#general-feedback

1 messages · Page 67 of 1

jade vale
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I agree

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But I quite like my coloring idea

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So if you’ve survived long enough

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You could be fully buffed out and return to normal coloring

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But not more than average camo

rare hedge
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I wouldn't want the system to become overly complicated, but I wouldn't be opposed to something like that either

jade vale
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And not to get cocky, but I quite like my abilities idea... as it gives the sense of small goals besides just “survive”

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It’s kind of like the goals during the growing up phase

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Once you’re an adult you can start buffing

brave girder
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That idea is good

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More like achievments rather than upgrades

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There would need to be something to tell the player what they would need to do for certain buffs, unless it's meant to be found out by them on their own

stuck magnet
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all of this is a good line of thinking

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I can't always tell in other games exactly how much hp or what type of armor it is...tho i wouldnt be mad at some visible changes like scarring coming with a dmg mitigation for example

brave girder
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I also like the idea of having scent be able to tell what buffs a dinosaur might have, but I'm not sure if they are planning different colors for different dinosaurs already and that might interfere with it

stuck magnet
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but ya, all buffs should be INCREMENTALl like 10% above normal being a hard max on anything such as speed

split adder
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Hello

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May I jump in you

stuck magnet
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is scent implemented? ive been off for some months

brave girder
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Not really

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It's been a feature in the game for a while that is pretty unfinished and extremely laggy

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Basically yellow clouds above footprints

stuck magnet
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gotcha, so theres no hotkey im missing or something

brave girder
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Nah

worn pasture
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better aiming with tribals

covert mulch
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How about being able to save skin colors, and upload them to the steam workshop. Of course this seems like something that's already planned, but i guess i'll throw it out if it isn't.

copper scroll
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UI Suggestions: 1) When a server is full and you can't get in, have the screen end up on the servers list instead of the main menu. 2) Be able to search for a username in the Tab server playerlist, to make it easier/faster to add friends to groups. 3) Be able to view server count "x/75" at the top of the Tab playerlist.

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being able to search for players in the playerlist would be really nice for a few reasons, but one of them being that sometimes when you are about to click (+) to add someone, if someone joins or leaves the server, there has been times when the playerlist will shift right as I am clicking add, and I end up inviting someone else unintentionally

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Character UI Suggestion: Baseline heart rhythm expected be "Normal Sinus Rhythm" pattern. My utah raptor is nearly in complete heart block right now, and I am not damaged. Seeing random waves in place of heart rhythms in games takes your head out of the game if you are a medical professional

sly salmon
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Ever thought of adding in a infection mechanic to certain dinosaur bites like the tyrannosaur? It would be like the bleed mechanic but you'd have a way to cure the infection. Such as herbs having to eat a special kind of plant. Or carnivores having to eat said herbs that have eaten the plants. And humans having to find some kind of serum to stop the effects?
Just a thought.

sacred haven
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When tribals start getting mounts and stuff, what if Trikes could potentially become living shields through armor on their heads much like how mideival horses were given (a custom-sized plate with nothing below to inhibit their jaw)? It may not protect them from the highest powered rifles and a simple mine could blast them to pieces from below, but if facing against medium to low powered groups, or hell a rival tribe, it could prove quite an advantage.

ancient plover
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Keep in mind it's still an animal. People thought the same about elephants but turns out elephants don't like warfare and are likely to run amock. Same would most likely happen to a majority of dinosaurs

sacred haven
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Yes, but given tribals will have some method of controlling their dinos through pain by the looks of the bone hooks, if a dinosaur cant get free of its own accord, why not calm down, lay in wait until such a fight, then get its rider killed and bolt with free armor? risky move but possible if its a last ditch effort

willow meteor
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I’m pretty sure some kind of armor is planned for dinos

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But how do you plan for tribals to get metal armor

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Wait you never said metal did you

covert swallow
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I have a suggestion: when humans created the tisso,neuro and hypo strains
They needed toxic materials to create injections and things like that, because
we know they had a lab. When they were done with those materials they get rid of them
into the wild. (What I’m trying to say is that they polluted the environment. Well those spore s will affect the small dinosaurs(e.g: hallucinations , extreme pain). By small I’m referring to
Baby dinosaurs as their systems are weak and are affected by the spores more easier, small dinosaurs like psittacosaurus as the spores are more likely to affect them. And also the spores can affect humans without protective suit and make them weaker and hallucinate. And with this system we can make that what humans do has consequences into the wilderness. If this is gonna be applied in the game I’ll say to be enabled on servers with humans and disabled on servers with role playing. Thanks for reading my suggestion 😃

ivory flume
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With this community, everyone should be a strain then

stiff veldt
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I mean Tribals could rip off doors to wreaked jeeps

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And tie them onto a Trike head

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Or hook them over the sides

echo bone
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Sounds like a pretty good idea ish, but it seems there is plans for something like that, so I wouldn't worry about it.

stiff veldt
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The spore idea sounds literally exactly like it was pulled off of ark aberration TBH

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There's no reason to imagine waste products would cause any problems with wild life plus if they are testing animals why would they introduce unknown variables into the ecosystem

covert swallow
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I don’t even play or like ark xd

inner escarp
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Why instead of focusing on hybrid dinosaurs does not focus on more species you do not have in the game? (realistic species) such as Saurolophus osborni, good afternoon the Dondi, I speak here from Brazil we have enough players here.

willow meteor
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They don’t want to add dinosaurs too similar to other ones already in game

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Saurolophus adds nothing a sub-adult shantungosaurus can’t do

inner escarp
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2-
Carcase sniffing system, and wind-driven sniffing, if you favor the wind sniffing the ability is doubled, if it is against the wind it is halved.

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3-
If an animal is killed in the water, its body will float alone to the shore of the lake

stiff veldt
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There's problems with corpses not being where the food is sometimes IIRC. So floating to the shore would need to be worked on

covert swallow
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Trust me I want this game to be very realistic. Blood when you eat, a lot of gore, water mechanics realistically, flying mechanics, when you ambush to be more realistic , I want to grip on the neck as I hunt prey and kill them by suffocation, I want to stay as deino in water and grab prey and drag it in water, but I’m not talking about them because I know dondi and he team of devs can’t do all of those in 1 week. To develope a game you need a lot of time. I want all of the things above but I’m not telling them to the devs because they know already we want those things. Let the game evolve. The devs are working to the game , those mechanics will come in the game,the only thing that you need to do is to have Pacience

median pivot
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Wasn't there talk at one point about Rexes being able to grab and shake their opponents/food? I think at some point the right click button (or at least a button you can set) would be a nice feature to have.

gritty flame
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the survival mechanic for t. rex that was mentioned was t. rex being able to bite onto and crunch the fuck out of things

median pivot
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hmm

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I assume that means some head shaking around like a dog with a toy might be implemented too

stiff veldt
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In the end the game can't be super realistic. Flying mechanics for animals are INSANELY hard to do realistically.

median pivot
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Of course. I've been a tester before so I remember Quetz flying at its worst lol.

dull tiger
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eventually there will be flyers

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just

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not now

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give it like 2 years

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or 4

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cause the quetz is on the shelf

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sitting there not doing much

median pivot
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Can you type in a complete sentence please?

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A rex shaking and biting onto something is the topic of discussion, not the Quetz or flying. Picking up has already been attempted, (and with some hilarious ragdoll results), but it had a baby step put towards the right direction. The player-to-player part is going to be the tricky part I should think.

dull tiger
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no

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I

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cannot

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eat one fo

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all I care

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😄

gritty flame
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i mean, t. rex didn't need to shake prey irl

dull tiger
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yes it bit down and held

median pivot
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I'm sure they didn't given their bite force.

gritty flame
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their sustained bite force coupled with their special teeth meant they could just hold on and split through their prey's bones and flesh

stiff veldt
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The thing is Quetz flying can never be super accurate with the way it's being built.
Muh 100 MPH cruising speed at a few thousand feet in the air altitude

gritty flame
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it'd take a minute but the prey would be kerfuckled

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talking large prey here

median pivot
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Sharks shake their prey sometimes, as do orcas. Kinda helps bludgeon the prey into dying faster given the teeth sunk in would tear larger holes

stiff veldt
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TBH Rex would probably go for quick powerful bites for the legs and vertabrae

dull tiger
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unless anky

median pivot
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I imagine a rex could do the same with small prey

stiff veldt
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Which are aquatic @median pivot

dull tiger
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then bybye rex leg

stiff veldt
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Don't use aquatic animals

gritty flame
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sharks and orcas don't have similar mouth anatomy to t. rex

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nothing alive does

median pivot
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jfc

stiff veldt
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Either way. If a rex can pick it up it can swallow it whole

median pivot
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It was an off-hand example

gritty flame
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t. rex could snap its jaws on a small prey item one time and it'd be dead in that second

dull tiger
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yes and it would fill your hunger a bit

gritty flame
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something even gallimimus size would be instafucked if a t. rex snapped its jaws on it

dull tiger
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like left click does blunt damage right click olds on/swallows

median pivot
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That's why in the beginning of my post I mentioned that it's probably already been talked about before.

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And why it was an idea.

gritty flame
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or how about t. rex's actual bite just does that and the right click is the headbutt that was mentioned in the past

dull tiger
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what headbutt?

median pivot
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If you hold the left click down it performs a hold function

gritty flame
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it was months ago

median pivot
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Rex was due to have a headbutt and it wasn't months more like a year ago lol

gritty flame
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but somebody asked about secondary attacks on stream and a headbutt was mentioned for rex

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shh

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a year is an amount of months :^)

median pivot
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That's why rex has a 'fake bite' right now as there's supposed to be something planned to fill that button instead

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Popcorn, look at your avatar. Then look at me. That's the face I'm giving you rn. lol

gritty flame
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i chose this avatar on purpose

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this is the face i make when most people talk

median pivot
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Given the community I could expect nothing less.

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anywho, back to rexes

subtle abyss
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In ae-001, you should add literal footprints in the ground of the hypo strains and fill them with drinkable water.

subtle abyss
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This is suggestions

abstract pelican
cursive stag
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I think it would be cool if those hypo footprints were usually dry but filled up with water after a rain storm for a time.

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To add to the previous suggestion

dapper moss
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What if when your dino is eating, and gets full, you have a set amount of time until you start to gag and throw up then you lose most or all of your hunger?

