#general-feedback-discussion
1 messages · Page 410 of 1
Fact is they can still hurt you significantly if you aren't careful
Only attack that is worth mentioning would be Paras kick and thats a skillshot against a blitzing Carno
Ok, consider the para's speed. I'm unfamiliar with it vs. the carno, how close do they match up in a straight line and who wins?
Carno by a long shot lol
Its the fastest Dino in the game only rivaled by a ambushing Utah
If a para can kill a Allo it damn well has no excuse to not kill a Carno
And it has the stamina to chase Maias and Paras for miles
Which makes me wonder if para needs a rebalance
If anything it needs to be better at fending off bleeders
'Bait people into your box
I survived one week in real life as a Carno hunted down a para and managed to kill it then its Friend came behind me and hit me so I turned around and attacked it but it got be in the head and killed me
Mhm, now put the carno behind the para, and have it follow right on its heals. I believe that the para is slightly larger if not the same size as the carno. If the para makes a sharp right, unless the carno stops running entirely and alt-turns, which I don't even know if it can with the whole you can't use alt-turn while moving combined with carno's momentum, then as long as the para basically keeps running in circles chasing the carno and smacking at it, the carno is going to have a bad time.
heels*
Now if the para is a bad player
Para is way larger than Carno isnt it
I didnt alt turn 😄
Yeah it is
Carno and para are roughly the same size but i think para is a bit bigger
Alrighty, then as a larger creature, it should have a harder time turning, even if it is a bit slower than the carno, at full sprint.
not necessarily harder than the carno
but it shouldn't be able to out-turn the carno by a long shot
The're also the fact that if it wants to get the carno off it's ass (If the carno is right up in its rear) it can stop and use its box attack. Carno's turn + momentum will screw it in 2 ways. It will walk right into it because of momentum and due to it's re acceleration time it could get hit twice. 2 its turn wont allow it to make a sharp turn and avoid it @agile whale
My time playing as a Para i found that para was smooth to play as even smoother then carno
which made me a bit confused because i love carno
probably because it's slower
Just why. Only attack it can deliver while running is its headbutt which is not worth mentioning and it needs to stop for its kick attack. So turn radius really doesn't matter here except for making it easier for the Carno
ok, so ignoring sharp turn, I've never played as either and don't want to, if its turn is still sharper than the carnos at all, it could get behind the carno if it wanted.
Momentum is what matters
yeah but carno will just hit the boost button
no way para is going to assride a carno lol
They are the first two tests. If I'm not mistaken everything is supposed to be getting momentum at some point
I bet it can if it wanted to.
No because Carno will just dart away
You dont seem to realize just how much faster it is
I know carno is fast compared to para
I main utah
and comparing the speeds of those two to that
carno is far superior
But most carno players don't use that speed to their advantage
At least not eh ones I've run into
I am never lucky enough to run into a carno player that actually knows what they're doing. Half the time they let themselves get bitten several times before they realize "oh shit I'm losing" and then they take off into the trees or whatever
it's not actually very useful in a pack hunt
but oh man
vs small tiers
it's fucking nasty
you want a demo?
Nah I know that switching speeds is a dangerous game to go along with, I'm just mentioning that I've never really run into players that know how to use it.
I'm still hoping for Carno to get its charge attack tho
More damage at full sprint would make sense and I could get behind that
I don't exactly use the Z method but I also don't continuously sprint like I've seen some players. I have the walk turn by default that way when I let go of shift key I can get the tightest turn and then align myself not to where the (say utah) is but to where I think he will run/turn to and try to compensate for the bad turn that way. So far its worked 100% for me when hunting Gallis, Utahs, and dryos but it takes a while
i mean
obviously you can demo this pretty easily in dm
utahs and dilos get absolutely railed in dm
unless the carno is just kinda clueless
what tends to catch carno is the terrain
trash utahs and dilos that is
nah i got to go to work soon its morning here haha
ok
sure you probably going to trash me but I almost never play utah or dilo thats why lol
ok
fair enough
you would need to get a small tier main to properly test it
you are correct
but if you abuse Z key you can do some nasty stuff
it instantly puts you into walk turn
yeah i know I play Carno a lot
usually it's the terrain that does you in
But still a equally skilled Utah or Dilo will always outjuke you
eh
i wouldn't really say so
if they can get around some rocks or trees
and make some good turns
and get into some rougher terrain
they can throw you
yeah terrain plays a big part in that
but in straight up open ground
with nothing around at all
a carno will make short work of a utah or dilo if they're good
that's just extremely rare
in the actual game
they got to have good stamina management as well thats for sure
but see thats what i would say is perfectly balanced
yes
carno is the king of the open
i actually completely agree
wait a minute
@barren zephyr
a para or a maia cannot juke a carno
not in a million years
if a para or a maia jukes a carno
something extremely strange is happening
honestly
even with terrain
the only reason dilo can juke carno
is cause of ambush
same with Utah
but Dilo a lot moreso
Maia's hitbox is considerably bigger than Dilo
and makes juking much, much, much harder
@tacit nimbus care to elaborate what even makes you say that?
Like, what experience have you had that makes you think apexes need a buff this badly?
Well basically whenever I have played a giga for example, I feel so underpowered and the reason why? Well it's because it does not matter if am a young adult or a sub either way iam gonna get killed by ceratos, dilos or whatever.
I played earlier today as a sub giga and a friend played a young adult giga, we got attacked by a cerato and we did not even stand a chance, I have tried attacking a lot of dinos yet it seems like it does not matter how I attack they always seem to be able to kill me no matter what.
And an other time I played a sub rex. Got on the second bleed screen after getting attacked ones by a dilo.
And that's the thing, because it takes such a long time to grow up as a giga/rex almost all creatures can kill us up until the point that you are fully grown.
Am sorry for not providing enough information before and I apologize if I write bad English
@warped harbor
Do you and your friend know about alt turning?
Because a cerato definitely can't kill an adult giga
Also, since apexes are pretty strong, they need to be hard to grow
If they were always strong from the beginning there would be no way to stop them from growing
We do know about alt turn yes but I did not even get the time to use it before the adult died and I tried running away.
And am not complaining about the growth time but iam complaining about the fact that even tho they are a sub they can't take much of a beating before dieing.
