#general-feedback-discussion
1 messages · Page 409 of 1
@steady copper There is no known sexual dimorphism in T. rex
bruh rex without bonebreak is dead
it gets 1 bite on prey and it keeps it their
otherwise prey runs away
its hit box is op
its hit box isnt op its just broken lol
all rex is to you is op
giga is more op than rex considering it can kill like 90% of the survival roster
cuz speed
what giga hunts, rex cant get cuz its fat as fuk
so yeah its in a shit spot rn. removing its bb would be awful
The hit box was fixed last I recall on Dev branch
And as it stands right now
It needs it due to having such low damage without the Multiplier
Why does no one understand
If u get caught by the biggest carnivore in the game its 100% ur fault
Slow af if u get caught its ur fault
Loud af
Its no op its so shit rn
👆
I have never understood the whole Rex is op thing
Who cares if it beats everything in combat if it can only catch 1 thing well?
Like, it barely it needs to be within extremely close range to anything not trike to catch it in ambush
Only a tad more than the length of its head away
This is a survival game not a battle royale
Honestly if it wasn’t for ai Rex would practically be unviable even with 10% max hp damage
Carnivores are everywhere
90% of a server is filled with carnivores
no shit your gonna get caught.
What do you think the tail club was for?
defending themselves
@valid flower what server are you playing on? And what map?
i understand rex having legbreak, but an herbi doesnt need it since he doesnt need to kill other dinos
Biggest reason why anky is of no concern is because it isn't in the main gamemode as a playable (hopefully in the future it will)
true
And because it isn't there, we don't need to touch it
Though denying anky legbreak due to being a herbivore is wack imo
@fast cipher Been an adult rex 2 times.
i just think legbreak doesnt fit to herbis
it will probably break bones once combat is getting a rework
True it isn't a concern right this moment, but in the future it would make sense for it to shatter bones
carnis that hunt kinda make sense even if its limited to rex as of now
Okay mr Jerry explain to me how it’s OP
because if it hits ur slow
Rex has just recently had a big nerf may I add
but it has to hit first, which isnt too easy considering his shitty sprint speed
would love having cerato with legbreak but getting his sprint nerfed
basically a mini rex
its getting reworked?
Yes.
Yes
The dev’s have stayed only rex is getting leg break
Its getting smaller, lighter, and faster
That and cerato is only like this due to Acro animations forcing it to be a large lad
However the rex is sluggish and needs an insane amount of food to survive, usually only 1 rex can be in one area to sustain itself, the rex needs BB to be competitive to stop it from getting ass ridden or packed on by a large group of faster preds (as easy) it also allows it to ambush larger prey, and you’re eventually going to die anyways so if you don’t like that then don’t play a survival game IMO
an alternative to leg break?
if this is the suggestion discussion, Im suggesting to return this juicy good ol' huge variety-based map https://cdn.discordapp.com/attachments/168016587297652736/278801002315120640/UPDATE.jpg
@balmy marten
no discussion in suggestions
but as to why not
the foliage has improved
the rivers are much better thane everyone crowding lakes
and plus
this version of v3 is the first that's truly decentralized
yes
the number of biomes has gone down
kind of
i'd say what's definitely gone down is variance in biome
but honestly
who used redwoods
it hasnt just kind of gone down its completely gone down
not just redwoods
look at the map
what biomes did old v3 have
therew were 5 different regions
in talking about v4 not v3
even though i loved v3 too
but for different reasons
this map i loved and still love because it was almost defined and clear that there were different regions of the map for different dinos
tbf
i only played the map one time
on the other hand
the current v3 is the best map I've played on the isle imo
I guess the differences in biome could be more drastic
It had so much Threetails
ok
exactly
I mean
it was so amazingf
Scrublands.
it isnt just thaty
V4 also had custom spawns.
progression was a gamemode that was way more fun
For species.
and you could experience way more dinosaurs and their gameplau
That isn't tied to the map tho, lex.
throughout one session
I agree Progression was a lot more fun, but it has nothing to do with V4.
im not just talking about the map
and I gotta go to class
im talking about the way the isle used to be
Well your suggestion was adding the map.
yes that too
No, what you posted was just bring back v4
im saying a combination of both v4 and progression created a balanced variety of dinosaurs and food chains
well Im now restating
i wanted to start with that
because i didn't think anyone would reply and that was direct
ur typing for a long time x(
xD
They canned Progression for a specific reasons:
-
A lot of people did not like being "forced" to play as other dinosaurs before the one they "chose". Granted, I find this to be complete b.s, simply because nobody is gonna sell me that a Juvi Allo is any closer to playing a Allo than a Velo is. Both are small, weak things that need to hide. In progression, thank goodness, you weren,t useless. Unfort, in Survival, juvies are helpless. So IDK how being a Juvi that is incapable of doing shit is better than being forced to play another dino, but whatevs.