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like 3-5 sec

cursive stag
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Oh to keep people from over eating corpses and such? I think that could be interesting. and ensure there's left overs for scavangers perhaps.

lament widget
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Pretty sure it was planned a bit back but idk

median pivot
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It was definitely discussed

subtle abyss
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I suggest turning the dev branch dev 1 server to no growth and sandbox if possible so we have an easier time to test the map.

chrome field
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humans aren't in sandbox

subtle abyss
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True..

hasty dawn
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That isn't a valid suggestion. @ancient plover

ancient plover
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Ok

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Please finish quetz more quickly? Along with some community suggestions for dinosaurs

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And how isint it valid

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I don’t see anything saying what is or what isint valid around

candid salmon
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There's a difference between a suggestion and a request. Just asking for Quetz to be done faster isn't a suggestion, for example

willow horizon
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quetz is overrated

gritty flame
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a good suggestion would be a unique, fun mechanic that would change the game for the better

covert mulch
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^

gritty flame
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a bad one would be "please add this obscure genus because it's my favorite animal"

covert mulch
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^

nocturne dew
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so dondi...you know how you said why you wont be putting sauropods into the final game...why not just leave them in sandbox...dont add humans to it...or let us as the community able to enable or disable them...or change their stats for the server...or cuz sauropods are big...it would take them longer to bleed out...or cuz they have such huge bones...have the arrows get stuck on the bone and not do full damage seeing as though the arrow or bullet didnt really hit anything major or minor...cuz sauropods are really cool dinosaurs...i can understand if you also dont want to add them in due to them being hard to code or hard to animate or something...and it is your decision...and i can respect that...but not adding them might have peopel write bad reviews due to you doing it anyway...up to you mate...all the best with this great game

covert mulch
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could've sworn he said that sauropods will be in sandbox, i might be wrong though

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and that humans will be able to be enabled or disabled

candid salmon
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  1. Sauropods are staying in Sandbox, so far.
  2. Doing human only or dino only servers wouldn't be that hard and has already been mentioned.
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And the rest of your argument is silly. Animals aren't getting some kind of immunity because you think they're cool and things gotta go through a lot of body bits before it hits bone.

nocturne dew
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i didnt say that...and not neccesarily...the bone is near the surface of the skin...not in all areas...but on a dino as big as or bigger than an elephant...most of the bones in the fleshier places are close to the skin...was just seeing if more could be added is all

green fern
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Pretty sure cammy is a pretty strong ticker and pue won’t feel any attacks most likely

spare flume
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I know some dino hunter games have the background sauropods as NPCs the hunter cant kill or that it’s just really friggin hard

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If the humans are just easily massacring sauropod NPCs in survival with impunity and creating free meals for every predator on the server maybe it could just be not worth the effort to waste bullets/arrows on a pue without a big group or a shitton of ammunition

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Assuming arrows and bullets will have their limits in the future anyway

spare flume
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That said I’m actually not sure how many arrows it would take to kill an adult pue Rn in game 🤔

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This must be tested for science

slim umbra
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This... suggestion on steam

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Worth reading through!

honest gulch
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is that even english

abstract pelican
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I don't think it is

nocturne dew
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its like interpretive reading

kind musk
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oml- my 2 year old cousin types better

spare flume
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Humend

ancient plover
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Able to drag dinosaur bodies of the tier below you? And if the body of the dinosaurs is your tier or higher you get to bite off a chunk about your size to bring to your kids if they need it

raven kestrel
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i want sleeping in game lol it could be like resting but more stam and health/bleed regen and when something loud like rex running around you it gives a loud sound from computer xD ( it would be good at afking) xdd

somber loom
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If males had a role at nesting that would make the nesting a realistic/controllable situation, by making females only able to place nests, and males being the only ones able to fill them with food, and both being able to hatch kids (choose the player)... instead of adding a mating animation, where some players could take it obscene :v

stiff veldt
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That's been said a billion times

frosty spade
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If Theri makes it into survival, it’s unique mechanic should be to swat away attacks from larger creatures, and swat away the smaller Dinos who get too close

marble swift
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Therizinosaurus deflecting predators by flipping them off when

frosty spade
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*sticks middle claw straight through a gigas skull

north lion
ancient plover
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Wait when did dont i day he will take out sauropods

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Dondi*

viscid condor
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He took them out of progression but added them back - tho that’s not really a suggestion, friendo.

stuck magnet
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Night vision could be better, not only cause it's too dark, but cause it's unrealistic compared to an automatically adjusting light level. Not to mention the nighttime color pallet without nv is gorgeous, I really wish it was viable

spiral rose
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Suggestion: At night, owls and crickets. Day? Birds.

gritty flame
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I wish the game world felt more interactive. It feels somewhat static as it is now.

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i suppose that'll come with the polishing phase though.

dull tiger
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US 4 crate drop rates are too low

ancient plover
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doubt

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not low enough

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crates need to have a 0.1% chance to drop somewhere on the map

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and every create needs a 0.1% chance to have a gun

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and every gun has to have a 99.9999% chance to jam

candid salmon
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@rare hedge The way Torvosaurus' hips were shaped and it's slender and probably lower profile mean it was probably a pretty nifty ambush predator. Could be a land-crocodile, so to speak.

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Actually one of the very few additions I thought would have been neat.

rare hedge
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Not opposed to it per se, I just don't see a value to it atm

candid salmon
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Of course

true ice
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Im just really looking forward to Deinosuchus

arctic rivet
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Explosives are planned for the mercs? They could be used for traps
Plus I want to blow up a Pue in the future

narrow needle
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Small cosmetic suggestion, but I think the dinosaur dossiers on the dino selection screen should have a green tint to them instead of black and grey. Nearly all the monitors / screen in the game have a green tint to them. I don't know if it is black for a specific reason or if its just not the final design of them, but it'd be nice for consistency sake.

rare hedge
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Since players suck at thinking of names for landmarks, I'd like to suggest the devs name their POI's as they make the map. We could have some simple text show up on the player's screen as they approach them

strong vigil
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☝ I second this, the community is ass when it comes to making names for POIs

merry edge
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YES ^

ivory flume
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We also need the ECH Diablo

stuck magnet
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the stam/hunger/thirst meter could be way smaller and less intrusive. playing the game without GUI is georgeous and much more immersive for me.., and that effect could be achieved with 3 small transparent bars. or something tiny like that

ancient plover
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^ I like the idea of this, very non intrusive GUI and UI overall.

willow meteor
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Yeh, at least optionally

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Some people like minimalist hud

tropic haven
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I dunno about this minimalist hud thing, I don't mind it that much. But whether it is deemed worthy of implementation or not, it would be really nice to have some more physical indicators of a dinosaur's current state.

Instead of only taking damage from starvation and thirst, we could have stuff like panting for breath when out of stamina, stomach growling and/or more visible ribs on the sides when hungry. Stuff like that could really help an observational hunter determine the current state of his prey and would apply to the whole less-hud thingy that was suggested.
Actual wounds instead of just scarring, maybe as well?

ancient plover
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^

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id love your past experiences as said dinosaur your playing reflect on that too

copper scroll
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Comestic Suggestion: Dinosaurs have dilated pupils when night vision is activated

blissful plume
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Spawning in the resting position could be beneficial to those who are worried about being spotted the second they log in. I know the map is gonna be big and that’s not likely to happen but just a thought.

willow meteor
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When body carrying comes in, if you bite something and that bite kills it (rather than it bleeding out obv), the corpse could spawn in your mouth, assuming you’d be able to carry it at all. Then to drop it you could press the bite button again, or if you wanted to swallow it whole you’d hold or press e.

tropic haven
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Unsure if this was suggested before, but edible eggs might be really cool.

swift egret
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I thought that was going to be a thing? Lower tier creatures would be able to steal eggs out of nests and "eat" the progression points

analog solar
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That would be a good idea, if progression is still going to be a thing. I can only imagine eggs being a basic food supply now.

dusk flax
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Progression won’t continue to be a thing for much longer

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Though, nesting will still happen

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Doubt there will be a point for a mechanic like that though since more than likely velos won’t be playable

swift egret
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Oh right true, hmmm

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Eggs maybe just give food then?

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It would have to be done carefully, if at all. I can already see the exploit potential. Put a nest in a hidden location, then tell your friend where it is while you hunt for them and add "food" to the nest.

stuck magnet
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whats happening instead of prog?

spare flume
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^survival mode

stuck magnet
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gotcha ty. I hope they do enough to deepen the timeline of a particular dino's lifespan. i brought my friend onto the game, we attained adult carnos in survival and he was like 'what's next?'

copper scroll
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@stuck magnet the lifecycles are shortened for testing purposes right now

stuck magnet
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ah i see

primal prawn
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This is a suggestion for survival. Human weapons only on half the official servers? There is a lot of people who don't want to play with the threat of humans, there are also the people who like playing as the humans. So could we come to a compromise and only have the human weapons on half the servers?

cursive stag
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Perhaps shorten nights a little if possible until night vision is improved upon?

jade vale
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@primal prawn I don’t think this is a bad idea, but I wouldn’t say half... maybe 1/3

willow meteor
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humans are part of the game tho

ancient plover
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Mating call mechanic: You call out a mating call, which only other species of your dinosaur and the opp sex can hear. Then you mate.

willow meteor
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that's basically what the broadcast is

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also why would only your species be able to hear it

ancient plover
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So you find each other to mate?

willow meteor
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makes no sense

ancient plover
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Why?

willow meteor
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how are you going to make a sound only your species can hear

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also serves as a way to find each other without anything else hearing

ancient plover
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Specialized sound at a high ring

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Kinda like dogs and humans

willow meteor
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eh

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no one would ever use any other calls

ancient plover
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I mean

willow meteor
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mating call fair enough but others should be able to hear

ancient plover
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But you could only use the mating call to mate, and if you dont,you get a penalty?

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I mean I guess others should be able to hear

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Idk

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Split on it

quiet pawn
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your penality is the risk of other players hearing and prey possibly running away from you or a pred coming to you

willow meteor
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^

ancient plover
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Yeah but like thats for all the other calls

quiet pawn
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if no one else could hear it, it wouldnt be fun if it isnt risky

ancient plover
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Specialized mating calls are just for mating

willow meteor
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okay and it makes no sense to have them inaudible to anything but your species

ancient plover
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Plus the amount of same species specifacally being opp genders will be hella rare

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so like

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to risk a mating call for nothing?

willow meteor
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that's the risk of calling out

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why risk a broadcast for nothing?

ancient plover
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A broadcast would be different.

quiet pawn
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..or you just can type in the chat

ancient plover
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psure that may be taken out in the future?

willow meteor
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no?

ancient plover
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I can see that being op

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maybe like

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just chat in groups

willow meteor
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how is chatting op????

quiet pawn
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its not op if there is a risk

ancient plover
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well look at it like this

willow meteor
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you make a noise when you chat

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the risk is something hearing you

ancient plover
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why use any of your 1 2 3 4 calls

willow meteor
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in reward for being able to talk to your friends

ancient plover
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when you could just chat and make a smaller noise

quiet pawn
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chat is more short ranged i believe

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and id prefer people chatting and making a sound rather than forming steam chat groups and no one notices

ancient plover
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True

quiet pawn
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and it is species-locked unlike any call

ancient plover
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Mhm

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Well I guess

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A mating call should still be a thing tho

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but maybe like it broadcasts better to the opp sex of your gender

candid salmon
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You mean the 1 button?

ancient plover
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"but maybe like it broadcasts better to the opp sex of your gender"

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iall use the mating call to bait females

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then eat them

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Hmm

rare hedge
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Ehhhhh. I disagree with the mating call idea

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Broadcasting serves that purpose fine

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"More different broadcast" wouldn't be much of an addition to the game

ancient plover
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The most I think I'd ever see as a purpose for a "mating call" would be something like an auto nest invite, direct the roar at a dinosaur of the opposite sex and it would show a pop up on their screen of like, "Would you like to nest with 'insert player name' ?" Of course they have the option to decline or accept the nesting inv, but if they accept, boom, you two are mates.

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But I may be going too deep into a non-needed mechanic

digital moat
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A lot of work for little return in any addition to the gameplay. Broadcasting and group invites work fine for the same purpose.

edgy robin
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I wanna be able to kick baby dinosaurs

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Like if I see a baby utah and it just bites me outa nowhere I should be able to kick the little bastard

little cliff
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Maybe bone spears or another sort of melee weapon for tribals to keep things at bay from getting too close. An interesting mechanic would be for a tribal to anchor the pole arm into the ground just before a charging predator runs them down...

cursive stag
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Man if you put kicking baby dinos in the game people will be punting baby utahs all over the place. XD

honest stratus
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Tribals climbing Puertos as transport 😦

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There was an old concept for the stomping land which had tribals on Puertos 🤔 Rodrigo I think...

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This has...probably already been talked about 😐

fervent kiln
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tribal "taming" is planned, as far as i know, so if they can tame a pue they should be able to ride it

slim umbra
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I would love to see headdresses such as this for tribals (except for a human wearing it not a Dino) (and yes I know the current ones are placeholders)

tropic haven
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Fuck it, while we're at it, let tribals put headdresses on dinosaurs. o_o

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Maximum swag

vivid flicker
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Would be interesting to further customize dinos youve manage to get control over aside from warpaint..

