#🚀EN - 1.20 Modpack Contribution Megathread
1 messages · Page 12 of 1
ill ask in gtcord
next step requires you to do the whole latex thing. The assembler recipes were changed to use the board instead of a bolt, but they're still significantly cheaper
lastly, the culmination of steam age progression
I appreciate making them on step
a single vacuum tube needing two glass tubes always bugged me lol
where did the other tube go?!
its a sandwich of tubes
ok so, if it means anything.
also I made some new unfinished items to match the new art!
the mv one? yeah it's shit
yeah, and the biplane gyrodrone and uhhh, warship are LV
like, a gyrodrone took me around 7 seconds to travel 100 blocks
mv jetpack was like 14
yeah makes sense
my thoughts are basically, not making them too expensive that people just don't bother and just wait for the better jetpacks or something instead
and the only one that actually beats a gyrodrone is the nanosuit
elytra too👀
like I totally get that making big mech crafting recipes is fun, but you can always pad them out with cheap stuff like rods, bolts, and screws so the overall thing isn't too expensive
elytra is kinda pants with no mending 😔
Elytra are boring asf imo
it is tbh
we can keep them for the normies
though I will say
try flying around with an elytra while "do a barrel roll" is turned on
I think it's I by default?
i love do a barrel roll
unironically make shte elytra fun
I wouldn't mind making elytra available earlier, because rn you get them the same time you get adv nanosuit and they just don't compare
second page
or make them unbreakable? idk
I JUST made that mistake 😂
could make them come with mending built-on
though, there's not much in the way of xp sources, so
they already have a repair recipe, could just increase their durability and make the repair + craft recipe cheaper
(btw, polyvinyl butryl is fiberglass, if you were wondering)
in the minecraft movie they looked like they were mad eof aluminum foill
so lets go with that right?
yeah the fiberglass is a bit much to do if you don't have oils yet
(you usually only use it for laminated glass which is for IV+ stuff)
So i think the current recipe for the gyrodrone is ok, it just takes a bunch of cloth but imo it's fine as it is. 16 cloth in total for the 4 sails in the recipe
that and the propeller is the most expensive bits
could be that plus nylon (polycaprolactam foil)
that could make it like, early HV
but you should have that by the time you get into the end of LV
that looks reasonable
yeah, before it used reinforced hull for the wings
which
*its a bit too much
interestingly enough most LV planes are far, far faster than the jetpacks
so planes still have their niche cateogyr of "you can use these to travel very, very far away relatively fast
yeah, at the mild inconvenience of having to remember to bring fuel with you
the local tree when you run out of fuel:
i think i'm going to make the economy plane from man of many planes be accessed before aluminum
it's the first proper plane you can craft but its relatively slow compared to the biplane or the scarlet biplane
sure
this machine's first recipe
god imagine making this thing and not letting players ride it
it's so sad
(you can do something similar with a mechanical bearing and seats, but still)
speaking of which, where the fuck did all the create recipes go
are you sure you didnt accidentally nuke all of them?
I'm checking
I'm suspicious of greate
it wouldn't be the first time I found it mucking about with a load of create's recipes
hows 2046?
Inb4 greate disables all of create's regular recipes
That'd be funny
mm I don't think it's create
so. vintage improvements calls it aluminum and everywhere else calls it aluminium
unplayable
American Ahh spelling moment
well, idk where the recipes have gone, but, there's not that many to add back and this lets us gregify them, so
whatever I guess
I can do that
phantoms in the nether drop phantom membranes right?
are they disabled for you guys? like if you look at the recipe for the create wrench
yep and it's considered a cloth now too
yep
hm! well ok I can do them then

okay, ill probably include it for elytra then
also I like the nylon idea for the elytra because then you have to actually work a bit for them
(and the nylon is useful anyway to make lots of string)
maybe a bit of both!
idk up to you
new whagship recipe
could make it require mechanical crafters too, keeping in the spirit lol
@brave cairn we can add new items to existing gt materials, right?
thinking about making the economy plane built mostly out of long treated wood sticks (which they dont exist)
and the main ingredient would be blue steel plates.
since the cabin is blue

unthinkable
hows this?
looks cool! you could throw some stainless steel on there if you wanted, since you need HV to craft the nylon
or maybe vanadium steel since that's MV's "secondary metal"?
idk!
yep absolutely, I had to add a few gears to existing metals recently
look in startup scripts/gtceu/materials.js
where all the GENERATE_X flags get added

ill use vanadium steel for the long rods
gonna make something funny
man of many planes's economy is going to use wrought iron rotors, and a create steam engine
technically gated only behind blue steel
do we still get relatively cheap plate creation before the bender?
since i know only with the bender do you get actual one to one ratio of sheets
maybe the turbine blades are a bit too expensive for this
@brave cairn before you go gregnight could you tell me if one should already have a decent way of making plates by the time you unlock steam power?
