat system
It wouldn't work with the current system of run around and spam click tho
so utahs can't just bite and run through you one at a time to not hit each other but instead can pounce onto your side
also collision would help with locational damage and would fix ass riding in a way
plus running into something probably wouldn't be just a stop but would throw the dino you hit on the ground if it is smaller or push it back when it's bigger
^
Yea, that sounds good on paper. But that's a lot of work from where we are today 😃
It hard to make dino combat right when you kind of think about it
it must be hard for the devs to think about something
irl they werent doing the hit and run everyone is doing in the isle
maybe on come sauropods and shit but it was mostly wrestling
they'd have to make multiple animations for every carni that holds onto sth (like neck, tail, leg etc)
Only to make a duel system, kinda like for honor idk. But that woulnt fit The Isle's world at all
exactly
it hard
its*
right now i think the combat is a bit shallow but its fun
I hate carno/utah packs with the current combat
atleast for me cause i play carnis most of the time
just running through you
well you can bit them on their steer
before collision combat can be a thing i would first rather see dino's being able to go in reverse, if you can only go forwards and you both get stuck in an akward position without a reverse that would be kinda weird
@desert sleet u cant give herbs moving scent because they will start hunting
but if they hunt players on 80% of the servers they will get banned lol
Did you read my suggestion?
Moving scent would be used for corpses, NSEW, water, and locating group members only
If you want to track animals you need to do a stand-scent
scent is scent
I think you should be able to smell footprints while walking tho. at least for carnis
u cant ignore smelling things
Uh, yeah, you can
the tapping for nsew is good
It's all in the programming my dude
If they want it to be that way, they can make it that way
I think it makes sense to have a difference in standing scent and trot scent anyways. One is a quick sniff, while the other is taking it's time and really smelling things out
It makes sense to have the standing scent have more power
herbs should get a trot scent thing (without footprints showing maybe), but carnis should keep theit trot footprint sniff
it's just annoying to stop everytime
Not for even locating water, perhaps sniffing out nests or other group members? That seems silly
and it would be equally annoying to have to switxch to walk everytime
Yeah walk and trot scent should be the same thing
@barren zephyr I don't necessarily think lack of friendly fire is a great idea, but I do think it would be nice if the damage you do to group members was blunted/reduced
@desert sleet No thanks, no 1:4 day/night ratio, think about the dilo players please.
Night is already not dark enough in V3 for Dilos to have the advantage they are supposed to.
Oh
2:1 seems ok now that we can use camo colors for the Dilo
Carnivore walking/trotting with full scenting needs to be a thing...even if it’s only for certain carnivores ...it’s ludicrous to think a predator couldn’t scent on the move. It’s understandable they wouldn’t/couldn’t on the sprint since respiration would seem to be the priority, rapidly by-passing the olfactory/scenting organ(s).
I’d be willing to accept scenting on the move would restrict the range in which you could scent out...but once you are tracking a dino and you’ve put yourself on/in the vicinity of the trail, you shouldn’t need long range scenting to track anymore.
I’d argue all dinos should be able to scent water while sprinting, just severely shorten the detection range.
Herbs should be able to scent water and plants on the move...but need to be stationary to scent tracks.
I agree. V3 needs to be as dark as Thenyaw
a bright night basically means Dilo got no advantage on his own niche. That's like removing bleed from Allo or the speed of the galli
Increasing Rex hunger duration is reasonable. Especially if they continue to ignore a critical ability of the Rex that helped in insuring it’s survivability in real life....ludicrous scenting.
The Rex should be the Great White Shark of dinos, able to smell food opportunities from obscene range. The Rex needs the ability to smell wounded/bleeding animals, bodies that haven’t decayed/turned to gore/ribs, gore/ribs from extreme distance, allowing its slow, lumbering mass to be more opportunistic in finding food.
The Rex has more than enough trade-offs to complicate its survival and challenge level as an Apex. To be killed by a Rex is an indication of failure in the victim, because everything is stacked against the Rex to be able to actually getting those powerful jaws on a prey item and secure a meal.