And I understand that they can't be to strong from the beginning but since they are a apex should they not stand on top of the food chain even a bit earlier on?
i dont get why you guys downvoted wyns suggestion, it seems to make sense
Apexes should be a reward, no wonder they start out weak
rn the problem is
with the emount of food their is and how herbies work
its ridiculous to hunt
as most herbies are in mega herds or are way to fast for the giga/rex to catch
so they kill eachother untill all but one is left
then he starves
You can’t include alt-turn as a combat option when considering tactics or balance since the majority of servers have it disabled...and the few servers with are so few and low on population that the mention and consideration of alt-turn is purely academic and without any practical real world significance.
I do agree that Apexes need to have more resiliency when not full grown. They are push overs(literally) who’s heavy investment during a highly vulnerable maturation period is only punctuated by the sick joke of high hunger, short starvation and inadequate AI, AI types/sizes and player(especially herbivore) population on servers.
Lol.
You definetly can.
Official servers are the only ones that matter, period, end of story.
Doesn't matter that private servers disable it.
200 players, generally at any given time, are in two full official servers on dev branch.
Alt turn most certainly has a practical real world significance.
As for the conception that herbivores are an issue
It's really bizarre don't you think?
For a long time herbivores were not on the menu, it was always other predators, juvies, etc.
And yet for some reason, now that herbivores exist and band together, it's like everyone has forgotten that predators all make perfectly viable prey.
They see herbivores and forget that a Dilo, Utah, Allo, Carno, Cerato... all are perfect choice cuts.
Juvi Gigas are an entire banquet, for crying out loud.
Prowl the forest lines near spawn points, you are sure to stumble upon hapless prey.
Stalk the herds, pick off the AI spawning around them.
you mean packs, right? Ai spawns where there's the most carnivores, not herbivores
Herbivores seem to contribute to AI spawns...if a carnivore is present.
Official servers are just carnivorous mosh-pits...they aren’t immersive at all for me.
well, as far as I'm concerned, there's no minimalistic community server is as good as the Official servers
most (if not all) have alt turn disabled and/or have overly complicated "rules" that shouldn't even exist
The only issue with the Dev servers are only the kind of players you meet there, for a lot of reason i'm not gonna list here
“The Bio Isle” is the only (semi)Realism server I’ve found with alt-turn enabled. And it tends to have a descent population. I’d play Nycta more if it had alt-turn and that’s only after AI gets fleshed out in development.
I personal like the rules. Makes it more immersive and intuitive...less griefing and exploiting
I only see people discussing the rules more than actually playing the game, but that's your preference
Mixed packing against dev branch rules
Ey yeah you guys should make it even easier
😒
I think there are a lot of people burned out and waiting for additional content to be developed in order to flesh out the Realism experience.
I know I find myself being disenchanted with playing under the current level of content...it’s not the rules of the Realism Servers, it’s the disappointment that it’s not as complete of an experience as we’d like...so players get on less...but lurk around waiting for patches and content in hopes of achieving Jurassic Nirvana.
The Isle isn't aiming to be a realism experience.
It's not a complete experience because the game's direction does not line up with your expectations.
But it’s also being designed for modding...so it can be exactly that for those of us who so desire
The game isn't being designed for modding as it stands.
It's not high in the priorities, and the experience isnt being built like Conan or Ark, games welcoming modding from the get-go.
Eventually modding will return.
But the game's direction is not aiming to be a realism one.
Hyper strains, messed up beings that cannibalize, mercenaries, trees that eat living things.
There are burned out people, but they are those who bought something without actually reading the store page.
It certainly seems private servers are provided the flexibility to make of the experience what they want
They are currently not provided the flexibility or tools to do so?
Can you customize the Survival roster? Change growth times? Change food decay? Make custom skins, maps, stats? Add new playables?
@brisk mesa Why you getting so defensive lmfao
Hm?
Its like you're arguing/defending a point when cocoa didnt even say the game was meant to be realistic
Its still a unique and fun way to play the game, even if atm it isnt really possible
And like Cocoa said, its gonna be back when mods come back which they are guaranteed to, just a matter of when, there's no reason to go and attack someone over literally just stating such an open opinion man
I'm not attacking Cocoa's character, now am I? It's a debate.
They are making assertions which are not accurate.
"cocoajinToday at 1:50 PM
It certainly seems private servers are provided the flexibility to make of the experience what they want"
^^^^I wish that statement was true, but it's not grounded in current reality.
the reason mods arnt working rn is cause devkit got yeeted
He claimed Alt-Turn is not a relevant thing to bring up if someone gets obliterated as a Subadult apex.
That, is not true.
Servers that disable this create their own problems.
even if you think alturn takes no skill it doesnt remove it from the game
altturn was implimented for anti assriding iirc
that and ledge viewing possibly
Stat adjustments are not needed when a problem only exists on private servers that disable a specific mechanic.
But because so many servers disable it, we need to consider other balancing mechanics outside of alt-turn
which is in the game in order to balance
Those servers are shooting themselves in the foot.
yea
the game is design in the current moment
for alt turn to be in
in order to help fight against assriding
Balance based on an optional feature isn’t balanced...you can’t have a check & balance that you can short-circuit. So we need to discuss and implement balance that is hard wired in
Imagine a town where rubber is suddenly outlawed, so no tires exist for cars. How are people going to carry all their stuff from one end of town? Still need cars to hold all the crap right?
Suddenly, people need to turn the streets to giant convator belts to get around. Escalators uphill, to move their wheel-less cars.
Horse ranches crop up for those who only go for light shopping trips.
Carriage services open up as common transport to replace buses.
Wooden wheels start being made to replace the tires.
The next town over has to do none of this, because they didnt outlaw rubber.
But they didn’t when they could have...so Im looking forward and operating under the assumption it will remain optional and any strategies/tactics and balancing mechanics have to assume alt-turn isn’t available
In that example, would you ask the county where both of the towns are in to absolutely require these infrastructures be designed to acomodate a problem they created?
It was left optional due to community outcry from those who didnt like it lacked animations, and hurt their 'immersion'. Their loss. If you wanna outlaw rubber, be my guest. But the county doesn't need to support your decision
It's like the mixpacking suggestion. Private servers allow it, Dev ones prohibit it.