-
You cannot really match up all the planned content with the game considering Humans, Tribals, Strains, lore etc all need to fit into the game's main gamemode. Progression only works with dinosaurs in mind. It doesn't leave room for the others. That's an argument I don't see brought up much, at all, but it's perfectly valid and I can't fault it.
-
Progression would inarguably be a much more... expensive gamemode. Which is true in both time and money, for the devs. To make all playables up-to-par quality-wise, make all their gameplay endearing and unique, etc. A lot more costly.
the third reason i would consider but the other two are no excuses to keep the gamemode in until the work for the humans has been completed. It could just be as an option for those who prefer it rather than sandbox or survival.
One other thing that I wish returned was the stats appearing when you would press ins. I know many people say that it wasn't supposed to be a part of the game in the first place but it is the most useful orientation device (more than scent), not just for locating where you are but also knowing your exact stats including health, hunger, thirst, bone break etc.
Character menu does have the orientation, albeit it's clunky to stop, open, close... very annoying to use atm.
But as for the stats, apparently the devs do not want it to be a numbers game.
yea i get that it was just nice to have because of its utility
If you remove rex bone break you just break the rex XD
And how did shant can break leg? Ribs okay but not leg
Shant is huge. I can imagin it had probably really been able to break bones
Not on the big creatures. But on the mid tiers and small ones
it 1 taps most small creatures
@@valid flower They already removed Rex's 10% damage every time it breaks a bone and now it takes 20 something bites for a Rex to take down a Trike while Trike only needs 14 hits.
and only 6 stomps xd
@thorny lynx the rest of the suggestion = yes, attack speed change = no
thats my thoughts
His bite is still abysmally slow. The reason why his bite works right now is because he can dish out massive damage.
Maybe his bite won't be as fast as giga, but it could be just a teeny bit faster.
even if the attack speed is changed i dont want it to be fast as giga's
giga's more nimble. rex is a lumbering powerhouse and it wouldnt make sense to me
but yeah everything else i agree with. i just dont want rex to be able to 4 shot gigas and facetank trike herds again lol
How about
Average the bite speed between giga and Rex, so Rex will have a faster bite, but not as fast as Giga?
Basically, you half the buff and average out the apex bite speed to make the new Rex viable again, but not OP
If I am correct, Rex will now kill Giga in maybe 6 or 7 bites, rather than 4.
I also added a reduction of Rex's bone break chance from 70 to 60%
there isnt much of a point rn to change Rex before the combat overhaul
The Rex we have rn is temporary
But the one in live version is still op as all fuck.
Increasing the time Rex takes to get adult will not deter players from playing something that is nearly unstoppable. Applying reasonable debuffs will.
the rex we have rn isnt op
In the live version, it is. .8, not .9
Your dev version is shit. Ours can kill gigas in 4 hits and Trikes with 8 and Paras with 2.
oh I see. Well the Rex you guys have rn will get a nerf
They would not apply your temp Rex changes to live. They know how much of a disaster it is already.
You do understand Dondi needs to clean up Deathly's mess before he can even think about writing a new line of code for the combat overhaul, right? That takes time. He said it may take a few months.
All i know is that the combat we have rn will be totally different after the combat overhaul
True, but that takes time.
At least the devs tried to do something about Rex... Tried.
There isnt much you could really do. even if they did a lot it wouldnt really mean anything since again combat overhaul will replace every stat we have rn.
If they could balance the dinosaurs out and finalize them to prepare for the combat overhaul, maybe we would know what to expect.
that would be useless as the combat overhaul would change what these dinos are balanced around
Even though combat is bite bite bite, you can't play q Utah like you can a Rex. There is strategy with what we have now.
there isnt much meaning in changes as of right now.