The forests and covered areas are plenty dark enough for the dilo to have an advantage
The complete blackness of Yaw isn't fun for anyone.
If we want to give Dilo an advantage, change it so they can see at low light level instead of night vision being needed so things are still in color and fairly visible
Hmm, that might be reasonable. Maybe also give the Dilo a model more to the smaller side of its known size spectrum, but no reduction in stats. Maybe give it a faster crouch/sneak speed.
I've personally never tried growing into an adult apex, so I can't really comment how bad or good the hunger drive is lol
Always focusing on food isn’t the same as always needing to be in the act of hunting.
Even Apex predators should have enough time to transit a reasonable portion of the map in search of food, and have enough time to setup ambushes or wait a reasonable amount of time waiting for an opportune time to execute the hunt.
Stalking, placement, waiting for dark/low-light, etc is all part of being a good hunter...actually charging down prey is only the last 10% of good hunting...but Apex hunger, especially the Rex, leaves little to no time for much of the important 90%.
By the time you find food as a dedicated ambush hunter, your big ass dino is already moaning from starvation pains while you trying to set up your ambush in the bush line. You might as well give the poor thing a air-horn to announce its presence as it moves up.
On top of that, they made the Apex so damn loud when walking, so on the little time you have, you have to crouch walk at a tortoise pace, hoping your starvation moan doesn’t activate and give you away.
@limpid dove
i think that when sucho is reworked it'll be considerably stronger than allo
and rn for it's growth time that seems pretty fair
its low tier apex
itll lose a lot of its bite force tho
since itll have fish, and wont need to do serious hunting
itll have a much lower bite force (im assuming around 200) than it does now
for the immediate future
and hopefully its bleed heal and bleed resistance will be fixed 🤢
i mean, if it gets nerfed down to being only about as strong as allo
yeah
you're right
right now it basically can't take on any bleeders because it will literally die
but im under the impression sucho is supposed to fuck allo
a dilo can take it out very easily
It is supposed to fuck Allo
not that it does
its supposed to be able to and im hoping it will
3 does when it gets its adjustments but we will see
Dilo can bleed out of a Pachy with one bite if it keeps moving
but if it remained pretty much the same (250-300 bite force, good bleed resis and heal, good health, fair speed and stam, on-par with an apex) 4 is good
yes
but if the pachy is sitting and a dilo bites it 2 times, thats 3 bleed right away and itll die regardless
pachy deserves to be able to at least survive some amount of bleed, compared to right now
i feel like the devs didnt really touch sucho or pachy bleed resis/bleed heal from its original models and stats
they were more concerned about getting them released for survival and getting them out of the way so they can rework the codes and get the game content out and about 10x faste
faster*
Better to make something with higher numbers than lower numbers.
It's easier to balance out.
Sucho's was dropped a bit
obviously there will most likely be adjustments to pachy and sucho since theyre more or less testing them out right now
The simple drop to .8 from .9 made it lose its bleed immunity
Pachy has the same as Cerato
it's coming back
3 Allo bites bleed it out
pachy is horrible
Also that
with bleed
i can progressively watch my screen turn red very quickly as a pachy.
dilo outruns pachy too, so, you know
pachy is a free meal basically to a dilo
PAchy will probably get a very good bleed* res
one bite is 2 bleed especially when pachy is running around. needless to say, that dilo will probably get 2-3 bites in and that pachy is 100% screwed
im hoping
and a fair bleed heal
it's supposed to beat Utah and dilos
i mean, its health heal is actually pretty good
pachy beats utah up - 3 hits to a full adult
5 to silo
dilo*
im pretty sure that pachy is supposed to have chad bleed resistance, hence supposed to shit on dilo in combat
It's too slow imo but dilo should be faster than it still, just so dilo wouldnt have some cheap ass curbstomper
like what para used to be
@limpid dove sucho isnt a bleeder m9
it does around 10 bleed while doing around 300 ish damage
375
it can bleed
yeah, but by "bleeder" we generally think of dinos that actually rely on bleeding to do most of their damage, like Dilo, Allo or Giga.