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Could also be an interesting way to classify certain tribe dinosaurs, but that's everything warpaint can do

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perhaps some kind of armor system to have some bone-like armor thrown around them to maybe prevent cannibals from getting grips onto your dinos flesh.

ancient plover
blissful plume
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Craft-able walking sticks for when your human has stubbed his toe. Increases your walking speed when your leg is broken.

sacred haven
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Perhaps when galli is made for survival have the baby be the same speed as adult but far less stamina, so its more built to dart to a bush and hide if a predators around and eventually develops more and more stamina as it grows and it becomes harder to hide

willow meteor
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Show me a baby ostrich keeping up with its parents running at full speed

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I’m ok with baby gallies being fast but that’s a little ridiculous

ancient plover
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^

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I mean juvie rexes are fast then get slower as they age and grow into adulthood

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but baby gallies running at that speed would be too fast

willow meteor
#

juvie rexes are also built completely differently than buff boi adults

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gallies are pretty much made to run from birth to death

ancient plover
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Mhm

slim umbra
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Still doesn’t mean those little legs that are still learning how to walk would keep up with those hardcore ones with years of experience that are about 10 times as long

willow meteor
#

^

sacred haven
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Take a look at gazelles and consider the spot that galli is in ecosystem wise -those babies are expected to run fast, if not for long distances. It may be closer to an ostrich but it is not one as for niche. Ostriches have size on their size to kick and kill smaller predators. Gallis, and gazelles, do not. (they cant even take on a utah)

candid salmon
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There are also reasons that young animals in Africa just lay down instead of trying to futily outspeed a predator...

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And hide

willow meteor
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No one is saying baby gallies can’t be fast. Just that they shouldn’t be able to keep up with an adult at full sprint

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also gallies kick the shit out of smaller predators and humans

sacred haven
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A utah chasing a baby galli, even if its quicker, will still be able to catch it if it far outstrips it in stamina. The reason I suggest such speed is meant for darting into bushes as I said in the original suggestion so it can hide

willow meteor
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yeah

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babies can be fast without being adult speed tho

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Galli is the fastest thing in game I’m pretty sure

sacred haven
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Galli is outpaced by carno and matches speed with utah.

ancient plover
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My opp Galli should be the fastest, then utah, then carno

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But I know thats up for debate

sacred haven
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carno cans till be fastest but its turn would need a slight nerf when running. its easy enough for them to juke a bad carno then

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as for utah and galli.....im tempted to say utah has more stam

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so galli is virtually fucked if it comes across either of those preds

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(right now anyways)

willow horizon
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Galli has more stam

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200 seconds of running

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utah has 150

ancient plover
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I feel as Galli should have more stam, or does

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^

sacred haven
#

kk

ancient plover
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The thing is, the more speed a dinosaur has, the less powerful it probs is

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Besides strains

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Well let me correct myself

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That isn't the for all dinosaurs

sacred haven
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You might want to consider theri which is a glass cannon for example. galli is just speed. nothing else even going for it

ancient plover
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True, Theri is a glass cannon

sacred haven
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eh...it can only kill up to a herra I think. austro and utah and above only need a bite or two to kill it

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a glass cannon is only that if it can nuke things at the cost of low hp

ancient plover
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Did I say Galli?

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Lmao I meant Theri

sacred haven
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Id love it if galli had a slight chance to break the legs of smaller preds specifically (it breaking the leg of a rex would be stupid) in case it got cornered. but thats kinda pointless if you die in a bite or two

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I guess their specials will come in handy as if you group up your supposed to be faster apparently

ancient plover
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If the Galli would break a predators leg with a kick, would probs just kill it with that force instead.

sacred haven
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probably. but one-shotting a utah isnt exactly fair either. I can see a female galli killing a utah in 2-3 hits if its crazy enough to defend its babies....actually that goes into the parenting buffs...

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which reminds me: babies need to auto-grow. If the parenting/nesting buffs do get implemented, it wouldnt be a great idea to have someone stay young just to hide in a bush nearby and keep their parents op

willow meteor
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Pretty sure that’s the plan, eventually

native totem
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With this color system, it would be very interesting if nesting resulted in the babies having the colors of the male or female mixed. Perhaps in simple terms or as extreme as Flight Rising's breeding system. I think it'd be fun for players to see how their children turn out and equally exciting for those playing the hatchlings.

spare flume
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@Keitsumah#2657 dude gallis can kill Utahs and sub adult carnos lol

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It’s funny watching the AI do it

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They’ll jack you up if you’re not careful

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But if it’s going to be in survival I’d recommend it having more stam and being able to regenerate that stam while trotting

stray cairn
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What if there was a minimap for dinos/tribals that would unlock as you explore but slowly fade if you have not been to that area for a while so it acts like you remember your way but of course if you have not been somewhere for a while you forget how to get there.

lime goblet
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mercs should have an super rare GPS

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tribals have an extremly basic map

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animals would navigate via scent, traveling to water sources and carcasses

stray cairn
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Yeah the scent navigation sounds more realistic. Same with the other two.

lime goblet
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GPS funtions similar to real units. You place down marker and create paths. Tribal map would have drawn in markers. Tribal maps would be client side while GPS users have the option of uploading marker positions and paths.

ancient plover
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Some sort of mini game to help heal damage you have taking or like bleed that you have kinda like a licking your wounds time deal or applying a Medkit for humans I guess something that lets fights between carnivores less they both die from bleed and more the survivor of the fight gets to heal instead of sit and let the bleed take hold or something similar to just help healing after fights better 😛

stray cairn
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That sounds cool! so how good you did in the minigame determines how much you heal and effects will be removed.

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Maybe you have to use extra hunger or something to prevent people from spamming that though if it were added

dusk flax
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What purpose would a minigame like that serve, other than preventing death from certain fights? Couldn't the need of that mechanic just be bypassed completely by just not getting into fights you can't win?

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Besides, would a dinosaur even have licked their wounds?

stray cairn
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True if this would be a thing people would make stupid decisions rather than think before engaging...

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So probably not the best idea

blissful plume
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Don’t tell anyone when the first Tisso is complete. Just bust it out and fuck everybody’s shot up

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*shit

ancient plover
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I mean I just would like to see some sort of healing mechanic other then sit and heal Iam not saying I hate the current system of healing and Iam sure there will be something in the future Iam just saying some sort of mini game kinda like what rust has with gathering resources. And yes Iam sure people will get into fights more often cause they don’t need to worry about complete death but it’s better then both just kinda facing rolling over.

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And licking wounds is a example remember this isn’t a realistic game

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Just would like to see fights not one sided is all I guess

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Mostly cause of the new bleed system

ancient plover
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Tweak/update Hypo Rex model? His teeth are a little less impressive size-wise compared to the other two and aren't as well sculpted into the skull. Also sharpen up his back armour, don't add anything by any means, I mean he's the most minimal and simplistic because he doesn't need to compensate for anything as the other two do. Maybe just sharpen up the edges of the armour, make it more defined?

ancient plover
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I actually would not mind like a few spikes on the hypo rex model i mean iam sure they not going remodel but the giga has that one big spike on its back and the spino has those like 3 spikes on its chest sides. idk maybe give like hypo rex like just a random spike on its tail XD dont touch that back thow its armor plated back its dope af

ancient plover
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I'd be happy with just bigger teeth tbh

high bridge
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With the upcoming skin customization system: An ability to save a skin after designing it to allow the player to reload it with only a few clicks, rather than having to remake it all over again whenever respawning.

abstract cave
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Also on the new skin system: maybe you could have a selection of patterns that could be colored. Examples being varying locations for color and different designs.

green fern
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fix the probelm with herbivores eating animation not being able ot be seen by anyone but yourself

stuck magnet
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checking for players/bodies in bushes by logging out and in is OP. but the tall grass at the mash loads immediately. maybe on future maps all bush objects should be whatever class of entity that grass is.

green fern
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This should be low on your priority: give camarasaurus and puetrasaurus a rest animation? And maybe zoom out Puerta’s camera?

delicate dagger
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its hard to imagine a sauropod trying to sit down, honestly

marble swift
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Not to mention the fact that sauropods are being removed, so like... it’d be kind of pointless to work on something you’re planning on getting rid of

abstract cave
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They'll just be ai eventually for anyone wondering.

silent dock
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It would be cool to see an Ai for the sauropods like to have herds of different ages between them walking around, it would look beautiful the right and the right time

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Very scenic if you ask me

rocky burrow
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they'll be AI only in survival, but I'm pretty sure they'll still be available to play as in sandbox's official mod

sterile dragon
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I would like to make a suggestion for this discord. I've been seeing a lot of the same thing around in servers, where people require modders etc. Although it's all well and good just asking for a modder in the devkit chat; I had a thought that it might be a good idea (and encourage the community to work together) to implement a devkit and server owner chat, where a server owner can post an advert for something, and modders can see that and respond to it. Likewise, modders can 'advertise' their services there. It would be literally just a help finder. I have a feeling it could be really useful to many people.
Thanks for reading!

uneven sage
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Stegos should have a buff. They are VERY weak for what they might've been back then.

upper rivet
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I feel that megalosaurids don't get enough love. I feel that they could make an interesting addition to the master list

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just throwing it out there

willow meteor
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What can they do that one of the other big carnivores can’t do?

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Saying “they don’t get enough love” is a bad reason to spend $5000+ on adding it to the game

upper rivet
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the exact reason why I said just throwing it out there. it was an idea that I knew would never get off the ground

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eustreptospondylus hasn't been in a game yet. once again, I know this will get nowhere

ancient plover
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You see, dinosaurs are like an investment, $6000 for a rex? Worth it. Everyone expects a rex in a dinosaur game, so its kind of a necessity. $6000 for a giga? Worth it, yet again. A large carnivore that can bleed out others, seems unique enough. $6000 for a small creature that has its role filled out already by like 3 other carnivores?

Not a chance in hell. The money put in might cause curiosity in the creature, but its wasted time and resources.

Also, you can't throw out suggestions if you know its going to fail, try to have solid points as to why it should be in. "No other game has it, " just wont cut it. Give a mechanic or something that would draw players to play as it other than its 18 letter name.

upper rivet
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just checked most popular prehistoric animals. game already has all the good ones. megalosaurus was higer up than galli and ceratosaurus but for some reason the stellers sea cow was higher than all three of them. then again, the megalosaurus is probably up that high due to its popularity in the 1800s

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every popular one is already in the game or in development. good job on the devs

quick wyvern
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It'd be cool to have stuff like Megalosaurus and Torvosaurus in, but they already have their roles filled by creatures like Allosaurus and Albertosaurus.

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So not worth the investment until far later down the line.

upper rivet
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possible dlc?

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or are they not going tha route?

errant thistle
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there's this thing called stock dinosaurs

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everyone expects them in a game

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this game checks almost all of those boxes

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with those done, it is all about mechanics, as stated above

sacred haven
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What if galli had a counter grapple ability for smaller preds? As an example it it got tackled by a Utah, it could roll onto it's back and deliver a swift kick to the Utah's stomach, probably having a chance of disemboweling it.

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Obviously that leaves it's own stomach and neck vulnerable so it's more of a I'll fight to the death and try to take you with me thing

blissful plume
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Well what’s the point of that then? The Utah went through the work of executing the pounce but dies because of said mechanic along with the gali. As fast and small as Galis are if a Utah can actually land a pounce it deserves a reward for the effort. The gali still has speed and small size going for it so avoiding being pounce shouldn’t be hard at all.

willow meteor
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Yeah I agree. If a galli is caught by a Utah it kind of deserves it

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Being the fastest animal in game iirc

blissful plume
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Utah would probably rip a galis head clean off irl to be honest.

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If it could catch it.

willow meteor
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mmm hmm

sacred haven
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Then the Utah could let go and avoid it. Said galli would be stuck on it's back already bleeding from the previous attack, leaving itself open to a second pounce once it gets up.

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It was more of a suggestion for more interactive combat between predator and prey rather than run and kick, and pounce and bite. More mechanics will be great but I'd particularly enjoy combat actually taking skill

willow meteor
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Why would you punish a Utah for doing what it’s supposed to do and reward the Galli for getting caught

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I can agree with that but Galli is basically all running and if a Utah manages to catch one off guard it definitely shouldn’t be punished for it

sacred haven
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I did say chance. Doesn't have to be a big one and Utah needs like....how many seconds to kill a galli?