Well, they could at least make Rex not so OP so people will have incentive to play things other than Rex.
also why nerf rex? it sucks lol
It sucks in dev, not in live.
even before it was hardly OP, just a bit problematic that it could reliably kill trikes
huh, but the patch notes only talk about some fixes?
The 10% thing also glitched its damage hitbox
ah maybe that's what it meant by fixes lmao
Rex is unviable in dev.
And its 22 bites
approximations my dude
More or less?
More
If you do that, he does more damage
Yes
that's the point lmao
I tried to give a suggestion on how to balance him
He kills gigas in 4 hits and paras in 2.
but you used the thing that they wanted to remove
Just as a temporary solution until actual mechanics come out.
A weight buff is both easier and slightly more useful
^
Plus rex still wouldn't be viable anyway
if the % health loss thing really did cause problems then we want to balance rex without the need for it
It's too slow to catch shit
that's its gimmick... slow but powerful
though I imagine it'll be more viable once AI comes out
An outright damage tweak is the other option aside from weight.
^
I do recall Hypno already saying the issue was resolved in the next update
Trike does the same thing but without bone break, I think. It's why his stomp kills Rex in 6 hits.
the devs need a temporary balancing team before the combat overhaull in my opinion
Triceratops does flat damage with the stomp
nah... you can't have an actual balanced game in its current state
1000 plus weight advantage
you can
Actually...
its numbers
Doesn't trike weigh 8 tons?
Yes
Rex weighs 5.6 tons?
Can't have a balanced game without all of the pieces in play
Correct
The moment something new is introduced
very little of the mechanics are in to make it balanced, and if you change the balance before the features are in you're gonna have to entirely redo them each time they get added
I do feel as if Rex needs to be 7 tons and Giga to be around 6.5 tons
ingame weight doesn't matter
No since and balancing all the current things to one another when the moment you introduce something new everything get's derailed
it doesn't represent actual weight
^
I was talking about fluff "feeling" like rex should weigh this amount
obviously it has gameplay use, otherwise why would it be in?
Do remember the current stat system will most likely be more then less obsolete with the new combat system
Weight and such won't have that big of an impact as it does now
etc
ye
Besides, gonna be honest here, it would be rather difficult to find actual proper, non biased ppl to help balance these creatures
^
I'm still drooling over Nova's speed suggestions
wtf
why is basically everything getting a speed boost in that suggestion?
The addition of Sucho, reworked Cerato, and Pachy
Allowing Sucho not to get ass fucked and chased down by giga
Which we would need an Allo speed buff for that
Which would lead to everything else needing it
Cerato would need to fit between dilo and Allo, resulting in a higher base speed as is
Etc
Fixing dibble being ran down by giga even though it has no way of defending itself
Getting rid of Giga's obnoxiously long Ambush timer
Making it so giga no longer outpaces Allo when it ambushes
@violet magnet Beach spawns literally make me hate V3
Making it so Dilo can escape an Allo's ambush, now that dilos are more meaty and worth hunting, now.
If your able to escape something's ambush, Then you should actually escape it, Not have said thing that ambushed you on your ass for the next minute or two
Which is the unfortunate circumstance we see with multiple creatures
Allo and Dilo(Somewhat), Giga and Allo
literally i've gotten the exact same spawn three times in a row now
And Allo
Gigas should not be hunting dibbles and allos. It should be chasing paras and Trikes.
Oh no they can hunt them
But said Diablo and Allo should be able to reliably escape
True
They shouldn't be able to remove all options for outplay
gigas should not be killing trikes lol
But I mean, not hunting them as a reliable food source
Giga outruns Dibble with base speed
Diablos are snacks
Hence why I buffed the guy in my own suggestion.
Ye
DIablo is made obsolete atm
ye
Apex ribs exist for a reason
Everyone knows it
Replace Maia and Dibble with Anky and Stego and Pachy
the only thing I really dislike about that suggestion is that maia is still faster then dilo lol
Maia, like Para
I don't think a giga should be hunting ankys, also pachys? they have less meat on then diablos lol
Is a problem child
true lol
Can't make it too slow or it gets fucked by packs
Imo maia should be a bit slower for better stam
They should have the option to run
I am tempted to revisit once we have Sucho, Pachy, and reworked cerato, If the changes are't in by then that is
I'm truly hoping it is looked into in some way
yummy
I know stegos, ankys, and Trikes are definitely rex's staple diet.