Rex is a bleeder now because it does bleed
Sure, but bleeding isn't its main tactic.
That's like saying a Taco is a bleeder because it gives a tiny bit of bleed.
^^^^
The bleed for Sucho is mostly to stop things from running away
sucho doesnt take a shorter time wtf
pachy is 2.5
thats 150min
sucho took at least 1.5-2 hours on juvie stage
or at least thats what it felt like
Sucho takes 85 minutes
Ye
Times in general are too long. It's really rough playing that long and having your dino muched in a single hit by some random. Really need to cut growth times or make them linked to 'happiness'
i mean
i think most of the times rn are fair
rex deserves 7 hours. i don't want to see 50 rexes running around the map because they got their time nerfed to 5 hours like giga kind of did. they're already op enough
Yeet
Rex sucks
Giga invalidates it as a carnivore in 99% of the time
All rex has over it is a better matchup against Triceratops
With all the buff x and nerf x suggestions
gonna just
pop this here now
because ik itll be relevent
Not sure if that’s real, Carno didn’t really need more damage...but I’ll take it. I do appreciate the extra bleed...I think it’s a good re-imagining of the Carno’s damage profile.
@verbal acorn thats literally
from isle discussion
wtf do you mean not sure if its real
LOL
I haven’t seen it...so wasn’t sure if it was real or a joke
It wasn’t intend to be an insult
...ya jerk! 😃
tbh, doesn't matter if you win all the fights in the game if you can't actually catch anything
rex is pretty bad
could rex's base speed be the same, but make it's ambush really fast?
ok
I kinda wonder how many times they tried to hunt something marginally faster than themselves, not that it matters much.
i know this has probably been answered before but why is giga disabled?
bugs and issues going on with it
it's oversized and you can make a pink giga with the skin system for whatever reason
spine is broken in it's running animation
etc
Rex don’t need to be faster, it needs a reality check with added features and mechanics adjustments commensurate to being a large scavenger, post-kill bully(because bodies don’t run), slow prey hunter, with the sniffer of a Great White Shark...
its already a corpse bully. the issue is that it sucks at fighting off packs
the only slow prey it can really hunt is trike
and 1v1s dont turn out good for rexes anyway
gigas are easy to kill as a rex.\
without alt turn, too. no cheats. v easy.
if a rex breaks a gigas leg, its over for the giga.
a rex can very easily take out a giga without getting bit once if its smart about it. ambush is the key to catching things.
u need surprise
if the giga sees you coming at all
and it's not sitting down
you really shouldn't be able to catch it
even in ambush
tested it in dm
the effective range is less than like 5 m
rex can't catch anything in ambush unless whatever it's ambushing is sitting right on the edge of a dense forest OR unless it's just not paying the least bit of attention
if giga was 18 mph, tho rex would definitely be able to catch it
without needing the giga to pretty much just not noticing it at all
Just alt turn
can't alt turn with a broken leg tho
Thermal vision is for Titanboa only 🙏! But echo location sounds cool, I like it.
When in doubt, be magnaraptor and also be thermally inclined
Running down Gigas certainly shouldn’t be the Rex’s niche. Just because a Rex can easily kill a Giga doesn’t mean it’s supposed to be hunting them as a staple.
Giga’s place in the world shouldn’t include Rex food...Giga should just know, don’t let a Rex catch you. A Giga getting eaten by a Rex should be more about being a bad Giga player than a good Rex player.
the problem before was that rexes could outstam gigas and basically run them down
giga should be faster in a flat sprint, but rex ought to be able to have a chance of catching one in ambush
Remove legbreak
then rex won't catch anything
Running down Gigas certainly shouldn’t be the Rex’s niche. Just because a Rex can easily kill a Giga doesn’t mean it’s supposed to be hunting them as a staple.