tentative economy plane recipe
i might replace the turbine blade with it's tag
technically speaking the cheapest option is bronze i think, for the turbine blades anyways
so prolly just leaving the tag works fine enough
yeah fuck it, tag it is
68 ingots is a lot damn
yes, rolling mill for 1:1, though it needs vac tubes and black steel
ehh, still if youre smart you'll just use the cheapest metal, which is bronze, for turbine blades
so i think this is fine.
that's 40 ingots just for the rotor blades...
the normal rotors are already annoying enough without the solidifier lol
i think i'm just gonna use rotors yes
specifically i'm going to enable the creation of a black steel rotor
ooo
and use 4 of those bad boys
so the final recipe for the economy plane is just 4 black steel rotors
bit random but I still wonder whta the fuck greg was thinking when the lv jetpack uses lead rotors
like no fucking wonder you're barely getting off the ground 😂
very likely a reference to Thomas Midgley JR
the lead rotors combine with the noxious fumes
and reduce the population's IQ over generations
oh I see lol
amazing how much harm a single chemist can do
you seen uhh what's his face, the guy who both invented artificial fertiliser and also wwi chemical weapons
Fritz Haber (German: [ˈfʁɪt͡s ˈhaːbɐ] ; 9 December 1868 – 29 January 1934) was a German chemist who received the Nobel Prize in Chemistry in 1918 for his invention of the Haber process, a method used in industry to synthesize ammonia from nitrogen gas and hydrogen gas. This invention is important for the large-scale synthesis of fertili...
OH LOL
of course it had to be german 
apologies in advance to any german in the chat
boom
actually its just 16 wrought iron
32 cloth is a bit silly tho
then agian
it's any cloth
so i think its fine
yeah that'll be the recipe for the economy plane
now time for the scarlet biplane
which is technically the best plane in the game
cloth is quite a bit easier to get with the nether - lots of spiderwebs, piglin trades, hunt phantoms...
and then all the red deer drop a large hide each, so more leather too
ye
gonna make them into actual crafter recipes
and then its gregnight
oh thats a big fucking boy
LOL
my brain really said "mechanical crafter has a max grid size of 9x9 and i'll use every single one if i need to!
ignore the block of copper, some of the recipés arent finished yet
but that total cost is kinda funny
ohhhh I know what happened with create
the original cogwheels got deleted for greate's, and that also wiped out the recipes that use them
34 jesus lol
also dang is it really 9x9? I swear ATM has it bigger
I guess they just changed it with a mixin lol
very likely lol
but yeah kjs limits it to 9x9
ctually
the recipe doesnt even work?
is it too stupid?
i wonder if its 9x9 inclusive or exclusive
that looks like vanilla iron bars?
rotation speed controler not requiring electron tubes/precision mechanism?
bold move
i like it
well, those are further off now
and I think suffering with just cogs through bronze and iron ages is long enough lol (that's steel on the bottom)
I could make it a black steel plate instead though... hmmm
maybe I will do that, then see how many people complain, lol
Early Game Enjoyers really do be eatin great with 0.9 ong frfr 
actually good quests
immersive aircraft
good create integration
hell yeah I'm very excited to see what people think
and I couldnt've done it without you guys either, I can't understate how much of a help you've been
gyrodyne cost
its likely even less wrought iron
considering that by LV time you already have the bender
which means 1 to 1 plates
yeah the limiter here is the aluminium, right?
yup
submitted all my stuff, could you do a quick pull and check I haven't broken everything for you? 🥺
sure thing
lemme test out the WAGH-ship crafting first
checking out your stuff now
me pushing my work to main
aight
lets see if stuff's borked
aight
@brave cairn no startup, client or server errors thrown
pog
LOL well deserved
anyway a different server's streaming a beta version of the mc movie so
it's the one where half the animation isn't finished and the credits say TBD everywhere
@brave cairn
- Added Building Gadgets with integration
- Modified elytra wings
new push time
yoo
please tell me there's a non-create recipe for all that
lol
guess i'll be makine some PRs!
Sure thing! just make it require long times for assembly in the assembler ig
nah, assline prolly
isnt assembly line extreme voltage?
no it's LuV
lol
i mean
sure? but technically speaking planes reach their mid level in LV
and the scarlet biplane is HV
should planes be very heavy? or would it be too annoying to get slowness?
which is why i suggested the assembler
well i'll look at it much later, maybe a month or two for me
they're very heavy / huge
which i'm ok with
your mother yeah that seems good lol
at the very least i'd made the gyrodyne and the quadrocopter be right before it gives you slowness
since i'd imagine people would want to carry those wherever they go due to their building utility
considering they're hovercrafts
backpacks
that too
heck if they don't stack you could probably put it in a toolbelt
that's genuenly fucking funny
just an entire fucking airplane
in my toolbelt
"Is that an airplane in your toolbelt ore are you just happy to see me"
EZ
almost an improvement
@brave cairn i dont think this recipe is correct?