Dev, i;e, official servers, deem mixpacking bad. So why would the devs add features to embrace that?
Because they would add more depth to the gameplay and provide multiple pathways for balance...so you can’t simply short-circuit one mechanic to throw out balance.
It,s... a problem of your own creation
You want extra work to go into the game
To remedy an issue that only exists when a server creates it
and can be turned off with a box being re-checked.
Officials are all that matters.
It's not worth the time and money to make the game balanced with situations that do not otherwise occur in mind.
Yes, I want layers of balance...even a layer that considers the self-induced imbalance that devs are complicit in creating by making alt-turn optional. The problems caused by alt-turn as an option is proof that balance must be multi-layered to buffer balance for any number of expected and unexpected exploits.
For now Alt turn is an intentional part of the game balance. If you willingly play on a server with alt turn disabled you need to be able to accept the consequences of that decision
alt turn will receive proper animations so it looks more natural
Or I can campaign for content to further flesh out balance and gameplay features that reduces the inbalance create by deactivating alt-turn on the servers I play on.
But in addition to a more realistic looking alt-turn, Alt-turn can be render less essential by prioritizing combat features that include other aspects and parts of dino body as viable combat tools. As primary damage dealing tools or primary deterrents.
We need tails for stunning and status effects. Trampling, body tackles, etc. Such features could allow dinos without alt-turn the time and means to turn and face an attacker.
Alt turn is in base game servers like official dev servers
and as such those are the only servers that matter when referring to balance
if I were to remove the option to rest on my server, but official servers still have that option, then my feedback about stamina regen is a lot less valid
since it is an implemented and intended mechanic, why would you rule it out when considering balance
Also a lot of the things you mentioned either don't work or are coming anyways like collision and locational damge
I don’t consider it until I see it...
@jade schooner im pretty sure in the past the devs showed off different swim animations for them the current ones are basically just place holders
Oh, I wasn't aware of that, thanks ❤
I don't remember seeing any Sucho swimming animations. Like at all
Pretty sure those animations were austro
i mean there's the sucho teaser image
If it was a gif, yee. Just an image
yah but we can atleast see it in the water : P
briefly
i cant really remember the image
so yeh
Can only tell so much from an image sadly. But seeing it sizing up a dibble tho
👀
Good eatin
diablo gonna get vored
tbh humans don't even need to be added into the game. People only wanna play as dinosaurs 😛
what a load of bs
what? Would you rather play as a boring human (Whom you already are on a daily bases) When you could play as a cool dinosaur?
human
u mean to be a bad ass with a gun and ride down with a Utahraptor pack?
Its a JW reference
I think a lot of people are forgetting that playing as a human and seeing and fighting the dinosaurs makes the dinosaurs themselves like 10x cooler. We often forget how big these creatures we're playing as are when all we have for comparison is other, giant dinosaurs.
Humans will, imo, always be more interesting from a gameplay standpoint than dinosaurs ever will be. Humans (mercs and tribals) by nature can do so much more than dinosaurs, manipulate the environment, craft weapons and equipment, drive vehicles, 'tame' dinosaurs, build structures, etc. While dinosaurs gameplay will forever be limited to - get water, get food, don't die.
Humans are simpler to make and at the same time have way more features that can be implemented into their gameplay
Besides it will be REALLY interesting to see
We have always played this game with only dinosaurs in mind
Only worrying about other dinosaurs and getting strategies to deal with only them
I am waiting for humans, but I think it is hard to balance them and not lose the fun in their gameplay
because no guns is lame
Yeah the "ranged" factor here will be something completely new
but guns, even with very limited ammo, can wreck a 6 hour rex in a second
No other thing can deal damage from a distance
I think the timers of the dinosaurs should be looked at once humans get added, 6 hours of growth on a rex vs 6 hours of potential human gameplay where even if i died 5 times in a row but on the 6th life i found a shitty gun/ crafted basic bow and arrows, I'd still have felt like i've accomplished more than i have with the rex hiding in the bush eating AI gameplay I would have otherwise had to endure
plus AI predators will make life overall more difficult and risky without the need to inflate the growth time because the game atm is such a cake walk otherwise
idk, we'll see
dilo does not need a jump
even if its a small one
it wouldnt be useful
would also look wierd
You make dilo jump, it will break its leg lmfao
If I'm not mistaken Dondi said something in a stream about currents pushing around smaller dinos being a possibility, so I think that's already being looked into to an extent
Ah, cool. Some rivers just feel a bit too shallow and narrow.
How would it not be useful?
@stoic wing
@thorny lynx Dilo can handle some decent falls though.
Feels like you could trip over a rock and break your leg as a dilo
Yeah, it can survive some nasty ass falls, but it cannot handle short falls, either.
Juvie dilo can, tho
Juvie dilo can jump off the devtest diving board and swim away like nothing happened
Broken Dilo legs are basically ambient noises on Thenyaw
Really? I fall from like 10+ feet and never break anything.
Juvie dilos have insane fall resistance
As for the usefulness jumping out from being stuck is one, dilos are small and easily fall in cracks. other usefulness is rock climbing.
Old rex model is busted and old Trike model is broken.
im talking about the meme channel thing
O
Memories of the dondiddler still haunt me 
@brisk mulch its kick is stationary and Im not sure your exaggerating that one shot thing but I think it takes at least 2-3 kicks to kill a Cerato (as of now). parasaurolophus shouldn't be really be a thing that you should hunt as a lone Cerato. Parasaurolophus should be able to run from apexes but fight "smaller" carnivores.
I wasnt directly hunting was the thing. A small dino was taunting me so I killed it to eat then it ran up to me. It probably was a two shot but the first one got my screen really red. Maybe it does make sense but I wouldnt expect their forearms to be so strong
Ok so, as it stands right now the Puerta can only do its back kick with one leg if I'm not mistaken. Perhaps one day we could have it so that it kicks with either leg depending on which direction the camera is facing? Or anything really that allows using both back legs would be nice.
have the kicks keybound to the right and left clicks and the stomp/tailwhip could be keybound to the spacebar
like it is on stego and anky
No need for kicks with trample lol.
Likewise for a stomp.
All that is needed is a tailwhip...