Giga’s place in the world shouldn’t include Rex food...Giga should just know, don’t let a Rex catch you. A Giga getting eaten by a Rex should be more about being a bad Giga player than a good Rex player.
@coarse shell It might be a corpse bully...but the problem is that it lacks the nose to be the effective corpse finder it out to be. Being able to effectively bully for corpse is not very effective for survival unless you can readily find the corpses in the first place.
Every carnivore in game should absolutely fear leaving corpses and gore lying around. Because an untidy hunting ground would draw Rexes straight to you.
rex can't eat most sizes of gore piles, tho, i think just pue size...?
and the only reason we can't find bodies with scent is something to do with UE4's target systems not working on a corpse mesh like it does on ribs, so corpses don't light up
which means rex HAS to be able to hunt, which it can barely do now even with bonebreak, so removing its bonebreak completely would just cripple it
At least the corpses/gore would draw the Rex to whatever is make the kills...
And that would force carnivores to move more frequently. Since you often can’t eat the gore either, it’ll stack up and draw in Rexes....requiring you relocate your carnivore nursery
Does Rex have the hunger time to be an efficient scavenger?
Generally, good scavengers have high hunger and fast trot speeds, so they can search the map for bodies with high enough hunger to continue their long search
Quetzal is obviously the best for this... if only it was playable
- sorrowful sigh -
You know, now im curious. Quetzal isnt buggy anymore yet its still only for devs
@barren zephyr Hypos will return when AE-001 does if I recall
@weary ledge how about we don't nerf herbs as hard as we did para
this will in fact decrease the number of certain herbs on the map, when they've been nerfed so hard they're incapable of defending themselves except when in a herd
Id rather kill players than ai. But a herb should not take forever to grow if you die easier. I mean the biggest herbs though and against the biggest predators. In real life if a lion chases zebras the zebras won't try to kick the lion to death. I get it its emergent game play but obviously you will not want to lose your trike that took 6 hours to grow because of a big dinosaur. There is a reason why smaller carnis offer a more fun game play right now and is because hunger is more manageable without killing players constantly. Apex predators need to be hard to play but they are already hard to grow. When you get to adult your only enemy is the hunger that will kill you in less than one hour if you dont find players. And its sad to rely on oros that give you like 4%. Either way it needs to be looked at.
it needs to be fixed but not by making herbs easier to kill
You dont mind as much losing your dino if it takes two hours to be full adult, no?
Like a dilo for example
i mind losing my dino if it's incapable of defending itself from threats
but then i just wouldn't play that dino in the first place if it's so weak that it's basically a walking lunchbox, so 🤷
A lone herbivore should be an easy prey anyway and the isle already favors herbi mega herds
a lone herbivore should have a fighting chance
Depending on the encounter yes.
it shouldn't be so powerful that no predators dare approach it, but it should still have enough of a fighting chance to traverse the map to find a herd without being picked off by the first lone allo that sees it
Yes and when its in a herd congrats you are invincible
The entire gang will go after you if you dare to approach. Zero risk game play shouldn't be a thing on a survival game.
I have been adult rex multiple times on survival. The entire server herb population on mega herds of herbs in the same spot. This patch hilariously causing ai to massively spawn around them. All that meat completely untouchable. So i logoff and play an Utah or a dilo or a carno and at least now i have fun lol. Until bigger ai it's added there's no solution.
Torvos are cool and all but wouldnt the "mid teir rex" spot be for Alberto?
No
Sorta needs a bit more than just Bone break to be unique enough to warrant being added.
dondi likes alberto so 🤷 , but even he recognises that alberto is redundant boi
despite the existance of diablo and maia
Alberto would be perfectly fine if it was given it's own animations and stats. From there you can work on it's own mechanic.
i mean it has potential as competitor Ai with the apexe's
torvo would just seem too similar to acro
@violet magnet I mean, I'm completely fine with individual herbs being weak if they are allowed to mix with other herb species
Like they are now. Otherwise herbs can't have both
@violet magnet other inputs are mostly locked while a vocal animation plays as a safety measure to prevent glitches.