kinda confusing. on why there's a screw and plate
maybe i'm just speakin nonsense and it makes sense
idk
in what way?
i was expecting to use either 2 screws or 2 plates for the blue steel diving boots's recipe that accepts blue steel boots
not 1 and 1
it's just supposed to be a lil cheaper than the bottom one
since you've already got most of the blue steel there
top one has two lead instead of blue steel
yeah that's intentional, they're to weigh down the boots
the copper one uses cast iron instead
should cast your boots in a concrete block
didn't really like the way how the clothes quests where
so i changed them up
and with a bit of a visual guide on top of that
Also
i really wish silk was easier to create
silk requiring regular ass string to create is absolute insanity
just go the nether there's a whole biome full of cobwebs and spiders
i still think there should be some sort of primitive way to create silk
i think there's a mod that adds silkworks in a tfc friendly way
it's fiiiiine if you want cooling clothes, make burlap
pls no silkworms they're as bad as early game sifting lol
ex nihilo my beloathed
aight, 4 main types of clothes added
movie verdict: better than morbius, worse than mario/sonic movies
i genuenly forgot morbius existed
it's very stupid but it's a little fun
aight, just started the beneath questlines
simple stuff
start with checkmark, then complete the other one which is basically prep, third one actually tells you how to go beneath
@brave cairn another push
- New recipes for Measurements
- Added recycling recipes for Building Gadgets and elytra
- Hid Elekis roofs
- Other small fixes
pog pog pog
Random early morning thought:
New optional step in ore processing: aqua regia + refined ore, output some byproducts and the purified dust. Great for elec seperator
Ooh and acetone is usually a pretty good medium in a lot of chem that I see on nilered
:(
so cool
isn't aqua regia already used for platline
that's the order we should make them?
So
Aqua regia is still the best acid, aka piranha solution
I don’t think GT needs more by product
It seems more interesting to have a new step of ore processing that double or triple the output
Well it’s really easy to know what we need in enormous quantities at the end
Chrome Titanium Naquadah Arsenic ?
Forgot the others
I'd still prefer leaving the earth-based ore processing alone
I disagree, since one of the main endgame things of gt is the bedrock miner
Well for now there is literally no reasons to add anything
There is way too many ores for what we need
Reason is what you make of it
The only thing i see is to remove ores from overworld and move them to other planets
And lock them behind specific ore processing
But well that’s for next update to discuss I guess
so on other worlds you'll need some way of automatically crafting the "package" to send home all your stuff
and the mod we'll be using has different tiers of packages, so we can use different materials for them
not really, it's just copying factorio dlc lol
where making the science is half the challenge, making the rockets is the other half
Is it like having a rocket cargo?
so the little puzzles will be figuring out how to both automate the greg component (probably the wafers?) as well as the package to ship it home in
Because that doesn’t seem really automatable
and we can set up whatever recipes we want for those - so like, maybe it requires aluminium but the only alum on the planet is in some ore that you have to do a special process to extract it from
That’s a cool idea but i just hope that people don’t prefer to fill a AE2 cell with what they need and bring it on earth by travelling manually
or maybe making the wafer requires some exotic ore that only happens there (someone a while back was designing a whole fancy process to get quantum stuff based on real world things, involving zirconium at some point)
we can lock specific recipes to the planets
You dont need infinite amount of ores to progress vanilla GT so there is always the issue of just bringing a disk
That will need a whole big thinking and testing
Gonna be interesting to make that work
yeah still haven't fully designed it
we can always just make our own doohickeys and change the circuit crafting recipe to require em
merged, though just so you know, pretty much all recycling recipes are ulv/lv as far as I can tell (I changed yours)
Yes
cool
I think references to the overworld should be omitted, sounds too fantastical. Maybe "surface" instead
the aboveworld
it's fine, everyone knows what overworld means in this context
even outside of minecraft it's just a video game term that means "main level you do most of your stuff in"
I was thinking why travelling in the beneath was no faster than the overworld
And it kinda makes me sad
Cuz if the world is a sphere then it makes sense
Other than that prolly being balance from the mod itself that re-adds the nether
nah it's just a number in the dimension file that you can tweak
I turned it down to 1x because of how unrealistic the 4x felt 🤔
plus I wanna encourage trains for long distance lol
Based as fuck tbh
I love trains
Yeah use actual transportation methods as trains
Actually, I don't think we need karts
Just use trains
cars are gonna be annoying with all the rivers anyway tbh
Man I really like the idea of people making runways for their planes, docks for their boats and train stations for their other business
Shits good
Steam miner is peak
Theoretically someone could build a tree farm to power a train that goes vein to vein recollecting the resources mined by it. And being powered by a steam boiler
theoretically!