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That's enough time for either an afk to die or something that isn't paying attention to mess up

willow meteor
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But again

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You’re punishing the Utah for pouncing on something which it’s meant to do

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And rewarding the Galli for getting caught

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if I was a Utah why would I ever pounce on something if it can just kill me once I pounce it

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Everyone would just go back to biting and running and the boring gameplay you’re trying to avoid

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the concept is good, but your execution isn’t

sacred haven
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Okay, what if galli could roll sideways to try and knock off the utah and bolt much like how the shant shakes itself?

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With the shant shake, it has a chance of breaking a utahs legs or even outright killing them. So I dont see how the galli doing such would be any different

willow meteor
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Shant is also baby whale-sized and something a Utah should think twice about attacking

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Galli is much more suitable prey

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The bolting thing is better though. I don’t think it should be a guarantee that the Galli will get away though, it still got caught at the end of the day

sacred haven
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I imagine if a utah got its talons into a galli's leg it has a high chance of severing tendons and permanently crippling the thing

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also, bolt is simply a phrase for running awya suddenly. If the utah catches a galli but doesn't get the tendon sever, the galli can tumble then run away after knock it off maybe?

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a single pounce likely already gives it enough bleed to kill it however

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so the window of opportunity for a galli to tumble it literally int hat moment when a utah manages the latch but before it can dig its talons in

ancient plover
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That kind of hard counter to a essential mechanic is a terrible idea. What's preventing the galli from just getting good at doing that and then just using it to never be pounded? Pounce is critical for Utah's success, so making it useless against an specific animal is a very bad idea. Then Utah's would never hunt gallis, making the mechanic pointless to begin with.

blissful plume
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Give creatures with sharper eyes, like raptors or hadrosaurs, the ability to ‘focus’ or zoom in the camera slightly.

stuck locust
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Austroraptor & Pachycephalosaurus

As two of the smaller dinosaurs that have unique characteristics that distinguishes them from any other dinosaurs, Austroraptor and Pachycephalosaurus both appear and play like mundane dinosaurs that are weaker in every way possible compared to their bigger relatives.

I have heard whispers that Austroraptor is going to be more aquatic and able to pounce, but his model looks a bit goofy. Austroraptor is one of two and a half dinosaurs to have “feathers” in the current game and it makes him stick out but not in an aquatic or agile way. I think a new model for him would be a welcome change from the community and would spark interest in playing him again when he comes to survival as its own unique dinosaur.

Pachycephalosaurus on the other hand needs a desperate change to game play. It’s such an iconic dinosaurs so it’s so disheartening to see him in the current state that he’s in. Other dinosaurs (both carnivores and herbivores) are better than him in every way possible. It might be a bit stereotypical to put him in this role I’m going to propose but hear me out. Pachycephalosaurus should be the ultimate mountain herbivore (yes like a mountain goat). A combination of higher resistance to fall damage/bone break and the ability to jump, would help his case for a valid gameplay experience tremendously. A new model that makes it look rough and rugged like the environment that it’s supposed to live in will restore honor to this popular dinosaur and make players happy.

brave girder
#

Giving it an attack that deals knockback could be interesting

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but I'm not sure how well that would even work

hasty dawn
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Wouldn't be opposed to a Pachycephalosaurus overhaul.

ancient plover
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Austro is like the only animal i feel doesnt need a rehaul. I enjoy its current model. But givin pachy some love would be nice.

quick wyvern
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Like the Pachy suggestion, do not think a new model is at all necessary for the Austro (same goes for Pachy, though I don't care for its current one)

narrow needle
#

Mountain pachy or any pachy overhaul would be very interesting. I for one would shit bricks if during a mountain climb as a human or small dinosaur I came across a dinosaur capable of either breaking my leg, shoving me around at such a high altitude, or persuing me across dangerous terrain with ease.

blissful plume
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I am all for rugged ass mountain goat Pachycephalosaurus.

vague trench
#

Both of those suggestions are in the very small group of items in this channel that are actually good

rare hedge
#

I'm fine with Austro staying feathered personally. He's not aquatic, he's just like a heron or kingfisher. 'Cept a dinosaur

covert mulch
#

^

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I can't really see it without them

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it'd look weird

vague trench
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No one said he had to be featherless

shadow grotto
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Not sure about Pachy having the ability to jump, but I do like the rest of the idea.

echo bone
#

honestly, mountain dinosaurs are just going to look really funny until the body follows the terrain in a meaningfull way, as opposed to just having thier faces clip in it.

#

But a mountain pachy would be really neat

#

Maybe it could walk up and down steeper slopes before sliding?

blissful plume
#

Would be nice if there were some strategically placed rocks that smaller dinosaurs can climb up on and peer over the foliage. Just to get an idea of where the hell they are rather than wandering aimlessly through the brush for hours until they starve or accidentally run into a predator.

upbeat nebula
#

So kind of taking this from Saurian's Anzu but a Hadrosaur like Corythosaurus could have a sound mimicry ability to scare off predators or even just fuck with people.

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Like imagine just you and your merc buddies surprise when you see nothing but some peaceful herbivore then hear a hypo rex roar out of nowhere

chrome abyss
#

Mimicking calls would be pretty sweet, I’ll admit, but I heard a thing a while back that the neuro strain will be able to communicate between species and mimic calls like that-

I always thought it’d be cool if cory/para had special frequency calls that could only be picked up be other cory/paras. Kinda so you can communicate somewhat silently n stuff- dunno, thought it’d be something cool.

devout wraith
#

The more I hear people talk about Cory, the more I want to play it...Strange.

merry edge
#

Hopefully para will have a place in the game someday

upper rivet
#

Every single time you guys say Cory, I think of that dead meme. By the way, different frequencies is an interesting idea

pure mist
#

Could Parasaurolophus get some love or is it gone? since it is an iconic dinosaur.

abstract cave
#

Its not a priotirty. It'll probably reappear at some point but not for a while.

delicate dagger
#

Problem is... too similar to Maia to warrant being added now.

frosty spade
#

Is maia being included in survival, Or is shant taking the hadrosaur spot?

rare hedge
#

Nothing is confirmed there I think

hoary monolith
#

Thus the title "suggestions"

cursive stag
#

In regards to pachy suggestion @stuck locust . I can see it getting some love, and I get your suggestion but is there any scientific evidence the creature built how Pachy is could actually do what you're suggesting? I think that plays a huge roll in whether or not it would be really considered by devs or not in terms of game play. I know that not everything in the game is realistic and such obviously, but for a lot of things they seem to try and keep things realistically feasible based on what the animal's build could actually accomplish. I do think that a higher resistance to bone break would make some sense, not sure about the sudden ability to jump and agility needed to better rock climb. There's a difference between a four legged animal on a mountain side and a two legged one. Realistically when a four legged animal loses it's grip as rocks slide or fall under foot it's got the other 3 legs to make up for the sudden shift in weight. Pachy only has one other leg to make up for the weight shift if that was the case. Granted in the game we don't have those issues to deal with but still. Smug made a good suggestion with the knock back. Which makes sense for it's headbutt attack. Or perhaps a potiential stunning blow on top of the knock back, giving the pachy a few extra seconds to try and run away out of sight while the carnivore in question is trying to figure out what the heck just happened. For this I think it should have to have a few second run start to achieve that attack though. So in essence the animal would have to be aware of it's surroundings and line up it's defense to achieve the knockback/stun. If a carnivore catches it off guard it could try and attack like it normally does. Does the same as it does now damage wise. That's the punishment for not being aware. But say the pachy sees it's prediator not being sneaky and coming at them head on...then the predator gets punished for it

#

As for the austro. I like the austro model. I love how it looks. Only reason I don't like playing austro is the lack of stamina and speed compared to the rest of it's game play mechanics that's in the game right this minute. Once they flesh austro out more like they plan to I think a lot of people will go back to it more. I think people not playing has more with game play mechanics then how it looks honestly.

grand dawn
#

@cursive stag gameplay > realism that's what they said to me when a was desagreeing about the carno's gameplay (faster you are to go in contact with your prey, more damages you make, that is absurd because carno hasn't the ability to do that without breaking its neck) so why not give a montain adaptation for pachy ? knowing that it's head hiting is already taken by carno

cursive stag
#

Thing is it's a herbivore not a carnivore. So even if carno has the head hitting game play that's from a carnivore perspective. where as pachy would be a herbivore perspective. We're talking defense instead of offense. You also have the fact it would be easier on the devs cause they'd already have worked the mechanics out for carno, they would simply have to tweak it for pachy. But the thing is, pachy can't jump. It never could. Besides that. they may have fudged reality a little bit with carno being able to survive that sort of momentum, they didn't change carno completely in everything it could do. They just made it not die with one bad impact. The suggestion they could be like mountain goats changes everything about the pachy as an animal.

grand dawn
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i think pachy could jump, itis not so heavy and he has good muscles

cursive stag
#

I'm sorry but I wanna see Oro jump before I see pachy jump >.>

grand dawn
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ok

cursive stag
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I mean if we're talking about dinos that should be able to jump. if pachy gets to jump but oro can't when oro looks like it can jump better then pachy that's to blantent of an inconsistancy, it'd irk me lol.

grand dawn
#

but keep in mind that pachy weight only 450kg so i will not be shocked if it has a jump, as oro must have one, galli too, as well as dryo

cursive stag
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Oro can't jump

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It was stated when I brought it up that it realistically wasn't built to be able to

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shrugs

grand dawn
#

yeah but if we follow the logic of the devs oro will not be playable so... do we care about its ability to jump ? i am a progression player, so i thik it is a shame too

cursive stag
#

Fudging so carno survives ramming something is different then completely changing the way the dino plays by allowing it to be able to jump when it shouldn't be able to.

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You'll get people wanting other dinos to be able to jump then at that point.

#

People will want baby carnos and rexes to be able to jump

grand dawn
#

only pipedals dinos that weight under 1t should be able to jump

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i agree that it is a bad idea to give baby abilies that their parent haven't

cursive stag
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Well the under 1 ton rule includes babies

grand dawn
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even if young rex were hunting differents preys than adult ones

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so it isn't shocking me

cursive stag
#

Yeah. but what I'm saying is if you change the game play of one dino and use those arguements for why you do it, then you have to apply it to everything else. Otherwise it just looks bad

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because you'll have everyone else using those arguements for why they think other dinos should get to or why babies should get to, and there would be even more endless bitching then there already is.

grand dawn
#

but in therm of gameplay it is better to keep gameplay remaining the same for every specimen of the same specie

cursive stag
#

It's better to suggest ideas based on the game play that's already there. Some of the suggestion he had was good. The higher resistance to bone breaking, and then someone suggested head butting. I added a stun. Now you've got a more unique game play angled around what's already there based off of what the animal is actually built for. Just cause Carno can ram things for more damage doesn't mean it's exactly the same thing for Pachy, it's speed is less, I believe it's stamina is less. It's purely defensive to knock back and stunn instead of do massive damage. Just so that it can run away. It's different game play entirely with a similiar mechanic they're basically already going to have in the game.

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at least that's how I see it. shrugs

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it's a moot point though. It's only a suggestion after all. Nothing to state it will be considered.

#

they have enough to work on with the dinos they plan to have in survival.

grand dawn
#

i have so bad feelings about survival =/

cursive stag
#

Just have to look at it also from this perspective too. To make pachy jump they then have to go and do all the animation to add that in too. Then decide how high it can jump, how slow/fast it jumps. How much stamina it uses when it jumps.

#

Neither of the dinos I like to play the most will be in survival, but I'm loving it so far. Survival is going to be great when they get done with it.

grand dawn
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yeah i know, i work in video game (game designer)

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meh, they may should to keep progression as an alternative game mode and let players choose

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and i am very affraid about their AI

cursive stag
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When the dev kit comes out public again (should it) if you work in game design then you shouldn't have a problem modding it back in. Personally I like the fact that when we unlock a dino it stays unlocked with survival instead of playing things over and over and over to get to what I wanna play.