A Brachi (the lad replacing Pue like a Synth) is gonna be plenty huge to deliver instant death to anything walking under it.
So no need for a kick ;)
I still think a kick could be useful for extra range lol
By the time you execute a kick you would have alrdeady trampled whatever it is you tried to kick by running at them and trampling them
@raven herald how do you stop more then a certain amount of trikes from grouping up? Once stress/affinity is in this'll be possible but as of now there's no way
well ye, but i like how before carnis were the problem and now herbis are
The pendulum swings around a lot
Well
@raven herald
Is right
It is a problem
It’s just not really a problem for the reason he said, it’s mostly a problem because there’s literally nothing in the game that’s capable of hunting that
yep
And that is gamebreaking
When there’s nothing that can hunt you
Literally
Fullstop nothing legally allowed in the game can hunt you
That’s a problem, especially since food and water aren’t problems either
There’s no threat to their survival and the game mode is quite literally survival
Right now I’d imagine an adult trikes no1 killer is suicide
ye, it was rather silly that they'd remove the thing that gave rex most of its damage and not give it any form of buff
@barren zephyr I think that's already planned
@lone crypt You basically just described the strains and what their actual weakneses are, atleast for the Hyper and Neuro.
Now I do think that is an interesting take on Magnas.
Stealthy Brute is a really interesting way at looking at them, ngl
@static compass I like the idea of maybe pack alpha bonus'. Except unlike modern mammels it seems dinosaur packs may have been female dominated so the female would get the alpha boost
Yeah well I couldn’t just describe one and then leave out the rest @brisk mesa lol
if there were to be an alpha bonus it would be attainable by both males and females, otherwise everyone would just pick the gender able to be alpha
also I don't think we know too much about that sort of behaviour...
I honestly don’t like the idea of “alphas” unless it’s specific to certain dinosaurs
I don’t wanna have alpha rexes because people who want to play solo might be weaker simply because they don’t wanna play together
I could understand trikes, gali’s, Utah’s, and a few others
But not the majority
no way rexes would have alphas lol
Of course. It should be restricted to pack hunters
no
dear god no
not now
maybe when the rumored venom update comes out, and depending on how it works
but as of now, absolutely NO buffs for dilo
it gets outsped by para
para 1-2 shots it
and doesnt even need to eat it
it just kills it for fun
can Para even hit its head on Dilo while running?
yes
w h a t
rn the apexes of survival have 1 gameplay loops
attempt to grow up
die
wait their is 2
attepmt to grow up
live
then kill eachother due to the herbies either being in massive herds or to fast
untill all the apexes die
Or an aggro trike
@lone crypt ok but why does giga need a nerf? you didn't say why.
if anything you pointed out how apex gameplay is kinda bad atm
something that will not be fixed with any nerfs or buffs
buff every other non apex creature's speed. simple
thats why giga is considered op rn
it can catch a lot of shit
@tawny dust its fast, can turn faster than a rex, has severe bleed, and is pretty strong throughout all stages of its life reletive to its size.
Not even rexes are like that, the only rex that is truly something to reckon with is an adult
juvies and subs are fairly weak because of their lower stats and shit turn radius
bro
just about everything shits on a sub giga
juvie gigas have no speed
and they stick out
juvie rexes are nimble and fast
sub rexes are also fast
Yeah okay that’s true
rex isnt viable rn, giga is just really good at what its supposed to do
be fast
be bleeding things out
be doing what allo was supposed to do
thats why i said give non apex dinos a speed buff
and everything else stays put
besides rex
how is giving almost everything a speed buff making them stronger
it'll be the same thing as before the speed buff
just faster dinos
Sorry I read that wrong
Anyone else notice how rex tails right behind their legs are glitchy
Like the model’s tail compresses in on itself
When viewed from above
Isn’t magna not a strain
Well, magna is something made to combat at least the hypo strain as far as we know. It's supposed to be a much more efficient version of the hypo
or something close anyways
what we theorize is that the magna is supposed to combat all 3 strains, since nothing else has been shown to really negate the other two, and I believe that it's been said that the magna and hypo are opposites, one being all powerful, the other being less but has actual survivability
so I don't think anything has officially been stated on that, but the magnas are either supposed to be able to handle all of the strains, or the hypo strain
THE REAL PROBLEM
IS DILO BEIN TO SLOW
you cant rock paper scissor this
it isnt how
the game works
...
I mean, there are ways you could
you could make it that way and make it a unique system
but I doubt that's how it will be handled
"give everything a speed buff to counter giga being too fast"
..........wouldn't it be easier to just...slow giga down a little...?
to have an enjoyable game you cant make it so you lose before combat even starts
also giga is fine
considereing the only thing it kills rn are allos and ceratos and rexes
*responding to earlier comments
everything else is 2 damn fast anyway
or are in massive herds
so trying to pick one off is suicide
if gigas and rexes knew how to ambush they'd kill a lot more things
i mean
i have never been caught off gaurd by a large creature in daylight
accept for once
*if anything knew how to ambush
but that was bs
i know how to ambush as dilo but
you just dont get that fear factor
on thenyaw when night was pitch black and you had a massive dilo pack
yo all surrounded something
then 1 called
you could feel fear radiating from it
there are enough places for apexes to hide on thenyaw now tho
there's tons of ambush spots there too
but all the apex players i've EVER seen except for like a handful just crouch up on something in plain sight or make a half hearted attempt to hide first but by then the thing you're hunting has already seen you anyway
or they just...3-roar at it from across a field
dilo's easier to ambush with because it's small and has the best nightvision, just ambush in, bite, run out of nightvision range, then ambush again
I try to hide before an ambush. Then I 3 roar when I am just far enough away for them to realize whats happening
i don't 3-roar because it gives away my position and could give my prey a head start on getting away
frikkin' there was some realism server a while back that made you 3-roar before you hunted something and it was the dumbest shit-
@formal orbit titanoboa is planned
Really?