It’s actually less confusing to name it overworld I’m sure
Yes I forgot to push them
Everything is done I will do that tonight (na east coast time)
Do we really want to unlock miner at ULV?
it's pretty bad, but it's there as an alternative to the mech miner - you get both at the same time
Thought it was cool to get drill before the GT miner and as a big reward you unlock the miner later
True but atleast the Create miner needs a big infrastructure and investment
The High Pressure Steam miner can easily be multiplied with solar boiler
I made the create ones cheaper to balance
hm, I think I'll make them both require a vac tube though, what do you think?
Could be better yeah as a in between
Drill with blue steel is crazy strong so if the miner is a bit more expensive people could chose to do both methods
But if the miner was too cheap they would just spam them I’m afraid
Alternatives is great
anyway this thing does wires now too
same rates as wiremill
the general vibe I'm going with is "these ulv machines are as productive as lv but they're more inconvenient and slower"
nice
also, funny thing
using the wiremill from additions is fucking awful for rods
since its a 1 to 1
while the anvil for rods is 1 to 2
so we might want to fix that
that or switch from small rods to long rods
that way we keep the actual ratio of rods
i'd change that but yknow, work time 
...additions has a wiremill?
That’s cool ! Is it any drill?
I think that’s an okay twist
Because we need way more wires before LV
I think that’s okay
Because anvil is a bother to do
yeah, any - they're already pretty damn expensive, needing 4 steel plates + 4 any plates each
i forgot the name of the thing
its the uhh
this piece of shit
oh that, that was always 1 ingot to 2 rods 🤔
but it's changed, it does plates and foils now
ohh
i see
neat
likely that was a new change cuz i do swear i've seen that thing do 1 ingot to 1 rod
I'm not sure if GT has another way of producing glass, but this(pressurizing instead) would really be a really cool way of making glass items much easier to produce early game
Glass batch + Mold = glass item??
Also glass blocks
alloy smelter, mostly
and a mixer lets you turn sand dust + a bit of flint dust into glass dust
tbf i think its better to just use a big platform of kaolin and just making a ton of glass panes then macerating them
that way you end up with more glass dust if you just used batches
lol
yeah that's also an option
third one is blacksteel?
nah magnetic iron rod with lead fine wire - same materials as the assembler
ah yeah forgot that iron has a different color
perfect have to be cautious with this one because coils are a gate within GT
because of the ~situation~ with the mech press, I changed the rail recipes to be deploy-with-hammer for the time being
that's the mono rail?
as far as I can tell the ulv one isn't used for anything besides ulv energy hatch/dynamos? which we also don't use
yup it's blacksteel for HV I'm pretty sure
that's why i asked
usually I'm more on the side of making things difficult but for rails we can make it ultra cheap
as an incentive to make tchou tchou 🚂
yep I made them cheaper a while back already
if they're still too expensive then I have no problems with making them even cheaper lol
yeah need to do some testing in game but I wouldn't be against making not 4 but 8 or 16
need to measure
We really need to get a beta build that we can begin to play
Do you need help on some stuff with Steam age?
I think I'm about done with it? I'm just waiting on someone from the gt server who can help me auto generate centrifuge/extruder recipes for the last two VI machines
for the centrifuge do we remove any recipes that use liquids?
keep consistent with GT Steam age
i'd be down to setup a playtest server
i got a free powerful oracle server unironically
I was gonna remove recipes that use gases but keep liquids
lmao
i basically have this
and it is pretty good, only issue is that the server machine itself is in chile
is there a specific recipe? I think consistency with GT steam is important
The Large Centrifuge Machine may have all the recipes without liquid/gas?
from Pamsmith's GT addon for steam machine
I mean it's fine even if the latence is high
we aren't using pan's addon rn
I know but I was wondering if by looking at how they do it would help
it just has a centrifuge and alloy smelter and this is a cooler centrifuge (it actually spins)
oh!
uhhhh good point actually
though I wouldn't be surprised if it was all done through java
one thing I would actually like help on is balancing the SU requirements of all these new machines to work with greate's changes
greate wildly changes how much SU things make/consume so it can tier stuff
We gonna need testing to refine the numbers
The Create boiler produces around 150k of SU ?
double if it's super heated
yeah
imo using the create boiler for your first electricity would be neat
certainly not really a good electricity creation
but just a bit OK
prolly just useful for getitn ULV levels of the stuff
if you want LV levels of electricity then just use a turbine
oh, I was thinking of having a big create steam engine roughly equal to an LBB
explain it like i'm five
👶
(i barely dipped my toes in GT LV when i had to nuke my pc)
when i say i'm completely clueless about GT past steam, i really mean it)
basically there's two kinds of "steam power"
there's creates, where you feed it water and fuel and it turns it directly into SU (there's no steam fluid or anything)
then there's greg's, where you feed it water and fuel and it turns it into steam fluid, which you then use a turbine to convert into power
when you start out with greg, you'd use the HP boilers which can do about 2 boilers per turbine
then later graduate to the "large bronze boiler" which can make enough for about 12-13 turbines, but chugs fuel (which is why we've had the lava 'exploit')
i see
I'm back for it but lava exploit can be fix if trains and elevator are cheap enough to bring the lava :p
if i'm being honest making it as good as a LBB would be neat
exactly!