How is Torvo close to Acro???
If anything Torvo would basically be cerato rex
whichimtotallyfinewithbtw
@brazen wolf doesyourspacebarnotwork?
Seeing as Sucho already fills that role, there would be too much overlap and confliction.
Torvo is cool
But Sucho is enough
We could honestly use more Smaller creatures as is
@brazen wolf Go play saurian
To be fair Sucho is going to be more focused on fishing
some of the shit ive just seen in the suggestions chat just made me want to kms
Would Torvo be cool? Yes definitely, does it really need to be added? No.
Torvo would be ass
ntm that wasnt the isle's model
so they'd have to spend shit tons on it
absolutely no point
With Sucho in the game and filling the role as the top dog Mid tier, that's a fact.
But we'll be getting spino tho
@brazen wolf Sad as it may seem, but the isle isn't your game, the devs choose what they want in or out. Humans have been a thing planned for a while. Its not like they will be easy to play though, machineguns will probably be hard to find. Also, not using your spacebar wont make your suggestion more persuasive.
Spino is literally either a rex clone or a bigger sucho
Spino is, Spino is fucking weird, Only reason I see it coming is for the sheer popularity it has
That and it was probably planned well before Sucho, if I had to guess.
The devs work in mysterious ways, That's for sure. But we will have to see how things play out
Torvo is also fairly popular so i wouldnt say its farfetched if they decided to add it even tho i doubt it
thing is theyve already got a model and animations for spino
spino will get remodeled im pretty sure
Multiple times on stream, Pretty sure it was mentioned in #519931024956850187
ah
Well anyways, its already got animations
I doubt they would toss those aswell
Anyways I still doubt torvo is gonna be added
How many times has it been brought up just to get shot down
that doesn't always matter to the devs
Even if its highly unlikely its not like it would be impossible or redundant
Herbs don’t need to be made weaker. Short grows would be a great perk for herbs, except those heavily centered toward damage(Trike, Theri, Apex herbs basically).
Herbs don’t need to be nerfed to be easier to kill, the non-apex herbs just need to be adjusted away from damage dealing as a counter to carnivores. The majority of Herbs need to be centered toward the herb escaping/forcing the carnivore to disengage.
Non-apex herbs would be on the low end for damage, but would have speed profiles that allow for the herb to escape after forcing the predator to disengage, or by fleeing the area well before the predator gets within hunting range. The damage they do have would be best suited as a stand alone deterrent vs significantly smaller predators, as cumulative damage as a group or to help pile on additional incentive for the predator to disengage after receiving a status effect.
Disengagement would be facilitated by status effects that temporarily neutralize the predator as an imminent threat such as: blows delivered to the head which could cause a Dazed & Staggered effect that briefly disrupts movement control...and/or Injured Jaw, which prevents the ability of the dino to bite, feed or drink for a period of time similar to healing a broken leg.
A blow to the body which could cause Rib Crack, which depletes stamina and reduces stamina regen, requiring a healing time similar to healing a broken leg. Or knock back/down which provides brief openings to escape, with knock down creating the largest opening of time.
Blows to the limbs, would provide a few herbs with the ability to cause bone break.
Apex herbs would be more damage oriented and/or more likely to cause more severe status effects listed above and/or would have the ability to bleed. These dinos would likely be on the slower end of the speed spectrum, where they don’t look for escape opportunities, they look to force the predator to break off the attack. These herbs would not get shorter grow times.
tldr: screw you, take some Retalin...
large predators are able to sneak quietly when crouched precisely because their normal movements are so loud. since they're intended to rely on ambushing more than smaller predators, taking away their only reliable way to sneak up on prey doesn't seem like a good idea.
@barren zephyr They have a old model of that dinosaur, weather or not it'll end up a playable remains to be seen.
Large dinos likely would have been quiet...because thudding around loudly is bad for the joints and such.