@formal orbit unfortunately it wont be here in a long while
@ocean vortex ur super wrong
not like it's going to come at lightspeed in a single month
I never made a point to prove anything?
adding sniff doesnt make everydino viable for survival
at all
half of them dont even have their own animations
and the other half need to be completely rebalanced
thats what I mentioned already in the visual part of animations
its not a visual issue
and ur dino wouldnt have any idea when its bleed would stop or when its bone would heal
they already have broken bone animations...
when did i saw anything saying the opposite
your first suggestions is wrong because they need to be rebalanced not jus a few new animations to make them viable
and your second suggestion is wrong because your asking for more things that arent really needed
the hud tells you when your bleed is gone
and your character screen tells u when ur bone break is over
I know
but I was saying there could be a bar that indicates when the bone break is over
e.g. like how most dinos heal in 3 minutes, add a bar that serves as an icon for that passing time so you know when exactly it heals
I think you need to understand what ive typed again..
how would ur dino know exactly when it heals
i understand what you said
everything they have done is to make the hud smaller and less in the way
and your asking for a bar/timer for something uneeded
if you know it takes about 3 minutes why do you need a stupid bar telling you it
so I wouldnt have to reach for a timer just for it
also there's still a lot of dinos with quicker or longer bonebreak heals
it doesnt even need to be a bar
its not like it getting progressively better
it could just be healthier indications on the status
like limping -> injured -> healing, etc
but it doesnt get progressively better
it just gets better
so sit down for 3 minutes
ik it doesnt get progressively better
im not new to the game dude
also
the bone timer wouldnt just be for me who knows the exact values
it could be good for new players too
@indigo belfry I dont think they will be adding frills because it isn't really realistic. Dilo fossils dont have evidence of frills
I dont think the JP spino had a square sail or short hind legs like the ingame model
And where did you get this information?
streams
Doesn't say much
Nerf giga

Do dilophosaures faster

Just saying its from a stream doesn't show its gonna actually be ingame
But yea, do limitation of trike
well
seeing as dondi is the head developer
we have jp rex calls
jp raptor calls
and a jp looking raptor
i feel like it might be safe to assume hes not lying
You know you could try and get a clip of him saying that to prove your point
when he said he wants it to be a super predator
do i seem like the person who files all of his clips
And also, the raptors and trex are accurate to what they actually looked like
No but you may be the person who can support your claims
They said they are changing the species name
To be more accurate
you caught me there
but i dont care to go look up a 15 second clip at 4am
because he doesnt want to lose the jp raptor
novaraptor
thats helps
much more accurate now
The JP raptor is already accurate. I dont see why they would want to change it if they are going for accuracy
"jp raptor"
"accurate"
Besides the lack of feathers, its pretty good
Also, I know the Hypo Spino is pretty close to the JP spino. You sure he didn't mean that?
i 100% didnt because they look 0% alike
Alright. I dont think this is the place to be discussing this so we should probably stop there
well im gonna have to disagree with that because hypo spino and jp3 spino are both monstrous
a lot more than the regular spino
We should being that to #paleotalk
nawh its look nothing alike other than standing on 2 legs
Sorry @barren zephyr I found where the miscommunication came from. From what Im reading there are two planned spinos. An aquatic, and a terrestrial
im pretty sure they threw the aquatic idea away
they are only going to the terrestrial
and no im still not gonna go look up the link
They have spoken many times about fishing with the spino
well it can still spino in water
but its not going to be the same aquatic spino
its gonna be more of a land dweller
@fair sable Group functionality should be fully working with the next update.
@brisk mulch there will be only one spino. In the past there was an idea of having a land dweller and an more aquatic one, but that idea has been scrapped. There’s been a lot of talking about how it will “be terrestrial”, but as evidence suggest, that’s still in a dark spot for us. Suchomimus will be a semiaquatic creature, which doesn’t take away the possibility of another fellow Spinosaurid to be the same, people in the community say that can’t happen because it’ll take away sucho’s niche.
My bets are on semi-aquatic/all terrain
@jade schooner thank you for the clarification
Favorites is a must
Erm, the "Sandbox" dinos have the exact same mechanics, just lower decay rates.
It was balanced with the fact you didn't grow as said creature... rather needed to spend 20hrs reaching it.
I'm totally a-OK with Sandbox food needs, if we have Progression times for Growth, bc Sandbox dinos are balanced with Progression - the dead gamemode - in mind
Furthermore, the huge issue that stemmed from Progression food needs was AFK.
You could afford to do so.
Having the ability to live longer without food would require a raise in growth times to prevent afk growing, and I'm sure we don't want that
Yes, a tremendous increase...
A Trex was a 20hr investment.
And the hunger values were balanced to that.
@carmine kernel baby deinosuchus noises*
Juvi Trex is what, 100min?
No idea, I haven't progged to t-rex is a lonnggg time.
If so, that's 24% of a Trex's overall growth of 7hrs.
24% of 1200minutes, or 20hrs, would be 288min, or 4hrs & 48min.
4hrs 48min as a motherfucking Juvi Trex,
can you imagine the agony of growing a Giga or Trike?
Sub Giga for 39% of 20hrs, or 486minutes... 8hrs 6min
@coarse shell that would work too, I just want some baby croc sounds ;w;
Diablo didn't take long, actually.
Well relatively.
If we kept Diablo time, well...
He'd be roughly twice current.
Give or take.
Ok but...
1/6th of 1200min is 200min of Juvi Giga.
That's over 3hrs...
as the banana
Juv Giga is more tolerable than juv Dibble
No Juv Dibble can travel.
I dunno
True
He has that gooood stam
All my experiences as juvie Giga have been okay
That would be 3hrs of sitting in one general area as a Juvi Giga
But it still eats almost constantly
Bah, your food needs would be cucked!
This is based on cocoa's notion of changing food demands.
Ah yeah
So I'd argue Juvi Giga is a more painful existence.
You become one with the banana
for 3hrs 20min
Remain motionless, like tree
No different, except times.
O
So here's the context.
Reaching Utah took you, I think 5hrs.
To get the next boy up, either Bary who was 3hrs, or Allo who was 6...
You'd need to bring down a few kills before that point.
Given a Utah isn't exactly, well, strong...
It needed hunger that could allow it to travel around scavenging.
Or hunting smaller dinosaurs like Herrerasaurus, Austroraptor, Avaceratops etc
Pachycephalo... and the like.
That's why the hunger values are as such.
You weren't helpless at any stage of your progression, except as Taco and Oro.