They are all slow, but tough to fight.
I feel like Stego should swing left and right with its tail, so two attacks at once.
I feel like that could easily be exploited
Maybe it can only do that while staying still or walking and only attack once when running.
Kinda how Theri can only do a forward slash when it runs, but can do a 3 combo when walking or staying still.
Tbh, Theri should only attack two times per click. 3 is the reason why it is so cancer.
no... it's cancer because his attacks register multiple times giving him insane DPS
So, it isn't like Theri does 3 slashes? It is like a Shant hitting Rex on the head twice when it stomps?
yes
Shit.
you get hit once but get damaged like 3 times lmao
Like, you should get hit three times. It slashes you 3 times.
I meant with one slash
Oh, fuck, really?
ye
Oh my God
Maybe Dondi can separate the slashes by clicking.
That way, one click does one slash.
Then there is a minor cooldown.
i dont just want to click when i attack something
i actually want a strategy to be implemented into the game
pretty much
I think we need to balance herbs to be more of a threat to carnivores during engagements, but not by making herbivores out-right more lethal.
Herbivores should built to have a chance to break the engagement and force the carnivore to disengage. Herbivores should have attacks that can trigger effects such as:
Crack Ribs: this severely hinders carnivore stamina(immediate stamina removal, severe reduction or elimination of stamina generation)to prevent the immediate pursuit of herbs that have survived the attack up to this point. Requires resting to heal
Break Jaw: this prevents the carnivore from biting. Requires resting to heal.
Stun/Stagger: Stuns carnivore, brief period of no biting/attacking(few seconds), and disruption of directional control for 15 secs...this effect has a cool-down for the receiving carnivore to prevent it being repeatedly spammed on a player.
All these effects would have a percent chance of triggering, these effects would contribute minimally to overall HP lose for the attack.
Herbivores gain additional survivabilty without necessarily increasing their lethality(damage output) against carnivores.
though I imagine in the combat overhaul things like this will be added, the percentage chance is a horrible idea
it's the reason bone break is so scuffed up and why it was removed on everyone besides from rex
I'd think majour injuries like these should be based on locational damage
Once the combat overhaul and locational damage come in, each of these effects could be interesting
Since y'know, playing your chances with RNGesus is never fun
there should not be a percentage.
percentages make fights based on luck rather then skill
which is the last thing we need
RNG = No Good
@subtle edge coming soon
@coarse shell really ? Oh, i don't know dondi want to realise that x)
@coarse shell and if many dino take a piece of the corpse, we can see the différence ?
@candid fiber
I feel like your system is overly complex
and honestly, I'm having trouble understanding exactly what it's trying to solve
I'd try and pinpoint an issue with the current bleed system, and then work to eliminate that
it sounds cool and dynamic, but overall gain versus overall work doesn't necessarily seem to be worth it
@barren zephyr game doesnt care about realism
doesnt matter if spino was strong irl or not
also even realistically spino wasn't just naturally stronger against underwater creatures lol
@vagrant walrus wrong channel my guy
ye...
where did you want to post that, may i ask?
Can't find ai
Time to read your doc Three.
Yeah you made mention of that./
I can't even remember how long the old one was
honestly
the old one was kinda bad
undirected
it didn't get the message across
at all
Your focus on niches.
There are simply too many stats for the idea you are proposing to work.
Not only that, creatures do NOT need a niche to be fun, and the opposite also stands tre.
true*
I mean
I took once glance at that doc. Was greeted by a giant wall of text.
@blazing charm seems familiar
yeah
NO
mine is more of a wall of text
I MAKE EM IN PARAGRAPHS
DID YOU THINK YOU COULD HIDE? @unborn quail

I am still here no need to tag me.
You give the players freedom to choose.
and you don't define how something survives
you're not forcing players to do anything
that's the entire point
you change the stats so that it's highly likely certain dinos will hunt certain dinos
as opposed to something just hunting everything
that approach works in a moba, but honestly The Isle is a completely new style of game
my system doesn't force players to hunt things any more than the current system does
Threetails I have to back David here. In the Isle, as it stands, shit isn't fixed, and it makes it fun, and where skill is actually potent.