The large dino isnt walking on stiff pillars. The tissues of the walking structures would absorb much of what would have been sound energy. The muscles and connective tissues are great shock absorbers, and thus sound absorbers.
if i remenber correctly the only model was of rugops
i dont thing majung was ever shown
Nope.
@verbal acorn Theropods have footpads solely to soften their steps
Every large walker does
thanks for your input Dinosauriac. It just seems odd to see such giants be THAT quiet
@noble sable if this is the model youre referring then its not majung
Not speaking of that model.
ok then i never saw it
yeah i don't wanna get into the whole realism thing again, the way the steps are set up is purely gameplay driven. you need their regular steps to be loud so you can hear them approaching and give others a chance to get away, but they still need to be able to get close enough to ambush. making their crouched steps pretty quiet allows patient apexes to hunt properly.
Sprinting would likely increase whatever sound that is made...but I’m sure it wouldn’t be as loud as it is in game. Environmental sounds from snapping branches and the low frequency vibrations going through the ground would probably be the bulk of the sprinting noise.
If anything, the loud walk we hear in game would be the sound of own Dino’s steps traveling through the body to the Dino’s own ears.
Ye
I completely understand the loudness of apex steps
You don't want a Giga to walk up on with almost no noise to signify its there
snapping twigs etc. are things i'm hoping to get in when we flesh out the footstep system a bit more, so when you're walking through forest you'd hear that stuff.
yea but dilo steps
@native nebula But Apex’s don’t have hunger durations to encourage patience...
not my department
Lol, touché
That’s why God built his game by himself...
Have you thought about how far away you want these twig snaps to be heard?
You thinking further than the normal crouching sound distance?
probably the distance of small dino steps currently. under 12 meters.
Uhhh, hey dinosauriac, could I ask why the Rugops was scrapped? If I remember correctly it was because a concept got copyrighted or something?
Aight thanks dino
@dreamy wharf that might be one for ask a dev when it pops up.
Alright. I’ll ask then.
I doubt it was scrapped, more along the lines of being put on the back burner like a lot of the older models were.
I hope to see all of these dinos implemented at least as echos post 1.0
Lots of really great models
Monolophosaurus wen 
I feel like that would be pretty cool
So semi-aquatics are Water Elemental demi-gods?
And Dilos should be neigh-invincible after tasting blood, but are burned by the sun.
Fall damage missing is a bug I believe
Tox
You clearly didn’t understand my suggestion
How about you use ur brain before running your 12 year old mouth mate.
I'm pretty sure server settings for dino-only / human-only / mixed would be a thing.
...Though I don't think we'll be getting .50 cal machine guns, 'specially mounted on vehicles.
Also that's a pretty good way for a swift kick, Jerry.
@valid flower could you clarify what your suggestion is because I had a stroke reading it
I mean.. Spino already has the best bleed heal of the game.
least unless they kick that in the knees whenever it's added to Survival
@brazen wolf
If you want it so bad
Just wait for the mod
There will be a mod for that
9/10
Or just play bob
Both work
Can People Stop Typing Like This? Its Annoying
I’ll edit it
Honestly herra is up there with carno at being the fastest creature in game, and austro is meant to be a Fisher anyways so it's just bad for now. I dont really think giving them buffs would help make either very much more fun to play as. Just have to learn how to play as them
Ikr. I could barely read that guys suggestion with all the capitals.
Austro is the worst creature ingame right now so i agree
Herra can bleed out quite large dinosaurs actually - it's very viable.
Pretty sure herra can kill bad galli
Herra is able to bleed out allos/ carnos
Like I just said, austro is also meant to be a Fisher. It's only really bad right now cause it's not meant to be eating these things
Austro isn't, it pretty much has stats a Velociraptor or a Juvi Austro should have
Austro is bad because 250 weight mass
Either way, both herra and austro aren't survival dinos and so aren't priority
Because fish is its primary diet. And that too
Itll be in the water most of the time anyways, wont have to worry about getting monched
but its also not necessary
And?