Every other could at least move around better than every Juvi in Survival.
Most could fight to some extent.
I personally wouldn't mind if T rex as the maximum would take 20 or so hours to grow. But in return all lifestages would be made more viable and not just at 1.0 sub or 1.0 juvi. As well as fulfilling their own niche in the ecosystem instead of being mere obstacles to stop you from reaching adult.
As well as hunger taking longer to drain, so that you actually have more time to plan hunts and travel
Of course I could see how it wouldn't be very practical as well most people wouldn't want to sink that amount of time into this game
if the growth time was extended like that no one would play the game lol
who the fuck would spend 20 hours to grow a rex
people who understand that being a apex shouldnt be easy
sorry if you have all the time in the world but the rest of us dont just to grow a rex in a dino game
¯_(ツ)_/¯
and that apexs should be rare
who said you have to play 20 hours back to back
lmao
I mean people did play progression despite its flaws
i didnt say that
implying
7 hours on 2 separate days, even then you wouldnt reach adult lol
are there any rumours that juvies will get decent camouflage skins? like they do in nature? it's really hard to grow up as Dibble juvie/sub when you look like a light bulb with pink dots...
Anyway I'm saying 20 hours as an example. from 15 and up would probably end with a similar result
around 12 to 16 would be perfect
@brisk mesa So simply modify those features that allow for AFK growing. Make dino growth a factor of actions not time.
@molten hull ya soon very soon
isn't V3 big enough?
@brisk mesa Make dino growth about travel, finding food, etc.
i mean on servers with 100 players max V3 feels ok but on servers with 150 players it gets really crowded around all watersources
and everybody spawns on the same beach, so all the nearby water sources are camped
@brisk mesa So we have reasonable satiation time like in Sandbox, but minimal benefit to AFK growth by requiring growth be based on action and play. At best, AFK would only reduce hunger and water depletion
i've spawned on many different places yesterday and still all nearbay watersources were occupied by carnis which led me to insta death...
nearby*
I feel like deino would balance this a bit
XD
"oh...rexes ...haning around my lake...well..guess ill have to..."
i think rivers are good choice but maybe more plants around rivers are needed
i have found a butt ton of plants around rivers
but there are lots of places where you have to go out of hide and stand there like on a plate to drink from river
most rivers are kinda shallow tho
there's the one big, deep river that cuts through the middle of v3 but other than that...nah
well i had problems only on 150 players server, when i was playing on 100max it seemd ok
^
any ETA on skins update? does "very soon" means a week or months?
when its done .w.
we all do
well its the right answer LD
but you gotta roll with it
@lone crypt disabling ambient noise would give people an unfair advantage in that they could hear dinosaurs coming, and it would ruin a lot of ambushes. You could always turn down the volume in your settings tho?
and if hatchlings grew faster we would see a rash of dinos getting nested in just to grow faster
somebody grows a rex and then nests in all their friends and the friends take 6 and a half hours to grow instead of the usual 7, we'd see a lllloooot more rexes and gigas and trikes
My only problem with sound is this thunderstorm sound that sounds like a stomping of a Big carnivore near me XD
how many ppl got heart attack because of it, that's a nasty joke devs ! XD
I honestly think the thunder without rain is too common but that may just be me
@verbal acorn Holy hell you ping'd me 3 times.
Now here's the simplest answer:
Those sandbox food needs were only balanced with the time investment in mind. They are, in the eyes of the devs, 💯 % unbalanced with short times. If a system was action based, it would still NEED to be taking roughly that long. Maybe able to shave off an hour, or two, or 3. Or, if you AFK, tack on a millennia.
The problem with making food values a cakewalk isn't AFK, I've told you before, it is massive packs forming with impunity and nothing to limit their growth. AFK growth could be really easy to stop, even with a time based system; if you are stationary, so crouched, resting, standing etc, when it happens to tick up, you do not gain growth, but still have your growth demands like hunger.
@normal fern
Fucking bless that. All of that.
@barren zephyr
Totally agree with everything you said, especially about apexes being rare, and yeah, 12 to 16hrs for larger dinosaurs is totally something that would be reasonable to expect if they were self-sufficient over their whole loves.
@brisk mulch Affinity is coming, just hang tight.
I know about affinity I just wasnt sure if it would have consequences with it
Oh yes. Affinity is mostly consequences XD
Perseveres over multiple lifespans on a server...
And will absolutely shitfuck your hunger and thirst needs.
Eventually stat drops.
Good affinity only gives like, slight bonuses
A slap on the back.
But also hypos 😉
Bad affinity is like taking a buckshot to the ass
Nah
Strains are not obtained via affinity.
If someone says how Hypers are gonna be obtained, they are a bad source.
The devs deliberately do not want them to be easily obtainable
Having even floated making them obtainable without saying so.
So someone might happen to become one.
Ah ok
Massive packs already form. They form to exploit AI spawn mechanics, they form for herbivore protection, they form to grief Apex carnivores.
They'd be 10x worse.
A massive pack of Rexes is like 10.
I'm talking 30 easy.
If your previously proposed 'stats drop over time instead of dmg'
It would be even worse.
Because, making hunger last over an hour for apexes is one thing.
I’m fine with extend maturation times to compensate for Sandbox hunger and thirst mechanics. I don’t see them just balanced for Progressive, I see it just more balanced period. Throw in whatever AFK deterrent you want and all of a sudden you have a much better Survival experience/existence that doesn’t change the current PvP risks, but at least removes the overly heavy handed nature of Survival’s starvation on a rapid timer
Making them not die is another.
Give Apex lifespans
Make them get old and die
But dying in 30 mins to starvation is good?
It depends. I find it less frustrating than if your dinosaur would die automatically.
At least you force apex back into the high risk juvi stages again
Especially useful is juvi stages are extended
Lifespans are just bad outright lol.
extended juvi stages rn is asking for trouble
Multi, context: buffing the fuck out of them
Having your apex grow old and die could provide “credits” toward something
Lol.
That's ridiculous, and here's a huge problem:
Players do not keep playing their dinos constantly.
They play an hour or two, and logout
It would do nothing to limit apex numbers.
Your food changes would result in packs of 20, but probably not 30, strong.