Your system makes some dinosaurs downright built with the sole purpose of doing one thing.
full 1.0 giga?
2hr Dryo the pain
ok
Carno Pack that is skilled > Lone Giga
A pair is impossible to beat if both are full and in a VC tho
yes, and thats a good thing

is it bleed?
you guys want for everything to kill everything?
Unskilled players cannot 3v1 their own kind
I am still
I can.
trying to figure out what they want
I think two carnos killing an adult giga's unwanted, but that is just how the game works atm.
Not two, jeez, no.
^
A pack, not some freaking suicidal romeo and julliette
You can thank bleed for that one too.
but im not really sure how im taking skill out of the game with my suggestion
You aren't necessarily taking out skill.
You are shoehorning players into only being fit to do one thing with a given character.
Bollocks.
Did you forget that guy killing Gigas with a fucking Para?
are you guys argueing that dinosaurs shouldn't be more suited for certain play styles then others?
but can rex hunt dilo consistently?
Fire, his suggestion goes just a teeeensy bit further.
not really
I'm still reading it but it doesn't seem that way
that is impossible in the game's current state.
most of the changes seem rather good, and can still allow players to do more skillful things
How is utahraptor being annihilated if anything remotely sneezes at it ''good'' or ''skillfull''
but true, balancing the game in its current state isn't the smartest thing
A skilled pack can win, atm.
they could
A bad one can't
You cucked their weight.
by 100
also utah's weight is going to get cucked anyway...
That actually matters.
'caus you know, pounce
he also made pounce only work on herbs
you don't know for sure what will be changed when utah gets its mechanics.
yes
just, just throwing that out there
you know, I had a long discussion a while back with someone
How is it meant to be defensive
utah's pounce is fundamentally a gamebreaking mechanic
Think... Austro right? He can defend against a Carno by pouncing
it gives you free damage, with almost no risk
A faster, stronger, deadlier dinosaur.
if you make utahraptor able to pounce everything in the game
Erm
it will hunt everything in the game
look, you see
Is that attacking or defending?
here's my issue with this entire point
Offense is the best defense
^^^
You’re comparing 2 completely different things
what you're criticizing here isn't balance
Ok, how about give the guy a fucking spear, your point?
it's niche
what niche do you think utahraptor should occupy?
what do you think it should normally hunt
admittedly
I actually think Dilo is op
in my suggestion
Dilo needs a nerf
Well here's an example how it doesnt hunt herbivores well in your idea.
ok
Carno hunts them well because it has good HP heal, good weight for its speed, etc.
That is a form of defense, but you can’t say that for an animal actively jumping on another
Your Utahs are getting obliterated by herbivores.
Ok Narhwal, a cougar pounces a black bear trying to mawl it
what
Are we done yet>? xd
wait a minute
That’s attacking
Self defense is a word.
what's your argument for why utahs get obliterated?
Not a defensive move
Threetails, Carnos are a perfect herb hunter atm because they can live.
You mentioned they would get destroyed, threetails.
One or two hits, as I recall.
it packs up
You are telling players to throw away upwards of an hour.
yes
utahs already have to do that
And that is bad.
This isn't going to change that, threetails.
Subs.
Yes
It just makes it even more reliant on packing
It cant do that if it cannot deal with bleed at all.
it already is reliant on packing
Except your packmembers can survive some hits.
yes
If a creature is super weak without a group
Like flat garbage?
Nobody plays it
= no groups
that literally is utah right now

it's super weak without a group
my version of utah would also be super weak without a group
You buffed a lot of things massively compared to it.
the point of Utah though is to have pounce
honestly
the primary reason why utah is worse in my suggestion
is because it can't kill dilo
it gets fucked by dilo
Let's talk about your Gallis then.
the gallis are pretty good
You nerfed their agility, and are designing them as a food source
yes
they have extremely short growth times as well
and can easily outrun most carnivores
It would play a very important role in the ecosystem, a constant source of food for Utahraptors and anything stealing food from them.
You designed it to be lunch.
That is absolutely stupid
in the words of dondi
if you're playing herbivore
you are signing up to be food
like
the devs said it
In a way yes, but you aren’t meant to become food willingly
Your Gallis have fucking acceleration.
you can definitely escape
acceleration
yes they do
Utahs atm easily hunt them
they're meant to live in open plains
IDK what servers you've been on.