Devs have better things to do
I doubt giving Austro similar health values to Utah would take that much time, but im no developer so i'll just sit and wait, maybe it will get something in the future
Potentially, just got to wait until its next on the survival list
If it makes it, but considering the community's opinion of Austro...
Are you really comparing prog dinos with old stats and survival dinos?
sandbox and survival dinosaurs arent compatible lmao
That Majunga suggestion doesn't really provide any substantial arguement for it being added to survival.
@barren zephyr #1: That Utah is highly outdated
#2: The TI "Utah" being renamed because its basically a slightly more plausible JP raptor
Majunga would suck in this game with those baby legs
Allosaurus runs down and murders Majungasaurus ez
@leaden night They mention Dondi in this funny enough, but this is a real paleontologist and the man who found the Utah. He pegged the primal carnage raptor to be most accurate. https://www.youtube.com/watch?v=8tFfnfJrhfA
Thanks so much to Jim and Scott for letting me interview them and see the amazing work they've done so far. Big thanks to John for making this all happen. He...
neither does torvo but people keep insisting
atleast majung has something going for it
doesenty need to crouch
Tbh majunga would be like cerato but weaker
the way i suggested it was more of a weasel going inside burrows and grabbing things
Sounds like something Herrera could do 😂
now explain to me how that fatass is gonna "weasel" its way into a burrow, and it ain't gonna be digging with those puny arms.
YEah this mechanic is obviously more suited for Torvo

Herrerasaurus sounds like the perfect thing to be burrowing like that, real talk.
I still think herra would be pretty boring considering it wouldnt have much on its prey list
@barren zephyr P sure feather variants are planned as a skin option or something similar, but more important things first.
Like purging all of he who shall not be named's code.
(New feather system referring to feathers having movement rather then being painted on like Oro/Old Galli/Theri).
i mean i would personaly love to have have more smaller carnivores for survival
same but imo herra is too incompetent
@barren zephyr The Utahraptor is apparently going to get a name change at some point according to #519931024956850187
@brazen wolf Servers will be able to disable factions eventually, letting you have all-dino or even all-human servers
Only 1 is in survival atm
i know
2 counting hyper
wait will there be an actual utahraptor?
pretty sure it would be fast enough
utah wasn't a fast pouncy boi I think
no but if it were to be added it would be faster
that's the current raptor
Thatd be redundant
but the current one doesn't really represent any raptor
I can't really guess what the name change will be
if there will be one
Novaraptor lmao
Utahraptor is actually a bit of a weirdo. Stocky, robust, like if a raptor tried to be a T. rex
@waxen elk sorry for late response, but thanks for me know about the buff herra got
Really glad for that tbh
Cries in Austro

I mean Austro will be able eat fish and dive
Herrera is great for trolling.
yeah but if it comes to survival it might get a speed nerf
okay, so we know carnivores are getting corpse-carrying and corpse-dragging, along with the ability to rip off chunks of meat so that they can run away with some food if larger predators come in to steal the rest of their kill, but have the devs talked ever about herbs getting some kind of food-storing mechanic?
like, maybe a cud-food storing system when droughts occur or something?
so if you're a herb whose struggling to find food during a drought phase when all of the plants are dying out, and your hunger meter goes empty - a 2nd, smaller stomach meter shows that gives you a chance to find food for another 10 minutes or so?
Hmm IDK about picking up bushes... doesn't feel.... right for herbs?
maybe for some two legged herbs, like galli could carry some plants in its arms
Why would you need the 2nd stomache stuff??
Just add some hunger to the already done hunger bar
and the picking up bushes could work, because eventually they'd die, just like a corpse going rotten
well, there would need to be some kind of indicator to let you know that you're running on cud reserves
if not, then people might think their hunger meter is glitching out and refilling itself
🤦 No
You just dont need any of that, you just need the extra hunger added to your food bar, like increase the capacity or somthing.
eh, IDK