also yeah if we can fix the lava explot that'd be awesome
either make it actually take like, 10k blocks of lava
or just disable it
TFC terrain generation has tons of lava underground
yeah and then these alternators can be roughly equivalent to the gt turbines, generating about 1A of LV each
I would be okay with one
one block of lava for infinite lava?
yep it's just a number in the create config
no pushing people to go look for a lava lake of 10j
10k
which imo, its OK
based
if you go in spectator mode and go underground you will see there is tons
though I'd lower it to however much a tfc volcano usually has because using a volcano for power just sounds cool as hell
sounds good and it actually may be 10k anyway we need to go have a look
yep yep
man that reminds me when i was playing in 1.2 and making bases near red power's volcanoes so i could use industrialcraft's thermal generators.
good times
1.2...
Tfc is about travelling that's the way I see it
oh Buildcraft/IC2 :p

I'm 33
I just didn't really "get into" mc until a couple years ago
earliest I've played is 1.12 I think
I began when survival didn't exist :p
I first played mc back when the nether was brand new, but didn't really get into it
but yeah, i'm all for making your base near a volcano for easy power
nostalgic asf
even then if you dont have a big lava lake near your base
you can always just... oh wait nvm, you cant have trains that go from the beneath and back
Create New Age would give us a better dynamo than the alternator
but again that's adding an other mod so...
well, you can still find a big lava lake elsewhere and take it to your base to move it there
if you check in spectator
there is lava lakes everywhere
ehh it has a whole tier system that we really don't need lol
I know I'm too lazy to add them
We need to do some math to see the conversion rate
I'm a bit lost without being in game
i did sniff around a bit
but there are 2 config options in the uhhh
create additions config that tells you the efficacy of both Electirc Motor and the Alternator
alongside their stress impact
greate's tier stress limits and machines are all very configurable too
Oh I really need to add the universal circuits I spoke about before
I wonder if I can just go ask Moni's team if we can borrow their textures
Or is there someone with some graphicals abilities ? :p
oh yeah lemme actually look at these quests
hm, the old primitive quest one is still here, is that normal or is it just my workspace
ah k
we didn't change it yet
We should remove everything that wasn't being remake from the git honestly
So basically
the old primitive quest is there
i think its completely broken tho
since some quests just, dont appear
to get some clarity
let's nuke it then
we basically can nuke it from existence
yeah
my work is already there and its far better if i do say so myself 
I am looking 
i dont think we should remove the community pack's quests
I will repush GT quests this week even if the lang file aren't done
just remove it once we remake the specific questline
it's outdated
I was just thinking of plotting out the steam one since that's more nailed down now
like, i know the LV is up to date
and youre working on MV
are we saying we also nuke HV, despite there not being HV?
Remove every GT except LV I will push back everything else
oh, i see
yeah for now because even compared to Community quest it's outdated
if you need help figuring out how FTBQuests works lmk
dont forget the {} lol
yeah I'll save the prose writing for later
imo i think we should keep them. 2 reasons:
- Works as inspiration whenever we remake them
- We can still use them, just hook our quests with them, have a checkmark quest inbetween saying that the next piece of quests are from the community edition and they may have some inconsistencies/not be 100% accurate
that was my original idea for the steam quests branching off metallurgy age
just have a message saying "hey, these are from the gt community pack. they're a bit outdated and may contain false information."
I will push them again but right now they are outdated even if compared to Community Pack
that's what I mean
aight
I can finish the trees this week even if the lang file aren't done atleast
I will also push the tips/tricks/help/ressources and other stuffs from Community Pack that could be useful with some light tweaks
Lang file can be done at the end
Because I use FTBQuest editor to write the quests anyway
ideally that bit should be condensed into the GT spoke of tfg_tips, fwiw
how big is that questline
yeah I would like to compress everything
it's not even quest lines
Yeah that’s why I would to redo it
i see
Basically use a lot of Copied quests
yeah that works
When a quest is the same one but on different chapters
yeah
i used that to connect the steam related quests into metallurgy
since metallurgy age and industrial age go hand in hand
yeah, copper anvil is also technically from stone age, but it has a quest link in metallurgy
lol
LMAO
thats bad
what does the observe quest do however
does it look for tfc:clay?
or tfc:lay
i'll look at it later then
this is out of date now btw, the only hazardous raw ores are the radioactive ones
it's just dusts that you have to worry about, for the most part
oh
aight
i can update that
if i'm being honesty i think just making it work like before would be ok now
considering we do have actual early game PPE
before when we didnt i'd understand it
yeah I spent an hour or two looking into how to add hazards back to the ores
I was not having much luck lol
oh?