Saying they struggle to hunt Gallis.
Ambush, one and done, baby.
I was told literally the other day
You don't add acceleration on a small flighty dinosaur.
you can juke a Utah
You can, and don't always succeed.
and plus, these gallis can outrun a utah in ambush
again
if they see it coming
the point of galli
You cucked their agility, which is, again, stupid.
No, I've said the changes are stupid.
but im failing to see relevant arguments
yes
I fail to see why this has any relevance as to why my galli is shit
yes
it's a change from the current niche
so what
did you read my intro?
like what
For both other dinosaurs and it.
Well jeez idk.
How about the massive base damage increase.
Yes.
Lets make something that if it accelerates towards a juvi
will smite it off the earth.
uh
Galli p much already does that
I've been griefed by a galli
on several occasions
Ok, except imagine them growing much faster?
And not being able to be caught by anything at full speed?
Then that just leaves them with no compensation for the nerfs.
You do make some good points @jovial arch, but Gallis agility is one of its main strengths
^^^^^
yes
I know that's how it works right now
my suggestion is to change it
right now it's got both agility and speed as a strength
together
it's a dumb combo
for the large part
in my suggestion
Like I’ll be fine if it gets nerfed a little bit but not that much
it's a bit more complex then that...
you can't have both
Why.
and be balanced
ye galli basically scacrificed everything to be the best runner
Like.
sure it has those but its weak, needs a decent amount of food and can be snapped in an instant
It isn’t very strong so it’s not like it’s running adult carnos down and killing them constantly
supposed to catch that
Be smart
i've been told so many times
that the fun part of being herbivore is getting hunted
not being invulnerable
you took away it's main selling point, speed and agility
Galli isn’t invulnerable
ok
I didnt say it was too strong.
I said it was unfun to play against
as a slower, weaker thing.
so what I'm gathering from this is that I changed the niche
Utah can easily catch it and so can Dilo if it gets the jump on it
One hit and it’s dead
and you guys don't like that
Galli's enjoyment comes from watching carnis fail to catch you
ok, so you run away
Now that I don’t like
You shouldn’t be running at carnivores
You should be running away
Dryo's job is to be adrenaline fuel
you're literally sitting here and telling me my balance suggestion is bad because you disagree with the niche
It's what makes it fun.
I'm citing an example.
was not what my document is about
no
you've offered up one reason
one
why my galli isn't balanced
that's it
your problem isn't the balance
it's the niche
tbh
im pretty sure that's what multidavid's problem is too
your entire doc is about niches threetails, you try to excuse it away in the intro, but all your balance suggestions hinge on suggested niches and fall apart the moment you separate the two
Well tbh I have a problem with both so you are preety much on point.
other than it's a stupid idea
Your idea could work, but I just don’t see the need to reduce its agility as much as you want
Oh it is.
I would but sadly I don't have the devkit right now.
Or I would mod everything you have, bit by bit, and then have you play it.
maybe acceleration period could go from 8 to 6 seconds
Rn I will admit it is a bit much
welp
there's nothing that can be said against it's unbalanced because of devkit
so
Here's another one, you shifted Carno to be a small game hunter, but didn't actually give it the tools to even dot hat. Oneshotting something smaller does not matter if you cannot land a hit. How is that balanced?
You did not remedy what it would need as a small game hunter.
Agility.
I didn't say it was unbalanced because of devkit, I simply said I would show you what would happen if you tried to imput all of your changes on the current game.
You left it lackluster as that.
well, it's balanced because the matchup is overwhelming
Erm/
it is almost completely onesided
You halved his available HP to heal bleed.
Erm
why would I
carno vs small tier is one of the most thrilling experiences in the game
You don't hunt small game not for being unable to oneshot / two shot them
It's simply not worth the frustrating pain in your ass.
what if you oneshot a utah
With a pack, suddenly, its doable.
The difference between a oneshot and a twoshot is irrelevent if you cannot land a hit.
The Utah, if its a solo Carno, will easily outmaneuver you.
Unless they are terrifically incompetant.
Or ballsy.