#

their AI is gonna take a lot of work I'm sure. I can't wait for carnivore ai

grand dawn
#

ok, but is is also interesting to have this system for RP servers as it allows to have small dinos in ecosystems; choosing our dinos as it is was a sandbox (because it is what it is when tou have all the dinos unlock) will produce servers full of rexes and humans; and the game will become a Primal Carnage on a bigest map

cursive stag
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AI would solve some of that

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and humans have already fixed rex hordes

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anyways this stopped being suggestions. I gotta go as well. Nice conversation though. ^.^ chat with you later

grand dawn
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i'm not convinced as it is very hard to make good AI, furthermore for independant studios with reduced team

#

yeah, don't hesitate to add me in your discord contact if you want more paleo discutions 😉

quiet sand
#

I enjoyed reading this

primal prawn
#

When a cluster of updates are about to happen, mind saying that a few are gonna happen?

#

So we dont get all grown and then reset again

willow meteor
primal prawn
#

happened multiple times, i was just suggesting a notice for when they happen. I saw that and just stating there should be one before each cluster

vague trench
#

There’s literally announcements about incoming patches all the time

#

He literally says “patch incoming please logout”

lime goblet
#

"there will be frequent database resets in early access until we tet the database system perfect. if you cant han dle lossing data, please play on sandbox or uninstall to play later"

#

although thats really passive aggressive ^

cursive stag
#

right now considering most of everything he's doing in terms of database, it could be a while before it's stable enough that progress isn't going to be lost. Even if you log out since the database is getting changed you're still going to probably lose progress. And how is that passive aggressive? He simply gave alternatives to what you can do if you can't take losing your progress.

stuck locust
#

@cursive stag The problem with the headbutt knockback/stun attack is that i'll look goofy/silly against anything bigger then a pachycephalosaurus. The pachys main weakness currently is anything that is bigger then it. Having the ablity to jump is crucial part of scaling mountians in most any game, and giving the pachy this abilty most likely won't break the game or add some weird mechanic that doesn't solve its problems for viable gameplay. Anything that can jump will still have a fun time hunting pachys but at least it'll have some fighting chance.

cursive stag
#

Well it wouldn't work on anything much bigger then it

#

Pachy shouldn't be able to take on things much larger then it

#

For creatures it's size and smaller sure, but creatures bigger then it? If you don't like bigger creatures being able to make you a snack. play a bigger creature.

#

Or pay attention to your surroundings and hide. Large creatures are not at all hard to hide from. You tend to see them coming pretty easily if you're paying attention.

primal prawn
#

@vague trench but a notice for a cluster is good too. Not everyone leaves this discord with notifacations on like you. So not everyone would see him say it until its too late, plus saying there is a cluster coming is more effective then saying "update please logout" every 30 minutes of the day

cursive stag
#

@primal prawn Right now, while the database is undergoing a lot of maintence. It doesn't matter if you happen to log out. You realize that right?

#

"there will be frequent database resets in early access until we tet the database system perfect. if you cant han dle lossing data, please play on sandbox or uninstall to play later" To quote SchericT who quoted deathly

#

why bother making an announcement, if everyone loses everything anyways due to the change he made?

primal prawn
#

i understand that, i was simply telling him why i think there should be a notice for ANY cluster, not just this one. You explain that and quote that like i cant read.

#

@cursive stag

#

im just gonna stop posting any suggestion cause every time i every have, i was chewed out for it

cursive stag
#

Well I'm not trying to chew you out for it. I suppose perhaps your timing just isn't very good for the suggestion, or the approach maybe. The way you made it sound with how you worded it. It sounded like Deathly never gives any announcements ever. And there are a lot of people here who don't pay attention to announcements and complain about things. If you had stated maybe: "I really like how you gave us an update on the cluster updates coming up, doing that with future clusters would be cool" or something along those lines. Instead of stating that they should announce cluster updates in the way you had, which made it sound like you were implying they never do. You might have gotten a different response then you did.

#

And it sounded like deathly hadn't given us an update at all either the way you had stated it.

#

I agree with your suggestion. It's a good one. And it would make it easier on everyone in some instances, even deathly so he didn't have to take his focus away from what he's doing to tell everyone. I just don't know how easily it'd be implimented. Cause what could seem like a simple one time patch fix could lead to cluster updates depending on what's happening and deathly may not know that a cluster of updates are going to be needed until it's already to late.

primal prawn
#

I think they could announce their initial update and problems occur with it, they just announce that a potential cluster. That way people can keep it in mind that they are updating and that a cluster might happen.

cursive stag
#

Yeah that could be a good way to go about it as well. Maybe he'll start doing that. I'm glad that he gave us a more detailed update this recent announcement then it has been in the past just so we are aware of what's going on.

#

On dev branch saving on log in hasn't worked for a little while already so I was already used to it because I've just stayed on dev branch since it takes so long for my computer to switch. I think game play will be so much better when he does get the database stuff done, at least in terms of grouping cause I think that's part of it. I'm hoping that dino groups get to stay as well past log out when he's done. For people who want to do packs or herds.

primal prawn
#

right, my pack made a solution and we all have a discord we are in

hybrid jacinth
#

There are already passive, aggressive, and fear calls, there should be a sad call. For when people kill your kids and leave. They didn't even eat him.. :^C

abstract cave
#

Not needed. And if you really were upset by it you could have tried to wreck their shit a little bit depending on what dino you are.

hybrid jacinth
#

They did it while I was checking out the area I think. Never did catch them... anyways, it's suggestions! Not everything here needs to be serious.

willow meteor
#

what does that add to the game tho

#

broadcast tells things where you are, friendly lets things now you're not a threat, threaten tells things to fuck off, and danger is for telling your friends you saw danger

#

the others all have some use

reef shore
#

when do I benefit it knowing you're sad

#

nothing

silent dock
#

A victory roar would be cool

little cliff
#

Just do what most people do and 1 call after...👍

covert mulch
#

^

#

additional roars would be pointless

little cliff
#

That is unless it added to the gameplay for some type of benefit

spare flume
#

A roar that makes the ears of gigas bleed

little cliff
#

🤦

acoustic panther
#

The raptors need a serious redo. Raptors, for one, never bit and latched. They raced around and slashed with their hand claws and killing claws. And they can't even pounce things that are bigger than them it seems.

abstract pelican
#

Pouncing isn't finished, also to improve youre suggestion it would be cool if you could provide footage of raptors slashing prey so the devs can make it look good

primal prawn
#

alright, let me go record my pet raptor

#

😛 ;D

little cliff
#

I would agree with Toot. Also, I'm curious as to how you would know for certain raptor did or did not latch onto prey. Most articles I have seen tend to say it's unclear but possible...

gritty flame
#

dromaeosaurid toe talons were not slashing weapons

#

they were made to hook into and hold onto prey

red charm
#

I think it’d be neat to have a physical progression system for your Dino, meaning as you grow you can put points into different stats for your dinosaur.

Examples being: overall speed that would make your dinosaur faster.
Mass: making you hit harder, take less damage from being hit, and giving more health.
Resilience: making you regain stamina, health, and heal broken legs faster.

There could also be a perk sub-system for each stat “tree”, like making a perk that makes your ambush faster than normal (ambush would increase relative to your normal run speed and this perk would give extra speed to that ambush)
Possibly a perk for the mass “tree” decreasing the chance of breaking your leg from an attack like a Maia headbutt or Rex bite, a perk for the resilience “tree” that makes you heal broken bones faster, or you could choose to make your bleed heal faster instead. This would allow you to be different from most other Dino’s of your species, and it would allow you to adapt to your environment, example: if you are an allo with a lot of smaller, faster prey, then you may want to upgrade your speed “tree” for a more successful dino life, or in an environment with larger, stronger prey you may want to upgrade your mass to be able to fight your prey easier and with better chance of success or your resilience allowing you to survive a fight better. Either way I think this feature allows for more diversified dinosaurs and it makes the game less of a “oh no an allo, good thing I’m a Maia and it DEFINITELY can’t run faster than me without ambush” type of game and makes it more like the real world with creatures that aren’t exactly the same as the rest of its species.

gritty flame
#

an alternative could be individual variation

#

stats have a sort of "range" that they can fall into, and each varies from individual to individual

ancient plover
#

an alternative could be to pick a different dinosaur

gritty flame
#

shh

red charm
#

Yeah like some Dino’s could naturally have better potential for speed than others

#

I just thought this might make it less of a stat game

ancient plover
#

idk man if you want to be a fast carnivore you should pick a fast carnivore, not pick a slow carnivore and then want to "upgrade" it

red charm
#

Like how dondi said desert maps aren’t good because it becomes a stat game

ancient plover
#

theres lots of playable content to choose from

red charm
#

Just a thought

ancient plover
#

people should be able to look at a t rex and say "okay this dinosaur is this fast and this tanky with these stats" instead of it being a gamble

#

I understand what you are getting at, but I don't think it's wise at least for dinosaurs

red charm
#

And it wouldn’t be something crazy either, like an allo would never be able to face tank an Alberto, just enough to be better at some things than the next guy as your dino

ancient plover
#

humans have the choice of weapons and tools that are at their disposal to tailor their gameplay

#

and we have strains too

#

run of the mill dinos should stay normalized though imo

red charm
#

Yeah it would be a very small change

#

Just enough to be better than some others of your species

ancient plover
#

then that brings up the question of whether or not it is worth it

red charm
#

True

ancient plover
#

if it's such a miniscule chang it might not be worth dedicating the time into making it, at least from a dev perspective

#

too much meta-gaming, too much stuff to monitor and balance

red charm
#

Yeah I get that, the devs got a lot on their plate and have such a small team

#

Maybe in the future when they’re polishing the game

little cliff
#

Or better suited for a mod

ancient plover
#

^

red charm
#

True

little cliff
#

Overall it's a cool idea, not every human is as fast or as strong as the next for an example but all in all there would have to be a baseline which could not be altered leaving the rest to the player to decide. Nice concept to throw in the unknown but at the current time maybe better for a mod to do instead of the base game.

red charm
#

Yeah I just thought I’d throw the idea out there (as if the devs haven’t thought of it already or something similar)

little cliff
#

Don't get me wrong I like it as far as making the dino "your" dino...

red charm
#

Yeah I didn’t expect them to put it in obviously with all they have on their plate already, it’d be a little weird to throw in a new random mechanic in the middle of trying to make your game stable lol

safe gyro
low saffron
#

Honestly Rusty, I really like the idea! Having it be a bit more of a gamble would be fun and interesting, versus a "I know the stats, 2 bites I'm dead" kinda deal. This adds more fear and unknowing. Granted, it's all be within the limits of the animal and how many points you get (if there's a point system for the stats). So an allo could never be as fast as a galli, or maybe one galli has traded out HP and Stamina for all sped- but it means he has to be smart with that speed. Or a rex, that has less HP but traded it off for better healing and slightly better damage. You get what I'm saying

sacred haven
#

Well, taking that idea, which would be abusable and have standardised builds for each dino if such a thing were implemented; what if it was reactionary? If you get bled a lot you gain bleed resistances, and if you get broken bones a lot you gain resistances to that. It would be a good reward system for actually surviving otherwise dangerous situations. And there could be physical signs of your skills, like for bleed survivors theyd be all scarred up, and bone break survivors might have some very mild armor plating of sorts.

waxen vessel
#

@safe gyro
Current allo kinda looks like this already

warped jacinth
#

the old model looked like that and it was replaced

#

for good reason

strong vigil
#

Let's remodel the remodel

waxen vessel
#

Old model looked fine

grand dawn
#

@safe gyro the model you are talking about is soooo inacurate X)

raven jackal
#

How is progression gonna work later? Any Information?

willow meteor
#

Progression is going away

reef shore
#

It's getting removed, survival will replace it completely. @raven jackal

willow meteor
#

To be replaced by survival mode

#

O hai knashey

reef shore
#

👋

raven jackal
#

Oh but larger Creatures have to grow longer right?

reef shore
#

yup

willow meteor
#

Probably

#

it’s been said that it’ll take more or less the same amount of time to be an adult as prog

#

But you won’t have to start from a velo if you die

raven jackal
#

And what is with Velociraptors and Austros etc.?

reef shore
#

you choose a dinosaur, survive till adulthood, and earn a token

willow meteor
#

basically

reef shore
#

then use said token to purchase another of the playable* species

raven jackal
#

Kinda brings diversity with growth in this. great

karmic ledge
#

will species be unlocked forever once you "buy" them?

willow meteor
#

Possibly

#

a few different options were talked about there, you might unlock em forever or you might have to spend tokens to get them back

#

we don’t know just yet

violet hatch
#

If you only get a token for completing a dinosaur for the first time it wouldn't work at all to have to spend another token to get the same dinosaur back. At that point it literally becomes the thing survival was supposed to get rid of.

willow meteor
#

I guess

#

Could be that rex costs 5 tokens where Carno costs 3 and you only have 4

#

Wouldn’t be starting all the way from the bottom but provides incentive for “well I can just come back as a juvenile if I die so whatever”

#

So in that case you could suck it up and be a Carno or play as something small and earn that one final token

violet hatch
#

Once again turning in the direction of what makes people camp and not play the game in progression. One of the main benefits of survival is that you get to play the dinosaur you want and not being forced to play something shit which leads to people afking and not playing since it's not fun.