I managed to add hazards back to the dusts of realgar/cobaltite/chromite at least
hazards still feel pretty unfinished
I did see in the gt code that there were a bunch of //TODOs around medicines and hazard things, so
oh well
i'll try to remember to cut down the GT hazards bit of that quest in specific
on the plus side, now you can get conditions like asbestosis which is uncurable until you can make paracetamol in LV 😎 👍
GT devs put hazards further on the list of needed things I believe
Not many like them
I really love it so I’m kinda sad but well
it is what it is
No one gets a happy ending in Night City
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stone age quest looks great so far! here's my feedback
- I like that it gives you a copy of the field guide, but it should also mention that you can just find it in your inventory
- there's a red steel water flask now, dunno if it's worth mentioning with the iron flask or could be at the end of metallurgy
- quern section should be expanded on to tell people about turning raw ores into dusts (quern then quern then drop in water)
- remove hazards
- early inventory management section should mention the backpack
I love the layout of it though! so much cleaner and easier to navigate
Backpack already has quests doesn't it?
The red steel water flask is mentioned once you unlock red/blue steel anvil. its in the metallurgy quests as a matter of fact
i'll make sure the early inventory management has a secondary quest telling you to go and check the portable storage solution section of tfg_tips
metallurgy feedback:
- the quest that just says "you'll need to mine instead of living off surface samples" feels a bit.. pointless? like it's minecraft of course you'll have to mine. Maybe a shoutout to the mining hammer might be good here? it has its aoe at the expense of doing single blocks slower than a pickaxe
- coke oven quest has 26 brick blocks instead of the uhhh 25 minimum? plus you might make a few into hatches... I think just one is fine, they'll get the idea. Telling them how to use the multiblock preview here would be cool instead of explaining the construction through text, since they'll have to use that in the future too
- quern and pit kiln quests can be removed from the fire clay one I think. Maybe just the kaolin one can mention pit kilning it on site
- the one about fully stacked blast furnace could use a mention about making cheaper bricks later
- I think it's ok to remove the little offshoot bits with the create machines if the industrial chapter will cover them all 🤔
- any reason why it's in an L shape?
overall, great job!
aha you're right, there it is
- I'll look into adding the mining hammer, imo i think having that reminder saying "you gotta mine bro its minecraft" is good since i do feel mining in TFG can be intimidating as hell if you dont know what you're doing.
- My bad, lol. i suck at math sometimes. I'll prolly just add all three into a single quest and mention the automation. Also, the multiblock preview, that isnt in the field guide right? i didnt know that was a thing.
- The idea was to have the kiln and quern be near the kaolin and graphite to give it the idea "you'll need the quern for the graphite powder and heat the kaolin for the kaolinite
- Didnt know about cheaper bricks, will make sure its mentioned
- The create machines itself arent in metallurgy, those are Quest Links. The actual quests live in the Industrial Chapter. Its more or less to know "Hey, after you get this anvil you can get these goodies in the industrial chapter.
- No reason! thought about changing up the shape lol.
@brave cairn
- true, I don't disagree with the reminder
- sounds good! yeah it's part of jei, press Use (U by default) on any of the multiblock 'controllers' and a multiblock preview will show up. You can spin the model around, show it layer by layer, and click on blocks to show what's valid there
- 👍 to the rest
Use "U" on a controler on EMI
there is tab listing all the GT multiblocks
it's a crazy tool to know what to do
The terminal from GT also automaticaly build a multiblock if we right click with it on the controller
I gonna add that to EBF quest
there is also a way to change the size of the multiblock on the preview
quite useful for the large distillery tower or the large assembly line
I think it's the P:0 on the top right
is there a way for "linked quests" to visually link to other "linked quests"?
wym?
like
afaik no
the only thing that makes a dependency "linked" visually are dependencies
hm, I see
There is an icon on them if they are linked though
do you mind if I remove these sections? so just the checkmark is there?
Why?
cuz I'm putting more things on the industrial chapter and they don't all need to be duplicated across
make sense
what
theyre not actually duplicated quests yknow?
I know they're not actually duplicated but still
they just feel a bit... cluttery
though, this is about all I've got so far for pre-steam
we could just move these ones into the metallurgy age
then the industrial age will cover the (much longer!) steam age
imo i really think it'd be better if the industrial age contains the create stuff in it
metallurgy age is already a decent size imo
exactly
right, I think that's steam progression about done
completely missing text and all that, but still
edited the top a bit
alright how do I save all this so I don't lose it? and what files do I have to submit? lol
ah it's the snbt files
ok pushed these quest changes in 🙌
is there an estimate when the quests are getting released? the current quest book has quests out of place and 95% of them are empty
empty?
you open a quest to read more about the topic, and there isn't a description
oh you mean the early game ones
the gregtech ones aren't empty lol
but yes, we're working on a revamp, would you like to help out?