Your starvation mechanic changes could have a server entirely filled with Trexes
Well then what’s the problem if they only one a few hours at a time?
That's not fun is it?
You do realize how unfun that would be.
Starving?
Hey.
Atleast you can save yourself.
An expriation date would just make people form megapacks and be cancerous
bc they die anyways right?
Servers are already carnivore heavy, with just tons of juvi Rexes because they starve anyway
I've yet to see that on official servers lmao.
There arent fucking fields of dead juvi rexes
Also, Juvi Rexes do not break the ecosystem.
Adults do.
I’ve seen that on every server I’ve been on. Carnivores easily 4 or 6 to 1 to herbs. Mainly small and medium adult carnivores feeding off of easy AI spawns and apex juvies.
Are you on Official Dev servers?
There are a massive amount of herbivores.
Absolutely massive.
I have been...left them because it was all carnivores
A month ago

I've been playing a lot.
Herbivores are at least as abundant atm.
On Thenyaw, it was like, 1 herbivore for every 7 Carnivores, at best.
I’ve only been playing 2-3 months now,
I have over 450hrs of play in the time...I play a lot
I have almost 600hrs, but it's spread out since March 2016
Majority of it on official servers.
What server you play on? I’ll get on it tonight....after my wife gets off her dino
Dev 4.
Public Dev Branch
Ok...just checked, I have about 130hrs in just the last 2wks.
So maybe I’ve only been playing 2 months
But the last month as been almost exclusively Apex predator on Survival
Yeah, that's substantially more than I have in the last 2 weeks, only 33hrs.
The only way 'sandbox hunger' works would be the following:
a) Every creature over their whole life cycle is buffed up to where they are, well, self sufficient, from beginning of a stage to the end, example, even a Juvi Trex could hunt down an adult Utah, not without risk, but it would be possible even below max growth.
b) Your overall growth time needs to be comparable to Progressions' to balance out the increased leniency with food. Don't expect to reach adults in 1 play session, except with a few dinosaurs like Dryosaurus (which could remain unchanged); a Utah is not the 1hr 40min investment it currently is, rather, more like a 4hr one, to get an idea.
c) A built-in means to stop AFK growth needs to be added, simplest being you stop growing at a standstill.
That would mean the hunger being so forgiving would not result in a swarm of apexes, but also make gameplay feel less grindy.
I’m fine with all that...but I’m not convinced we need to buff everything. Juvi apexes should be at high risk to an adult Utah...though an adult Utah might need to find the risk vs reward against a juvi apex not worth it. I’d say that would suggest the only Apex juvi that needs a buff is the juvi Giga..make it turn better if it needs to be slow in order to differentiate it from the juvi Rex. I don’t want to see juvi apex untouchable...but they could use a bit more resilience and bite as later stage juvies...early stage juvies apex ought to be vulnerable and part of the lower food chain.
I feel the biggest boost juvi and sub-adult apex need is improved scavenging...allow them to detect gore and uneaten dead bodies/carcasses better. That would make for more movement, less AFKing and the use of cunning to navigate between meals.
Maybe even make some small percentage AI spawns be small carcasses that don’t offer lots of food.
Those 130hrs might be exaggerated...Steam might have been counting a couple of days the game was running on the title screen on days I wanted to play, but didn’t get to it. But in general, I play a lot. I can play 30hrs in 3 days no problem.
The only problem with negative consequences for "aggro herbivores" via affinity is that it sounds like it'd be punishing herbivores for killing out of defense.
I mean, I was playing as a gallie on Dev 4 last night, and I put down at least 5 juvies, both herbivores and carnivores, because they were signaling to me that they wanted to die and allowed me to assist (air-attacks, 4 calls, laying down and nodding while I kicked the air, etc.)
To be fair, a gallie isnt a dino that should be killing anything
Killing in self defense can be controlled by monitoring the damage taken by a dino or pack
Then determining if the kill was an act of aggression or self defense. It's not flawless but it could work
Disagree; even docile-appearing birds can do enough damage for the sake of defending themselves or their offspring. I've seen emus disembowel a large dog with a kick just because it got too close. Just because it pecks at bushes doesn't mean it's wholly incapable of defending itself.
I mean
if Gallimimus could kill a utah pretty good
and its faster
thats gonna be a issue
I mean a full stationary kick sure
Utah has a better jump, ambushing speed, and a bleed-inducing bite, so it's fairly even.
Galli 1 shoting humans wen
If I’m not wrong there was proof of buffalos killing lion cubs, because they know the future threat (I may be wrong)
They do
Even elephants do that.
Yes but then you look at more docile herding animals like gazelle and deer, and while yes they can fight back, they should have the clear advantage in getting away very fast
who thinks dondi should add tarbosaurus
A deer isnt going to kill a wolf as often as it will run away
Emu's are different as they are more territorial and bison are a very defensive animal and are built that way
@sour tulip Is that a joke or are you being serious?
both

@sour tulip No.
Cuddle-God yes
@lone crypt unneeded
if any juvie/sub dino needed a speed buff it'd be giga tbh
slow, cant fight for shit unless at the brink of 1.0
rex stages are the last thing that need it, it transitions from a nimble dino to a lumbering fat one
No way! Giga would not need a speed buff
It would be super OP as a juvie. It’s damage plus it’s size gives it a huge advantage over other juvies. A speed increase would make it super Op as a juvie.
The only thing that makes giga somewhat hard to grow is it’s speed
i dont think u know how juvie dilo is the juvie killer rn
even if not significant juvie giga needs a small speed buff
It would be OP
its stamina relative to its speed is ridiculous
It would be 100% easy to become an apex then
lmao you're saying it's op like im asking for a +5mph increase in speed
maybe 1-2mph and im satisfied
Juv Giga is rartedly slow
It’s for a reason
The reason isn't enough to justify making juv Giga's run barely faster than the trot
I’m telling you that if they make it faster it’s going to be gigas everywhere.
There already is
Juv Giga is easy as shit to grow but the speed makes it that much unfun
Going anyway is pain
Cerato is going to be getting smaller.
Even then
I just think it would be a mistake. That might only be me, and I’m ok with that.
Like what?