It'd be so much worse in survival and so shit if what you said was the case. If you want to get that final token you'd only have to play 8 hours of an Austro just so you can actually have fun. And if you already got your tokens for completing the small ones (that get to adulthood faster) then you're fucked, be prepared to play even longer as something bigger to get that last token.

native totem
#

They're still going with the token system? Thought that was scraped

willow meteor
#

People are going to sit and afk in a bush anyway

#

No one is going to want to die as a juvie rex with 3 hours put into it

#

bush hiding isn’t going to go away, the bitchin that “I spent 10 hours getting to rex then died” is going to hopefully die down

#

though it could turn into “i spent 10 hours growing to adult rex then died”

violet hatch
#

But at least then they can pick up as another Rex and not have to play 5 tokens worth of 8 hour animals to spawn in as a juvie that takes another 8+ hours to grow. If the idea you stated was implemented it would just be prog but with timers much much longer, which i'm sure no one wants.

willow meteor
#

I mean it’s still going to take basically as long to become an adult

#

I can see people bitching about having to grow and then dying to start over

#

tl;dr people will bitch no matter what

delicate dagger
#

@native totem Why did you think it was scrapped?

vague trench
#

Dondi said they have a better way than tokens

#

I'm pretty sure, could be wrong

solid gale
#

Sitting in a bush afk might also be a bit difficult if the hunger and thirst you have at juvie carries over to sub adulthood. I mean, it's great and all if you have enough to never have to eat into the next stage, but you're just screwing yourself over.

final hinge
#

Discord emotes

#

Bada boom Bada bing

violet tangle
#

What if for the Spinos threaten roar. It dropped to all 4’s and roared. Similar to what the indom did in Jurassic world when it broke into the aviary

gritty flame
#

except theropods could not support their body with their arms

crude topaz
#

Except this game is fiction

gritty flame
#

except the game is describedly "realism-based" by the dude who is making it???

crude topaz
#

But it's still a fictional game, The Spino wouldn't be using its arms for support i'd imagine, itd just be putting them on the floor

#

I wasn't trying to be rude btw, Sorry if I came across that way

#

Just read my comment out loud lol

willow meteor
#

Spino would break its hands tho

#

Dino hands aren’t turned the way they are in JP, if you look all the models have their hands turned in facing each other

dusky hamlet
#

It uses its hands for support during the eating animation so I don't see why not

willow meteor
#

does it? I haven’t played spino in a while

dusky hamlet
#

If not for normal spino then it would fit well with hypo spino

willow meteor
#

that I can agree with

warped jacinth
#

Normal spoon does very briefly use its knuckles for support when its eating, but when it does it doesnt look like its putting much if any weight on its hands

willow meteor
#

just took a look at a vid with spino’s eating loop

#

Yeah what scarlet said

#

it’s very brief and there’s no real weight on it

warped jacinth
#

If you want a unique spino 3 roar I would say do something like the hypo spino/utah has, with it moving its claws in a threatening way

native totem
#

@delicate dagger It was being discussed a whole bunch then suddenly not a peep. Only an assumption.

rare hedge
#

There isn't a whole lot else to say about it than what already has been tbh

blissful plume
#

Give aquatic dinosaurs the ability to rest underwater. While doing so your oxygen is depleted more slowly and so you can stay underwater for longer. Makes sense that a lower heart rate would consume less oxygen. Would be great for underwater ambush predators.

willow meteor
#

You’d have the standing up animation tho

#

I guess you could make it a hybrid of resting and crouching

cursive stag
#

Dunno how feasible it is, but making it so that for the non-aquatic dinos when crossing water they have to stay along the top, head above water and their stamina depletes over time before they get to tired and sink/drown. (Right now they still sink a bit to where heads are below the surface) And allow the aquatic types the ability to move freely and faster in the water, dive down, have what RedDevil explained with the slow oxygen depletion and slower stamina depletion in the water instead of rest ability. It would help add a distinguishing factor between the aquatic and non aquatic I think. Obviously Humans would move freely in the water as well, but most animals that do not spend a lot of their time in the water tend to always keep their heads above water when swimming in it.

blissful plume
#

Perhaps a resting animation isn’t even needed. Perhaps lying still underwater simply causes oxygen to deplete more slowly than when you are moving. Different speeds can cause different depletion rates. The faster you move, the faster your oxygen depletes.

cursive stag
#

That would make more sense. Like croc's or alligators who chill at the surface of the water and watch things as they float there.

ancient plover
#

I don't think they will be adding many things to progression, they seem pretty focused on survival

abstract cave
#

Progression is what you'd call a dead cause.

marble swift
#

The only thing that’s going to be added to progression is a bullet in its head.

delicate dagger
#

And a relocation to the dumpster.

ancient plover
#

finally

ancient plover
#

like

#

the new models arnt even in progression

#

not that i care i prefer survival loads more

#

It would be cool if progression got the new models just to keep it spiffy i guess

whole gate
#

aslong survival is under construction it would be nice to have the new models on progression too

woeful kindle
#

I totally agree ^

grand dawn
#

it would be cool to keep progression in the final game for the servers that use it for RolePlaying. Even it it doesn't exist anymore on official servers and have new upgrade, juste a stable gamemode that private servers can choose

warped jacinth
#

People can mod progression back if they so choose

grand dawn
#

i hope so

frosty spade
#

I think progression will be good for Dino only/realism servers, but survival will be more based for Dino and human servers

grand dawn
#

basicaly why i suggest to keep it and let servers do what they wants

reef shore
#

@grand dawn < legacy branch

#

🤔

candid salmon
#

Reminder that this channel is for actual suggestions. Please keep messages here appropriately on topic.

cursive stag
#

Is it ok to post a link to a google doc for a suggestion that's detailed out and to large for a post here?

#

Here is my suggestion on a training/leveling system with tamed dinos. I don't know what the actual plan is right now. All I know is that taming dinos is planned and player dinos can be tamed as well. So yeah. Here's an idea I came up with. Tried to make it relatively balanced. https://docs.google.com/document/d/1hQNrjxzJEvqFZQYdlGrwoxkcQ8dguqYHpaSM3G5SLqI/edit?usp=sharing

ancient plover
#

Too much like ARK :/

abstract cave
#

Not a bad idea, but it just wouldn't work for this game.

cursive stag
#

How is that like ark? I mean I play ark. Dinos just automatically have abilities and sure you level up specific stats. This you don't have control over any sort of stats. It's just a command buff that's temporary and has a cool down

ancient plover
#

Levels and such

#

Buffs

#

Gimmicky game mechanics

#

Basically statistics are too gamey/ dont fit into a realistic type game

candid salmon
#

^

rare hedge
#

Not really in favor of a trained dinosaur being statistically superior on its own. Maybe if some type of armor were implemented for this instead, and you tied their max armor "level" to how tame they were.

cursive stag
#

Well I can see that. Armor could be a better fill in. The training thing I saw as a way to 'progress' instead of 'instant' benefit with a tamed dino. And the same goes for player dinos. What's the benefit of not working with humans at that point then? I mean if we substituted armor

rare hedge
#

I think I'd also rather a tamed dinosaur lose hunger more slowly (due to higher nutritional value in food or something) and then have them regain health more slowly on their own as the trade-off

ancient plover
#

Well also keep in mind your dinos wont be tame, they will be enslaved

cursive stag
#

Why would they heal slower though, I mean better nutritional food would mean healthier animal

#

Yeah but so far that doesn't seem to be a down side to that

ancient plover
#

Um...

cursive stag
#

just cause you call it enslaved, people still are going to work together

ancient plover
#

The fact that the dinosaur camn kick you off at any time?

#

And eat you?

cursive stag
#

I'm talking about player dinos

ancient plover
#

And the bigger the animal the greater the benefit but also increased danger

cursive stag
#

I distinctly remember being told players could be tamed as well

ancient plover
#

Same applys to player dinosaurs, but thats more of a player playstyle you wont be able to alter.

#

You wont be able to force people into acting a certain way

cursive stag
#

that's a downside in human play on the one hand, but no downside when two people can communicate outside of the game and play together

brave girder
#

Your point is that it wouldn't have a disadvantage because players would just team up, but if you are teaming up then what would be the point of pinning them down and forcing them into submission?

#

It's not like I would be trying to tame my friend if I was teaming with them

cursive stag
#

I'm just looking at it from the perspective of how bad it gets with mixed herds and the like.

ancient plover
#

Thats something unavoidable that people would just have to accept unless there is some mechanic to prevent that

cursive stag
#

Now you have a player dino rex with a tribal

#

no disadvantage

rare hedge
#

There wouldn't be a "realistic" reason for slower healing, but if the dinosaur player is going to gain the benefit of human protection/cooperation then the trade-off should be that they have to commit a certain amount of dependency toward them. If they heal slower they can rely on the human to use items to take care of their health

ancient plover
#

Thats also why mercs will exist shy

#

Big groups of dinos will be very obvious

#

Firearms deal with big stuff pretty well

cursive stag
#

Yeah but the same goes with mercs lol

brave girder
#

Only takes 1 merc to fuck it all up

ancient plover
#

There will be other mercs to deal with those mercs and their dinosaurs

brave girder
#

If the rex tries to act without caution because they have a merc buddy, they are just going to get shot and killed on the spot

cursive stag
#

I just see dinos always pairing with humans unless there's an actual advantage to no to. That's all. shrugs

brave girder
#

Only smart rexes will survive, I doubt smart rexes will team up with a merc

#

Only thing I can see is the merc killing things for the rex

#

but then things that the rex won't be able to protect the merc well against small and quick things like utahs, cannibals, etc. and the human will be a meal

cursive stag
#

As well as what benefit will there ever be to taming AI dinos if things are so easy for players to pair up between dino and tribal?

brave girder
#

I could see it being a pretty annoying thing though, but I doubt a bond like that would be able to last long

#

I doubt a merc or tribal are going to want to trust a dinosaur if they have a bunch of rare gear and can just get chomped in 1 bite

#

and vice versa

cursive stag
#

AI dino's can turn on them as well though

brave girder
#

Good

cursive stag
#

That's supposed to be part of the danger

brave girder
#

that means they will trust eachotehr less

#

because they won't know who is AI and who isn't

cursive stag
#

But see that's the thing, players on the other hand you can actually have that trust when you play with a buddy

#

General joe schmo who doesn't know about discord sure, but those who do...

brave girder
#

Unless you are playing with a friend then I doubt there will be many merc / dino team-ups (unless the dinosaurs are forcefully tamed by a tribe) when the game is more fleshed out

cursive stag
#

Thats why I was thinking an actual in game system that adjust stats actually helps address that

candid salmon
#

Hopefully player dinos that are enslaved can still drive unless willed to turn elsewhere.

cursive stag
#

Even if you get people who team up outside in a discord to do things. having a system like that makes them still have to work, and deal with challenges before they have any real perks with being teamed up

brave girder
#

I imagine it working like them having free will, and then getting forced or hurt and heavily incentivised to turn when the person riding them uses the reins

cursive stag
#

well from my understanding mercs are supposed to be able to befriend dinos, while tribals enslave them.

brave girder
#

Not really sure about the merc thing anymore

#

but taming for tribals is confirmed

cursive stag
#

either way, realistically, in terms of a human working with an animal training is a requirement to get anything done. To have it where there is no training system at all would be unrealistic

brave girder
#

No need to train when you can force them

cursive stag
#

whether that training is with positive or negative reinforcement. it's still training.