sure, I've played through ATFC and GTNH, so I think I can help
ok, we could really use a proofreader
the early game quests have been completely redone from scratch but iirc nebby is ESL so they could use a little cleanup
I'm not a native English speaker, but I could help
what's your main language? translation would also be helpful
ah fair enough
but yeah, here's a guide to getting your own instance, https://github.com/TerraFirmaGreg-Team/Modpack-Modern/blob/main/.github/CONTRIBUTING.md
https://github.com/Pyritie/Modpack-Modern/tree/0.9 and specifically you'll want to fork this
https://github.com/Pyritie/Modpack-Modern/blob/0.9/kubejs/.README IF TRANSLATING lastly, here's instructions on where our language files are -- the ones for quests are in tools/LanguageMerger/LanguageFiles/tfg
ohhh
that steam quests lookin rather steamy

i like it!
huh
i swear i added a LANGUAGE CONTRIBUTING markdown file???
nvm it is there
oh where
@rancid kernel instead of reading this file you'll want to read this one: https://github.com/Pyritie/Modpack-Modern/blob/0.9/.github/LOCALIZATION_CONTRIBUTING.md
its considerably more in-depth
ye, and in 0.9 branch
youre fine! lol
i'm gonna play some AOM then i'll continue working on the Immersive aircraft integration
awesomesauce
someone from the gt discord got back to me about how to pull out recipes, so hopefully I can finish up the last two VI machines
@gloomy elm btw, your LV quests might need a little reoganization to have an area of "LV machines that are optional if you made their ULV counterparts" (bender, mixer, lathe, extruder, sifter, centrifuge, cutter)
Btw I'll probably be working on some pt_br translations. It's my second language so it may not be the best. I can help proof read en_us since it's my first language 👍
@exotic wraith @brave cairn I've only minimally used git and github, and I got stuck on the fourth step
so I have the new instance
which has forge and the correct version
and the .minecraft folder is empty
I've forked the repo and downloaded the github app
but I can't seem to figure out how to clone the project into the .minecraft folder
if I just do this, I get an error
So GitHub desktop really doesn't like to work for modpacks because the mods don't copy over. I recommend you download Intellij (community edition is free). You can clone from GitHub from there and do a lot more than GitHub desktop can
Visual studio code might also work. Haven't tried it
that isnt it
mods are not supposed to be in the repo
because theyre fetched via pakku
can you show me the full path of this?
the path youre trying to clone to
I know. What I mean is that GitHub doesn't really understand that part. And will keep saying that the repo doesn't exist anymore
At least from my experience it never worked
Ohh
AH YEAH
I know why
The mods folder
It's a private repo
For... Whatever reason
It's a repo inside a repo, a submodule, if it where
So when you clone the main repo, it tries to clone the repo where the mods are
That fails so git shits the bed
But the clone is still succesful
Just manually open a repo using GitHub desktop and make it point towards that folder
It should open up without issues
should I clone Pyritie's repo instead of my fork?
I forked Pyritie's repo
Then you can work on yours then pull request to pyritie's 0.9 branch
and how do I use Pakku?
Oh true I will need to look at your quest to get a better understanding of the steam progression
java -jar pakku.jar fetch
LV is finished just need some fixing with the changes in Steam age
MV is close to be done and I began HV
After you finish we can look at EV but mostly it’s gonna be formatting so it’s easy to translate
We use the quest from the Community Pack as a base but there gonna more changes later when the work on space integration will begin so basically for now there won’t be much to do on later GT tier
feel free to just copy the text from gtm, no need to rewrite everything
this whole system seems pretty intimidating
Maybe we should make a tutorial video 😬
ask away, that swhy i'm here (and why the guide says to ask me directly)
from my understanding, the first 3 chapters are barebones, and the rest are copied from another modpack
the first 3 chapters are basically complete, if you count them as TFG_Tips, PrimitiveAge and MetallurgyAge
those are home-grown, if that makes sense, lol
like the glass quests don't even show that you can make a normal blowpipe from a brass rod, or that you need a wool cloth, gemsaw, and jacks
oh
no no, those are from the old quests
you want to completely ignore the old questlines
Can you show me what quests you have?
questlines, to be precise
like the ones from the most recent version of the modpack
the ones listed at the side
with some changes to the paper making
yeah thats outdated
Pyritie's v0.9
delete your config folder and re-fetch it? the quests are stored there
this is what it should look like, with the red X ones being deleted soon
hell yeah don't forget the unregistered hypercam 2 in the corner
hey, before i do this, can you do me a favour?
Since we're basically doing all of this
modify the README.md file inside the .github folder
nvm
lol
idk we need a better way to redistribute the changing terrafirmagreg core mod
it do be like that
bwuh
this is why i dont use github desktop
That's what I mean. GitHub desktop just don't be vibing with it
We could have a separate forum just to post updated tfg-core mod files?
in an ideal world we'd have main tfg repo access
gonna try something out actually
actually
i have a better idea than all of that
because all i had to do
is delete the "mods" folder
yknow, the thing that causes github desktop to shit itself
why is that setup like that it makes no sense
ok
fuck it
uhh
@low gate whenever you can, if youre able to ofc.