I mean
I've only caught Dryos, solo, when they do atrociously dumb shit.
who is fundamentally supposed to be able to easily outrun his prey
/ jumping into his mouth
if you can easily outrun your prey and you have the agility that they really can't juke
there's no counterplay and it's extremely frustrating for the other party
it just sees you and you're dead
And it isn't extremely frustrating for a Carno to see a Utah
yes it is
and know that lil shit is gonna harass you
but the game is more balanced
and you won't be able to do anything?
HOW?
How is it balanced
if prey wins the matchup 95%
vs predator wins 95%
because one sceneario ends up with one player dying with no counterplay
there's no difference.
and the other ends up with both surviving
Current Carno can be solo'd by a Utah if it doesnt cut its losses.
I mean
Requires bad Carno, and skilled Utah, but yes, it happens.
possibly
but like, my carno could take 5-6 hits
in a given matchup
it is strictly predator prey though
in several matchups
It's not impossible to hunt certain things true
but it wouldn't be under my system either
Not all of them. Allo Vs Dilo, Allo vs Carno, Carno Vs Dilo, Utah vs Carno.
Those are matchups where either party can be the prey or predator.
yes
All depends on skill, circumstances, packs, resource availability etc
Under your system, however, there's a lot more room for balance if both parties are at risk?
hell, it'd take one ballsy utah to hunt a carno
yes
Cowardly Utah?
they are pretty suicidal
What is this you speak of?
typically
^^^
I like to mess with carnos as a utah, but I dont think I'd ever hunt them
fair enough
Anyways Threetails, your Utah 10 hits from raw damage on a Carno.
Consider that, unlike Galli, you didn't cuck speed and agility?
wait, what, doesnt that break your rule
Just realizing now.
yes
You said earlier its unbalanced if something is fast and agile.
honestly
Utah?
carno isn't great at hunting utah
No, really?
and wait
Your change doesn't make it great either.
Yeah I did.
But I'm bringing up your reasoning behind Galli lol
You said it's unbalanced if something is fast and agile
When your first creature is literally both.

Then why can't Carno be fast and agile?
because
He's not a herbivore?
And... have you considered there may be other solutions?
utah isn't the king of speed
Carno isn’t built like that
Like making it have very low stamina>
@granite vigil
If it misses it misses
Or make turning at speed cost stamina
no realism
Ik
Say, let's make Carno able to make hard turns when running, by using Alt?
But it just
big chungus to your stamina
EATS it.
yeah
Have it have its same piss stam regen as it does now.
but the problem is that while it adds skill to one end
That’s something I could get behind
it removes outplay from the other
how is a utah supposed to juke a carno that really knows what it's doing
it just dies
Is to remove skill?
to have opportunity
ok
I just cannot get behind.
Very pointless.
You saw the Maia issue before remember?
you don't
On paper Maia was absolutely fucking whacko against Dilo.
yes
Kev helped you test, and I watched.
yes
I came up with a better argument for why the matchup is bad
maia is better at hunting dilo than allo
That's a perfectly fair argument.
I won't try and shoot that down, you got me there.
Herbivore hunts carnivore better than carnivore hunts carnivore.
Can't do shit to contest that one.
Unless I cite extremes like "Maia hunts Dilo better than Trex bc Trex is a fucking lardass"
You need multiple PoVs.
I don't think my balance suggestion is fundementally that unbalanced, but I think it really goes against community expectations
David and I did a damn good job because we were in disagreement every 20min.
We didn't work together to be eachother's yes man.
yeah
@nocturne blaze Maia needs a rebalance
there's also a reason why nivision's group almost always goes maia
in large groups it's extremely strong
ridiculously so
Solo it kinda sucks tho, by nature of carno
I guess 30s of stam wouldn't hurt tho
@compact coyote
I would agree
but cerato is about to get reworked
and honestly Giga is still good
Giga could do with a slight increase to hunger cap tho
maybe 15 to 20 mins
yeah the adult should need one
sub giga is fine tbh, it doesnt starve every 5 mins
Rex needs help more though
yeap, i just want a little down time for carnis where im not required to hunt and i can just wonder around to a new territory/lake or give me ample time to prepare a hunt
where i have time to stalk a herd and attack at my own leasure, yknow?