Make it shittier than it already is
Juv Dilo already facetanks it
Along with being shat on by juv rex and Utah
Yes
Lol
A juvie Rex is sort of fine where it is. Although, the damage scale seems bizarre to me.
Imo
If I were to change juv rex in anyway, it would just to give it 5 bleed heal
That's about it
Sub rex is also fine
I would be fine that with change
The only subs that need a bit of a change are sub Triceratops and sub Giga
Sub Giga needs to turn faster
And Sub Triceratops' stomp needs to actually be useful
It doesn't even do bleed iirc
sub trike stomp almost one shots a dilo so yeah
It's still infinitely better to just gore spam though
Plus juv Para kick OHKOs Dilo and Utah
oh yeah i remember how powerful it is lel
from what i remember some guy in isle discussion some days ago complained about a juvie para running up and one shotting his trio of juvie allos in one kick
so that just goes to show
Juvi and perhaps sub-adult Gigas need to turn faster and be tankier. Sub-adults need a stronger bite...It took 3 bites for my sub-adult Giga to kill a juvi Dilo.
Max sub Giga really isn’t that bad
Sub Giga has no mobility
And no bleed
That combo makes it pretty shit
The flat damage is honestly fine
The problem is that sub Giga isn’t good at doing anything
Whereas sub Rex is solid when it comes to catching and killing prey
Problem isn't so much that sub-Giga can't hunt. It can. Its that it is easy prey for basically all adult carnivores including Utahs. Being slow and immobile is a pita, but it provides a nice change of pace once you reach adult. Its the same for Rex just the other way around. So assuming sub-Giga continues to be as slow and cumbersome as it is, it could make up for it if it were to deal respectable bleed so it can force opponents to retreat and heal giving it actual opportunities to escape.
That is kind of pointless if a Carno can facetank it
Not that it wouldn't be an improvement tho
@ocean vortex strains aren't ready
well they sniff, they bite, they run and can rest, they have amazing animations and fully fledged roars
I don't see why we at least wouldn't have a bit of playability with them on unofficial
They're also buggy, unbalanced, some are still missing roars. The devs also haven't come up with a method to achive them yet, since they want them to be extremely difficult to achive.
Now is not the time for strains.
what you mean some are missing roars
really
buggy though? I havent seen a strain bug out before
(also, screw unbalanced in sandbox. people play pue all the time in sandbox and just insta-smush people)
they're still in sandbox
pue isnt a survival dino yet so no reason to attempt to balance']
they're still in sandbox
sandbox isnt the official gamemode
Hyper carno has no roars and hyper utah... well. Idek...where that is in development.
Also correct me if I'm wrong, but I'm pretty sure sandbox is being removed from the base game and remade into a mod in the far future
I'm not sure if some strains have gender skins/skins that are compatible with the skin system yet. But I could be wrong.
Sandbox is always going to be a normal gamemode according to the game's official description
Hypo Spino has no smoth runing animation
It is to OP and tramples anything, even Pues, to death
They are no where to be in the game right now
Well, that idea got shot down immedietly
Just curious Dondi as to why it's inherently bad.
u got dondi-ed
eh, give it time
XD
not the real dondi
no he actually got dondi-ed
^
I'm on mobile 
I'm curious captain as to why you think it's terrible
Oof all the reactions died
XD
Are the Hyper Dinos just for dev or can I play them on my 'normal' server too? If its Possible can someone help me with the correct command for the database please?
I think only for devs atm
but they are probably gonna be playable in the future
not the near future tho
that's ok. I just got my first own server and try different things and I was looking forward to see the game play myself
@brisk mesa "Ambush windup time, so how long you spend crouching, could be = to its duration"
would this be with multipliers or just a flat "crouched for six seconds so ambush is now six seconds long"
buff dilo speed
Hm, that's not something I was decided on. The latter was my intention; each dinosaurs ambush duration would require they be crouched for said amount of time. But I don't see why you couldnt build shorter ambushes 
So maybe your Giga is already real close to an Allo and only needs like, 3 seconds, so you crouch and immediate ambush for just a lunge, basically.
@brisk mesa hey how bout dilo has a ambush of 1000 seconds and a multiplier of 7
and it only needs like 2 seonds to charge
that'd be bad for those players who get into crouch as soon as they hear something and stay crouched for five minutes lol
No it would cap.
Definetly.
Hell no to a 1min long ambushing Trex
I was saying you could do shorter
That's up for consideration.
But if a Giga's full ambush is 15 sec, he cant crouch for 45 and go fucking NYOOOM
That would be outright gamebreaking
It would funny if it made a NYOOM sound though
uh
im pretty sure utah's ambush already is 3 seconds
or
it was the last time i tested it
like a month back
@formal orbit What purpose would there be to claiming land exactly?
I feel like a scent "claim" would just cause creatures to flat out avoid certain areas, which could be benefecial if whatever leaves is a threat. But that could also chase away potential prey.
Atleast, if I am understanding your suggestion that is.
it could possibly used for same species only, since irl wolves leave piss everywhere but they still eat @blazing charm i think
Hmm, maybe?
I hoonestly can't say I'm quite opposed to that, actually.
I know there was some mention of leaving scratch marks on trees and what not, could tie it into that.
It's so hard to tell at the moment, what scent will be like further into development.
Honestly, if I were playing the game right now and had access to this feature, I'm honestly not sure if I'd use it.
Like, I could just mark my turf and scare away anything small, or I could be sneaky and just ambush them.
Maybe if there were some passive abilties with owning a plot of territory, maybe something tied with the Affinity system, I'm not sure what other incentive there would be to use this other than just roleplaying.
I'm not trying to shit on this, by the way. I think you're onto something that could be really neat. We just gotta add a bit more onto it.
@echo marsh Unless this has changed, but if i recall the plan for albinism is to have it be tied to cannibalism.
@barren zephyr very very very unlikely
the chance of a console release is so slim its transparent
possible yes, but worth the time money and effort? absolutely not
I think alot of ps4 players would buy it for 70$
But ye probably not
no way in hell would
people buy it for
70$
esp in its current
form
now im not saying its a bad game its
just content starved
I would :(
dont waste your money
the game's worth money but not $79
No i would Play that game 24/7
e h
$70*
you would be surpised
and unless its cross platform
you would almost be certainly population starved