What's the purpose of the "mods" folder in the repository? i'm aware that its a git submodule but it quite literally makes GithubDesktop very unhappy with it existence. Since the submodule is apparently private and cannot be accessed.
The issue happening here is completely unrelated to the main repo
well, not really, the issue stems from it
but its because it has a submodule that is completely private
so git just shits the bed
and github desktop kinda just nukes itself since it cant access it
the fact that its completely 404'd makes me strongly believe that its some sort of private repo
and that its really just throwing an unecesary wrench at things, since we can just use pakku
@brave cairn insane idea
let sjust, delete the "mods" folder from your fork
i have a gut feeling that its literally nothing but a private repo marked as a submodule that just causes git to be very unhappy
happened to me before, i had to reset my branch
could give it a try
i'm going to branch off 0.9
and do a clean installation
if everything goes right
and no hurdles occurr
then i say just do it
aight
made the new branch, it doesnt have that funky submodule
lets see what happens
re-clonin
GitHub desktop… 🤧😪
TRUE
also
@brave cairn So, basically what i did was make that new branch called killing off the mods folder
i cloned the repo using github desktop
it complains, because its in main and tries to get that damned folder, so github desktop shits itself
i just reopen the repo, switch to killing off the mods folder
and everything is fine and dandy
then i placed pakku
ran the command
it fetched the mods into the mods folder because its smart
and now everything works fine
github desktop is no longer being a little bitch about things
awesome
so yeah
we can just, go to each of your fork's branches
and kill of their mods folder one by one
at the very least, kill off the mods folder of main
and the mods folder of 0.9
that should allow an error free cloning of the project using git
Pro tip if you don’t use GitHub desktop it doesnt try to recurse init the submodules :)
True!
Lmao
i'll make the video guide later

@brave cairn gonna cherrypick the single killing-the-mods-folder commit to 0.9 and main
also
i really, REALLY want to improve the gitignore
i'm tired of having like
100+~ changes that i did absolutely nothing to them
go 4 it
I approve this message
Aight
main and 0.9 no longer have the mods folder
so people cloning shouldnt have their shit going astray
alright
there we go
now its properly gone
this is the thing causing us pain
its literally a private repo called mods modern
positive its literally just... the mods
which is kinda pointless since you can get the mods ussing pakku
so...
anyways, mystery solved.
thanks for that!
gonna investigate some more pakku shenanigans
hm
thats interesting
so
i dont think we can just
gitignore the things i'd like to gitignore
due to how pakku itself works
nice
i'm unsure, i dont feel comfortable figuring that out atm
+poggers
it doesn't seem to like fluid tags though, and idk how to exclude gases yet
rn it's only a couple recipes so that would be easy enough to exclude, let me see how bad it is if I make it do LV ones too...
Primitive Feedback:
#1331744604701069393 message
Metallurgy Feedback:
#1331744604701069393 message
time to apply these feedbacks
then continue with IA
Remove liquids that’s my take
just to corroborate, you'll be able to:
Take raw ore, put it in the quern to get crushed raw ore
then put the crushed raw ore in the quern, to get dust
correct
then throw the impure dust into water to get the normal, best quality dust
in bronze age, the horse thing + millstone will automate the crushing, but you'll have to wash it yourself
you can start automating washing in steel age with the basic encased fan
nice
lol I fixed it with a massive hack
if (f.content.value[0].fluid != null)
ins.fluid = f.content.value[0].fluid;
else
ins.fluid = f.content.value[0].tag.replace(/forge/g, 'gtceu');```
if the input is a tag, no it isn't
bird up
thats such a nasty hack
surely it wont bite you in the ass later
:clueless:

it'll only break if there's a fluid which isn't a gt fluid, which also has a LV/ULV centrifuge recipe
but yeah I wanna have this thing do LV as well a) for consistency with the other machines here, and b) because all the ulv centrifuge recipes are basically just ore centrifuging which is not that useful
these parts, specifically
like I guess it's better than nothing until you get the thermafuge, but still
there we go
otherwise the only other ulv recipes are just some gas stuff
early game ore processing
awesome
actually hm
thinking about it, part of this whole progression overhaul is making people upgrade their ore processing lines bit by bit
so... having this as an optional step to get a bit more ores out of your stuff before the thermafuge isn't all that bad actually 🤔
i thought you where writing about not adding these quests there
lol
i guess i'll just keep them for now.
oh nah your quests are perfect I'm just yappin to myself
but yeah I'll change this centrifuge's place in the meta a bit
@brave cairn is it intended for the mining hammer to destroy ores?
uhhhhh no