#

You beat a dino until it does what you want, that's still training

brave girder
#

They will probably be incentivised to not try and kill their tamers in some way

cursive stag
#

I just wish there was a way to know what the actual system is planned to be. I'm really curious.

brave girder
#

I imagine being a tamed dinosaur goes something like this: Play along so you don't get crippled or killed (and lose all your progress) by them, wait for an opportunity to kill them or get away if they mess something up

cursive stag
#

I plan to play a dino personally. My hubby wants to go cannibal by the end of all things, so there wont be pairing up for me with humanoids. I wanna go full on wild. But it was a system that had come to mind while I was mulling over in my head other things.

#

I suppose that could be the case. People get all uptight about dying in the game. It wouldn't matter to me honestly. It doesn't bother me to have to start over XD

brave girder
#

Yeah, but if you are an adult Rex that took 8 hours of hard work to grow into, I think you would rather play along rather than get destroyed by a tribe full of bows and arrows

#

They basically give you a really shitty second chance to live

cursive stag
#

Oh rex is going to take longer then that by the end of it all isn't it? It makes sense though. I'm just wondering outside of that, for those who want to work together, what will be the downside for them. Unless they make it so that they actually have to fight with the human player for control of there dino. That I think would be a good deturant.

brave girder
#

I personally don't think it would be too worth it to enslave a dinosaur

#

at most it will be fun to do

cursive stag
#

I'm really excited for when they get more of the gaming elements they plan on into the game. Does anyone know if there's any indepth plans for herbivores and their diets? Or is it very simplified to where they only eat one specific plant and that is that?

brave girder
#

Because humans can give away their positions easily, and the dinosaur might not be around when the slaughter happens

cursive stag
#

I'm curious to how they plan to do the chats for humans in terms of hearing them in the environment

brave girder
#

I remember that they had planned diets where only certain biomes had the plants that they could eat, but I'm not sure if that is still planned

#

I would love to have VC

#

at least for mercs

cursive stag
#

Well I mean not even VC but the ingame text chat

brave girder
#

and then a walky-talky that could be used to VC over long distances

cursive stag
#

As a dino when you chat, your dino calls

brave girder
#

¯_(ツ)_/¯

cursive stag
#

I really hope they do something for humans. It'd be somewhat lame if they didn't.

brave girder
#

Maybe it will be keyword based with a voice-over? Like if you say lol in your message then your character will laugh

#

among other common keywords and things

cursive stag
#

lol. Could be them saying the word 'food' every time they say something. >.>

#

The emote stuff could be interesting though. But they'd need a generalized sound for just regular speech

#

Maybe they can say 'hummina hummina hummina'

brave girder
#

if anything it will be speech but you won't be able to tell what they are saying

cursive stag
#

That's what I'm hoping.

brave girder
#

like if they are mumbling or too far away to decipher the words

cursive stag
#

That would be the best way to go about it

brave girder
#

whispers could work as well

#

but then talking would have to have a shorter range or else it would be pretty weird

cursive stag
#

Yeah it would.

brave girder
#

I hope they have VC though

#

that would just make sense

#

then having a walky-talky item for long distance talking

cursive stag
#

One thing I wanna do, if it isn't in the game, is make a mod that enables herbivores to be able to eat any of the plants. but if they don't eat what they are actually supposed to, it'll have detrimental effects. It would make sense.

brave girder
#

and could probably make it work with chat as well

cursive stag
#

I just hope if they do the vc, they make it translate into nonsensical stuff for those who play dinos.

brave girder
#

They could, but I don't think it would be too needed

#

would make sense, but that's just extra work so meh

cursive stag
#

Humans are in a group all together in the dead of night. They know they have dinos surrounding them. They talk to plan their defense. dinos hear and understand what they're planning. dead humans

brave girder
#

Then again they could just have the game automatically tamper with the voice to make it incomprehensible

#

but keeping the same volume / voice and everything

cursive stag
#

Gives them to big of an advantage if dinos can understand the vc. Yeah. Something like that would be best. So people can't understand them but you get the same effect as you do when dinos communicate

brave girder
#

mhmm

#

and dinosaurs could tell which human is who by their voice even if they can't tell what they are saying

cursive stag
#

Which would be interesting as well

blissful plume
#

Placeable trail cameras might come in handy for mercenaries. Allow them to see animals that pass by via hand held device. Or maybe even just a motion sensor that causes the handheld device to beep when something passes. He bigger the creature the louder it beeps. Velos and tacos would probably barely register if at all.

#

Imagine the terror when the beeps go super crazy as a hypo passes by.

abstract cave
#

Having camera systems in a human base would be interesting. If I do remember correctly dondi did say he was going to put something in on the isle website so people could watch certain parts of the map, though that is quite a bit different.

sick wigeon
#

Would be cool if added in a human class as researchers. Taking samples and such. Taking photos like statement above. A other thing I'd love to see is dragging, when something is dead depending on size of player Vs dead dino/human depends how effective drag is. So help Dino drags kills or remains into a bush to eat concealed.

sterile vortex
#

Will it be nice to have 4 uthas able to pounce on a cama instead of only 1

abstract cave
#

For the utahs yes, for the cama no.

sterile vortex
#

Cama has almost exact HP like a pue

#

And besides the tail can hit a utha easily

granite hatch
#

You guys were talking about the tamed Dino’s earlier.
What if they had it were the tribals point in the direction they want the Dino to go in? That way the tamed dino still has some sort of control as well

ancient plover
#

That's called submission

#

IIRC the tribals will have bone hooks to lock onto dinosaurs that would direct said dinosaur, player or AI, into a direction.

#

If the dinosaur player refused, the human player would hurt them in a way that I can't remember.

marble swift
#

From what I can remember, the tribal player would keep tugging the dinosaur in a general direction with the bone bola thing, causing minor damage to it in the progress until they comply

ancient plover
#

damn

#

i wanted to smak it over the head with a club untill it did what i wanted

chrome field
#

with isle emotes coming to the stream in time, is it possible we could see some emotes in this server also? i miss my honk emote

burnt fog
#

i have this totally 100% unique and never thought of idea before that you have totally never heard about - cameo for the tribals. let them grab foliage, flowers and shit to attach to themselves as a garb / suit or whatever (totally not like what was meant to be in the stomping land) imagine putting together a yellow flower cameo. lying down in a patch of them and having a lil taco come over - for you to stand up and smack it in the face then have it for dinner.

charred wharf
#

Will the utahraptors be able to pounce on basically anything bigger than it's self besides shant ans camera, I'd like to see Utah's be able to pounce a trex, allo, stuff like that

vague trench
#

Cur I think that is wanted, I remember Dondi talking about TSL and how they had that mechanic and he said it was pretty cool.

#

Just all depends on the Development cycle per usual

ancient plover
#

I know the Utah will be able to pounce more but idk what

abstract cave
#

Most things.

ancient plover
#

It also will be able to pounce smaller things

native totem
#

If possible, could legacy be updated with some of the new patches that seem to not have any issues anymore?

ancient plover
#

No that's not how legacy works I don't think

cursive stag
#

I don't think it's possible to do that.

native totem
#

With some patch services you can install based on a past patch. I.e if current release is 5.0 and a stable is 3.0, the versioning would let you move to say 4.1. Of course with each patch comes with new issues so that may not be possible if there was never a patch that was stable enough.

cursive stag
#

You have to realize the new patches is using a different system setup then what legacy is on

#

Including a new database system they've been working on. That's not like 'this is all in this folder here and can be seperated from the rest of the game' it's, all the newer stuff is integrated through out the newer system type deal.

native totem
#

I wasn't suggesting the most recent patches to be made legacy. But now this is more discussion than suggestion so I'll just leave it at that.

sterile vortex
#

Utah’s should able to pounce on trikes too

ancient plover
#

Ye

frosty spade
#

Probably everything except other Utah’s and the fli dino

ancient plover
#

n o l e t t h e m r i d e i t

green fern
#

how the hell would they ride it?

abstract pelican
#

quetz is gigantic

#

if it wasnt for the whole claw related injuries quetz could maybe even lift a utah

#

not so much fly controlled tho

delicate dagger
#

Lol I thought before if a Utah jump pounced onto a Quetz in the air

abstract cave
#

Cannibal airline services

knotty slate
#

Attack power going down as the dino is injured/bleeding.

knotty slate
#

and maybe stamina also falling faster while youre injured so it ensures that you rest to heal up.

sterile vortex
#

There should be a dino that reduces damage and speed

#

When it bites a dino

safe willow
#

dilos gonna have venom

sterile vortex
#

They should have the ability of spitting venom like JP

lusty lark
#

That wouldn't be very realistic

marble swift
#

Not to mention highly over-used.

sterile vortex
#

😂

marble swift
#

Something I’ve noticed with the introduction of strains is that there’s no reason for humans (or dinosaurs, too, I reckon, but they aren’t the focus here) to kill them other than self-defense. Before you say anything, yes, know trying to kill an attacking strain, especially in the case of a hypo, would be entirely useless, but just hear me out. My idea is this: strains, be them hypo, tisso, or neuro, can drop special items specific to those strains (or perhaps species specific as well, though that might be a bit of work) that can be used to craft certain armor sets, certain types of weaponry, or something else entirely.

#

I understand this is more of a... miscellaneous(?) sort of suggestion, but I just wanted to bring it up anyway.

ancient plover
#

Stop playing Monster Hunter

candid salmon
#

Too far, Skell

rare hedge
#

@ancient plover that's the worst advice I've ever heard

ancient plover
#

In terms of suggestions for the game, with a grain of salt take this advice

dusky hamlet
#

Digging through dinosaur poop for weapons? 🤔

rare hedge
#

I mean I've seen people find satellite phones that way.

#

But without making it into a MH knockoff, I actually do kind of like the idea of making items out of specific dinosaurs

narrow needle
#

"Continue the raid upon the baby hypo spinos. Carve their bodies until one of you get its rare drop"

crude topaz
#

This went from more of a bad idea to just a little tiny thing that'd be cute to have (Not important in the slightest but just a fun thing you could do to pass time) having tribals passively tame very small herbivore AI and possibly giving them small perks to use them, You'd just have to gain their trust and feed them but then they'd follow you around [Far Cry Primal sorta thing] But they wouldn't want to fight anything and run from danger, with things like Orodromeus being able to perch on your shoulder and alert for danger in a smaller radius and being able to stay on your shoulder so you can stay with it at all times, Dryo could be like a better orodromeus but it has to be following you, and then something like Avaceratops being (Possibly) ridable, or maybe assisting in combat though it probably wouldn't do much

jade vale
#

Stop playing.... Ark?

#

I mean I kind of like that suggestion, but it’d be kind of unfair if you spend 15 mins creeping up on some tribals as an already pretty large and easy to spot dino and then some AI pipsqueak gave away your position and you get shot 35 times in the face even though you played the way you’re supposed to.....

#

Unless you got into making them only alert you of AI danger, but that seems pretty in depth for something that wouldn’t be much of a contribution gameplay wise... would be a pretty cool mod though

stable parcel
#

Idk if it’s ever been suggested but hey I was thinking it would be cool if dinos could have their jaws get broken basically similar to how they can break legs. It would add an interesting dynamic to survival and combat if their jaw was rendered useless for a particular period of time. During this time they wouldn’t be able to drink, eat, or attack with their mouth.

rare hedge
#

I don't see how that would have a positive impact on gameplay

narrow needle
#

Not having the ability to eat or drink is a bit too much

#

If your hunting for food, kill the dinosaur, but break your jaw, you're screwed even though you won

stable parcel
#

Just to add to the challenge of course ^^ (And it would be temporary like the leg break)

candid salmon
narrow needle
#

Gar I was honestly expecting a well thought out paragraph on the suggestion as you were typing for a minute straight

#

nope

#

tribal will do

candid salmon
#

I couldn't figure out how to be nice about it.