but the problem is that if thenyaw is gonna be the small map thats gonna stay then the increased stats might not work aswell on the smaller mapo
@balmy marten V4 was a really cool map, in concept
But it had a lot of glaring gameplay issues that would require redesigning large parts of the map to fix
like that ravine
Albeit I've found the V3 ravine personally to be really, really annoying XD
^
especially in the middle when you hear a herbivore herd up top and you dont know which way is closer to them
I still remember that spawn where you can see water but can't even get to it unless you go the opposite way to find a way down a ravine, and the whole trip takes you like 30 minutes
@barren zephyr I think one of the main thoughts behind that is mass + speed. If you have a large mass and are moving at a high velocity you aren't able to turn as easily as something that's much smaller and the same speed. It's like rolling a big metal ball vs. a marble at the same speed, and then while they're rolling blowing on them from the side. The marble will change direction most noticeably the fastest because of inertia and whatnot. This is why I imagine things like the Utah and such are able to more easily turn vs. the Carno.
Now as for the para and things like that, I'm not too keen on why that should be able to turn easier.
Makes sense for the smaller stuff but Maia and Para don't seem to follow that
Well making everything big turn like a truck isn’t the best idea
Well making one thing turn like a truck aint a good idea either. It just creates a huge handicap
Well Carno has extreme speed to make up for it
And thing like trikes and dibbles need good turn in a fight
Meh Carno is fine with its turn. Gali and Utah may be able to juke it, but 1 bite landed is going to end a Gali and fairly sure Utah will bleed out if you land a hit provided you can keep him running for a bit. Maia I think needs to land a lot of hits on a Carno to effectively fend it off and it can only do that with better turn. Carno will always outrun it. If it were to turn similarly to Carno it wouldn't stand a chance whatsoever. Same with Para. It seems to have a huge hitbox and easily falls victim to bleed. It needs a decent turn radius to fend off faster predators like Carno.
Well if you're gonna apply physics to one thing, you might as well add it to other things that are similar. Hence, Maia = Fast & Heavy and Para = Fast & Heavy. Para's box attack pretty much destroys 90% of Carno's HP. The way I see maia is as easy prey for anything similar/larger in size. It should be able to handle smaller carnivores but nothing bigger.
So basically you advocate for Maia = free food for Carno and possibly Allo? Para needs to at fist land that hit to make this a viable argument. Its difficult to time properly, especially when facing something as fast as a Carno.
Considering carno has to make a trip around the sun, it should buy a para enough time to alt turn and align itself to whichever way a carno is coming from.
What about servers that don’t have alt turn ?
They don't belong in this convo
Well yeah, that's its only way to defend itself. Carno can tank multiple headbutts even from Para. By the time it has taken enough damage where it would have to retreat the Para is already bleeding heavily.
As it was said here many times, if anything don’t touch carnos turn
^^I play Carno a lot and I approve
I never said to do anything to carno's turn
It's the fact that the argument is that; "It's fast and heavy so it makes sense" yet there are 2 other dinos in the same spot as it. Maias and Parasaurs.
Also nothing stops a Carno to also Alt turn
Momentum.
Para has none so in a chase it can stop and let a carno either run through it's box or let the momentum screw it over
Really not that big a deal. I dont see why a Carno should be able to solo a Para that easily. Para is larger and has no means of escaping it other than fighting back
With horrible turn it will be free food for all carnos
I'm not saying it should solo a para. Even packs of carnos have a difficult time
Not really
long story short because people were getting good at biting at ankles and some dinosaurs just couldn't turn sharp enough to kill the ankle-biters so big carnivores like rex were dying to austro because the austro could just nibble nibble nibble with no threat to it
Alt turn is a pathway to many annoyances some consider to be unatural... did you ever hear the Tragety of Darth Alt Turnus the annoyance... He taught his students how to alt turn.... then they alt turned on him and attacked him ironic
The first sentence literally says “increase turn radius of Dino’s based on their speed” and carno is the fastest Dino in game Wyn
.......
Without Alt-turn Raptors and Dilos would be the apex predators of the isle^^
@spiral pond Carno is already the fastest and has the widest. What exactly are you trying to say?
Its already a demi dieu of hell in its own right it needs no alt turning
Or better turn raduis
They're saying if Carno turns as wide as it does then so should things like the maia and para
...
Which makes perfect sense
That logic could apply if Maia and Para could make you bleed just like Carno can
Or if their other attacks would be of any major significance
They may not be able to make you bleed but they can give you the worst headache of your life