#

(And that's a Lee Sin from LoL facepalm emote)

narrow needle
#

Its too small reeeee

rare hedge
#

What you describe is punishing but not challenging. Leg breaks are inconvenient but it doesn't stop you from actually playing the game, which is what this suggestion would do.

dull tiger
#

That depends on HOW you would break your jaw though

blissful plume
#

I am all for the jaw break idea. But rather than doing no damage perhaps it can do reduced damage. I’m pretty sure a rex could still crush a taco with a broken jaw.

#

And perhaps limit it to just not being able to eat. You don’t need to chew water.

marble swift
#

Adding on to Red Devil’s thing: Maybe the more you move said jaw (like biting, eating, etc) it takes it longer to heal. So if you have to, it’s still an option. It just takes longer for said jaw to heal.

blissful plume
#

Don’t you mean the more you move it? Typically you want a bone to sit still to allow it to heal.

marble swift
#

Yeah that what I meant

#

Sorry, lemme fix that

brave girder
#

Tbh that jaw breaking would be better if it was simply a damage debuff

#

Could just be regarded as broken teeth

#

I think the game could benefit from having more areas of possible breaking depending on the dinosaur

#

And grabbing could be used to grab and break, hurt, or tear specific parts

#

For example: A T.rex grabbing a Triceratops horn and breaking it off, causing a debuff to the trike's damage for a while (similar length to a broken leg)

#

Would open up more skilled play, and if multiple people grabbing onto animals and being able to hold or pin other dinosaurs down on a certain part, it would open up better skilled pack based combat

#

Could help with the problem plaguing the game with turning radius and things

#

Alt turn or good turning would be feasible and protect against ass biting but skilled players and coordinated packs could still easily get the upper hand

past wasp
#

Is there a way to change quality in replays? If not that's my suggestion it'd be nice for screenie purposes. I won't get butthurt if nah.

frigid vapor
#

I'd really love to see varied hitboxes, if it's possible to do so. As well as different "types" of damage doing more damage to certain areas, like an anky's crushing swipe doing critical damage to the head or a stego's thagomizer being lethal if struck in the throat/chest. I feel like it would provide way more immersive combat, as well as open new doors to some pretty cool possibilities for other types of attacks. Combat right now is basically who has the better turn radius for assriding (or, for the cheaper means, who can alt-turn better) which really isn't too fun. Having to take into account more things when you go in to attack something and having to be more prepared would honestly make it way more immersive. Make it so you actually have to aim at the right spots to get a bonebreak, rather than just biting at the tail. That would finally bring skill to the table for BB, rather than just straight RNG.
I know this is a pretty massive task to make everything work cohesively, but I feel like the benefit and added contemplation it would force people to take before going in to fight something would make things so much more fun.

#

That, or some type of collision.

#

Would also be really neat to see if it was possible to tie collision into damage/bonebreak for some creatures.

rare hedge
#

Locational damage is planned, as is collision and trample damage

#

Collision existed in a basic state at one point but it was causing issues ("black hole shantu" in particular) so it had to be removed until it could be refined

frigid vapor
#

Aaah, I see. That's exciting news, thank you!

prisma crag
#

I have a suggestion

willow horizon
#

What

marble swift
#

Nice suggestion

prisma crag
#

Well I was thinking that Tribals could make banners, either to mark the tribe's territory, or to mark the territory of large predators. Like let's say there's a group of allosaurs somewhere and they like to stay there, a tribal can place a banner with a crude tribal painting of an Allosaurus nearby as warning. Or maybe the tribe wants to let others know how big their turf is, they can dot around some banners with that tribe's sigil

prisma crag
#

Unless there's already going to be Banners or something of the like

cursive stag
#

Not sure if there will be, though tribals are supposed to have some manner of building, I think simplified but something where they can make shelters anywhere on the map while mercs are limited to restoring places alredy on the map. From what I heard. I would love it if dinos are able to mark territories. Hoping when scent is finally in that it's incorporated into it already.

prisma crag
#

that would be a good addition

#

the main reason I made that suggestion is I made a banner of sorts yesterday and thought "if only this was in The Isle"

#

though that might sound sound selfish

glass kindle
#

I watched a old video with the magna Rex and was wondering if there will be a equivalent herbivore? And if so I would be cool to see a anky or stego as one.

frigid vapor
#

Is it possible to lock a camera angle only to a certain degree so someone can't just sweep a 360 around them and see everything? I'm not talking first person, but just making it so you can only look, say... maybe 270 degrees around you with your body turned a certain way, and you'd have to turn your body if you wanted to check your blind spots. As, like, perhaps an option server owners can choose. I feel like this would allow for more chances for ambush by utilizing blind spots like other predators do and allow for a successful ambush to be more than sitting in a giant bush or dip in the ground lying in wait.

ancient plover
#

I don't know if it can happen, but when you attack someone as a rex, if you hit towards the neck, it could grab the soon-to-be-snack, by the neck for a few seconds and then let go

cursive stag
#

Might be a good idea to have a steam news update from a dev, that tells the general public that may not be part of the discord the current status of the game and reassure them that the not saving progress and such are being worked on. I feel that the last update being from deathly, and with rumors that spread it would be a good idea to let the rest of the player base, as well as those who may be researching the game to see if it's worth purchasing/trying. Let people know that the game is still well in progress and being worked on even with the removal of deathly from the staff. Just a suggestion though obviously.

sick wigeon
#

When you are killed. it would be great if there was a thing of said person killed who.

vivid flicker
#

That can promote revenge kills / targeting.

ancient plover
#

body dragging plans to be a thing, but it would be nice for bodies to give a little bit of water, seeing as nesting will still only be allowed near a source of water, and certain plants do give water i think

mighty echo
#

How about live dino dragging? I lost count of how many times I told pack members to back off or come back and they don't listen / don't speak that language / don't know how to use group channels... if I could just drag them around (at the cost of stamina and maybe very minor damage to them) it would be so much easier

hexed fable
#

A lot of people love progression mode. If it was kept it could really be expanded on in some cool ways to keep it more engaging. Collectible items to keep the herds moving, unlockable skins, nests that require to be built first by a male Dino. I think that would be awesome

willow horizon
#

There’s really no saving prog at this point

ancient plover
#

prog will be moded in within the like 1st few days of it bieng gone

#

trust me

#

i personally hate it

#

cept for the fact that i can pounce as utah in it

delicate dagger
#

I never heard of the devs making prog into a mod

#

unless someone in the community is completely in their mind to do it

ancient plover
#

i wasnt talking bout devs

#

i meant the community

cursive stag
#

For how many people want progression Meiss is right, Someone out there will make a mod to bring it back. Just like people will be making mods to put the dinos not in survival into survival. The suggestions otter made I could see someone putting into a mod as well.

ancient plover
#

yea

#

i jsut want carni bodies to give water

cursive stag
#

To mimic how some carnivores get a lot of their moisture content in their diets from their food? Yeah that would be nice. The same could be said for herbivores and plants. But if they do that it takes from the need for water some. But it would be nice if your starving and dying of thirst that eating would give you some small amount of moisture to help sustain you till you find water.

ancient plover
#

my argument was mainly about nesting

#

as some of the caves and stuff would be great places to nest

#

but no way to get water to babies

cursive stag
#

Ah nods Perhaps the solution should be more in puddles or some such in locations like that which only babies can make use of compared to the adults. So adjusting the map more then the core mechanics of the dinos. So then people still have to have a level of careful planning on where their nests are even in those areas.

ancient plover
#

mhm

#

idk i just think it would be cool for a pack of utahs to be holed upin a cave somewhere

#

and i always thought the little space under pride rock to be a sick place to nest but no water

cursive stag
#

I plan to have a lot of caves good for nesting on the map I plan to make. So that's a cool idea I'll add to my personal list XD

ancient plover
#

a h

#

kk

crystal root
#

so I'm a 2D artist, is it ok if I post my ideas with images or should I post that in the fanart channel?

ancient plover
#

fanart

#

@crystal root

#

or say ur idea and say u have pics and is people wanna see them u can dm them to them

crystal root
#

gotcha, thanks

ancient plover
#

ok show me the pics now

#

@crystal root

crystal root
#

oh I don't have anything yet lol, I was asking in advance

ancient plover
#

a h

molten helm
willow horizon
#

Feel like a roar would be alot scarier than a low grumble

ivory flume
#

Would be funsies to hear something deep-base around when it isn't aggro.

molten helm
#

@willow horizon That low frequency sound would shake your very core, and get louder and more intense as it got closer.

blissful plume
#

I can handle most horror movies no problem but that somehow sends a chill up my spine. I am all for that in the game.

ivory flume
#

While it would shake your core... would get repetitive.

#

If that was all the sound it could make

#

much like the rex roars now

merry edge
#

would it really fit? I mean almost all dinos ingame have loud roars, why would rex have just a low grumble?

ivory flume
#

I'd like something to do baseboost. Just not sure about rex.

misty cedar
#

thats not scary

#

tbh

echo bone
#

I mean, it would be absolutely sick for neuro rex.

abstract cave
#

That'd be better as part of a close range breathing sound effect.

mighty wadi
#

if we ever add sleeping, i'll make it the tyrannosaur snore

cursive stag
#

OOoooooo! Sleeping would be interesting and fun

ancient plover
#

I want to hear that

ancient plover
#

"Sleeping would be interesting and fun" Don4Think

ancient plover
#

I wanna have a button that i have to press to cycle my breathing otherwise i suffocate

ancient plover
#

^

abstract pelican
#

I want it just so I can stop breathing

ancient plover
#

But you can do that irl!!

abstract pelican
#

Good point!

#

Brb gonna try that

rare hedge
#

Let's try and keep this channel relevant to genuine suggestions guys.

ancient plover
#

make corpeses give water

edgy fiber
#

clealry these are vrampries not dinosaurs

delicate dagger
#

If you let corpses give water

#

if you already get thirst via blood in bodies

#

then why the water bodies

#

makes getting thirst so eazzyyy

rare hedge
#

It's not an unreasonable idea. You just would get significantly less from bodies/plants

blissful plume
#

Just enough to keep from dying of dehydration.

rare hedge
#

Maybe not even that, I would say enough to prolong it. You still want to encourage the use of watering holes, but you don't want to be completely tethered by them, either.

blissful plume
#

Perhaps some plants can hold rainwater from a recent storm. Some kind of exotic cup shaped flower or something.

#

Would be nice if rainfall actually meant something rather than just being for immersion’s sake.

hasty dawn
#

Pretty sure corpses giving some water was talked about

cursive stag
#

Perhaps have it so that young dinos get more water type benefit from corpses then adults do. Which would open up the options for people to have nests further from water sources for hatchlings and juvi's. But still requires adults to make the trips to get water for themselves. Once corpse dragging is in this concept would work a lot better as well. Another suggestion, as a temporary idea. Allow hatchlings/juvies to eat from the nest. Parents still have to come and put food in the nest, and of course eating from the nest would remove the food levels so would compete with adding eggs but it could be a good temporary solution until corpse dragging is in.

charred yew
#

maybe the Therizino should be slower because on many servers ill be playing as a Utah and Allo and they always catch up and one shot me. i dont mind the one shotting i just think the speed is a bit much, especially after spending hours to get that far on Progression

cobalt fossil
#

i wonder, is it planned to add more pounce possibility with little carni? like velo/herrera? :/

ancient plover
#

No

#

Utah is the only dino who is going to have pouncr

#

Austro has it in prog atm tho

willow meteor
#

velo and herrera aren't going to be playable in survival mode anyway

#

no point in giving them something no one will be able to use

frank cobalt
#

Herrera wont be playable? When was that said and by whom?

willow meteor
#

Don mentioned a few times Herrera is boring and generic

#

was a while ago tho

#

could've changed since then

frank cobalt
#

Thats sad, I like Herrera. idk why, it is very generic.

ancient plover
#

i just like herra because its movement is so much better then austro